Commit 4502bf5
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weston: handle shader compiler differences across GPU implementations
Weston currently relies on shader compiler optimizations that are not
guaranteed across all GPU implementations. When unused YUV shader
uniforms are not optimized out, this leads to assertion failures and
crashes on some platforms.
Backport the upstream fix using a Weston .bbappend to ensure consistent
behavior across GPU drivers in Yocto builds, without altering the
upstream recipe.
Signed-off-by: Mahesh Angadi <mangadi@qti.qualcomm.com>1 parent b3d953b commit 4502bf5
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- recipes-graphics/wayland
- weston
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