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Copy pathgame.cpp
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228 lines (210 loc) · 5.75 KB
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#include <stdio.h>
#include "TXlib.h"
class Map
{
public:
int q[20][10];
public:
Map(); //constructor
~Map(); //distructor
void Draw();
int get_pixel(int x, int y);
HDC mapper;
};
class Person
{
private:
HDC Dest;
public:
int xP, yP;
private:
int aP, bP; // xP - x êîîðäèíàòà êàðòèíêè ïåðñîíàæà íà õîëñòå, ïîëîæåíèå ØÀÐÀ íà ÝÊÐÀÍÅ, aP - øèðèíà
// øàðà ÍÀ ÝÊÐÀÍÅ
HDC pers; // ïåðåìåííàÿ, â êîòîðóþ êëàäåòñÿ êàðòèíêà ïåðñîíàæà
int xS, yS, aS, bS; // xS - õ êîîðä. SpriteØÈÒÀ, êîîðäèíàòà íà ÊÀÐÒÈÍÊÅ ÊÎÍÊÐÅÒÍÎÃÎ ÏÎËÎÆÅÍÈß
// êîîðäèíàòû x - ñëåâà int Map::get_pixel(int x, int y)
//y - ñâåðõó íà÷èíàåòñÿ, 0________x
// |1 2 3 4 5
// |2
// y|3
// aS - âûñîòà (ØÈÐÈÍÀ) êàðòèíêè íà ñïðàéøèòå
// bS - âûñîòà (ÄËÈÍÀ) êàðòèíêè íà ñïðàéòøèòå
COLORREF Color;
int check;
int ii;
int jj;
public:
Person();
~Person();
void move_Person(Map &Raz);
void draw_Person();
void edit_Sprite();
int get_pixelmap(int x, int y);
};
main ()
{
int bufx, bufy, ans;
txCreateWindow(1000, 500);
Person One;
Map Raz;
printf ("Ïðèâåò, äîéäè äî àëìàçèêà ñ ïîìîùüþ ñòðåëî÷êè è óâèäåøü, ÷òî ïðîèçîéäåò : >");
while(GetAsyncKeyState(VK_ESCAPE)==0)
{
txClear();
Raz.Draw();
One.move_Person(Raz);
One.draw_Person();
if (Raz.get_pixel(One.xP, One.yP)==3)
break;
txSleep(100);
}
}
int Map::get_pixel(int x, int y)
{
int i;
int j;
i=x/50;
j=y/50;
return q[i][j];
}
Person::Person()
{
Dest = txDC();
xP = 0;
yP = 0;
aP = 50;
bP = 50;
pers = txLoadImage("pic.bmp");
xS = 0;
yS = 0;
aS = 60;
bS = 90;
Color = TX_WHITE;
check = 0;
ii = 0;
jj = 0;
}
Person::~Person()
{
txDeleteDC (pers);
}
Map::Map()
{
int w[10][20] = {
{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1},
{ 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1},
{ 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0},
{ 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
{ 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
{ 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{ 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{ 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3} };
for (int i=0; i<20; i++)
for (int j=0; j<10; j++)
{
q[i][j]=w[j][i];
}
mapper = txLoadImage("almaz.bmp");
// One.set_pixel(i, j)==
}
Map::~Map()
{
txDeleteDC (mapper);
}
void Map::Draw()
{
for (int i=0; i<20; i++)
for (int j=0; j<10; j++)
{
if (q[i][j]==0)
txSetFillColor (TX_GREEN);
else if (q[i][j]==3)
{
Win32::TransparentBlt (txDC(), i*50, j*50, 50, 50, mapper, 0, 0, 50, 50, TX_BLACK);
continue;
}
else
txSetFillColor (TX_BLUE);
txRectangle (i*50, j*50, i*50+50, j*50+50);
}
txSetFillColor (TX_RED);
txRectangle (0*50, 0*50, 0*50+50, 0*50+50);
// txSetFillColor (TX_ORANGE);
//txRectangle (19*50, 9*50, 19*50+50, 9*50+50);
}
void Person::move_Person(Map &Raz) //xS - êîîðä íà ñïðàéòøèòå ïî øèðèíå yS - êîîðä íà ñïðàéòøèòå ïî äëèíå
{
if (GetAsyncKeyState(VK_UP))
{
check=1;
if ((yP>0))
{
if (Raz.get_pixel(xP, yP-50)==0||Raz.get_pixel(xP, yP-50)==3)
{
yS=90;
xS=xS+60;
if (xS>180)
xS=0;
yP=yP-50;
jj=jj-1;
}
}
}
if (GetAsyncKeyState(VK_DOWN))
{
check=2;
if (yP<450)
{
if (Raz.get_pixel(xP, yP+50)==0||Raz.get_pixel(xP, yP+50)==3)
{
yS=0;
xS=xS+60;
if (xS>180)
xS=0;
yP=yP+50;
jj=jj-1;
}
}
}
if (GetAsyncKeyState(VK_LEFT))
{
check=3;
if (xP>0)
{
if (Raz.get_pixel(xP-50, yP)==0||Raz.get_pixel(xP-50, yP)==3)
{
yS=180;
xS=xS+60;
if (xS>180)
xS=0;
xP=xP-50;
ii=ii-1;
}
}
}
if (GetAsyncKeyState(VK_RIGHT))
{
check=4;
if (xP<950)
{
if (Raz.get_pixel(xP+50, yP)==0||Raz.get_pixel(xP+50, yP)==3)
{
yS=270;
xS=xS+60;
if (xS>180)
xS=0;
xP=xP+50;
}
}
}
if (Raz.get_pixel(xP, yP)==3)
{
// Raz.set_pixel(
}
};
void Person::draw_Person()
{
Win32::TransparentBlt (Dest, xP, yP, aP, bP, pers, xS, yS, aS, bS, Color);
};