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### Own Unity 3D Build
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First of all, there are binary drops on github release page, you should use it to save your time.
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Because we will not guarantee source code organization compatibilities, we might add/remove non-public types or members, which should break source code build.
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If you want to import sources, you must include just only described on MsgPack.Unity3D.csproj.
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First of all, there are binary drops on github release page, you should use it to save your time.
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+
Because we will not guarantee source code organization compatibilities, we might add/remove non-public types or members, which should break source code build.
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If you want to import sources, you must include just only described on MsgPack.Unity3D.csproj.
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If you want to use ".NET 2.0 Subset" settings, you must use just only described on MsgPack.Unity3D.CorLibOnly.csproj file, and define `CORLIB_ONLY` compiler constants.
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