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CMakeLists.txt
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194 lines (154 loc) · 8.33 KB
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# CMakeList.txt : CMake project for OpenSHC
cmake_minimum_required (VERSION 3.21)
function(file_add_depends FILE)
cmake_parse_arguments(ADDITIONAL_ARGS "EXISTENCE_ONLY" "" "" ${ARGN})
if(ADDITIONAL_ARGS_EXISTENCE_ONLY)
message(STATUS "Add file system dependency on existence: ${FILE}")
file(GLOB _ CONFIGURE_DEPENDS "${FILE}")
else()
message(STATUS "Add file system dependency: ${FILE}")
if(EXISTS "${FILE}")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${FILE}")
else()
# Trigger reconfigure if the file comes into existence
file(GLOB _ CONFIGURE_DEPENDS "${FILE}")
endif()
endif()
endfunction()
# NOTE: POST_BUILD does not run if the target is unchanged, so a config switch will not trigger them again, so clean + build if issues happen
function(target_file_copy_if_different TARGET FILE DEST)
message(STATUS "Ensure file \"${FILE}\" is copied to \"${DEST}\" if different for target: ${TARGET}")
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FILE}" "${DEST}"
)
endfunction()
function(file_dependent_read_list FILE LIST)
file_add_depends("${FILE}")
file(STRINGS "${FILE}" TEMP_LIST)
set(${LIST} "${TEMP_LIST}" PARENT_SCOPE)
endfunction()
project ("OpenSHC")
# Name of exe and dll should be the same
set(OPEN_SHC_NAME "OpenSHC")
# Set to the games version we try to reimplement
# TODO: Discuss: Since the approach should not entail module releases, the version could stay fixed.
# Only devs and interested users would use it and it will have no options to begin with
set(OPEN_SHC_VERSION 1.41.0)
set(CRUSADER_DIR "${CMAKE_SOURCE_DIR}/_original")
# Use static runtime
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_CXX_FLAGS "/W3 /EHsc /D \"WIN32\" /D \"_WINDOWS\"")
set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"")
set(CMAKE_EXE_LINKER_FLAGS "/machine:I386")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no")
set(CMAKE_STATIC_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no")
message("CMAKE_C_FLAGS is ${CMAKE_C_FLAGS}")
message("CMAKE_C_FLAGS_RELWITHDEBINFO is ${CMAKE_C_FLAGS_RELWITHDEBINFO}")
message("CMAKE_CXX_FLAGS is ${CMAKE_CXX_FLAGS}")
message("CMAKE_CXX_FLAGS_RELWITHDEBINFO is ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
# Handled by path, but explicitly included to support IntelliSense
include_directories(${CMAKE_SOURCE_DIR}/MSVC1400/VC/include ${CMAKE_SOURCE_DIR}/MSVC1400/VC/PlatformSDK/Include)
# Handle Windows dependencies that need explicit linking
link_libraries(winmm)
# Handle dependencies without source files
include_directories(${CMAKE_SOURCE_DIR}/dependencies/recreated/include)
link_directories(${CMAKE_SOURCE_DIR}/dependencies/recreated/lib)
link_libraries(binkw32 Mss32)
# Handle DirectDraw and DirectPlay
include_directories(${CMAKE_SOURCE_DIR}/dependencies/DXSDK_Aug2007/include)
link_directories(${CMAKE_SOURCE_DIR}/dependencies/DXSDK_Aug2007/lib)
link_libraries(ddraw dplayx)
# Handle pklib
file_dependent_read_list("${CMAKE_SOURCE_DIR}/cmake/pklib-sources.txt" PKLIB_SOURCES)
add_library(pklib ${PKLIB_SOURCES})
include_directories(${CMAKE_SOURCE_DIR}/dependencies/pklib)
link_libraries(pklib)
