-
-
Notifications
You must be signed in to change notification settings - Fork 105
Expand file tree
/
Copy pathregamedll_api.h
More file actions
867 lines (694 loc) · 52.5 KB
/
regamedll_api.h
File metadata and controls
867 lines (694 loc) · 52.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "archtypes.h"
#include <hookchains.h>
#include <interface.h>
#include <cbase.h>
#include <gamerules.h>
#include <client.h>
#include <gib.h>
#include <GameEvent.h>
#include <API/CSInterfaces.h>
#define REGAMEDLL_API_VERSION_MAJOR 5
#define REGAMEDLL_API_VERSION_MINOR 30
// CBasePlayer::Spawn hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
// CBasePlayer::Precache hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Precache;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
// CBasePlayer::ObjectCaps hook
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ObjectCaps;
// CBasePlayer::Classify hook
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify;
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
// CBasePlayer::TraceAttack hook
typedef IHookChainClass<void, class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
typedef IHookChainRegistryClass<void, class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
// CBasePlayer::TakeDamage hook
typedef IHookChainClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
// CBasePlayer::TakeHealth hook
typedef IHookChainClass<BOOL, class CBasePlayer, float, int> IReGameHook_CBasePlayer_TakeHealth;
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
// CBasePlayer::Killed hook
typedef IHookChainClass<void, class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
typedef IHookChainRegistryClass<void, class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
// CBasePlayer::AddPoints hook
typedef IHookChainClass<void, class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
typedef IHookChainRegistryClass<void, class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
// CBasePlayer::AddPointsToTeam hook
typedef IHookChainClass<void, class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
typedef IHookChainRegistryClass<void, class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
// CBasePlayer::AddPlayerItem hook
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_AddPlayerItem;
// CBasePlayer::RemovePlayerItem hook
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
// CBasePlayer::GiveAmmo hook
typedef IHookChainClass<int, class CBasePlayer, int , const char *, int> IReGameHook_CBasePlayer_GiveAmmo;
typedef IHookChainRegistryClass<int, class CBasePlayer, int , const char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
// CBasePlayer::ResetMaxSpeed hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
// CBasePlayer::Jump hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Jump;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
// CBasePlayer::Duck hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Duck;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
// CBasePlayer::PreThink hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
// CBasePlayer::PostThink hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
// CBasePlayer::UpdateClientData hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
// CBasePlayer::ImpulseCommands hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
// CBasePlayer::RoundRespawn hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
// CBasePlayer::Blind hook
typedef IHookChainClass<void, class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
typedef IHookChainRegistryClass<void, class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
// CBasePlayer::Observer_IsValidTarget hook
typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
// CBasePlayer::SetAnimation hook
typedef IHookChainClass<void, class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
typedef IHookChainRegistryClass<void, class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
// CBasePlayer::GiveDefaultItems hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
// CBasePlayer::GiveNamedItem hook
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
// CBasePlayer::AddAccount hook
typedef IHookChainClass<void, class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
typedef IHookChainRegistryClass<void, class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
// CBasePlayer::GiveShield hook
typedef IHookChainClass<void, class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
typedef IHookChainRegistryClass<void, class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
// CBasePlayer:SetClientUserInfoModel hook
typedef IHookChainClass<void, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
typedef IHookChainRegistryClass<void, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
// CBasePlayer:SetClientUserInfoName hook
typedef IHookChainClass<bool, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
typedef IHookChainRegistryClass<bool, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
// CBasePlayer::HasRestrictItem hook
typedef IHookChainClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHook_CBasePlayer_HasRestrictItem;
typedef IHookChainRegistryClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHookRegistry_CBasePlayer_HasRestrictItem;
// CBasePlayer::DropPlayerItem hook
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
// CBasePlayer::DropShield hook
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
// CBasePlayer::OnSpawnEquip hook
typedef IHookChainClass<void, class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
