diff --git a/build/three.cjs b/build/three.cjs index a9257aecf209a1..4246cde59abcda 100644 --- a/build/three.cjs +++ b/build/three.cjs @@ -72275,12 +72275,25 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - const level = 0; - const internalFormat = _gl.RGBA; - const srcFormat = _gl.RGBA; - const srcType = _gl.UNSIGNED_BYTE; + if ( _gl.texElementImage2D.length === 3 ) { + + // Chrome 150+ + + _gl.texElementImage2D( _gl.TEXTURE_2D, _gl.RGBA8, image ); + + } else { + + // Chrome 138 - 149 + + const level = 0; + const internalFormat = _gl.RGBA; + const srcFormat = _gl.RGBA; + const srcType = _gl.UNSIGNED_BYTE; + + _gl.texElementImage2D( _gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image ); + + } - _gl.texElementImage2D( _gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); diff --git a/build/three.module.js b/build/three.module.js index 29ced090d12178..627f461efc8ef4 100644 --- a/build/three.module.js +++ b/build/three.module.js @@ -12298,12 +12298,25 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - const level = 0; - const internalFormat = _gl.RGBA; - const srcFormat = _gl.RGBA; - const srcType = _gl.UNSIGNED_BYTE; + if ( _gl.texElementImage2D.length === 3 ) { + + // Chrome 150+ + + _gl.texElementImage2D( _gl.TEXTURE_2D, _gl.RGBA8, image ); + + } else { + + // Chrome 138 - 149 + + const level = 0; + const internalFormat = _gl.RGBA; + const srcFormat = _gl.RGBA; + const srcType = _gl.UNSIGNED_BYTE; + + _gl.texElementImage2D( _gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image ); + + } - _gl.texElementImage2D( _gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); diff --git a/build/three.module.min.js b/build/three.module.min.js index 4b7bf87b0ac4ee..6e2454b2766666 100644 --- a/build/three.module.min.js +++ b/build/three.module.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import{Matrix3 as e,Vector2 as t,Color as n,Vector3 as i,mergeUniforms as r,CubeUVReflectionMapping as a,Mesh as o,BoxGeometry as s,ShaderMaterial as l,BackSide as c,cloneUniforms as d,Matrix4 as u,ColorManagement as f,SRGBTransfer as p,PlaneGeometry as m,FrontSide as h,getUnlitUniformColorSpace as _,IntType as g,warn as v,HalfFloatType as E,UnsignedByteType as S,FloatType as M,RGBAFormat as T,Plane as x,CubeReflectionMapping as R,CubeRefractionMapping as A,BufferGeometry as b,OrthographicCamera as C,PerspectiveCamera as P,NoToneMapping as L,MeshBasicMaterial as U,error as D,NoBlending as w,WebGLRenderTarget as I,BufferAttribute as N,LinearSRGBColorSpace as y,LinearFilter as O,CubeTexture as F,LinearMipmapLinearFilter as B,CubeCamera as G,EquirectangularReflectionMapping as H,EquirectangularRefractionMapping as V,warnOnce as W,Uint32BufferAttribute as z,Uint16BufferAttribute as k,DataArrayTexture as X,Vector4 as K,DepthTexture as Y,Float32BufferAttribute as q,RawShaderMaterial as j,CustomToneMapping as Z,NeutralToneMapping as $,AgXToneMapping as Q,ACESFilmicToneMapping as J,CineonToneMapping as ee,ReinhardToneMapping as te,LinearToneMapping as ne,Data3DTexture as ie,GreaterEqualCompare as re,LessEqualCompare as ae,Texture as oe,GLSL3 as se,VSMShadowMap as le,PCFShadowMap as ce,AddOperation as de,MixOperation as ue,MultiplyOperation as fe,LinearTransfer as pe,UniformsUtils as me,DoubleSide as he,NormalBlending as _e,TangentSpaceNormalMap as ge,ObjectSpaceNormalMap as ve,Layers as Ee,RGFormat as Se,RG11_EAC_Format as Me,RED_GREEN_RGTC2_Format as Te,MeshDepthMaterial as xe,MeshDistanceMaterial as Re,PCFSoftShadowMap as Ae,DepthFormat as be,NearestFilter as Ce,CubeDepthTexture as Pe,UnsignedIntType as Le,Frustum as Ue,LessEqualDepth as De,ReverseSubtractEquation as we,SubtractEquation as Ie,AddEquation as Ne,OneMinusConstantAlphaFactor as ye,ConstantAlphaFactor as Oe,OneMinusConstantColorFactor as Fe,ConstantColorFactor as Be,OneMinusDstAlphaFactor as Ge,OneMinusDstColorFactor as He,OneMinusSrcAlphaFactor as Ve,OneMinusSrcColorFactor as We,DstAlphaFactor as ze,DstColorFactor as ke,SrcAlphaSaturateFactor as Xe,SrcAlphaFactor as Ke,SrcColorFactor as Ye,OneFactor as qe,ZeroFactor as je,NotEqualDepth as Ze,GreaterDepth as $e,GreaterEqualDepth as Qe,EqualDepth as Je,LessDepth as et,AlwaysDepth as tt,NeverDepth as nt,CullFaceNone as it,CullFaceBack as rt,CullFaceFront as at,CustomBlending as ot,MultiplyBlending as st,SubtractiveBlending as lt,AdditiveBlending as ct,ReversedDepthFuncs as dt,MinEquation as ut,MaxEquation as ft,MirroredRepeatWrapping as pt,ClampToEdgeWrapping as mt,RepeatWrapping as ht,LinearMipmapNearestFilter as _t,NearestMipmapLinearFilter as gt,NearestMipmapNearestFilter as vt,NotEqualCompare as Et,GreaterCompare as St,EqualCompare as Mt,LessCompare as Tt,AlwaysCompare as xt,NeverCompare as Rt,NoColorSpace as At,DepthStencilFormat as bt,getByteLength as Ct,UnsignedInt248Type as Pt,UnsignedShortType as Lt,createElementNS as Ut,UnsignedShort4444Type as Dt,UnsignedShort5551Type as wt,UnsignedInt5999Type as It,UnsignedInt101111Type as Nt,ByteType as yt,ShortType as Ot,AlphaFormat as Ft,RGBFormat as Bt,RedFormat as Gt,RedIntegerFormat as Ht,RGIntegerFormat as Vt,RGBAIntegerFormat as Wt,RGB_S3TC_DXT1_Format as zt,RGBA_S3TC_DXT1_Format as kt,RGBA_S3TC_DXT3_Format as Xt,RGBA_S3TC_DXT5_Format as Kt,RGB_PVRTC_4BPPV1_Format as Yt,RGB_PVRTC_2BPPV1_Format as qt,RGBA_PVRTC_4BPPV1_Format as jt,RGBA_PVRTC_2BPPV1_Format as Zt,RGB_ETC1_Format as $t,RGB_ETC2_Format as Qt,RGBA_ETC2_EAC_Format as Jt,R11_EAC_Format as en,SIGNED_R11_EAC_Format as tn,SIGNED_RG11_EAC_Format as nn,RGBA_ASTC_4x4_Format as rn,RGBA_ASTC_5x4_Format as an,RGBA_ASTC_5x5_Format as on,RGBA_ASTC_6x5_Format as sn,RGBA_ASTC_6x6_Format as ln,RGBA_ASTC_8x5_Format as cn,RGBA_ASTC_8x6_Format as dn,RGBA_ASTC_8x8_Format as un,RGBA_ASTC_10x5_Format as fn,RGBA_ASTC_10x6_Format as pn,RGBA_ASTC_10x8_Format as mn,RGBA_ASTC_10x10_Format as hn,RGBA_ASTC_12x10_Format as _n,RGBA_ASTC_12x12_Format as gn,RGBA_BPTC_Format as vn,RGB_BPTC_SIGNED_Format as En,RGB_BPTC_UNSIGNED_Format as Sn,RED_RGTC1_Format as Mn,SIGNED_RED_RGTC1_Format as Tn,SIGNED_RED_GREEN_RGTC2_Format as xn,ExternalTexture as Rn,EventDispatcher as An,ArrayCamera as bn,WebXRController as Cn,RAD2DEG as Pn,DataTexture as Ln,createCanvasElement as Un,SRGBColorSpace as Dn,REVISION as wn,log as In,WebGLCoordinateSystem as Nn,probeAsync as yn}from"./three.core.min.js";export{AdditiveAnimationBlendMode,AlwaysStencilFunc,AmbientLight,AnimationAction,AnimationClip,AnimationLoader,AnimationMixer,AnimationObjectGroup,AnimationUtils,ArcCurve,ArrowHelper,AttachedBindMode,Audio,AudioAnalyser,AudioContext,AudioListener,AudioLoader,AxesHelper,BasicDepthPacking,BasicShadowMap,BatchedMesh,BezierInterpolant,Bone,BooleanKeyframeTrack,Box2,Box3,Box3Helper,BoxHelper,BufferGeometryLoader,Cache,Camera,CameraHelper,CanvasTexture,CapsuleGeometry,CatmullRomCurve3,CircleGeometry,Clock,ColorKeyframeTrack,Compatibility,CompressedArrayTexture,CompressedCubeTexture,CompressedTexture,CompressedTextureLoader,ConeGeometry,Controls,CubeTextureLoader,CubicBezierCurve,CubicBezierCurve3,CubicInterpolant,CullFaceFrontBack,Curve,CurvePath,CylinderGeometry,Cylindrical,DataTextureLoader,DataUtils,DecrementStencilOp,DecrementWrapStencilOp,DefaultLoadingManager,DetachedBindMode,DirectionalLight,DirectionalLightHelper,DiscreteInterpolant,DodecahedronGeometry,DynamicCopyUsage,DynamicDrawUsage,DynamicReadUsage,EdgesGeometry,EllipseCurve,EqualStencilFunc,Euler,ExtrudeGeometry,FileLoader,Float16BufferAttribute,Fog,FogExp2,FramebufferTexture,FrustumArray,GLBufferAttribute,GLSL1,GreaterEqualStencilFunc,GreaterStencilFunc,GridHelper,Group,HTMLTexture,HemisphereLight,HemisphereLightHelper,IcosahedronGeometry,ImageBitmapLoader,ImageLoader,ImageUtils,IncrementStencilOp,IncrementWrapStencilOp,InstancedBufferAttribute,InstancedBufferGeometry,InstancedInterleavedBuffer,InstancedMesh,Int16BufferAttribute,Int32BufferAttribute,Int8BufferAttribute,InterleavedBuffer,InterleavedBufferAttribute,Interpolant,InterpolateBezier,InterpolateDiscrete,InterpolateLinear,InterpolateSmooth,InterpolationSamplingMode,InterpolationSamplingType,InvertStencilOp,KeepStencilOp,KeyframeTrack,LOD,LatheGeometry,LessEqualStencilFunc,LessStencilFunc,Light,LightProbe,Line,Line3,LineBasicMaterial,LineCurve,LineCurve3,LineDashedMaterial,LineLoop,LineSegments,LinearInterpolant,LinearMipMapLinearFilter,LinearMipMapNearestFilter,Loader,LoaderUtils,LoadingManager,LoopOnce,LoopPingPong,LoopRepeat,MOUSE,Material,MaterialBlending,MaterialLoader,MathUtils,Matrix2,MeshLambertMaterial,MeshMatcapMaterial,MeshNormalMaterial,MeshPhongMaterial,MeshPhysicalMaterial,MeshStandardMaterial,MeshToonMaterial,NearestMipMapLinearFilter,NearestMipMapNearestFilter,NeverStencilFunc,NoNormalPacking,NormalAnimationBlendMode,NormalGAPacking,NormalRGPacking,NotEqualStencilFunc,NumberKeyframeTrack,Object3D,ObjectLoader,OctahedronGeometry,Path,PlaneHelper,PointLight,PointLightHelper,Points,PointsMaterial,PolarGridHelper,PolyhedronGeometry,PositionalAudio,PropertyBinding,PropertyMixer,QuadraticBezierCurve,QuadraticBezierCurve3,Quaternion,QuaternionKeyframeTrack,QuaternionLinearInterpolant,RGBADepthPacking,RGBDepthPacking,RGBIntegerFormat,RGDepthPacking,Ray,Raycaster,RectAreaLight,RenderTarget,RenderTarget3D,ReplaceStencilOp,RingGeometry,Scene,ShadowMaterial,Shape,ShapeGeometry,ShapePath,ShapeUtils,Skeleton,SkeletonHelper,SkinnedMesh,Source,Sphere,SphereGeometry,Spherical,SphericalHarmonics3,SplineCurve,SpotLight,SpotLightHelper,Sprite,SpriteMaterial,StaticCopyUsage,StaticDrawUsage,StaticReadUsage,StereoCamera,StreamCopyUsage,StreamDrawUsage,StreamReadUsage,StringKeyframeTrack,TOUCH,TetrahedronGeometry,TextureLoader,TextureUtils,Timer,TimestampQuery,TorusGeometry,TorusKnotGeometry,Triangle,TriangleFanDrawMode,TriangleStripDrawMode,TrianglesDrawMode,TubeGeometry,UVMapping,Uint8BufferAttribute,Uint8ClampedBufferAttribute,Uniform,UniformsGroup,VectorKeyframeTrack,VideoFrameTexture,VideoTexture,WebGL3DRenderTarget,WebGLArrayRenderTarget,WebGPUCoordinateSystem,WireframeGeometry,WrapAroundEnding,ZeroCurvatureEnding,ZeroSlopeEnding,ZeroStencilOp,getConsoleFunction,setConsoleFunction}from"./three.core.min.js";function On(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&null!==e&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){null!==e&&e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Fn(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.versione.start-t.start);let t=0;for(let e=1;e 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\n#define inverseTransformDirection transformDirectionByInverseViewMatrix\nvec3 transformNormalByInverseViewMatrix( in vec3 normal, in mat4 viewMatrix ) {\n\treturn normalize( ( vec4( normal, 0.0 ) * viewMatrix ).xyz );\n}\nvec3 transformDirectionByInverseViewMatrix( in vec3 dir, in mat4 viewMatrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * viewMatrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = transformDirectionByInverseViewMatrix( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif\n#include ",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\treturn 0.5 / max( gv + gl, EPSILON );\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#ifdef USE_LIGHT_PROBES_GRID\n\t\tvec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n\t\tvec3 probeWorldNormal = transformNormalByInverseViewMatrix( geometryNormal, viewMatrix );\n\t\tirradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",lightprobes_pars_fragment:"#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n\tvec3 res = probesResolution;\n\tvec3 gridRange = probesMax - probesMin;\n\tvec3 resMinusOne = res - 1.0;\n\tvec3 probeSpacing = gridRange / resMinusOne;\n\tvec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n\tvec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n\tuvw = uvw * resMinusOne / res + 0.5 / res;\n\tfloat nz = res.z;\n\tfloat paddedSlices = nz + 2.0;\n\tfloat atlasDepth = 7.0 * paddedSlices;\n\tfloat uvZBase = uvw.z * nz + 1.0;\n\tvec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n\tvec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n\tvec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n\tvec3 c0 = s0.xyz;\n\tvec3 c1 = vec3( s0.w, s1.xy );\n\tvec3 c2 = vec3( s1.zw, s2.x );\n\tvec3 c3 = s2.yzw;\n\tvec3 c4 = s3.xyz;\n\tvec3 c5 = vec3( s3.w, s4.xy );\n\tvec3 c6 = vec3( s4.zw, s5.x );\n\tvec3 c7 = s5.yzw;\n\tvec3 c8 = s6.xyz;\n\tfloat x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n\tvec3 result = c0 * 0.886227;\n\tresult += c1 * 2.0 * 0.511664 * y;\n\tresult += c2 * 2.0 * 0.511664 * z;\n\tresult += c3 * 2.0 * 0.511664 * x;\n\tresult += c4 * 2.0 * 0.429043 * x * y;\n\tresult += c5 * 2.0 * 0.429043 * y * z;\n\tresult += c6 * ( 0.743125 * z * z - 0.247708 );\n\tresult += c7 * 2.0 * 0.429043 * x * z;\n\tresult += c8 * 0.429043 * ( x * x - y * y );\n\treturn max( result, vec3( 0.0 ) );\n}\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#if defined( USE_PACKED_NORMALMAP )\n\t\tmapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n\t#endif\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\t#ifdef HAS_NORMAL\n\t\tvec3 shadowWorldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );\n\t#else\n\t\tvec3 shadowWorldNormal = vec3( 0.0 );\n\t#endif\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n \n\t\toutgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n \t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Gn={common:{diffuse:{value:new n(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new e},alphaMap:{value:null},alphaMapTransform:{value:new e},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new e}},envmap:{envMap:{value:null},envMapRotation:{value:new e},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new e}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new e}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new e},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new e},normalScale:{value:new t(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new e},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new e}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new e}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new e}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new n(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null},probesSH:{value:null},probesMin:{value:new i},probesMax:{value:new i},probesResolution:{value:new i}},points:{diffuse:{value:new n(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new e},alphaTest:{value:0},uvTransform:{value:new e}},sprite:{diffuse:{value:new n(16777215)},opacity:{value:1},center:{value:new t(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new e},alphaMap:{value:null},alphaMapTransform:{value:new e},alphaTest:{value:0}}},Hn={basic:{uniforms:r([Gn.common,Gn.specularmap,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.fog]),vertexShader:Bn.meshbasic_vert,fragmentShader:Bn.meshbasic_frag},lambert:{uniforms:r([Gn.common,Gn.specularmap,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)},envMapIntensity:{value:1}}]),vertexShader:Bn.meshlambert_vert,fragmentShader:Bn.meshlambert_frag},phong:{uniforms:r([Gn.common,Gn.specularmap,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)},specular:{value:new n(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:Bn.meshphong_vert,fragmentShader:Bn.meshphong_frag},standard:{uniforms:r([Gn.common,Gn.envmap,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.roughnessmap,Gn.metalnessmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Bn.meshphysical_vert,fragmentShader:Bn.meshphysical_frag},toon:{uniforms:r([Gn.common,Gn.aomap,Gn.lightmap,Gn.emissivemap,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.gradientmap,Gn.fog,Gn.lights,{emissive:{value:new n(0)}}]),vertexShader:Bn.meshtoon_vert,fragmentShader:Bn.meshtoon_frag},matcap:{uniforms:r([Gn.common,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,Gn.fog,{matcap:{value:null}}]),vertexShader:Bn.meshmatcap_vert,fragmentShader:Bn.meshmatcap_frag},points:{uniforms:r([Gn.points,Gn.fog]),vertexShader:Bn.points_vert,fragmentShader:Bn.points_frag},dashed:{uniforms:r([Gn.common,Gn.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Bn.linedashed_vert,fragmentShader:Bn.linedashed_frag},depth:{uniforms:r([Gn.common,Gn.displacementmap]),vertexShader:Bn.depth_vert,fragmentShader:Bn.depth_frag},normal:{uniforms:r([Gn.common,Gn.bumpmap,Gn.normalmap,Gn.displacementmap,{opacity:{value:1}}]),vertexShader:Bn.meshnormal_vert,fragmentShader:Bn.meshnormal_frag},sprite:{uniforms:r([Gn.sprite,Gn.fog]),vertexShader:Bn.sprite_vert,fragmentShader:Bn.sprite_frag},background:{uniforms:{uvTransform:{value:new e},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Bn.background_vert,fragmentShader:Bn.background_frag},backgroundCube:{uniforms:{envMap:{value:null},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new e}},vertexShader:Bn.backgroundCube_vert,fragmentShader:Bn.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Bn.cube_vert,fragmentShader:Bn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Bn.equirect_vert,fragmentShader:Bn.equirect_frag},distance:{uniforms:r([Gn.common,Gn.displacementmap,{referencePosition:{value:new i},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Bn.distance_vert,fragmentShader:Bn.distance_frag},shadow:{uniforms:r([Gn.lights,Gn.fog,{color:{value:new n(0)},opacity:{value:1}}]),vertexShader:Bn.shadow_vert,fragmentShader:Bn.shadow_frag}};Hn.physical={uniforms:r([Hn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new e},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new e},clearcoatNormalScale:{value:new t(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new e},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new e},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new e},sheen:{value:0},sheenColor:{value:new n(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new e},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new e},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new e},transmissionSamplerSize:{value:new t},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new e},attenuationDistance:{value:0},attenuationColor:{value:new n(0)},specularColor:{value:new n(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new e},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new e},anisotropyVector:{value:new t},anisotropyMap:{value:null},anisotropyMapTransform:{value:new e}}]),vertexShader:Bn.meshphysical_vert,fragmentShader:Bn.meshphysical_frag};const Vn={r:0,b:0,g:0},Wn=new u,zn=new e;function kn(e,t,i,r,u,g){const v=new n(0);let E,S,M=!0===u?0:1,T=null,x=0,R=null;function A(e){let n=!0===e.isScene?e.background:null;if(n&&n.isTexture){const i=e.backgroundBlurriness>0;n=t.get(n,i)}return n}function b(t,n){t.getRGB(Vn,_(e)),i.buffers.color.setClear(Vn.r,Vn.g,Vn.b,n,g)}return{getClearColor:function(){return v},setClearColor:function(e,t=1){v.set(e),M=t,b(v,M)},getClearAlpha:function(){return M},setClearAlpha:function(e){M=e,b(v,M)},render:function(t){let n=!1;const r=A(t);null===r?b(v,M):r&&r.isColor&&(b(r,1),n=!0);const a=e.xr.getEnvironmentBlendMode();"additive"===a?i.buffers.color.setClear(0,0,0,1,g):"alpha-blend"===a&&i.buffers.color.setClear(0,0,0,0,g),(e.autoClear||n)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,n){const i=A(n);i&&(i.isCubeTexture||i.mapping===a)?(void 0===S&&(S=new o(new s(1,1,1),new l({name:"BackgroundCubeMaterial",uniforms:d(Hn.backgroundCube.uniforms),vertexShader:Hn.backgroundCube.vertexShader,fragmentShader:Hn.backgroundCube.fragmentShader,side:c,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),S.geometry.deleteAttribute("normal"),S.geometry.deleteAttribute("uv"),S.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(S.material,"envMap",{get:function(){return 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l({name:"BackgroundMaterial",uniforms:d(Hn.background.uniforms),vertexShader:Hn.background.vertexShader,fragmentShader:Hn.background.fragmentShader,side:h,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),E.geometry.deleteAttribute("normal"),Object.defineProperty(E.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(E)),E.material.uniforms.t2D.value=i,E.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,E.material.toneMapped=f.getTransfer(i.colorSpace)!==p,!0===i.matrixAutoUpdate&&i.updateMatrix(),E.material.uniforms.uvTransform.value.copy(i.matrix),T===i&&x===i.version&&R===e.toneMapping||(E.material.needsUpdate=!0,T=i,x=i.version,R=e.toneMapping),E.layers.enableAll(),t.unshift(E,E.geometry,E.material,0,0,null))},dispose:function(){void 0!==S&&(S.geometry.dispose(),S.material.dispose(),S=void 0),void 0!==E&&(E.geometry.dispose(),E.material.dispose(),E=void 0)}}}function Xn(e,t){const n=e.getParameter(e.MAX_VERTEX_ATTRIBS),i={},r=c(null);let a=r,o=!1;function s(t){return e.bindVertexArray(t)}function l(t){return e.deleteVertexArray(t)}function c(e){const t=[],i=[],r=[];for(let e=0;e=0){const n=r[t];let i=o[t];if(void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;s++}}return a.attributesNum!==s||a.index!==i}(n,h,l,_),v&&function(e,t,n,i){const r={},o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[t]=i,s++}}a.attributes=r,a.attributesNum=s,a.index=i}(n,h,l,_),null!==_&&t.update(_,e.ELEMENT_ARRAY_BUFFER),(v||o)&&(o=!1,function(n,i,r,a){d();const o=a.attributes,s=r.getAttributes(),l=i.defaultAttributeValues;for(const i in s){const 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Fallback to default depth buffer.");return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return t===T||i.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=n===E&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==S&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==M&&!r)},precision:o,logarithmicDepthBuffer:l,reversedDepthBuffer:c,maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function qn(t){const n=this;let i=null,r=0,a=!1,o=!1;const s=new x,l=new e,c={value:null,needsUpdate:!1};function d(e,t,i,r){const a=null!==e?e.length:0;let o=null;if(0!==a){if(o=c.value,!0!==r||null===o){const n=i+4*a,r=t.matrixWorldInverse;l.getNormalMatrix(r),(null===o||o.length0);n.numPlanes=r,n.numIntersection=0}();else{const e=o?0:r,t=4*e;let n=m.clippingState||null;c.value=n,n=d(u,s,t,l);for(let e=0;e!==t;++e)n[e]=i[e];m.clippingState=n,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}}}zn.set(-1,0,0,0,1,0,0,0,1);const jn=[.125,.215,.35,.446,.526,.582],Zn=20,$n=new C,Qn=new n;let Jn=null,ei=0,ti=0,ni=!1;const ii=new i;class ri{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,i=100,r={}){const{size:a=256,position:o=ii}=r;Jn=this._renderer.getRenderTarget(),ei=this._renderer.getActiveCubeFace(),ti=this._renderer.getActiveMipmapLevel(),ni=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,i,s,o),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=li(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=si(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?l=jn[s-e+4-1]:0===s&&(l=0),n.push(l);const c=1/(a-2),d=-c,u=1+c,f=[d,d,u,d,u,u,d,d,u,u,d,u],p=6,m=6,h=3,_=2,g=1,v=new Float32Array(h*m*p),E=new Float32Array(_*m*p),S=new Float32Array(g*m*p);for(let e=0;e2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,h*m*e),E.set(f,_*m*e);const r=[e,e,e,e,e,e];S.set(r,g*m*e)}const M=new b;M.setAttribute("position",new N(v,h)),M.setAttribute("uv",new N(E,_)),M.setAttribute("faceIndex",new N(S,g)),i.push(new o(M,null)),r>4&&r--}return{lodMeshes:i,sizeLods:t,sigmas:n}}(r)),this._blurMaterial=function(e,t,n){const r=new Float32Array(Zn),a=new i(0,1,0),o=new l({name:"SphericalGaussianBlur",defines:{n:Zn,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:a}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:w,depthTest:!1,depthWrite:!1});return o}(r,e,t),this._ggxMaterial=function(e,t,n){const i=new l({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:ci(),fragmentShader:'\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// "Sampling the GGX Distribution of Visible Normals"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(V, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t',blending:w,depthTest:!1,depthWrite:!1});return i}(r,e,t)}return r}_compileMaterial(e){const t=new o(new b,e);this._renderer.compile(t,$n)}_sceneToCubeUV(e,t,n,i,r){const a=new P(90,1,t,n),l=[1,-1,1,1,1,1],d=[1,1,1,-1,-1,-1],u=this._renderer,f=u.autoClear,p=u.toneMapping;u.getClearColor(Qn),u.toneMapping=L,u.autoClear=!1;u.state.buffers.depth.getReversed()&&(u.setRenderTarget(i),u.clearDepth(),u.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new o(new s,new U({name:"PMREM.Background",side:c,depthWrite:!1,depthTest:!1})));const m=this._backgroundBox,h=m.material;let _=!1;const g=e.background;g?g.isColor&&(h.color.copy(g),e.background=null,_=!0):(h.color.copy(Qn),_=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+d[t],r.y,r.z)):1===n?(a.up.set(0,0,l[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+d[t],r.z)):(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+d[t]));const o=this._cubeSize;oi(i,n*o,t>2?o:0,o,o),u.setRenderTarget(i),_&&u.render(m,a),u.render(e,a)}u.toneMapping=p,u.autoClear=f,e.background=g}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===R||e.mapping===A;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=li()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=si());const r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r;r.uniforms.envMap.value=e;const o=this._cubeSize;oi(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,$n)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodMeshes.length;for(let t=1;tu-4?n-u+4:0),m=4*(this._cubeSize-f);s.envMap.value=e.texture,s.roughness.value=d,s.mipInt.value=u-t,oi(r,p,m,3*f,2*f),i.setRenderTarget(r),i.render(o,$n),s.envMap.value=r.texture,s.roughness.value=0,s.mipInt.value=u-n,oi(e,p,m,3*f,2*f),i.setRenderTarget(e),i.render(o,$n)}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&D("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[i];c.material=l;const d=l.uniforms,u=this._sizeLods[n]-1,f=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/f,m=isFinite(r)?1+Math.floor(3*p):Zn;m>Zn&&v(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const h=[];let _=0;for(let e=0;eg-4?i-g+4:0),4*(this._cubeSize-E),3*E,2*E),s.setRenderTarget(t),s.render(c,$n)}}function ai(e,t,n){const i=new I(e,t,n);return i.texture.mapping=a,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function oi(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function si(){return new l({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:w,depthTest:!1,depthWrite:!1})}function li(){return new l({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:w,depthTest:!1,depthWrite:!1})}function ci(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}class di extends I{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new F(i),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new s(5,5,5),r=new l({name:"CubemapFromEquirect",uniforms:d(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:c,blending:w});r.uniforms.tEquirect.value=t;const a=new o(i,r),u=t.minFilter;t.minFilter===B&&(t.minFilter=O);return new G(1,10,this).update(e,a),t.minFilter=u,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,i=!0){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}function ui(e){let t=new WeakMap,n=new WeakMap,i=null;function r(e,t){return t===H?e.mapping=R:t===V&&(e.mapping=A),e}function a(e){const n=e.target;n.removeEventListener("dispose",a);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}function o(e){const t=e.target;t.removeEventListener("dispose",o);const i=n.get(t);void 0!==i&&(n.delete(t),i.dispose())}return{get:function(s,l=!1){return null==s?null:l?function(t){if(t&&t.isTexture){const r=t.mapping,a=r===H||r===V,s=r===R||r===A;if(a||s){let r=n.get(t);const l=void 0!==r?r.texture.pmremVersion:0;if(t.isRenderTargetTexture&&t.pmremVersion!==l)return null===i&&(i=new ri(e)),r=a?i.fromEquirectangular(t,r):i.fromCubemap(t,r),r.texture.pmremVersion=t.pmremVersion,n.set(t,r),r.texture;if(void 0!==r)return r.texture;{const l=t.image;return a&&l&&l.height>0||s&&l&&function(e){let t=0;const n=6;for(let i=0;i0){const o=new di(i.height);return o.fromEquirectangularTexture(e,n),t.set(n,o),n.addEventListener("dispose",a),r(o.texture,n.mapping)}return null}}}return n}(s)},dispose:function(){t=new WeakMap,n=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function fi(e){const t={};function n(n){if(void 0!==t[n])return t[n];const i=e.getExtension(n);return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){const t=n(e);return null===t&&W("WebGLRenderer: "+e+" extension not supported."),t}}}function pi(e,t,n,i){const r={},a=new WeakMap;function o(e){const s=e.target;null!==s.index&&t.remove(s.index);for(const e in s.attributes)t.remove(s.attributes[e]);s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(t.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(e){const n=[],i=e.index,r=e.attributes.position;let o=0;if(void 0===r)return;if(null!==i){const e=i.array;o=i.version;for(let t=0,i=e.length;t=65535?z:k)(n,1);s.version=o;const l=a.get(e);l&&t.remove(l),a.set(e,s)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",o),r[t.id]=!0,n.memory.geometries++),t},update:function(n){const i=n.attributes;for(const n in i)t.update(i[n],e.ARRAY_BUFFER)},getWireframeAttribute:function(e){const t=a.get(e);if(t){const n=e.index;null!==n&&t.versionn.maxTextureSize&&(T=Math.ceil(S/n.maxTextureSize),S=n.maxTextureSize);const x=new Float32Array(S*T*4*u),R=new X(x,S,T,u);R.type=M,R.needsUpdate=!0;const A=4*E;for(let C=0;C\n\t\t\t#include \n\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t\t#ifdef LINEAR_TONE_MAPPING\n\t\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n\t\t\t\t#elif defined( REINHARD_TONE_MAPPING )\n\t\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n\t\t\t\t#elif defined( CINEON_TONE_MAPPING )\n\t\t\t\t\tgl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\n\t\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING 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Lr(e,t){const n=function(e){f._getMatrix(Cr,f.workingColorSpace,e);const t=`mat3( ${Cr.elements.map(e=>e.toFixed(4))} )`;switch(f.getTransfer(e)){case pe:return[t,"LinearTransferOETF"];case p:return[t,"sRGBTransferOETF"];default:return v("WebGLProgram: Unsupported color space: ",e),[t,"LinearTransferOETF"]}}(t);return[`vec4 ${e}( vec4 value ) {`,`\treturn ${n[1]}( vec4( value.rgb * ${n[0]}, value.a ) );`,"}"].join("\n")}const Ur={[ne]:"Linear",[te]:"Reinhard",[ee]:"Cineon",[J]:"ACESFilmic",[Q]:"AgX",[$]:"Neutral",[Z]:"Custom"};function Dr(e,t){const n=Ur[t];return void 0===n?(v("WebGLProgram: Unsupported toneMapping:",t),"vec3 "+e+"( vec3 color ) { return LinearToneMapping( color ); }"):"vec3 "+e+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}const wr=new i;function Ir(){f.getLuminanceCoefficients(wr);return["float luminance( const in vec3 rgb ) {",`\tconst vec3 weights = vec3( ${wr.x.toFixed(4)}, ${wr.y.toFixed(4)}, ${wr.z.toFixed(4)} );`,"\treturn dot( weights, rgb 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n=Bn[t];if(void 0===n){const e=Gr.get(t);if(void 0===e)throw new Error("THREE.WebGLProgram: Can not resolve #include <"+t+">");n=Bn[e],v('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e)}return Br(n)}const Vr=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Wr(e){return e.replace(Vr,zr)}function zr(e,t,n,i){let r="";for(let e=parseInt(t);e0&&(_+="\n"),g=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m].filter(Nr).join("\n"),g.length>0&&(g+="\n")):(_=[kr(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.batchingColor?"#define USE_BATCHING_COLOR":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.instancingMorph?"#define USE_INSTANCING_MORPH":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+d:"",n.lightMap?"#define 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USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexNormals?"#define 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I=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let N=!1,y=0;const O=e.getParameter(e.VERSION);-1!==O.indexOf("WebGL")?(y=parseFloat(/^WebGL (\d)/.exec(O)[1]),N=y>=1):-1!==O.indexOf("OpenGL ES")&&(y=parseFloat(/^OpenGL ES (\d)/.exec(O)[1]),N=y>=2);let F=null,B={};const G=e.getParameter(e.SCISSOR_BOX),H=e.getParameter(e.VIEWPORT),V=(new K).fromArray(G),W=(new K).fromArray(H);function z(t,n,i,r){const a=new Uint8Array(4),o=e.createTexture();e.bindTexture(t,o),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let o=0;on||r.height>n)&&(i=n/Math.max(r.width,r.height)),i<1){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof VideoFrame&&e instanceof VideoFrame){const n=Math.floor(i*r.width),a=Math.floor(i*r.height);void 0===h&&(h=E(n,a));const o=t?E(n,a):h;o.width=n,o.height=a;return o.getContext("2d").drawImage(e,0,0,n,a),v("WebGLRenderer: Texture has been resized from ("+r.width+"x"+r.height+") to ("+n+"x"+a+")."),o}return"data"in e&&v("WebGLRenderer: Image in DataTexture is too big ("+r.width+"x"+r.height+")."),e}return e}function R(e){return e.generateMipmaps}function A(t){e.generateMipmap(t)}function b(t){return t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D}function C(t,i,r,a,o,s=!1){if(null!==t){if(void 0!==e[t])return e[t];v("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+t+"'")}let l;a&&(l=n.get("EXT_texture_norm16"),l||v("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let c=i;if(i===e.RED&&(r===e.FLOAT&&(c=e.R32F),r===e.HALF_FLOAT&&(c=e.R16F),r===e.UNSIGNED_BYTE&&(c=e.R8),r===e.UNSIGNED_SHORT&&l&&(c=l.R16_EXT),r===e.SHORT&&l&&(c=l.R16_SNORM_EXT)),i===e.RED_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.R8UI),r===e.UNSIGNED_SHORT&&(c=e.R16UI),r===e.UNSIGNED_INT&&(c=e.R32UI),r===e.BYTE&&(c=e.R8I),r===e.SHORT&&(c=e.R16I),r===e.INT&&(c=e.R32I)),i===e.RG&&(r===e.FLOAT&&(c=e.RG32F),r===e.HALF_FLOAT&&(c=e.RG16F),r===e.UNSIGNED_BYTE&&(c=e.RG8),r===e.UNSIGNED_SHORT&&l&&(c=l.RG16_EXT),r===e.SHORT&&l&&(c=l.RG16_SNORM_EXT)),i===e.RG_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.RG8UI),r===e.UNSIGNED_SHORT&&(c=e.RG16UI),r===e.UNSIGNED_INT&&(c=e.RG32UI),r===e.BYTE&&(c=e.RG8I),r===e.SHORT&&(c=e.RG16I),r===e.INT&&(c=e.RG32I)),i===e.RGB_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.RGB8UI),r===e.UNSIGNED_SHORT&&(c=e.RGB16UI),r===e.UNSIGNED_INT&&(c=e.RGB32UI),r===e.BYTE&&(c=e.RGB8I),r===e.SHORT&&(c=e.RGB16I),r===e.INT&&(c=e.RGB32I)),i===e.RGBA_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.RGBA8UI),r===e.UNSIGNED_SHORT&&(c=e.RGBA16UI),r===e.UNSIGNED_INT&&(c=e.RGBA32UI),r===e.BYTE&&(c=e.RGBA8I),r===e.SHORT&&(c=e.RGBA16I),r===e.INT&&(c=e.RGBA32I)),i===e.RGB&&(r===e.UNSIGNED_SHORT&&l&&(c=l.RGB16_EXT),r===e.SHORT&&l&&(c=l.RGB16_SNORM_EXT),r===e.UNSIGNED_INT_5_9_9_9_REV&&(c=e.RGB9_E5),r===e.UNSIGNED_INT_10F_11F_11F_REV&&(c=e.R11F_G11F_B10F)),i===e.RGBA){const t=s?pe:f.getTransfer(o);r===e.FLOAT&&(c=e.RGBA32F),r===e.HALF_FLOAT&&(c=e.RGBA16F),r===e.UNSIGNED_BYTE&&(c=t===p?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT&&l&&(c=l.RGBA16_EXT),r===e.SHORT&&l&&(c=l.RGBA16_SNORM_EXT),r===e.UNSIGNED_SHORT_4_4_4_4&&(c=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(c=e.RGB5_A1)}return c!==e.R16F&&c!==e.R32F&&c!==e.RG16F&&c!==e.RG32F&&c!==e.RGBA16F&&c!==e.RGBA32F||n.get("EXT_color_buffer_float"),c}function P(t,n){let i;return t?null===n||n===Le||n===Pt?i=e.DEPTH24_STENCIL8:n===M?i=e.DEPTH32F_STENCIL8:n===Lt&&(i=e.DEPTH24_STENCIL8,v("DepthTexture: 16 bit depth attachment is not supported with stencil. 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r=t.get(i),a=r.envMap,o=r.envMapRotation;a&&(e.envMap.value=a,e.envMapRotation.value.setFromMatrix4(Ta.makeRotationFromEuler(o)).transpose(),a.isCubeTexture&&!1===a.isRenderTargetTexture&&e.envMapRotation.value.premultiply(xa),e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,_(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,o,s){r.isNodeMaterial?r.uniformsNeedUpdate=!1:r.isMeshBasicMaterial?i(e,r):r.isMeshLambertMaterial?(i(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(i(e,r),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===c&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,s)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,a,o):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Aa(e,t,n,i){let r={},a={},o=[];const s=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(t,n,i,r){if(!0===function(e,t,n,i){const r=e.value,a=t+"_"+n;if(void 0===i[a])return"number"==typeof r||"boolean"==typeof r?i[a]=r:ArrayBuffer.isView(r)?i[a]=r.slice():i[a]=r.clone(),!0;{const e=i[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return i[a]=r,!0}else{if(ArrayBuffer.isView(r))return!0;if(!1===e.equals(r))return e.copy(r),!0}}return!1}(t,n,i,r)){const n=t.__offset,i=t.value;if(Array.isArray(i)){let e=0;for(let n=0;n0&&(n+=i-r);e.__size=n,e.__cache={}}(n),f=function(t){const n=function(){for(let e=0;e0),p=!!n.morphAttributes.position,m=!!n.morphAttributes.normal,h=!!n.morphAttributes.color;let _=L;i.toneMapped&&(null!==q&&!0!==q.isXRRenderTarget||(_=G.toneMapping));const g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,v=void 0!==g?g.length:0,S=Ae.get(i),M=w.state.lights;if(!0===ue&&(!0===fe||e!==Z)){const t=e===Z&&i.id===j;Fe.setState(i,e,t)}let T=!1;i.version===S.__version?S.needsLights&&S.lightsStateVersion!==M.state.version||S.outputColorSpace!==s||r.isBatchedMesh&&!1===S.batching?T=!0:r.isBatchedMesh||!0!==S.batching?r.isBatchedMesh&&!0===S.batchingColor&&null===r.colorTexture||r.isBatchedMesh&&!1===S.batchingColor&&null!==r.colorTexture||r.isInstancedMesh&&!1===S.instancing?T=!0:r.isInstancedMesh||!0!==S.instancing?r.isSkinnedMesh&&!1===S.skinning?T=!0:r.isSkinnedMesh||!0!==S.skinning?r.isInstancedMesh&&!0===S.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===S.instancingColor&&null!==r.instanceColor||r.isInstancedMesh&&!0===S.instancingMorph&&null===r.morphTexture||r.isInstancedMesh&&!1===S.instancingMorph&&null!==r.morphTexture||S.envMap!==c||!0===i.fog&&S.fog!==a?T=!0:void 0===S.numClippingPlanes||S.numClippingPlanes===Fe.numPlanes&&S.numIntersection===Fe.numIntersection?(S.vertexAlphas!==d||S.vertexTangents!==u||S.morphTargets!==p||S.morphNormals!==m||S.morphColors!==h||S.toneMapping!==_||S.morphTargetsCount!==v||!!S.lightProbeGrid!=w.state.lightProbeGridArray.length>0)&&(T=!0):T=!0:T=!0:T=!0:T=!0:(T=!0,S.__version=i.version);let x=S.currentProgram;!0===T&&(x=dt(i,t,r),V&&i.isNodeMaterial&&V.onUpdateProgram(i,x,S));let R=!1,A=!1,b=!1;const C=x.getUniforms(),U=S.uniforms;xe.useProgram(x.program)&&(R=!0,A=!0,b=!0);i.id!==j&&(j=i.id,A=!0);if(S.needsLights){const e=function(e,t){if(0===e.length)return null;if(1===e.length)return null!==e[0].texture?e[0]:null;P.setFromMatrixPosition(t.matrixWorld);for(let t=0,n=e.length;t0&&C.setValue(Ke,"directionalShadowMap",M.state.directionalShadowMap,be),M.state.spotShadowMap.length>0&&C.setValue(Ke,"spotShadowMap",M.state.spotShadowMap,be),M.state.pointShadowMap.length>0&&C.setValue(Ke,"pointShadowMap",M.state.pointShadowMap,be));if(r.isSkinnedMesh){C.setOptional(Ke,r,"bindMatrix"),C.setOptional(Ke,r,"bindMatrixInverse");const e=r.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),C.setValue(Ke,"boneTexture",e.boneTexture,be))}r.isBatchedMesh&&(C.setOptional(Ke,r,"batchingTexture"),C.setValue(Ke,"batchingTexture",r._matricesTexture,be),C.setOptional(Ke,r,"batchingIdTexture"),C.setValue(Ke,"batchingIdTexture",r._indirectTexture,be),C.setOptional(Ke,r,"batchingColorTexture"),null!==r._colorsTexture&&C.setValue(Ke,"batchingColorTexture",r._colorsTexture,be));const D=n.morphAttributes;void 0===D.position&&void 0===D.normal&&void 0===D.color||He.update(r,n,x);(A||S.receiveShadow!==r.receiveShadow)&&(S.receiveShadow=r.receiveShadow,C.setValue(Ke,"receiveShadow",r.receiveShadow));(i.isMeshStandardMaterial||i.isMeshLambertMaterial||i.isMeshPhongMaterial)&&null===i.envMap&&null!==t.environment&&(U.envMapIntensity.value=t.environmentIntensity);void 0!==U.dfgLUT&&(U.dfgLUT.value=(null===Ca&&(Ca=new Ln(ba,16,16,Se,E),Ca.name="DFG_LUT",Ca.minFilter=O,Ca.magFilter=O,Ca.wrapS=mt,Ca.wrapT=mt,Ca.generateMipmaps=!1,Ca.needsUpdate=!0),Ca));if(A){if(C.setValue(Ke,"toneMappingExposure",G.toneMappingExposure),S.needsLights&&(N=b,(I=U).ambientLightColor.needsUpdate=N,I.lightProbe.needsUpdate=N,I.directionalLights.needsUpdate=N,I.directionalLightShadows.needsUpdate=N,I.pointLights.needsUpdate=N,I.pointLightShadows.needsUpdate=N,I.spotLights.needsUpdate=N,I.spotLightShadows.needsUpdate=N,I.rectAreaLights.needsUpdate=N,I.hemisphereLights.needsUpdate=N),a&&!0===i.fog&&Ne.refreshFogUniforms(U,a),Ne.refreshMaterialUniforms(U,i,re,ie,w.state.transmissionRenderTarget[e.id]),S.needsLights&&S.lightProbeGrid){const e=S.lightProbeGrid;U.probesSH.value=e.texture,U.probesMin.value.copy(e.boundingBox.min),U.probesMax.value.copy(e.boundingBox.max),U.probesResolution.value.copy(e.resolution)}Rr.upload(Ke,ut(S),U,be)}var I,N;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Rr.upload(Ke,ut(S),U,be),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&C.setValue(Ke,"center",r.center);if(C.setValue(Ke,"modelViewMatrix",r.modelViewMatrix),C.setValue(Ke,"normalMatrix",r.normalMatrix),C.setValue(Ke,"modelMatrix",r.matrixWorld),void 0!==i.uniformsGroups){const e=i.uniformsGroups;for(let t=0,n=e.length;t{function n(){i.forEach(function(e){Ae.get(e).currentProgram.isReady()&&i.delete(e)}),0!==i.size?setTimeout(n,10):t(e)}null!==Me.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let tt=null;function nt(){rt.stop()}function it(){rt.start()}const rt=new On;function at(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLightProbeGrid)w.pushLightProbeGrid(e);else if(e.isLight)w.pushLight(e),e.castShadow&&w.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||de.intersectsSprite(e)){i&&_e.setFromMatrixPosition(e.matrixWorld).applyMatrix4(pe);const t=we.update(e),r=e.material;r.visible&&U.push(e,t,r,n,_e.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||de.intersectsObject(e))){const t=we.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),_e.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),_e.copy(t.boundingSphere.center)),_e.applyMatrix4(e.matrixWorld).applyMatrix4(pe)),Array.isArray(r)){const i=t.groups;for(let a=0,o=i.length;a0&<(r,t,n),a.length>0&<(a,t,n),o.length>0&<(o,t,n),xe.buffers.depth.setTest(!0),xe.buffers.depth.setMask(!0),xe.buffers.color.setMask(!0),xe.setPolygonOffset(!1)}function st(e,t,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;if(void 0===w.state.transmissionRenderTarget[i.id]){const e=Me.has("EXT_color_buffer_half_float")||Me.has("EXT_color_buffer_float");w.state.transmissionRenderTarget[i.id]=new I(1,1,{generateMipmaps:!0,type:e?E:S,minFilter:B,samples:Math.max(4,Te.samples),stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:f.workingColorSpace})}const r=w.state.transmissionRenderTarget[i.id],a=i.viewport||$;r.setSize(a.z*G.transmissionResolutionScale,a.w*G.transmissionResolutionScale);const s=G.getRenderTarget(),l=G.getActiveCubeFace(),d=G.getActiveMipmapLevel();G.setRenderTarget(r),G.getClearColor(ee),te=G.getClearAlpha(),te<1&&G.setClearColor(16777215,.5),G.clear(),ve&&Ge.render(n);const u=G.toneMapping;G.toneMapping=L;const p=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),w.setupLightsView(i),!0===ue&&Fe.setGlobalState(G.clippingPlanes,i),lt(e,n,i),be.updateMultisampleRenderTarget(r),be.updateRenderTargetMipmap(r),!1===Me.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let r=0,a=t.length;r0,i.currentProgram=u,i.uniformsList=null,u}function ut(e){if(null===e.uniformsList){const t=e.currentProgram.getUniforms();e.uniformsList=Rr.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function ft(e,t){const n=Ae.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}rt.setAnimationLoop(function(e){tt&&tt(e)}),"undefined"!=typeof self&&rt.setContext(self),this.setAnimationLoop=function(e){tt=e,je.setAnimationLoop(e),null===e?rt.stop():rt.start()},je.addEventListener("sessionstart",nt),je.addEventListener("sessionend",it),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void D("WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===H)return;null!