diff --git a/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml b/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml index 3c7182b9..e80f7fe5 100644 --- a/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml +++ b/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml @@ -102,6 +102,15 @@ text="Tags all outbound events with test: true so the backend can filter them from production analytics." /> + + + + + + + + ("debug"); _testMode = Require("test-mode"); _enableMobileAttribution = Require("enable-mobile-attribution"); + _captureExceptions = Require("capture-exceptions"); // Inject a tick Label — Unity 2021.3 runtime panels render the // checked state as a plain coloured square otherwise. USS hides // the tick when unchecked. - foreach (var toggle in new[] { _debug, _testMode, _enableMobileAttribution }) + foreach (var toggle in new[] { _debug, _testMode, _enableMobileAttribution, _captureExceptions }) { var checkmark = toggle.Q(className: "unity-toggle__checkmark"); if (checkmark == null) continue; @@ -218,6 +219,7 @@ private void BindElements() _customEventName = Require("custom-event-name"); _customEventProps = Require("custom-event-props"); _btnCustomEvent = Require