typedef IHookChainRegistryClass<void, class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
// CBasePlayer::Radio hook
typedef IHookChainClass<void, class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
typedef IHookChainRegistryClass<void, class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
// CBasePlayer::Disappear hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
// CBasePlayer::MakeVIP hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
// CBasePlayer::MakeBomber hook
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_MakeBomber;
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeBomber;
// CBasePlayer::StartObserver hook
typedef IHookChainClass<void, class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
typedef IHookChainRegistryClass<void, class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
// CBasePlayer::GetIntoGame hook
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_GetIntoGame;
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GetIntoGame;
// CBaseAnimating::ResetSequenceInfo hook
typedef IHookChainClass<void, class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
typedef IHookChainRegistryClass<void, class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
// GetForceCamera hook
typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
// PlayerBlind hook
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
// RadiusFlash_TraceLine hook
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHook_RadiusFlash_TraceLine;
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
// RoundEnd hook
typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
// InstallGameRules hook
typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
// PM_Init hook
typedef IHookChain<void, struct playermove_s *> IReGameHook_PM_Init;
typedef IHookChainRegistry<void, struct playermove_s *> IReGameHookRegistry_PM_Init;
// PM_Move hook
typedef IHookChain<void, struct playermove_s *, int> IReGameHook_PM_Move;
typedef IHookChainRegistry<void, struct playermove_s *, int> IReGameHookRegistry_PM_Move;
// PM_AirMove hook
typedef IHookChain<void, int> IReGameHook_PM_AirMove;
typedef IHookChainRegistry<void, int> IReGameHookRegistry_PM_AirMove;
// HandleMenu_ChooseAppearance hook
typedef IHookChain<void, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
typedef IHookChainRegistry<void, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
// HandleMenu_ChooseTeam hook
typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
// ShowMenu hook
typedef IHookChain<void, class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
typedef IHookChainRegistry<void, class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
// ShowVGUIMenu hook
typedef IHookChain<void, class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
typedef IHookChainRegistry<void, class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
// BuyGunAmmo hook
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHook_BuyGunAmmo;
typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHookRegistry_BuyGunAmmo;
// BuyWeaponByWeaponID hook
typedef IHookChain<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHook_BuyWeaponByWeaponID;
typedef IHookChainRegistry<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHookRegistry_BuyWeaponByWeaponID;
// InternalCommand hook
typedef IHookChain<void, edict_t *, const char *, const char *> IReGameHook_InternalCommand;
typedef IHookChainRegistry<void, edict_t *, const char *, const char *> IReGameHookRegistry_InternalCommand;
// CHalfLifeMultiplay::FShouldSwitchWeapon hook
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
// CHalfLifeMultiplay::GetNextBestWeapon hook
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_GetNextBestWeapon;
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_GetNextBestWeapon;
// CHalfLifeMultiplay::FlPlayerFallDamage hook
typedef IHookChain<float, class CBasePlayer *> IReGameHook_CSGameRules_FlPlayerFallDamage;
typedef IHookChainRegistry<float, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
typedef IHookChain<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHook_CSGameRules_FPlayerCanTakeDamage;
typedef IHookChainRegistry<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
// CHalfLifeMultiplay::PlayerSpawn hook
typedef IHookChain<void, class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
typedef IHookChainRegistry<void, class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
// CHalfLifeMultiplay::FPlayerCanRespawn hook
typedef IHookChain<BOOL, class CBasePlayer *> IReGameHook_CSGameRules_FPlayerCanRespawn;
typedef IHookChainRegistry<BOOL, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
typedef IHookChain<struct edict_s *, class CBasePlayer *> IReGameHook_CSGameRules_GetPlayerSpawnSpot;
typedef IHookChainRegistry<struct edict_s *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
// CHalfLifeMultiplay::ClientUserInfoChanged hook
typedef IHookChain<void, class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
typedef IHookChainRegistry<void, class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
// CHalfLifeMultiplay::PlayerKilled hook
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
// CHalfLifeMultiplay::DeathNotice hook
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
// CHalfLifeMultiplay::CanHavePlayerItem hook
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_CanHavePlayerItem;
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_CanHavePlayerItem;
// CHalfLifeMultiplay::DeadPlayerWeapons hook