==V&&V.renderStart(e,t);const n=!0===je.enabled&&!0===je.isPresenting,i=null!==F&&(null===q||n)&&F.begin(G,q);if(!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0!==je.enabled||!0!==je.isPresenting||null!==F&&!1!==F.isCompositing()||(!0===je.cameraAutoUpdate&&je.updateCamera(t),t=je.getCamera()),!0===e.isScene&&e.onBeforeRender(G,e,t,q),w=Oe.get(e,y.length),w.init(t),w.state.textureUnits=be.getTextureUnits(),y.push(w),pe.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),de.setFromProjectionMatrix(pe,Nn,t.reversedDepth),fe=this.localClippingEnabled,ue=Fe.init(this.clippingPlanes,fe),U=ye.get(e,N.length),U.init(),N.push(U),!0===je.enabled&&!0===je.isPresenting){const e=G.xr.getDepthSensingMesh();null!==e&&at(e,t,-1/0,G.sortObjects)}at(e,t,0,G.sortObjects),U.finish(),!0===G.sortObjects&&U.sort(ae,oe,t.reversedDepth),ve=!1===je.enabled||!1===je.isPresenting||!1===je.hasDepthSensing(),ve&&Ge.addToRenderList(U,e),this.info.render.frame++,!0===this.info.autoReset&&this.info.reset(),!0===ue&&Fe.beginShadows();const r=w.state.shadowsArray;Be.render(r,e,t),!0===ue&&Fe.endShadows();if(!1===(i&&F.hasRenderPass())){const n=U.opaque,i=U.transmissive;if(w.setupLights(),t.isArrayCamera){const r=t.cameras;if(i.length>0)for(let t=0,a=r.length;t0&&st(n,i,e,t),ve&&Ge.render(e),ot(U,e,t)}null!==q&&0===Y&&(be.updateMultisampleRenderTarget(q),be.updateRenderTargetMipmap(q)),i&&F.end(G),!0===e.isScene&&e.onAfterRender(G,e,t),ke.resetDefaultState(),j=-1,Z=null,y.pop(),y.length>0?(w=y[y.length-1],be.setTextureUnits(w.state.textureUnits),!0===ue&&Fe.setGlobalState(G.clippingPlanes,w.state.camera)):w=null,N.pop(),U=N.length>0?N[N.length-1]:null,null!==V&&V.renderEnd()},this.getActiveCubeFace=function(){return X},this.getActiveMipmapLevel=function(){return Y},this.getRenderTarget=function(){return q},this.setRenderTargetTextures=function(e,t,n){const i=Ae.get(e);i.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),Ae.get(e.texture).__webglTexture=t,Ae.get(e.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){const n=Ae.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){q=e,X=t,Y=n;let i=null,r=!1,a=!1;if(e){const o=Ae.get(e);if(void 0!==o.__useDefaultFramebuffer)return xe.bindFramebuffer(Ke.FRAMEBUFFER,o.__webglFramebuffer),$.copy(e.viewport),Q.copy(e.scissor),J=e.scissorTest,xe.viewport($),xe.scissor(Q),xe.setScissorTest(J),void(j=-1);if(void 0===o.__webglFramebuffer)be.setupRenderTarget(e);else if(o.__hasExternalTextures)be.rebindTextures(e,Ae.get(e.texture).__webglTexture,Ae.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){const t=e.depthTexture;if(o.__boundDepthTexture!==t){if(null!==t&&Ae.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw new Error("THREE.WebGLRenderer: Attached DepthTexture is initialized to the incorrect size.");be.setupDepthRenderbuffer(e)}}const s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);const l=Ae.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(l[t])?l[t][n]:l[t],r=!0):i=e.samples>0&&!1===be.useMultisampledRTT(e)?Ae.get(e).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,$.copy(e.viewport),Q.copy(e.scissor),J=e.scissorTest}else $.copy(se).multiplyScalar(re).floor(),Q.copy(le).multiplyScalar(re).floor(),J=ce;0!==n&&(i=W);if(xe.bindFramebuffer(Ke.FRAMEBUFFER,i)&&xe.drawBuffers(e,i),xe.viewport($),xe.scissor(Q),xe.setScissorTest(J),r){const i=Ae.get(e.texture);Ke.framebufferTexture2D(Ke.FRAMEBUFFER,Ke.COLOR_ATTACHMENT0,Ke.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(a){const i=t;for(let t=0;t1&&Ke.readBuffer(Ke.COLOR_ATTACHMENT0+s),!Te.textureFormatReadable(l))return void D("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!Te.textureTypeReadable(c))return void D("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&Ke.readPixels(t,n,i,r,ze.convert(l),ze.convert(c),a)}finally{const e=null!==q?Ae.get(q).__webglFramebuffer:null;xe.bindFramebuffer(Ke.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,i,r,a,o,s=0){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=Ae.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(l=l[o]),l){if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){xe.bindFramebuffer(Ke.FRAMEBUFFER,l);const o=e.textures[s],c=o.format,d=o.type;if(e.textures.length>1&&Ke.readBuffer(Ke.COLOR_ATTACHMENT0+s),!Te.textureFormatReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Te.textureTypeReadable(d))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const u=Ke.createBuffer();Ke.bindBuffer(Ke.PIXEL_PACK_BUFFER,u),Ke.bufferData(Ke.PIXEL_PACK_BUFFER,a.byteLength,Ke.STREAM_READ),Ke.readPixels(t,n,i,r,ze.convert(c),ze.convert(d),0);const f=null!==q?Ae.get(q).__webglFramebuffer:null;xe.bindFramebuffer(Ke.FRAMEBUFFER,f);const p=Ke.fenceSync(Ke.SYNC_GPU_COMMANDS_COMPLETE,0);return Ke.flush(),await yn(Ke,p,4),Ke.bindBuffer(Ke.PIXEL_PACK_BUFFER,u),Ke.getBufferSubData(Ke.PIXEL_PACK_BUFFER,0,a),Ke.deleteBuffer(u),Ke.deleteSync(p),a}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;be.setTexture2D(e,0),Ke.copyTexSubImage2D(Ke.TEXTURE_2D,n,0,0,o,s,r,a),xe.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,i=null,r=0,a=0){let o,s,l,c,d,u,f,p,m;const h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(null!==n)o=n.max.x-n.min.x,s=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,d=n.min.y,u=n.isBox3?n.min.z:0;else{const t=Math.pow(2,-r);o=Math.floor(h.width*t),s=Math.floor(h.height*t),l=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,c=0,d=0,u=0}null!==i?(f=i.x,p=i.y,m=i.z):(f=0,p=0,m=0);const _=ze.convert(t.format),g=ze.convert(t.type);let v;t.isData3DTexture?(be.setTexture3D(t,0),v=Ke.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(be.setTexture2DArray(t,0),v=Ke.TEXTURE_2D_ARRAY):(be.setTexture2D(t,0),v=Ke.TEXTURE_2D),xe.activeTexture(Ke.TEXTURE0),xe.pixelStorei(Ke.UNPACK_FLIP_Y_WEBGL,t.flipY),xe.pixelStorei(Ke.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),xe.pixelStorei(Ke.UNPACK_ALIGNMENT,t.unpackAlignment);const E=xe.getParameter(Ke.UNPACK_ROW_LENGTH),S=xe.getParameter(Ke.UNPACK_IMAGE_HEIGHT),M=xe.getParameter(Ke.UNPACK_SKIP_PIXELS),T=xe.getParameter(Ke.UNPACK_SKIP_ROWS),x=xe.getParameter(Ke.UNPACK_SKIP_IMAGES);xe.pixelStorei(Ke.UNPACK_ROW_LENGTH,h.width),xe.pixelStorei(Ke.UNPACK_IMAGE_HEIGHT,h.height),xe.pixelStorei(Ke.UNPACK_SKIP_PIXELS,c),xe.pixelStorei(Ke.UNPACK_SKIP_ROWS,d),xe.pixelStorei(Ke.UNPACK_SKIP_IMAGES,u);const R=e.isDataArrayTexture||e.isData3DTexture,A=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){const n=Ae.get(e),i=Ae.get(t),h=Ae.get(n.__renderTarget),_=Ae.get(i.__renderTarget);xe.bindFramebuffer(Ke.READ_FRAMEBUFFER,h.__webglFramebuffer),xe.bindFramebuffer(Ke.DRAW_FRAMEBUFFER,_.__webglFramebuffer);for(let n=0;ne.start-t.start);let t=0;for(let e=1;e 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\n#define inverseTransformDirection transformDirectionByInverseViewMatrix\nvec3 transformNormalByInverseViewMatrix( in vec3 normal, in mat4 viewMatrix ) {\n\treturn normalize( ( vec4( normal, 0.0 ) * viewMatrix ).xyz );\n}\nvec3 transformDirectionByInverseViewMatrix( in vec3 dir, in mat4 viewMatrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * viewMatrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = transformDirectionByInverseViewMatrix( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif\n#include ",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\treturn 0.5 / max( gv + gl, EPSILON );\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#ifdef USE_LIGHT_PROBES_GRID\n\t\tvec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n\t\tvec3 probeWorldNormal = transformNormalByInverseViewMatrix( geometryNormal, viewMatrix );\n\t\tirradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",lightprobes_pars_fragment:"#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n\tvec3 res = probesResolution;\n\tvec3 gridRange = probesMax - probesMin;\n\tvec3 resMinusOne = res - 1.0;\n\tvec3 probeSpacing = gridRange / resMinusOne;\n\tvec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n\tvec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n\tuvw = uvw * resMinusOne / res + 0.5 / res;\n\tfloat nz = res.z;\n\tfloat paddedSlices = nz + 2.0;\n\tfloat atlasDepth = 7.0 * paddedSlices;\n\tfloat uvZBase = uvw.z * nz + 1.0;\n\tvec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n\tvec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n\tvec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n\tvec3 c0 = s0.xyz;\n\tvec3 c1 = vec3( s0.w, s1.xy );\n\tvec3 c2 = vec3( s1.zw, s2.x );\n\tvec3 c3 = s2.yzw;\n\tvec3 c4 = s3.xyz;\n\tvec3 c5 = vec3( s3.w, s4.xy );\n\tvec3 c6 = vec3( s4.zw, s5.x );\n\tvec3 c7 = s5.yzw;\n\tvec3 c8 = s6.xyz;\n\tfloat x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n\tvec3 result = c0 * 0.886227;\n\tresult += c1 * 2.0 * 0.511664 * y;\n\tresult += c2 * 2.0 * 0.511664 * z;\n\tresult += c3 * 2.0 * 0.511664 * x;\n\tresult += c4 * 2.0 * 0.429043 * x * y;\n\tresult += c5 * 2.0 * 0.429043 * y * z;\n\tresult += c6 * ( 0.743125 * z * z - 0.247708 );\n\tresult += c7 * 2.0 * 0.429043 * x * z;\n\tresult += c8 * 0.429043 * ( x * x - y * y );\n\treturn max( result, vec3( 0.0 ) );\n}\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#if defined( USE_PACKED_NORMALMAP )\n\t\tmapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n\t#endif\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\t#ifdef HAS_NORMAL\n\t\tvec3 shadowWorldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );\n\t#else\n\t\tvec3 shadowWorldNormal = vec3( 0.0 );\n\t#endif\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = transformNormalByInverseViewMatrix( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 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l=!0===n.logarithmicDepthBuffer,c=!0===n.reversedDepthBuffer&&t.has("EXT_clip_control");!0===n.reversedDepthBuffer&&!1===c&&v("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return t===T||i.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=n===E&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==S&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==M&&!r)},precision:o,logarithmicDepthBuffer:l,reversedDepthBuffer:c,maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function qn(t){const n=this;let i=null,r=0,a=!1,o=!1;const s=new x,l=new e,c={value:null,needsUpdate:!1};function d(e,t,i,r){const a=null!==e?e.length:0;let o=null;if(0!==a){if(o=c.value,!0!==r||null===o){const n=i+4*a,r=t.matrixWorldInverse;l.getNormalMatrix(r),(null===o||o.length0);n.numPlanes=r,n.numIntersection=0}();else{const e=o?0:r,t=4*e;let n=m.clippingState||null;c.value=n,n=d(u,s,t,l);for(let e=0;e!==t;++e)n[e]=i[e];m.clippingState=n,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}}}zn.set(-1,0,0,0,1,0,0,0,1);const jn=[.125,.215,.35,.446,.526,.582],Zn=20,$n=new C,Qn=new n;let Jn=null,ei=0,ti=0,ni=!1;const ii=new i;class ri{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,i=100,r={}){const{size:a=256,position:o=ii}=r;Jn=this._renderer.getRenderTarget(),ei=this._renderer.getActiveCubeFace(),ti=this._renderer.getActiveMipmapLevel(),ni=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,i,s,o),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=li(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=si(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?l=jn[s-e+4-1]:0===s&&(l=0),n.push(l);const c=1/(a-2),d=-c,u=1+c,f=[d,d,u,d,u,u,d,d,u,u,d,u],p=6,m=6,h=3,_=2,g=1,v=new Float32Array(h*m*p),E=new Float32Array(_*m*p),S=new Float32Array(g*m*p);for(let e=0;e2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,h*m*e),E.set(f,_*m*e);const r=[e,e,e,e,e,e];S.set(r,g*m*e)}const M=new b;M.setAttribute("position",new N(v,h)),M.setAttribute("uv",new N(E,_)),M.setAttribute("faceIndex",new N(S,g)),i.push(new o(M,null)),r>4&&r--}return{lodMeshes:i,sizeLods:t,sigmas:n}}(r)),this._blurMaterial=function(e,t,n){const r=new Float32Array(Zn),a=new i(0,1,0),o=new l({name:"SphericalGaussianBlur",defines:{n:Zn,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:a}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:w,depthTest:!1,depthWrite:!1});return o}(r,e,t),this._ggxMaterial=function(e,t,n){const i=new l({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:ci(),fragmentShader:'\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// "Sampling the GGX Distribution of Visible Normals"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(V, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t',blending:w,depthTest:!1,depthWrite:!1});return i}(r,e,t)}return r}_compileMaterial(e){const t=new o(new b,e);this._renderer.compile(t,$n)}_sceneToCubeUV(e,t,n,i,r){const a=new P(90,1,t,n),l=[1,-1,1,1,1,1],d=[1,1,1,-1,-1,-1],u=this._renderer,f=u.autoClear,p=u.toneMapping;u.getClearColor(Qn),u.toneMapping=L,u.autoClear=!1;u.state.buffers.depth.getReversed()&&(u.setRenderTarget(i),u.clearDepth(),u.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new o(new s,new U({name:"PMREM.Background",side:c,depthWrite:!1,depthTest:!1})));const m=this._backgroundBox,h=m.material;let _=!1;const g=e.background;g?g.isColor&&(h.color.copy(g),e.background=null,_=!0):(h.color.copy(Qn),_=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+d[t],r.y,r.z)):1===n?(a.up.set(0,0,l[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+d[t],r.z)):(a.up.set(0,l[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+d[t]));const o=this._cubeSize;oi(i,n*o,t>2?o:0,o,o),u.setRenderTarget(i),_&&u.render(m,a),u.render(e,a)}u.toneMapping=p,u.autoClear=f,e.background=g}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===R||e.mapping===A;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=li()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=si());const r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r;r.uniforms.envMap.value=e;const o=this._cubeSize;oi(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,$n)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodMeshes.length;for(let t=1;tu-4?n-u+4:0),m=4*(this._cubeSize-f);s.envMap.value=e.texture,s.roughness.value=d,s.mipInt.value=u-t,oi(r,p,m,3*f,2*f),i.setRenderTarget(r),i.render(o,$n),s.envMap.value=r.texture,s.roughness.value=0,s.mipInt.value=u-n,oi(e,p,m,3*f,2*f),i.setRenderTarget(e),i.render(o,$n)}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&D("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[i];c.material=l;const d=l.uniforms,u=this._sizeLods[n]-1,f=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/f,m=isFinite(r)?1+Math.floor(3*p):Zn;m>Zn&&v(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const h=[];let _=0;for(let e=0;eg-4?i-g+4:0),4*(this._cubeSize-E),3*E,2*E),s.setRenderTarget(t),s.render(c,$n)}}function ai(e,t,n){const i=new I(e,t,n);return i.texture.mapping=a,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function oi(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function si(){return new l({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:w,depthTest:!1,depthWrite:!1})}function li(){return new l({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ci(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:w,depthTest:!1,depthWrite:!1})}function ci(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}class di extends I{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new F(i),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new s(5,5,5),r=new l({name:"CubemapFromEquirect",uniforms:d(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:c,blending:w});r.uniforms.tEquirect.value=t;const a=new o(i,r),u=t.minFilter;t.minFilter===B&&(t.minFilter=O);return new G(1,10,this).update(e,a),t.minFilter=u,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,i=!0){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}function ui(e){let t=new WeakMap,n=new WeakMap,i=null;function r(e,t){return t===H?e.mapping=R:t===V&&(e.mapping=A),e}function a(e){const n=e.target;n.removeEventListener("dispose",a);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}function o(e){const t=e.target;t.removeEventListener("dispose",o);const i=n.get(t);void 0!==i&&(n.delete(t),i.dispose())}return{get:function(s,l=!1){return null==s?null:l?function(t){if(t&&t.isTexture){const 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L(t,i,a,o,s){if(!1===t.visible)return;if(t.layers.test(i.layers)&&(t.isMesh||t.isLine||t.isPoints)&&(t.castShadow||t.receiveShadow&&s===le)&&(!t.frustumCulled||r.intersectsObject(t))){t.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,t.matrixWorld);const r=n.update(t),l=t.material;if(Array.isArray(l)){const n=r.groups;for(let c=0,d=n.length;ce.needsUpdate=!0):e.material.needsUpdate=!0)});for(let o=0,l=t.length;om||a.y>m)&&(a.x>m&&(s.x=Math.floor(m/p.x),a.x=s.x*p.x,c.mapSize.x=s.x),a.y>m&&(s.y=Math.floor(m/p.y),a.y=s.y*p.y,c.mapSize.y=s.y));const h=e.state.buffers.depth.getReversed();if(c.camera._reversedDepth=h,null===c.map||!0===f){if(null!==c.map&&(null!==c.map.depthTexture&&(c.map.depthTexture.dispose(),c.map.depthTexture=null),c.map.dispose()),this.type===le){if(l.isPointLight){v("WebGLShadowMap: VSM shadow maps are not supported for PointLights. 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t=0;t<_;t++){if(c.map.isWebGLCubeRenderTarget)e.setRenderTarget(c.map,t),e.clear();else{0===t&&(e.setRenderTarget(c.map),e.clear());const n=c.getViewport(t);d.set(s.x*n.x,s.y*n.y,s.x*n.z,s.y*n.w),u.viewport(d)}if(l.isPointLight){const e=c.camera,n=c.matrix,i=l.distance||e.far;i!==e.far&&(e.far=i,e.updateProjectionMatrix()),ma.setFromMatrixPosition(l.matrixWorld),e.position.copy(ma),ha.copy(e.position),ha.add(ua[t]),e.up.copy(fa[t]),e.lookAt(ha),e.updateMatrixWorld(),n.makeTranslation(-ma.x,-ma.y,-ma.z),pa.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),c._frustum.setFromProjectionMatrix(pa,e.coordinateSystem,e.reversedDepth)}else c.updateMatrices(l);r=c.getFrustum(),L(n,i,c.camera,l,this.type)}!0!==c.isPointLightShadow&&this.type===le&&C(c,i),c.needsUpdate=!1}A=this.type,R.needsUpdate=!1,e.setRenderTarget(o,l,c)}}function ga(e,t){const i=new function(){let t=!1;const n=new K;let i=null;const r=new K(0,0,0,0);return{setMask:function(n){i===n||t||(e.colorMask(n,n,n,n),i=n)},setLocked:function(e){t=e},setClear:function(t,i,a,o,s){!0===s&&(t*=o,i*=o,a*=o),n.set(t,i,a,o),!1===r.equals(n)&&(e.clearColor(t,i,a,o),r.copy(n))},reset:function(){t=!1,i=null,r.set(-1,0,0,0)}}},r=new function(){let n=!1,i=!1,r=null,a=null,o=null;return{setReversed:function(e){if(i!==e){const n=t.get("EXT_clip_control");e?n.clipControlEXT(n.LOWER_LEFT_EXT,n.ZERO_TO_ONE_EXT):n.clipControlEXT(n.LOWER_LEFT_EXT,n.NEGATIVE_ONE_TO_ONE_EXT),i=e;const r=o;o=null,this.setClear(r)}},getReversed:function(){return i},setTest:function(t){t?X(e.DEPTH_TEST):Y(e.DEPTH_TEST)},setMask:function(t){r===t||n||(e.depthMask(t),r=t)},setFunc:function(t){if(i&&(t=dt[t]),a!==t){switch(t){case nt:e.depthFunc(e.NEVER);break;case tt:e.depthFunc(e.ALWAYS);break;case et:e.depthFunc(e.LESS);break;case De:e.depthFunc(e.LEQUAL);break;case Je:e.depthFunc(e.EQUAL);break;case Qe:e.depthFunc(e.GEQUAL);break;case $e:e.depthFunc(e.GREATER);break;case Ze:e.depthFunc(e.NOTEQUAL);break;default:e.depthFunc(e.LEQUAL)}a=t}},setLocked:function(e){n=e},setClear:function(t){o!==t&&(o=t,i&&(t=1-t),e.clearDepth(t))},reset:function(){n=!1,r=null,a=null,o=null,i=!1}}},a=new function(){let t=!1,n=null,i=null,r=null,a=null,o=null,s=null,l=null,c=null;return{setTest:function(n){t||(n?X(e.STENCIL_TEST):Y(e.STENCIL_TEST))},setMask:function(i){n===i||t||(e.stencilMask(i),n=i)},setFunc:function(t,n,o){i===t&&r===n&&a===o||(e.stencilFunc(t,n,o),i=t,r=n,a=o)},setOp:function(t,n,i){o===t&&s===n&&l===i||(e.stencilOp(t,n,i),o=t,s=n,l=i)},setLocked:function(e){t=e},setClear:function(t){c!==t&&(e.clearStencil(t),c=t)},reset:function(){t=!1,n=null,i=null,r=null,a=null,o=null,s=null,l=null,c=null}}},o=new WeakMap,s=new WeakMap;let l={},d={},u={},f=new WeakMap,p=[],m=null,h=!1,_=null,g=null,v=null,E=null,S=null,M=null,T=null,x=new n(0,0,0),R=0,A=!1,b=null,C=null,P=null,L=null,U=null;const I=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let N=!1,y=0;const O=e.getParameter(e.VERSION);-1!==O.indexOf("WebGL")?(y=parseFloat(/^WebGL (\d)/.exec(O)[1]),N=y>=1):-1!==O.indexOf("OpenGL ES")&&(y=parseFloat(/^OpenGL ES (\d)/.exec(O)[1]),N=y>=2);let F=null,B={};const G=e.getParameter(e.SCISSOR_BOX),H=e.getParameter(e.VIEWPORT),V=(new K).fromArray(G),W=(new K).fromArray(H);function z(t,n,i,r){const a=new Uint8Array(4),o=e.createTexture();e.bindTexture(t,o),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let o=0;on||r.height>n)&&(i=n/Math.max(r.width,r.height)),i<1){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof VideoFrame&&e instanceof VideoFrame){const n=Math.floor(i*r.width),a=Math.floor(i*r.height);void 0===h&&(h=E(n,a));const o=t?E(n,a):h;o.width=n,o.height=a;return o.getContext("2d").drawImage(e,0,0,n,a),v("WebGLRenderer: Texture has been resized from ("+r.width+"x"+r.height+") to ("+n+"x"+a+")."),o}return"data"in e&&v("WebGLRenderer: Image in DataTexture is too big ("+r.width+"x"+r.height+")."),e}return e}function R(e){return e.generateMipmaps}function A(t){e.generateMipmap(t)}function b(t){return t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D}function C(t,i,r,a,o,s=!1){if(null!==t){if(void 0!==e[t])return e[t];v("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+t+"'")}let l;a&&(l=n.get("EXT_texture_norm16"),l||v("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let c=i;if(i===e.RED&&(r===e.FLOAT&&(c=e.R32F),r===e.HALF_FLOAT&&(c=e.R16F),r===e.UNSIGNED_BYTE&&(c=e.R8),r===e.UNSIGNED_SHORT&&l&&(c=l.R16_EXT),r===e.SHORT&&l&&(c=l.R16_SNORM_EXT)),i===e.RED_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.R8UI),r===e.UNSIGNED_SHORT&&(c=e.R16UI),r===e.UNSIGNED_INT&&(c=e.R32UI),r===e.BYTE&&(c=e.R8I),r===e.SHORT&&(c=e.R16I),r===e.INT&&(c=e.R32I)),i===e.RG&&(r===e.FLOAT&&(c=e.RG32F),r===e.HALF_FLOAT&&(c=e.RG16F),r===e.UNSIGNED_BYTE&&(c=e.RG8),r===e.UNSIGNED_SHORT&&l&&(c=l.RG16_EXT),r===e.SHORT&&l&&(c=l.RG16_SNORM_EXT)),i===e.RG_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.RG8UI),r===e.UNSIGNED_SHORT&&(c=e.RG16UI),r===e.UNSIGNED_INT&&(c=e.RG32UI),r===e.BYTE&&(c=e.RG8I),r===e.SHORT&&(c=e.RG16I),r===e.INT&&(c=e.RG32I)),i===e.RGB_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.RGB8UI),r===e.UNSIGNED_SHORT&&(c=e.RGB16UI),r===e.UNSIGNED_INT&&(c=e.RGB32UI),r===e.BYTE&&(c=e.RGB8I),r===e.SHORT&&(c=e.RGB16I),r===e.INT&&(c=e.RGB32I)),i===e.RGBA_INTEGER&&(r===e.UNSIGNED_BYTE&&(c=e.RGBA8UI),r===e.UNSIGNED_SHORT&&(c=e.RGBA16UI),r===e.UNSIGNED_INT&&(c=e.RGBA32UI),r===e.BYTE&&(c=e.RGBA8I),r===e.SHORT&&(c=e.RGBA16I),r===e.INT&&(c=e.RGBA32I)),i===e.RGB&&(r===e.UNSIGNED_SHORT&&l&&(c=l.RGB16_EXT),r===e.SHORT&&l&&(c=l.RGB16_SNORM_EXT),r===e.UNSIGNED_INT_5_9_9_9_REV&&(c=e.RGB9_E5),r===e.UNSIGNED_INT_10F_11F_11F_REV&&(c=e.R11F_G11F_B10F)),i===e.RGBA){const t=s?pe:f.getTransfer(o);r===e.FLOAT&&(c=e.RGBA32F),r===e.HALF_FLOAT&&(c=e.RGBA16F),r===e.UNSIGNED_BYTE&&(c=t===p?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT&&l&&(c=l.RGBA16_EXT),r===e.SHORT&&l&&(c=l.RGBA16_SNORM_EXT),r===e.UNSIGNED_SHORT_4_4_4_4&&(c=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(c=e.RGB5_A1)}return c!==e.R16F&&c!==e.R32F&&c!==e.RG16F&&c!==e.RG32F&&c!==e.RGBA16F&&c!==e.RGBA32F||n.get("EXT_color_buffer_float"),c}function P(t,n){let i;return t?null===n||n===Le||n===Pt?i=e.DEPTH24_STENCIL8:n===M?i=e.DEPTH32F_STENCIL8:n===Lt&&(i=e.DEPTH24_STENCIL8,v("DepthTexture: 16 bit depth attachment is not supported with stencil. 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OES_texture_float_linear not supported on this device."),e.texParameteri(t,e.TEXTURE_WRAP_S,G[i.wrapS]),e.texParameteri(t,e.TEXTURE_WRAP_T,G[i.wrapT]),t!==e.TEXTURE_3D&&t!==e.TEXTURE_2D_ARRAY||e.texParameteri(t,e.TEXTURE_WRAP_R,G[i.wrapR]),e.texParameteri(t,e.TEXTURE_MAG_FILTER,H[i.magFilter]),e.texParameteri(t,e.TEXTURE_MIN_FILTER,H[i.minFilter]),i.compareFunction&&(e.texParameteri(t,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(t,e.TEXTURE_COMPARE_FUNC,V[i.compareFunction])),!0===n.has("EXT_texture_filter_anisotropic")){if(i.magFilter===Ce)return;if(i.minFilter!==gt&&i.minFilter!==B)return;if(i.type===M&&!1===n.has("OES_texture_float_linear"))return;if(i.anisotropy>1||r.get(i).__currentAnisotropy){const o=n.get("EXT_texture_filter_anisotropic");e.texParameterf(t,o.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(i.anisotropy,a.getMaxAnisotropy())),r.get(i).__currentAnisotropy=i.anisotropy}}}function z(t,n){let i=!1;void 0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",U));const r=n.source;let a=_.get(r);void 0===a&&(a={},_.set(r,a));const o=function(e){const t=[];return t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR||0),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy),t.push(e.internalFormat),t.push(e.format),t.push(e.type),t.push(e.generateMipmaps),t.push(e.premultiplyAlpha),t.push(e.flipY),t.push(e.unpackAlignment),t.push(e.colorSpace),t.join()}(n);if(o!==t.__cacheKey){void 0===a[o]&&(a[o]={texture:e.createTexture(),usedTimes:0},s.memory.textures++,i=!0),a[o].usedTimes++;const r=a[t.__cacheKey];void 0!==r&&(a[t.__cacheKey].usedTimes--,0===r.usedTimes&&I(n)),t.__cacheKey=o,t.__webglTexture=a[o].texture}return i}function k(e,t,n){return Math.floor(Math.floor(e/n)/t)}function X(t,n,s){let l=e.TEXTURE_2D;(n.isDataArrayTexture||n.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),n.isData3DTexture&&(l=e.TEXTURE_3D);const c=z(t,n),d=n.source;i.bindTexture(l,t.__webglTexture,e.TEXTURE0+s);const u=r.get(d);if(d.version!==u.__version||!0===c){i.activeTexture(e.TEXTURE0+s);if(!1===("undefined"!=typeof ImageBitmap&&n.image instanceof ImageBitmap)){const t=f.getPrimaries(f.workingColorSpace),r=n.colorSpace===At?null:f.getPrimaries(n.colorSpace),a=n.colorSpace===At||t===r?e.NONE:e.BROWSER_DEFAULT_WEBGL;i.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,n.flipY),i.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),i.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,a)}i.pixelStorei(e.UNPACK_ALIGNMENT,n.unpackAlignment);let t=x(n.image,!1,a.maxTextureSize);t=ee(n,t);const r=o.convert(n.format,n.colorSpace),p=o.convert(n.type);let h,_=C(n.internalFormat,r,p,n.normalized,n.colorSpace,n.isVideoTexture);W(l,n);const g=n.mipmaps,E=!0!==n.isVideoTexture,S=void 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W(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===a)return;let t=e.near,n=e.far;null!==g.texture&&(g.depthNear>0&&(t=g.depthNear),g.depthFar>0&&(n=g.depthFar)),N.near=D.near=U.near=t,N.far=D.far=U.far=n,y===N.near&&O===N.far||(a.updateRenderState({depthNear:N.near,depthFar:N.far}),y=N.near,O=N.far),N.layers.mask=6|e.layers.mask,U.layers.mask=-5&N.layers.mask,D.layers.mask=-3&N.layers.mask;const i=e.parent,r=N.cameras;W(N,i);for(let e=0;e0&&(e.alphaTest.value=i.alphaTest);const r=t.get(i),a=r.envMap,o=r.envMapRotation;a&&(e.envMap.value=a,e.envMapRotation.value.setFromMatrix4(Ta.makeRotationFromEuler(o)).transpose(),a.isCubeTexture&&!1===a.isRenderTargetTexture&&e.envMapRotation.value.premultiply(xa),e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,_(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,o,s){r.isNodeMaterial?r.uniformsNeedUpdate=!1:r.isMeshBasicMaterial?i(e,r):r.isMeshLambertMaterial?(i(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(i(e,r),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===c&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,s)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,a,o):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Aa(e,t,n,i){let r={},a={},o=[];const s=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(t,n,i,r){if(!0===function(e,t,n,i){const r=e.value,a=t+"_"+n;if(void 0===i[a])return"number"==typeof r||"boolean"==typeof r?i[a]=r:ArrayBuffer.isView(r)?i[a]=r.slice():i[a]=r.clone(),!0;{const e=i[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return i[a]=r,!0}else{if(ArrayBuffer.isView(r))return!0;if(!1===e.equals(r))return e.copy(r),!0}}return!1}(t,n,i,r)){const n=t.__offset,i=t.value;if(Array.isArray(i)){let e=0;for(let n=0;n0&&(n+=i-r);e.__size=n,e.__cache={}}(n),f=function(t){const n=function(){for(let e=0;e0),p=!!n.morphAttributes.position,m=!!n.morphAttributes.normal,h=!!n.morphAttributes.color;let _=L;i.toneMapped&&(null!==q&&!0!==q.isXRRenderTarget||(_=G.toneMapping));const g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,v=void 0!==g?g.length:0,S=Ae.get(i),M=w.state.lights;if(!0===ue&&(!0===fe||e!==Z)){const t=e===Z&&i.id===j;Fe.setState(i,e,t)}let T=!1;i.version===S.__version?S.needsLights&&S.lightsStateVersion!==M.state.version||S.outputColorSpace!==s||r.isBatchedMesh&&!1===S.batching?T=!0:r.isBatchedMesh||!0!==S.batching?r.isBatchedMesh&&!0===S.batchingColor&&null===r.colorTexture||r.isBatchedMesh&&!1===S.batchingColor&&null!==r.colorTexture||r.isInstancedMesh&&!1===S.instancing?T=!0:r.isInstancedMesh||!0!==S.instancing?r.isSkinnedMesh&&!1===S.skinning?T=!0:r.isSkinnedMesh||!0!==S.skinning?r.isInstancedMesh&&!0===S.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===S.instancingColor&&null!==r.instanceColor||r.isInstancedMesh&&!0===S.instancingMorph&&null===r.morphTexture||r.isInstancedMesh&&!1===S.instancingMorph&&null!==r.morphTexture||S.envMap!==c||!0===i.fog&&S.fog!==a?T=!0:void 0===S.numClippingPlanes||S.numClippingPlanes===Fe.numPlanes&&S.numIntersection===Fe.numIntersection?(S.vertexAlphas!==d||S.vertexTangents!==u||S.morphTargets!==p||S.morphNormals!==m||S.morphColors!==h||S.toneMapping!==_||S.morphTargetsCount!==v||!!S.lightProbeGrid!=w.state.lightProbeGridArray.length>0)&&(T=!0):T=!0:T=!0:T=!0:T=!0:(T=!0,S.__version=i.version);let x=S.currentProgram;!0===T&&(x=dt(i,t,r),V&&i.isNodeMaterial&&V.onUpdateProgram(i,x,S));let R=!1,A=!1,b=!1;const C=x.getUniforms(),U=S.uniforms;xe.useProgram(x.program)&&(R=!0,A=!0,b=!0);i.id!==j&&(j=i.id,A=!0);if(S.needsLights){const e=function(e,t){if(0===e.length)return null;if(1===e.length)return null!==e[0].texture?e[0]:null;P.setFromMatrixPosition(t.matrixWorld);for(let t=0,n=e.length;t0&&C.setValue(Ke,"directionalShadowMap",M.state.directionalShadowMap,be),M.state.spotShadowMap.length>0&&C.setValue(Ke,"spotShadowMap",M.state.spotShadowMap,be),M.state.pointShadowMap.length>0&&C.setValue(Ke,"pointShadowMap",M.state.pointShadowMap,be));if(r.isSkinnedMesh){C.setOptional(Ke,r,"bindMatrix"),C.setOptional(Ke,r,"bindMatrixInverse");const e=r.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),C.setValue(Ke,"boneTexture",e.boneTexture,be))}r.isBatchedMesh&&(C.setOptional(Ke,r,"batchingTexture"),C.setValue(Ke,"batchingTexture",r._matricesTexture,be),C.setOptional(Ke,r,"batchingIdTexture"),C.setValue(Ke,"batchingIdTexture",r._indirectTexture,be),C.setOptional(Ke,r,"batchingColorTexture"),null!==r._colorsTexture&&C.setValue(Ke,"batchingColorTexture",r._colorsTexture,be));const D=n.morphAttributes;void 0===D.position&&void 0===D.normal&&void 0===D.color||He.update(r,n,x);(A||S.receiveShadow!==r.receiveShadow)&&(S.receiveShadow=r.receiveShadow,C.setValue(Ke,"receiveShadow",r.receiveShadow));(i.isMeshStandardMaterial||i.isMeshLambertMaterial||i.isMeshPhongMaterial)&&null===i.envMap&&null!==t.environment&&(U.envMapIntensity.value=t.environmentIntensity);void 0!==U.dfgLUT&&(U.dfgLUT.value=(null===Ca&&(Ca=new Ln(ba,16,16,Se,E),Ca.name="DFG_LUT",Ca.minFilter=O,Ca.magFilter=O,Ca.wrapS=mt,Ca.wrapT=mt,Ca.generateMipmaps=!1,Ca.needsUpdate=!0),Ca));if(A){if(C.setValue(Ke,"toneMappingExposure",G.toneMappingExposure),S.needsLights&&(N=b,(I=U).ambientLightColor.needsUpdate=N,I.lightProbe.needsUpdate=N,I.directionalLights.needsUpdate=N,I.directionalLightShadows.needsUpdate=N,I.pointLights.needsUpdate=N,I.pointLightShadows.needsUpdate=N,I.spotLights.needsUpdate=N,I.spotLightShadows.needsUpdate=N,I.rectAreaLights.needsUpdate=N,I.hemisphereLights.needsUpdate=N),a&&!0===i.fog&&Ne.refreshFogUniforms(U,a),Ne.refreshMaterialUniforms(U,i,re,ie,w.state.transmissionRenderTarget[e.id]),S.needsLights&&S.lightProbeGrid){const e=S.lightProbeGrid;U.probesSH.value=e.texture,U.probesMin.value.copy(e.boundingBox.min),U.probesMax.value.copy(e.boundingBox.max),U.probesResolution.value.copy(e.resolution)}Rr.upload(Ke,ut(S),U,be)}var I,N;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Rr.upload(Ke,ut(S),U,be),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&C.setValue(Ke,"center",r.center);if(C.setValue(Ke,"modelViewMatrix",r.modelViewMatrix),C.setValue(Ke,"normalMatrix",r.normalMatrix),C.setValue(Ke,"modelMatrix",r.matrixWorld),void 0!==i.uniformsGroups){const e=i.uniformsGroups;for(let t=0,n=e.length;t{function n(){i.forEach(function(e){Ae.get(e).currentProgram.isReady()&&i.delete(e)}),0!==i.size?setTimeout(n,10):t(e)}null!==Me.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let tt=null;function nt(){rt.stop()}function it(){rt.start()}const rt=new On;function at(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLightProbeGrid)w.pushLightProbeGrid(e);else if(e.isLight)w.pushLight(e),e.castShadow&&w.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||de.intersectsSprite(e)){i&&_e.setFromMatrixPosition(e.matrixWorld).applyMatrix4(pe);const t=we.update(e),r=e.material;r.visible&&U.push(e,t,r,n,_e.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||de.intersectsObject(e))){const t=we.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),_e.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),_e.copy(t.boundingSphere.center)),_e.applyMatrix4(e.matrixWorld).applyMatrix4(pe)),Array.isArray(r)){const i=t.groups;for(let a=0,o=i.length;a0&<(r,t,n),a.length>0&<(a,t,n),o.length>0&<(o,t,n),xe.buffers.depth.setTest(!0),xe.buffers.depth.setMask(!0),xe.buffers.color.setMask(!0),xe.setPolygonOffset(!1)}function st(e,t,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;if(void 0===w.state.transmissionRenderTarget[i.id]){const e=Me.has("EXT_color_buffer_half_float")||Me.has("EXT_color_buffer_float");w.state.transmissionRenderTarget[i.id]=new I(1,1,{generateMipmaps:!0,type:e?E:S,minFilter:B,samples:Math.max(4,Te.samples),stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:f.workingColorSpace})}const r=w.state.transmissionRenderTarget[i.id],a=i.viewport||$;r.setSize(a.z*G.transmissionResolutionScale,a.w*G.transmissionResolutionScale);const s=G.getRenderTarget(),l=G.getActiveCubeFace(),d=G.getActiveMipmapLevel();G.setRenderTarget(r),G.getClearColor(ee),te=G.getClearAlpha(),te<1&&G.setClearColor(16777215,.5),G.clear(),ve&&Ge.render(n);const u=G.toneMapping;G.toneMapping=L;const p=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),w.setupLightsView(i),!0===ue&&Fe.setGlobalState(G.clippingPlanes,i),lt(e,n,i),be.updateMultisampleRenderTarget(r),be.updateRenderTargetMipmap(r),!1===Me.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let r=0,a=t.length;r0,i.currentProgram=u,i.uniformsList=null,u}function ut(e){if(null===e.uniformsList){const t=e.currentProgram.getUniforms();e.uniformsList=Rr.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function ft(e,t){const n=Ae.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}rt.setAnimationLoop(function(e){tt&&tt(e)}),"undefined"!=typeof self&&rt.setContext(self),this.setAnimationLoop=function(e){tt=e,je.setAnimationLoop(e),null===e?rt.stop():rt.start()},je.addEventListener("sessionstart",nt),je.addEventListener("sessionend",it),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void D("WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===H)return;null!==V&&V.renderStart(e,t);const n=!0===je.enabled&&!0===je.isPresenting,i=null!==F&&(null===q||n)&&F.begin(G,q);if(!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0!==je.enabled||!0!==je.isPresenting||null!==F&&!1!==F.isCompositing()||(!0===je.cameraAutoUpdate&&je.updateCamera(t),t=je.getCamera()),!0===e.isScene&&e.onBeforeRender(G,e,t,q),w=Oe.get(e,y.length),w.init(t),w.state.textureUnits=be.getTextureUnits(),y.push(w),pe.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),de.setFromProjectionMatrix(pe,Nn,t.reversedDepth),fe=this.localClippingEnabled,ue=Fe.init(this.clippingPlanes,fe),U=ye.get(e,N.length),U.init(),N.push(U),!0===je.enabled&&!0===je.isPresenting){const e=G.xr.getDepthSensingMesh();null!==e&&at(e,t,-1/0,G.sortObjects)}at(e,t,0,G.sortObjects),U.finish(),!0===G.sortObjects&&U.sort(ae,oe,t.reversedDepth),ve=!1===je.enabled||!1===je.isPresenting||!1===je.hasDepthSensing(),ve&&Ge.addToRenderList(U,e),this.info.render.frame++,!0===this.info.autoReset&&this.info.reset(),!0===ue&&Fe.beginShadows();const r=w.state.shadowsArray;Be.render(r,e,t),!0===ue&&Fe.endShadows();if(!1===(i&&F.hasRenderPass())){const n=U.opaque,i=U.transmissive;if(w.setupLights(),t.isArrayCamera){const r=t.cameras;if(i.length>0)for(let t=0,a=r.length;t0&&st(n,i,e,t),ve&&Ge.render(e),ot(U,e,t)}null!==q&&0===Y&&(be.updateMultisampleRenderTarget(q),be.updateRenderTargetMipmap(q)),i&&F.end(G),!0===e.isScene&&e.onAfterRender(G,e,t),ke.resetDefaultState(),j=-1,Z=null,y.pop(),y.length>0?(w=y[y.length-1],be.setTextureUnits(w.state.textureUnits),!0===ue&&Fe.setGlobalState(G.clippingPlanes,w.state.camera)):w=null,N.pop(),U=N.length>0?N[N.length-1]:null,null!==V&&V.renderEnd()},this.getActiveCubeFace=function(){return X},this.getActiveMipmapLevel=function(){return Y},this.getRenderTarget=function(){return q},this.setRenderTargetTextures=function(e,t,n){const i=Ae.get(e);i.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),Ae.get(e.texture).__webglTexture=t,Ae.get(e.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){const n=Ae.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){q=e,X=t,Y=n;let i=null,r=!1,a=!1;if(e){const o=Ae.get(e);if(void 0!==o.__useDefaultFramebuffer)return xe.bindFramebuffer(Ke.FRAMEBUFFER,o.__webglFramebuffer),$.copy(e.viewport),Q.copy(e.scissor),J=e.scissorTest,xe.viewport($),xe.scissor(Q),xe.setScissorTest(J),void(j=-1);if(void 0===o.__webglFramebuffer)be.setupRenderTarget(e);else if(o.__hasExternalTextures)be.rebindTextures(e,Ae.get(e.texture).__webglTexture,Ae.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){const t=e.depthTexture;if(o.__boundDepthTexture!==t){if(null!==t&&Ae.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw new Error("THREE.WebGLRenderer: Attached DepthTexture is initialized to the incorrect size.");be.setupDepthRenderbuffer(e)}}const s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);const l=Ae.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(l[t])?l[t][n]:l[t],r=!0):i=e.samples>0&&!1===be.useMultisampledRTT(e)?Ae.get(e).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,$.copy(e.viewport),Q.copy(e.scissor),J=e.scissorTest}else $.copy(se).multiplyScalar(re).floor(),Q.copy(le).multiplyScalar(re).floor(),J=ce;0!==n&&(i=W);if(xe.bindFramebuffer(Ke.FRAMEBUFFER,i)&&xe.drawBuffers(e,i),xe.viewport($),xe.scissor(Q),xe.setScissorTest(J),r){const i=Ae.get(e.texture);Ke.framebufferTexture2D(Ke.FRAMEBUFFER,Ke.COLOR_ATTACHMENT0,Ke.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(a){const i=t;for(let t=0;t1&&Ke.readBuffer(Ke.COLOR_ATTACHMENT0+s),!Te.textureFormatReadable(l))return void D("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!Te.textureTypeReadable(c))return void D("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&Ke.readPixels(t,n,i,r,ze.convert(l),ze.convert(c),a)}finally{const e=null!==q?Ae.get(q).__webglFramebuffer:null;xe.bindFramebuffer(Ke.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,i,r,a,o,s=0){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=Ae.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(l=l[o]),l){if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){xe.bindFramebuffer(Ke.FRAMEBUFFER,l);const o=e.textures[s],c=o.format,d=o.type;if(e.textures.length>1&&Ke.readBuffer(Ke.COLOR_ATTACHMENT0+s),!Te.textureFormatReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Te.textureTypeReadable(d))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const u=Ke.createBuffer();Ke.bindBuffer(Ke.PIXEL_PACK_BUFFER,u),Ke.bufferData(Ke.PIXEL_PACK_BUFFER,a.byteLength,Ke.STREAM_READ),Ke.readPixels(t,n,i,r,ze.convert(c),ze.convert(d),0);const f=null!==q?Ae.get(q).__webglFramebuffer:null;xe.bindFramebuffer(Ke.FRAMEBUFFER,f);const p=Ke.fenceSync(Ke.SYNC_GPU_COMMANDS_COMPLETE,0);return Ke.flush(),await yn(Ke,p,4),Ke.bindBuffer(Ke.PIXEL_PACK_BUFFER,u),Ke.getBufferSubData(Ke.PIXEL_PACK_BUFFER,0,a),Ke.deleteBuffer(u),Ke.deleteSync(p),a}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;be.setTexture2D(e,0),Ke.copyTexSubImage2D(Ke.TEXTURE_2D,n,0,0,o,s,r,a),xe.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,i=null,r=0,a=0){let o,s,l,c,d,u,f,p,m;const h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(null!==n)o=n.max.x-n.min.x,s=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,d=n.min.y,u=n.isBox3?n.min.z:0;else{const t=Math.pow(2,-r);o=Math.floor(h.width*t),s=Math.floor(h.height*t),l=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,c=0,d=0,u=0}null!==i?(f=i.x,p=i.y,m=i.z):(f=0,p=0,m=0);const _=ze.convert(t.format),g=ze.convert(t.type);let v;t.isData3DTexture?(be.setTexture3D(t,0),v=Ke.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(be.setTexture2DArray(t,0),v=Ke.TEXTURE_2D_ARRAY):(be.setTexture2D(t,0),v=Ke.TEXTURE_2D),xe.activeTexture(Ke.TEXTURE0),xe.pixelStorei(Ke.UNPACK_FLIP_Y_WEBGL,t.flipY),xe.pixelStorei(Ke.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),xe.pixelStorei(Ke.UNPACK_ALIGNMENT,t.unpackAlignment);const E=xe.getParameter(Ke.UNPACK_ROW_LENGTH),S=xe.getParameter(Ke.UNPACK_IMAGE_HEIGHT),M=xe.getParameter(Ke.UNPACK_SKIP_PIXELS),T=xe.getParameter(Ke.UNPACK_SKIP_ROWS),x=xe.getParameter(Ke.UNPACK_SKIP_IMAGES);xe.pixelStorei(Ke.UNPACK_ROW_LENGTH,h.width),xe.pixelStorei(Ke.UNPACK_IMAGE_HEIGHT,h.height),xe.pixelStorei(Ke.UNPACK_SKIP_PIXELS,c),xe.pixelStorei(Ke.UNPACK_SKIP_ROWS,d),xe.pixelStorei(Ke.UNPACK_SKIP_IMAGES,u);const R=e.isDataArrayTexture||e.isData3DTexture,A=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){const n=Ae.get(e),i=Ae.get(t),h=Ae.get(n.__renderTarget),_=Ae.get(i.__renderTarget);xe.bindFramebuffer(Ke.READ_FRAMEBUFFER,h.__webglFramebuffer),xe.bindFramebuffer(Ke.DRAW_FRAMEBUFFER,_.__webglFramebuffer);for(let n=0;n { const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' ); /** - * TSL object that represents the vertex position in local space of the current rendered object. + * TSL object that represents the transformed vertex position in local space of the current rendered object. + * + * The term "transformed" indicates that an object or material's properties, such as skinning, batch, + * instancing, or displacement mapping, will change the vertex position of the node when present. + * To use the pre-transformed local space position of the object, use {@link positionGeometry}. * * @tsl * @type {AttributeNode} @@ -21883,6 +21932,26 @@ class NodeMaterial extends Material { /** * Setups the output node. * + * This method can be implemented by derived materials to extend the functionality + * of the material's output or replace it altogether. + * + * ```js + * class ColoredShadowMaterial extends MeshPhongNodeMaterial { + * constructor( parameters ) { + * super( parameters ); + * this._shadeColor = uniform( new Color( parameters.shadeColor ?? 0xff0000 ) ); + * } + * + * setupOutput( builder, outputNode ) { + * // Modify the native output of the MeshPhongNodeMaterial fragment shader + * const brightness = min( outputNode.r, 1.0 ); + * const mixedColor = mix( this._shadeColor, diffuseColor.rgb, brightness ); + * // Return new output back into NodeMaterial flow + * return super.setupOutput( builder, vec4( mixedColor, outputNode.a ) ); + * } + * } + * ``` + * * @param {NodeBuilder} builder - The current node builder. * @param {Node} outputNode - The existing output node. * @return {Node} The output node. @@ -21939,8 +22008,7 @@ class NodeMaterial extends Material { for ( const key in descriptors ) { - if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined && - descriptors[ key ].get !== undefined ) { + if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined && descriptors[ key ].get !