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"""Saving and loading games (and their selection menus).
Split out of chessMain.py. Depends on shared state, app, the PGN list helper
and the menu helpers -- never on chessMain.
"""
import sys
from datetime import datetime
import pygame as p
import pygame_menu
from pygame_menu.locals import ALIGN_CENTER
from app_context import app
from state import playParameters, positionParameters, small_font_theme
import BoardScreen as BS
import pgngamelist
from GameState import GameState
from menu_helpers import addChoosePGNFile, make_updater, make_selector_updater
import game_loop_common as glc
def header_from_playparameters(params):
header = []
for key in ["White", "Black", "Event", "Site", "Result"]:
val = params.get(key.lower(), "")
if val:
header.extend([key, val])
header.extend(["Date", datetime.today().strftime("%Y.%m.%d")])
header.extend(["Round","*"])
return header
def save_game(gs:GameState):
'''
Saves the current game state to a file.
The file name is taken from the positionParameters["filename"] variable.
'''
if positionParameters["filename"] is None:
text = "Please select a PGN file"
app.main_background()
BS.drawEndGameText(app.screen, None, text)
BS.update()
app.delay(2 )
return
# Honor the folder chosen by the user in the file selector (e.g. endgames/);
# if none was registered we fall back to pgn/.
folder = positionParameters.get("filename_folder") or None
gamelist = pgngamelist.PgnGameList(positionParameters["filename"], folder=folder)
positionParameters["gameid"] = gamelist.save_game(gs, positionParameters["gameid"])
app.main_background()
BS.drawEndGameText(app.screen, None, "Game saved")
BS.update()
app.delay(2)
def load_game(gs:GameState):
'''
Loads a game from a selected PGN file allowing the user to choose which game to load.
'''
if positionParameters["filename"] is None:
text = "Please select a PGN file"
app.main_background()
BS.drawEndGameText(app.screen, None, text)
BS.update()
app.delay(2 )
return
# Honor the folder chosen in the file selector (e.g. openings/ or endgames/);
# without it the list would always be read from pgn/ and look empty for a
# file picked elsewhere (mirror of save_game).
folder = positionParameters.get("filename_folder") or None
gameList = pgngamelist.PgnGameList(positionParameters["filename"], folder=folder)
total_games = len(gameList.games)
games_per_page = 10
current_page = 0
total_pages = (total_games + games_per_page - 1) // games_per_page
menu_running = True
surface = app.screen
def load_game_wrapper(N):
nonlocal menu_running
positionParameters["gameid"] = N
menu_running = False
def cancel_load():
nonlocal menu_running
menu_running = False
def next_page():
nonlocal current_page
if current_page < total_pages-1:
current_page += 1
refresh_menu()
def prev_page():
nonlocal current_page
if current_page > 0:
current_page -= 1
refresh_menu()
def first_page():
nonlocal current_page
current_page = 0
refresh_menu()
def last_page():
nonlocal current_page
current_page = total_pages-1
refresh_menu()
_load_menu = pygame_menu.Menu('Select Game', app.W, app.H,
theme=small_font_theme)
frame_width = 4 * 80 + 3 * 10 # 4 buttons of 80px + 3 margins of 10px
frame_height = 50
def refresh_menu():
_load_menu.clear()
start = current_page * games_per_page
end = min(start + games_per_page, total_games)
for i in range(start, end):
game = gameList.games[i]
white = game.headers.get("White", "?")
black = game.headers.get("Black", "?")
result = game.headers.get("Result", "?")