typedef IHookChain<int, class CBasePlayer *> IReGameHook_CSGameRules_DeadPlayerWeapons;
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
// CHalfLifeMultiplay::ServerDeactivate hook
typedef IHookChain<void> IReGameHook_CSGameRules_ServerDeactivate;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_ServerDeactivate;
// CHalfLifeMultiplay::CheckMapConditions hook
typedef IHookChain<void> IReGameHook_CSGameRules_CheckMapConditions;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_CheckMapConditions;
// CHalfLifeMultiplay::CleanUpMap hook
typedef IHookChain<void> IReGameHook_CSGameRules_CleanUpMap;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_CleanUpMap;
// CHalfLifeMultiplay::RestartRound hook
typedef IHookChain<void> IReGameHook_CSGameRules_RestartRound;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_RestartRound;
// CHalfLifeMultiplay::CheckWinConditions hook
typedef IHookChain<void> IReGameHook_CSGameRules_CheckWinConditions;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_CheckWinConditions;
// CHalfLifeMultiplay::RemoveGuns hook
typedef IHookChain<void> IReGameHook_CSGameRules_RemoveGuns;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_RemoveGuns;
// CHalfLifeMultiplay::GiveC4 hook
typedef IHookChain<CBasePlayer *> IReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistry<CBasePlayer *> IReGameHookRegistry_CSGameRules_GiveC4;
// CHalfLifeMultiplay::ChangeLevel hook
typedef IHookChain<void> IReGameHook_CSGameRules_ChangeLevel;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_ChangeLevel;
// CHalfLifeMultiplay::GoToIntermission hook
typedef IHookChain<void> IReGameHook_CSGameRules_GoToIntermission;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_GoToIntermission;
// CHalfLifeMultiplay::BalanceTeams hook
typedef IHookChain<void> IReGameHook_CSGameRules_BalanceTeams;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_BalanceTeams;
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
typedef IHookChain<void> IReGameHook_CSGameRules_OnRoundFreezeEnd;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
// CSGameRules::CanPlayerHearPlayer hook
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayer *> IReGameHook_CSGameRules_CanPlayerHearPlayer;
typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_CanPlayerHearPlayer;
// PM_UpdateStepSound hook
typedef IHookChain<void> IReGameHook_PM_UpdateStepSound;
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_UpdateStepSound;
// CBasePlayer::StartDeathCam hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_StartDeathCam;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_StartDeathCam;
// CBasePlayer::SwitchTeam hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_SwitchTeam;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_SwitchTeam;
// CBasePlayer::CanSwitchTeam hook
typedef IHookChainClass<bool, class CBasePlayer, TeamName> IReGameHook_CBasePlayer_CanSwitchTeam;
typedef IHookChainRegistryClass<bool, class CBasePlayer, TeamName> IReGameHookRegistry_CBasePlayer_CanSwitchTeam;
// CBasePlayer::ThrowGrenade hook
typedef IHookChainClass<class CGrenade *, class CBasePlayer, class CBasePlayerWeapon *, Vector &, Vector &, float, unsigned short> IReGameHook_CBasePlayer_ThrowGrenade;
typedef IHookChainRegistryClass<class CGrenade *, class CBasePlayer, class CBasePlayerWeapon *, Vector &, Vector &, float, unsigned short> IReGameHookRegistry_CBasePlayer_ThrowGrenade;
// CWeaponBox::SetModel hook
typedef IHookChainClass<void, class CWeaponBox, const char *> IReGameHook_CWeaponBox_SetModel;
typedef IHookChainRegistryClass<void, class CWeaponBox, const char *> IReGameHookRegistry_CWeaponBox_SetModel;
// CGrenade::DefuseBombStart hook
typedef IHookChainClass<void, class CGrenade, class CBasePlayer *> IReGameHook_CGrenade_DefuseBombStart;
typedef IHookChainRegistryClass<void, class CGrenade, class CBasePlayer *> IReGameHookRegistry_CGrenade_DefuseBombStart;
// CGrenade::DefuseBombEnd hook
typedef IHookChainClass<void, class CGrenade, class CBasePlayer *, bool> IReGameHook_CGrenade_DefuseBombEnd;
typedef IHookChainRegistryClass<void, class CGrenade, class CBasePlayer *, bool> IReGameHookRegistry_CGrenade_DefuseBombEnd;
// CGrenade::ExplodeHeGrenade hook
typedef IHookChainClass<void, class CGrenade, struct TraceResult *, int> IReGameHook_CGrenade_ExplodeHeGrenade;
typedef IHookChainRegistryClass<void, class CGrenade, struct TraceResult *, int> IReGameHookRegistry_CGrenade_ExplodeHeGrenade;
// CGrenade::ExplodeFlashbang hook
typedef IHookChainClass<void, class CGrenade, struct TraceResult *, int> IReGameHook_CGrenade_ExplodeFlashbang;
typedef IHookChainRegistryClass<void, class CGrenade, struct TraceResult *, int> IReGameHookRegistry_CGrenade_ExplodeFlashbang;
// CGrenade::ExplodeSmokeGrenade hook
typedef IHookChainClass<void, class CGrenade> IReGameHook_CGrenade_ExplodeSmokeGrenade;
typedef IHookChainRegistryClass<void, class CGrenade> IReGameHookRegistry_CGrenade_ExplodeSmokeGrenade;
// CGrenade::ExplodeBomb hook
typedef IHookChainClass<void, class CGrenade, struct TraceResult *, int> IReGameHook_CGrenade_ExplodeBomb;
typedef IHookChainRegistryClass<void, class CGrenade, struct TraceResult *, int> IReGameHookRegistry_CGrenade_ExplodeBomb;
// ThrowHeGrenade hook
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &, float, int, unsigned short> IReGameHook_ThrowHeGrenade;
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &, float, int, unsigned short> IReGameHookRegistry_ThrowHeGrenade;
// ThrowFlashbang hook
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &, float> IReGameHook_ThrowFlashbang;