== undefined ) { Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] ); @@ -22014,44 +22082,65 @@ class NodeMaterial extends Material { } /** - * Copies the properties of the given node material to this instance. + * Copies the common properties of the given material to this instance. * - * @param {NodeMaterial} source - The material to copy. + * @param {Material} source - The material to copy. * @return {NodeMaterial} A reference to this node material. */ copy( source ) { - this.lightsNode = source.lightsNode; - this.envNode = source.envNode; - this.aoNode = source.aoNode; + const descriptors = Object.getOwnPropertyDescriptors( this.constructor.prototype ); + + for ( const property in descriptors ) { + + if ( descriptors[ property ].set !== undefined && source[ property ] !== undefined ) { + + const value = source[ property ]; + + if ( this[ property ] && this[ property ].copy !== undefined ) { + + this[ property ].copy( value ); + + } else { + + this[ property ] = value; + + } - this.colorNode = source.colorNode; - this.normalNode = source.normalNode; - this.opacityNode = source.opacityNode; - this.backdropNode = source.backdropNode; - this.backdropAlphaNode = source.backdropAlphaNode; - this.alphaTestNode = source.alphaTestNode; - this.maskNode = source.maskNode; - this.maskShadowNode = source.maskShadowNode; + } - this.positionNode = source.positionNode; - this.geometryNode = source.geometryNode; + } - this.depthNode = source.depthNode; - this.receivedShadowPositionNode = source.receivedShadowPositionNode; - this.castShadowPositionNode = source.castShadowPositionNode; - this.receivedShadowNode = source.receivedShadowNode; - this.castShadowNode = source.castShadowNode; + for ( const property in this ) { - this.outputNode = source.outputNode; - this.mrtNode = source.mrtNode; + // Skip internal/private properties (starting with '_'), flags (starting with 'is' + uppercase), + // and properties that are handled separately or should not be copied (id, uuid, version, type, userData, clippingPlanes). - this.fragmentNode = source.fragmentNode; - this.vertexNode = source.vertexNode; + if ( /^(?:is[A-Z]|_)|^(?:id|uuid|version|type|userData|clippingPlanes)$/.test( property ) ) continue; - this.contextNode = source.contextNode; + if ( this[ property ] !== undefined && source[ property ] !== undefined ) { + + const value = source[ property ]; + + if ( this[ property ] && this[ property ].copy !== undefined ) { + + this[ property ].copy( value ); + + } else { - return super.copy( source ); + this[ property ] = value; + + } + + } + + } + + this.clippingPlanes = source.clippingPlanes ? source.clippingPlanes.map( ( plane ) => plane.clone() ) : null; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; } @@ -22826,32 +22915,6 @@ class Line2NodeMaterial extends NodeMaterial { } - /** - * Copies the properties of the given material to this instance. - * - * @param {Line2NodeMaterial} source - The material to copy. - * @return {Line2NodeMaterial} A reference to this material. - */ - copy( source ) { - - super.copy( source ); - - this.vertexColors = source.vertexColors; - this.dashOffset = source.dashOffset; - - this.offsetNode = source.offsetNode; - this.dashScaleNode = source.dashScaleNode; - this.dashSizeNode = source.dashSizeNode; - this.gapSizeNode = source.gapSizeNode; - - this._useDash = source._useDash; - this._useAlphaToCoverage = source._useAlphaToCoverage; - this._useWorldUnits = source._useWorldUnits; - - return this; - - } - } const _defaultValues$a = /*@__PURE__*/ new MeshNormalMaterial(); @@ -24001,15 +24064,6 @@ class MeshPhongNodeMaterial extends NodeMaterial { } - copy( source ) { - - this.shininessNode = source.shininessNode; - this.specularNode = source.specularNode; - - return super.copy( source ); - - } - } const getGeometryRoughness = /*@__PURE__*/ Fn( ( builder ) => { @@ -27552,17 +27606,6 @@ class MeshStandardNodeMaterial extends NodeMaterial { } - copy( source ) { - - this.emissiveNode = source.emissiveNode; - - this.metalnessNode = source.metalnessNode; - this.roughnessNode = source.roughnessNode; - - return super.copy( source ); - - } - } const _defaultValues$5 = /*@__PURE__*/ new MeshPhysicalMaterial(); @@ -28041,36 +28084,6 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial { } - copy( source ) { - - this.clearcoatNode = source.clearcoatNode; - this.clearcoatRoughnessNode = source.clearcoatRoughnessNode; - this.clearcoatNormalNode = source.clearcoatNormalNode; - - this.sheenNode = source.sheenNode; - this.sheenRoughnessNode = source.sheenRoughnessNode; - - this.iridescenceNode = source.iridescenceNode; - this.iridescenceIORNode = source.iridescenceIORNode; - this.iridescenceThicknessNode = source.iridescenceThicknessNode; - - this.specularIntensityNode = source.specularIntensityNode; - this.specularColorNode = source.specularColorNode; - - this.iorNode = source.iorNode; - - this.transmissionNode = source.transmissionNode; - this.thicknessNode = source.thicknessNode; - this.attenuationDistanceNode = source.attenuationDistanceNode; - this.attenuationColorNode = source.attenuationColorNode; - this.dispersionNode = source.dispersionNode; - - this.anisotropyNode = source.anisotropyNode; - - return super.copy( source ); - - } - } /** @@ -28226,19 +28239,6 @@ class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial { } - copy( source ) { - - this.thicknessColorNode = source.thicknessColorNode; - this.thicknessDistortionNode = source.thicknessDistortionNode; - this.thicknessAmbientNode = source.thicknessAmbientNode; - this.thicknessAttenuationNode = source.thicknessAttenuationNode; - this.thicknessPowerNode = source.thicknessPowerNode; - this.thicknessScaleNode = source.thicknessScaleNode; - - return super.copy( source ); - - } - } const getGradientIrradiance = /*@__PURE__*/ Fn( ( { normal, lightDirection, builder } ) => { @@ -28685,16 +28685,6 @@ class SpriteNodeMaterial extends NodeMaterial { } - copy( source ) { - - this.positionNode = source.positionNode; - this.rotationNode = source.rotationNode; - this.scaleNode = source.scaleNode; - - return super.copy( source ); - - } - /** * Whether to use size attenuation or not. * @@ -29569,37 +29559,45 @@ class ChainMap { } let _id$a = 0; +const _protoKeysCache = new WeakMap(); function getKeys( obj ) { const keys = Object.keys( obj ); - let proto = Object.getPrototypeOf( obj ); + let protoKeys = _protoKeysCache.get( obj.constructor ); - while ( proto ) { + if ( protoKeys === undefined ) { - const descriptors = Object.getOwnPropertyDescriptors( proto ); + protoKeys = []; + let proto = Object.getPrototypeOf( obj ); - for ( const key in descriptors ) { + while ( proto ) { + + const descriptors = Object.getOwnPropertyDescriptors( proto ); - if ( descriptors[ key ] !== undefined ) { + for ( const key in descriptors ) { const descriptor = descriptors[ key ]; if ( descriptor && typeof descriptor.get === 'function' ) { - keys.push( key ); + protoKeys.push( key ); } } + proto = Object.getPrototypeOf( proto ); + } - proto = Object.getPrototypeOf( proto ); + _protoKeysCache.set( obj.constructor, protoKeys ); } + for ( let i = 0; i < protoKeys.length; i ++ ) keys.push( protoKeys[ i ] ); + return keys; } @@ -34617,6 +34615,155 @@ class Color4 extends Color { } +/** + * A specialized context node designed to override specific target nodes within a + * node sub-graph or flow. This allows replacing specific inputs (e.g., normal + * and position vectors) dynamically during compilation for a specific flow node, + * without having to reconstruct or duplicate the source nodes. + * + * ```js + * // Method chaining example: + * node.overrideNode( positionLocal, () => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * + * // Context assignment example: + * material.contextNode = overrideNode( positionLocal, () => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * ``` + * + * @augments ContextNode + */ +class OverrideContextNode extends ContextNode { + + /** + * Returns the type of the node. + * + * @type {string} + * @readonly + * @static + */ + static get type() { + + return 'OverrideContextNode'; + + } + + /** + * Constructs a new override context node. + * + * @param {Map} overrideNodes - A map mapping target nodes to their respective override callback functions. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + */ + constructor( overrideNodes, flowNode = null ) { + + super( flowNode, { + overrideNodes + } ); + + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @readonly + * @default true + */ + this.isOverrideContextNode = true; + + } + + /** + * Gathers the context data from all parent context nodes by traversing the hierarchy, + * merging the `overrideNodes` maps from all encountered `OverrideContextNode` instances. + * + * @return {Object} The gathered context data, containing the merged `overrideNodes` map. + */ + getFlowContextData() { + + const children = []; + + this.traverse( ( node ) => { + + if ( node.isOverrideContextNode === true ) { + + children.push( node.value.overrideNodes ); + + } + + } ); + + const overrideNodes = new Map( children.flatMap( ( map ) => Array.from( map.entries() ) ) ); + + const data = super.getFlowContextData(); + data.overrideNodes = overrideNodes; + + return data; + + } + +} + +/** + * TSL function for creating an `OverrideContextNode` to override a single target node. + * + * ```js + * material.contextNode = overrideNode( positionLocal, ( builder ) => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * ``` + * + * @tsl + * @function + * @param {Node} targetNode - The target node that should be overridden. + * @param {Function|Node|null} [callback=null] - A callback function returning the overriding node (which receives the builder as its argument), or the overriding node itself. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + * @return {OverrideContextNode} The created override context node. + */ +function overrideNode( targetNode, callback = null, flowNode = null ) { + + if ( callback && callback.isNode ) { + + const node = callback; + + callback = () => node; + + } + + return new OverrideContextNode( new Map( [[ targetNode, callback ]] ), flowNode ); + +} + +addMethodChaining( 'overrideNode', ( flowNode, node, callback ) => overrideNode( node, callback, flowNode ) ); + +/** + * TSL function for creating an `OverrideContextNode` to override multiple target nodes. + * + * ```js + * material.contextNode = overrideNodes( [ + * [ positionView, customPositionView ], + * [ positionViewDirection, ( builder ) => customPositionViewDirection ] + * ] ); + * ``` + * + * @tsl + * @function + * @param {Map|Array>} overrides - The overrides mapping target nodes to callback functions or overriding nodes. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + * @return {OverrideContextNode} The created override context node. + */ +function overrideNodes( overrides, flowNode = null ) { + + const overrideNodesMap = new Map(); + + for ( const [ node, value ] of overrides ) { + + const callback = value !== null ? typeof value === 'function' ? value : () => value : null; + + overrideNodesMap.set( node, callback ); + + } + + return new OverrideContextNode( overrideNodesMap, flowNode ); + +} + +addMethodChaining( 'overrideNodes', ( flowNode, overrides ) => overrideNodes( overrides, flowNode ) ); + /** * Special version of {@link PropertyNode} which is used for parameters. * @@ -44447,7 +44594,7 @@ const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, useVelocit if ( renderObjectFunction === undefined || ( renderObjectFunction.shadowType !== shadowType || renderObjectFunction.useVelocity !== useVelocity ) ) { - renderObjectFunction = ( object, scene, _camera, geometry, material, group, ...params ) => { + renderObjectFunction = ( object, scene, _camera, geometry, material, group, lightsNode, clippingContext, passId ) => { if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) { @@ -44459,7 +44606,7 @@ const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, useVelocit object.onBeforeShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group ); - renderer.renderObject( object, scene, _camera, geometry, material, group, ...params ); + renderer.renderObject( object, scene, _camera, geometry, material, group, lightsNode, clippingContext, passId ); object.onAfterShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group ); @@ -48387,6 +48534,8 @@ var TSL = /*#__PURE__*/Object.freeze({ output: output, outputStruct: outputStruct, overloadingFn: overloadingFn, + overrideNode: overrideNode, + overrideNodes: overrideNodes, packHalf2x16: packHalf2x16, packNormalToRGB: packNormalToRGB, packSnorm2x16: packSnorm2x16, @@ -55017,6 +55166,12 @@ class NodeManager extends DataMap { const groupNode = nodeUniformsGroup.groupNode; + // groups that are updated per object always require an update so no further checks are needed + + if ( groupNode.updateType === NodeUpdateType.OBJECT ) return true; + + // check for update + _chainKeys$1[ 0 ] = groupNode; _chainKeys$1[ 1 ] = nodeUniformsGroup; @@ -59978,12 +60133,11 @@ class Renderer { renderObject.drawRange = item.object.geometry.drawRange; renderObject.group = item.group; - this._geometries.updateForRender( renderObject ); - // Use async node building to yield to main thread await this._nodes.getForRenderAsync( renderObject ); this._nodes.updateBefore( renderObject ); + this._geometries.updateForRender( renderObject ); this._nodes.updateForRender( renderObject ); this._bindings.updateForRender( renderObject ); @@ -69257,7 +69411,19 @@ class WebGLTextureUtils { if ( typeof gl.texElementImage2D === 'function' ) { - gl.texElementImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, options.image ); + if ( gl.texElementImage2D.length === 3 ) { + + // Chrome 150+ + + gl.texElementImage2D( gl.TEXTURE_2D, gl.RGBA8, options.image ); + + } else { + + // Chrome 138 - 149 + + gl.texElementImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, options.image ); + + } } @@ -74088,6 +74254,15 @@ class WebGPUUtils { */ this.backend = backend; + /** + * Caches the preferred canvas format. + * + * @private + * @type {?string} + * @default null + */ + this._preferredCanvasFormat = null; + } /** @@ -74312,7 +74487,13 @@ class WebGPUUtils { if ( bufferType === undefined ) { - return navigator.gpu.getPreferredCanvasFormat(); + if ( this._preferredCanvasFormat === null ) { + + this._preferredCanvasFormat = navigator.gpu.getPreferredCanvasFormat(); + + } + + return this._preferredCanvasFormat; } else if ( bufferType === UnsignedByteType ) { @@ -76552,10 +76733,29 @@ class WebGPUTextureUtils { const width = textureDescriptorGPU.size.width; const height = textureDescriptorGPU.size.height; - device.queue.copyElementImageToTexture( - image, width, height, - { texture: textureData.texture } - ); + if ( device.queue.copyElementImageToTexture.length === 2 ) { + + // Chrome 150+ + + device.queue.copyElementImageToTexture( + { source: image }, + { + destination: { texture: textureData.texture }, + width: width, + height: height + } + ); + + } else { + + // Chrome 138 - 149 + + device.queue.copyElementImageToTexture( + image, width, height, + { texture: textureData.texture } + ); + + } if ( texture.flipY ) { @@ -80645,25 +80845,55 @@ class WebGPUAttributeUtils { bufferAttribute.array = array; + let paddedItemSize; + if ( ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) && bufferAttribute.itemSize === 3 ) { - array = new array.constructor( bufferAttribute.count * 4 ); + // WGSL does not support packed vec3 data in storage buffers, pad to vec4 + + paddedItemSize = 4; + + } else if ( bufferAttribute.itemSize > 1 && ( bufferAttribute.itemSize * array.BYTES_PER_ELEMENT ) % 4 !== 0 ) { + + // arrayStride must be a multiple of 4 + + const byteStride = bufferAttribute.itemSize * array.BYTES_PER_ELEMENT; + + paddedItemSize = ( Math.floor( ( byteStride + 3 ) / 4 ) * 4 ) / array.BYTES_PER_ELEMENT; + + } + + if ( paddedItemSize !== undefined ) { + + const itemSize = bufferAttribute.itemSize; + + const paddedArray = new array.constructor( bufferAttribute.count * paddedItemSize ); for ( let i = 0; i < bufferAttribute.count; i ++ ) { - array.set( bufferAttribute.array.subarray( i * 3, i * 3 + 3 ), i * 4 ); + paddedArray.set( array.subarray( i * itemSize, i * itemSize + itemSize ), i * paddedItemSize ); } - // Update BufferAttribute - bufferAttribute.itemSize = 4; - bufferAttribute.array = array; + if ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) { - bufferData._force3to4BytesAlignment = true; + // update the storage attribute so storage bindings access the padded layout + + bufferAttribute.itemSize = paddedItemSize; + bufferAttribute.array = paddedArray; + + } + + array = paddedArray; + + // save the original and padded item size so buffer updates can apply the same padding + + bufferData._itemSize = itemSize; + bufferData._paddedItemSize = paddedItemSize; } - // ensure 4 byte alignment + // total buffer size must be a multiple of 4 const byteLength = array.byteLength; const size = byteLength + ( ( 4 - ( byteLength % 4 ) ) % 4 ); @@ -80703,18 +80933,28 @@ class WebGPUAttributeUtils { let array = bufferAttribute.array; - // if storage buffer ensure 4 byte alignment - if ( bufferData._force3to4BytesAlignment === true ) { + const itemSize = bufferData._itemSize; + const paddedItemSize = bufferData._paddedItemSize; + + if ( paddedItemSize !== undefined ) { - array = new array.constructor( bufferAttribute.count * 4 ); + // if the attribute data were padded on upload, apply the same padding on updates. + + array = new array.constructor( bufferAttribute.count * paddedItemSize ); for ( let i = 0; i < bufferAttribute.count; i ++ ) { - array.set( bufferAttribute.array.subarray( i * 3, i * 3 + 3 ), i * 4 ); + array.set( bufferAttribute.array.subarray( i * itemSize, i * itemSize + itemSize ), i * paddedItemSize ); } - bufferAttribute.array = array; + if ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) { + + // keep the storage attribute in sync with the padded layout + + bufferAttribute.array = array; + + } } @@ -80742,12 +80982,12 @@ class WebGPUAttributeUtils { const range = updateRanges[ i ]; let dataOffset, size; - if ( bufferData._force3to4BytesAlignment === true ) { + if ( paddedItemSize !== undefined ) { - const vertexStart = Math.floor( range.start / 3 ); - const vertexCount = Math.ceil( range.count / 3 ); - dataOffset = vertexStart * 4 * byteOffsetFactor; - size = vertexCount * 4 * byteOffsetFactor; + const vertexStart = Math.floor( range.start / itemSize ); + const vertexCount = Math.ceil( ( range.start + range.count ) / itemSize ) - vertexStart; + dataOffset = vertexStart * paddedItemSize * byteOffsetFactor; + size = vertexCount * paddedItemSize * byteOffsetFactor; } else { @@ -80808,6 +81048,14 @@ class WebGPUAttributeUtils { arrayStride = geometryAttribute.itemSize * bytesPerElement; stepMode = geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex; + if ( geometryAttribute.itemSize > 1 && arrayStride % 4 !== 0 ) { + + // packed attribute data are padded per vertex on upload + + arrayStride = Math.floor( ( arrayStride + 3 ) / 4 ) * 4; + + } + } // patch for INT16 and UINT16 @@ -81839,35 +82087,6 @@ class WebGPUPipelineUtils { */ this.backend = backend; - /** - * A Weak Map that tracks the active pipeline for render or compute passes. - * - * @private - * @type {WeakMap<(GPURenderPassEncoder|GPUComputePassEncoder),(GPURenderPipeline|GPUComputePipeline)>} - */ - this._activePipelines = new WeakMap(); - - } - - /** - * Sets the given pipeline for the given pass. The method makes sure to only set the - * pipeline when necessary. - * - * @param {(GPURenderPassEncoder|GPUComputePassEncoder)} pass - The pass encoder. - * @param {(GPURenderPipeline|GPUComputePipeline)} pipeline - The pipeline. - */ - setPipeline( pass, pipeline ) { - - const currentPipeline = this._activePipelines.get( pass ); - - if ( currentPipeline !== pipeline ) { - - pass.setPipeline( pipeline ); - - this._activePipelines.set( pass, pipeline ); - - } - } /** @@ -82105,10 +82324,11 @@ class WebGPUPipelineUtils { try { let asyncError = null; + let pipelinePromise = null; try { - pipelineData.pipeline = await device.createRenderPipelineAsync( _renderPipelineDescriptor ); + pipelinePromise = device.createRenderPipelineAsync( _renderPipelineDescriptor ); } catch ( err ) { @@ -82116,6 +82336,22 @@ class WebGPUPipelineUtils { } + _renderPipelineDescriptor.reset(); + + if ( pipelinePromise !== null ) { + + try { + + pipelineData.pipeline = await pipelinePromise; + + } catch ( err ) { + + asyncError = err; + + } + + } + const errorScope = await device.popErrorScope(); if ( errorScope !== null || asyncError !== null ) { @@ -82131,8 +82367,6 @@ class WebGPUPipelineUtils { } finally { - _renderPipelineDescriptor.reset(); - // Guarantee resolution so `compileAsync`'s Promise.all cannot hang on an // unexpected throw from any await above. resolve(); @@ -84841,6 +85075,7 @@ class WebGPUBackend extends Backend { groupGPU.cmdEncoderGPU = this.device.createCommandEncoder( _commandEncoderDescriptor ); groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( _computePassDescriptor ); + groupGPU.currentPipeline = null; _commandEncoderDescriptor.reset(); _computePassDescriptor.reset(); @@ -84862,13 +85097,19 @@ class WebGPUBackend extends Backend { compute( computeGroup, computeNode, bindings, pipeline, dispatchSize = null ) { const computeNodeData = this.get( computeNode ); - const { passEncoderGPU } = this.get( computeGroup ); + const groupGPU = this.get( computeGroup ); + const { passEncoderGPU } = groupGPU; // pipeline const pipelineGPU = this.get( pipeline ).pipeline; - this.pipelineUtils.setPipeline( passEncoderGPU, pipelineGPU ); + if ( groupGPU.currentPipeline !== pipelineGPU ) { + + passEncoderGPU.setPipeline( pipelineGPU ); + groupGPU.currentPipeline = pipelineGPU; + + } // bind groups @@ -84990,17 +85231,26 @@ class WebGPUBackend extends Backend { const hasIndex = ( index !== null ); // pipeline - this.pipelineUtils.setPipeline( passEncoderGPU, pipelineGPU ); - currentSets.pipeline = pipelineGPU; + + if ( currentSets.pipeline !== pipelineGPU ) { + + passEncoderGPU.setPipeline( pipelineGPU ); + currentSets.pipeline = pipelineGPU; + + } // bind groups + const currentBindingGroups = currentSets.bindingGroups; + for ( let i = 0, l = bindings.length; i < l; i ++ ) { const bindGroup = bindings[ i ]; - const bindingsData = this.get( bindGroup ); + if ( currentBindingGroups[ i ] !== bindGroup.id ) { + const bindingsData = this.get( bindGroup ); + passEncoderGPU.setBindGroup( i, bindingsData.group ); currentBindingGroups[ i ] = bindGroup.id; @@ -85305,6 +85555,7 @@ class WebGPUBackend extends Backend { const colorFormat = utils.getCurrentColorFormat( renderObject.context ); const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context ); const primitiveTopology = utils.getPrimitiveTopology( object, material ); + const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); let needsUpdate = false; @@ -85320,6 +85571,7 @@ class WebGPUBackend extends Backend { data.sampleCount !== sampleCount || data.colorSpace !== colorSpace || data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat || data.primitiveTopology !== primitiveTopology || + data.frontFaceCW !== frontFaceCW || data.clippingContextCacheKey !== renderObject.clippingContextCacheKey ) { @@ -85338,6 +85590,7 @@ class WebGPUBackend extends Backend { data.colorFormat = colorFormat; data.depthStencilFormat = depthStencilFormat; data.primitiveTopology = primitiveTopology; + data.frontFaceCW = frontFaceCW; data.clippingContextCacheKey = renderObject.clippingContextCacheKey; needsUpdate = true; @@ -87659,4 +87912,4 @@ class ClippingGroup extends Group { } -export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, ArrayCamera, ArrayElementNode, ArrayNode, AssignNode, AtomicFunctionNode, AttributeNode, BackSide, Backend, BarrierNode, BasicEnvironmentNode, BasicLightMapNode, BasicNodeLibrary, BasicShadowMap, BitcastNode, BitcountNode, BlendMode, BoxGeometry, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferNode, BuiltinNode, BumpMapNode, BundleGroup, BypassNode, ByteType, CanvasTarget, CineonToneMapping, ClampToEdgeWrapping, ClippingGroup, ClippingNode, CodeNode, Color, ColorManagement, ColorSpaceNode, Compatibility, ComputeBuiltinNode, ComputeNode, ConditionalNode, ConstNode, ContextNode, ConvertNode, CubeCamera, CubeDepthTexture, CubeMapNode, CubeReflectionMapping, CubeRefractionMapping, CubeRenderTarget, CubeTexture, CubeTextureNode, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CylinderGeometry, DataArrayTexture, DataTexture, DebugNode, DecrementStencilOp, DecrementWrapStencilOp, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicDrawUsage, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, EventNode, ExpressionNode, FileLoader, FlipNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FrustumArray, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLSLNodeBuilder, GLSLNodeParser, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, Group, HalfFloatType, HemisphereLight, HemisphereLightNode, IESSpotLight, IESSpotLightNode, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, IndirectStorageBufferAttribute, InputNode, InspectorBase, InspectorNode, InstancedBufferAttribute, InstancedInterleavedBuffer, IntType, InterleavedBuffer, InterleavedBufferAttribute, InvertStencilOp, IrradianceNode, IsolateNode, JoinNode, KeepStencilOp, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, LightProbe, LightProbeNode, Lighting, LightingContextNode, LightingModel, LightingNode, LightsNode, Line2NodeMaterial, LineBasicMaterial, LineBasicNodeMaterial, LineDashedMaterial, LineDashedNodeMaterial, LinearFilter, LinearMipMapLinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoopNode, MRTNode, Material, MaterialBlending, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, MemberNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, Node, NodeAccess, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeError, NodeFrame, NodeFunctionInput, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeMaterialObserver, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalBlending, NormalGAPacking, NormalMapNode, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OutputStructNode, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PMREMNode, PackFloatNode, ParameterNode, PassNode, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PointLight, PointLightNode, PointShadowNode, PointUVNode, PointsMaterial, PointsNodeMaterial, PostProcessing, ProjectorLight, ProjectorLightNode, PropertyNode, QuadMesh, Quaternion, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RTTNode, RangeNode, ReadbackBuffer, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceBaseNode, ReferenceNode, ReflectorNode, ReinhardToneMapping, RenderOutputNode, RenderPipeline, RenderTarget, Renderer, RendererReferenceNode, RendererUtils, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RotateNode, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, SampleNode, Scene, ScreenNode, SetNode, ShadowBaseNode, ShadowMaterial, ShadowNode, ShadowNodeMaterial, ShortType, Sphere, SphereGeometry, SplitNode, SpotLight, SpotLightNode, SpriteMaterial, SpriteNodeMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StackTrace, StandardNodeLibrary, StaticDrawUsage, Storage3DTexture, StorageArrayElementNode, StorageArrayTexture, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTexture3DNode, StorageTextureNode, StructNode, StructTypeNode, SubBuildNode, SubgroupFunctionNode, SubtractEquation, SubtractiveBlending, TSL, TangentSpaceNormalMap, TempNode, Texture, Texture3DNode, TextureNode, TextureSizeNode, TimestampQuery, ToneMappingNode, ToonOutlinePassNode, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformArrayNode, UniformGroupNode, UniformNode, UnpackFloatNode, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, VarNode, VaryingNode, Vector2, Vector3, Vector4, VelocityNode, VertexColorNode, ViewportDepthNode, ViewportDepthTextureNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WGSLNodeBuilder, WebGLBackend, WebGLCapabilities, WebGLCoordinateSystem, WebGPUBackend, WebGPUCoordinateSystem, WebGPURenderer, WebXRController, WorkgroupInfoNode, ZeroFactor, ZeroStencilOp, createCanvasElement, defaultBuildStages, defaultShaderStages, error, log$1 as log, shaderStages, vectorComponents, warn, warnOnce }; +export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, ArrayCamera, ArrayElementNode, ArrayNode, AssignNode, AtomicFunctionNode, AttributeNode, BackSide, Backend, BarrierNode, BasicEnvironmentNode, BasicLightMapNode, BasicNodeLibrary, BasicShadowMap, BitcastNode, BitcountNode, BlendMode, BoxGeometry, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferNode, BuiltinNode, BumpMapNode, BundleGroup, BypassNode, ByteType, CanvasTarget, CineonToneMapping, ClampToEdgeWrapping, ClippingGroup, ClippingNode, CodeNode, Color, ColorManagement, ColorSpaceNode, Compatibility, ComputeBuiltinNode, ComputeNode, ConditionalNode, ConstNode, ContextNode, ConvertNode, CubeCamera, CubeDepthTexture, CubeMapNode, CubeReflectionMapping, CubeRefractionMapping, CubeRenderTarget, CubeTexture, CubeTextureNode, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CylinderGeometry, DataArrayTexture, DataTexture, DebugNode, DecrementStencilOp, DecrementWrapStencilOp, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicDrawUsage, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, EventNode, ExpressionNode, FileLoader, FlipNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FrustumArray, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLSLNodeBuilder, GLSLNodeParser, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, Group, HalfFloatType, HemisphereLight, HemisphereLightNode, IESSpotLight, IESSpotLightNode, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, IndirectStorageBufferAttribute, InputNode, InspectorBase, InspectorNode, InstancedBufferAttribute, InstancedInterleavedBuffer, IntType, InterleavedBuffer, InterleavedBufferAttribute, InvertStencilOp, IrradianceNode, IsolateNode, JoinNode, KeepStencilOp, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, LightProbe, LightProbeNode, Lighting, LightingContextNode, LightingModel, LightingNode, LightsNode, Line2NodeMaterial, LineBasicMaterial, LineBasicNodeMaterial, LineDashedMaterial, LineDashedNodeMaterial, LinearFilter, LinearMipMapLinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoopNode, MRTNode, Material, MaterialBlending, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, MemberNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, Node, NodeAccess, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeError, NodeFrame, NodeFunctionInput, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeMaterialObserver, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalBlending, NormalGAPacking, NormalMapNode, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OutputStructNode, OverrideContextNode, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PMREMNode, PackFloatNode, ParameterNode, PassNode, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PointLight, PointLightNode, PointShadowNode, PointUVNode, PointsMaterial, PointsNodeMaterial, PostProcessing, ProjectorLight, ProjectorLightNode, PropertyNode, QuadMesh, Quaternion, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RTTNode, RangeNode, ReadbackBuffer, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceBaseNode, ReferenceNode, ReflectorNode, ReinhardToneMapping, RenderOutputNode, RenderPipeline, RenderTarget, Renderer, RendererReferenceNode, RendererUtils, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RotateNode, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, SampleNode, Scene, ScreenNode, SetNode, ShadowBaseNode, ShadowMaterial, ShadowNode, ShadowNodeMaterial, ShortType, Sphere, SphereGeometry, SplitNode, SpotLight, SpotLightNode, SpriteMaterial, SpriteNodeMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StackTrace, StandardNodeLibrary, StaticDrawUsage, Storage3DTexture, StorageArrayElementNode, StorageArrayTexture, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTexture3DNode, StorageTextureNode, StructNode, StructTypeNode, SubBuildNode, SubgroupFunctionNode, SubtractEquation, SubtractiveBlending, TSL, TangentSpaceNormalMap, TempNode, Texture, Texture3DNode, TextureNode, TextureSizeNode, TimestampQuery, ToneMappingNode, ToonOutlinePassNode, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformArrayNode, UniformGroupNode, UniformNode, UnpackFloatNode, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, VarNode, VaryingNode, Vector2, Vector3, Vector4, VelocityNode, VertexColorNode, ViewportDepthNode, ViewportDepthTextureNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WGSLNodeBuilder, WebGLBackend, WebGLCapabilities, WebGLCoordinateSystem, WebGPUBackend, WebGPUCoordinateSystem, WebGPURenderer, WebXRController, WorkgroupInfoNode, ZeroFactor, ZeroStencilOp, createCanvasElement, defaultBuildStages, defaultShaderStages, error, log$1 as log, shaderStages, vectorComponents, warn, warnOnce }; diff --git a/build/three.webgpu.min.js b/build/three.webgpu.min.js index a606089192296c..5951c72cff67ff 100644 --- a/build/three.webgpu.min.js +++ b/build/three.webgpu.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import{Color as e,Vector2 as t,Vector3 as r,Vector4 as s,Matrix2 as i,Matrix3 as n,Matrix4 as a,error as o,EventDispatcher as u,MathUtils as l,warn as d,WebGLCoordinateSystem as c,WebGPUCoordinateSystem as h,ColorManagement as p,SRGBTransfer as g,NoToneMapping as m,StaticDrawUsage as f,InterleavedBufferAttribute as y,InterleavedBuffer as b,DynamicDrawUsage as x,NoColorSpace as T,log as _,warnOnce as v,Texture as N,UnsignedIntType as S,IntType as R,Compatibility as E,LessCompare as w,LessEqualCompare as A,GreaterCompare as C,GreaterEqualCompare as M,NearestFilter as B,Sphere as L,BackSide as F,DoubleSide as P,CubeTexture as U,CubeReflectionMapping as D,CubeRefractionMapping as I,TangentSpaceNormalMap as O,NoNormalPacking as V,NormalRGPacking as k,NormalGAPacking as G,ObjectSpaceNormalMap as $,RGFormat as z,RED_GREEN_RGTC2_Format as W,RG11_EAC_Format as H,InstancedBufferAttribute as j,InstancedInterleavedBuffer as q,DataArrayTexture as X,FloatType as Y,FramebufferTexture as Q,LinearMipmapLinearFilter as K,DepthTexture as Z,Material as J,LineBasicMaterial as ee,LineDashedMaterial as te,NoBlending as re,MeshNormalMaterial as se,SRGBColorSpace as ie,RenderTarget as ne,BoxGeometry as ae,Mesh as oe,Scene as ue,LinearFilter as le,CubeCamera as de,EquirectangularReflectionMapping as ce,EquirectangularRefractionMapping as he,AddOperation as pe,MixOperation as ge,MultiplyOperation as me,MeshBasicMaterial as fe,MeshLambertMaterial as ye,MeshPhongMaterial as be,DataTexture as xe,HalfFloatType as Te,ClampToEdgeWrapping as _e,BufferGeometry as ve,OrthographicCamera as Ne,PerspectiveCamera as Se,LinearSRGBColorSpace as Re,RGBAFormat as Ee,CubeUVReflectionMapping as we,BufferAttribute as Ae,MeshStandardMaterial as Ce,MeshPhysicalMaterial as Me,MeshToonMaterial as Be,MeshMatcapMaterial as Le,SpriteMaterial as Fe,PointsMaterial as Pe,ShadowMaterial as Ue,Uint32BufferAttribute as De,Uint16BufferAttribute as Ie,ByteType as Oe,UnsignedByteType as Ve,ShortType as ke,UnsignedShortType as Ge,AlphaFormat as $e,RedFormat as ze,RedIntegerFormat as We,DepthFormat as He,DepthStencilFormat as je,RGIntegerFormat as qe,RGBFormat as Xe,RGBIntegerFormat as Ye,UnsignedShort4444Type as Qe,UnsignedShort5551Type as Ke,UnsignedInt248Type as Ze,UnsignedInt5999Type as Je,UnsignedInt101111Type as et,NormalBlending as tt,SrcAlphaFactor as rt,OneMinusSrcAlphaFactor as st,AddEquation as it,MaterialBlending as nt,Object3D as at,LinearMipMapLinearFilter as ot,Plane as ut,Float32BufferAttribute as lt,UVMapping as dt,PCFShadowMap as ct,PCFSoftShadowMap as ht,VSMShadowMap as pt,BasicShadowMap as gt,CubeDepthTexture as mt,SphereGeometry as ft,LinearMipmapNearestFilter as yt,NearestMipmapLinearFilter as bt,Float16BufferAttribute as xt,yieldToMain as Tt,REVISION as _t,ArrayCamera as vt,PlaneGeometry as Nt,FrontSide as St,CustomBlending as Rt,ZeroFactor as Et,CylinderGeometry as wt,Quaternion as At,WebXRController as Ct,RAD2DEG as Mt,FrustumArray as Bt,Frustum as Lt,RGBAIntegerFormat as Ft,TimestampQuery as Pt,createCanvasElement as Ut,ReverseSubtractEquation as Dt,SubtractEquation as It,OneMinusDstAlphaFactor as Ot,OneMinusDstColorFactor as Vt,OneMinusSrcColorFactor as kt,DstAlphaFactor as Gt,DstColorFactor as $t,SrcAlphaSaturateFactor as zt,SrcColorFactor as Wt,OneFactor as Ht,CullFaceNone as jt,CullFaceBack as qt,CullFaceFront as Xt,MultiplyBlending as Yt,SubtractiveBlending as Qt,AdditiveBlending as Kt,NotEqualDepth as Zt,GreaterDepth as Jt,GreaterEqualDepth as er,EqualDepth as tr,LessEqualDepth as rr,LessDepth as sr,AlwaysDepth as ir,NeverDepth as nr,ReversedDepthFuncs as ar,RGB_S3TC_DXT1_Format as or,RGBA_S3TC_DXT1_Format as ur,RGBA_S3TC_DXT3_Format as lr,RGBA_S3TC_DXT5_Format as dr,RGB_PVRTC_4BPPV1_Format as cr,RGB_PVRTC_2BPPV1_Format as hr,RGBA_PVRTC_4BPPV1_Format as pr,RGBA_PVRTC_2BPPV1_Format as gr,RGB_ETC1_Format as mr,RGB_ETC2_Format as fr,RGBA_ETC2_EAC_Format as yr,R11_EAC_Format as br,SIGNED_R11_EAC_Format as xr,SIGNED_RG11_EAC_Format as Tr,RGBA_ASTC_4x4_Format as _r,RGBA_ASTC_5x4_Format as vr,RGBA_ASTC_5x5_Format as Nr,RGBA_ASTC_6x5_Format as Sr,RGBA_ASTC_6x6_Format as Rr,RGBA_ASTC_8x5_Format as Er,RGBA_ASTC_8x6_Format as wr,RGBA_ASTC_8x8_Format as Ar,RGBA_ASTC_10x5_Format as Cr,RGBA_ASTC_10x6_Format as Mr,RGBA_ASTC_10x8_Format as Br,RGBA_ASTC_10x10_Format as Lr,RGBA_ASTC_12x10_Format as Fr,RGBA_ASTC_12x12_Format as Pr,RGBA_BPTC_Format as Ur,RGB_BPTC_SIGNED_Format as Dr,RGB_BPTC_UNSIGNED_Format as Ir,RED_RGTC1_Format as Or,SIGNED_RED_RGTC1_Format as Vr,SIGNED_RED_GREEN_RGTC2_Format as kr,MirroredRepeatWrapping as Gr,RepeatWrapping as $r,NearestMipmapNearestFilter as zr,NotEqualCompare as Wr,EqualCompare as Hr,AlwaysCompare as jr,NeverCompare as qr,LinearTransfer as Xr,getByteLength as Yr,isTypedArray as Qr,NotEqualStencilFunc as Kr,GreaterStencilFunc as Zr,GreaterEqualStencilFunc as Jr,EqualStencilFunc as es,LessEqualStencilFunc as ts,LessStencilFunc as rs,AlwaysStencilFunc as ss,NeverStencilFunc as is,DecrementWrapStencilOp as ns,IncrementWrapStencilOp as as,DecrementStencilOp as os,IncrementStencilOp as us,InvertStencilOp as ls,ReplaceStencilOp as ds,ZeroStencilOp as cs,KeepStencilOp as hs,MaxEquation as ps,MinEquation as gs,SpotLight as ms,PointLight as fs,DirectionalLight as ys,RectAreaLight as bs,AmbientLight as xs,HemisphereLight as Ts,LightProbe as _s,LinearToneMapping as vs,ReinhardToneMapping as Ns,CineonToneMapping as Ss,ACESFilmicToneMapping as Rs,AgXToneMapping as Es,NeutralToneMapping as ws,Group as As,Loader as Cs,FileLoader as Ms,MaterialLoader as Bs,ObjectLoader as Ls}from"./three.core.min.js";export{AdditiveAnimationBlendMode,AnimationAction,AnimationClip,AnimationLoader,AnimationMixer,AnimationObjectGroup,AnimationUtils,ArcCurve,ArrowHelper,AttachedBindMode,Audio,AudioAnalyser,AudioContext,AudioListener,AudioLoader,AxesHelper,BasicDepthPacking,BatchedMesh,BezierInterpolant,Bone,BooleanKeyframeTrack,Box2,Box3,Box3Helper,BoxHelper,BufferGeometryLoader,Cache,Camera,CameraHelper,CanvasTexture,CapsuleGeometry,CatmullRomCurve3,CircleGeometry,Clock,ColorKeyframeTrack,CompressedArrayTexture,CompressedCubeTexture,CompressedTexture,CompressedTextureLoader,ConeGeometry,ConstantAlphaFactor,ConstantColorFactor,Controls,CubeTextureLoader,CubicBezierCurve,CubicBezierCurve3,CubicInterpolant,CullFaceFrontBack,Curve,CurvePath,CustomToneMapping,Cylindrical,Data3DTexture,DataTextureLoader,DataUtils,DefaultLoadingManager,DetachedBindMode,DirectionalLightHelper,DiscreteInterpolant,DodecahedronGeometry,DynamicCopyUsage,DynamicReadUsage,EdgesGeometry,EllipseCurve,Euler,ExternalTexture,ExtrudeGeometry,Fog,FogExp2,GLBufferAttribute,GLSL1,GLSL3,GridHelper,HTMLTexture,HemisphereLightHelper,IcosahedronGeometry,ImageBitmapLoader,ImageLoader,ImageUtils,InstancedBufferGeometry,InstancedMesh,Int16BufferAttribute,Int32BufferAttribute,Int8BufferAttribute,Interpolant,InterpolateBezier,InterpolateDiscrete,InterpolateLinear,InterpolateSmooth,InterpolationSamplingMode,InterpolationSamplingType,KeyframeTrack,LOD,LatheGeometry,Layers,Light,Line,Line3,LineCurve,LineCurve3,LineLoop,LineSegments,LinearInterpolant,LinearMipMapNearestFilter,LoaderUtils,LoadingManager,LoopOnce,LoopPingPong,LoopRepeat,MOUSE,MeshDepthMaterial,MeshDistanceMaterial,NearestMipMapLinearFilter,NearestMipMapNearestFilter,NormalAnimationBlendMode,NumberKeyframeTrack,OctahedronGeometry,OneMinusConstantAlphaFactor,OneMinusConstantColorFactor,Path,PlaneHelper,PointLightHelper,Points,PolarGridHelper,PolyhedronGeometry,PositionalAudio,PropertyBinding,PropertyMixer,QuadraticBezierCurve,QuadraticBezierCurve3,QuaternionKeyframeTrack,QuaternionLinearInterpolant,RGBADepthPacking,RGBDepthPacking,RGDepthPacking,RawShaderMaterial,Ray,Raycaster,RenderTarget3D,RingGeometry,ShaderMaterial,Shape,ShapeGeometry,ShapePath,ShapeUtils,Skeleton,SkeletonHelper,SkinnedMesh,Source,Spherical,SphericalHarmonics3,SplineCurve,SpotLightHelper,Sprite,StaticCopyUsage,StaticReadUsage,StereoCamera,StreamCopyUsage,StreamDrawUsage,StreamReadUsage,StringKeyframeTrack,TOUCH,TetrahedronGeometry,TextureLoader,TextureUtils,Timer,TorusGeometry,TorusKnotGeometry,Triangle,TriangleFanDrawMode,TriangleStripDrawMode,TrianglesDrawMode,TubeGeometry,Uint8BufferAttribute,Uint8ClampedBufferAttribute,Uniform,UniformsGroup,VectorKeyframeTrack,VideoFrameTexture,VideoTexture,WebGL3DRenderTarget,WebGLArrayRenderTarget,WebGLRenderTarget,WireframeGeometry,WrapAroundEnding,ZeroCurvatureEnding,ZeroSlopeEnding,getConsoleFunction,setConsoleFunction}from"./three.core.min.js";const Fs=["alphaMap","alphaTest","anisotropy","anisotropyMap","anisotropyRotation","aoMap","aoMapIntensity","attenuationColor","attenuationDistance","bumpMap","clearcoat","clearcoatMap","clearcoatNormalMap","clearcoatNormalScale","clearcoatRoughness","color","dispersion","displacementMap","emissive","emissiveIntensity","emissiveMap","envMap","envMapIntensity","envMapRotation","gradientMap","ior","iridescence","iridescenceIOR","iridescenceMap","iridescenceThicknessMap","lightMap","lightMapIntensity","map","matcap","metalness","metalnessMap","normalMap","normalScale","opacity","roughness","roughnessMap","sheen","sheenColor","sheenColorMap","sheenRoughnessMap","shininess","specular","specularColor","specularColorMap","specularIntensity","specularIntensityMap","specularMap","thickness","transmission","transmissionMap"],Ps=new WeakMap,Us=new WeakMap,Ds=new WeakMap;class Is{constructor(e){this.renderObjects=new WeakMap,this.hasNode=this.containsNode(e),this.hasAnimation=!0===e.object.isSkinnedMesh,this.refreshUniforms=Fs,this.renderId=0}firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,object:s}=e;if(t={geometryId:r.id,worldMatrix:s.matrixWorld.clone()},s.center&&(t.center=s.center.clone()),s.morphTargetInfluences&&(t.morphTargetInfluences=s.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),e.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}const{environmentIntensity:i,environmentRotation:n}=e.scene;t.environmentIntensity=i,t.environmentRotation=n.clone(),t.lights=this.getLightsData(e.lightsNode.getLights(),[]),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.isInterleavedBufferAttribute?s.data.uuid:s.id,version:s.isInterleavedBufferAttribute?s.data.version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getGeometryData(e){let t=Ds.get(e);return void 0===t&&(t={_renderId:-1,_equal:!1,attributes:this.getAttributesData(e.attributes),indexId:e.index?e.index.id:null,indexVersion:e.index?e.index.version:null,drawRange:{start:e.drawRange.start,count:e.drawRange.count}},Ds.set(e,t)),t}getMaterialData(e){let t=Us.get(e);if(void 0===t){t={_renderId:-1,_equal:!1};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:0}:t[r]=s.clone():t[r]=s)}Us.set(e,t)}return t}equals(e,t,r){const{object:s,material:i,geometry:n}=e,a=this.getRenderObjectData(e);if(!0!==a.worldMatrix.equals(s.matrixWorld))return a.worldMatrix.copy(s.matrixWorld),!1;const o=this.getMaterialData(e.material);if(o._renderId!==r){o._renderId=r;for(const e in o){const t=o[e],r=i[e];if("_renderId"!