diff --git a/src/presets/100map_data.asm b/src/presets/100map_data.asm index eb46f2250..29bb68be3 100644 --- a/src/presets/100map_data.asm +++ b/src/presets/100map_data.asm @@ -4497,7 +4497,6 @@ preset_100map_greenpink_brin_cleanup_green_hill_zone_final: dw $09C2, $006B ; Health dw $09C6, $0008 ; Missiles dw $09CA, $000B ; Supers - dw $09CE, $0003 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $035E ; Samus X @@ -4538,7 +4537,6 @@ preset_100map_blue_brinstar_cleanup_blue_brinstar_etank_room: dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0069 ; Health dw $09C6, $0003 ; Missiles - dw $09CE, $0003 ; Pbs dw $09D2, $0000 ; Currently selected item dw $0AF6, $00D8 ; Samus X dw $CAE8, $0460 ; Map counter @@ -4970,7 +4968,6 @@ preset_100map_tourian_baby_skip: dw $0911, $0100 ; Screen X position in pixels dw $0913, $1000 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position - dw $09C2, $031F ; Health dw $09CA, $000D ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state diff --git a/src/presets/14ice_data.asm b/src/presets/14ice_data.asm index 4bcdec31e..d7f7ee807 100644 --- a/src/presets/14ice_data.asm +++ b/src/presets/14ice_data.asm @@ -374,9 +374,7 @@ preset_14ice_brinstar_big_pink: dw $090F, $7000 ; Screen subpixel X position dw $0911, $0600 ; Screen X position in pixels dw $0913, $9400 ; Screen subpixel Y position - dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0480 ; Layer 2 X position - dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0000 ; Missiles dw $09CA, $0004 ; Supers dw $09CC, $0005 ; Max supers diff --git a/src/presets/14speed_data.asm b/src/presets/14speed_data.asm index 30f0e1531..3aa9ae6b7 100644 --- a/src/presets/14speed_data.asm +++ b/src/presets/14speed_data.asm @@ -374,9 +374,7 @@ preset_14speed_brinstar_big_pink: dw $090F, $7000 ; Screen subpixel X position dw $0911, $0600 ; Screen X position in pixels dw $0913, $9400 ; Screen subpixel Y position - dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0480 ; Layer 2 X position - dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0000 ; Missiles dw $09CA, $0004 ; Supers dw $09CC, $0005 ; Max supers diff --git a/src/presets/combined_preset_data.asm b/src/presets/combined_preset_data.asm index 98760bbcc..04720250a 100644 --- a/src/presets/combined_preset_data.asm +++ b/src/presets/combined_preset_data.asm @@ -4704,7 +4704,7 @@ preset_kpdr22_kraid_kraid_kihunters: dw $079B, $A471 ; MDB dw $0913, $8000 ; Screen subpixel Y position dw $0919, $0100 ; Layer 2 Y position - dw $09D2, $0002 ; Currently selected item + dw $09CA, $0002 ; Supers dw $0AF6, $0167 ; Samus X dw $0AF8, $B000 ; Samus subpixel X dw #$FFFF @@ -5450,7 +5450,7 @@ preset_kpdr25_kraid_kraid_kihunters: dw $09A6, $1004 ; Equipped Beams dw $09A8, $1004 ; Collected Beams dw $09C6, $0007 ; Missiles - dw $09CA, $0004 ; Supers + dw $09CA, $0003 ; Supers dw $D874, $0404 ; Items dw $D8B6, $8008 ; Doors dw #$FFFF @@ -6284,7 +6284,7 @@ preset_kpdr25_kraid_minikraid: dw $09A6, $1004 ; Equipped Beams dw $09A8, $1004 ; Collected Beams dw $09C6, $0007 ; Missiles - dw $09CA, $0004 ; Supers + dw $09CA, $0003 ; Supers dw $D874, $0404 ; Items dw $D8B6, $8008 ; Doors dw #$FFFF diff --git a/src/presets/kpdr20_data.asm b/src/presets/kpdr20_data.asm index 11c2f33fa..5c3784f2f 100644 --- a/src/presets/kpdr20_data.asm +++ b/src/presets/kpdr20_data.asm @@ -491,10 +491,8 @@ preset_kpdr20_brinstar_passing_through_maridia: dw $078D, $9132 ; DDB dw $079B, $A408 ; MDB dw $090F, $8000 ; Screen subpixel X position - dw $0911, $0100 ; Screen X position in pixels dw $0913, $CC00 ; Screen subpixel Y position dw $0915, $0100 ; Screen Y position in pixels - dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C0 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0005 ; Supers @@ -512,7 +510,6 @@ preset_kpdr20_kraid_entering_kraids_lair: dw $0919, $0100 ; Layer 2 Y position dw $09D2, $0002 ; Currently selected item dw $0AF6, $002E ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr20_kraid_warehouse_zeelas: @@ -534,13 +531,14 @@ preset_kpdr20_kraid_warehouse_zeelas: dw #$FFFF preset_kpdr20_kraid_kraid_kihunters: - dw #preset_kpdr20_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair + dw #preset_kpdr20_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas dw $078D, $923A ; DDB dw $079B, $A471 ; MDB dw $07F5, $0005 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $8000 ; Screen subpixel Y position + dw $0915, $0100 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $0AF6, $0167 ; Samus X @@ -642,14 +640,10 @@ preset_kpdr20_kraid_minikraid_revisit: dw $079B, $A56B ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0913, $7800 ; Screen subpixel Y position - dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09C2, $007C ; Health dw $09D2, $0002 ; Currently selected item - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0058 ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr20_kraid_kraid_kihunters_revisit: @@ -691,13 +685,11 @@ preset_kpdr20_kraid_business_center_preelev: dw $090F, $3000 ; Screen subpixel X position dw $0911, $0006 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position - dw $0917, $0006 ; Layer 2 X position dw $0915, $0000 ; Screen Y position in pixels + dw $0917, $0006 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0004 ; Supers - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0078 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF @@ -866,7 +858,6 @@ preset_kpdr20_upper_norfair_bat_cave_revisit: dw $0919, $0014 ; Layer 2 Y position dw $09A2, $3105 ; Equipped Items dw $09A4, $3105 ; Collected Items - dw $09CA, $0001 ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $002D ; Samus X @@ -881,7 +872,6 @@ preset_kpdr20_upper_norfair_single_chamber: dw $079B, $ACB3 ; MDB dw $090F, $BFFF ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0104 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C3 ; Layer 2 Y position @@ -1769,7 +1759,6 @@ preset_kpdr20_upper_norfair_revisit_ice_beam_gates: dw $078D, $9246 ; DDB dw $079B, $A7DE ; MDB dw $07F3, $0015 ; Music Bank - dw $090F, $8000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0238 ; Screen Y position in pixels dw $0919, $01AA ; Layer 2 Y position diff --git a/src/presets/kpdr21_data.asm b/src/presets/kpdr21_data.asm index 161045fb8..0cbe36e0c 100644 --- a/src/presets/kpdr21_data.asm +++ b/src/presets/kpdr21_data.asm @@ -491,10 +491,8 @@ preset_kpdr21_brinstar_passing_through_maridia: dw $078D, $9132 ; DDB dw $079B, $A408 ; MDB dw $090F, $8000 ; Screen subpixel X position - dw $0911, $0100 ; Screen X position in pixels dw $0913, $CC00 ; Screen subpixel Y position dw $0915, $0100 ; Screen Y position in pixels - dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C0 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0005 ; Supers @@ -512,7 +510,6 @@ preset_kpdr21_kraid_entering_kraids_lair: dw $0919, $0100 ; Layer 2 Y position dw $09D2, $0002 ; Currently selected item dw $0AF6, $002E ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr21_kraid_warehouse_zeelas: @@ -534,13 +531,14 @@ preset_kpdr21_kraid_warehouse_zeelas: dw #$FFFF preset_kpdr21_kraid_kraid_kihunters: - dw #preset_kpdr21_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair + dw #preset_kpdr21_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas dw $078D, $923A ; DDB dw $079B, $A471 ; MDB dw $07F5, $0005 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $8000 ; Screen subpixel Y position + dw $0915, $0100 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $0AF6, $0167 ; Samus X @@ -642,14 +640,10 @@ preset_kpdr21_kraid_minikraid_revisit: dw $079B, $A56B ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0913, $7800 ; Screen subpixel Y position - dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09C2, $007C ; Health dw $09D2, $0002 ; Currently selected item - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0058 ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr21_kraid_kraid_kihunters_revisit: @@ -691,13 +685,11 @@ preset_kpdr21_kraid_business_center_preelev: dw $090F, $3000 ; Screen subpixel X position dw $0911, $0006 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position - dw $0917, $0006 ; Layer 2 X position dw $0915, $0000 ; Screen Y position in pixels + dw $0917, $0006 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0004 ; Supers - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0078 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF @@ -866,7 +858,6 @@ preset_kpdr21_upper_norfair_bat_cave_revisit: dw $0919, $0014 ; Layer 2 Y position dw $09A2, $3105 ; Equipped Items dw $09A4, $3105 ; Collected Items - dw $09CA, $0001 ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $002D ; Samus X @@ -881,7 +872,6 @@ preset_kpdr21_upper_norfair_single_chamber: dw $079B, $ACB3 ; MDB dw $090F, $BFFF ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0104 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C3 ; Layer 2 Y position @@ -1771,7 +1761,6 @@ preset_kpdr21_upper_norfair_revisit_ice_beam_gates: dw $078D, $9246 ; DDB dw $079B, $A7DE ; MDB dw $07F3, $0015 ; Music Bank - dw $090F, $8000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0238 ; Screen Y position in pixels dw $0919, $01AA ; Layer 2 Y position diff --git a/src/presets/kpdr22_data.asm b/src/presets/kpdr22_data.asm index d2f5b2838..c662eed45 100644 --- a/src/presets/kpdr22_data.asm +++ b/src/presets/kpdr22_data.asm @@ -491,10 +491,8 @@ preset_kpdr22_brinstar_passing_through_maridia: dw $078D, $9132 ; DDB dw $079B, $A408 ; MDB dw $090F, $8000 ; Screen subpixel X position - dw $0911, $0100 ; Screen X position in pixels dw $0913, $CC00 ; Screen subpixel Y position dw $0915, $0100 ; Screen Y position in pixels - dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C0 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0005 ; Supers @@ -512,7 +510,6 @@ preset_kpdr22_kraid_entering_kraids_lair: dw $0919, $0100 ; Layer 2 Y position dw $09D2, $0002 ; Currently selected item dw $0AF6, $002E ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr22_kraid_warehouse_zeelas: @@ -534,13 +531,14 @@ preset_kpdr22_kraid_warehouse_zeelas: dw #$FFFF preset_kpdr22_kraid_kraid_kihunters: - dw #preset_kpdr22_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair + dw #preset_kpdr22_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas dw $078D, $923A ; DDB dw $079B, $A471 ; MDB dw $07F5, $0005 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $8000 ; Screen subpixel Y position + dw $0915, $0100 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $0AF6, $0167 ; Samus X @@ -642,14 +640,10 @@ preset_kpdr22_kraid_minikraid_revisit: dw $079B, $A56B ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0913, $7800 ; Screen subpixel Y position - dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09C2, $007C ; Health dw $09D2, $0002 ; Currently selected item - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0058 ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr22_kraid_kraid_kihunters_revisit: @@ -711,8 +705,6 @@ preset_kpdr22_kraid_business_center_preelev: dw $0911, $0006 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0917, $0006 ; Layer 2 X position - dw $0915, $0000 ; Screen Y position in pixels - dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0004 ; Supers dw $0A1C, $0002 ; Samus position/state @@ -885,7 +877,6 @@ preset_kpdr22_upper_norfair_hjb_missile_bat_cave_revisit: dw $0919, $0014 ; Layer 2 Y position dw $09A2, $3105 ; Equipped