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SyncContextUtil.cs
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38 lines (33 loc) · 865 Bytes
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityAsyncAwaitUtil
{
public static class SyncContextUtil
{
#if UNITY_EDITOR
[InitializeOnLoadMethod()]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Install()
{
UnitySynchronizationContext = SynchronizationContext.Current;
UnityThreadId = Thread.CurrentThread.ManagedThreadId;
}
public static int UnityThreadId
{
get; private set;
}
public static SynchronizationContext UnitySynchronizationContext
{
get; private set;
}
}
}