==e&&"_equal"!==e)if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),o._equal=!1,!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,o._equal=!1,!1}else if(t!==r)return o[e]=r,o._equal=!1,!1}if(o.transmission>0){const{width:t,height:r}=e.context;if(a.bufferWidth!==t||a.bufferHeight!==r)return a.bufferWidth=t,a.bufferHeight=r,o._equal=!1,!1}o._equal=!0}else if(!1===o._equal)return!1;if(a.geometryId!==n.id)return a.geometryId=n.id,!1;const u=this.getGeometryData(e.geometry);if(u._renderId!==r){u._renderId=r;const e=n.attributes,t=u.attributes;let s=0,i=0;for(const t in e)s++;for(const r in t){i++;const s=t[r],n=e[r];if(void 0===n)return delete t[r],u._equal=!1,!1;const a=n.isInterleavedBufferAttribute?n.data.uuid:n.id,o=n.isInterleavedBufferAttribute?n.data.version:n.version;if(s.id!==a||s.version!==o)return s.id=a,s.version=o,u._equal=!1,!1}if(i!==s)return u.attributes=this.getAttributesData(e),u._equal=!1,!1;const a=n.index,o=u.indexId,l=u.indexVersion,d=a?a.id:null,c=a?a.version:null;if(o!==d||l!==c)return u.indexId=d,u.indexVersion=c,u._equal=!1,!1;if(u.drawRange.start!==n.drawRange.start||u.drawRange.count!==n.drawRange.count)return u.drawRange.start=n.drawRange.start,u.drawRange.count=n.drawRange.count,u._equal=!1,!1;u._equal=!0}else if(!1===u._equal)return!1;if(a.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Os.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function ks(e,t=0){let r=3735928559^t,s=1103547991^t;if(Array.isArray(e))for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Gs=e=>ks(e),$s=e=>ks(e),zs=(...e)=>ks(e),Ws=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),Hs=new WeakMap;function js(e){return Ws.get(e)}function qs(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Xs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ys(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Qs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)||/vec4/.test(e)?4:/mat2/.test(e)?2:/mat3/.test(e)||/mat4/.test(e)?4:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ks(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Zs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?ti(u[0]):null}function Js(e){let t=Hs.get(e);return void 0===t&&(t={},Hs.set(e,t)),t}function ei(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var ri=Object.freeze({__proto__:null,arrayBufferToBase64:ei,base64ToArrayBuffer:ti,getAlignmentFromType:Qs,getDataFromObject:Js,getLengthFromType:Xs,getMemoryLengthFromType:Ys,getTypeFromLength:js,getTypedArrayFromType:qs,getValueFromType:Zs,getValueType:Ks,hash:zs,hashArray:$s,hashString:Gs});const si={VERTEX:"vertex",FRAGMENT:"fragment"},ii={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ni={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ai={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},oi=["fragment","vertex"],ui=["setup","analyze","generate"],li=[...oi,"compute"],di=["x","y","z","w"],ci={analyze:"setup",generate:"analyze"};let hi=0;class pi extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=ii.NONE,this.updateBeforeType=ii.NONE,this.updateAfterType=ii.NONE,this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._uuid=null,this._cacheKeyVersion=0,this.id=hi++,this.stackTrace=null,!0===pi.captureStackTrace&&(this.stackTrace=new Vs)}set needsUpdate(e){!0===e&&this.version++}get uuid(){return null===this._uuid&&(this._uuid=l.generateUUID()),this._uuid}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,ii.FRAME)}onRenderUpdate(e){return this.onUpdate(e,ii.RENDER)}onObjectUpdate(e){return this.onUpdate(e,ii.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}pi.captureStackTrace=!1;class gi extends pi{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}generateNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class mi extends pi{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}generateNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class fi extends pi{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class yi extends fi{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}generateNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const bi=di.join("");class xi extends pi{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(di.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}generateNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===bi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class Ti extends fi{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}generateNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");pi.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==Ei?Ei.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Vs),this;{const t=wi.get("assign");return this.addToStack(t(...e))}},pi.prototype.toVarIntent=function(){return this},pi.prototype.get=function(e){return new Ri(this,e)};const Mi={};function Bi(e,t,r){Mi[e]=Mi[t]=Mi[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new xi(this,e),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();pi.prototype["set"+s]=pi.prototype["set"+i]=pi.prototype["set"+n]=function(t){const r=Ci(e);return new Ti(this,r,sn(t))},pi.prototype["flip"+s]=pi.prototype["flip"+i]=pi.prototype["flip"+n]=function(){const t=Ci(e);return new _i(this,t)}}const Li=["x","y","z","w"],Fi=["r","g","b","a"],Pi=["s","t","p","q"];for(let e=0;e<4;e++){let t=Li[e],r=Fi[e],s=Pi[e];Bi(t,r,s);for(let i=0;i<4;i++){t=Li[e]+Li[i],r=Fi[e]+Fi[i],s=Pi[e]+Pi[i],Bi(t,r,s);for(let n=0;n<4;n++){t=Li[e]+Li[i]+Li[n],r=Fi[e]+Fi[i]+Fi[n],s=Pi[e]+Pi[i]+Pi[n],Bi(t,r,s);for(let a=0;a<4;a++)t=Li[e]+Li[i]+Li[n]+Li[a],r=Fi[e]+Fi[i]+Fi[n]+Fi[a],s=Pi[e]+Pi[i]+Pi[n]+Pi[a],Bi(t,r,s)}}}for(let e=0;e<32;e++)Mi[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new gi(this,new Si(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};Object.defineProperties(pi.prototype,Mi);const Ui=function(e,t=null){for(const r in e)e[r]=sn(e[r],t);return e},Di=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Vs),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...on(d(t)))):null!==r?(r=sn(r),n=(...s)=>i(new e(t,...on(d(s)),r))):n=(...r)=>i(new e(t,...on(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Oi=function(e,...t){return new e(...on(t))};class Vi extends pi{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}generateNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){if(r){const s=t.layout.inputs;if(ki(r)){const t=r;for(let r=0;r{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return an(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield sn(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof pi&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=sn(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=sn(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}function ki(e){return e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)}class Gi extends pi{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Vi(this,e)}setup(){return this.call()}}const $i=[!1,!0],zi=[0,1,2,3],Wi=[-1,-2],Hi=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],ji=new Map;for(const e of $i)ji.set(e,new Si(e));const qi=new Map;for(const e of zi)qi.set(e,new Si(e,"uint"));const Xi=new Map([...qi].map(e=>new Si(e.value,"int")));for(const e of Wi)Xi.set(e,new Si(e,"int"));const Yi=new Map([...Xi].map(e=>new Si(e.value)));for(const e of Hi)Yi.set(e,new Si(e));for(const e of Hi)Yi.set(-e,new Si(-e));const Qi={bool:ji,uint:qi,ints:Xi,float:Yi},Ki=new Map([...ji,...Yi]),Zi=(e,t)=>Ki.has(e)?Ki.get(e):!0===e.isNode?e:new Si(e,t),Ji=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Vs),new Si(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Zs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return nn(t.get(r[0]));if(1===r.length){const t=Zi(r[0],e);return t.nodeType===e?nn(t):nn(new mi(t,e))}const s=r.map(e=>Zi(e));return nn(new yi(s,e))}};function en(e){return e&&e.isNode&&e.traverse(t=>{t.isConstNode&&(e=t.value)}),Boolean(e)}const tn=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function rn(e,t){return new Gi(e,t)}const sn=(e,t=null)=>function(e,t=null){const r=Ks(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?sn(Zi(e,t)):"shader"===r?e.isFn?e:gn(e):e}(e,t),nn=(e,t=null)=>sn(e,t).toVarIntent(),an=(e,t=null)=>new Ui(e,t),on=(e,t=null)=>new Di(e,t),un=(e,t=null,r=null,s=null)=>new Ii(e,t,r,s),ln=(e,...t)=>new Oi(e,...t),dn=(e,t=null,r=null,s={})=>new Ii(e,t,r,{...s,intent:!0}),cn=(e,t)=>new Proxy(e,{get:(e,r,s)=>Reflect.get(t,r,s),set:(e,r,s)=>Reflect.set(t,r,s)});let hn=0;class pn extends pi{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Vs),t=null)),this.shaderNode=new rn(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+hn++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}generateNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function gn(e,t=null){const r=new pn(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const mn=e=>{Ei=e},fn=()=>Ei,yn=(...e)=>Ei.If(...e);function bn(e){return Ei&&Ei.addToStack(e),e}Ai("toStack",bn);const xn=new Ji("color"),Tn=new Ji("float",Qi.float),_n=new Ji("int",Qi.ints),vn=new Ji("uint",Qi.uint),Nn=new Ji("bool",Qi.bool),Sn=new Ji("vec2"),Rn=new Ji("ivec2"),En=new Ji("uvec2"),wn=new Ji("bvec2"),An=new Ji("vec3"),Cn=new Ji("ivec3"),Mn=new Ji("uvec3"),Bn=new Ji("bvec3"),Ln=new Ji("vec4"),Fn=new Ji("ivec4"),Pn=new Ji("uvec4"),Un=new Ji("bvec4"),Dn=new Ji("mat2"),In=new Ji("mat3"),On=new Ji("mat4");Ai("toColor",xn),Ai("toFloat",Tn),Ai("toInt",_n),Ai("toUint",vn),Ai("toBool",Nn),Ai("toVec2",Sn),Ai("toIVec2",Rn),Ai("toUVec2",En),Ai("toBVec2",wn),Ai("toVec3",An),Ai("toIVec3",Cn),Ai("toUVec3",Mn),Ai("toBVec3",Bn),Ai("toVec4",Ln),Ai("toIVec4",Fn),Ai("toUVec4",Pn),Ai("toBVec4",Un),Ai("toMat2",Dn),Ai("toMat3",In),Ai("toMat4",On);const Vn=un(gi).setParameterLength(2),kn=(e,t)=>new mi(sn(e),t);Ai("element",Vn),Ai("convert",kn);Ai("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Vs),bn(e)));class Gn extends pi{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1,s=null){super(e),this.name=t,this.varying=r,this.placeholderNode=sn(s),this.isPropertyNode=!0,this.global=!0}getNodeType(e){const t=super.getNodeType(e);return"output"===t?e.getOutputType():t}customCacheKey(){return Gs(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;if(!0===this.varying)t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0;else if(t=e.getVarFromNode(this,this.name),null!==this.placeholderNode&&!1===e.hasWriteUsage(this)){const r=this.placeholderNode.build(e,this.getNodeType(e));e.addLineFlowCode(`${e.getPropertyName(t)} = ${r}`,this)}return e.getPropertyName(t)}}const $n=(e,t,r=null)=>new Gn(e,t,!1,r),zn=(e,t,r=null)=>new Gn(e,t,!0,r),Wn=ln(Gn,"vec4","DiffuseColor"),Hn=ln(Gn,"vec3","DiffuseContribution"),jn=ln(Gn,"vec3","EmissiveColor"),qn=ln(Gn,"float","Roughness"),Xn=ln(Gn,"float","Metalness"),Yn=ln(Gn,"float","Clearcoat"),Qn=ln(Gn,"float","ClearcoatRoughness"),Kn=ln(Gn,"vec3","Sheen"),Zn=ln(Gn,"float","SheenRoughness"),Jn=ln(Gn,"float","Iridescence"),ea=ln(Gn,"float","IridescenceIOR"),ta=ln(Gn,"float","IridescenceThickness"),ra=ln(Gn,"float","AlphaT"),sa=ln(Gn,"float","Anisotropy"),ia=ln(Gn,"vec3","AnisotropyT"),na=ln(Gn,"vec3","AnisotropyB"),aa=ln(Gn,"color","SpecularColor"),oa=ln(Gn,"color","SpecularColorBlended"),ua=ln(Gn,"float","SpecularF90"),la=ln(Gn,"float","Shininess"),da=ln(Gn,"output","Output"),ca=ln(Gn,"float","dashSize"),ha=ln(Gn,"float","gapSize"),pa=ln(Gn,"float","pointWidth"),ga=ln(Gn,"float","IOR"),ma=ln(Gn,"float","Transmission"),fa=ln(Gn,"float","Thickness"),ya=ln(Gn,"float","AttenuationDistance"),ba=ln(Gn,"color","AttenuationColor"),xa=ln(Gn,"float","Dispersion"),Ta=ln(Gn,"float","AmbientOcclusion",!1,1);class _a extends pi{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1,s=null){super("string"),this.name=e,this.shared=t,this.order=r,this.updateType=s,this.isUniformGroup=!0}update(){this.needsUpdate=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const va=(e,t=1,r=null)=>new _a(e,!1,t,r),Na=(e,t=0,r=null)=>new _a(e,!0,t,r),Sa=Na("frame",0,ii.FRAME),Ra=Na("render",0,ii.RENDER),Ea=va("object",1,ii.OBJECT);class wa extends vi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=Ea}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const Aa=(e,t)=>{const r=tn(t||e);if(r===e&&(e=Zs(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new wa(e,r)};class Ca extends fi{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}generateNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Ma=(...e)=>{let t;if(1===e.length){const r=e[0];t=new Ca(null,r.length,r)}else{const r=e[0],s=e[1];t=new Ca(r,s)}return sn(t)};Ai("toArray",(e,t)=>Ma(Array(t).fill(e)));class Ba extends fi{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}generateNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return di.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?on(t):an(t[0]),new Fa(sn(e),t));Ai("call",Pa);const Ua={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Da extends fi{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Da(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("&&"===r||"||"===r||"^^"===r)return"bool";if("!"===r){const t=e.getTypeLength(n);return t>1?`bvec${t}`:"bool"}if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r)return s&&e.isVector(a)?e.format(`not( ${u} )`,t):e.format(`( ${r} ${u} )`,a,t);if("~"===r)return e.format(`( ${r} ${u} )`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ia=dn(Da,"+").setParameterLength(2,1/0).setName("add"),Oa=dn(Da,"-").setParameterLength(2,1/0).setName("sub"),Va=dn(Da,"*").setParameterLength(2,1/0).setName("mul"),ka=dn(Da,"/").setParameterLength(2,1/0).setName("div"),Ga=dn(Da,"%").setParameterLength(2).setName("mod"),$a=dn(Da,"==").setParameterLength(2).setName("equal"),za=dn(Da,"!=").setParameterLength(2).setName("notEqual"),Wa=dn(Da,"<").setParameterLength(2).setName("lessThan"),Ha=dn(Da,">").setParameterLength(2).setName("greaterThan"),ja=dn(Da,"<=").setParameterLength(2).setName("lessThanEqual"),qa=dn(Da,">=").setParameterLength(2).setName("greaterThanEqual"),Xa=dn(Da,"&&").setParameterLength(2,1/0).setName("and"),Ya=dn(Da,"||").setParameterLength(2,1/0).setName("or"),Qa=dn(Da,"!").setParameterLength(1).setName("not"),Ka=dn(Da,"^^").setParameterLength(2).setName("xor"),Za=dn(Da,"&").setParameterLength(2).setName("bitAnd"),Ja=dn(Da,"~").setParameterLength(1).setName("bitNot"),eo=dn(Da,"|").setParameterLength(2).setName("bitOr"),to=dn(Da,"^").setParameterLength(2).setName("bitXor"),ro=dn(Da,"<<").setParameterLength(2).setName("shiftLeft"),so=dn(Da,">>").setParameterLength(2).setName("shiftRight"),io=gn(([e])=>(e.addAssign(1),e)),no=gn(([e])=>(e.subAssign(1),e)),ao=gn(([e])=>{const t=_n(e).toConst();return e.addAssign(1),t}),oo=gn(([e])=>{const t=_n(e).toConst();return e.subAssign(1),t});Ai("add",Ia),Ai("sub",Oa),Ai("mul",Va),Ai("div",ka),Ai("mod",Ga),Ai("equal",$a),Ai("notEqual",za),Ai("lessThan",Wa),Ai("greaterThan",Ha),Ai("lessThanEqual",ja),Ai("greaterThanEqual",qa),Ai("and",Xa),Ai("or",Ya),Ai("not",Qa),Ai("xor",Ka),Ai("bitAnd",Za),Ai("bitNot",Ja),Ai("bitOr",eo),Ai("bitXor",to),Ai("shiftLeft",ro),Ai("shiftRight",so),Ai("incrementBefore",io),Ai("decrementBefore",no),Ai("increment",ao),Ai("decrement",oo);class uo extends fi{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===uo.MAX||e===uo.MIN)&&arguments.length>3){let i=new uo(e,t,r);for(let t=3;tn&&i>a?t:n>a?r:a>i?s:t}generateNodeType(e){const t=this.method;return t===uo.LENGTH||t===uo.DISTANCE||t===uo.DOT?"float":t===uo.CROSS?"vec3":t===uo.ALL||t===uo.ANY?"bool":t===uo.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===uo.ONE_MINUS)i=Oa(1,t);else if(s===uo.RECIPROCAL)i=ka(1,t);else if(s===uo.DIFFERENCE)i=$o(Oa(t,r));else if(s===uo.TRANSFORM_DIRECTION){let s,n;e.isMatrix(t.getNodeType(e))?(s=t,n=r):(s=r,n=t),i=Ao(Va(s,Ln(An(n),0)).xyz)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===uo.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===uo.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===uo.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==uo.MIN&&r!==uo.MAX?r===uo.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===uo.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===uo.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==uo.DFDX&&r!==uo.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}uo.ALL="all",uo.ANY="any",uo.RADIANS="radians",uo.DEGREES="degrees",uo.EXP="exp",uo.EXP2="exp2",uo.LOG="log",uo.LOG2="log2",uo.SQRT="sqrt",uo.INVERSE_SQRT="inversesqrt",uo.FLOOR="floor",uo.CEIL="ceil",uo.NORMALIZE="normalize",uo.FRACT="fract",uo.SIN="sin",uo.SINH="sinh",uo.COS="cos",uo.COSH="cosh",uo.TAN="tan",uo.TANH="tanh",uo.ASIN="asin",uo.ASINH="asinh",uo.ACOS="acos",uo.ACOSH="acosh",uo.ATAN="atan",uo.ATANH="atanh",uo.ABS="abs",uo.SIGN="sign",uo.LENGTH="length",uo.NEGATE="negate",uo.ONE_MINUS="oneMinus",uo.DFDX="dFdx",uo.DFDY="dFdy",uo.ROUND="round",uo.RECIPROCAL="reciprocal",uo.TRUNC="trunc",uo.FWIDTH="fwidth",uo.TRANSPOSE="transpose",uo.DETERMINANT="determinant",uo.INVERSE="inverse",uo.EQUALS="equals",uo.MIN="min",uo.MAX="max",uo.STEP="step",uo.REFLECT="reflect",uo.DISTANCE="distance",uo.DIFFERENCE="difference",uo.DOT="dot",uo.CROSS="cross",uo.POW="pow",uo.TRANSFORM_DIRECTION="transformDirection",uo.MIX="mix",uo.CLAMP="clamp",uo.REFRACT="refract",uo.SMOOTHSTEP="smoothstep",uo.FACEFORWARD="faceforward";const lo=Tn(1e-6),co=Tn(1e6),ho=Tn(Math.PI),po=Tn(2*Math.PI),go=Tn(2*Math.PI),mo=Tn(.5*Math.PI),fo=dn(uo,uo.ALL).setParameterLength(1),yo=dn(uo,uo.ANY).setParameterLength(1),bo=dn(uo,uo.RADIANS).setParameterLength(1),xo=dn(uo,uo.DEGREES).setParameterLength(1),To=dn(uo,uo.EXP).setParameterLength(1),_o=dn(uo,uo.EXP2).setParameterLength(1),vo=dn(uo,uo.LOG).setParameterLength(1),No=dn(uo,uo.LOG2).setParameterLength(1),So=dn(uo,uo.SQRT).setParameterLength(1),Ro=dn(uo,uo.INVERSE_SQRT).setParameterLength(1),Eo=dn(uo,uo.FLOOR).setParameterLength(1),wo=dn(uo,uo.CEIL).setParameterLength(1),Ao=dn(uo,uo.NORMALIZE).setParameterLength(1),Co=dn(uo,uo.FRACT).setParameterLength(1),Mo=dn(uo,uo.SIN).setParameterLength(1),Bo=dn(uo,uo.SINH).setParameterLength(1),Lo=dn(uo,uo.COS).setParameterLength(1),Fo=dn(uo,uo.COSH).setParameterLength(1),Po=dn(uo,uo.TAN).setParameterLength(1),Uo=dn(uo,uo.TANH).setParameterLength(1),Do=dn(uo,uo.ASIN).setParameterLength(1),Io=dn(uo,uo.ASINH).setParameterLength(1),Oo=dn(uo,uo.ACOS).setParameterLength(1),Vo=dn(uo,uo.ACOSH).setParameterLength(1),ko=dn(uo,uo.ATAN).setParameterLength(1,2),Go=dn(uo,uo.ATANH).setParameterLength(1),$o=dn(uo,uo.ABS).setParameterLength(1),zo=dn(uo,uo.SIGN).setParameterLength(1),Wo=dn(uo,uo.LENGTH).setParameterLength(1),Ho=dn(uo,uo.NEGATE).setParameterLength(1),jo=dn(uo,uo.ONE_MINUS).setParameterLength(1),qo=dn(uo,uo.DFDX).setParameterLength(1),Xo=dn(uo,uo.DFDY).setParameterLength(1),Yo=dn(uo,uo.ROUND).setParameterLength(1),Qo=dn(uo,uo.RECIPROCAL).setParameterLength(1),Ko=dn(uo,uo.TRUNC).setParameterLength(1),Zo=dn(uo,uo.FWIDTH).setParameterLength(1),Jo=dn(uo,uo.TRANSPOSE).setParameterLength(1),eu=dn(uo,uo.DETERMINANT).setParameterLength(1),tu=dn(uo,uo.INVERSE).setParameterLength(1),ru=dn(uo,uo.MIN).setParameterLength(2,1/0),su=dn(uo,uo.MAX).setParameterLength(2,1/0),iu=dn(uo,uo.STEP).setParameterLength(2),nu=dn(uo,uo.REFLECT).setParameterLength(2),au=dn(uo,uo.DISTANCE).setParameterLength(2),ou=dn(uo,uo.DIFFERENCE).setParameterLength(2),uu=dn(uo,uo.DOT).setParameterLength(2),lu=dn(uo,uo.CROSS).setParameterLength(2),du=dn(uo,uo.POW).setParameterLength(2),cu=e=>Va(e,e),hu=e=>Va(e,e,e),pu=e=>Va(e,e,e,e),gu=dn(uo,uo.TRANSFORM_DIRECTION).setParameterLength(2),mu=(e,t)=>Ao(Va(t,Ln(An(e),0)).xyz),fu=(e,t)=>Ao(Ln(An(e),0).mul(t).xyz),yu=e=>Va(zo(e),du($o(e),1/3)),bu=e=>uu(e,e),xu=dn(uo,uo.MIX).setParameterLength(3),Tu=(e,t=0,r=1)=>new uo(uo.CLAMP,sn(e),sn(t),sn(r)),_u=e=>Tu(e),vu=dn(uo,uo.REFRACT).setParameterLength(3),Nu=dn(uo,uo.SMOOTHSTEP).setParameterLength(3),Su=dn(uo,uo.FACEFORWARD).setParameterLength(3),Ru=gn(([e])=>{const t=uu(e.xy,Sn(12.9898,78.233)),r=Ga(t,ho);return Co(Mo(r).mul(43758.5453))}),Eu=(e,t,r)=>xu(t,r,e),wu=(e,t,r)=>Nu(t,r,e),Au=(e,t)=>iu(t,e),Cu=Su,Mu=Ro;Ai("all",fo),Ai("any",yo),Ai("radians",bo),Ai("degrees",xo),Ai("exp",To),Ai("exp2",_o),Ai("log",vo),Ai("log2",No),Ai("sqrt",So),Ai("inverseSqrt",Ro),Ai("floor",Eo),Ai("ceil",wo),Ai("normalize",Ao),Ai("fract",Co),Ai("sin",Mo),Ai("sinh",Bo),Ai("cos",Lo),Ai("cosh",Fo),Ai("tan",Po),Ai("tanh",Uo),Ai("asin",Do),Ai("asinh",Io),Ai("acos",Oo),Ai("acosh",Vo),Ai("atan",ko),Ai("atanh",Go),Ai("abs",$o),Ai("sign",zo),Ai("length",Wo),Ai("lengthSq",bu),Ai("negate",Ho),Ai("oneMinus",jo),Ai("dFdx",qo),Ai("dFdy",Xo),Ai("round",Yo),Ai("reciprocal",Qo),Ai("trunc",Ko),Ai("fwidth",Zo),Ai("min",ru),Ai("max",su),Ai("step",Au),Ai("reflect",nu),Ai("distance",au),Ai("dot",uu),Ai("cross",lu),Ai("pow",du),Ai("pow2",cu),Ai("pow3",hu),Ai("pow4",pu),Ai("transformDirection",gu),Ai("transformNormalByViewMatrix",mu),Ai("transformNormalByInverseViewMatrix",fu),Ai("mix",Eu),Ai("clamp",Tu),Ai("refract",vu),Ai("smoothstep",wu),Ai("faceForward",Su),Ai("difference",ou),Ai("saturate",_u),Ai("cbrt",yu),Ai("transpose",Jo),Ai("determinant",eu),Ai("inverse",tu),Ai("rand",Ru);class Bu extends pi{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}generateNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?$n(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const Lu=un(Bu).setParameterLength(2,3);Ai("select",Lu);class Fu extends pi{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}generateNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const Pu=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new Fu(r,t)},Uu=e=>Pu(e,{uniformFlow:!0}),Du=(e,t)=>Pu(e,{nodeName:t});function Iu(e,t,r=null){return Pu(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Ou(e,t=null){return Pu(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Vu(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),Du(e,t)}Ai("context",Pu),Ai("label",Vu),Ai("uniformFlow",Uu),Ai("setName",Du),Ai("builtinShadowContext",(e,t,r)=>Iu(t,r,e)),Ai("builtinAOContext",(e,t)=>Ou(t,e));class ku extends pi{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}generateNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0];if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const Gu=un(ku),$u=(e,t=null)=>Gu(e,t).toStack(),zu=(e,t=null)=>Gu(e,t,!0).toStack(),Wu=e=>Gu(e).setIntent(!0).toStack();Ai("toVar",$u),Ai("toConst",zu),Ai("toVarIntent",Wu);class Hu extends pi{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}generateNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const ju=(e,t,r=null)=>new Hu(sn(e),t,r);class qu extends pi{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=ju(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}generateNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=ju(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,si.VERTEX);if(e.shaderStage===si.VERTEX){const t=r.node.build(e,i);e.addLineFlowCode(`${n} = ${t}`,this)}else e.flowNodeFromShaderStage(si.VERTEX,r.node,i,n);r[t]=n}return e.getPropertyName(s)}}const Xu=un(qu).setParameterLength(1,2),Yu=e=>Xu(e);Ai("toVarying",Xu),Ai("toVertexStage",Yu);const Qu=gn(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return xu(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ku=gn(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return xu(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Zu="WorkingColorSpace";class Ju extends fi{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Zu?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=Ln(Qu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=Ln(In(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=Ln(Ku(i.rgb),i.a)),i):i}}const el=(e,t)=>new Ju(sn(e),Zu,t),tl=(e,t)=>new Ju(sn(e),t,Zu);Ai("workingToColorSpace",el),Ai("colorSpaceToWorking",tl);let rl=class extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class sl extends pi{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=ii.OBJECT}setGroup(e){return this.group=e,this}element(e){return new rl(this,sn(e))}setNodeType(e){const t=Aa(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew il(e,t,r);class al extends fi{static get type(){return"ToneMappingNode"}constructor(e,t=ul,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return zs(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=Ln(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const ol=(e,t,r)=>new al(e,sn(t),sn(r)),ul=nl("toneMappingExposure","float");Ai("toneMapping",(e,t,r)=>ol(t,r,e));const ll=new WeakMap;function dl(e,t){let r=ll.get(e);return void 0===r&&(r=new b(e,t),ll.set(e,r)),r}class cl extends vi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){let t;if(0===this.bufferStride&&0===this.bufferOffset){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}generateNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?dl(s.array,i):dl(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.context.nodeName;void 0!==r&&delete e.context.nodeName;const s=e.getBufferAttributeFromNode(this,t,r),i=e.getPropertyName(s);let n=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=i,n=i;else{let s;r&&(s=r+"Varying");n=Xu(this,s).build(e,t)}return n}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function hl(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?In(new cl(e,"vec3",9,0).setUsage(i).setInstanced(n),new cl(e,"vec3",9,3).setUsage(i).setInstanced(n),new cl(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?On(new cl(e,"vec4",16,0).setUsage(i).setInstanced(n),new cl(e,"vec4",16,4).setUsage(i).setInstanced(n),new cl(e,"vec4",16,8).setUsage(i).setInstanced(n),new cl(e,"vec4",16,12).setUsage(i).setInstanced(n)):new cl(e,t,r,s).setUsage(i)}const pl=(e,t=null,r=0,s=0)=>hl(e,t,r,s),gl=(e,t=null,r=0,s=0)=>hl(e,t,r,s,f,!0),ml=(e,t=null,r=0,s=0)=>hl(e,t,r,s,x,!0);Ai("toAttribute",e=>pl(e.value));class fl extends pi{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===fl.VERTEX)s=e.getVertexIndex();else if(r===fl.INSTANCE)s=e.getInstanceIndex();else if(r===fl.DRAW)s=e.getDrawIndex();else if(r===fl.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===fl.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==fl.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Xu(this).build(e,t)}return i}}fl.VERTEX="vertex",fl.INSTANCE="instance",fl.SUBGROUP="subgroup",fl.INVOCATION_LOCAL="invocationLocal",fl.INVOCATION_SUBGROUP="invocationSubgroup",fl.DRAW="draw";const yl=ln(fl,fl.VERTEX),bl=ln(fl,fl.INSTANCE),xl=ln(fl,fl.SUBGROUP),Tl=ln(fl,fl.INVOCATION_SUBGROUP),_l=ln(fl,fl.INVOCATION_LOCAL),vl=ln(fl,fl.DRAW);class Nl extends pi{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.dispatchSize=null,this.version=1,this.name="",this.updateBeforeType=ii.OBJECT,this.onInitFunction=null,this.countNode=null}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){null!==this.count&&null===this.countNode&&(this.countNode=Aa(this.count,"uint").onObjectUpdate(()=>this.count));const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");if(""!==t&&e.addLineFlowCode(t,this),null!==this.count&&!0===e.allowEarlyReturns){const t=this.countNode.build(e,"uint"),r=bl.build(e,"uint");e.flow.code=`${e.tab}if ( ${r} >= ${t} ) { return; }\n\n${e.flow.code}`}}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const Sl=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Vs);for(let e=0;e{const s=Sl(e,r);return"number"==typeof t?s.count=t:s.dispatchSize=t,s};Ai("compute",Rl),Ai("computeKernel",Sl);class El extends pi{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}generateNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const wl=e=>new El(sn(e));function Al(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),wl(e).setParent(t)}Ai("cache",Al),Ai("isolate",wl);class Cl extends pi{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}generateNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const Ml=un(Cl).setParameterLength(2);Ai("bypass",Ml);const Bl=gn(([e,t,r,s=Tn(0),i=Tn(1),n=Nn(!1)])=>{let a=e.sub(t).div(r.sub(t));return en(n)&&(a=a.clamp()),a.mul(i.sub(s)).add(s)});function Ll(e,t,r,s=Tn(0),i=Tn(1)){return Bl(e,t,r,s,i,!0)}Ai("remap",Bl),Ai("remapClamp",Ll);class Fl extends pi{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const Pl=un(Fl).setParameterLength(1,2),Ul=e=>(e?Lu(e,Pl("discard")):Pl("discard")).toStack();Ai("discard",Ul);const Dl=gn(([e])=>Ln(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),Il=gn(([e])=>e.a.equal(0).select(Ln(0),Ln(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class Ol extends fi{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;t=Ln(t.rgb,t.a.clamp(0,1)),t=Il(t);const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t=Dl(t),t}}const Vl=(e,t=null,r=null)=>new Ol(sn(e),t,r);Ai("renderOutput",Vl);class kl extends fi{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}generateNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const Gl=(e,t=null)=>new kl(sn(e),t).toStack();Ai("debug",Gl);class $l extends u{constructor(){super(),this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class zl extends pi{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=ii.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}generateNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==$l&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function Wl(e,t="",r=null){return(e=sn(e)).before(new zl(e,t,r))}Ai("toInspector",Wl);class Hl extends pi{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}generateNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Xu(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const jl=(e,t=null)=>new Hl(e,t),ql=(e=0)=>jl("uv"+(e>0?e:""),"vec2");class Xl extends pi{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const Yl=un(Xl).setParameterLength(1,2);class Ql extends wa{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=ii.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Kl=un(Ql).setParameterLength(1);class Zl extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Jl=new N;class ed extends wa{static get type(){return"TextureNode"}constructor(e=Jl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.gatherNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=ii.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}generateNodeType(){return!0===this.value.isDepthTexture?null===this.gatherNode?"float":"vec4":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return ql(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=Aa(this.value.matrix)),this._matrixUniform.mul(An(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=Aa(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(_n(Yl(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Zl("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=gn(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?ii.OBJECT:ii.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;if(null!==this.compareNode)if(e.renderer.hasCompatibility(E.TEXTURE_COMPARE))n=this.compareNode;else{const e=r.compareFunction;null===e||e===w||e===A||e===C||e===M?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare", "LessEqualCompare", "GreaterCompare" and "GreaterEqualCompare" are supported for depth texture comparison fallback.'))}t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.gatherNode=this.gatherNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u,l,d){const c=this.value;let h;return h=i?e.generateTextureBias(c,t,r,i,n,l):o?e.generateTextureGrad(c,t,r,o,n,l):u?a?e.generateTextureGatherCompare(c,t,r,a,n,l,d):e.generateTextureGather(c,t,r,u,n,l,d):a?e.generateTextureCompare(c,t,r,a,n,l):!1===this.sampler?e.generateTextureLoad(c,t,r,s,n,l):s?e.generateTextureLevel(c,t,r,s,n,l):e.generateTexture(c,t,r,n,l),h}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=this.getNodeType(e),o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:u,biasNode:l,compareNode:d,compareStepNode:c,depthNode:h,gradNode:p,gatherNode:g,offsetNode:m}=s,f=this.generateUV(e,t),y=u?u.build(e,"float"):null,b=l?l.build(e,"float"):null,x=h?h.build(e,"int"):null,T=d?d.build(e,"float"):null,_=c?c.build(e,"float"):null,v=p?[p[0].build(e,"vec2"),p[1].build(e,"vec2")]:null,N=g?g.build(e,"int"):null,S=m?this.generateOffset(e,m):null,R=this._flipYUniform?this._flipYUniform.build(e,"bool"):null;N&&(a="vec4");let E=x;null===E&&r.isArrayTexture&&!0!==this.isTexture3DNode&&(E="0");const w=e.getVarFromNode(this);o=e.getPropertyName(w);let A=this.generateSnippet(e,i,f,y,b,E,T,v,N,S,R);if(null!==_){const t=r.compareFunction;A=t===C||t===M?iu(Pl(A,a),Pl(_,"float")).build(e,a):iu(Pl(_,"float"),Pl(A,a)).build(e,a)}e.addLineFlowCode(`${o} = ${A}`,this),n.snippet=A,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=tl(Pl(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=sn(e),t.referenceNode=this.getBase(),sn(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=sn(e).mul(Kl(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===B||r.magFilter===B)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),sn(t)}level(e){const t=this.clone();return t.levelNode=sn(e),t.referenceNode=this.getBase(),sn(t)}size(e){return Yl(this,e)}bias(e){const t=this.clone();return t.biasNode=sn(e),t.referenceNode=this.getBase(),sn(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=sn(e),t.referenceNode=this.getBase(),sn(t)}grad(e,t){const r=this.clone();return r.gradNode=[sn(e),sn(t)],r.referenceNode=this.getBase(),sn(r)}gather(e=0){const t=this.clone();return t.gatherNode=sn(e),t.referenceNode=this.getBase(),sn(t)}depth(e){const t=this.clone();return t.depthNode=sn(e),t.referenceNode=this.getBase(),sn(t)}offset(e){const t=this.clone();return t.offsetNode=sn(e),t.referenceNode=this.getBase(),sn(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}const td=un(ed).setParameterLength(1,4).setName("texture"),rd=(e=Jl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=sn(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=td(e,t,r,s),i},sd=(...e)=>rd(...e).setSampler(!1);class id extends wa{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const nd=(e,t,r)=>new id(e,t,r);class ad extends gi{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(e),s=this.node.getPaddedType();return e.format(t,s,r)}}class od extends id{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?Ks(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=ii.RENDER,this.isArrayBufferNode=!0}generateNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew od(e,t);class ld extends pi{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const dd=un(ld).setParameterLength(1);let cd,hd;class pd extends pi{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}generateNodeType(){return this.scope===pd.DPR?"float":this.scope===pd.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=ii.NONE;return this.scope!==pd.SIZE&&this.scope!==pd.VIEWPORT&&this.scope!==pd.DPR||(e=ii.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===pd.VIEWPORT?null!==t?hd.copy(t.viewport):(e.getViewport(hd),hd.multiplyScalar(e.getPixelRatio())):this.scope===pd.DPR?this._output.value=e.getPixelRatio():null!==t?(cd.width=t.width,cd.height=t.height):e.getDrawingBufferSize(cd)}setup(){const e=this.scope;let r=null;return r=e===pd.SIZE?Aa(cd||(cd=new t)):e===pd.VIEWPORT?Aa(hd||(hd=new s)):e===pd.DPR?Aa(1):Sn(yd.div(fd)),this._output=r,r}generate(e){if(this.scope===pd.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(fd).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}pd.COORDINATE="coordinate",pd.VIEWPORT="viewport",pd.SIZE="size",pd.UV="uv",pd.DPR="dpr";const gd=ln(pd,pd.DPR),md=ln(pd,pd.UV),fd=ln(pd,pd.SIZE),yd=ln(pd,pd.COORDINATE),bd=ln(pd,pd.VIEWPORT),xd=bd.zw,Td=yd.sub(bd.xy),_d=Td.div(xd),vd=gn(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Vs),fd),"vec2").once()();let Nd=null,Sd=null,Rd=null,Ed=null,wd=null,Ad=null,Cd=null,Md=null,Bd=null,Ld=null,Fd=null,Pd=null,Ud=null,Dd=null;const Id=Aa(0,"uint").setName("u_cameraIndex").setGroup(Na("cameraIndex")).toVarying("v_cameraIndex"),Od=Aa("float").setName("cameraNear").setGroup(Ra).onRenderUpdate(({camera:e})=>e.near),Vd=Aa("float").setName("cameraFar").setGroup(Ra).onRenderUpdate(({camera:e})=>e.far),kd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===Sd?Sd=ud(r).setGroup(Ra).setName("cameraProjectionMatrices"):Sd.array=r,t=Sd.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraProjectionMatrix")}else null===Nd&&(Nd=Aa(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=Nd;return t}).once()(),Gd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===Ed?Ed=ud(r).setGroup(Ra).setName("cameraProjectionMatricesInverse"):Ed.array=r,t=Ed.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraProjectionMatrixInverse")}else null===Rd&&(Rd=Aa(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(Ra).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=Rd;return t}).once()(),$d=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===Ad?Ad=ud(r).setGroup(Ra).setName("cameraViewMatrices"):Ad.array=r,t=Ad.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraViewMatrix")}else null===wd&&(wd=Aa(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=wd;return t}).once()(),zd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===Md?Md=ud(r).setGroup(Ra).setName("cameraWorldMatrices"):Md.array=r,t=Md.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraWorldMatrix")}else null===Cd&&(Cd=Aa(e.matrixWorld).setName("cameraWorldMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=Cd;return t}).once()(),Wd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===Ld?Ld=ud(r).setGroup(Ra).setName("cameraNormalMatrices"):Ld.array=r,t=Ld.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraNormalMatrix")}else null===Bd&&(Bd=Aa(e.normalMatrix).setName("cameraNormalMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=Bd;return t}).once()(),Hd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=Fd;return t}).once()(),jd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===Dd?Dd=ud(r,"vec4").setGroup(Ra).setName("cameraViewports"):Dd.array=r,t=Dd.element(Id).toConst("cameraViewport")}else null===Ud&&(Ud=Ln(0,0,fd.x,fd.y).toConst("cameraViewport")),t=Ud;return t}).once()(),qd=new L;class Xd extends pi{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=ii.OBJECT,this.uniformNode=new wa(null)}generateNodeType(){const e=this.scope;return e===Xd.WORLD_MATRIX?"mat4":e===Xd.POSITION||e===Xd.VIEW_POSITION||e===Xd.DIRECTION||e===Xd.SCALE?"vec3":e===Xd.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Xd.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Xd.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Xd.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Xd.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Xd.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Xd.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),qd.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=qd.radius}}generate(e){const t=this.scope;return t===Xd.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Xd.POSITION||t===Xd.VIEW_POSITION||t===Xd.DIRECTION||t===Xd.SCALE?this.uniformNode.nodeType="vec3":t===Xd.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Xd.WORLD_MATRIX="worldMatrix",Xd.POSITION="position",Xd.SCALE="scale",Xd.VIEW_POSITION="viewPosition",Xd.DIRECTION="direction",Xd.RADIUS="radius";const Yd=un(Xd,Xd.DIRECTION).setParameterLength(1),Qd=un(Xd,Xd.WORLD_MATRIX).setParameterLength(1),Kd=un(Xd,Xd.POSITION).setParameterLength(1),Zd=un(Xd,Xd.SCALE).setParameterLength(1),Jd=un(Xd,Xd.VIEW_POSITION).setParameterLength(1),ec=un(Xd,Xd.RADIUS).setParameterLength(1);class tc extends Xd{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const rc=ln(tc,tc.DIRECTION),sc=ln(tc,tc.WORLD_MATRIX),ic=ln(tc,tc.POSITION),nc=ln(tc,tc.SCALE),ac=ln(tc,tc.VIEW_POSITION),oc=ln(tc,tc.RADIUS),uc=Aa(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),lc=Aa(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),dc=gn(e=>e.context.modelViewMatrix||cc).once()().toVar("modelViewMatrix"),cc=$d.mul(sc),hc=gn(e=>(e.context.isHighPrecisionModelViewMatrix=!0,Aa("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),pc=gn(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return Aa("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),gc=gn(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),Ln()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),mc=jl("position","vec3"),fc=mc.toVarying("positionLocal"),yc=mc.toVarying("positionPrevious"),bc=gn(e=>sc.mul(fc).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),xc=gn(()=>fc.transformDirection(sc).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Tc=gn(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=Gd.mul(gc);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),_c=gn(e=>{let t;return t=e.camera.isOrthographicCamera?An(0,0,1):Tc.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class vc extends pi{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===F?"false":e.getFrontFacing()}}const Nc=ln(vc),Sc=Tn(Nc).mul(2).sub(1),Rc=gn(([e],{material:t})=>{const r=t.side;return r===F?e=e.mul(-1):r===P&&(e=e.mul(Sc)),e}),Ec=jl("normal","vec3"),wc=gn(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),An(0,1,0)):Ec,"vec3").once()().toVar("normalLocal"),Ac=Tc.dFdx().cross(Tc.dFdy()).normalize().toVar("normalFlat"),Cc=gn(e=>{let t;return t=e.isFlatShading()?Ac:Uc(wc).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),Mc=gn(e=>{let t=Cc.transformNormalByInverseViewMatrix($d);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),Bc=gn(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=Cc,!0!==e.isFlatShading()&&(t=Rc(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),Lc=Bc.transformNormalByInverseViewMatrix($d).toVar("normalWorld"),Fc=gn(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?Bc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),Pc=gn(([e,t=sc])=>In(t).inverse().transpose().mul(e).normalize());Ai("transformNormal",Pc);const Uc=gn(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return e.transformNormalByViewMatrix(r);return uc.mul(e).transformNormalByViewMatrix($d)}),Dc=gn(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),Bc)).once(["NORMAL","VERTEX"])(),Ic=gn(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),Lc)).once(["NORMAL","VERTEX"])(),Oc=gn(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),Fc)).once(["NORMAL","VERTEX"])(),Vc=new a,kc=Aa(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Gc=Aa(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),$c=Aa(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?Vc.makeRotationFromEuler(r).transpose():Vc.identity(),Vc}),zc=_c.negate().reflect(Bc),Wc=_c.negate().refract(Bc,kc),Hc=zc.transformDirection(zd).toVar("reflectVector"),jc=Wc.transformDirection(zd).toVar("refractVector"),qc=new U;class Xc extends ed{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===D?Hc:e.mapping===I?jc:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),An(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?An(t.x,t.y.negate(),t.z):t:(t=$c.mul(t),e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=An(t.x.negate(),t.yz)),t)}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const Yc=un(Xc).setParameterLength(1,4).setName("cubeTexture"),Qc=(e=qc,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=sn(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=Yc(e,t,r,s),i};class Kc extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(e),s=this.getNodeType(e);return e.format(t,r,s)}}class Zc extends pi{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=ii.OBJECT}element(e){return new Kc(this,sn(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;null!==this.count?t=nd(null,e,this.count):Array.isArray(this.getValueFromReference())?(t=ud(null,e),t.updateType=ii.OBJECT):t="texture"===e?rd(null):"cubeTexture"===e?Qc(null):Aa(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Zc(e,t,r),eh=(e,t,r,s)=>new Zc(e,t,s,r);class th extends Zc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const rh=(e,t,r=null)=>new th(e,t,r),sh=ql(),ih=Tc.dFdx(),nh=Tc.dFdy(),ah=sh.dFdx(),oh=sh.dFdy(),uh=Bc,lh=nh.cross(uh),dh=uh.cross(ih),ch=lh.mul(ah.x).add(dh.mul(oh.x)),hh=lh.mul(ah.y).add(dh.mul(oh.y)),ph=ch.dot(ch).max(hh.dot(hh)),gh=ph.equal(0).select(0,ph.inverseSqrt()),mh=ch.mul(gh).toVar("tangentViewFrame"),fh=hh.mul(gh).toVar("bitangentViewFrame"),yh=jl("tangent","vec4"),bh=yh.xyz.toVar("tangentLocal"),xh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?dc.mul(Ln(bh,0)).xyz.toVarying("v_tangentView").normalize():mh,!0!