Items dw $09A4, $3105 ; Collected Items - dw $09CA, $0001 ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $002D ; Samus X @@ -900,7 +891,6 @@ preset_kpdr22_upper_norfair_hjb_missile_single_chamber: dw $079B, $ACB3 ; MDB dw $090F, $BFFF ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0104 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C3 ; Layer 2 Y position @@ -1155,7 +1145,6 @@ preset_kpdr22_upper_norfair_moat_missile_bat_cave_revisit: dw $0919, $0014 ; Layer 2 Y position dw $09A2, $3105 ; Equipped Items dw $09A4, $3105 ; Collected Items - dw $09CA, $0001 ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $002D ; Samus X @@ -1170,7 +1159,6 @@ preset_kpdr22_upper_norfair_moat_missile_single_chamber: dw $079B, $ACB3 ; MDB dw $090F, $BFFF ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0104 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C3 ; Layer 2 Y position @@ -2240,7 +2228,6 @@ preset_kpdr22_upper_norfair_revisit_ice_beam_gates: dw $078D, $9246 ; DDB dw $079B, $A7DE ; MDB dw $07F3, $0015 ; Music Bank - dw $090F, $8000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0238 ; Screen Y position in pixels dw $0919, $01AA ; Layer 2 Y position diff --git a/src/presets/kpdr23_data.asm b/src/presets/kpdr23_data.asm index 99d5436e9..39fb49d58 100644 --- a/src/presets/kpdr23_data.asm +++ b/src/presets/kpdr23_data.asm @@ -491,14 +491,11 @@ preset_kpdr23_brinstar_spazer: dw $078D, $9102 ; DDB dw $079B, $A408 ; MDB dw $090F, $2000 ; Screen subpixel X position - dw $0911, $0100 ; Screen X position in pixels dw $0913, $5000 ; Screen subpixel Y position dw $0915, $001D ; Screen Y position in pixels - dw $0917, $00C0 ; Layer 2 X position dw $0919, $0015 ; Layer 2 Y position dw $09CA, $0003 ; Supers dw $0AF6, $01B3 ; Samus X - dw $0AFA, $008B ; Samus Y dw $D8B6, $8008 ; Doors dw #$FFFF @@ -550,7 +547,6 @@ preset_kpdr23_kraid_entering_kraids_lair: dw $0919, $0100 ; Layer 2 Y position dw $09D2, $0002 ; Currently selected item dw $0AF6, $002E ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr23_kraid_warehouse_zeelas: @@ -572,13 +568,14 @@ preset_kpdr23_kraid_warehouse_zeelas: dw #$FFFF preset_kpdr23_kraid_kraid_kihunters: - dw #preset_kpdr23_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair + dw #preset_kpdr23_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas dw $078D, $923A ; DDB dw $079B, $A471 ; MDB dw $07F5, $0005 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $8000 ; Screen subpixel Y position + dw $0915, $0100 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $0AF6, $0167 ; Samus X @@ -680,14 +677,10 @@ preset_kpdr23_kraid_minikraid_revisit: dw $079B, $A56B ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0913, $7800 ; Screen subpixel Y position - dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09C2, $007C ; Health dw $09D2, $0002 ; Currently selected item - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0058 ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr23_kraid_kraid_kihunters_revisit: @@ -749,8 +742,6 @@ preset_kpdr23_kraid_business_center_preelev: dw $0911, $0006 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0917, $0006 ; Layer 2 X position - dw $0915, $0000 ; Screen Y position in pixels - dw $0919, $0000 ; Layer 2 Y position dw $09C6, $000A ; Missiles dw $09CA, $0004 ; Supers dw $0A1C, $0002 ; Samus position/state @@ -937,7 +928,6 @@ preset_kpdr23_upper_norfair_single_chamber: dw $079B, $ACB3 ; MDB dw $090F, $BFFF ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0104 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $00C3 ; Layer 2 Y position @@ -1828,7 +1818,6 @@ preset_kpdr23_upper_norfair_revisit_ice_beam_gates: dw $078D, $9246 ; DDB dw $079B, $A7DE ; MDB dw $07F3, $0015 ; Music Bank - dw $090F, $8000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0238 ; Screen