From d2ac59a15620ff8696dd55983c1f411c0a3f92ce Mon Sep 17 00:00:00 2001 From: Recoordinate Date: Thu, 6 Aug 2026 05:35:06 +1200 Subject: [PATCH] docs: fix broken TSL anchor links for roughnessNode and metalnessNode (#34170) --- docs/TSL.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/TSL.md b/docs/TSL.md index 3d9bbe4ebc5a03..b383d26226149c 100644 --- a/docs/TSL.md +++ b/docs/TSL.md @@ -168,7 +168,7 @@ TSL is a Node-based shader abstraction, written in JavaScript. TSL's functions a - Build materials by connecting nodes through: [positionWorld](#position), [normalWorld](#normal), [screenUV](#screen), [attribute()](#attributes), etc. More declarative("what") vs. imperative("how"). - Composition & High-Level Concepts - - Work with high-level concepts for Node Material like [colorNode](#basic), [roughnessNode](#standard), [metalnessNode](#standard), [positionNode](#basic), etc. This preserves the integrity of the lighting model while allowing customizations, helping to avoid mistakes from incorrect setups. + - Work with high-level concepts for Node Material like [colorNode](#basic), [roughnessNode](#meshstandardnodematerial), [metalnessNode](#meshstandardnodematerial), [positionNode](#basic), etc. This preserves the integrity of the lighting model while allowing customizations, helping to avoid mistakes from incorrect setups. - Keeping an eye on software exchange - Modern 3D authoring software uses Shader-Graph based material composition to exchange between other software. TSL already has its own MaterialX integration. - Easier Migration