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &, float> IReGameHookRegistry_ThrowFlashbang;
// ThrowSmokeGrenade hook
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &, float, unsigned short> IReGameHook_ThrowSmokeGrenade;
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &, float, unsigned short> IReGameHookRegistry_ThrowSmokeGrenade;
// PlantBomb hook
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &> IReGameHook_PlantBomb;
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &> IReGameHookRegistry_PlantBomb;
// CBasePlayer::SetSpawnProtection hook
typedef IHookChainClass<void, class CBasePlayer, float> IReGameHook_CBasePlayer_SetSpawnProtection;
typedef IHookChainRegistryClass<void, class CBasePlayer, float> IReGameHookRegistry_CBasePlayer_SetSpawnProtection;
// CBasePlayer::RemoveSpawnProtection hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_RemoveSpawnProtection;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection;
// IsPenetrableEntity hook
typedef IHookChain<bool, Vector &, Vector &, entvars_t *, edict_t *> IReGameHook_IsPenetrableEntity;
typedef IHookChainRegistry<bool, Vector &, Vector &, entvars_t *, edict_t *> IReGameHookRegistry_IsPenetrableEntity;
// CBasePlayer::HintMessageEx hook
typedef IHookChainClass<bool, class CBasePlayer, const char *, float, bool, bool> IReGameHook_CBasePlayer_HintMessageEx;
typedef IHookChainRegistryClass<bool, class CBasePlayer, const char *, float, bool, bool> IReGameHookRegistry_CBasePlayer_HintMessageEx;
// CBasePlayer::UseEmpty hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_UseEmpty;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_UseEmpty;
// CBasePlayerWeapon::CanDeploy hook
typedef IHookChainClass<BOOL, class CBasePlayerWeapon> IReGameHook_CBasePlayerWeapon_CanDeploy;
typedef IHookChainRegistryClass<BOOL, class CBasePlayerWeapon> IReGameHookRegistry_CBasePlayerWeapon_CanDeploy;
// CBasePlayerWeapon::DefaultDeploy hook
typedef IHookChainClass<BOOL, class CBasePlayerWeapon, char *, char *, int, char *, int> IReGameHook_CBasePlayerWeapon_DefaultDeploy;
typedef IHookChainRegistryClass<BOOL, class CBasePlayerWeapon, char *, char *, int, char *, int> IReGameHookRegistry_CBasePlayerWeapon_DefaultDeploy;
// CBasePlayerWeapon::DefaultReload hook
typedef IHookChainClass<int, class CBasePlayerWeapon, int, int, float> IReGameHook_CBasePlayerWeapon_DefaultReload;
typedef IHookChainRegistryClass<int, class CBasePlayerWeapon, int, int, float> IReGameHookRegistry_CBasePlayerWeapon_DefaultReload;
// CBasePlayerWeapon::DefaultShotgunReload hook
typedef IHookChainClass<bool, class CBasePlayerWeapon, int, int, float, float, const char *, const char *> IReGameHook_CBasePlayerWeapon_DefaultShotgunReload;
typedef IHookChainRegistryClass<bool, class CBasePlayerWeapon, int, int, float, float, const char *, const char *> IReGameHookRegistry_CBasePlayerWeapon_DefaultShotgunReload;
// CBasePlayer::DropIdlePlayer hook
typedef IHookChainClass<void, class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropIdlePlayer;
typedef IHookChainRegistryClass<void, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropIdlePlayer;
// CreateWeaponBox hook
typedef IHookChain<class CWeaponBox *, class CBasePlayerItem *, class CBasePlayer *, const char *, Vector &, Vector &, Vector &, float, bool> IReGameHook_CreateWeaponBox;
typedef IHookChainRegistry<class CWeaponBox *, class CBasePlayerItem *, class CBasePlayer *, const char *, Vector &, Vector &, Vector &, float, bool> IReGameHookRegistry_CreateWeaponBox;
// SpawnHeadGib hook
typedef IHookChain<class CGib *, entvars_t *> IReGameHook_SpawnHeadGib;
typedef IHookChainRegistry<class CGib *, entvars_t *> IReGameHookRegistry_SpawnHeadGib;
// SpawnRandomGibs hook
typedef IHookChain<void, entvars_t *, int, int> IReGameHook_SpawnRandomGibs;
typedef IHookChainRegistry<void, entvars_t *, int, int> IReGameHookRegistry_SpawnRandomGibs;
// CGib::Spawn hook
typedef IHookChainClass<void, class CGib, const char *> IReGameHook_CGib_Spawn;
typedef IHookChainRegistryClass<void, class CGib, const char *> IReGameHookRegistry_CGib_Spawn;
// CGib::BounceGibTouch hook
typedef IHookChainClass<void, class CGib, CBaseEntity *> IReGameHook_CGib_BounceGibTouch;
typedef IHookChainRegistryClass<void, class CGib, CBaseEntity *> IReGameHookRegistry_CGib_BounceGibTouch;
// CGib::WaitTillLand hook
typedef IHookChainClass<void, class CGib> IReGameHook_CGib_WaitTillLand;
typedef IHookChainRegistryClass<void, class CGib> IReGameHookRegistry_CGib_WaitTillLand;
// CBaseEntity::FireBullets hook
typedef IHookChainClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, int, entvars_t *> IReGameHook_CBaseEntity_FireBullets;
typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, int, entvars_t *> IReGameHookRegistry_CBaseEntity_FireBullets;
// CBaseEntity::FireBuckshots hook
typedef IHookChainClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, entvars_t *> IReGameHook_CBaseEntity_FireBuckshots;
typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, entvars_t *> IReGameHookRegistry_CBaseEntity_FireBuckshots;
// CBaseEntity::FireBullets3 hook
typedef IHookChainClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHook_CBaseEntity_FireBullets3;
typedef IHookChainRegistryClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHookRegistry_CBaseEntity_FireBullets3;
// CBasePlayer::Observer_SetMode hook
typedef IHookChainClass<void, class CBasePlayer, int> IReGameHook_CBasePlayer_Observer_SetMode;
