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Giving the hook access to &Thread before the thread has finished initializing means it can't observe the thread ID in most cases. Is that the right behavior?
Feature gate:
#![feature(thread_spawn_hook)]This is a tracking issue for thread spawn hooks as proposed in rust-lang/rfcs#3642
Public API
Steps / History
Unresolved Questions
&Threadbefore the thread has finished initializing means it can't observe the thread ID in most cases. Is that the right behavior?