diff --git a/VSmathgame (classes)/.gitattributes b/VSmathgame (classes)/.gitattributes new file mode 100644 index 00000000..1ff0c423 --- /dev/null +++ b/VSmathgame (classes)/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/VSmathgame (classes)/.gitignore b/VSmathgame (classes)/.gitignore new file mode 100644 index 00000000..9491a2fd --- /dev/null +++ b/VSmathgame (classes)/.gitignore @@ -0,0 +1,363 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Oo]ut/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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answer = Console.ReadLine(); + + if (int.TryParse(answer, out int correct)) + { + if (correct == a + b) + { + score++; + Console.WriteLine("Correct!\nPress any key to proceed."); + Console.ReadLine(); + isValid = true; + Console.Clear(); + + } + else + { + Console.WriteLine("Incorrect, press any key to go to the next question."); + Console.ReadLine(); + isValid = true; + Console.Clear(); + } + } + else + { + Console.WriteLine("Invalid input, enter a valid number"); + Console.WriteLine($"What is {a} + {b}?"); + isValid = false; + + } + + } while (!isValid); + + if (i == 4) + { + Console.WriteLine($"Your final score is {score}"); + Console.ReadLine(); + } + } + + Helpers.AddToHistory(score, GameType.Addition); + + + if (score == 5) + { + Console.WriteLine($"You acheived maximum points of {score} congratulations!\nPress any key to return to the main menu."); + + } + + } + + internal void Subtraction(string message) + { + Random dice = new Random(); + int score = 0; + int a = 0; + int b = 0; + + for (int i = 0; i < 5; i++) + { + bool isValid = false; + + + a = dice.Next(13, 41); + b = dice.Next(1, 21); + + do + { + Console.WriteLine(message); + Console.WriteLine($"What is {a} - {b}?"); + + string? answer = Console.ReadLine(); + + if (int.TryParse(answer, out int correct)) + { + if (correct == a - b) + { + score++; + Console.WriteLine("Correct!\nPress any key to go to the next question."); + Console.Clear(); + isValid = true; + } + + else + { + Console.WriteLine("Incorrect, press any key to go to the next question."); + Console.Clear(); + isValid = false; + } + } + else + { + Console.WriteLine("Invalid input, please enter a number."); + Console.Clear(); + isValid = false; + } + + if (i == 4) + { + Console.WriteLine($"Your final score is {score}\nThanks for playing!\nPress any key to return to the main menu."); + Console.ReadLine(); + } + } while (!isValid); + + Helpers.AddToHistory(score, GameType.Subtraction); + + } + } + + internal void Multiplication(string message) + { + Random dice = new Random(); + + int score = 0; + int a = 0; + int b = 0; + + for (int i = 0; i < 5; i++) + { + bool isValid = true; + + a = dice.Next(1, 21); + b = dice.Next(1, 21); + + do + { + + Console.WriteLine($"What is {a} x {b}?"); + Console.WriteLine(message); + + string? answer = Console.ReadLine(); + + if (int.TryParse(answer, out int correct)) + { + if (correct == a * b) + { + score++; + Console.WriteLine("Correct!\nPress any key to go to the next question."); + Console.ReadLine(); + Console.Clear(); + isValid = true; + } + + else + { + Console.Clear(); + Console.WriteLine("Incorrect, press any key to go to the next question."); + Console.ReadLine(); + isValid = false; + } + + + if (i == 4) + { + Console.WriteLine($"Your final score is {score}\n\nPress any key to return to the main menu."); + Console.ReadLine(); + } + } + } while (!isValid); + Helpers.AddToHistory(score, GameType.Multiplication); + } + } + + internal void Division(string message) + { + int score = 0; + + for (int i = 0; i < 5; i++) + { + + bool isValid = false; + + var divisionNumbers = Helpers.getDivisionNumbers(); + var first = divisionNumbers[0]; + var second = divisionNumbers[1]; + + + do + { + Console.WriteLine(message); + + Console.WriteLine($"What is {first} ÷ {second}?"); + + string? result = Console.ReadLine(); + + if (int.TryParse(result, out int correct)) + { + + if (correct == first / second) + { + score++; + Console.WriteLine("Correct!