Skip to content

Commit a972d1b

Browse files
bijudaslumag
authored andcommitted
drm/msm: Use of_get_available_child_by_name()
Simplify zap_shader_load_mdt() by using of_get_available_child_by_name(). Signed-off-by: Biju Das <biju.das.jz@bp.renesas.com> Patchwork: https://patchwork.freedesktop.org/patch/635020/ Link: https://lore.kernel.org/r/20250201155830.39366-1-biju.das.jz@bp.renesas.com Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com>
1 parent f94aa7e commit a972d1b

1 file changed

Lines changed: 2 additions & 2 deletions

File tree

drivers/gpu/drm/msm/adreno/adreno_gpu.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -45,8 +45,8 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
4545
return -EINVAL;
4646
}
4747

48-
np = of_get_child_by_name(dev->of_node, "zap-shader");
49-
if (!of_device_is_available(np)) {
48+
np = of_get_available_child_by_name(dev->of_node, "zap-shader");
49+
if (!np) {
5050
zap_available = false;
5151
return -ENODEV;
5252
}

0 commit comments

Comments
 (0)