# Handle lua and ucp3 dynamic libs for DLL target
# TODO?: Would it make any sense at this stage to only add them to the dll?
include_directories(
${CMAKE_SOURCE_DIR}/dependencies/ucp3/include
${CMAKE_SOURCE_DIR}/dependencies/lua/include
)
link_directories(
${CMAKE_SOURCE_DIR}/dependencies/ucp3/lib
${CMAKE_SOURCE_DIR}/dependencies/lua/lib
)
link_libraries(
ucp3
lua
)
# Make src/ a valid include directory
include_directories(
${CMAKE_SOURCE_DIR}/src
)
# Include core source and precomp header
set(PCH_FILE ${CMAKE_SOURCE_DIR}/src/precomp/pch.h)
file_dependent_read_list("${CMAKE_SOURCE_DIR}/cmake/core-sources.txt" CORE_SOURCES)
# Include openshc source files or local alternative
set(OPENSHC_SOURCES_FILE "${CMAKE_SOURCE_DIR}/cmake/openshc-sources.txt")
set(OPENSHC_SOURCES_FILE_LOCAL "${CMAKE_SOURCE_DIR}/cmake/openshc-sources.txt.local")
if(EXISTS "${OPENSHC_SOURCES_FILE_LOCAL}")
message(STATUS "WARNING: Found and using openshc-sources.txt.local")
file_dependent_read_list("${OPENSHC_SOURCES_FILE_LOCAL}" OPENSHC_SOURCES)
else()
file_dependent_read_list("${OPENSHC_SOURCES_FILE}" OPENSHC_SOURCES)
file_add_depends("${OPENSHC_SOURCES_FILE_LOCAL}") # Add to notice if it comes into existence
endif()
# Create the OpenSHC.exe target, should not require the game
add_executable(OpenSHC.exe WIN32 src/entry.cpp ${CORE_SOURCES} ${OPENSHC_SOURCES})
set_target_properties(OpenSHC.exe PROPERTIES OUTPUT_NAME ${OPEN_SHC_NAME})
set_target_properties(OpenSHC.exe PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/EXE")
target_compile_definitions(OpenSHC.exe PRIVATE OPEN_SHC_EXE)
target_precompile_headers(OpenSHC.exe PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${PCH_FILE}>)
# Create custom target that pulls in the required dependencies to run the exe
# NOTE: There seems to be an issue with our naming here, causing the depends to look for "OpenSHC.exe.exe" instead
add_custom_target(OpenSHC.exe.runnable DEPENDS OpenSHC.exe.exe)
# Checks if a binkw32_real is present and uses this instead
file_add_depends("${CRUSADER_DIR}/binkw32_real.dll")
if(EXISTS "${CRUSADER_DIR}/binkw32_real.dll")
target_file_copy_if_different(OpenSHC.exe.runnable "${CRUSADER_DIR}/binkw32_real.dll" "$<TARGET_FILE_DIR:OpenSHC.exe>/binkw32.dll")
else()
target_file_copy_if_different(OpenSHC.exe.runnable "${CRUSADER_DIR}/binkw32.dll" "$<TARGET_FILE_DIR:OpenSHC.exe>/binkw32.dll")
endif()
target_file_copy_if_different(OpenSHC.exe.runnable "${CRUSADER_DIR}/Mss32.dll" "$<TARGET_FILE_DIR:OpenSHC.exe>/Mss32.dll")
# shfolder is a normal windows lib, however, the game needs to work with the games version, so we still copy it
# it should be checked later if the compiler emits a shfolder.dll on its own or if it statically links, which we do not want
target_file_copy_if_different(OpenSHC.exe.runnable "${CRUSADER_DIR}/shfolder.dll" "$<TARGET_FILE_DIR:OpenSHC.exe>/shfolder.dll")
# Create the OpenSHC.dll target, should not require the game
add_library(OpenSHC.dll SHARED src/entry.cpp ${CORE_SOURCES} ${OPENSHC_SOURCES})
set_target_properties(OpenSHC.dll PROPERTIES OUTPUT_NAME ${OPEN_SHC_NAME})
set_target_properties(OpenSHC.dll PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/DLL")
target_compile_definitions(OpenSHC.dll PRIVATE OPEN_SHC_DLL)
target_precompile_headers(OpenSHC.dll PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${PCH_FILE}>)
# Create custom target that deploys the DLL and the required UCP files to the modules folder
add_custom_target(OpenSHC.dll.deploy DEPENDS OpenSHC.dll)
set(OPEN_SHC_DLL_DEST "${CRUSADER_DIR}/ucp/modules/${OPEN_SHC_NAME}-${OPEN_SHC_VERSION}")
# Ensure the module folder exists
add_custom_command(TARGET OpenSHC.dll.deploy POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${OPEN_SHC_DLL_DEST}"
)
# Copy exe and pdb is possible
target_file_copy_if_different(OpenSHC.dll.deploy "$<TARGET_FILE:OpenSHC.dll>" "${OPEN_SHC_DLL_DEST}/$<TARGET_FILE_NAME:OpenSHC.dll>")
target_file_copy_if_different(OpenSHC.dll.deploy "$<TARGET_PDB_FILE:OpenSHC.dll>" "${OPEN_SHC_DLL_DEST}/$<TARGET_PDB_FILE_NAME:OpenSHC.dll>")
# Copy ucp definition files
file_dependent_read_list("${CMAKE_SOURCE_DIR}/cmake/ucp-definition.txt" UCP_DEFINITION)
foreach(FILE IN LISTS UCP_DEFINITION)
get_filename_component(DIR "${FILE}" DIRECTORY)
if (DIR)
add_custom_command(TARGET OpenSHC.dll.deploy POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${OPEN_SHC_DLL_DEST}/${DIR}"
)
endif()
target_file_copy_if_different(OpenSHC.dll.deploy "${CMAKE_SOURCE_DIR}/ucp/${FILE}" "${OPEN_SHC_DLL_DEST}/${FILE}")
endforeach()