typedef IHookChainRegistryClass<void, class CBasePlayer, int> IReGameHookRegistry_CBasePlayer_Observer_SetMode;
// CBasePlayer::Observer_FindNextPlayer hook
typedef IHookChainClass<void, class CBasePlayer, bool, const char *> IReGameHook_CBasePlayer_Observer_FindNextPlayer;
typedef IHookChainRegistryClass<void, class CBasePlayer, bool, const char *> IReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer;
// CBasePlayer::Pain hook
typedef IHookChainClass<void, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Pain;
typedef IHookChainRegistryClass<void, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Pain;
// CBasePlayer::DeathSound hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_DeathSound;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_DeathSound;
// CBasePlayer::JoiningThink hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_JoiningThink;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_JoiningThink;
// FreeGameRules hook
typedef IHookChain<void, class CGameRules **> IReGameHook_FreeGameRules;
typedef IHookChainRegistry<void, class CGameRules **> IReGameHookRegistry_FreeGameRules;
// PM_LadderMove hook
typedef IHookChain<void, struct physent_s *> IReGameHook_PM_LadderMove;
typedef IHookChainRegistry<void, struct physent_s *> IReGameHookRegistry_PM_LadderMove;
// PM_WaterJump hook
typedef IHookChain<void> IReGameHook_PM_WaterJump;
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_WaterJump;
// PM_CheckWaterJump hook
typedef IHookChain<void> IReGameHook_PM_CheckWaterJump;
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_CheckWaterJump;
// PM_Jump hook
typedef IHookChain<void> IReGameHook_PM_Jump;
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_Jump;
// PM_Duck hook
typedef IHookChain<void> IReGameHook_PM_Duck;
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_Duck;
// PM_UnDuck hook
typedef IHookChain<void> IReGameHook_PM_UnDuck;
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_UnDuck;
// PM_PlayStepSound hook
typedef IHookChain<void, int, float> IReGameHook_PM_PlayStepSound;
typedef IHookChainRegistry<void, int, float> IReGameHookRegistry_PM_PlayStepSound;
// PM_AirAccelerate hook
typedef IHookChain<void, vec_t *, float, float> IReGameHook_PM_AirAccelerate;
typedef IHookChainRegistry<void, vec_t *, float, float> IReGameHookRegistry_PM_AirAccelerate;
// ClearMultiDamage hook
typedef IHookChain<void> IReGameHook_ClearMultiDamage;
typedef IHookChainRegistry<void> IReGameHookRegistry_ClearMultiDamage;
// AddMultiDamage hook
typedef IHookChain<void, entvars_t *, CBaseEntity *, float, int> IReGameHook_AddMultiDamage;
typedef IHookChainRegistry<void, entvars_t *, CBaseEntity *, float, int> IReGameHookRegistry_AddMultiDamage;
// ApplyMultiDamage hook
typedef IHookChain<void, entvars_t *, entvars_t *> IReGameHook_ApplyMultiDamage;
typedef IHookChainRegistry<void, entvars_t *, entvars_t *> IReGameHookRegistry_ApplyMultiDamage;
// BuyItem hook
typedef IHookChain<void, CBasePlayer *, int> IReGameHook_BuyItem;
typedef IHookChainRegistry<void, CBasePlayer *, int> IReGameHookRegistry_BuyItem;
// CHalfLifeMultiplay::Think hook
typedef IHookChain<void> IReGameHook_CSGameRules_Think;
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_Think;
// CHalfLifeMultiplay::TeamFull hook
typedef IHookChain<BOOL, int> IReGameHook_CSGameRules_TeamFull;
typedef IHookChainRegistry<BOOL, int> IReGameHookRegistry_CSGameRules_TeamFull;
// CHalfLifeMultiplay::TeamStacked hook
typedef IHookChain<BOOL, int, int> IReGameHook_CSGameRules_TeamStacked;
typedef IHookChainRegistry<BOOL, int, int> IReGameHookRegistry_CSGameRules_TeamStacked;
// CHalfLifeMultiplay::PlayerGotWeapon hook
typedef IHookChain<void, CBasePlayer *, CBasePlayerItem *> IReGameHook_CSGameRules_PlayerGotWeapon;
typedef IHookChainRegistry<void, CBasePlayer *, CBasePlayerItem *> IReGameHookRegistry_CSGameRules_PlayerGotWeapon;
// CBotManager::OnEvent hook
typedef IHookChain<void, GameEventType, CBaseEntity *, CBaseEntity *> IReGameHook_CBotManager_OnEvent;
typedef IHookChainRegistry<void, GameEventType, CBaseEntity*, CBaseEntity*> IReGameHookRegistry_CBotManager_OnEvent;
// CBasePlayer::CheckTimeBasedDamage hook
typedef IHookChainClass<void, CBasePlayer> IReGameHook_CBasePlayer_CheckTimeBasedDamage;
typedef IHookChainRegistryClass<void, CBasePlayer> IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage;
// CBasePlayer::EntSelectSpawnPoint hook
typedef IHookChainClass<edict_t *, CBasePlayer> IReGameHook_CBasePlayer_EntSelectSpawnPoint;
typedef IHookChainRegistryClass<edict_t *, CBasePlayer> IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint;
// CBasePlayerWeapon::ItemPostFrame hook
typedef IHookChainClass<void, CBasePlayerWeapon> IReGameHook_CBasePlayerWeapon_ItemPostFrame;
typedef IHookChainRegistryClass<void, CBasePlayerWeapon> IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame;
// CBasePlayerWeapon::KickBack hook
typedef IHookChainClass<void, CBasePlayerWeapon, float, float, float, float, float, float, int> IReGameHook_CBasePlayerWeapon_KickBack;
typedef IHookChainRegistryClass<void, CBasePlayerWeapon, float, float, float, float, float, float, int> IReGameHookRegistry_CBasePlayerWeapon_KickBack;
// CBasePlayerWeapon::SendWeaponAnim hook
typedef IHookChainClass<void, CBasePlayerWeapon, int, int> IReGameHook_CBasePlayerWeapon_SendWeaponAnim;
typedef IHookChainRegistryClass<void, CBasePlayerWeapon, int, int> IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
// CHalfLifeMultiplay::SendDeathMessage hook
typedef IHookChain<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHook_CSGameRules_SendDeathMessage;
