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Copy file name to clipboardExpand all lines: CHANGES.txt
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@@ -136,11 +136,14 @@ Release 0.5 - 2014/7/21
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* This release unifies .NET build and Mono build for main source codes (testing codes have not been unified yet.)
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* This release contains reimplementation of serializer generation stack. It might change implementation detail dependant behavior (it usually potential issue).
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Release 0.6 2014/8/?
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Release 0.5.1 2014/8/?
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FEATURES
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* Reflection serializer. It enables on-the-fly serializer generation in Xamarin and Unity3D.
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BUG FIXES
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* Fixes concurrency bug in WinRT.
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* Fixes built-in NamedValueCollection serializer generates invalid stream when the values of a key are empty.
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* Fixes built-in NamedValueCollection serializer generates invalid stream when the values of a key are empty.
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NOTE
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* This release changes drop for Unity3D from source assets to dll assets.
<description>MessagePack is fast, compact, and interoperable binary serialization format.
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This library provides MessagePack serialization/deserialization APIs. This library supports Xamarin and Unity3D.</description>
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<releaseNotes>This release now supports Xamarin and Unity3D by adding serializer code generation which enables setting break-point and avoiding runtime code generation which is not permitted on iOS.</releaseNotes>
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<releaseNotes>This release now supports Xamarin and Unity3D by adding serializer code generation which enables setting break-point and avoiding runtime code generation. In addition, runtime code generation in iOS/Android is also supported.</releaseNotes>
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<copyright>Copyright 2010-2014 FUJIWARA, Yusuke, all rights reserved.</copyright>
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<tags>Serialization MessagePack MsgPack Formatter Binary Serializer Fast Xamarin Unity3D</tags>
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