\nPress any key to go to the next question."); + Console.ReadLine(); + isValid = true; + Console.Clear(); + + } + + else + { + Console.WriteLine("Incorrect, press any key to go to the next question."); + Console.ReadLine(); + isValid = true; + Console.Clear(); + + + } + } + else + { + Console.WriteLine("Invalid input please enter a number."); + Console.ReadLine(); + + isValid = false; + Console.Clear(); + } + + Console.ReadLine(); + + + + if (i == 4) + { + Console.WriteLine($"Your final score is {score}\nThanks for playing!\nPress any key to return to the main menu."); + Console.ReadLine(); + } + + } while (!isValid); + + + if (score == 5) + { + Console.WriteLine($"You acheived maximum points of {score} congratulations!"); + + } + + + Helpers.AddToHistory(score, GameType.Division); + + + + } + } + } +} diff --git a/VSmathgame (classes)/VSmathgame (classes)/Helpers.cs b/VSmathgame (classes)/VSmathgame (classes)/Helpers.cs new file mode 100644 index 00000000..16560225 --- /dev/null +++ b/VSmathgame (classes)/VSmathgame (classes)/Helpers.cs @@ -0,0 +1,88 @@ + +using VSmathgame__classes_.Models; + +namespace VSmathgame__classes_ +{ + internal class Helpers + { + public static List games = new List() + + // field created to access list outside of the top level document + + { + + new Game { Date = DateTime.Now.AddDays(1), Type = GameType.Addition, Score = 5 }, + new Game { Date = DateTime.Now.AddDays(2), Type = GameType.Multiplication, Score = 4 }, + new Game { Date = DateTime.Now.AddDays(3), Type = GameType.Division, Score = 4 }, + new Game { Date = DateTime.Now.AddDays(4), Type = GameType.Subtraction, Score = 3 }, + new Game { Date = DateTime.Now.AddDays(5), Type = GameType.Addition, Score = 1 }, + new Game { Date = DateTime.Now.AddDays(6), Type = GameType.Multiplication, Score = 2 }, + new Game { Date = DateTime.Now.AddDays(7), Type = GameType.Division, Score = 3 }, + new Game { Date = DateTime.Now.AddDays(8), Type = GameType.Subtraction, Score = 4 }, + new Game { Date = DateTime.Now.AddDays(9), Type = GameType.Addition, Score = 4 }, + new Game { Date = DateTime.Now.AddDays(10), Type = GameType.Multiplication, Score = 1 }, + new Game { Date = DateTime.Now.AddDays(11), Type = GameType.Subtraction, Score = 0 }, + new Game { Date = DateTime.Now.AddDays(12), Type = GameType.Division, Score = 2 }, + new Game { Date = DateTime.Now.AddDays(13), Type = GameType.Subtraction, Score = 5 }, + + }; + + internal static void PreviousGames() + { + + var gamesToPrint = games.Where(prevgame => prevgame.Date > new DateTime(2026, 01, 01)).OrderByDescending(prevgame => prevgame.Score); + Console.Clear(); + Console.WriteLine("Game History:"); + + foreach (var game in gamesToPrint) + { + Console.WriteLine($"{game.Date} {game.Type} {game.Score} pts "); + } + Console.WriteLine(); + Console.WriteLine("Press any key to return to the main menu"); + Console.ReadLine(); + + + } +internal static void AddToHistory(int gamescore, GameType gameType) +{ + games.Add(new Game + { + Date = DateTime.Now, + Score = gamescore, + Type = gameType + }); + +} + internal static int[] getDivisionNumbers() + { + var random = new Random(); + + var first = random.Next(1, 99); + var second = random.Next(1, 99); + + var result = new int[2]; + // create int array named result + + while (first % second != 0) + { + // keep regenerating both numbers until first