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Fix changelog.
Some entries were missing for 0.7.0-alpha3.
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CHANGES.txt

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@@ -438,11 +438,15 @@ Release 0.7.0-alpha3 2016/05/22
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IMPROVEMENTS
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* Improve .NET Core support with work around for corefx GetInterfaceMap() limitation. .NET Core build requires RC2 or above.
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* Improve Unity support. Unity DLLs now support IL2CPP with various AOT issue workarounds. Unity build requires 5.3.5f1 or above.
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* DateMemberAttribute matching is now name based instead of type based.
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NEW FEATURES
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* SerializerGenerator.GenerateSerializerCodeAssembly now supports custom namespace. Issue #138.
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* Add IgnoreDataMemberAttribute to ignoring member indicators. Issue #146.
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BUG FIXES
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* Fix explicit IPackable/IUnpackable interface implementation causes serializer generator error. Issue #150.
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* Fix non-public collection typed members with attributes causes serialization generation error. Issue #152.
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* Fix generated serializer codes are not available in WinRT/UWP because of reflection API incompatibility when the type has non-public and explicitly marked fields/properties.
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* Fix collection only implements IEnumerable may cause NotSupportedException.
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* Fix hidden by signature members ("new" in C#) causes invalid serializer code generation. Issue/PR #147, #161, #162.
@@ -529,6 +533,7 @@ Release 0.7 2016/07/03
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* Add buffering option for Packer/Unpacker which can be enabled by PackerUnpackerStreamOptions.WithBuffering = true. It should improve performance for non-buffered stream like NetworkStream.
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* Async support. Issue #49. Note that it is highly recommended to use buffering feature of Packer or Unpacker factory methods to avoid too chutty asynchronous I/O call. In addition, async API may avoid unnecessary blocking but it is not so efficienty in most cases.
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* SerializerGenerator.GenerateSerializerCodeAssembly now supports custom namespace. Issue #138.
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* Add IgnoreDataMemberAttribute to ignoring member indicators. Issue #146.
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* Unity IL2CPP support. Unity DLLs now support IL2CPP with various AOT issue workarounds. Unity build requires 5.3.5f1 or above.
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* Xamarin iOS linker support.
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@@ -538,13 +543,16 @@ Release 0.7 2016/07/03
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* Move throw statements from hot-path to improve performance a bit.
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* Generated serializer now always check SerializationContext.SerializationMethod when they serialize objects. No longer need to re-generate serializer codes/assemblies to switch serialization method between array and map.
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* Generated code now more structured which improves debuggability, it also remove some redundant expressions.
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* DateMemberAttribute matching is now name based instead of type based.
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* The type which implement IEnumerable but does not implement Add now supported. Issue #169.
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This behavior can be disabled with setting SerializationContext.CompatibilityOptions.AllowNonCollectionEnumerableTypes to false.
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* mpu.exe and SerializerGenerator now supports compatibility switches.
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BUG FIXES
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* Fix Unpacker.Skip failes when the stream is fragmented such as raw NetworkStream.
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* Fix generated serializer codes are not available in WinRT/UWP because of reflection API incompatibility when the type has non-public and explicitly marked fields/properties.
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* Fix explicit IPackable/IUnpackable interface implementation causes serializer generator error. Issue #150.
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* Fix non-public collection typed members with attributes causes serialization generation error. Issue #152.
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* Fix collection only implements IEnumerable may cause NotSupportedException.
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* Fix hidden by signature members ("new" in C#) causes invalid serializer code generation. Issue/PR #147, #161, #162.
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* IPackable/IUnpackable is respected for collections now. Issue #153.

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