Y position in pixels dw $0919, $01AA ; Layer 2 Y position diff --git a/src/presets/kpdr25_data.asm b/src/presets/kpdr25_data.asm index 523ff7a58..9e8fa7ba2 100644 --- a/src/presets/kpdr25_data.asm +++ b/src/presets/kpdr25_data.asm @@ -491,14 +491,11 @@ preset_kpdr25_brinstar_spazer: dw $078D, $9102 ; DDB dw $079B, $A408 ; MDB dw $090F, $2000 ; Screen subpixel X position - dw $0911, $0100 ; Screen X position in pixels dw $0913, $5000 ; Screen subpixel Y position dw $0915, $001D ; Screen Y position in pixels - dw $0917, $00C0 ; Layer 2 X position dw $0919, $0015 ; Layer 2 Y position dw $09CA, $0003 ; Supers dw $0AF6, $01B3 ; Samus X - dw $0AFA, $008B ; Samus Y dw $D8B6, $8008 ; Doors dw #$FFFF @@ -550,7 +547,6 @@ preset_kpdr25_kraid_entering_kraids_lair: dw $0919, $0100 ; Layer 2 Y position dw $09D2, $0002 ; Currently selected item dw $0AF6, $002E ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr25_kraid_warehouse_zeelas: @@ -572,13 +568,14 @@ preset_kpdr25_kraid_warehouse_zeelas: dw #$FFFF preset_kpdr25_kraid_kraid_kihunters: - dw #preset_kpdr25_kraid_entering_kraids_lair ; Kraid: Entering Kraid's Lair + dw #preset_kpdr25_kraid_warehouse_zeelas ; Kraid: Warehouse Zeelas dw $078D, $923A ; DDB dw $079B, $A471 ; MDB dw $07F5, $0005 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $8000 ; Screen subpixel Y position + dw $0915, $0100 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $0AF6, $0167 ; Samus X @@ -680,14 +677,10 @@ preset_kpdr25_kraid_minikraid_revisit: dw $079B, $A56B ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0913, $7800 ; Screen subpixel Y position - dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09C2, $007C ; Health dw $09D2, $0002 ; Currently selected item - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0058 ; Samus X - dw $0AFA, $018B ; Samus Y dw #$FFFF preset_kpdr25_kraid_kraid_kihunters_revisit: @@ -749,8 +742,6 @@ preset_kpdr25_kraid_business_center_preelev: dw $0911, $0006 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0917, $0006 ; Layer 2 X position - dw $0915, $0000 ; Screen Y position in pixels - dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0009 ; Missiles dw $09CA, $0004 ; Supers dw $0A1C, $0002 ; Samus position/state @@ -1843,7 +1834,6 @@ preset_kpdr25_maridia_lower_maridia_gate: dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09C2, $01F3 ; Health - dw $09CE, $0005 ; Pbs dw $0AF6, $002E ; Samus X dw #$FFFF @@ -1867,7 +1857,6 @@ preset_kpdr25_lower_norfair_magdollite_tunnel: dw $078D, $9576 ; DDB dw $079B, $AEDF ; MDB dw $090F, $B001 ; Screen subpixel X position - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $01F4 ; Screen Y position in pixels dw $0919, $0177 ; Layer 2 Y position dw $0AF6, $0059 ; Samus X @@ -1881,15 +1870,12 @@ preset_kpdr25_lower_norfair_ln_main_hall: dw $07F3, $0018 ; Music Bank dw $090F, $E000 ; Screen subpixel X position dw $0911, $0400 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0200 ; Screen Y position in pixels dw $0917, $0300 ; Layer 2 X position dw $0919, $0301 ; Layer 2 Y position dw $09C2, $01F0 ; Health dw $09C6, $0008 ; Missiles dw $09CE, $0004 ; Pbs - dw $0A1C, $009B ; Samus position/state - dw $0A1E, $0000 ; More position/state dw $0AF6, $0480 ; Samus X dw $0AFA, $0288 ; Samus Y dw $D8BA, $01F1 ; Doors @@ -2022,7 +2008,6 @@ preset_kpdr25_lower_norfair_ridley: dw $079B, $B37A ; MDB dw $090F, $2000 ; Screen subpixel X position dw $0913, $5000 ; Screen subpixel Y position - dw $09C2, $01A5 ; Health dw $09CA, $0006 ; Supers dw $0AF6, $003D ; Samus X dw $0AFA, $009B ; Samus Y @@ -2301,8 +2286,6 @@ preset_kpdr25_backtracking_green_pirate_shaft_revisit: dw $0915, $0200 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0180 ; Layer 2 Y position - dw $0A1C, $0002 ; Samus position/state - dw $0A1E, $0004 ; More position/state dw $0AF6, $0073 ; Samus X dw $0AFA, $029B ; Samus Y dw #$FFFF diff --git a/src/presets/nodropskpdr_data.asm b/src/presets/nodropskpdr_data.asm index 6774419aa..96d984e64 100644 --- a/src/presets/nodropskpdr_data.asm +++ b/src/presets/nodropskpdr_data.asm @@ -632,7 +632,6 @@ preset_nodropskpdr_refill_15_missiles_path_missile_refill: dw $0915, $061A ; Screen Y position in pixels dw $0919, $0493 ; Layer 2 Y position dw $09C2, $0077 ; Health - dw $09C6, $0000 ; Missiles dw $09C8, $000F ; Max missiles dw $09CA, $0005 ; Supers dw $09CC, $0005 ; Max supers @@ -1049,7 +1048,6 @@ preset_nodropskpdr_refill_25_missiles_path_leaving_spore_spawn_supers: dw $0A1E, $0004 ; More position/state dw $0AF6, $0192 ; Samus X dw $0AFA, $088B ; Samus Y - dw $D870, $D180 ; Items dw #$FFFF preset_nodropskpdr_refill_25_missiles_path_green_hill_zone: @@ -1402,7 +1400,6 @@ preset_nodropskpdr_speed_wave_power_bombs_bat_cave_revisit: dw $0919, $0014 ; Layer 2 Y position dw $09A2, $3105 ; Equipped Items dw $09A4, $3105 ; Collected Items - dw $09C8, $0023 ; Max missiles dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $002D ; Samus X diff --git a/src/presets/pkrd_data.asm b/src/presets/pkrd_data.asm index bb7395157..fa68fe811 100644 --- a/src/presets/pkrd_data.asm +++ b/src/presets/pkrd_data.asm @@ -953,7 +953,6 @@ preset_pkrd_kraid_kraid_kihunters: dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $0C00 ; Screen subpixel Y position - dw $0917, $00C0 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $09CA, $0007 ; Supers dw $09D2, $0000 ; Currently selected item @@ -1831,8 +1830,6 @@ preset_pkrd_maridia_aqueduct: dw $0917, $0006 ; Layer 2 X position dw $0919, $0240 ; Layer 2 Y position dw $09D2, $0002 ; Currently selected item - dw $0A1C, $0001 ; Samus position/state - dw $0A1E, $0008 ; More position/state dw $0AF6, $0078 ; Samus X dw $0AFA, $03AB ; Samus Y dw #$FFFF @@ -1862,7 +1859,6 @@ preset_pkrd_maridia_botwoon: dw #preset_pkrd_maridia_botwoon_hallway ; Maridia: Botwoon Hallway dw $078D, $A72C ; DDB dw $079B, $D617 ; MDB - dw $090F, $0000 ; Screen subpixel X position dw $0911, $0300 ; Screen X position in pixels dw $0913, $F800 ; Screen subpixel Y position dw $0915, $0001 ; Screen Y position in pixels @@ -1946,7 +1942,6 @@ preset_pkrd_maridia_spikesuit_reverse_halfie: dw $0919, $0002 ; Layer 2 Y position dw $09C2, $00D8 ; Health dw $09C6, $000F ; Missiles - dw $09CA, $0003 ; Supers dw $0A68, $0001 ; Flash suit dw $0AF6, $003F ; Samus X dw $0AFA, $008B ; Samus Y @@ -2066,7 +2061,6 @@ preset_pkrd_backtracking_parlor_return: dw $07F3, $000C ; Music Bank dw $07F5, $0005 ; Music Track dw $0911, $05E3 ; Screen X position in pixels - dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0400 ; Screen Y position in pixels dw $0917, $02F1 ; Layer 2 X position dw $09C6, $0010 ; Missiles diff --git a/src/presets/spazermap_data.asm b/src/presets/spazermap_data.asm index 8752cdf0b..51abaa25f 100644 --- a/src/presets/spazermap_data.asm +++ b/src/presets/spazermap_data.asm @@ -4501,7 +4501,6 @@ preset_spazermap_greenpink_brin_cleanup_green_hill_zone_final: dw $09C2, $006B ; Health dw $09C6, $0008 ; Missiles dw $09CA, $000B ; Supers - dw $09CE, $0003 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $035E ; Samus X @@ -4542,7 +4541,6 @@ preset_spazermap_blue_brinstar_cleanup_blue_brinstar_etank_room: dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0069 ; Health dw $09C6, $0003 ; Missiles - dw $09CE, $0003 ; Pbs dw $09D2, $0000 ; Currently selected item dw $0AF6, $00D8 ; Samus X dw $CAE8, $0460 ; Map counter @@ -4974,7 +4972,6 @@ preset_spazermap_tourian_baby_skip: dw $0911, $0100 ; Screen X position in pixels dw $0913, $1000 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position - dw $09C2, $031F ; Health dw $09CA, $000D ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state