==e.isFlatShading()&&(t=Rc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Th=xh.transformDirection(zd).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),_h=gn(([e,t],r)=>{let s=e.mul(yh.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),vh=_h(Ec.cross(yh),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),Nh=_h(wc.cross(bh),"v_bitangentLocal").normalize().toVar("bitangentLocal"),Sh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?_h(Bc.cross(xh),"v_bitangentView").normalize():fh,!0!==e.isFlatShading()&&(t=Rc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),Rh=_h(Lc.cross(Th),"v_bitangentWorld").normalize().toVar("bitangentWorld"),Eh=In(xh,Sh,Bc).toVar("TBNViewMatrix"),wh=_c.mul(Eh),Ah=gn(()=>{let e=na.cross(_c);return e=e.cross(na).normalize(),e=xu(e,Bc,sa.mul(qn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),Ch=e=>sn(e).mul(.5).add(.5),Mh=e=>sn(e).mul(2).sub(1),Bh=e=>An(e,So(_u(Tn(1).sub(uu(e,e)))));class Lh extends fi{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=O,this.unpackNormalMode=V}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===O?s===k?i=Bh(i.xy):s===G?i=Bh(i.yw):s!==V&&o(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==V&&o(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=Rc(t)),i=An(i.xy.mul(t),i.z)}let n=null;return t===$?n=Uc(i):t===O?n=Eh.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=Bc),n}}const Fh=un(Lh).setParameterLength(1,2),Ph=gn(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||ql()),forceUVContext:!0}),s=Tn(r(e=>e));return Sn(Tn(r(e=>e.add(e.dFdx()))).sub(s),Tn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),Uh=gn(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(Sc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class Dh extends fi{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(e){if(!0===e.material.wireframe)return Bc;const t=null!==this.scaleNode?this.scaleNode:1,r=Ph({textureNode:this.textureNode,bumpScale:t});return Uh({surf_pos:Tc,surf_norm:Bc,dHdxy:r})}}const Ih=un(Dh).setParameterLength(1,2),Oh=new Map;class Vh extends pi{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=Oh.get(e);return void 0===r&&(r=rh(e,t),Oh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===Vh.COLOR){const e=void 0!==t.color?this.getColor(r):An();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===Vh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===Vh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Tn(1);else if(r===Vh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===Vh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===Vh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===Vh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===Vh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===Vh.NORMAL)t.normalMap?(s=Fh(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=z&&t.normalMap.format!=W&&t.normalMap.format!=H||(s.unpackNormalMode=k)):s=t.bumpMap?Ih(this.getTexture("bump").r,this.getFloat("bumpScale")):Bc;else if(r===Vh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?Fh(this.getTexture(r),this.getCache(r+"Scale","vec2")):Bc;else if(r===Vh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===Vh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===Vh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Dn(Np.x,Np.y,Np.y.negate(),Np.x).mul(e.rg.mul(2).sub(Sn(1)).normalize().mul(e.b))}else s=Np;else if(r===Vh.IRIDESCENCE_THICKNESS){const e=Jc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Jc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===Vh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===Vh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===Vh.IOR)s=this.getFloat(r);else if(r===Vh.LIGHT_MAP)s=t.lightMap?this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity")):An(0);else if(r===Vh.AO)s=t.aoMap?this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1):Tn(1);else if(r===Vh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Tn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}Vh.ALPHA_TEST="alphaTest",Vh.COLOR="color",Vh.OPACITY="opacity",Vh.SHININESS="shininess",Vh.SPECULAR="specular",Vh.SPECULAR_STRENGTH="specularStrength",Vh.SPECULAR_INTENSITY="specularIntensity",Vh.SPECULAR_COLOR="specularColor",Vh.REFLECTIVITY="reflectivity",Vh.ROUGHNESS="roughness",Vh.METALNESS="metalness",Vh.NORMAL="normal",Vh.CLEARCOAT="clearcoat",Vh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",Vh.CLEARCOAT_NORMAL="clearcoatNormal",Vh.EMISSIVE="emissive",Vh.ROTATION="rotation",Vh.SHEEN="sheen",Vh.SHEEN_ROUGHNESS="sheenRoughness",Vh.ANISOTROPY="anisotropy",Vh.IRIDESCENCE="iridescence",Vh.IRIDESCENCE_IOR="iridescenceIOR",Vh.IRIDESCENCE_THICKNESS="iridescenceThickness",Vh.IOR="ior",Vh.TRANSMISSION="transmission",Vh.THICKNESS="thickness",Vh.ATTENUATION_DISTANCE="attenuationDistance",Vh.ATTENUATION_COLOR="attenuationColor",Vh.LINE_SCALE="scale",Vh.LINE_DASH_SIZE="dashSize",Vh.LINE_GAP_SIZE="gapSize",Vh.LINE_WIDTH="linewidth",Vh.LINE_DASH_OFFSET="dashOffset",Vh.POINT_SIZE="size",Vh.DISPERSION="dispersion",Vh.LIGHT_MAP="light",Vh.AO="ao";const kh=ln(Vh,Vh.ALPHA_TEST),Gh=ln(Vh,Vh.COLOR),$h=ln(Vh,Vh.SHININESS),zh=ln(Vh,Vh.EMISSIVE),Wh=ln(Vh,Vh.OPACITY),Hh=ln(Vh,Vh.SPECULAR),jh=ln(Vh,Vh.SPECULAR_INTENSITY),qh=ln(Vh,Vh.SPECULAR_COLOR),Xh=ln(Vh,Vh.SPECULAR_STRENGTH),Yh=ln(Vh,Vh.REFLECTIVITY),Qh=ln(Vh,Vh.ROUGHNESS),Kh=ln(Vh,Vh.METALNESS),Zh=ln(Vh,Vh.NORMAL),Jh=ln(Vh,Vh.CLEARCOAT),ep=ln(Vh,Vh.CLEARCOAT_ROUGHNESS),tp=ln(Vh,Vh.CLEARCOAT_NORMAL),rp=ln(Vh,Vh.ROTATION),sp=ln(Vh,Vh.SHEEN),ip=ln(Vh,Vh.SHEEN_ROUGHNESS),np=ln(Vh,Vh.ANISOTROPY),ap=ln(Vh,Vh.IRIDESCENCE),op=ln(Vh,Vh.IRIDESCENCE_IOR),up=ln(Vh,Vh.IRIDESCENCE_THICKNESS),lp=ln(Vh,Vh.TRANSMISSION),dp=ln(Vh,Vh.THICKNESS),cp=ln(Vh,Vh.IOR),hp=ln(Vh,Vh.ATTENUATION_DISTANCE),pp=ln(Vh,Vh.ATTENUATION_COLOR),gp=ln(Vh,Vh.LINE_SCALE),mp=ln(Vh,Vh.LINE_DASH_SIZE),fp=ln(Vh,Vh.LINE_GAP_SIZE),yp=ln(Vh,Vh.LINE_WIDTH),bp=ln(Vh,Vh.LINE_DASH_OFFSET),xp=ln(Vh,Vh.POINT_SIZE),Tp=ln(Vh,Vh.DISPERSION),_p=ln(Vh,Vh.LIGHT_MAP),vp=ln(Vh,Vh.AO),Np=Aa(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),Sp=gn(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class Rp extends pi{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===Rp.OBJECT?this.updateType=ii.OBJECT:e===Rp.MATERIAL?this.updateType=ii.RENDER:e===Rp.FRAME?this.updateType=ii.FRAME:e===Rp.BEFORE_OBJECT?this.updateBeforeType=ii.OBJECT:e===Rp.BEFORE_MATERIAL?this.updateBeforeType=ii.RENDER:e===Rp.BEFORE_FRAME&&(this.updateBeforeType=ii.FRAME)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}Rp.OBJECT="object",Rp.MATERIAL="material",Rp.FRAME="frame",Rp.BEFORE_OBJECT="beforeObject",Rp.BEFORE_MATERIAL="beforeMaterial",Rp.BEFORE_FRAME="beforeFrame";const Ep=(e,t)=>new Rp(e,t).toStack(),wp=e=>Ep(Rp.OBJECT,e),Ap=e=>Ep(Rp.FRAME,e);class Cp extends gi{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.isContextAssign();if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const Mp=un(Cp).setParameterLength(2);class Bp extends id{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStructTypeNode?(s="struct",i=t,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=js(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ai.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){let t;if(0===this.bufferCount){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return Mp(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ai.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=pl(this.value),this._varying=Xu(this._attribute)),{attribute:this._attribute,varying:this._varying}}generateNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generateNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const Lp=(e,t=null,r=0)=>new Bp(e,t,r),Fp=new WeakMap,Pp=new WeakMap,Up=new WeakMap;function Dp(e,t,r){let s;if(!0===t.isStorageInstancedBufferAttribute)s=Lp(t,"mat4",Math.max(r,1)).element(bl);else{if(16*r*4<=e.getUniformBufferLimit())s=nd(t.array,"mat4",Math.max(r,1)).element(bl);else{let e=Fp.get(t);e||(e=new q(t.array,16,1),Fp.set(t,e));const r=t.usage===x?ml:gl,i=[r(e,"vec4",16,0),r(e,"vec4",16,4),r(e,"vec4",16,8),r(e,"vec4",16,12)];s=On(...i)}}return s}const Ip=zn("vec3","vInstanceColor"),Op=gn(([e,t,r=null],s)=>{e=e.value;const i=!0===t.isStorageInstancedBufferAttribute,n=r&&!0===r.isStorageInstancedBufferAttribute,a=Dp(s,t,e);let o=null;if(!i){16*e*4>s.getUniformBufferLimit()&&(o=Fp.get(t))}let u=null,l=null;if(r)if(n)u=Lp(r,"vec3",Math.max(r.count,1)).element(bl);else{let e=Pp.get(r);e||(e=new j(r.array,3),Pp.set(r,e)),l=e;const t=r.usage===x?ml:gl;u=An(t(e,"vec3",3,0))}null===o&&null===l||Ap(()=>{null!==o&&(o.clearUpdateRanges(),o.updateRanges.push(...t.updateRanges),t.version!==o.version&&(o.version=t.version)),r&&null!==l&&(l.clearUpdateRanges(),l.updateRanges.push(...r.updateRanges),r.version!==l.version&&(l.version=r.version))});const d=a.mul(fc).xyz;if(fc.assign(d),s.needsPreviousData()){const r=s.object;wp(({object:e})=>{Up.get(e).previousInstanceMatrix.array.set(t.array)});const i=function(e,t,r,s){let i=Up.get(e);if(void 0===i){const n=t.clone();i={previousInstanceMatrix:n,node:Dp(r,n,s)},Up.set(e,i)}return i.node}(r,t,s,e);yc.assign(i.mul(yc).xyz)}if(s.hasGeometryAttribute("normal")){const e=Pc(wc,a);wc.assign(e)}null!==u&&Ip.assign(u)},"void"),Vp=gn(([e])=>{const{count:t,instanceMatrix:r,instanceColor:s}=e;Op(t,r,s)},"void"),kp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t),i=s.mod(r).toConst(),n=s.div(r).toConst();return sd(e,Rn(i,n)).rgb}),Gp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t).mod(r).toConst(),i=_n(t).div(r).toConst();return sd(e,Rn(s,i)).x}),$p=zn("vec3","vBatchColor"),zp=gn(([e],t)=>{const r=null===t.getDrawIndex()?bl:vl,s=Gp(e._indirectTexture,_n(r)),i=e._matricesTexture,n=_n(Yl(sd(i),0).x).toConst(),a=Tn(s).mul(4).toInt().toConst(),o=a.mod(n).toConst(),u=a.div(n).toConst(),l=On(sd(i,Rn(o,u)),sd(i,Rn(o.add(1),u)),sd(i,Rn(o.add(2),u)),sd(i,Rn(o.add(3),u))),d=e._colorsTexture;if(null!==d){const e=kp(d,s);$p.assign(e)}const c=In(l);fc.assign(l.mul(fc));const h=wc.div(An(c[0].dot(c[0]),c[1].dot(c[1]),c[2].dot(c[2]))),p=c.mul(h).xyz;wc.assign(p),t.hasGeometryAttribute("tangent")&&bh.mulAssign(c)},"void"),Wp=new WeakMap,Hp=new WeakMap;function jp(e,t,r,s,i,n){const a=e.element(i.x),o=e.element(i.y),u=e.element(i.z),l=e.element(i.w),d=r.mul(t),c=Ia(a.mul(n.x).mul(d),o.mul(n.y).mul(d),u.mul(n.z).mul(d),l.mul(n.w).mul(d));return s.mul(c).xyz}function qp(e,t,r,s,i,n,a){const o=e.element(n.x),u=e.element(n.y),l=e.element(n.z),d=e.element(n.w);let c=Ia(a.x.mul(o),a.y.mul(u),a.z.mul(l),a.w.mul(d));c=i.mul(c).mul(s);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}function Xp(e,t,r,s,i){const n=e.skeleton;let a=Hp.get(n);if(void 0===a){n.update();const e=new Float32Array(n.boneMatrices);a={previousBoneMatrices:e,node:nd(e,"mat4",n.bones.length)},Hp.set(n,a)}return jp(a.node,yc,t,r,s,i)}const Yp=gn(([e],t)=>{const r=jl("skinIndex","uvec4"),s=jl("skinWeight","vec4"),i=Jc("bindMatrix","mat4"),n=Jc("bindMatrixInverse","mat4"),a=eh("skeleton.boneMatrices","mat4",e.skeleton.bones.length);if(wp(({object:e,frameId:t})=>{const r=e.skeleton;if(Wp.get(r)!==t){Wp.set(r,t);const e=Hp.get(r);void 0!==e&&e.previousBoneMatrices.set(r.boneMatrices),r.update()}}),t.needsPreviousData()){const t=Xp(e,i,n,r,s);yc.assign(t)}const o=jp(a,fc,i,n,r,s);if(fc.assign(o),t.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:o}=qp(a,wc,bh,i,n,r,s);wc.assign(e),t.hasGeometryAttribute("tangent")&&bh.assign(o)}},"void"),Qp=gn(([e,t=null],r)=>{const s=Lp(new j(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(bl).toVar(),i=Lp(new j(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(bl).toVar(),n=Lp(new j(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(bl).toVar(),a=Aa(e.bindMatrix,"mat4"),o=Aa(e.bindMatrixInverse,"mat4"),u=nd(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),l=e.skeleton;if(wp(({frameId:e})=>{if(Wp.get(l)!==e){Wp.set(l,e);const t=Hp.get(l);void 0!==t&&t.previousBoneMatrices.set(l.boneMatrices),l.update()}}),r.needsPreviousData()){const t=Xp(e,a,o,i,n);yc.assign(t)}const d=jp(u,s,a,o,i,n);if(null!==t&&t.assign(d),r.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:t}=qp(u,wc,bh,a,o,i,n);wc.assign(e),r.hasGeometryAttribute("tangent")&&bh.assign(t)}return d});class Kp extends pi{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Kp(on(e,"int")).toStack(),Jp=()=>Pl("break").toStack(),eg=new WeakMap,tg=new s,rg=new WeakMap,sg=gn(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=_n(yl).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return sd(e,Rn(u,o)).depth(i).xyz.mul(t)});const ig=gn(([e])=>{const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0;if(0===a)return;let o=rg.get(e);void 0!==o&&o.count===a||(o={base:Aa(1),influences:e.morphTargetInfluences?ud(e.morphTargetInfluences,"float"):null,count:a},rg.set(e,o));const{base:u,influences:l}=o,{texture:d,stride:c,size:h}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=eg.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new X(m,h,p,a);f.type=Y,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const r=Tn(0).toVar();e.count>1&&null!==e.morphTexture&&void 0!==e.morphTexture?r.assign(sd(e.morphTexture,Rn(_n(t).add(1),_n(bl))).r):r.assign(l.element(t).toVar()),yn(r.notEqual(0),()=>{!0===s&&fc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(0)})),!0===i&&wc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(1)}))})}),wp(({object:e})=>{const{base:t,influences:r}=o;e.geometry.morphTargetsRelative?t.value=1:t.value=1-e.morphTargetInfluences.reduce((e,t)=>e+t,0),r&&(r.array=e.morphTargetInfluences,r.update())})},"void");class ng extends pi{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class ag extends ng{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class og extends Fu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=[],s=null,i=null){super(e),this.lightingModel=t,this.materialLightings=r,this.backdropNode=s,this.backdropAlphaNode=i,this._value=null}getContext(){const{materialLightings:e,backdropNode:t,backdropAlphaNode:r}=this,s={directDiffuse:An().toVar("directDiffuse"),directSpecular:An().toVar("directSpecular"),indirectDiffuse:An().toVar("indirectDiffuse"),indirectSpecular:An().toVar("indirectSpecular")};return{radiance:An().toVar("radiance"),irradiance:An().toVar("irradiance"),iblIrradiance:An().toVar("iblIrradiance"),ambientOcclusion:Tn(1).toVar("ambientOcclusion"),reflectedLight:s,materialLightings:e,backdrop:t,backdropAlpha:r}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const ug=un(og);class lg extends ng{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const dg=new t;class cg extends ed{static get type(){return"ViewportTextureNode"}constructor(e=md,t=null,r=null){let s=null;null===r?(s=new Q,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=ii.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;return this.value=this.getTextureForReference(i),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;null===i?t.getDrawingBufferSize(dg):i.getDrawingBufferSize?i.getDrawingBufferSize(dg):dg.set(i.width,i.height);const n=this.getTextureForReference(i);n.image.width===dg.width&&n.image.height===dg.height||(n.image.width=dg.width,n.image.height=dg.height,n.needsUpdate=!0);const a=n.generateMipmaps;n.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(n),n.generateMipmaps=a}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const hg=un(cg).setParameterLength(0,3),pg=un(cg,null,null,{generateMipmaps:!0}).setParameterLength(0,3),gg=pg(),mg=(e=md,t=null)=>gg.sample(e,t);let fg=null;class yg extends cg{static get type(){return"ViewportDepthTextureNode"}constructor(e=md,t=null,r=null){null===r&&(null===fg&&(fg=new Z),r=fg),super(e,t,r)}}const bg=un(yg).setParameterLength(0,3);class xg extends pi{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===xg.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===xg.DEPTH_BASE)null!==r&&(s=Eg().assign(r));else if(t===xg.DEPTH)s=e.isPerspectiveCamera?vg(Tc.z,Od,Vd):Tg(Tc.z,Od,Vd);else if(t===xg.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Sg(r,Od,Vd);s=Tg(e,Od,Vd)}else s=r;else s=Tg(Tc.z,Od,Vd);return s}}xg.DEPTH_BASE="depthBase",xg.DEPTH="depth",xg.LINEAR_DEPTH="linearDepth";const Tg=(e,t,r)=>e.add(t).div(t.sub(r)),_g=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?r.sub(t).mul(e).sub(r):t.sub(r).mul(e).sub(t)),vg=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Ng=(e,t,r)=>t.mul(e.add(r)).div(e.mul(t.sub(r))),Sg=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?t.mul(r).div(t.sub(r).mul(e).sub(t)):t.mul(r).div(r.sub(t).mul(e).sub(r))),Rg=(e,t,r)=>{t=t.max(1e-6).toVar();const s=No(e.negate().div(t)),i=No(r.div(t));return s.div(i)},Eg=un(xg,xg.DEPTH_BASE),wg=ln(xg,xg.DEPTH),Ag=un(xg,xg.LINEAR_DEPTH).setParameterLength(0,1),Cg=Ag(bg());wg.assign=e=>Eg(e);class Mg extends pi{static get type(){return"ClippingNode"}constructor(e=Mg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.hardwareClipping,this.scope===Mg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===Mg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return gn(()=>{const r=Tn().toVar("distanceToPlane"),s=Tn().toVar("distanceToGradient"),i=Tn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=ud(t).setGroup(Ra);Zp(n,({i:t})=>{const n=e.element(t);r.assign(Tc.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(Nu(s.negate(),s,r))})}const a=e.length;if(a>0){const t=ud(e).setGroup(Ra),n=Tn(1).toVar("intersectionClipOpacity");Zp(a,({i:e})=>{const i=t.element(e);r.assign(Tc.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(Nu(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}Wn.a.mulAssign(i),Wn.a.equal(0).discard()})()}setupDefault(e,t){return gn(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=ud(t).setGroup(Ra);Zp(r,({i:t})=>{const r=e.element(t);Tc.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=ud(e).setGroup(Ra),r=Nn(!0).toVar("clipped");Zp(s,({i:e})=>{const s=t.element(e);r.assign(Tc.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),gn(()=>{const s=ud(e).setGroup(Ra),i=dd(t.getClipDistance());Zp(r,({i:e})=>{const t=s.element(e),r=Tc.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}Mg.ALPHA_TO_COVERAGE="alphaToCoverage",Mg.DEFAULT="default",Mg.HARDWARE="hardware";const Bg=gn(([e])=>Co(Va(1e4,Mo(Va(17,e.x).add(Va(.1,e.y)))).mul(Ia(.1,$o(Mo(Va(13,e.y).add(e.x))))))),Lg=gn(([e])=>Bg(Sn(Bg(e.xy),e.z))),Fg=gn(([e])=>{const t=su(Wo(qo(e.xyz)),Wo(Xo(e.xyz))),r=Tn(1).div(Tn(.05).mul(t)).toVar("pixScale"),s=Sn(_o(Eo(No(r))),_o(wo(No(r)))),i=Sn(Lg(Eo(s.x.mul(e.xyz))),Lg(Eo(s.y.mul(e.xyz)))),n=Co(No(r)),a=Ia(Va(n.oneMinus(),i.x),Va(n,i.y)),o=ru(n,n.oneMinus()),u=An(a.mul(a).div(Va(2,o).mul(Oa(1,o))),a.sub(Va(.5,o)).div(Oa(1,o)),Oa(1,Oa(1,a).mul(Oa(1,a)).div(Va(2,o).mul(Oa(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return Tu(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class Pg extends Hl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const Ug=(e=0)=>new Pg(e);class Dg extends J{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Gs(t.slice(0,-4)),r.getCacheKey());return this.type+$s(e)}build(e){this.setup(e)}setupObserver(e){return new Is(e)}setup(e){e.context.setupNormal=()=>ju(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=this.setupVertex(e),i=ju(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupAmbientOcclusion(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=Ln(s,Wn.a).max(0);n=this.setupOutput(e,i),da.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&da.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=t.convert(e.getOutputType())),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new Mg(Mg.ALPHA_TO_COVERAGE):e.stack.addToStack(new Mg)}return s}setupHardwareClipping(e){if(e.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new Mg(Mg.HARDWARE)),e.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Rg(Tc.z,Od,Vd):Tg(Tc.z,Od,Vd))}null!==s&&wg.assign(s).toStack()}setupPositionView(){return dc.mul(fc).xyz}setupModelViewProjection(){return kd.mul(Tc)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),Sp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&ig(t),!0===t.isSkinnedMesh&&Yp(t),this.displacementMap){const e=rh("displacementMap","texture"),t=rh("displacementScale","float"),r=rh("displacementBias","float");fc.addAssign(wc.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&zp(t),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&Vp(t),null!==this.positionNode&&fc.assign(ju(this.positionNode,"POSITION","vec3")),fc}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&Nn(this.maskNode).not().discard();let s=this.colorNode?Ln(this.colorNode):Gh;!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(Ug())),t.instanceColor&&(s=Ip.mul(s)),t.isBatchedMesh&&t._colorsTexture&&(s=$p.mul(s)),Wn.assign(s);const i=this.opacityNode?Tn(this.opacityNode):Wh;Wn.a.assign(Wn.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?Tn(this.alphaTestNode):kh,!0===this.alphaToCoverage?(Wn.a=Nu(n,n.add(Zo(Wn.a)),Wn.a),Wn.a.lessThanEqual(0).discard()):Wn.a.lessThanEqual(n).discard()),!0===this.alphaHash&&Wn.a.lessThan(Fg(fc)).discard(),e.isOpaque()&&Wn.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?An(0):Wn.rgb}setupNormal(){return this.normalNode?An(this.normalNode):Zh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?rh("envMap","cubeTexture"):rh("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new lg(_p)),t}setupMaterialLightings(e){const t=[];if(!1===e.renderer.lighting.enabled)return t;const r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);return s&&s.isLightingNode&&t.push(s),e.context.ambientOcclusion&&t.push(new ag(e.context.ambientOcclusion)),t}setupAmbientOcclusion(e){let t=this.aoNode;null===t&&e.material.aoMap&&(t=vp),e.context.getAO&&(t=e.context.getAO(t,e)),null!==t&&(Ta.assign(t),e.context.ambientOcclusion=Ta)}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode,a=!0===this.lights?this.setupMaterialLightings(e):[],o=n?this.lightsNode||e.lightsNode:null;let u=this.setupOutgoingLight(e);if(o&&(a.length>0||o.getScope().hasLights)){const t=this.setupLightingModel(e)||null;u=ug(o,t,a,r,s)}else null!==r&&(u=An(null!==s?xu(u,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(jn.assign(An(i||zh)),u=u.add(jn)),u}setupFog(e,t){const r=e.fogNode;return r&&(da.assign(t),t=Ln(r.toVar())),t}setupPremultipliedAlpha(e,t){return Dl(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=J.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.aoNode=e.aoNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.maskShadowNode=e.maskShadowNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,this.contextNode=e.contextNode,super.copy(e)}}const Ig=new ee;class Og extends Dg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(Ig),this.setValues(e)}}const Vg=new te;class kg extends Dg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(Vg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?Tn(this.offsetNode):bp,t=this.dashScaleNode?Tn(this.dashScaleNode):gp,r=this.dashSizeNode?Tn(this.dashSizeNode):mp,s=this.gapSizeNode?Tn(this.gapSizeNode):fp;ca.assign(r),ha.assign(s);const i=Xu(jl("lineDistance").mul(t));(e?i.add(e):i).mod(ca.add(ha)).greaterThan(ca).discard()}}const Gg=new te,$g=zn("vec3","worldStart"),zg=zn("vec3","worldEnd"),Wg=zn("float","lineDistance"),Hg=zn("vec4","worldPos"),jg=gn(({start:e,end:t})=>{const r=kd.element(2).element(2),s=kd.element(3).element(2);return r.greaterThan(0).select(s.negate().div(r.add(1)),s.mul(-.5).div(r)).sub(e.z).div(t.z.sub(e.z))},{start:"vec4",end:"vec4",return:"float"}),qg=gn(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return Sn(h,p)},{p1:"vec3",p2:"vec3",p3:"vec3",p4:"vec3",return:"vec2"}),Xg=gn(({material:e})=>{const t=e._useDash,r=e._useWorldUnits,s=jl("instanceStart"),i=jl("instanceEnd"),n=Ln(dc.mul(Ln(s,1))).toVar("start"),a=Ln(dc.mul(Ln(i,1))).toVar("end");let o,u;t&&(o=Tn(jl("instanceDistanceStart")).toVar("distanceStart"),u=Tn(jl("instanceDistanceEnd")).toVar("distanceEnd")),r&&($g.assign(n.xyz),zg.assign(a.xyz));const l=bd.z.div(bd.w),d=kd.element(2).element(3).equal(-1);if(yn(d,()=>{yn(n.z.lessThan(0).and(a.z.greaterThan(0)),()=>{const e=jg({start:n,end:a});a.assign(Ln(xu(n.xyz,a.xyz,e),a.w)),t&&u.assign(xu(o,u,e))}).ElseIf(a.z.lessThan(0).and(n.z.greaterThanEqual(0)),()=>{const e=jg({start:a,end:n});n.assign(Ln(xu(a.xyz,n.xyz,e),n.w)),t&&o.assign(xu(u,o,e))})}),t){const t=e.dashScaleNode?Tn(e.dashScaleNode):gp,r=e.offsetNode?Tn(e.offsetNode):bp;let s=mc.y.lessThan(.5).select(t.mul(o),t.mul(u));s=s.add(r),Wg.assign(s)}const c=kd.mul(n),h=kd.mul(a),p=c.xyz.div(c.w),g=h.xyz.div(h.w),m=g.xy.sub(p.xy).toVar();m.x.assign(m.x.mul(l)),m.assign(m.normalize());const f=Ln().toVar();if(r){const e=a.xyz.sub(n.xyz).normalize(),r=xu(n.xyz,a.xyz,.5).normalize(),s=e.cross(r).normalize(),i=e.cross(s);Hg.assign(mc.y.lessThan(.5).select(n,a));const o=yp.mul(.5);Hg.addAssign(Ln(mc.x.lessThan(0).select(s.mul(o),s.mul(o).negate()),0)),t||(Hg.addAssign(Ln(mc.y.lessThan(.5).select(e.mul(o).negate(),e.mul(o)),0)),Hg.addAssign(Ln(i.mul(o),0)),yn(mc.y.greaterThan(1).or(mc.y.lessThan(0)),()=>{Hg.subAssign(Ln(i.mul(2).mul(o),0))})),f.assign(kd.mul(Hg));const u=An().toVar();u.assign(mc.y.lessThan(.5).select(p,g)),f.z.assign(u.z.mul(f.w))}else{const e=Sn(m.y,m.x.negate()).toVar("offset");m.x.assign(m.x.div(l)),e.x.assign(e.x.div(l)),e.assign(mc.x.lessThan(0).select(e.negate(),e)),yn(mc.y.lessThan(0),()=>{e.assign(e.sub(m))}).ElseIf(mc.y.greaterThan(1),()=>{e.assign(e.add(m))}),e.assign(e.mul(yp)),e.assign(e.div(bd.w.div(gd))),f.assign(mc.y.lessThan(.5).select(c,h)),e.assign(e.mul(f.w)),f.assign(f.add(Ln(e,0,0)))}return f})(),Yg=gn(({material:e,renderer:t})=>{const r=e._useAlphaToCoverage,s=e._useDash,i=e._useWorldUnits,n=ql();if(s){const t=e.dashSizeNode?Tn(e.dashSizeNode):mp,r=e.gapSizeNode?Tn(e.gapSizeNode):fp;ca.assign(t),ha.assign(r),n.y.lessThan(-1).or(n.y.greaterThan(1)).discard(),Wg.mod(ca.add(ha)).greaterThan(ca).discard()}const a=Tn(1).toVar("alpha");if(i){const e=Hg.xyz.normalize().mul(1e5),i=zg.sub($g),n=qg({p1:$g,p2:zg,p3:An(0,0,0),p4:e}),o=$g.add(i.mul(n.x)),u=e.mul(n.y),l=o.sub(u).length().div(yp);if(!s)if(r&&t.currentSamples>0){const e=l.fwidth();a.assign(Nu(e.negate().add(.5),e.add(.5),l).oneMinus())}else l.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1)),r=e.mul(e).add(t.mul(t)),s=Tn(r.fwidth()).toVar("dlen");yn(n.y.abs().greaterThan(1),()=>{a.assign(Nu(s.oneMinus(),s.add(1),r).oneMinus())})}else yn(n.y.abs().greaterThan(1),()=>{const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1));e.mul(e).add(t.mul(t)).greaterThan(1).discard()});return a})();class Qg extends Dg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(Gg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=re,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setupDiffuseColor(e){if(super.setupDiffuseColor(e),Wn.a.mulAssign(Yg),!0===this.vertexColors&&e.geometry.hasAttribute("instanceColorStart")){const e=jl("instanceColorStart"),t=jl("instanceColorEnd"),r=mc.y.lessThan(.5).select(e,t);Wn.rgb.mulAssign(r)}this.transparent&&Wn.rgb.assign(Wn.rgb.mul(Wn.a).add(mg().rgb.mul(Wn.a.oneMinus())))}setupModelViewProjection(){return Xg}get lineColorNode(){return this.colorNode}set lineColorNode(e){v('Line2NodeMaterial: "lineColorNode" has been deprecated. Use "colorNode" instead.'),this.colorNode=e}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}copy(e){return super.copy(e),this.vertexColors=e.vertexColors,this.dashOffset=e.dashOffset,this.offsetNode=e.offsetNode,this.dashScaleNode=e.dashScaleNode,this.dashSizeNode=e.dashSizeNode,this.gapSizeNode=e.gapSizeNode,this._useDash=e._useDash,this._useAlphaToCoverage=e._useAlphaToCoverage,this._useWorldUnits=e._useWorldUnits,this}}const Kg=new se;class Zg extends Dg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Kg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?Tn(this.opacityNode):Wh;Wn.assign(tl(Ln(Ch(Bc),e),ie))}}const Jg=gn(([e=xc])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return Sn(t,r)}),em=gn(([e=ql()])=>{const t=e.x.sub(.5).mul(2*Math.PI),r=e.y.sub(.5).mul(Math.PI),s=r.cos(),i=s.mul(t.cos()),n=r.sin(),a=s.mul(t.sin());return An(i,n,a)});class tm extends ne{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new U(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ae(5,5,5),n=Jg(xc),a=new Dg;a.colorNode=rd(t,n,0),a.side=F,a.blending=re;const o=new oe(i,a),u=new ue;u.add(o),t.minFilter===K&&(t.minFilter=le);const l=new de(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.generateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const rm=new WeakMap;class sm extends fi{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Qc(null);const t=new U;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=ii.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===ce||r===he){if(rm.has(e)){const t=rm.get(e);nm(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new tm(r.height);s.fromEquirectangularTexture(t,e),nm(s.texture,e.mapping),this._cubeTexture=s.texture,rm.set(e,s.texture),e.addEventListener("dispose",im)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function im(e){const t=e.target;t.removeEventListener("dispose",im);const r=rm.get(t);void 0!==r&&(rm.delete(t),r.dispose())}function nm(e,t){t===ce?e.mapping=D:t===he&&(e.mapping=I)}const am=un(sm).setParameterLength(1);class om extends ng{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=am(this.envNode)}}class um extends ng{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=Tn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class lm{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class dm extends lm{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(Ln(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(Ln(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(Wn.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case me:s.rgb.assign(xu(s.rgb,s.rgb.mul(i.rgb),Xh.mul(Yh)));break;case ge:s.rgb.assign(xu(s.rgb,i.rgb,Xh.mul(Yh)));break;case pe:s.rgb.addAssign(i.rgb.mul(Xh.mul(Yh)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const cm=new fe;class hm extends Dg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(cm),this.setValues(e)}setupNormal(){return Rc(Cc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new um(_p)),t}setupOutgoingLight(){return Wn.rgb}setupLightingModel(){return new dm}}const pm=gn(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),gm=gn(e=>e.diffuseColor.mul(1/Math.PI)),mm=gn(({dotNH:e})=>la.mul(Tn(.5)).add(1).mul(Tn(1/Math.PI)).mul(e.pow(la))),fm=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(t).clamp(),s=_c.dot(t).clamp(),i=pm({f0:aa,f90:1,dotVH:s}),n=Tn(.25),a=mm({dotNH:r});return i.mul(n).mul(a)});class ym extends dm{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Wn.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(fm({lightDirection:e})).mul(Xh))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const bm=new ye;class xm extends Dg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(bm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym(!1)}}const Tm=new be;class _m extends Dg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Tm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym}setupVariants(){const e=(this.shininessNode?Tn(this.shininessNode):$h).max(1e-4);la.assign(e);const t=this.specularNode||Hh;aa.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const vm=gn(e=>{if(!1===e.geometry.hasAttribute("normal"))return Tn(0);const t=Cc.dFdx().abs().max(Cc.dFdy().abs());return t.x.max(t.y).max(t.z)}),Nm=gn(e=>{const{roughness:t}=e,r=vm();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),Sm=gn(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return ka(.5,i.add(n).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),Rm=gn(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(An(e.mul(r),t.mul(s),a).length()),l=a.mul(An(e.mul(i),t.mul(n),o).length());return ka(.5,u.add(l).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Em=gn(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),wm=Tn(1/Math.PI),Am=gn(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=An(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return wm.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Cm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=Bc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(_c).normalize(),d=n.dot(e).clamp(),c=n.dot(_c).clamp(),h=n.dot(l).clamp(),p=_c.dot(l).clamp();let g,m,f=pm({f0:t,f90:r,dotVH:p});if(en(a)&&(f=Jn.mix(f,i)),en(o)){const t=ia.dot(e),r=ia.dot(_c),s=ia.dot(l),i=na.dot(e),n=na.dot(_c),a=na.dot(l);g=Rm({alphaT:ra,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Am({alphaT:ra,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=Sm({alpha:u,dotNL:d,dotNV:c}),m=Em({alpha:u,dotNH:h});return f.mul(g).mul(m)}),Mm=new 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Bm=null;const Lm=gn(({roughness:e,dotNV:t})=>{null===Bm&&(Bm=new xe(Mm,16,16,z,Te),Bm.name="DFG_LUT",Bm.minFilter=le,Bm.magFilter=le,Bm.wrapS=_e,Bm.wrapT=_e,Bm.generateMipmaps=!1,Bm.needsUpdate=!0);const r=Sn(e,t);return rd(Bm,r).rg}),Fm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Cm({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=Bc.dot(e).clamp(),l=Bc.dot(_c).clamp(),d=Lm({roughness:s,dotNV:l}),c=Lm({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=Tn(1).sub(g),y=Tn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(Tn(1).sub(f.mul(y).mul(b).mul(b)).add(lo)),T=f.mul(y),_=x.mul(T);return o.add(_)}),Pm=gn(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=Lm({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),Um=gn(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(An(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),Dm=gn(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=Tn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return Tn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),Im=gn(({dotNV:e,dotNL:t})=>Tn(1).div(Tn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),Om=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(e).clamp(),s=Bc.dot(_c).clamp(),i=Bc.dot(t).clamp(),n=Dm({roughness:Zn,dotNH:i}),a=Im({dotNV:s,dotNL:r});return Kn.mul(n).mul(a)}),Vm=gn(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=Sn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),km=gn(({f:e})=>{const t=e.length();return su(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),Gm=gn(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,su(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),$m=gn(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=An().toVar();return yn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(In(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=An(0).toVar();f.addAssign(Gm({v1:h,v2:p})),f.addAssign(Gm({v1:p,v2:g})),f.addAssign(Gm({v1:g,v2:m})),f.addAssign(Gm({v1:m,v2:h})),c.assign(An(km({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),zm=gn(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=An().toVar();return yn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=An(0).toVar();d.addAssign(Gm({v1:n,v2:a})),d.addAssign(Gm({v1:a,v2:o})),d.addAssign(Gm({v1:o,v2:l})),d.addAssign(Gm({v1:l,v2:n})),u.assign(An(km({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),Wm=1/6,Hm=e=>Va(Wm,Va(e,Va(e,e.negate().add(3)).sub(3)).add(1)),jm=e=>Va(Wm,Va(e,Va(e,Va(3,e).sub(6))).add(4)),qm=e=>Va(Wm,Va(e,Va(e,Va(-3,e).add(3)).add(3)).add(1)),Xm=e=>Va(Wm,du(e,3)),Ym=e=>Hm(e).add(jm(e)),Qm=e=>qm(e).add(Xm(e)),Km=e=>Ia(-1,jm(e).div(Hm(e).add(jm(e)))),Zm=e=>Ia(1,Xm(e).div(qm(e).add(Xm(e)))),Jm=(e,t,r)=>{const s=e.uvNode,i=Va(s,t.zw).add(.5),n=Eo(i),a=Co(i),o=Ym(a.x),u=Qm(a.x),l=Km(a.x),d=Zm(a.x),c=Km(a.y),h=Zm(a.y),p=Sn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=Sn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=Sn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=Sn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=Ym(a.y).mul(Ia(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Qm(a.y).mul(Ia(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},ef=gn(([e,t])=>{const r=Sn(e.size(_n(t))),s=Sn(e.size(_n(t.add(1)))),i=ka(1,r),n=ka(1,s),a=Jm(e,Ln(i,r),Eo(t)),o=Jm(e,Ln(n,s),wo(t));return Co(t).mix(a,o)}),tf=gn(([e,t])=>{const r=t.mul(Kl(e));return ef(e,r)}),rf=gn(([e,t,r,s,i])=>{const n=An(vu(t.negate(),Ao(e),ka(1,s))),a=An(Wo(i[0].xyz),Wo(i[1].xyz),Wo(i[2].xyz));return Ao(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),sf=gn(([e,t])=>e.mul(Tu(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),nf=pg(),af=mg(),of=gn(([e,t,r],{material:s})=>{const i=(s.side===F?nf:af).sample(e),n=No(fd.x).mul(sf(t,r));return ef(i,n)}),uf=gn(([e,t,r])=>(yn(r.notEqual(0),()=>{const s=vo(t).negate().div(r);return To(s.negate().mul(e))}),An(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),lf=gn(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=Ln().toVar(),f=An().toVar();const i=d.sub(1).mul(g.mul(.025)),n=An(d.sub(i),d,d.add(i));Zp({start:0,end:3},({i:i})=>{const d=n.element(i),g=rf(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(Ln(y,1))),x=Sn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(Sn(x.x,x.y.oneMinus()));const T=of(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(uf(Wo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=rf(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(Ln(n,1))),y=Sn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(Sn(y.x,y.y.oneMinus())),m=of(y,r,d),f=s.mul(uf(Wo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=An(Pm({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return Ln(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),df=In(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),cf=(e,t)=>e.sub(t).div(e.add(t)).pow2(),hf=gn(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=xu(e,t,Nu(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();yn(a.lessThan(0),()=>An(1));const o=a.sqrt(),u=cf(n,e),l=pm({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=Tn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return An(1).add(t).div(An(1).sub(t))})(i.clamp(0,.9999)),g=cf(p,n.toVec3()),m=pm({f0:g,f90:1,dotVH:o}),f=An(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=An(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(An(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Zp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=An(54856e-17,44201e-17,52481e-17),i=An(1681e3,1795300,2208400),n=An(43278e5,93046e5,66121e5),a=Tn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=An(o.x.add(a),o.y,o.z).div(1.0685e-7),df.mul(o)})(Tn(e).mul(y),Tn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(An(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),pf=gn(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=Tn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=Tn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),gf=An(.04),mf=Tn(1);class ff extends lm{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=An().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=An().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=An().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=An().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=An().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=Bc.dot(_c).clamp(),t=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:aa}),r=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:Wn.rgb});this.iridescenceFresnel=xu(t,r,Xn),this.iridescenceF0Dielectric=Um({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=Um({f:r,f90:1,dotVH:e}),this.iridescenceF0=xu(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,Xn)}if(!0===this.transmission){const t=bc,r=Hd.sub(bc).normalize(),s=Lc,i=e.context;i.backdrop=lf(s,r,qn,Hn,oa,ua,t,sc,$d,kd,ga,fa,ba,ya,this.dispersion?xa:null),i.backdropAlpha=ma,Wn.a.mulAssign(xu(1,i.backdrop.a,ma))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=Bc.dot(_c).clamp(),a=Lm({roughness:qn,dotNV:n}),o=i?Jn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(Om({lightDirection:e})));const t=pf({normal:Bc,viewDir:_c,roughness:Zn}),r=pf({normal:Bc,viewDir:e,roughness:Zn}),i=Kn.r.max(Kn.g).max(Kn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=Fc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Cm({lightDirection:e,f0:gf,f90:mf,roughness:Qn,normalView:Fc})))}r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Hn}))),r.directSpecular.addAssign(s.mul(Fm({lightDirection:e,f0:oa,f90:1,roughness:qn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=Bc,h=_c,p=Tc.toVar(),g=Vm({N:c,V:h,roughness:qn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=In(An(m.x,0,m.y),An(0,1,0),An(m.z,0,m.w)).toVar(),b=oa.mul(f.x).add(ua.sub(oa).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul($m({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(Hn).mul($m({N:c,V:h,P:p,mInv:In(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=Fc,r=Vm({N:t,V:h,roughness:Qn}),s=n.sample(r),i=a.sample(r),c=In(An(s.x,0,s.y),An(0,1,0),An(s.z,0,s.w)),g=gf.mul(i.x).add(mf.sub(gf).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul($m({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(gm({diffuseColor:Hn})).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(Kn,pf({normal:Bc,viewDir:_c,roughness:Zn}))),!0===this.clearcoat){const e=Fc.dot(_c).clamp(),t=Pm({dotNV:e,specularColor:gf,specularF90:mf,roughness:Qn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=An().toVar("singleScatteringDielectric"),n=An().toVar("multiScatteringDielectric"),a=An().toVar("singleScatteringMetallic"),o=An().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,ua,aa,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,ua,Wn.rgb,this.iridescenceF0Metallic);const u=xu(i,a,Xn),l=xu(n,o,Xn),d=i.add(n),c=Hn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=Bc.dot(_c).clamp().add(t),i=qn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=Fc.dot(_c).clamp(),r=pm({dotVH:e,f0:gf,f90:mf}),s=t.mul(Yn.