typedef IHookChainRegistry<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHookRegistry_CSGameRules_SendDeathMessage;
// CBasePlayer::PlayerDeathThink hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PlayerDeathThink;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PlayerDeathThink;
// CBasePlayer::Observer_Think hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Observer_Think;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Observer_Think;
// CBasePlayer::RemoveAllItems hook
typedef IHookChainClass<void, class CBasePlayer, BOOL> IReGameHook_CBasePlayer_RemoveAllItems;
typedef IHookChainRegistryClass<void, class CBasePlayer, BOOL> IReGameHookRegistry_CBasePlayer_RemoveAllItems;
// CBasePlayerItem::Materialize hook
typedef IHookChainClass<void, class CBasePlayerItem> IReGameHook_CBasePlayerItem_Materialize;
typedef IHookChainRegistryClass<void, class CBasePlayerItem> IReGameHookRegistry_CBasePlayerItem_Materialize;
// CBasePlayerItem::CheckRespawn hook
typedef IHookChainClass<void, class CBasePlayerItem> IReGameHook_CBasePlayerItem_CheckRespawn;
typedef IHookChainRegistryClass<void, class CBasePlayerItem> IReGameHookRegistry_CBasePlayerItem_CheckRespawn;
// CBasePlayer::UpdateStatusBar hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_UpdateStatusBar;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateStatusBar;
// CBasePlayer::TakeDamageImpulse hook
typedef IHookChainClass<void, class CBasePlayer, class CBasePlayer *, float, float> IReGameHook_CBasePlayer_TakeDamageImpulse;
typedef IHookChainRegistryClass<void, class CBasePlayer, class CBasePlayer *, float, float> IReGameHookRegistry_CBasePlayer_TakeDamageImpulse;
class IReGameHookchains {
public:
virtual ~IReGameHookchains() {}
// CBasePlayer virtual
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn() = 0;
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache() = 0;
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps *CBasePlayer_ObjectCaps() = 0;
virtual IReGameHookRegistry_CBasePlayer_Classify *CBasePlayer_Classify() = 0;
virtual IReGameHookRegistry_CBasePlayer_TraceAttack *CBasePlayer_TraceAttack() = 0;
virtual IReGameHookRegistry_CBasePlayer_TakeDamage *CBasePlayer_TakeDamage() = 0;
virtual IReGameHookRegistry_CBasePlayer_TakeHealth *CBasePlayer_TakeHealth() = 0;
virtual IReGameHookRegistry_CBasePlayer_Killed *CBasePlayer_Killed() = 0;
virtual IReGameHookRegistry_CBasePlayer_AddPoints *CBasePlayer_AddPoints() = 0;
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam *CBasePlayer_AddPointsToTeam() = 0;
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem *CBasePlayer_AddPlayerItem() = 0;
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem *CBasePlayer_RemovePlayerItem() = 0;
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo *CBasePlayer_GiveAmmo() = 0;
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed *CBasePlayer_ResetMaxSpeed() = 0;
virtual IReGameHookRegistry_CBasePlayer_Jump *CBasePlayer_Jump() = 0;
virtual IReGameHookRegistry_CBasePlayer_Duck *CBasePlayer_Duck() = 0;
virtual IReGameHookRegistry_CBasePlayer_PreThink *CBasePlayer_PreThink() = 0;
virtual IReGameHookRegistry_CBasePlayer_PostThink *CBasePlayer_PostThink() = 0;
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData *CBasePlayer_UpdateClientData() = 0;
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands *CBasePlayer_ImpulseCommands() = 0;
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn *CBasePlayer_RoundRespawn() = 0;
virtual IReGameHookRegistry_CBasePlayer_Blind *CBasePlayer_Blind() = 0;
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget *CBasePlayer_Observer_IsValidTarget() = 0;
virtual IReGameHookRegistry_CBasePlayer_SetAnimation *CBasePlayer_SetAnimation() = 0;
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems *CBasePlayer_GiveDefaultItems() = 0;
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem *CBasePlayer_GiveNamedItem() = 0;
virtual IReGameHookRegistry_CBasePlayer_AddAccount *CBasePlayer_AddAccount() = 0;
virtual IReGameHookRegistry_CBasePlayer_GiveShield *CBasePlayer_GiveShield() = 0;
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel *CBasePlayer_SetClientUserInfoModel() = 0;
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName *CBasePlayer_SetClientUserInfoName() = 0;
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem *CBasePlayer_HasRestrictItem() = 0;
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem *CBasePlayer_DropPlayerItem() = 0;
virtual IReGameHookRegistry_CBasePlayer_DropShield *CBasePlayer_DropShield() = 0;
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip *CBasePlayer_OnSpawnEquip() = 0;
virtual IReGameHookRegistry_CBasePlayer_Radio *CBasePlayer_Radio() = 0;
virtual IReGameHookRegistry_CBasePlayer_Disappear *CBasePlayer_Disappear() = 0;
virtual IReGameHookRegistry_CBasePlayer_MakeVIP *CBasePlayer_MakeVIP() = 0;
virtual IReGameHookRegistry_CBasePlayer_MakeBomber *CBasePlayer_MakeBomber() = 0;
virtual IReGameHookRegistry_CBasePlayer_StartObserver *CBasePlayer_StartObserver() = 0;
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame *CBasePlayer_GetIntoGame() = 0;
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo *CBaseAnimating_ResetSequenceInfo() = 0;
virtual IReGameHookRegistry_GetForceCamera *GetForceCamera() = 0;
virtual IReGameHookRegistry_PlayerBlind *PlayerBlind() = 0;
virtual IReGameHookRegistry_RadiusFlash_TraceLine *RadiusFlash_TraceLine() = 0;
virtual IReGameHookRegistry_RoundEnd *RoundEnd() = 0;
virtual IReGameHookRegistry_InstallGameRules *InstallGameRules() = 0;
