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fix onscreenhits settings
1 parent bc5c345 commit 2faba36

1 file changed

Lines changed: 2 additions & 2 deletions

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src/game/hud.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -343,13 +343,13 @@ namespace hud
343343
VAR(IDF_PERSIST, onscreenhitstime, 1, 250, VAR_MAX);
344344
VAR(IDF_PERSIST, onscreenhitsfade, 1, 3000, VAR_MAX);
345345
FVAR(IDF_PERSIST, onscreenhitsswipe, 0, 6, 1000);
346-
FVAR(IDF_PERSIST, onscreenhitsscale, 0, 1.5f, 1000);
346+
FVAR(IDF_PERSIST, onscreenhitsscale, 0, 0.75f, 1000);
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FVAR(IDF_PERSIST, onscreenhitsblend, 0, 1, 1);
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FVAR(IDF_PERSIST, onscreenhitsheight, -1000, 0.25f, 1000);
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FVAR(IDF_PERSIST, onscreenhitsoffset, -1000, 3, 1000);
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VAR(IDF_PERSIST, onscreenhitsglow, 0, 1, 1);
351351
FVAR(IDF_PERSIST, onscreenhitsglowblend, 0, 1, 1);
352-
FVAR(IDF_PERSIST, onscreenhitsglowscale, 0, 2, 1000);
352+
FVAR(IDF_PERSIST, onscreenhitsglowscale, 0, 1.5f, 1000);
353353
FVAR(IDF_PERSIST, onscreenhitsglowcolour, 0, 0.75f, 5);
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TVAR(IDF_PERSIST|IDF_GAMEPRELOAD, onscreenhitsglowtex, "<grey>textures/hud/glow", 3);
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VAR(IDF_PERSIST|IDF_HEX, onscreenhitscolour, PC(LAST), 0xFF4444, 0xFFFFFF);

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