nMoves = len(list(game.mainline_moves()))
label = f"{i+1}. {white} vs {black} ({nMoves} moves) [{result}]"
_load_menu.add.button(label, load_game_wrapper, i)
if total_games > games_per_page:
_load_menu.add.vertical_margin(10)
nav_buttons = []
#if current_page > 0:
nav_buttons.append(_load_menu.add.button('|<', first_page))
nav_buttons.append(_load_menu.add.button('<<', prev_page))
#if current_page < total_pages :
nav_buttons.append(_load_menu.add.button('>>', next_page))
nav_buttons.append(_load_menu.add.button('>|', last_page))
if nav_buttons:
nav_frame = _load_menu.add.frame_h(frame_width, frame_height, align=ALIGN_CENTER)
for b in nav_buttons:
nav_frame.pack(b, margin=(10, 0)) # horizontal margin between buttons
_load_menu.add.vertical_margin(20)
_load_menu.add.button('Cancel', cancel_load)
refresh_menu()
while menu_running:
events = p.event.get()
for ev in events:
if ev.type == p.QUIT:
p.quit()
sys.exit()
surface.fill((0, 0, 0))
_load_menu.update(events)
_load_menu.draw(surface)
p.display.flip()
if positionParameters.get("gameid") is not None:
gameList.load_game(gs, positionParameters["gameid"])
#gs.goToLastMove()
app.main_background()
BS.drawEndGameText(app.screen, None, "Game selected")
BS.update()
app.delay(2)
def load_menu(GS:GameState) -> bool:
"""Returns True if a game was actually loaded (False on Cancel), so the
caller can reset its unsaved-edits baseline only when something changed."""
menu_running = True
loaded = False
surface = app.screen
def load_game_wrapper():
nonlocal menu_running, loaded
menu_running = False
load_game(GS)
loaded = True
def cancel_load():
nonlocal menu_running
menu_running = False
_load_menu = pygame_menu.Menu('Load Game', app.W, app.H, theme=pygame_menu.themes.THEME_BLUE)
addChoosePGNFile(_load_menu)
_load_menu.add.button('Load', load_game_wrapper)
_load_menu.add.button('Cancel', cancel_load)
while menu_running:
events = p.event.get()
for ev in events:
if ev.type == p.QUIT:
glc.quit_app() # guards unsaved PGN edits before exiting
surface.fill((0, 0, 0))
_load_menu.update(events)
_load_menu.draw(surface)
p.display.flip()
return loaded
def save_menu(GS:GameState) -> bool:
"""Returns True if the game was actually saved (False on Cancel), so the
caller can mark the PGN clean only when a save really happened."""
menu_running = True
saved = False
surface = app.screen
prev_pgn = positionParameters["filename"]
def save_game_wrapper():
nonlocal menu_running, saved
GS.setHeader(header_from_playparameters(playParameters))
today_str = datetime.today().strftime("%Y.%m.%d")
if prev_pgn != positionParameters["filename"]:
positionParameters["gameid"]= None
save_game(GS)
saved = True
menu_running = False
def cancel_save():
nonlocal menu_running
menu_running = False
_save_menu = pygame_menu.Menu('Save Game', app.W, app.H,
theme=pygame_menu.themes.THEME_BLUE)
# create=True: the file dialog lets you type a NEW file name (e.g. to start a
# new opening file), not only pick an existing PGN.
addChoosePGNFile(_save_menu, title="Choose or create PGN file", create=True)
_save_menu.add.text_input('White:', default=playParameters["white"] or "", onchange=make_updater("white",str,playParameters))
_save_menu.add.text_input('Black:', default=playParameters["black"] or "", onchange=make_updater("black",str,playParameters))
_save_menu.add.text_input('Event:', default=playParameters["event"] or "", onchange=make_updater("event",str,playParameters))
_save_menu.add.text_input('Site:', default=playParameters["site"] or "", onchange=make_updater("site",str,playParameters))
# Result is one of the 4 standard PGN values, chosen from a selector (it was a
# free text-input but "Result: lol" does not conform to the format and
# confuses downstream PGN parsers).
_result_options = [
("* (in progress / unknown)", "*"),
("1-0 (White wins)", "1-0"),
("0-1 (Black wins)", "0-1"),
("1/2-1/2 (draw)", "1/2-1/2"),
]
_result_current = playParameters.get("result") or "*"
_result_idx = next(
(i for i, (_, v) in enumerate(_result_options) if v == _result_current),
0,
)
_save_menu.add.selector('Result: ', _result_options,
default=_result_idx,
onchange=make_selector_updater("result", playParameters))
_save_menu.add.button('Save', save_game_wrapper)
_save_menu.add.button('Cancel', cancel_save)
while menu_running:
events = p.event.get()
for ev in events:
if ev.type == p.QUIT:
glc.quit_app() # guards unsaved PGN edits before exiting
surface.fill((0, 0, 0))
_save_menu.update(events)
_save_menu.draw(surface)
p.display.flip()
return saved