virtual IReGameHookRegistry_PM_Init *PM_Init() = 0;
virtual IReGameHookRegistry_PM_Move *PM_Move() = 0;
virtual IReGameHookRegistry_PM_AirMove *PM_AirMove() = 0;
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance *HandleMenu_ChooseAppearance() = 0;
virtual IReGameHookRegistry_HandleMenu_ChooseTeam *HandleMenu_ChooseTeam() = 0;
virtual IReGameHookRegistry_ShowMenu *ShowMenu() = 0;
virtual IReGameHookRegistry_ShowVGUIMenu *ShowVGUIMenu() = 0;
virtual IReGameHookRegistry_BuyGunAmmo *BuyGunAmmo() = 0;
virtual IReGameHookRegistry_BuyWeaponByWeaponID *BuyWeaponByWeaponID() = 0;
virtual IReGameHookRegistry_InternalCommand *InternalCommand() = 0;
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon *CSGameRules_FShouldSwitchWeapon() = 0;
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon *CSGameRules_GetNextBestWeapon() = 0;
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage *CSGameRules_FlPlayerFallDamage() = 0;
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage *CSGameRules_FPlayerCanTakeDamage() = 0;
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn *CSGameRules_PlayerSpawn() = 0;
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn *CSGameRules_FPlayerCanRespawn() = 0;
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot *CSGameRules_GetPlayerSpawnSpot() = 0;
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged *CSGameRules_ClientUserInfoChanged() = 0;
virtual IReGameHookRegistry_CSGameRules_PlayerKilled *CSGameRules_PlayerKilled() = 0;
virtual IReGameHookRegistry_CSGameRules_DeathNotice *CSGameRules_DeathNotice() = 0;
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem *CSGameRules_CanHavePlayerItem() = 0;
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons *CSGameRules_DeadPlayerWeapons() = 0;
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate *CSGameRules_ServerDeactivate() = 0;
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions *CSGameRules_CheckMapConditions() = 0;
virtual IReGameHookRegistry_CSGameRules_CleanUpMap *CSGameRules_CleanUpMap() = 0;
virtual IReGameHookRegistry_CSGameRules_RestartRound *CSGameRules_RestartRound() = 0;
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions *CSGameRules_CheckWinConditions() = 0;
virtual IReGameHookRegistry_CSGameRules_RemoveGuns *CSGameRules_RemoveGuns() = 0;
virtual IReGameHookRegistry_CSGameRules_GiveC4 *CSGameRules_GiveC4() = 0;
virtual IReGameHookRegistry_CSGameRules_ChangeLevel *CSGameRules_ChangeLevel() = 0;
virtual IReGameHookRegistry_CSGameRules_GoToIntermission *CSGameRules_GoToIntermission() = 0;
virtual IReGameHookRegistry_CSGameRules_BalanceTeams *CSGameRules_BalanceTeams() = 0;
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd *CSGameRules_OnRoundFreezeEnd() = 0;
virtual IReGameHookRegistry_PM_UpdateStepSound *PM_UpdateStepSound() = 0;
virtual IReGameHookRegistry_CBasePlayer_StartDeathCam *CBasePlayer_StartDeathCam() = 0;
virtual IReGameHookRegistry_CBasePlayer_SwitchTeam *CBasePlayer_SwitchTeam() = 0;
virtual IReGameHookRegistry_CBasePlayer_CanSwitchTeam *CBasePlayer_CanSwitchTeam() = 0;
virtual IReGameHookRegistry_CBasePlayer_ThrowGrenade *CBasePlayer_ThrowGrenade() = 0;
virtual IReGameHookRegistry_CSGameRules_CanPlayerHearPlayer *CSGameRules_CanPlayerHearPlayer() = 0;
virtual IReGameHookRegistry_CWeaponBox_SetModel *CWeaponBox_SetModel() = 0;
virtual IReGameHookRegistry_CGrenade_DefuseBombStart *CGrenade_DefuseBombStart() = 0;
virtual IReGameHookRegistry_CGrenade_DefuseBombEnd *CGrenade_DefuseBombEnd() = 0;
virtual IReGameHookRegistry_CGrenade_ExplodeHeGrenade *CGrenade_ExplodeHeGrenade() = 0;
virtual IReGameHookRegistry_CGrenade_ExplodeFlashbang *CGrenade_ExplodeFlashbang() = 0;
virtual IReGameHookRegistry_CGrenade_ExplodeSmokeGrenade *CGrenade_ExplodeSmokeGrenade() = 0;
virtual IReGameHookRegistry_CGrenade_ExplodeBomb *CGrenade_ExplodeBomb() = 0;
virtual IReGameHookRegistry_ThrowHeGrenade *ThrowHeGrenade() = 0;
virtual IReGameHookRegistry_ThrowFlashbang *ThrowFlashbang() = 0;
virtual IReGameHookRegistry_ThrowSmokeGrenade *ThrowSmokeGrenade() = 0;
virtual IReGameHookRegistry_PlantBomb *PlantBomb() = 0;
virtual IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection *CBasePlayer_RemoveSpawnProtection() = 0;
virtual IReGameHookRegistry_CBasePlayer_SetSpawnProtection *CBasePlayer_SetSpawnProtection() = 0;
virtual IReGameHookRegistry_IsPenetrableEntity *IsPenetrableEntity() = 0;
virtual IReGameHookRegistry_CBasePlayer_HintMessageEx *CBasePlayer_HintMessageEx() = 0;
virtual IReGameHookRegistry_CBasePlayer_UseEmpty *CBasePlayer_UseEmpty() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_CanDeploy *CBasePlayerWeapon_CanDeploy() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_DefaultDeploy *CBasePlayerWeapon_DefaultDeploy() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_DefaultReload *CBasePlayerWeapon_DefaultReload() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_DefaultShotgunReload *CBasePlayerWeapon_DefaultShotgunReload() = 0;
virtual IReGameHookRegistry_CBasePlayer_DropIdlePlayer *CBasePlayer_DropIdlePlayer() = 0;
virtual IReGameHookRegistry_CreateWeaponBox *CreateWeaponBox() = 0;
virtual IReGameHookRegistry_SpawnHeadGib *SpawnHeadGib() = 0;
virtual IReGameHookRegistry_SpawnRandomGibs *SpawnRandomGibs() = 0;
virtual IReGameHookRegistry_CGib_Spawn *CGib_Spawn() = 0;
virtual IReGameHookRegistry_CGib_BounceGibTouch *CGib_BounceGibTouch() = 0;
virtual IReGameHookRegistry_CGib_WaitTillLand *CGib_WaitTillLand() = 0;
virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets() = 0;
virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots() = 0;
virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3() = 0;
virtual IReGameHookRegistry_CBasePlayer_Observer_SetMode *CBasePlayer_Observer_SetMode() = 0;
virtual IReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer *CBasePlayer_Observer_FindNextPlayer() = 0;
virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain() = 0;
virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound() = 0;
virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink() = 0;
virtual IReGameHookRegistry_FreeGameRules *FreeGameRules() = 0;
virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove() = 0;
virtual IReGameHookRegistry_PM_WaterJump *PM_WaterJump() = 0;
virtual IReGameHookRegistry_PM_CheckWaterJump *PM_CheckWaterJump() = 0;
virtual IReGameHookRegistry_PM_Jump *PM_Jump() = 0;
virtual IReGameHookRegistry_PM_Duck *PM_Duck() = 0;
virtual IReGameHookRegistry_PM_UnDuck *PM_UnDuck() = 0;
virtual IReGameHookRegistry_PM_PlayStepSound *PM_PlayStepSound() = 0;
virtual IReGameHookRegistry_PM_AirAccelerate *PM_AirAccelerate() = 0;
virtual IReGameHookRegistry_ClearMultiDamage *ClearMultiDamage() = 0;
virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage() = 0;
virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage() = 0;
virtual IReGameHookRegistry_BuyItem *BuyItem() = 0;
virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0;
virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull() = 0;
virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked() = 0;
virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon() = 0;
virtual IReGameHookRegistry_CBotManager_OnEvent *CBotManager_OnEvent() = 0;
virtual IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage *CBasePlayer_CheckTimeBasedDamage() = 0;
virtual IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint *CBasePlayer_EntSelectSpawnPoint() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame *CBasePlayerWeapon_ItemPostFrame() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_KickBack *CBasePlayerWeapon_KickBack() = 0;
virtual IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim *CBasePlayerWeapon_SendWeaponAnim() = 0;
virtual IReGameHookRegistry_CSGameRules_SendDeathMessage *CSGameRules_SendDeathMessage() = 0;
virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink() = 0;
virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think() = 0;
virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems() = 0;
virtual IReGameHookRegistry_CBasePlayerItem_Materialize *CBasePlayerItem_Materialize() = 0;
virtual IReGameHookRegistry_CBasePlayerItem_CheckRespawn *CBasePlayerItem_CheckRespawn() = 0;
virtual IReGameHookRegistry_CBasePlayer_UpdateStatusBar *CBasePlayer_UpdateStatusBar() = 0;
virtual IReGameHookRegistry_CBasePlayer_TakeDamageImpulse *CBasePlayer_TakeDamageImpulse() = 0;
};
struct ReGameFuncs_t {
struct edict_s *(*CREATE_NAMED_ENTITY2)(string_t iClass);
void (*ChangeString)(char *&dest, const char *source);
void (*RadiusDamage)(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
void (*ClearMultiDamage)();
void (*ApplyMultiDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker);
void (*AddMultiDamage)(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
class CBaseEntity *(*UTIL_FindEntityByString)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
void (*AddEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
void (*RemoveEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
int (*Cmd_Argc)();
const char *(*Cmd_Argv)(int i);
class CGrenade *(*PlantBomb)(entvars_t *pevOwner, Vector &vecStart, Vector &vecVelocity);
class CGib *(*SpawnHeadGib)(entvars_t *pevVictim);
void (*SpawnRandomGibs)(entvars_t *pevVictim, int cGibs, int human);
void (*UTIL_RestartOther)(const char *szClassname);
void (*UTIL_ResetEntities)();
void (*UTIL_RemoveOther)(const char *szClassname, int nCount);
void (*UTIL_DecalTrace)(TraceResult *pTrace, int decalNumber);
void (*UTIL_Remove)(CBaseEntity *pEntity);
int (*AddAmmoNameToAmmoRegistry)(const char *szAmmoname);
void (*TextureTypePlaySound)(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType);
class CWeaponBox *(*CreateWeaponBox)(CBasePlayerItem *pItem, CBasePlayer *pPlayerOwner, const char *modelName, Vector &origin, Vector &angles, Vector &velocity, float lifeTime, bool packAmmo);
class CGrenade *(*SpawnGrenade)(WeaponIdType weaponId, entvars_t *pevOwner, Vector &vecSrc, Vector &vecThrow, float time, int iTeam, unsigned short usEvent);
};
class IReGameApi {
public:
virtual ~IReGameApi() {}
virtual int GetMajorVersion() = 0;
virtual int GetMinorVersion() = 0;
virtual const ReGameFuncs_t *GetFuncs() = 0;
virtual IReGameHookchains *GetHookchains() = 0;
virtual class CGameRules *GetGameRules() = 0;
virtual struct WeaponInfoStruct *GetWeaponInfo(int weaponID) = 0;
virtual struct WeaponInfoStruct *GetWeaponInfo(const char *weaponName) = 0;
virtual struct playermove_s *GetPlayerMove() = 0;
virtual struct WeaponSlotInfo *GetWeaponSlot(WeaponIdType weaponID) = 0;
virtual struct WeaponSlotInfo *GetWeaponSlot(const char *weaponName) = 0;
virtual struct ItemInfo *GetItemInfo(WeaponIdType weaponID) = 0;
virtual struct AmmoInfo *GetAmmoInfo(AmmoType ammoID) = 0;
virtual struct AmmoInfoStruct *GetAmmoInfoEx(AmmoType ammoID) = 0;
virtual struct AmmoInfoStruct *GetAmmoInfoEx(const char *ammoName) = 0;
virtual bool BGetICSEntity(const char *pchVersion) const = 0;
virtual bool BGetIGameRules(const char *pchVersion) const = 0;
};
#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"