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(Yn));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const yf=Tn(1),bf=Tn(-2),xf=Tn(.8),Tf=Tn(-1),_f=Tn(.4),vf=Tn(2),Nf=Tn(.305),Sf=Tn(3),Rf=Tn(.21),Ef=Tn(4),wf=Tn(4),Af=Tn(16),Cf=gn(([e])=>{const t=An($o(e)).toVar(),r=Tn(-1).toVar();return yn(t.x.greaterThan(t.z),()=>{yn(t.x.greaterThan(t.y),()=>{r.assign(Lu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(Lu(e.y.greaterThan(0),1,4))})}).Else(()=>{yn(t.z.greaterThan(t.y),()=>{r.assign(Lu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(Lu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Mf=gn(([e,t])=>{const r=Sn().toVar();return yn(t.equal(0),()=>{r.assign(Sn(e.z,e.y).div($o(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(Sn(e.x.negate(),e.z.negate()).div($o(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(Sn(e.x.negate(),e.y).div($o(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(Sn(e.z.negate(),e.y).div($o(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(Sn(e.x.negate(),e.z).div($o(e.y)))}).Else(()=>{r.assign(Sn(e.x,e.y).div($o(e.z)))}),Va(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),Bf=gn(([e])=>{const t=Tn(0).toVar();return yn(e.greaterThanEqual(xf),()=>{t.assign(yf.sub(e).mul(Tf.sub(bf)).div(yf.sub(xf)).add(bf))}).ElseIf(e.greaterThanEqual(_f),()=>{t.assign(xf.sub(e).mul(vf.sub(Tf)).div(xf.sub(_f)).add(Tf))}).ElseIf(e.greaterThanEqual(Nf),()=>{t.assign(_f.sub(e).mul(Sf.sub(vf)).div(_f.sub(Nf)).add(vf))}).ElseIf(e.greaterThanEqual(Rf),()=>{t.assign(Nf.sub(e).mul(Ef.sub(Sf)).div(Nf.sub(Rf)).add(Sf))}).Else(()=>{t.assign(Tn(-2).mul(No(Va(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),Lf=gn(([e,t])=>{const r=e.toVar();r.assign(Va(2,r).sub(1));const s=An(r,1).toVar();return yn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),Ff=gn(([e,t,r,s,i,n])=>{const a=Tn(r),o=An(t),u=Tu(Bf(a),bf,n),l=Co(u),d=Eo(u),c=An(Pf(e,o,d,s,i,n)).toVar();return yn(l.notEqual(0),()=>{const t=An(Pf(e,o,d.add(1),s,i,n)).toVar();c.assign(xu(c,t,l))}),c}),Pf=gn(([e,t,r,s,i,n])=>{const a=Tn(r).toVar(),o=An(t),u=Tn(Cf(o)).toVar(),l=Tn(su(wf.sub(a),0)).toVar();a.assign(su(a,wf));const d=Tn(_o(a)).toVar(),c=Sn(Mf(o,u).mul(d.sub(2)).add(1)).toVar();return yn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(Va(3,Af))),c.y.addAssign(Va(4,_o(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(Sn(),Sn())}),Uf=gn(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Lo(s),l=r.mul(u).add(i.cross(r).mul(Mo(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return Pf(e,l,t,n,a,o)}),Df=gn(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=An(Lu(t,r,lu(r,s))).toVar();yn(h.equal(An(0)),()=>{h.assign(An(s.z,0,s.x.negate()))}),h.assign(Ao(h));const p=An().toVar();return p.addAssign(i.element(0).mul(Uf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Zp({start:_n(1),end:e},({i:e})=>{yn(e.greaterThanEqual(n),()=>{Jp()});const t=Tn(a.mul(Tn(e))).toVar();p.addAssign(i.element(e).mul(Uf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(Uf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),Ln(p,1)}),If=gn(([e])=>{const t=vn(e).toVar();return t.assign(t.shiftLeft(vn(16)).bitOr(t.shiftRight(vn(16)))),t.assign(t.bitAnd(vn(1431655765)).shiftLeft(vn(1)).bitOr(t.bitAnd(vn(2863311530)).shiftRight(vn(1)))),t.assign(t.bitAnd(vn(858993459)).shiftLeft(vn(2)).bitOr(t.bitAnd(vn(3435973836)).shiftRight(vn(2)))),t.assign(t.bitAnd(vn(252645135)).shiftLeft(vn(4)).bitOr(t.bitAnd(vn(4042322160)).shiftRight(vn(4)))),t.assign(t.bitAnd(vn(16711935)).shiftLeft(vn(8)).bitOr(t.bitAnd(vn(4278255360)).shiftRight(vn(8)))),Tn(t).mul(2.3283064365386963e-10)}),Of=gn(([e,t])=>Sn(Tn(e).div(Tn(t)),If(e))),Vf=gn(([e,t,r])=>{const s=r.mul(r).toConst(),i=An(1,0,0).toConst(),n=lu(t,i).toConst(),a=So(e.x).toConst(),o=Va(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Lo(o)).toConst(),l=a.mul(Mo(o)).toVar(),d=Va(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(So(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(So(su(0,u.mul(u).add(l.mul(l)).oneMinus()))));return Ao(An(s.mul(c.x),s.mul(c.y),su(0,c.z)))}),kf=gn(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=An(s).toVar(),l=An(0).toVar(),d=Tn(0).toVar();return yn(e.lessThan(.001),()=>{l.assign(Pf(r,u,t,n,a,o))}).Else(()=>{const s=Lu($o(u.z).lessThan(.999),An(0,0,1),An(1,0,0)),c=Ao(lu(s,u)).toVar(),h=lu(u,c).toVar();Zp({start:vn(0),end:i},({i:s})=>{const p=Of(s,i),g=Vf(p,An(0,0,1),e),m=Ao(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=Ao(m.mul(uu(u,m).mul(2)).sub(u)),y=su(uu(u,f),0);yn(y.greaterThan(0),()=>{const e=Pf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),yn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),Ln(l,1)}),Gf=[.125,.215,.35,.446,.526,.582],$f=20,zf=new Ne(-1,1,1,-1,0,1),Wf=new Se(90,1),Hf=new e;let jf=null,qf=0,Xf=0;const Yf=new r,Qf=new WeakMap,Kf=[3,1,5,0,4,2],Zf=Lf(ql(),jl("faceIndex")).normalize(),Jf=An(Zf.x,Zf.y,Zf.z);class ey{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=Yf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Use "await renderer.init();" before using this method.');jf=this._renderer.getRenderTarget(),qf=this._renderer.getActiveCubeFace(),Xf=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget(!0);return this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=sy(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=iy(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===D||e.mapping===I?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=Gf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Kf[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new ve;T.setAttribute("position",new Ae(y,g)),T.setAttribute("uv",new Ae(b,m)),T.setAttribute("faceIndex",new Ae(x,f)),s.push(new oe(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=ud(new Array($f).fill(0)),n=Aa(new r(0,1,0)),a=Aa(0),o=Tn($f),u=Aa(0),l=Aa(1),d=rd(),c=Aa(0),h=Tn(1/t),p=Tn(1/s),g=Tn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Jf,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=ry("blur");return f.fragmentNode=Df({...m,latitudinal:u.equal(1)}),Qf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=rd(),i=Aa(0),n=Aa(0),a=Tn(1/t),o=Tn(1/r),u=Tn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=ry("ggx");return d.fragmentNode=kf({...l,N_immutable:Jf,GGX_SAMPLES:vn(512)}),Qf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new oe(new ve,e);await this._renderer.compile(t,zf)}_sceneToCubeUV(e,t,r,s,i){const n=Wf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(Hf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new oe(new ae,new fe({name:"PMREM.Background",side:F,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(Hf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;this._setViewport(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===D||e.mapping===I;s?null===this._cubemapMaterial&&(this._cubemapMaterial=sy(e)):null===this._equirectMaterial&&(this._equirectMaterial=iy(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;this._setViewport(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,zf)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,this._setViewport(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,zf),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,this._setViewport(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,zf)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=Qf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):$f;f>$f&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;e<$f;++e){const t=e/m,r=Math.exp(-t*t/2);y.push(r),0===e?b+=r:ex-4?s-x+4:0),v=4*(this._cubeSize-T);this._setViewport(t,_,v,3*T,2*T),u.setRenderTarget(t),u.render(c,zf)}_setViewport(e,t,r,s,i){this._renderer.isWebGLRenderer?(e.viewport.set(t,e.height-i-r,s,i),e.scissor.set(t,e.height-i-r,s,i)):(e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i))}}function ty(e,t,r){const s=new ne(e,t,{magFilter:le,minFilter:le,generateMipmaps:!1,type:Te,format:Ee,colorSpace:Re,depthBuffer:r});return s.texture.mapping=we,s.texture.name="PMREM.cubeUv",s.texture.isPMREMTexture=!0,s.scissorTest=!0,s}function ry(e){const t=new Dg;return t.depthTest=!1,t.depthWrite=!1,t.blending=re,t.name=`PMREM_${e}`,t}function sy(e){const t=ry("cubemap");return t.fragmentNode=Qc(e,Jf),t}function iy(e){const t=ry("equirect");return t.fragmentNode=rd(e,Jg(Jf),0),t}const ny=new WeakMap;function ay(e,t,r){const s=function(e){let t=ny.get(e);void 0===t&&(t=new WeakMap,ny.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class oy extends fi{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=rd(s),this._width=Aa(0),this._height=Aa(0),this._maxMip=Aa(0),this.updateBeforeType=ii.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture||s.mapping===we?s:ay(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new ey(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=this._pmrem.isRenderTargetTexture?$c.mul(An(t.x,t.y.negate(),t.z)):$c.mul(t);let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),Ff(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const uy=un(oy).setParameterLength(1,3),ly=new WeakMap;class dy extends ng{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=uy(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?Ah:Bc,i=r.context(cy(qn,s)).mul(Gc),n=r.context(hy(Lc)).mul(Math.PI).mul(Gc),a=wl(i),o=wl(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(cy(Qn,Fc)).mul(Gc),t=wl(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=ly.get(e);return void 0===t&&(t=new WeakMap,ly.set(e,t)),t}}const cy=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=_c.negate().reflect(t),r=pu(e).mix(r,t).normalize(),r=r.transformDirection(zd)),r),getTextureLevel:()=>e}},hy=e=>({getUV:()=>e,getTextureLevel:()=>Tn(1)}),py=new Ce;class gy extends Dg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(py),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new dy(t):null}setupLightingModel(){return new ff}setupSpecular(){const e=xu(An(.04),Wn.rgb,Xn);aa.assign(An(.04)),oa.assign(e),ua.assign(1)}setupVariants(){const e=this.metalnessNode?Tn(this.metalnessNode):Kh;Xn.assign(e);let t=this.roughnessNode?Tn(this.roughnessNode):Qh;t=Nm({roughness:t}),qn.assign(t),this.setupSpecular(),Hn.assign(Wn.rgb.mul(e.oneMinus()))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const my=new Me;class fy extends gy{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(my),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?Tn(this.iorNode):cp;ga.assign(e),aa.assign(ru(cu(ga.sub(1).div(ga.add(1))).mul(qh),An(1)).mul(jh)),oa.assign(xu(aa,Wn.rgb,Xn)),ua.assign(xu(jh,1,Xn))}setupLightingModel(){return new ff(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Tn(this.clearcoatNode):Jh,t=this.clearcoatRoughnessNode?Tn(this.clearcoatRoughnessNode):ep;Yn.assign(e),Qn.assign(Nm({roughness:t}))}if(this.useSheen){const e=this.sheenNode?An(this.sheenNode):sp,t=this.sheenRoughnessNode?Tn(this.sheenRoughnessNode):ip;Kn.assign(e),Zn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Tn(this.iridescenceNode):ap,t=this.iridescenceIORNode?Tn(this.iridescenceIORNode):op,r=this.iridescenceThicknessNode?Tn(this.iridescenceThicknessNode):up;Jn.assign(e),ea.assign(t),ta.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?Sn(this.anisotropyNode):np).toVar();sa.assign(e.length()),yn(sa.equal(0),()=>{e.assign(Sn(1,0))}).Else(()=>{e.divAssign(Sn(sa)),sa.assign(sa.saturate())}),ra.assign(sa.pow2().mix(qn.pow2(),1)),ia.assign(Eh[0].mul(e.x).add(Eh[1].mul(e.y))),na.assign(Eh[1].mul(e.x).sub(Eh[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Tn(this.transmissionNode):lp,t=this.thicknessNode?Tn(this.thicknessNode):dp,r=this.attenuationDistanceNode?Tn(this.attenuationDistanceNode):hp,s=this.attenuationColorNode?An(this.attenuationColorNode):pp;if(ma.assign(e),fa.assign(t),ya.assign(r),ba.assign(s),this.useDispersion){const e=this.dispersionNode?Tn(this.dispersionNode):Tp;xa.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?An(this.clearcoatNormalNode):tp}setup(e){e.context.setupClearcoatNormal=()=>ju(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.iorNode=e.iorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}class yy extends ff{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(Bc.mul(a)).normalize(),h=Tn(_c.dot(c.negate()).saturate().pow(l).mul(d)),p=An(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class by extends fy{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=Tn(.1),this.thicknessAmbientNode=Tn(0),this.thicknessAttenuationNode=Tn(.1),this.thicknessPowerNode=Tn(2),this.thicknessScaleNode=Tn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new yy(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}const xy=gn(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=Sn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=rh("gradientMap","texture").context({getUV:()=>i});return An(e.r)}{const e=i.fwidth().mul(.5);return xu(An(.7),An(1),Nu(Tn(.7).sub(e.x),Tn(.7).add(e.x),i.x))}});class Ty extends lm{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=xy({normal:Ec,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(gm({diffuseColor:Wn.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const _y=new Be;class vy extends Dg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(_y),this.setValues(e)}setupLightingModel(){return new Ty}}const Ny=gn(()=>{const e=An(_c.z,0,_c.x.negate()).normalize(),t=_c.cross(e);return Sn(e.dot(Bc),t.dot(Bc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),Sy=new Le;class Ry extends Dg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Sy),this.setValues(e)}setupVariants(e){const t=Ny;let r;r=e.material.matcap?rh("matcap","texture").context({getUV:()=>t}):An(xu(.2,.8,t.y)),Wn.rgb.mulAssign(r.rgb)}}class Ey extends fi{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}generateNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Dn(e,s,s.negate(),e).mul(r)}{const e=t,s=On(Ln(1,0,0,0),Ln(0,Lo(e.x),Mo(e.x).negate(),0),Ln(0,Mo(e.x),Lo(e.x),0),Ln(0,0,0,1)),i=On(Ln(Lo(e.y),0,Mo(e.y),0),Ln(0,1,0,0),Ln(Mo(e.y).negate(),0,Lo(e.y),0),Ln(0,0,0,1)),n=On(Ln(Lo(e.z),Mo(e.z).negate(),0,0),Ln(Mo(e.z),Lo(e.z),0,0),Ln(0,0,1,0),Ln(0,0,0,1));return s.mul(i).mul(n).mul(Ln(r,1)).xyz}}}const wy=un(Ey).setParameterLength(2),Ay=new Fe;class Cy extends Dg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Ay),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=dc.mul(An(s||0));let u=Sn(sc[0].xyz.length(),sc[1].xyz.length());null!==n&&(u=u.mul(Sn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=mc.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new sl(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Tn(i||rp),c=wy(l,d);return Ln(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const My=new Pe,By=new t;class Ly extends Cy{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(My),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return dc.mul(An(e||fc)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?Sn(n):xp;u=u.mul(gd),r.isPerspectiveCamera&&!0===a&&(u=u.mul(Fy.div(Tc.z.negate()))),i&&i.isNode&&(u=u.mul(Sn(i)));let l=mc.xy;if(s&&s.isNode){const e=Tn(s);l=wy(l,e)}return l=l.mul(u),l=l.div(xd.div(2)),l=l.mul(o.w),o=o.add(Ln(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Fy=Aa(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(By);this.value=.5*t.y});class Py extends lm{constructor(){super(),this.shadowNode=Tn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){Wn.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(Wn.rgb)}}const Uy=new Ue;class Dy extends Dg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(Uy),this.setValues(e)}setupLightingModel(){return new Py}}const Iy=$n("vec3"),Oy=$n("vec3"),Vy=$n("vec3");class ky extends lm{constructor(){super()}start(e){const{material:t}=e,r=$n("vec3"),s=$n("vec3");yn(Hd.sub(bc).length().greaterThan(oc.mul(2)),()=>{r.assign(Hd),s.assign(bc)}).Else(()=>{r.assign(bc),s.assign(Hd)});const i=s.sub(r),n=Aa("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=Tn(0).toVar(),l=An(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Zp(n,()=>{const s=r.add(o.mul(u)),i=$d.mul(Ln(s,1)).xyz;let n;null!==t.depthNode&&(Oy.assign(Ag(vg(i.z,Od,Vd))),e.context.sceneDepthNode=Ag(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,Iy.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&Iy.mulAssign(n);const d=Iy.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),Vy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?yn(r.greaterThanEqual(Oy),()=>{Iy.addAssign(e)}):Iy.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(zm({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(Vy)}}class Gy extends Dg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=F,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new ky}}class $y{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){null!==this._context&&this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class zy{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.addEventListener("dispose",this.onMaterialDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.getNodeBuilderState().hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),void 0!==e&&(e.isInterleavedBufferAttribute?i[n.name]=e.data.uuid:i[n.name]=e.id)),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1)&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Gs(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r)return!0;const s=r.isInterleavedBufferAttribute?r.data.uuid:r.id;if(e[t]!==s)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=zs(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=zs(e,1)),e=zs(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.removeEventListener("dispose",this.onMaterialDispose),this.onDispose()}}const jy=[];class qy{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);jy[0]=e,jy[1]=t,jy[2]=n,jy[3]=i;let l=u.get(jy);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(jy,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),jy[0]=null,jy[1]=null,jy[2]=null,jy[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new zy)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new Hy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class Xy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const Yy=1,Qy=2,Ky=3,Zy=4,Jy=16;class eb extends Xy{constructor(e,t){super(),this.backend=e,this.info=t}delete(e){const t=super.delete(e);return null!==t&&(this.backend.destroyAttribute(e),this.info.destroyAttribute(e)),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===Yy?(this.backend.createAttribute(e),this.info.createAttribute(e)):t===Qy?(this.backend.createIndexAttribute(e),this.info.createIndexAttribute(e)):t===Ky?(this.backend.createStorageAttribute(e),this.info.createStorageAttribute(e)):t===Zy&&(this.backend.createIndirectStorageAttribute(e),this.info.createIndirectStorageAttribute(e)),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?De:Ie)(t,1);return i.version=tb(e),i.__id=rb(e),i}class ib extends Xy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Ky):this.updateAttribute(e,Yy);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,Qy);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Zy)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=sb(t),e.set(t,r)):r.version===tb(t)&&r.__id===rb(t)||(this.attributes.delete(r),r=sb(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class nb{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={attributes:0,attributesSize:0,geometries:0,indexAttributes:0,indexAttributesSize:0,indirectStorageAttributes:0,indirectStorageAttributesSize:0,programs:0,programsSize:0,readbackBuffers:0,readbackBuffersSize:0,renderTargets:0,storageAttributes:0,storageAttributesSize:0,textures:0,texturesSize:0,uniformBuffers:0,uniformBuffersSize:0,total:0},this.memoryMap=new Map}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0;for(const e in this.memory)this.memory[e]=0;this.memoryMap.clear()}createTexture(e){const t=this._getTextureMemorySize(e);this.memoryMap.set(e,t),this.memory.textures++,this.memory.total+=t,this.memory.texturesSize+=t}destroyTexture(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.textures--,this.memory.total-=t,this.memory.texturesSize-=t}_createAttribute(e,t){const r=this._getAttributeMemorySize(e);this.memoryMap.set(e,{size:r,type:t}),this.memory[t]++,this.memory.total+=r,this.memory[t+"Size"]+=r}createAttribute(e){this._createAttribute(e,"attributes")}createIndexAttribute(e){this._createAttribute(e,"indexAttributes")}createStorageAttribute(e){this._createAttribute(e,"storageAttributes")}createIndirectStorageAttribute(e){this._createAttribute(e,"indirectStorageAttributes")}destroyAttribute(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory[t.type]--,this.memory.total-=t.size,this.memory[t.type+"Size"]-=t.size)}createReadbackBuffer(e){const t=e.maxByteLength;this.memoryMap.set(e,{size:t,type:"readbackBuffers"}),this.memory.readbackBuffers++,this.memory.total+=t,this.memory.readbackBuffersSize+=t}destroyReadbackBuffer(e){const{size:t}=this.memoryMap.get(e);this.memoryMap.delete(e),this.memory.readbackBuffers--,this.memory.total-=t,this.memory.readbackBuffersSize-=t}createUniformBuffer(e){const t=e.byteLength;this.memoryMap.set(e,{size:t,type:"uniformBuffers"}),this.memory.uniformBuffers++,this.memory.total+=t,this.memory.uniformBuffersSize+=t}destroyUniformBuffer(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory.uniformBuffers--,this.memory.total-=t.size,this.memory.uniformBuffersSize-=t.size)}createProgram(e){const t=e.code.length;this.memoryMap.set(e,t),this.memory.programs++,this.memory.total+=t,this.memory.programsSize+=t}destroyProgram(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.programs--,this.memory.total-=t,this.memory.programsSize-=t}_getTextureMemorySize(e){if(e.isCompressedTexture)return 1;let t=1;e.type===Oe||e.type===Ve?t=1:e.type===ke||e.type===Ge||e.type===Te?t=2:e.type!==R&&e.type!==S&&e.type!==Y||(t=4);let r=4;e.format===$e||e.format===ze||e.format===We||e.format===He||e.format===je?r=1:e.format===z||e.format===qe?r=2:e.format!==Xe&&e.format!==Ye||(r=3);let s=t*r;e.type===Qe||e.type===Ke?s=2:e.type!==Ze&&e.type!==Je&&e.type!==et||(s=4);const i=e.width||1,n=e.height||1,a=e.isCubeTexture?6:e.depth||1;let o=i*n*a*s;const u=e.mipmaps;if(u&&u.length>0){let e=0;for(let t=0;t>t))*(r.height||Math.max(1,n>>t))*a*s}}o+=e}else e.generateMipmaps&&(o*=1.333);return Math.round(o)}_getAttributeMemorySize(e){return e.isInterleavedBufferAttribute&&(e=e.data),e.array?e.array.byteLength:e.count&&e.itemSize?e.count*e.itemSize*4:0}}class ab{constructor(e){this.cacheKey=e,this.usedTimes=0}}class ob extends ab{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class ub extends ab{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let lb=0;class db{constructor(e,t,r,s=null,i=null){this.id=lb++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class cb extends Xy{constructor(e,t,r){super(),this.backend=e,this.nodes=t,this.info=r,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new db(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a),this.info.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new db(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o),this.info.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new db(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u),this.info.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}isReady(e){const t=this.get(e).pipeline;if(void 0===t)return!1;const r=this.backend.get(t);return void 0!==r.pipeline&&null!==r.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new ub(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new ob(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t),this.info.destroyProgram(e)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class hb extends Xy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings(),r=this.get(e);return!0!==r.initialized&&(this._createBindings(t),r.initialized=!0),t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings,r=this.get(e);return!0===r.initialized&&r.bindings===t||(void 0!==r.bindings&&this._destroyBindings(r.bindings),this._createBindings(t),r.initialized=!0,r.bindings=t),t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.get(e).bindings||this.nodes.getForCompute(e).bindings;this._destroyBindings(t),this.delete(e)}deleteForRender(e){const t=e.getBindings();this._destroyBindings(t),this.delete(e)}_createBindings(e){for(const t of e){const r=this.get(t);if(void 0===r.bindGroup){for(const e of t.bindings)if(e.isUniformBuffer)this.backend.createUniformBuffer(e),this.info.createUniformBuffer(e);else if(e.isSampledTexture)this.textures.updateTexture(e.texture);else if(e.isSampler)this.textures.updateSampler(e.texture,e.textureNode);else if(e.isStorageBuffer){const t=e.attribute,r=t.isIndirectStorageBufferAttribute?Zy:Ky;this.attributes.update(t,r)}this.backend.createBindings(t,e,0),r.bindGroup=t,r.usedTimes=1}else r.usedTimes++}}_destroyBindings(e){for(const t of e){const e=this.get(t);if(e.usedTimes--,0===e.usedTimes){for(const e of t.bindings)e.isUniformBuffer?(this.backend.destroyUniformBuffer(e),this.info.destroyUniformBuffer(e),e.release()):e.isSampler&&e.release();this.backend.deleteBindGroupData(t),this.delete(t)}}}_updateBindings(e){for(const t of e)this._update(t,e)}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?Zy:Ky,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const o=t.update(),u=t.texture,l=this.textures.get(u);o&&(this.textures.updateTexture(u),t.generation!==l.generation&&(t.generation=l.generation,s=!0),l.bindGroups.add(e));if(void 0!==r.get(u).externalTexture||l.isDefaultTexture?i=!1:(n=10*n+u.id,a+=u.version),!0===u.isStorageTexture&&!0===u.mipmapsAutoUpdate){const e=this.get(u);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(u)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(u),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture,t.textureNode);t.samplerKey!==e&&(t.samplerKey=e,s=!0)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}const pb=Object.freeze([]);function gb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function mb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function fb(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===P&&!1===e.forceSinglePass}class yb{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lighting=e,this.lightsNode=e.getNode(t),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0,this._lastOcclusionObject=null}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this._lastOcclusionObject!==e&&(this.occlusionQueryCount++,this._lastOcclusionObject=e),!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(fb(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(fb(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t,r){this.opaque.length>1&&this.opaque.sort(e||gb),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||mb),this.transparent.length>1&&this.transparent.sort(t||mb),r&&(this.opaque.reverse(),this.transparentDoublePass.reverse(),this.transparent.reverse())}finish(){this.lightsNode.setLights(this.lighting.enabled?this.lightsArray:pb);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;const h=void 0!==l&&void 0!==l.image&&l.image.depth>1,p=a.depth>1&&(e.useArrayDepthTexture||e.multiview||h);void 0===l&&d&&(l=new Z,l.format=e.stencilBuffer?je:He,l.type=e.stencilBuffer?Ze:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,i[t]=l),l&&(l.isArrayTexture=p),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=p?a.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const g={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}if(e.isHTMLTexture&&e.image){const t=this.renderer.domElement;if("requestPaint"in t){if(t.hasAttribute("layoutsubtree")||t.setAttribute("layoutsubtree","true"),e.image.parentNode!==t&&t.appendChild(e.image),0===this._htmlTextures.size){const e=this._htmlTextures;t.onpaint=t=>{const r=t&&t.changedElements;for(const t of e)r&&!r.includes(t.image)||(t.needsUpdate=!0)}}this._htmlTextures.add(e)}}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,r.bindGroups=new Set,this.info.createTexture(e),e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e,t){return this.backend.updateSampler(e,t)}getSize(e,t=Sb){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),e.isHTMLTexture?(t.width=r.offsetWidth||1,t.height=r.offsetHeight||1,t.depth=1):"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e=2)for(let r=0;r"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructTypeNode=!0}getLength(){let e=1,t=0;for(const r of this.membersLayout){const s=r.type,i=Ys(s),n=Qs(s);e=Math.max(e,n);const a=t%e%n;0!==a&&(t+=n-a),t+=i}return Math.ceil(t/e)*e}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}generateNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class Bb extends pi{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}generateNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class Lb extends pi{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}generateNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew kb(e,"uint","float"),zb={};class Wb extends uo{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(Gb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return vn;case"int":return _n;case"uvec2":return En;case"uvec3":return Mn;case"uvec4":return Pn;case"ivec2":return Rn;case"ivec3":return Cn;case"ivec4":return Fn}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t);const i=Tn(s.bitAnd(Ho(s))),n=$b(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{yn(e.equal(vn(0)),()=>vn(32));const s=vn(0),i=vn(0);return this._resolveElementType(e,s,t),yn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),yn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),yn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),yn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),yn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(vn(1)).bitAnd(vn(1431655765)))),s.assign(s.bitAnd(vn(858993459)).add(s.shiftRight(vn(2)).bitAnd(vn(858993459))));const i=s.add(s.shiftRight(vn(4))).bitAnd(vn(252645135)).mul(vn(16843009)).shiftRight(vn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return gn(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}Wb.COUNT_TRAILING_ZEROS="countTrailingZeros",Wb.COUNT_LEADING_ZEROS="countLeadingZeros",Wb.COUNT_ONE_BITS="countOneBits";const Hb=dn(Wb,Wb.COUNT_TRAILING_ZEROS).setParameterLength(1),jb=dn(Wb,Wb.COUNT_LEADING_ZEROS).setParameterLength(1),qb=dn(Wb,Wb.COUNT_ONE_BITS).setParameterLength(1),Xb=gn(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),Yb=(e,t)=>du(Va(4,e.mul(Oa(1,e))),t);class Qb extends fi{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}generateNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const Kb=dn(Qb,"snorm").setParameterLength(1),Zb=dn(Qb,"unorm").setParameterLength(1),Jb=dn(Qb,"float16").setParameterLength(1);class ex extends fi{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}generateNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const tx=dn(ex,"snorm").setParameterLength(1),rx=dn(ex,"unorm").setParameterLength(1),sx=dn(ex,"float16").setParameterLength(1),ix=gn(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),nx=gn(([e])=>An(ix(e.z.add(ix(e.y.mul(1)))),ix(e.z.add(ix(e.x.mul(1)))),ix(e.y.add(ix(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),ax=gn(([e,t,r])=>{const s=An(e).toVar(),i=Tn(1.4).toVar(),n=Tn(0).toVar(),a=An(s).toVar();return Zp({start:Tn(0),end:Tn(3),type:"float",condition:"<="},()=>{const e=An(nx(a.mul(2))).toVar();s.addAssign(e.add(r.mul(Tn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=Tn(ix(s.z.add(ix(s.x.add(ix(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class ox extends pi{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}generateNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("THREE.FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const ux=un(ox),lx=e=>(...t)=>ux(e,...t),dx=Aa(0).setGroup(Ra).onRenderUpdate(e=>e.time),cx=Aa(0).setGroup(Ra).onRenderUpdate(e=>e.deltaTime),hx=Aa(0,"uint").setGroup(Ra).onRenderUpdate(e=>e.frameId);const px=gn(([e,t,r=Sn(.5)])=>wy(e.sub(r),t).add(r)),gx=gn(([e,t,r=Sn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),mx=gn(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=sc.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=sc;const i=$d.mul(s);return en(t)&&(i[0][0]=sc[0].length(),i[0][1]=0,i[0][2]=0),en(r)&&(i[1][0]=0,i[1][1]=sc[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,kd.mul(i).mul(fc)}),fx=gn(([e=null])=>{const t=Ag();return Ag(bg(e)).sub(t).lessThan(0).select(md,e)}),yx=gn(([e,t=ql(),r=Tn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=Sn(a,o);return t.add(l).mul(u)}),bx=gn(([e,t=null,r=null,s=Tn(1),i=fc,n=wc])=>{let a=n.abs().normalize();a=a.div(a.dot(An(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=rd(d,o).mul(a.x),g=rd(c,u).mul(a.y),m=rd(h,l).mul(a.z);return Ia(p,g,m)}),xx=new ut,Tx=new r,_x=new r,vx=new r,Nx=new a,Sx=new r(0,0,-1),Rx=new s,Ex=new r,wx=new r,Ax=new s,Cx=new t,Mx=new ne,Bx=md.flipX();Mx.depthTexture=new Z(1,1);let Lx=!1;class Fx extends ed{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Mx.texture,Bx),this._reflectorBaseNode=e.reflector||new Px(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=new Fx({defaultTexture:Mx.depthTexture,reflector:this._reflectorBaseNode})}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class Px extends pi{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new at,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?ii.RENDER:ii.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Cx),e.setSize(Math.round(Cx.width*r),Math.round(Cx.height*r))}setup(e){return this._updateResolution(Mx,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ne(0,0,{type:Te,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=ot,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Z),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&Lx)return!1;Lx=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Cx),this._updateResolution(o,s),_x.setFromMatrixPosition(n.matrixWorld),vx.setFromMatrixPosition(r.matrixWorld),Nx.extractRotation(n.matrixWorld),Tx.set(0,0,1),Tx.applyMatrix4(Nx),Ex.subVectors(_x,vx);let u=!1;if(!0===Ex.dot(Tx)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Lx=!1);u=!0}Ex.reflect(Tx).negate(),Ex.add(_x),Nx.extractRotation(r.matrixWorld),Sx.set(0,0,-1),Sx.applyMatrix4(Nx),Sx.add(vx),wx.subVectors(_x,Sx),wx.reflect(Tx).negate(),wx.add(_x),a.coordinateSystem=r.coordinateSystem,a.position.copy(Ex),a.up.set(0,1,0),a.up.applyMatrix4(Nx),a.up.reflect(Tx),a.lookAt(wx),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),xx.setFromNormalAndCoplanarPoint(Tx,_x),xx.applyMatrix4(a.matrixWorldInverse),Rx.set(xx.normal.x,xx.normal.y,xx.normal.z,xx.constant);const l=a.projectionMatrix;Ax.x=(Math.sign(Rx.x)+l.elements[8])/l.elements[0],Ax.y=(Math.sign(Rx.y)+l.elements[9])/l.elements[5],Ax.z=-1,Ax.w=(1+l.elements[10])/l.elements[14],Rx.multiplyScalar(1/Rx.dot(Ax));l.elements[2]=Rx.x,l.elements[6]=Rx.y,l.elements[10]=s.coordinateSystem===h?Rx.z-0:Rx.z+1-0,l.elements[14]=Rx.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,Lx=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const Ux=new Ne(-1,1,1,-1,0,1);class Dx extends ve{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new lt([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new lt(t,2))}}const Ix=new Dx;class Ox extends oe{constructor(e=null){super(Ix,e),this.camera=Ux,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,Ux)}render(e){e.render(this,Ux)}}const Vx=new t;class kx extends ed{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:Te}){const i=new ne(t,r,s);super(i.texture,ql()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._resolutionScale=1,this._rttNode=null,this._quadMesh=new Ox(new Dg),this.updateBeforeType=ii.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){const r=Math.floor(e*this._resolutionScale),s=Math.floor(t*this._resolutionScale);this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setResolutionScale(e){return this._resolutionScale=e,!1===this.autoResize&&this.setSize(this.width,this.height),this}getResolutionScale(){return this._resolutionScale}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;this.textureNeedsUpdate=!1;const t=e.getRenderTarget();if(!0===this.autoResize){const t=e.getDrawingBufferSize(Vx),r=Math.floor(t.width*this._resolutionScale),s=Math.floor(t.height*this._resolutionScale);r===this.renderTarget.width&&s===this.renderTarget.height||(this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0)}let r="RTT";this.node.name&&(r=this.node.name+" [ "+r+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=r,e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}clone(){const e=new ed(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const Gx=(e,...t)=>new kx(sn(e),...t),$x=gn(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=Sn(e.x,e.y.oneMinus()).mul(2).sub(1),i=Ln(An(e,t),1)):i=Ln(An(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=Ln(r.mul(i));return n.xyz.div(n.w)}),zx=gn(([e,t])=>{const r=t.mul(Ln(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return Sn(s.x,s.y.oneMinus())}),Wx=gn(([e,t,r])=>{const s=Yl(sd(t)),i=Rn(e.mul(s)).toVar(),n=sd(t,i).toVar(),a=sd(t,i.sub(Rn(2,0))).toVar(),o=sd(t,i.sub(Rn(1,0))).toVar(),u=sd(t,i.add(Rn(1,0))).toVar(),l=sd(t,i.add(Rn(2,0))).toVar(),d=sd(t,i.add(Rn(0,2))).toVar(),c=sd(t,i.add(Rn(0,1))).toVar(),h=sd(t,i.sub(Rn(0,1))).toVar(),p=sd(t,i.sub(Rn(0,2))).toVar(),g=$o(Oa(Tn(2).mul(o).sub(a),n)).toVar(),m=$o(Oa(Tn(2).mul(u).sub(l),n)).toVar(),f=$o(Oa(Tn(2).mul(c).sub(d),n)).toVar(),y=$o(Oa(Tn(2).mul(h).sub(p),n)).toVar(),b=$x(e,n,r).toVar(),x=g.lessThan(m).select(b.sub($x(e.sub(Sn(Tn(1).div(s.x),0)),o,r)),b.negate().add($x(e.add(Sn(Tn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub($x(e.add(Sn(0,Tn(1).div(s.y))),c,r)),b.negate().add($x(e.sub(Sn(0,Tn(1).div(s.y))),h,r)));return Ao(lu(x,T))}),Hx=gn(([e])=>Co(Tn(52.9829189).mul(Co(uu(e,Sn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),jx=gn(([e,t,r])=>{const s=Tn(2.399963229728653),i=So(Tn(e).add(.5).div(Tn(t))),n=Tn(e).mul(s).add(r);return Sn(Lo(n),Mo(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class qx extends pi{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(ql())}sample(e){return this.callback(e)}}class Xx extends j{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class Yx extends Ae{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class Qx extends pi{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const Kx=ln(Qx),Zx=new a,Jx=Aa(0).setGroup(Ra).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),eT=Aa(1).setGroup(Ra).onRenderUpdate(({scene:e})=>e.backgroundIntensity),tT=Aa(new a).setGroup(Ra).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==dt?Zx.makeRotationFromEuler(e.backgroundRotation).transpose():Zx.identity(),Zx});class rT extends ed{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ai.WRITE_ONLY}getInputType(){return"storageTexture"}getTransformedUV(e){return e}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){return null!==this.storeNode?(this.generateStore(e),""):super.generate(e,t)}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;return e.generateStorageTextureLoad(l,t,r,s,n,u)}toReadWrite(){return this.setAccess(ai.READ_WRITE)}toReadOnly(){return this.setAccess(ai.READ_ONLY)}toWriteOnly(){return this.setAccess(ai.WRITE_ONLY)}store(e,t){const r=this.clone();return r.referenceNode=this.getBase(),r.uvNode=e,r.storeNode=t,null!==t&&r.toStack(),r}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(this.value,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const sT=un(rT).setParameterLength(1,3);class iT extends rT{static get type(){return"StorageTexture3DNode"}constructor(e,t,r=null){super(e,t,r),this.isStorageTexture3DNode=!0}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}}const nT=un(iT).setParameterLength(1,3),aT=gn(({texture:e,uv:t})=>{const r=1e-4,s=An().toVar();return yn(t.x.lessThan(r),()=>{s.assign(An(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(An(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(An(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(An(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(An(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(An(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(An(-.01,0,0))).r.sub(e.sample(t.add(An(r,0,0))).r),n=e.sample(t.add(An(0,-.01,0))).r.sub(e.sample(t.add(An(0,r,0))).r),a=e.sample(t.add(An(0,0,-.01))).r.sub(e.sample(t.add(An(0,0,r))).r);s.assign(An(i,n,a))}),s.normalize()});class oT extends ed{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return aT({texture:this,uv:e})}}const uT=un(oT).setParameterLength(1,3);class lT extends Zc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const dT=new WeakMap;class cT extends fi{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=ii.OBJECT,this.updateAfterType=ii.OBJECT,this.previousModelWorldMatrix=Aa(new a),this.previousProjectionMatrix=Aa(new a).setGroup(Ra),this.previousCameraViewMatrix=Aa(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=pT(r);this.previousModelWorldMatrix.value.copy(s);const i=hT(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){pT(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?kd:Aa(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(dc).mul(fc),s=this.previousProjectionMatrix.mul(t).mul(yc),i=r.xy.div(r.w),n=s.xy.div(s.w);return Oa(i,n)}}function hT(e){let t=dT.get(e);return void 0===t&&(t={},dT.set(e,t)),t}function pT(e,t=0){const r=hT(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const gT=ln(cT),mT=gn(([e,t])=>ru(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),fT=gn(([e,t])=>ru(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),yT=gn(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),bT=gn(([e,t])=>xu(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),iu(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),xT=gn(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return Ln(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),TT=gn(([e])=>ST(e.rgb)),_T=gn(([e,t=Tn(1)])=>t.mix(ST(e.rgb),e.rgb)),vT=gn(([e,t=Tn(1)])=>{const r=Ia(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return xu(e.rgb,s,i)}),NT=gn(([e,t=Tn(1)])=>{const r=An(.57735,.57735,.57735),s=t.cos();return An(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(uu(r,e.rgb).mul(s.oneMinus())))))}),ST=(e,t=An(p.getLuminanceCoefficients(new r)))=>uu(e,t),RT=gn(([e,t=An(1),s=An(0),i=An(1),n=Tn(1),a=An(p.getLuminanceCoefficients(new r,Re))])=>{const o=e.rgb.dot(An(a)),u=su(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return yn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),yn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),yn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),Ln(u.rgb,e.a)}),ET=gn(([e,t])=>e.mul(t).floor().div(t));let wT=null;class AT extends cg{static get type(){return"ViewportSharedTextureNode"}constructor(e=md,t=null){null===wT&&(wT=new Q),super(e,t,wT)}getTextureForReference(){return wT}updateReference(){return this}}const CT=un(AT).setParameterLength(0,2),MT=new t;class BT extends ed{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.isPassTextureNode=!0,this.setUpdateMatrix(!1)}setup(e){return e.getNodeProperties(this).passNode=this.passNode,super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class LT extends BT{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r,this.isPassMultipleTextureNode=!0}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}class FT extends fi{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._width=1,this._height=1;const i=new ne(this._width,this._height,{type:Te,...s});i.texture.name="output";let n=null;this.scope!==FT.DEPTH&&!1===s.depthBuffer||(n=new Z,n.isRenderTargetTexture=!0,n.name="depth",i.depthTexture=n),this.renderTarget=i,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:i.texture},null!==n&&(this._textures.depth=n),this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=Aa(0),this._cameraFar=Aa(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=ii.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){if("depth"===e)throw new Error("THREE.PassNode: Depth texture is not available for this pass.");t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new LT(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new LT(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Sg(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Tg(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),!0===e.reversedDepthBuffer&&null!==this.renderTarget.depthTexture&&(this.renderTarget.depthTexture.type=Y),this.scope===FT.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s;const i=t.getOutputRenderTarget();i&&!0===i.isXRRenderTarget?(s=t.xr.getCamera(),t.xr.updateCamera(s),MT.set(i.width,i.height)):(s=this.camera,t.getDrawingBufferSize(MT)),this.setSize(MT.width,MT.height);const n=t.getRenderTarget(),a=t.getMRT(),o=t.autoClear,u=t.transparent,l=t.opaque,d=s.layers.mask,c=t.contextNode,h=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:Pu({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const p=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=p,r.overrideMaterial=h,t.setRenderTarget(n),t.setMRT(a),t.autoClear=o,t.transparent=u,t.opaque=l,t.contextNode=c,s.layers.mask=d}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._resolutionScale),s=Math.floor(this._height*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor?(this.renderTarget.scissor.copy(this._scissor).multiplyScalar(this._resolutionScale).floor(),this.renderTarget.scissorTest=!0):this.renderTarget.scissorTest=!1,null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport).multiplyScalar(this._resolutionScale).floor()}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i))}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i))}dispose(){this.renderTarget.dispose()}}FT.COLOR="color",FT.DEPTH="depth";class PT extends FT{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(FT.