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unity-solution-generator

Rust CLI and library that regenerates .csproj and .sln files for Unity projects from asmdef/asmref layout — without launching the Unity editor.

Designed for headless CI and IDE-integration tools. Up to 12× faster than Unity's own solution regeneration on real projects (warm-cache no-op); see docs/benchmark.md for numbers.

Install

unity-solution-generator requires Watchman at run time (filesystem scanning is delegated to it):

Host Watchman usg binary
macOS brew install watchman cargo install unity-solution-generator
Windows choco install watchman cargo install unity-solution-generator (or download pre-built .exe from Releases)
Linux per package manager, or build from source cargo install unity-solution-generator

Prebuilt binaries for macOS arm64 + Windows x64 are attached to each GitHub Release.

CLI

unity-solution-generator typecheck .                       # refresh .csproj/.sln + compile-check via csc.dll
unity-solution-generator build .                           # refresh + `dotnet build`

Positional: <command> <unity-root> <platform> <config>. Platform: ios | android | osx | windows. Config: prod | dev | editor. Both subcommands default to ios editor and auto-lock on cache miss — no separate lock or generate subcommands.

Library

[dependencies]
unity-solution-generator = "0.1"
unity_solution_generator::generate(
    project_root,
    "ios",
    "editor",
    None,         // output_dir; None → default Library/... path
    None,         // extra_refs (comma-separated DLL paths)
)?;

For lower-level control (render without invoking the compiler — what meow-tower's BoxcatBridge FFI uses) see solution_generator::generate_from_lockfile, project_scanner::scan, and lockfile::scan_and_write. The CLI is intentionally minimal — typecheck and build only.

License

MIT

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