divides evenly by second + + first = random.Next(1, 99); + second = random.Next(1, 99); + //reference the array with the created random + } + + result[0] = first; + result[1] = second; + // store the valid pair in the array + + return result; + // return this array + + } + // static keyword used to access each method solutionwide + + + } +} diff --git a/VSmathgame (classes)/VSmathgame (classes)/Menu.cs b/VSmathgame (classes)/VSmathgame (classes)/Menu.cs new file mode 100644 index 00000000..d5ca514a --- /dev/null +++ b/VSmathgame (classes)/VSmathgame (classes)/Menu.cs @@ -0,0 +1,66 @@ +namespace VSmathgame__classes_ +{ + internal class Menu + { + + internal void ShowMenu(string name, DateTime date) + { + + GameEngine engine = new(); + //instantiate engine in the menu class so we can call on it + + Console.WriteLine(); + Console.WriteLine($"Hello {name.ToUpper()},\nIts currently {date} welcome to the method Maths game!"); + Console.WriteLine(); + Console.WriteLine(@"What game would you like to play today? + Please choose from the options below: + + V - View previous games + A - Addition + S - Subtraction + M - Multiplication + D - Division + Q - Quit the program"); + + while (true) + // allows to repeat consistently until q is pressed + { + string? menuChoice = Console.ReadLine(); + + switch (menuChoice) + { + case "a": + engine.Addition("Addition game!"); + return; + + case "s": + engine.Subtraction("Subtraction game!"); + return; + + case "m": + engine.Multiplication("Multiplication game!"); + return; + + case "d": + engine.Division("Division game!"); + return; + + case "v": + Helpers.PreviousGames(); + return; + + case "q": + Console.WriteLine("Goodbye!"); + Environment.Exit(0); + return; + + default: + Console.WriteLine("Please enter a valid option"); + Environment.Exit(0); + break; // exits the switch, while loop then repeats + } + } + } + + } +} diff --git a/VSmathgame (classes)/VSmathgame (classes)/Models/Game.cs b/VSmathgame (classes)/VSmathgame (classes)/Models/Game.cs new file mode 100644 index 00000000..be41d6d5 --- /dev/null +++ b/VSmathgame (classes)/VSmathgame (classes)/Models/Game.cs @@ -0,0 +1,22 @@ + +namespace VSmathgame__classes_.Models; + +internal class Game +{ + internal int Score { get; set; } + // getter retrieves data + //setter lets us modify the field + internal DateTime Date { get; set; } + + internal GameType Type { get; set; } + +} + +internal enum GameType +{ + Addition, Subtraction, + Division, Multiplication +} +// created enum to hold names we will be using as gametytpe variables +// its in the class method + diff --git a/VSmathgame (classes)/VSmathgame (classes)/Program.cs b/VSmathgame (classes)/VSmathgame (classes)/Program.cs new file mode 100644 index 00000000..b8bccd91 --- /dev/null +++ b/VSmathgame (classes)/VSmathgame (classes)/Program.cs @@ -0,0 +1,24 @@ + +using VSmathgame__classes_; +using VSmathgame__classes_.Models; + +Console.WriteLine("Please enter your name."); + +var menu = new Menu(); +// to use the class we need to instantiate it. + +var name = Console.ReadLine(); +var date = DateTime.UtcNow; + +List games = new(); + +menu.ShowMenu(name, date); + +//var engine = new GameEngine(); + + +while (true) +{ + menu.ShowMenu(name, date); +} +// allows the loop to run whilst the menu loop is true \ No newline at end of file diff --git a/VSmathgame (classes)/VSmathgame (classes)/VSmathgame (classes).csproj b/VSmathgame (classes)/VSmathgame (classes)/VSmathgame (classes).csproj new file mode 100644 index 00000000..743d5542 --- /dev/null +++ b/VSmathgame (classes)/VSmathgame (classes)/VSmathgame (classes).csproj @@ -0,0 +1,11 @@ + + + + Exe + net8.0 + VSmathgame__classes_ + enable + enable + + +