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new Dg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=F;const t=wc.negate(),r=kd.mul(dc),s=Tn(1),i=r.mul(Ln(fc,1)),n=r.mul(Ln(fc.add(t),1)),a=Ao(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=Ln(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const UT=gn(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),DT=gn(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),IT=gn(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),OT=gn(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),VT=gn(([e,t])=>{const r=In(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=In(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=OT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),kT=In(An(1.6605,-.1246,-.0182),An(-.5876,1.1329,-.1006),An(-.0728,-.0083,1.1187)),GT=In(An(.6274,.0691,.0164),An(.3293,.9195,.088),An(.0433,.0113,.8956)),$T=gn(([e])=>{const t=An(e).toVar(),r=An(t.mul(t)).toVar(),s=An(r.mul(r)).toVar();return Tn(15.5).mul(s.mul(r)).sub(Va(40.14,s.mul(t))).add(Va(31.96,s).sub(Va(6.868,r.mul(t))).add(Va(.4298,r).add(Va(.1191,t).sub(.00232))))}),zT=gn(([e,t])=>{const r=An(e).toVar(),s=In(An(.856627153315983,.137318972929847,.11189821299995),An(.0951212405381588,.761241990602591,.0767994186031903),An(.0482516061458583,.101439036467562,.811302368396859)),i=In(An(1.1271005818144368,-.1413297634984383,-.14132976349843826),An(-.11060664309660323,1.157823702216272,-.11060664309660294),An(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=Tn(-12.47393),a=Tn(4.026069);return r.mulAssign(t),r.assign(GT.mul(r)),r.assign(s.mul(r)),r.assign(su(r,1e-10)),r.assign(No(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(Tu(r,0,1)),r.assign($T(r)),r.assign(i.mul(r)),r.assign(du(su(An(0),r),An(2.2))),r.assign(kT.mul(r)),r.assign(Tu(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),WT=gn(([e,t])=>{const r=Tn(.76),s=Tn(.15);e=e.mul(t);const i=ru(e.r,ru(e.g,e.b)),n=Lu(i.lessThan(.08),i.sub(Va(6.25,i.mul(i))),.04);e.subAssign(n);const a=su(e.r,su(e.g,e.b));yn(a.lessThan(r),()=>e);const o=Oa(1,r),u=Oa(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Oa(1,ka(1,s.mul(a.sub(u)).add(1)));return xu(e,An(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class HT extends pi{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const jT=un(HT).setParameterLength(1,3);class qT extends HT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}generateNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const XT=(e,t=[],r="")=>{const s=new qT(e,t,r);return cn((...e)=>s.call(...e),s)};function YT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Tc.z).negate()}const QT=gn(([e,t],r)=>{const s=YT(r);return Nu(e,t,s)}),KT=gn(([e],t)=>{const r=YT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),ZT=gn(([e,t],r)=>{const s=YT(r),i=t.sub(bc.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),JT=gn(([e,t])=>Ln(t.toFloat().mix(da.rgb,e.toVec3()),da.a));let e_=null,t_=null;class r_ extends pi{static get type(){return"RangeNode"}constructor(e=Tn(),t=Tn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(Ks(t.value)),i=e.getTypeLength(Ks(r.value));return s>i?s:i}generateNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Zl('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(Ks(a)),d=e.getTypeLength(Ks(o));e_=e_||new s,t_=t_||new s,e_.setScalar(0),t_.setScalar(0),1===u?e_.setScalar(a):a.isColor?e_.set(a.r,a.g,a.b,1):e_.set(a.x,a.y,a.z||0,a.w||0),1===d?t_.setScalar(o):o.isColor?t_.set(o.r,o.g,o.b,1):t_.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew i_(e,t),a_=n_("numWorkgroups","uvec3"),o_=n_("workgroupId","uvec3"),u_=n_("globalId","uvec3"),l_=n_("localId","uvec3"),d_=n_("subgroupSize","uint");class c_ extends pi{constructor(e){super(),this.scope=e,this.isBarrierNode=!0}setup(e){e.allowEarlyReturns=!1,e.allowGlobalVariables=!1}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const h_=un(c_);class p_ extends gi{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.isContextAssign();if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class g_ extends pi{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new p_(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class m_ extends pi{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}generateNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Pl(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}m_.ATOMIC_LOAD="atomicLoad",m_.ATOMIC_STORE="atomicStore",m_.ATOMIC_ADD="atomicAdd",m_.ATOMIC_SUB="atomicSub",m_.ATOMIC_MAX="atomicMax",m_.ATOMIC_MIN="atomicMin",m_.ATOMIC_AND="atomicAnd",m_.ATOMIC_OR="atomicOr",m_.ATOMIC_XOR="atomicXor";const f_=un(m_),y_=(e,t,r)=>f_(e,t,r).toStack();class b_ extends fi{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}generateNodeType(e){const t=this.method;return t===b_.SUBGROUP_ELECT?"bool":t===b_.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===b_.SUBGROUP_BROADCAST||r===b_.SUBGROUP_SHUFFLE||r===b_.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===b_.SUBGROUP_SHUFFLE_XOR||r===b_.SUBGROUP_SHUFFLE_DOWN||r===b_.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}b_.SUBGROUP_ELECT="subgroupElect",b_.SUBGROUP_BALLOT="subgroupBallot",b_.SUBGROUP_ADD="subgroupAdd",b_.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",b_.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",b_.SUBGROUP_MUL="subgroupMul",b_.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",b_.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",b_.SUBGROUP_AND="subgroupAnd",b_.SUBGROUP_OR="subgroupOr",b_.SUBGROUP_XOR="subgroupXor",b_.SUBGROUP_MIN="subgroupMin",b_.SUBGROUP_MAX="subgroupMax",b_.SUBGROUP_ALL="subgroupAll",b_.SUBGROUP_ANY="subgroupAny",b_.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",b_.QUAD_SWAP_X="quadSwapX",b_.QUAD_SWAP_Y="quadSwapY",b_.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",b_.SUBGROUP_BROADCAST="subgroupBroadcast",b_.SUBGROUP_SHUFFLE="subgroupShuffle",b_.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",b_.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",b_.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",b_.QUAD_BROADCAST="quadBroadcast";const x_=dn(b_,b_.SUBGROUP_ELECT).setParameterLength(0),T_=dn(b_,b_.SUBGROUP_BALLOT).setParameterLength(1),__=dn(b_,b_.SUBGROUP_ADD).setParameterLength(1),v_=dn(b_,b_.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),N_=dn(b_,b_.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),S_=dn(b_,b_.SUBGROUP_MUL).setParameterLength(1),R_=dn(b_,b_.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),E_=dn(b_,b_.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),w_=dn(b_,b_.SUBGROUP_AND).setParameterLength(1),A_=dn(b_,b_.SUBGROUP_OR).setParameterLength(1),C_=dn(b_,b_.SUBGROUP_XOR).setParameterLength(1),M_=dn(b_,b_.SUBGROUP_MIN).setParameterLength(1),B_=dn(b_,b_.SUBGROUP_MAX).setParameterLength(1),L_=dn(b_,b_.SUBGROUP_ALL).setParameterLength(0),F_=dn(b_,b_.SUBGROUP_ANY).setParameterLength(0),P_=dn(b_,b_.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),U_=dn(b_,b_.QUAD_SWAP_X).setParameterLength(1),D_=dn(b_,b_.QUAD_SWAP_Y).setParameterLength(1),I_=dn(b_,b_.QUAD_SWAP_DIAGONAL).setParameterLength(1),O_=dn(b_,b_.SUBGROUP_BROADCAST).setParameterLength(2),V_=dn(b_,b_.SUBGROUP_SHUFFLE).setParameterLength(2),k_=dn(b_,b_.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),G_=dn(b_,b_.SUBGROUP_SHUFFLE_UP).setParameterLength(2),$_=dn(b_,b_.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),z_=dn(b_,b_.QUAD_BROADCAST).setParameterLength(1);let W_;function H_(e){W_=W_||new WeakMap;let t=W_.get(e);return void 0===t&&W_.set(e,t={}),t}function j_(e){const t=H_(e);return t.shadowMatrix||(t.shadowMatrix=Aa("mat4").setGroup(Ra).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function q_(e,t=bc){const r=j_(e).mul(t);return r.xyz.div(r.w)}function X_(e){const t=H_(e);return t.position||(t.position=Aa(new r).setGroup(Ra).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function Y_(e){const t=H_(e);return t.targetPosition||(t.targetPosition=Aa(new r).setGroup(Ra).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function Q_(e){const t=H_(e);return t.viewPosition||(t.viewPosition=Aa(new r).setGroup(Ra).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const K_=e=>$d.transformDirection(X_(e).sub(Y_(e))),Z_=$n("vec3","totalDiffuse"),J_=$n("vec3","totalSpecular"),ev=$n("vec3","outgoingLight"),tv=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},rv=new WeakMap,sv=[];class iv extends pi{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=Z_,this.totalSpecularNode=J_,this.outgoingLightNode=ev,this._lights=[],this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))([...e.context.materialLightings,...this._lights]),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(e);else{let s=null;if(null!==r&&(s=tv(e.id,r)),null===s){const t=i.getLightNodeClass(e.constructor);if(null===t){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}!1===rv.has(e)&&rv.set(e,new t(e)),s=rv.get(e)}t.push(s)}return t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){const t=e.getDataFromNode(this);return void 0===t.lightNodes&&(t.lightNodes=this.setupLightsNode(e)),t.lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=An(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class nv extends pi{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=ii.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){av.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||bc)}}const av=$n("vec3","shadowPositionWorld");function ov(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function uv(e,t){return t=ov(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function lv(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function dv(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function cv(e,t){return t=dv(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function hv(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function pv(e,t,r){return r=cv(t,r=uv(e,r))}function gv(e,t,r){lv(e,r),hv(t,r)}var mv=Object.freeze({__proto__:null,resetRendererAndSceneState:pv,resetRendererState:uv,resetSceneState:cv,restoreRendererAndSceneState:gv,restoreRendererState:lv,restoreSceneState:hv,saveRendererAndSceneState:function(e,t,r={}){return r=dv(t,r=ov(e,r))},saveRendererState:ov,saveSceneState:dv});const fv=new WeakMap,yv=gn(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=rd(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),bv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=rd(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Jc("mapSize","vec2",r).setGroup(Ra),a=Jc("radius","float",r).setGroup(Ra),o=Sn(1).div(n),u=a.mul(o.x),l=Hx(yd.xy).mul(6.28318530718);return Ia(i(t.xy.add(jx(0,5,l).mul(u)),t.z),i(t.xy.add(jx(1,5,l).mul(u)),t.z),i(t.xy.add(jx(2,5,l).mul(u)),t.z),i(t.xy.add(jx(3,5,l).mul(u)),t.z),i(t.xy.add(jx(4,5,l).mul(u)),t.z)).mul(.2)}),xv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=Jc("mapSize","vec2",r).setGroup(Ra),n=Sn(1).div(i),a=t.xy,o=Co(a.mul(i).add(.5)).toConst();a.subAssign(o.sub(.5).mul(n));const u=r=>{let i=rd(e,a).offset(r).gather();return e.isArrayTexture&&(i=i.depth(s)),i.compare(t.z)},l=u(Rn(-1,1)).toConst(),d=u(Rn(1,1)).toConst(),c=u(Rn(-1,-1)).toConst(),h=u(Rn(1,-1)).toConst();return Ia(xu(l.x,d.y,o.x).add(l.y).add(d.x).mul(o.y),xu(l.w,d.z,o.x).add(l.z).add(d.w),xu(c.x,h.y,o.x).add(c.y).add(h.x),xu(c.w,h.z,o.x).add(c.z).add(h.w).mul(o.y.oneMinus())).mul(1/9)}),Tv=gn(({depthTexture:e,shadowCoord:t,depthLayer:r},s)=>{let i=rd(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(r)),i=i.rg;const n=i.x,a=su(1e-7,i.y.mul(i.y)),o=s.renderer.reversedDepthBuffer?iu(n,t.z):iu(t.z,n),u=Tn(1).toVar();return yn(o.notEqual(1),()=>{const e=t.z.sub(n);let r=a.div(a.add(e.mul(e)));r=Tu(Oa(r,.3).div(.65)),u.assign(su(o,r))}),u}),_v=e=>{let t=fv.get(e);return void 0===t&&(t=new Dg,t.colorNode=Ln(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=re,t.fog=!1,fv.set(e,t)),t},vv=e=>{const t=fv.get(e);void 0!==t&&(t.dispose(),fv.delete(e))},Nv=new zy,Sv=[],Rv=(e,t,r,s)=>{Sv[0]=e,Sv[1]=t;let i=Nv.get(Sv);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===pt)&&(s&&(Js(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,Nv.set(Sv,i)),Sv[0]=null,Sv[1]=null,i},Ev=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanVertical"),a=Tn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Ia(yd.xy,Sn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),wv=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanHorizontal"),a=Tn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Ia(yd.xy,Sn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ia(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),Av=[yv,bv,xv,Tv];let Cv;const Mv=new Ox;class Bv extends nv{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Tn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Jc("bias","float",r).setGroup(Ra);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z;else{const e=a.w;a=a.xy.div(e);const t=Jc("near","float",r.camera).setGroup(Ra),s=Jc("far","float",r.camera).setGroup(Ra);n=Rg(e.negate(),t,s)}return a=An(a.x,a.y.oneMinus(),s.reversedDepthBuffer?n.sub(i):n.add(i)),a}getShadowFilterFn(e){return Av[e]}setupRenderTarget(e,t){const r=new Z(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type,u=t.hasCompatibility(E.TEXTURE_COMPARE);if(o!==ct&&o!==ht||!u?(n.minFilter=B,n.magFilter=B):(n.minFilter=le,n.magFilter=le),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===pt&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depthBuffer:!1}));let t=rd(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=rd(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Jc("blurSamples","float",i).setGroup(Ra),o=Jc("radius","float",i).setGroup(Ra),u=Jc("mapSize","vec2",i).setGroup(Ra);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new Dg);l.fragmentNode=Ev({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new Dg),l.fragmentNode=wv({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const l=Jc("intensity","float",i).setGroup(Ra),d=Jc("normalBias","float",i).setGroup(Ra),c=j_(s),h=Lc.mul(d);let p;if(!t.highPrecision||e.material.receivedShadowPositionNode||e.context.shadowPositionWorld)p=c.mul(av.add(h));else{p=Aa("mat4").onObjectUpdate(({object:e},t)=>t.value.multiplyMatrices(c.value,e.matrixWorld)).mul(fc).add(c.mul(Ln(h,0)))}const g=this.setupShadowCoord(e,p),m=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===m)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const f=o===pt&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,y=this.setupShadowFilter(e,{filterFn:m,shadowTexture:a.texture,depthTexture:f,shadowCoord:g,shadow:i,depthLayer:this.depthLayer});let b,x;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?b=Qc(a.texture,g.xyz):(b=rd(a.texture,g),n.isArrayTexture&&(b=b.depth(this.depthLayer)))),x=b?xu(1,y.rgb.mix(b,1),l.mul(b.a)).toVar():xu(1,y,l).toVar(),this.shadowMap=a,this.shadow.map=a;const T=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return b&&x.toInspector(`${T} / Color`,()=>this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.texture,em()):rd(this.shadowMap.texture)),x.toInspector(`${T} / Depth`,()=>{const e=Jc("near","float",this.shadow.camera),t=Jc("far","float",this.shadow.camera);let r,s;return r=this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.depthTexture,em()).r:rd(this.shadowMap.depthTexture).r,s=this.shadow.camera.isPerspectiveCamera?Sg(r,e,t):_g(r,e,t),s=Tg(s,e,t),s.oneMinus()})}setup(e){if(!1!==e.renderer.shadowMap.enabled)return gn(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");Cv=pv(i,n,Cv),n.overrideMaterial=_v(r),i.setRenderObjectFunction(Rv(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===pt&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,gv(i,n,Cv)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),Mv.material=this.vsmMaterialVertical,Mv.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),Mv.material=this.vsmMaterialHorizontal,Mv.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,vv(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const Lv=(e,t)=>new Bv(e,t),Fv=new e,Pv=new a,Uv=new r,Dv=new r,Iv=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],Ov=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],Vv=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],kv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],Gv=gn(({depthTexture:e,bd3D:t,dp:r})=>Qc(e,t).compare(r)),$v=gn(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Jc("radius","float",s).setGroup(Ra),n=Jc("mapSize","vec2",s).setGroup(Ra),a=i.div(n.x),o=$o(t),u=Ao(lu(t,o.x.greaterThan(o.z).select(An(0,1,0),An(1,0,0)))),l=lu(t,u),d=Hx(yd.xy).mul(6.28318530718),c=jx(0,5,d),h=jx(1,5,d),p=jx(2,5,d),g=jx(3,5,d),m=jx(4,5,d);return Qc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Qc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),zv=gn(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s},i)=>{const n=r.xyz.toConst(),a=n.abs().toConst(),o=a.x.max(a.y).max(a.z),u=Aa("float").setGroup(Ra).onRenderUpdate(()=>s.camera.near),l=Aa("float").setGroup(Ra).onRenderUpdate(()=>s.camera.far),d=Jc("bias","float",s).setGroup(Ra),c=Tn(1).toVar();return yn(o.sub(l).lessThanEqual(0).and(o.sub(u).greaterThanEqual(0)),()=>{let r;i.renderer.reversedDepthBuffer?(r=Ng(o.negate(),u,l),r.subAssign(d)):i.renderer.logarithmicDepthBuffer?(r=Rg(o.negate(),u,l),r.addAssign(d)):(r=vg(o.negate(),u,l),r.addAssign(d));const a=n.normalize();c.assign(e({depthTexture:t,bd3D:a,dp:r,shadow:s}))}),c});class Wv extends Bv{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===gt?Gv:$v}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return zv({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new mt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?Iv:Vv,d=u?Ov:kv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(Fv),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Uv.setFromMatrixPosition(s.matrixWorld),a.position.copy(Uv),Dv.copy(a.position),Dv.add(l[e]),a.up.copy(d[e]),a.lookAt(Dv),a.updateMatrixWorld(),o.makeTranslation(-Uv.x,-Uv.y,-Uv.z),Pv.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(Pv,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const Hv=(e,t)=>new Wv(e,t);class jv extends ng{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||Aa(this.color).setGroup(Ra),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=ii.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return Q_(this.light).sub(e.context.positionView||Tc)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return Lv(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?sn(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const qv=gn(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),Xv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=qv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class Yv extends jv{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=Aa(0).setGroup(Ra),this.decayExponentNode=Aa(2).setGroup(Ra)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return Hv(this.light)}setupDirect(e){return Xv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const Qv=gn(([e=ql()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),Kv=gn(([e=ql()],{renderer:t,material:r})=>{const s=bu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=Tn(s.fwidth()).toVar();i=Nu(e.oneMinus(),e.add(1),s).oneMinus()}else i=Lu(s.greaterThan(1),0,1);return i}),Zv=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Nn(e).toVar();return Lu(n,i,s).uniformFlow()}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),Jv=gn(([e,t])=>{const r=Nn(t).toVar(),s=Tn(e).toVar();return Lu(r,s.negate(),s).uniformFlow()}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),eN=gn(([e])=>{const t=Tn(e).toVar();return _n(Eo(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),tN=gn(([e,t])=>{const r=Tn(e).toVar();return t.assign(eN(r)),r.sub(Tn(t))}),rN=lx([gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=Tn(s).toVar(),l=Tn(r).toVar(),d=Tn(t).toVar(),c=Tn(e).toVar(),h=Tn(Oa(1,o)).toVar();return Oa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=An(s).toVar(),l=An(r).toVar(),d=An(t).toVar(),c=An(e).toVar(),h=Tn(Oa(1,o)).toVar();return Oa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),sN=lx([gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=Tn(o).toVar(),m=Tn(a).toVar(),f=Tn(n).toVar(),y=Tn(i).toVar(),b=Tn(s).toVar(),x=Tn(r).toVar(),T=Tn(t).toVar(),_=Tn(e).toVar(),v=Tn(Oa(1,p)).toVar(),N=Tn(Oa(1,h)).toVar();return Tn(Oa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=An(o).toVar(),m=An(a).toVar(),f=An(n).toVar(),y=An(i).toVar(),b=An(s).toVar(),x=An(r).toVar(),T=An(t).toVar(),_=An(e).toVar(),v=Tn(Oa(1,p)).toVar(),N=Tn(Oa(1,h)).toVar();return Tn(Oa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),iN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=vn(e).toVar(),a=vn(n.bitAnd(vn(7))).toVar(),o=Tn(Zv(a.lessThan(vn(4)),i,s)).toVar(),u=Tn(Va(2,Zv(a.lessThan(vn(4)),s,i))).toVar();return Jv(o,Nn(a.bitAnd(vn(1)))).add(Jv(u,Nn(a.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),nN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=vn(e).toVar(),u=vn(o.bitAnd(vn(15))).toVar(),l=Tn(Zv(u.lessThan(vn(8)),a,n)).toVar(),d=Tn(Zv(u.lessThan(vn(4)),n,Zv(u.equal(vn(12)).or(u.equal(vn(14))),a,i))).toVar();return Jv(l,Nn(u.bitAnd(vn(1)))).add(Jv(d,Nn(u.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),aN=lx([iN,nN]),oN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Mn(e).toVar();return An(aN(n.x,i,s),aN(n.y,i,s),aN(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),uN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=Mn(e).toVar();return An(aN(o.x,a,n,i),aN(o.y,a,n,i),aN(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),lN=lx([oN,uN]),dN=gn(([e])=>{const t=Tn(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),cN=gn(([e])=>{const t=Tn(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),hN=lx([dN,gn(([e])=>{const t=An(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),pN=lx([cN,gn(([e])=>{const t=An(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),gN=gn(([e,t])=>{const r=_n(t).toVar(),s=vn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(_n(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),mN=gn(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(gN(r,_n(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(gN(e,_n(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(gN(t,_n(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(gN(r,_n(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(gN(e,_n(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(gN(t,_n(4))),t.addAssign(e)}),fN=gn(([e,t,r])=>{const s=vn(r).toVar(),i=vn(t).toVar(),n=vn(e).toVar();return s.bitXorAssign(i),s.subAssign(gN(i,_n(14))),n.bitXorAssign(s),n.subAssign(gN(s,_n(11))),i.bitXorAssign(n),i.subAssign(gN(n,_n(25))),s.bitXorAssign(i),s.subAssign(gN(i,_n(16))),n.bitXorAssign(s),n.subAssign(gN(s,_n(4))),i.bitXorAssign(n),i.subAssign(gN(n,_n(14))),s.bitXorAssign(i),s.subAssign(gN(i,_n(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),yN=gn(([e])=>{const t=vn(e).toVar();return Tn(t).div(Tn(vn(_n(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),bN=gn(([e])=>{const t=Tn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),xN=lx([gn(([e])=>{const t=_n(e).toVar(),r=vn(vn(1)).toVar(),s=vn(vn(_n(3735928559)).add(r.shiftLeft(vn(2))).add(vn(13))).toVar();return fN(s.add(vn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(vn(2)).toVar(),n=vn().toVar(),a=vn().toVar(),o=vn().toVar();return n.assign(a.assign(o.assign(vn(_n(3735928559)).add(i.shiftLeft(vn(2))).add(vn(13))))),n.addAssign(vn(s)),a.addAssign(vn(r)),fN(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(vn(3)).toVar(),o=vn().toVar(),u=vn().toVar(),l=vn().toVar();return o.assign(u.assign(l.assign(vn(_n(3735928559)).add(a.shiftLeft(vn(2))).add(vn(13))))),o.addAssign(vn(n)),u.addAssign(vn(i)),l.addAssign(vn(s)),fN(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),gn(([e,t,r,s])=>{const i=_n(s).toVar(),n=_n(r).toVar(),a=_n(t).toVar(),o=_n(e).toVar(),u=vn(vn(4)).toVar(),l=vn().toVar(),d=vn().toVar(),c=vn().toVar();return l.assign(d.assign(c.assign(vn(_n(3735928559)).add(u.shiftLeft(vn(2))).add(vn(13))))),l.addAssign(vn(o)),d.addAssign(vn(a)),c.addAssign(vn(n)),mN(l,d,c),l.addAssign(vn(i)),fN(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),gn(([e,t,r,s,i])=>{const n=_n(i).toVar(),a=_n(s).toVar(),o=_n(r).toVar(),u=_n(t).toVar(),l=_n(e).toVar(),d=vn(vn(5)).toVar(),c=vn().toVar(),h=vn().toVar(),p=vn().toVar();return c.assign(h.assign(p.assign(vn(_n(3735928559)).add(d.shiftLeft(vn(2))).add(vn(13))))),c.addAssign(vn(l)),h.addAssign(vn(u)),p.addAssign(vn(o)),mN(c,h,p),c.addAssign(vn(a)),h.addAssign(vn(n)),fN(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),TN=lx([gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(xN(s,r)).toVar(),n=Mn().toVar();return n.x.assign(i.bitAnd(_n(255))),n.y.assign(i.shiftRight(_n(8)).bitAnd(_n(255))),n.z.assign(i.shiftRight(_n(16)).bitAnd(_n(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(xN(n,i,s)).toVar(),o=Mn().toVar();return o.x.assign(a.bitAnd(_n(255))),o.y.assign(a.shiftRight(_n(8)).bitAnd(_n(255))),o.z.assign(a.shiftRight(_n(16)).bitAnd(_n(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),_N=lx([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(tN(t.x,r)).toVar(),n=Tn(tN(t.y,s)).toVar(),a=Tn(bN(i)).toVar(),o=Tn(bN(n)).toVar(),u=Tn(rN(aN(xN(r,s),i,n),aN(xN(r.add(_n(1)),s),i.sub(1),n),aN(xN(r,s.add(_n(1))),i,n.sub(1)),aN(xN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return hN(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const t=An(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=_n().toVar(),n=Tn(tN(t.x,r)).toVar(),a=Tn(tN(t.y,s)).toVar(),o=Tn(tN(t.z,i)).toVar(),u=Tn(bN(n)).toVar(),l=Tn(bN(a)).toVar(),d=Tn(bN(o)).toVar(),c=Tn(sN(aN(xN(r,s,i),n,a,o),aN(xN(r.add(_n(1)),s,i),n.sub(1),a,o),aN(xN(r,s.add(_n(1)),i),n,a.sub(1),o),aN(xN(r.add(_n(1)),s.add(_n(1)),i),n.sub(1),a.sub(1),o),aN(xN(r,s,i.add(_n(1))),n,a,o.sub(1)),aN(xN(r.add(_n(1)),s,i.add(_n(1))),n.sub(1),a,o.sub(1)),aN(xN(r,s.add(_n(1)),i.add(_n(1))),n,a.sub(1),o.sub(1)),aN(xN(r.add(_n(1)),s.add(_n(1)),i.add(_n(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return pN(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),vN=lx([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(tN(t.x,r)).toVar(),n=Tn(tN(t.y,s)).toVar(),a=Tn(bN(i)).toVar(),o=Tn(bN(n)).toVar(),u=An(rN(lN(TN(r,s),i,n),lN(TN(r.add(_n(1)),s),i.sub(1),n),lN(TN(r,s.add(_n(1))),i,n.sub(1)),lN(TN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return hN(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const t=An(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=_n().toVar(),n=Tn(tN(t.x,r)).toVar(),a=Tn(tN(t.y,s)).toVar(),o=Tn(tN(t.z,i)).toVar(),u=Tn(bN(n)).toVar(),l=Tn(bN(a)).toVar(),d=Tn(bN(o)).toVar(),c=An(sN(lN(TN(r,s,i),n,a,o),lN(TN(r.add(_n(1)),s,i),n.sub(1),a,o),lN(TN(r,s.add(_n(1)),i),n,a.sub(1),o),lN(TN(r.add(_n(1)),s.add(_n(1)),i),n.sub(1),a.sub(1),o),lN(TN(r,s,i.add(_n(1))),n,a,o.sub(1)),lN(TN(r.add(_n(1)),s,i.add(_n(1))),n.sub(1),a,o.sub(1)),lN(TN(r,s.add(_n(1)),i.add(_n(1))),n,a.sub(1),o.sub(1)),lN(TN(r.add(_n(1)),s.add(_n(1)),i.add(_n(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return pN(c)}).setLayout({name:"mx_perlin_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"}]})]),NN=lx([gn(([e])=>{const t=Tn(e).toVar(),r=_n(eN(t)).toVar();return yN(xN(r))}).setLayout({name:"mx_cell_noise_float_0",type:"float",inputs:[{name:"p",type:"float"}]}),gn(([e])=>{const t=Sn(e).toVar(),r=_n(eN(t.x)).toVar(),s=_n(eN(t.y)).toVar();return 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t=An(e).toVar(),r=_n(eN(t.x)).toVar(),s=_n(eN(t.y)).toVar(),i=_n(eN(t.z)).toVar();return An(yN(xN(r,s,i,_n(0))),yN(xN(r,s,i,_n(1))),yN(xN(r,s,i,_n(2))))}).setLayout({name:"mx_cell_noise_vec3_2",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),gn(([e])=>{const t=Ln(e).toVar(),r=_n(eN(t.x)).toVar(),s=_n(eN(t.y)).toVar(),i=_n(eN(t.z)).toVar(),n=_n(eN(t.w)).toVar();return An(yN(xN(r,s,i,n,_n(0))),yN(xN(r,s,i,n,_n(1))),yN(xN(r,s,i,n,_n(2))))}).setLayout({name:"mx_cell_noise_vec3_3",type:"vec3",inputs:[{name:"p",type:"vec4"}]})]),RN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=_n(t).toVar(),o=An(e).toVar(),u=Tn(0).toVar(),l=Tn(1).toVar();return Zp(a,()=>{u.addAssign(l.mul(_N(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_float",type:"float",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),EN=gn(([e,t,r,s])=>{const 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l=_n(u).toVar(),d=Tn(o).toVar(),c=_n(a).toVar(),h=_n(n).toVar(),p=_n(i).toVar(),g=_n(s).toVar(),m=_n(r).toVar(),f=_n(t).toVar(),y=An(e).toVar(),b=An(SN(An(f.add(p),m.add(h),g.add(c)))).toVar();b.subAssign(.5),b.mulAssign(d),b.addAssign(.5);const x=An(An(Tn(f),Tn(m),Tn(g)).add(b)).toVar(),T=An(x.sub(y)).toVar();return yn(l.equal(_n(2)),()=>$o(T.x).add($o(T.y)).add($o(T.z))),yn(l.equal(_n(3)),()=>su($o(T.x),$o(T.y),$o(T.z))),uu(T,T)}).setLayout({name:"mx_worley_distance_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"zoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),MN=gn(([e,t,r])=>{const s=_n(r).toVar(),i=Tn(t).toVar(),n=Sn(e).toVar(),a=_n().toVar(),o=_n().toVar(),u=Sn(tN(n.x,a),tN(n.y,o)).toVar(),l=Tn(1e6).toVar();return 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Zp({start:-1,end:_n(1),name:"x",condition:"<="},({x:e})=>{Zp({start:-1,end:_n(1),name:"y",condition:"<="},({y:t})=>{Zp({start:-1,end:_n(1),name:"z",condition:"<="},({z:r})=>{const n=Tn(CN(l,e,t,r,a,o,u,i,s)).toVar();d.assign(ru(d,n))})})}),yn(s.equal(_n(0)),()=>{d.assign(So(d))}),d}).setLayout({name:"mx_worley_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),PN=lx([BN,gn(([e,t,r])=>{const s=_n(r).toVar(),i=Tn(t).toVar(),n=An(e).toVar(),a=_n().toVar(),o=_n().toVar(),u=_n().toVar(),l=An(tN(n.x,a),tN(n.y,o),tN(n.z,u)).toVar(),d=Sn(1e6,1e6).toVar();return Zp({start:-1,end:_n(1),name:"x",condition:"<="},({x:e})=>{Zp({start:-1,end:_n(1),name:"y",condition:"<="},({y:t})=>{Zp({start:-1,end:_n(1),name:"z",condition:"<="},({z:r})=>{const 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yn(c.equal(_n(0)),()=>{N.assign(vN(v))}),yn(c.equal(_n(1)),()=>{N.assign(SN(v))}),yn(c.equal(_n(2)),()=>{N.assign(UN(v,m,_n(0)))}),yn(c.equal(_n(3)),()=>{N.assign(EN(An(v,0),x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),yn(b,()=>{N.assign(Tu(N,f,y))}),N}).setLayout({name:"mx_unifiednoise2d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"texcoord",type:"vec2"},{name:"freq",type:"vec2"},{name:"offset",type:"vec2"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),IN=gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=_n(e).toVar(),h=An(t).toVar(),p=An(r).toVar(),g=An(s).toVar(),m=Tn(i).toVar(),f=Tn(n).toVar(),y=Tn(a).toVar(),b=Nn(o).toVar(),x=_n(u).toVar(),T=Tn(l).toVar(),_=Tn(d).toVar(),v=h.mul(p).add(g),N=Tn(0).toVar();return 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T=r.clearColorValue;T.r=qN.r,T.g=qN.g,T.b=qN.b,T.a=qN.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(T.r*=T.a,T.g*=T.a,T.b*=T.a),r.depthClearValue=s.getClearDepth(),r.stencilClearValue=s.getClearStencil(),r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}}let YN=0;class QN{constructor(e="",t=[]){this.name=e,this.bindings=t,this.id=YN++}}class KN{constructor(e,t,r,s,i,n,a,o,u,l,d=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=r,this.transforms=d,this.nodeAttributes=s,this.bindings=i,this.updateNodes=n,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=u,this.hardwareClipping=l,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new QN(t.name,[]);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}}class ZN{constructor(e,t,r=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=r}}class JN{constructor(e,t,r){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=r}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}class eS{constructor(e,t,r=!1,s=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=r,this.count=s}}class tS extends eS{constructor(e,t,r=null,s=null){super(e,t),this.needsInterpolation=!1,this.isNodeVarying=!0,this.interpolationType=r,this.interpolationSampling=s}}class rS{constructor(e,t,r=""){this.name=e,this.type=t,this.code=r,Object.defineProperty(this,"isNodeCode",{value:!0})}}let sS=0;class iS{constructor(e=null){this.id=sS++,this.nodesData=new WeakMap,this.parent=e}getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}setData(e,t){this.nodesData.set(e,t)}}class nS{constructor(e,t){this.name=e,this.members=t,this.output=!1}}class aS{constructor(e,t){this.name=e,this.value=t,this.boundary=0,this.itemSize=0,this.offset=0,this.index=-1}setValue(e){this.value=e}getValue(){return this.value}}class oS extends aS{constructor(e,t=0){super(e,t),this.isNumberUniform=!0,this.boundary=4,this.itemSize=1}}class uS extends aS{constructor(e,r=new t){super(e,r),this.isVector2Uniform=!0,this.boundary=8,this.itemSize=2}}class lS extends aS{constructor(e,t=new r){super(e,t),this.isVector3Uniform=!0,this.boundary=16,this.itemSize=3}}class dS extends aS{constructor(e,t=new s){super(e,t),this.isVector4Uniform=!0,this.boundary=16,this.itemSize=4}}class cS extends aS{constructor(t,r=new e){super(t,r),this.isColorUniform=!0,this.boundary=16,this.itemSize=3}}class hS extends aS{constructor(e,t=new i){super(e,t),this.isMatrix2Uniform=!0,this.boundary=8,this.itemSize=4}}class pS extends aS{constructor(e,t=new n){super(e,t),this.isMatrix3Uniform=!0,this.boundary=48,this.itemSize=12}}class gS extends aS{constructor(e,t=new a){super(e,t),this.isMatrix4Uniform=!0,this.boundary=64,this.itemSize=16}}class mS extends oS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class fS extends uS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class yS extends lS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class bS extends dS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class xS extends cS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class TS extends hS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class _S extends pS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class vS extends gS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}let NS=0;const SS=new WeakMap,RS=new WeakMap,ES=new WeakMap,wS=new Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,"uint"],[Uint16Array,"uint"],[Uint32Array,"uint"],[Float32Array,"float"]]),AS=e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0"),CS=e=>{if(e.writeUsageCount>0)return!0;if(void 0!==e.subBuildsCache)for(const t in e.subBuildsCache)if(CS(e.subBuildsCache[t]))return!0;return!1};class MS{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=new Set,this.sequentialNodes=new Set,this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.hardwareClipping=!1,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.types={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=Cb(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new iS,this.globalCache=this.cache,this.flowsData=new WeakMap,this.shaderStage=null,this.buildStage=null,this.subBuildLayers=[],this.activeStacks=[],this.subBuildFn=null,this.fnCall=null,Object.defineProperty(this,"id",{value:NS++})}isFlatShading(){return!0===this.material.flatShading||!1===this.geometry.hasAttribute("normal")}isOpaque(){const e=this.material;return!1===e.transparent&&e.blending===tt&&!1===e.alphaToCoverage}createRenderTarget(e,t,r){return new ne(e,t,r)}createCubeRenderTarget(e,t){return new tm(e,t)}includes(e){return this.nodes.has(e)}getOutputType(e=0){let t="vec4";const r=this.renderer.getRenderTarget();if(null!==r){const s=r.textures[e].type,i=r.textures[e].format;let n="vec";s===R?n="ivec":s===S&&(n="uvec"),t=i===ze||i===We?s===R?"int":s===S?"uint":"float":i===z||i===qe?`${n}2`:i===Xe||i===Ye?`${n}3`:`${n}4`}return t}getOutputStructName(){}_getBindGroup(e,t){const r=t[0].groupNode;let s,i=r.shared;if(i)for(let e=1;ee.nodeUniform.node.id-t.nodeUniform.node.id);for(const t of e.uniforms)r+=t.nodeUniform.node.id}else r+=e.nodeUniform.id;const i=this.renderer._currentRenderContext||this.renderer;let n=SS.get(i);void 0===n&&(n=new Map,SS.set(i,n));const a=Gs(r);s=n.get(a),void 0===s&&(s=new QN(e,t),n.set(a,s))}else s=new QN(e,t);return s}getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of li)for(const s in r[e]){const i=r[e][s],n=t[s]||(t[s]=[]);for(const e of i)!1===n.includes(e)&&n.push(e)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${AS(n.r)}, ${AS(n.g)}, ${AS(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`THREE.NodeBuilder: Type '${i}' not found in generate constant attempt.`)}getType(e){return"color"===e?"vec3":e}hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new ZN(e,t);return this.registerDeclaration(s),r.push(s),s}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}needsToWorkingColorSpace(){return!1}getComponentTypeFromTexture(e){const t=e.type;return!0===e.isDepthTexture?"float":t===R?"int":t===S?"uint":"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=js(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return wS.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof xt||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}getVectorFromMatrix(e){return e.replace("mat","vec")}changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}setActiveStack(e){this.activeStacks.push(e)}removeActiveStack(e){if(this.activeStacks[this.activeStacks.length-1]!==e)throw new Error("THREE.NodeBuilder: Invalid active stack removal.");this.activeStacks.pop()}getActiveStack(){return this.activeStacks[this.activeStacks.length-1]}getBaseStack(){return this.activeStacks[0]}addStack(){this.stack=Cb(this.stack);const e=fn();return this.stacks.push(e),mn(this.stack),this.stack}removeStack(){const e=this.stack;for(const t of e.nodes){this.getDataFromNode(t).stack=e}return this.stack=e.parent,mn(this.stacks.pop()),e}getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];if(0===this.subBuildLayers.length)return i;const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}getBufferAttributeFromNode(e,t,r=null){const s=this.getDataFromNode(e,"vertex");let i=s.bufferAttribute;if(void 0===i){const n=this.uniforms.index++;null===r&&(r="nodeAttribute"+n),i=new ZN(r,t,e),this.bufferAttributes.push(i),s.bufferAttribute=i}return i}getStructTypeNode(e,t=this.shaderStage){return this.types[t][e]||null}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const a=this.structs.index++;null===r&&(r="StructType"+a),n=new nS(r,t),this.structs[s].push(n),this.types[s][r]=e,i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new JN(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new eS(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new tS(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,d(`TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new rS("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return 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r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new iS,this.stack=Cb();for(const r of ui)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e,t=!1){const r=[],s=this.vars[e];if(void 0!==s)for(const e of s)r.push(`${this.getVar(e.type,e.name,e.count)};`);return r.join(t?"\n":"\n\t")}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}prebuild(){const{object:e,renderer:t,material:r}=this;if(!0===t.contextNode.isContextNode?this.context={...this.context,...t.contextNode.getFlowContextData()}:o('NodeBuilder: "renderer.contextNode" must be an instance of `context()`.'),r&&r.contextNode&&(!0===r.contextNode.isContextNode?this.context={...this.context,...r.contextNode.getFlowContextData()}:o('NodeBuilder: "material.contextNode" must be an instance of `context()`.')),null!==r){let e=t.library.fromMaterial(r);null===e&&(o(`NodeBuilder: Material "${r.type}" is not compatible.`),e=new Dg),e.build(this)}else this.addFlow("compute",e)}build(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}async buildAsync(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this);await Tt()}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=ES.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new mS(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new fS(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new yS(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new bS(e);else if("color"===t)s=new xS(e);else if("mat2"===t)s=new TS(e);else if("mat3"===t)s=new _S(e);else{if("mat4"!==t)throw new Error(`THREE.NodeBuilder: Uniform "${t}" not implemented.`);s=new vS(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${_t} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Js(this.object).useVelocity}}class BS{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===ii.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===ii.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class LS{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}LS.isNodeFunctionInput=!0;class FS extends jv{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class PS extends jv{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:K_(this.light),lightColor:e}}}class US extends jv{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=X_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=Aa(new e).setGroup(Ra)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=Lc.dot(s).mul(.5).add(.5),n=xu(r,t,i);e.context.irradiance.addAssign(n)}}class DS extends jv{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=Aa(0).setGroup(Ra),this.penumbraCosNode=Aa(0).setGroup(Ra),this.cutoffDistanceNode=Aa(0).setGroup(Ra),this.decayExponentNode=Aa(0).setGroup(Ra),this.colorNode=Aa(this.color).setGroup(Ra)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return Nu(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=q_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(K_(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=qv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=rd(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class IS extends DS{static get type(){return"IESSpotLightNode"}constructor(e=null){super(e),this._iesTextureNode=null}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);this._iesTextureNode=rd(r,Sn(e,0),0),s=this._iesTextureNode.r}else s=super.getSpotAttenuation(e,t);return s}update(e){super.update(e),null!==this._iesTextureNode&&this.light.iesMap&&(this._iesTextureNode.value=this.light.iesMap)}}class OS extends jv{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=ud(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=HN(Lc,this.lightProbe);e.context.irradiance.addAssign(t)}}const VS=gn(([e,t])=>{const r=e.abs().sub(t);return Wo(su(r,0)).add(ru(su(r.x,r.y),0))});class kS extends DS{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=Tn(0),r=this.penumbraCosNode,s=j_(this.light).mul(e.context.positionWorld||bc);return yn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=VS(e.xy.sub(Sn(.5)),Sn(.5)),n=ka(-1,Oa(1,Oo(r)).sub(1));t.assign(_u(i.mul(-2).mul(n)))}),t}}const GS=new a,$S=new a;let zS=null;class WS extends jv{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=Aa(new r).setGroup(Ra),this.halfWidth=Aa(new r).setGroup(Ra),this.updateType=ii.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;$S.identity(),GS.copy(t.matrixWorld),GS.premultiply(r),$S.extractRotation(GS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4($S),this.halfHeight.value.applyMatrix4($S)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=rd(zS.LTC_FLOAT_1),r=rd(zS.LTC_FLOAT_2)):(t=rd(zS.LTC_HALF_1),r=rd(zS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:Q_(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){zS=e}}class HS{parseFunction(){d("Abstract function.")}}class jS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}jS.isNodeFunction=!0;const qS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,XS=/[a-z_0-9]+/gi,YS="#pragma main";class QS extends jS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(YS),r=-1!==t?e.slice(t+12):e,s=r.match(qS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=XS.exec(i));)n.push(a);const o=[];let u=0;for(;u{let r=this._createNodeBuilder(e,e.material);try{t?await r.buildAsync():r.build()}catch(s){r=this._createNodeBuilder(e,new Dg),t?await r.buildAsync():r.build(),o("TSL: "+s)}return r})().then(e=>(s=this._createNodeBuilderState(e),i.set(n,s),s.usedTimes++,r.nodeBuilderState=s,s));{let t=this._createNodeBuilder(e,e.material);try{t.build()}catch(r){t=this._createNodeBuilder(e,new Dg),t.build();let s=r.stackTrace;!s&&r.stack&&(s=new Vs(r.stack)),o("TSL: "+r,s)}s=this._createNodeBuilderState(t),i.set(n,s)}}s.usedTimes++,r.nodeBuilderState=s}return s}getForRenderAsync(e){const t=this.getForRender(e,!0);return t.then?t:Promise.resolve(t)}getForRenderDeferred(e){const t=this.get(e);if(void 0!==t.nodeBuilderState)return t.nodeBuilderState;const r=this.getForRenderCacheKey(e),s=this.nodeBuilderCache.get(r);return void 0!==s?(s.usedTimes++,t.nodeBuilderState=s,s):(!0!==t.pendingBuild&&(t.pendingBuild=!0,this._buildQueue.push(()=>this.getForRenderAsync(e).then(()=>{t.pendingBuild=!1})),this._processBuildQueue()),null)}_processBuildQueue(){if(this._buildInProgress||0===this._buildQueue.length)return;this._buildInProgress=!0;this._buildQueue.shift()().then(()=>{this._buildInProgress=!1,this._processBuildQueue()})}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;void 0!==t&&(t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e)))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r||t.version!==e.version){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r,t.version=e.version}return r}_createNodeBuilderState(e){return new KN(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.hardwareClipping,e.transforms)}getEnvironmentNode(e){if(!1===this.renderer.lighting.enabled)return null;this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){ZS[0]=e,ZS[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(ZS)||{};if(s.callId!==r){if(JS.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),JS.push(this.renderer.lighting.enabled?1:0),this.renderer.lighting.enabled){JS.push(t.getCacheKey(!0)),JS.push(this.renderer.shadowMap.enabled?1:0),JS.push(this.renderer.shadowMap.type);const r=this.getEnvironmentNode(e);r&&JS.push(r.getCacheKey())}const i=this.getFogNode(e);i&&JS.push(i.getCacheKey()),s.callId=r,s.cacheKey=$s(JS),this.callHashCache.set(ZS,s),JS.length=0}return ZS[0]=null,ZS[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===ce||r.mapping===he||r.mapping===we){if(e.backgroundBlurriness>0||r.mapping===we)return uy(r);{let e;return e=!0===r.isCubeTexture?Qc(r):rd(r),am(e)}}if(!0===r.isTexture)return rd(r,md.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Jc("color","color",r).setGroup(Ra),t=Jc("density","float",r).setGroup(Ra);return JT(e,KT(t))}if(r.isFog){const e=Jc("color","color",r).setGroup(Ra),t=Jc("near","float",r).setGroup(Ra),s=Jc("far","float",r).setGroup(Ra);return JT(e,QT(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Qc(r):!0===r.isTexture?rd(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}getOutputNode(e){const t=this.renderer;let r;return r=e.isArrayTexture?this.backend.isWebGLBackend?rd(e,md).depth(dd("gl_ViewID_OVR")).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).depth(eR).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).renderOutput(t.toneMapping,t.currentColorSpace),r}setOutputLayerIndex(e){eR.value=e}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new BS,this.nodeBuilderCache=new Map,this.cacheLib={}}}const rR=new ut;class sR{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewMatrix=new a,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewMatrix=e.viewMatrix,this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0&&(v("THREE.XRManager: WebGPU XR does not support MSAA yet. Disabling MSAA for this XR session."),null===this._currentSamples&&(this._currentSamples=e.samples),e._samples=0)}}async _initWebGPUSession(e){const t=this.getWebGPUBinding(),r=t.createProjectionLayer({colorFormat:t.getPreferredColorFormat(),depthStencilFormat:"depth24plus"});this._glProjLayer=r,e.updateRenderState({layers:[r]}),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._xrRenderTarget=new ne(r.textureWidth,r.textureHeight,{depth:2,minFilter:le,magFilter:le,depthBuffer:!0,multiview:!1,useArrayDepthTexture:!0,samples:0}),this._xrRenderTarget.texture.isArrayTexture=!0,!0===this._useMultiviewIfPossible&&v("THREE.XRManager: WebGPU XR does not support multiview yet. Disabling multiview for this XR session."),this._useMultiview=!1}_disposeWebGPUSession(){const e=this._renderer,t=this._xrRenderTarget;if(null===t||!0!==e.backend.isWebGPUBackend)return;const r=e.backend,s=e._textures,i=r.get?r.get(t):null;i&&(i.descriptors=void 0);const n=e=>{null!=e&&(r.delete&&r.delete(e),s.delete&&s.delete(e))};for(let e=0;eVl(e,i.toneMapping,i.outputColorSpace)}),gR.set(r,n))}else n=r;i.contextNode=n,i.setRenderTarget(t.renderTarget),t.rendercall(),i.contextNode=r}i.setRenderTarget(o),i._setXRLayerSize(a.x,a.y),this.isPresenting=n}getSession(){return this._session}async setSession(e){const t=this._renderer;!1===t.initialized&&await t.init(),this._gl=t.getContext();const r=this._gl;if(this._session=e,null!==e){if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),this._validateWebGPUSession(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._isWebGPUSession())await this._initWebGPUSession(e);else if(!0===this._supportsLayers){let s=null,i=null,n=null;const a=r.getContextAttributes();await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation()),t.depth&&(n=t.stencil?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24,s=t.stencil?je:He,i=t.stencil?Ze:S);const o={colorFormat:r.RGBA8,depthFormat:n,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0),this._glBinding=this.getBinding();const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new Z(u.textureWidth,u.textureHeight,i,void 0,void 0,void 0,void 0,void 0,void 0,s,d);if(this._xrRenderTarget=new cR(u.textureWidth,u.textureHeight,{format:Ee,type:Ve,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:a.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._sessionUsesLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._sessionUsesLayers)for(const e of this._layers)e.plane.material=new fe({color:16777215,side:"cylinder"===e.type?F:St}),e.plane.material.blending=Rt,e.plane.material.blendEquation=it,e.plane.material.blendSrc=Et,e.plane.material.blendDst=Et,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation());const s={antialias:t.currentSamples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,r,s);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new cR(i.framebufferWidth,i.framebufferHeight,{format:Ee,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;fR(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function TR(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function _R(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views,t=this._isWebGPUSession()?this._getWebGPUViewData(e):null;null!==this._glBaseLayer&&null===t&&n.setXRTarget(a.framebuffer);let o=!1;e.length!==r.cameras.length&&(r.cameras.length=0,o=!0);for(let i=0;i{await this.compileAsync(r,t,e);const s=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,i=this._renderLists.get(e,t),n=this._renderContexts.get(s,this._mrt),a=e.overrideMaterial||r.material,o=this._objects.get(r,a,e,t,i.lightsNode,n,n.clippingContext),{fragmentShader:u,vertexShader:l}=o.getNodeBuilderState();return{fragmentShader:u,vertexShader:l}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new tR(this,r),this._animation=new $y(this,this._nodes,this.info),this._attributes=new eb(r,this.info),this._background=new XN(this,this._nodes),this._geometries=new ib(this._attributes,this.info),this._textures=new Rb(this,r,this.info),this._pipelines=new cb(r,this._nodes,this.info),this._bindings=new hb(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new qy(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new xb(this.lighting),this._bundles=new aR,this._renderContexts=new Nb(this),this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises;null===r&&(r=e);const l=!0===e.isScene?e:!0===r.isScene?r:NR,d=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new sR),c.clippingContext.updateGlobal(l,t),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t),l.onBeforeRender(this,e,t,d);const g=t.isArrayCamera?wR:ER;t.isArrayCamera||(AR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),g.setFromProjectionMatrix(AR,t.coordinateSystem,t.reversedDepth));const m=this._renderLists.get(l,t);if(m.begin(),this._projectObject(e,t,0,m,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&m.pushLight(e)}),m.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,m,c):this._background.update(l,m,c);const f=m.opaque,y=m.transparent,b=m.transparentDoublePass,x=m.lightsNode;!0===this.opaque&&f.length>0&&this._renderObjects(f,t,l,x),!0===this.transparent&&y.length>0&&this._renderTransparents(y,b,t,l,x),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u;for(const e of p){const t=this._objects.get(e.object,e.material,e.scene,e.camera,e.lightsNode,e.renderContext,e.clippingContext,e.passId);t.drawRange=e.object.geometry.drawRange,t.group=e.group,this._geometries.updateForRender(t),await this._nodes.getForRenderAsync(t),this._nodes.updateBefore(t),this._nodes.updateForRender(t),this._bindings.updateForRender(t);const r=[];this._pipelines.getForRender(t,r),r.length>0&&await Promise.all(r),this._nodes.updateAfter(t),await Tt()}}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=hc,t.modelNormalViewMatrix=pc):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===hc&&e.modelNormalViewMatrix===pc}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_onError(e){let t=`WebGPURenderer: Uncaptured ${e.api} ${e.type}`;e.message&&(t+=`: ${e.message}`),o(t)}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i,a),u=this.backend.get(o),l=s.version!==u.version;if(l||void 0===u.bundleGPU){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t{u.removeEventListener("dispose",e),l.dispose(),this._frameBufferTargets.delete(u)};u.addEventListener("dispose",e),this._frameBufferTargets.set(u,l)}const d=this.getOutputRenderTarget();l.depthBuffer=a,l.stencilBuffer=o,null!==d?l.setSize(d.width,d.height,d.depth):l.setSize(i,n,1);const c=this._outputRenderTarget?this._outputRenderTarget.viewport:u._viewport,h=this._outputRenderTarget?this._outputRenderTarget.scissor:u._scissor,g=this._outputRenderTarget?1:u._pixelRatio,f=this._outputRenderTarget?this._outputRenderTarget.scissorTest:u._scissorTest;return l.viewport.copy(c),l.scissor.copy(h),l.viewport.multiplyScalar(g),l.scissor.multiplyScalar(g),l.scissorTest=f,l.multiview=null!==d&&d.multiview,l.useArrayDepthTexture=null!==d&&d.useArrayDepthTexture,l.resolveDepthBuffer=null===d||d.resolveDepthBuffer,l._autoAllocateDepthBuffer=null!==d&&d._autoAllocateDepthBuffer,l}_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=this._handleObjectFunction;this.lighting.beginRender(e),this._callDepth++;const l=!0===e.isScene?e:NR,d=this._renderTarget||this._outputRenderTarget,c=this._activeCubeFace,h=this._activeMipmapLevel;let p;if(null!==s?(p=s,this.setRenderTarget(p)):p=d,null!==p&&!0===p.depthBuffer){const e=this._textures.get(p);!0!==e.depthInitialized&&((!1===this.autoClear||!0===this.autoClear&&!1===this.autoClearDepth)&&this.clearDepth(),e.depthInitialized=!0)}const g=this._renderContexts.get(p,this._mrt,this._callDepth);this._currentRenderContext=g,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this._handleObjectFunction=this._renderObjectDirect,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls,this.backend.updateTimeStampUID(g),this.inspector.beginRender(this.backend.getTimestampUID(g),e,t,p),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t);const m=this._canvasTarget;let f=m._viewport,y=m._scissor,b=m._pixelRatio;null!==p&&(f=p.viewport,y=p.scissor,b=1),this.getDrawingBufferSize(SR),RR.set(0,0,SR.width,SR.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;g.viewportValue.copy(f).multiplyScalar(b).floor(),g.viewportValue.width>>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=x,g.viewportValue.maxDepth=T,g.viewport=!1===g.viewportValue.equals(RR),g.scissorValue.copy(y).multiplyScalar(b).floor(),g.scissor=m._scissorTest&&!1===g.scissorValue.equals(RR),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new sR),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const _=t.isArrayCamera?wR:ER;t.isArrayCamera||(AR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(AR,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,g.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort,t.reversedDepth),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=SR.width,g.height=SR.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=v.occlusionQueryCount,g.scissorValue.max(CR.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,v,g),g.camera=t,this.backend.beginRender(g);const{bundles:N,lightsNode:S,transparentDoublePass:R,transparent:E,opaque:w}=v;return N.length>0&&this._renderBundles(N,l,S),!0===this.opaque&&w.length>0&&this._renderObjects(w,t,l,S),!0===this.transparent&&E.length>0&&this._renderTransparents(E,R,t,l,S),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this.lighting.finishRender(e),this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._nodes.getOutputCacheKey();let r,s=this._quadCache.get(e.texture);if(void 0===s){r=new Ox(new Dg),r.name="Output Color Transform",r.material.name="outputColorTransform",r.material.fragmentNode=this._nodes.getOutputNode(e.texture),s={quad:r,cacheKey:t},this._quadCache.set(e.texture,s);const i=()=>{r.material.dispose(),this._quadCache.delete(e.texture),e.texture.removeEventListener("dispose",i)};e.texture.addEventListener("dispose",i)}else r=s.quad,s.cacheKey!==t&&(r.material.fragmentNode=this._nodes.getOutputNode(e.texture),r.material.needsUpdate=!0,s.cacheKey=t);const i=this.autoClear,n=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderOutputLayers(r,e),this.autoClear=i,this.xr.enabled=n}getMaxAnisotropy(){return this.backend.capabilities.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e,t=null,r=0,s=-1){if(null!==t&&t.isReadbackBuffer&&!1===this.info.memoryMap.has(t)){this.info.createReadbackBuffer(t);const e=()=>{t.removeEventListener("dispose",e),this.info.destroyReadbackBuffer(t)};t.addEventListener("dispose",e)}if(r%4!=0||s>0&&s%4!=0)throw new Error('THREE.Renderer: "getArrayBufferAsync()" offset and count must be a multiple of 4.');return await this.backend.getArrayBufferAsync(e,t,r,s)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return!0===this.reversedDepthBuffer?1-this._clearDepth:this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('THREE.Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s,null,-1),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.clearDepthValue=this.getClearDepth(),i.clearStencilValue=this.getClearStencil(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel(),!0===s.depthBuffer&&(e.depthInitialized=!0)}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){if(!0===this._initialized){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose();for(const e of this._frameBufferTargets.keys())e.dispose();Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})}this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null);for(const e of this._frameBufferTargets.keys())e.dispose()}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=CR.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=CR.copy(t).floor()}else t=CR.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?wR:ER;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&CR.setFromMatrixPosition(e.matrixWorld).applyMatrix4(AR);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,CR.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?wR:ER;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),CR.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(AR)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=F;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=St;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=P}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}_updateCamera(e){const t=this.xr;if(!1===t.isPresenting){let t=!1;if(!0===this.reversedDepthBuffer&&!0!==e.reversedDepth){if(e._reversedDepth=!0,e.isArrayCamera)for(const t of e.cameras)t._reversedDepth=!0;t=!0}const r=this.coordinateSystem;if(e.coordinateSystem!==r){if(e.coordinateSystem=r,e.isArrayCamera)for(const t of e.cameras)t.coordinateSystem=r;t=!0}if(!0===t&&(e.updateProjectionMatrix(),e.isArrayCamera))for(const t of e.cameras)t.updateProjectionMatrix()}return null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===t.enabled&&!0===t.isPresenting&&(!0===t.cameraAutoUpdate&&t.updateCamera(e),e=t.getCamera()),e}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p,g,m,f=!1;const y=this._currentSourceMaterial;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){this._currentSourceMaterial=i;const e=t.overrideMaterial;if(f=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,p=e.displacementMap,g=e.displacementScale,m=e.displacementBias,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.displacementMap=i.displacementMap,e.displacementScale=i.displacementScale,e.displacementBias=i.displacementBias,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===pt?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:MR[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===P&&!1===i.forceSinglePass?(i.side=F,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=St,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=P):this._handleObjectFunction(e,i,t,r,a,n,o,u),f&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h,t.overrideMaterial.displacementMap=p,t.overrideMaterial.displacementScale=g,t.overrideMaterial.displacementBias=m),this._currentSourceMaterial=y,e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasCompatibility() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this._pipelines.isReady(u)&&(this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u))}_createObjectPipeline(e,t,r,s,i,n,a,o){if(null!==this._compilationPromises)return void this._compilationPromises.push({object:e,material:t,scene:r,camera:s,lightsNode:i,group:n,clippingContext:a,passId:o,renderContext:this._currentRenderContext});const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class LR{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}function FR(e){return e+(Jy-e%Jy)%Jy}class PR extends LR{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return FR(this._buffer.byteLength)}get buffer(){return this._buffer}update(){return!0}release(){this._buffer=null}}class UR extends PR{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let DR=0;class IR extends UR{constructor(e,t){super("UniformBuffer_"+DR++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get byteLength(){return FR(this.buffer.byteLength)}get buffer(){return this.nodeUniform.value}}class OR extends UR{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map,this._addedIndices=new Set}addUniformUpdateRange(e){const t=e.index;if(this._addedIndices.has(t))return;let r=this._updateRangeCache.get(t);void 0===r&&(r={start:0,count:0},this._updateRangeCache.set(t,r)),r.start=e.offset,r.count=e.itemSize,this._addedIndices.add(t),this.updateRanges.push(r)}clearUpdateRanges(){this._addedIndices.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=YR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=YR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return"fragment"===e&&0===s.length&&s.push(`layout( location = 0 ) out ${this.getOutputType()} fragColor;`),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${KR[s.interpolationType]||s.interpolationType} ${ZR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${KR[e.interpolationType]||e.interpolationType} ${ZR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":"nodeUniformDrawId"}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=QR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}QR[e]=t}return t}isFlipY(){return!0}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${this.format(s.result,i.getNodeType(this),"vec4")};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${this.format(s.result,i.getNodeType(this),this.getOutputType())};`)))}const n=e[t];if(n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t,!0),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r,"vertex"===t){const e=this.renderer.backend.extensions;this.object.isBatchedMesh&&!1===e.has("WEBGL_multi_draw")&&(n.uniforms+="\nuniform uint nodeUniformDrawId;\n")}}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new WR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new HR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new jR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new IR(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new kR(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let tE=null,rE=null;class sE{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[Pt.RENDER]:null,[Pt.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}setXRTarget(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}createUniformBuffer(){}destroyUniformBuffer(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?Pt.COMPUTE:Pt.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}get hasTimestamp(){return!1}hasTimestampQuery(e){return this._getQueryPool(e).hasTimestampQuery(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getDrawingBufferSize(){return tE=tE||new t,this.renderer.getDrawingBufferSize(tE)}setScissorTest(){}getClearColor(){const e=this.renderer;return rE=rE||new Eb,e.getClearColor(rE),rE.getRGB(rE),rE}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Ut(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${_t} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let iE,nE,aE=0;class oE{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class uE{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:aE++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new oE(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e{t.buffer=null,t._mapped=!1,t.removeEventListener("release",e),t.removeEventListener("dispose",e)};t.addEventListener("release",e),t.addEventListener("dispose",e),d=new Uint8Array(new ArrayBuffer(l)),t.buffer=d.buffer}else d=new Uint8Array(t);return n.bindBuffer(n.COPY_READ_BUFFER,u),n.getBufferSubData(n.COPY_READ_BUFFER,r,d),n.bindBuffer(n.COPY_READ_BUFFER,null),n.bindBuffer(n.COPY_WRITE_BUFFER,null),t&&t.isReadbackBuffer?t:d.buffer}_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}}class lE{constructor(e){this.backend=e,this.gl=this.backend.gl,this.enabled={},this.parameters={},this.currentFlipSided=null,this.currentCullFace=null,this.currentProgram=null,this.currentBlendingEnabled=!1,this.currentBlending=null,this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentPremultipledAlpha=null,this.currentPolygonOffsetFactor=null,this.currentPolygonOffsetUnits=null,this.currentColorMask=null,this.currentDepthReversed=!1,this.currentDepthFunc=null,this.currentDepthMask=null,this.currentStencilFunc=null,this.currentStencilRef=null,this.currentStencilFuncMask=null,this.currentStencilFail=null,this.currentStencilZFail=null,this.currentStencilZPass=null,this.currentStencilMask=null,this.currentLineWidth=null,this.currentClippingPlanes=0,this.currentVAO=null,this.currentIndex=null,this.currentBoundFramebuffers={},this.currentDrawbuffers=new WeakMap,this.maxTextures=this.gl.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.currentTextureSlot=null,this.currentBoundTextures={},this.currentBoundBufferBases={},this._init()}_init(){const e=this.gl;iE={[it]:e.FUNC_ADD,[It]:e.FUNC_SUBTRACT,[Dt]:e.FUNC_REVERSE_SUBTRACT},nE={[Et]:e.ZERO,[Ht]:e.ONE,[Wt]:e.SRC_COLOR,[rt]:e.SRC_ALPHA,[zt]:e.SRC_ALPHA_SATURATE,[$t]:e.DST_COLOR,[Gt]:e.DST_ALPHA,[kt]:e.ONE_MINUS_SRC_COLOR,[st]:e.ONE_MINUS_SRC_ALPHA,[Vt]:e.ONE_MINUS_DST_COLOR,[Ot]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}setCullFace(e){const{gl:t}=this;e!==jt?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===qt?t.cullFace(t.BACK):e===Xt?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}setMRTBlending(e,t,r){const s=this.gl,i=this.backend.drawBuffersIndexedExt;if(i)for(let n=0;n0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let cE,hE,pE,gE=!1;class mE{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===gE&&(this._init(),gE=!0)}_init(){const e=this.gl;cE={[$r]:e.REPEAT,[_e]:e.CLAMP_TO_EDGE,[Gr]:e.MIRRORED_REPEAT},hE={[B]:e.NEAREST,[zr]:e.NEAREST_MIPMAP_NEAREST,[bt]:e.NEAREST_MIPMAP_LINEAR,[le]:e.LINEAR,[yt]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},pE={[qr]:e.NEVER,[jr]:e.ALWAYS,[w]:e.LESS,[A]:e.LEQUAL,[Hr]:e.EQUAL,[M]:e.GEQUAL,[C]:e.GREATER,[Wr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i,n=!1){const{gl:a,extensions:o}=this;if(null!==e){if(void 0!==a[e])return a[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let u=null;s&&(u=o.get("EXT_texture_norm16"),u||d("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let l=t;if(t===a.RED&&(r===a.FLOAT&&(l=a.R32F),r===a.HALF_FLOAT&&(l=a.R16F),r===a.UNSIGNED_BYTE&&(l=a.R8),r===a.BYTE&&(l=a.R8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.R16_EXT),r===a.SHORT&&u&&(l=u.R16_SNORM_EXT)),t===a.RED_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.R8UI),r===a.UNSIGNED_SHORT&&(l=a.R16UI),r===a.UNSIGNED_INT&&(l=a.R32UI),r===a.BYTE&&(l=a.R8I),r===a.SHORT&&(l=a.R16I),r===a.INT&&(l=a.R32I)),t===a.RG&&(r===a.FLOAT&&(l=a.RG32F),r===a.HALF_FLOAT&&(l=a.RG16F),r===a.UNSIGNED_BYTE&&(l=a.RG8),r===a.BYTE&&(l=a.RG8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RG16_EXT),r===a.SHORT&&u&&(l=u.RG16_SNORM_EXT)),t===a.RG_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RG8UI),r===a.UNSIGNED_SHORT&&(l=a.RG16UI),r===a.UNSIGNED_INT&&(l=a.RG32UI),r===a.BYTE&&(l=a.RG8I),r===a.SHORT&&(l=a.RG16I),r===a.INT&&(l=a.RG32I)),t===a.RGB){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGB32F),r===a.HALF_FLOAT&&(l=a.RGB16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8:a.RGB8),r===a.BYTE&&(l=a.RGB8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGB16_EXT),r===a.SHORT&&u&&(l=u.RGB16_SNORM_EXT),r===a.UNSIGNED_SHORT_5_6_5&&(l=a.RGB565),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGB4),r===a.UNSIGNED_INT_5_9_9_9_REV&&(l=a.RGB9_E5),r===a.UNSIGNED_INT_10F_11F_11F_REV&&(l=a.R11F_G11F_B10F)}if(t===a.RGB_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGB8UI),r===a.UNSIGNED_SHORT&&(l=a.RGB16UI),r===a.UNSIGNED_INT&&(l=a.RGB32UI),r===a.BYTE&&(l=a.RGB8I),r===a.SHORT&&(l=a.RGB16I),r===a.INT&&(l=a.RGB32I)),t===a.RGBA){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGBA32F),r===a.HALF_FLOAT&&(l=a.RGBA16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8_ALPHA8:a.RGBA8),r===a.BYTE&&(l=a.RGBA8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGBA16_EXT),r===a.SHORT&&u&&(l=u.RGBA16_SNORM_EXT),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGBA4),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1)}return t===a.RGBA_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGBA8UI),r===a.UNSIGNED_SHORT&&(l=a.RGBA16UI),r===a.UNSIGNED_INT&&(l=a.RGBA32UI),r===a.BYTE&&(l=a.RGBA8I),r===a.SHORT&&(l=a.RGBA16I),r===a.INT&&(l=a.RGBA32I)),t===a.DEPTH_COMPONENT&&(r===a.UNSIGNED_SHORT&&(l=a.DEPTH_COMPONENT16),r===a.UNSIGNED_INT&&(l=a.DEPTH_COMPONENT24),r===a.FLOAT&&(l=a.DEPTH_COMPONENT32F)),t===a.DEPTH_STENCIL&&r===a.UNSIGNED_INT_24_8&&(l=a.DEPTH24_STENCIL8),l!==a.R16F&&l!==a.R32F&&l!==a.RG16F&&l!==a.RG32F&&l!==a.RGBA16F&&l!==a.RGBA32F||o.get("EXT_color_buffer_float"),l}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,{state:n}=this.backend,a=p.getPrimaries(p.workingColorSpace),o=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),u=t.colorSpace===T||a===o?r.NONE:r.BROWSER_DEFAULT_WEBGL;n.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),n.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),n.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),n.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,u),r.texParameteri(e,r.TEXTURE_WRAP_S,cE[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,cE[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,cE[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,hE[t.magFilter]);const l=void 0!==t.mipmaps&&t.mipmaps.length>0,d=t.minFilter===le&&l?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,hE[d]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,pE[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===B)return;if(t.minFilter!==bt&&t.minFilter!==K)return;if(t.type===Y&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.capabilities.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.normalized,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{state:i}=s,{textureGPU:n,glTextureType:a,glFormat:o,glType:u}=s.get(t),{width:l,height:d}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(a,n),i.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),i.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(a,0,0,0,l,d,o,u,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=Yr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else if(e.isHTMLTexture)"function"==typeof r.texElementImage2D&&r.texElementImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t.image);else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`THREE.WebGLTextureUtils: Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function fE(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class yE{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class bE{constructor(e){this.backend=e,this.maxAnisotropy=null,this.maxUniformBlockSize=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}getUniformBufferLimit(){if(null!==this.maxUniformBlockSize)return this.maxUniformBlockSize;const e=this.backend.gl;return this.maxUniformBlockSize=e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE),this.maxUniformBlockSize}}const xE={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class TE{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGLTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class NE extends sE{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new yE(this),this.capabilities=new bE(this),this.attributeUtils=new uE(this),this.textureUtils=new mE(this),this.bufferRenderer=new TE(this),this.state=new lE(this),this.utils=new dE(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.extensions.get("EXT_clip_control"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed"),t.reversedDepthBuffer&&(this.extensions.has("EXT_clip_control")?e.reversedDepthBuffer=!0:(d("WebGPURenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer."),e.reversedDepthBuffer=!1)),e.reversedDepthBuffer&&this.state.setReversedDepth(!0)}get coordinateSystem(){return c}get hasTimestamp(){return null!==this.disjoint}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new vE(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t1?t.renderInstances(r,s,i):t.render(r,s)}draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),null!==i.mrt&&null!==i.textures&&u.setMRTBlending(i.textures,i.mrt,s),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n,pipeline:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;exE[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=vb(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const SE="point-list",RE="line-list",EE="line-strip",wE="triangle-list",AE="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},CE="never",ME="less",BE="equal",LE="less-equal",FE="greater",PE="not-equal",UE="greater-equal",DE="always",IE="store",OE="load",VE="clear",kE="ccw",GE="cw",$E="none",zE="back",WE="uint16",HE="uint32",jE="r8unorm",qE="r8snorm",XE="r8uint",YE="r8sint",QE="r16uint",KE="r16sint",ZE="r16float",JE="rg8unorm",ew="rg8snorm",tw="rg8uint",rw="rg8sint",sw="r16unorm",iw="r16snorm",nw="r32uint",aw="r32sint",ow="r32float",uw="rg16uint",lw="rg16sint",dw="rg16float",cw="rgba8unorm",hw="rgba8unorm-srgb",pw="rgba8snorm",gw="rgba8uint",mw="rgba8sint",fw="bgra8unorm",yw="bgra8unorm-srgb",bw="rg16unorm",xw="rg16snorm",Tw="rgb9e5ufloat",_w="rgb10a2unorm",vw="rg11b10ufloat",Nw="rg32uint",Sw="rg32sint",Rw="rg32float",Ew="rgba16uint",ww="rgba16sint",Aw="rgba16float",Cw="rgba16unorm",Mw="rgba16snorm",Bw="rgba32uint",Lw="rgba32sint",Fw="rgba32float",Pw="depth16unorm",Uw="depth24plus",Dw="depth24plus-stencil8",Iw="depth32float",Ow="depth32float-stencil8",Vw="bc1-rgba-unorm",kw="bc1-rgba-unorm-srgb",Gw="bc2-rgba-unorm",$w="bc2-rgba-unorm-srgb",zw="bc3-rgba-unorm",Ww="bc3-rgba-unorm-srgb",Hw="bc4-r-unorm",jw="bc4-r-snorm",qw="bc5-rg-unorm",Xw="bc5-rg-snorm",Yw="bc6h-rgb-ufloat",Qw="bc6h-rgb-float",Kw="bc7-rgba-unorm",Zw="bc7-rgba-unorm-srgb",Jw="etc2-rgb8unorm",eA="etc2-rgb8unorm-srgb",tA="etc2-rgb8a1unorm",rA="etc2-rgb8a1unorm-srgb",sA="etc2-rgba8unorm",iA="etc2-rgba8unorm-srgb",nA="eac-r11unorm",aA="eac-r11snorm",oA="eac-rg11unorm",uA="eac-rg11snorm",lA="astc-4x4-unorm",dA="astc-4x4-unorm-srgb",cA="astc-5x4-unorm",hA="astc-5x4-unorm-srgb",pA="astc-5x5-unorm",gA="astc-5x5-unorm-srgb",mA="astc-6x5-unorm",fA="astc-6x5-unorm-srgb",yA="astc-6x6-unorm",bA="astc-6x6-unorm-srgb",xA="astc-8x5-unorm",TA="astc-8x5-unorm-srgb",_A="astc-8x6-unorm",vA="astc-8x6-unorm-srgb",NA="astc-8x8-unorm",SA="astc-8x8-unorm-srgb",RA="astc-10x5-unorm",EA="astc-10x5-unorm-srgb",wA="astc-10x6-unorm",AA="astc-10x6-unorm-srgb",CA="astc-10x8-unorm",MA="astc-10x8-unorm-srgb",BA="astc-10x10-unorm",LA="astc-10x10-unorm-srgb",FA="astc-12x10-unorm",PA="astc-12x10-unorm-srgb",UA="astc-12x12-unorm",DA="astc-12x12-unorm-srgb",IA="clamp-to-edge",OA="repeat",VA="mirror-repeat",kA="linear",GA="nearest",$A="zero",zA="one",WA="src",HA="one-minus-src",jA="src-alpha",qA="one-minus-src-alpha",XA="dst",YA="one-minus-dst",QA="dst-alpha",KA="one-minus-dst-alpha",ZA="src-alpha-saturated",JA="constant",eC="one-minus-constant",tC="add",rC="subtract",sC="reverse-subtract",iC="min",nC="max",aC=0,oC=15,uC="keep",lC="zero",dC="replace",cC="invert",hC="increment-clamp",pC="decrement-clamp",gC="increment-wrap",mC="decrement-wrap",fC="storage",yC="read-only-storage",bC="write-only",xC="read-only",TC="read-write",_C="non-filtering",vC="comparison",NC="float",SC="unfilterable-float",RC="depth",EC="sint",wC="uint",AC="2d",CC="3d",MC="2d",BC="2d-array",LC="cube",FC="3d",PC="all",UC="vertex",DC="instance",IC={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},OC={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class VC extends GR{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class kC extends PR{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let GC=0;class $C extends kC{constructor(e,t){super("StorageBuffer_"+GC++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ai.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}const zC=[null];class WC{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?!0===this.backend.renderer.reversedDepthBuffer?Ow:Dw:!0===this.backend.renderer.reversedDepthBuffer?Iw:Uw),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=this.getSampleCount(t||1);const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?SE:e.isLineSegments||e.isMesh&&!0===t.wireframe?RE:e.isLine?EE:e.isMesh?wE:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ve)return fw;if(e===Te)return Aw;throw new Error("THREE.WebGPUUtils: Unsupported output buffer type.")}}function HC(e,t){zC[0]=t,e.queue.submit(zC),zC[0]=null}class jC{constructor(){this.label="",this.layout=null,this.entries=[]}reset(){this.label="",this.layout=null,this.entries.length=0}}class qC{constructor(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}reset(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}}class XC{constructor(){this.label=""}reset(){this.label=""}}class YC{constructor(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}reset(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}}class QC{constructor(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}reset(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}}class KC{constructor(){this.label="",this.colorAttachments=[],this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}reset(){this.label="",this.colorAttachments.length=0,this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}}class ZC{constructor(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample=new JC,this.fragment=null}reset(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample.reset(),this.fragment=null}}class JC{constructor(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}reset(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}}class eM{constructor(){this.label="",this.code="",this.compilationHints=[]}reset(){this.label="",this.code="",this.compilationHints.length=0}}class tM{constructor(){this.label="",this.size={width:0,height:1,depthOrArrayLayers:1},this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats=[],this.textureBindingViewDimension=void 0}reset(){this.label="",this.size.width=0,this.size.height=1,this.size.depthOrArrayLayers=1,this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats.length=0,this.textureBindingViewDimension=void 0}}class rM{constructor(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}reset(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}}const sM=new jC,iM=new qC,nM=new XC,aM=new YC,oM=new KC,uM=new ZC,lM=new QC,dM=new eM,cM=new tM,hM=new rM;class pM extends Xy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:kA}),this.flipYSampler=e.createSampler({minFilter:GA}),iM.size=4,iM.usage=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,this.flipUniformBuffer=e.createBuffer(iM),iM.reset(),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),iM.size=4,iM.usage=GPUBufferUsage.UNIFORM,this.noFlipUniformBuffer=e.createBuffer(iM),iM.reset(),this.transferPipelines={},dM.label="mipmap",dM.code="\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n",this.mipmapShaderModule=e.createShaderModule(dM),dM.reset()}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(uM.label=`mipmap-${e}-${t}`,uM.vertex={module:this.mipmapShaderModule},uM.fragment={module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},uM.layout="auto",s=this.device.createRenderPipeline(uM),uM.reset(),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size;cM.size.width=i,cM.size.height=n,cM.format=s,cM.usage=GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING;const a=this.device.createTexture(cM);cM.reset();const o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder(nM),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0);hM.dimension=t.textureBindingViewDimension||"2d-array",hM.mipLevelCount=1;const o=t.createView(hM);hM.reset(),sM.layout=a,sM.entries.push({binding:0,resource:this.flipYSampler},{binding:1,resource:o},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}});const u=this.device.createBindGroup(sM);sM.reset(),hM.dimension="2d",hM.mipLevelCount=1,hM.baseArrayLayer=i,hM.arrayLayerCount=1;const d=s.createView(hM);hM.reset(),lM.view=d,lM.loadOp=VE,lM.storeOp=IE,oM.colorAttachments.push(lM);const c=l.beginRenderPass(oM);oM.reset(),lM.reset(),c.setPipeline(e),c.setBindGroup(0,u),c.draw(3,1,0,r),c.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),HC(this.device,l.finish()),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e);let i=t;null===i&&(nM.label="mipmapEncoder",i=this.device.createCommandEncoder(nM),nM.reset()),this._mipmapRunBundles(i,s),null===t&&HC(this.device,i.finish()),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0){for(const s of e.layerUpdates)this._copyBufferToTexture(t.image,r.texture,i,s,e.flipY,s);e.clearLayerUpdates()}else for(let s=0;s0?(this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i,e.layerUpdates),e.clearLayerUpdates()):this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i);else if(e.isCubeTexture)this._copyCubeMapToTexture(e,r.texture,i);else if(e.isHTMLTexture){const t=this.backend.device,s=this.backend.renderer.domElement,n=e.image;if("function"!=typeof t.queue.copyElementImageToTexture)return;if(!r.hasPaintCallback)return r.hasPaintCallback=!0,void s.requestPaint();const a=i.size.width,o=i.size.height;t.queue.copyElementImageToTexture(n,a,o,{texture:r.texture}),e.flipY&&this._flipY(r.texture,i)}else if(s.length>0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;vM.source=e,vM.flipY=i,NM.texture=t,NM.mipLevel=a,NM.origin.z=s,NM.premultipliedAlpha=n,RM.width=u,RM.height=l;try{o.queue.copyExternalImageToTexture(vM,NM,RM)}catch(e){}finally{vM.reset(),NM.reset(),RM.reset()}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new pM(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;xM.texture=t,xM.mipLevel=a,xM.origin.z=s,_M.offset=e.width*e.height*l*n,_M.bytesPerRow=d,RM.width=e.width,RM.height=e.height,o.queue.writeTexture(xM,u,_M,RM),xM.reset(),_M.reset(),RM.reset(),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r,s=null){const i=this.backend.device,n=this._getBlockData(r.format),a=r.size.depthOrArrayLayers>1,o=s&&s.size>0?s:null;for(let s=0;s]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,LM=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,FM={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class PM extends jS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(BM);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=LM.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class UM extends HS{parseFunction(e){return new PM(e)}}const DM={[ai.READ_ONLY]:"read",[ai.WRITE_ONLY]:"write",[ai.READ_WRITE]:"read_write"},IM={[$r]:"repeat",[_e]:"clamp",[Gr]:"mirror"},OM={vertex:AE.VERTEX,fragment:AE.FRAGMENT,compute:AE.COMPUTE},VM={instance:!0,swizzleAssign:!1,storageBuffer:!0},kM={"^^":"tsl_xor"},GM={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},$M={},zM={tsl_xor:new HT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new HT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new HT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new HT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new HT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new HT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new HT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new HT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new HT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new HT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new HT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new HT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),inverse_mat2:new HT("\nfn tsl_inverse_mat2( m : mat2x2 ) -> mat2x2 {\n\n\tlet det = m[ 0 ][ 0 ] * m[ 1 ][ 1 ] - m[ 0 ][ 1 ] * m[ 1 ][ 0 ];\n\n\treturn mat2x2(\n\t\tm[ 1 ][ 1 ], - m[ 0 ][ 1 ],\n\t\t- m[ 1 ][ 0 ], m[ 0 ][ 0 ]\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat3:new HT("\nfn tsl_inverse_mat3( m : mat3x3 ) -> mat3x3 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ];\n\n\tlet b01 = a22 * a11 - a12 * a21;\n\tlet b11 = - a22 * a10 + a12 * a20;\n\tlet b21 = a21 * a10 - a11 * a20;\n\n\tlet det = a00 * b01 + a01 * b11 + a02 * b21;\n\n\treturn mat3x3(\n\t\tb01, ( - a22 * a01 + a02 * a21 ), ( a12 * a01 - a02 * a11 ),\n\t\tb11, ( a22 * a00 - a02 * a20 ), ( - a12 * a00 + a02 * a10 ),\n\t\tb21, ( - a21 * a00 + a01 * a20 ), ( a11 * a00 - a01 * a10 )\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat4:new HT("\nfn tsl_inverse_mat4( m : mat4x4 ) -> mat4x4 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ]; let a03 = m[ 0 ][ 3 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ]; let a13 = m[ 1 ][ 3 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ]; let a23 = m[ 2 ][ 3 ];\n\tlet a30 = m[ 3 ][ 0 ]; let a31 = m[ 3 ][ 1 ]; let a32 = m[ 3 ][ 2 ]; let a33 = m[ 3 ][ 3 ];\n\n\tlet b00 = a00 * a11 - a01 * a10;\n\tlet b01 = a00 * a12 - a02 * a10;\n\tlet b02 = a00 * a13 - a03 * a10;\n\tlet b03 = a01 * a12 - a02 * a11;\n\tlet b04 = a01 * a13 - a03 * a11;\n\tlet b05 = a02 * a13 - a03 * a12;\n\tlet b06 = a20 * a31 - a21 * a30;\n\tlet b07 = a20 * a32 - a22 * a30;\n\tlet b08 = a20 * a33 - a23 * a30;\n\tlet b09 = a21 * a32 - a22 * a31;\n\tlet b10 = a21 * a33 - a23 * a31;\n\tlet b11 = a22 * a33 - a23 * a32;\n\n\tlet det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;\n\n\treturn mat4x4(\n\t\ta11 * b11 - a12 * b10 + a13 * b09,\n\t\ta02 * b10 - a01 * b11 - a03 * b09,\n\t\ta31 * b05 - a32 * b04 + a33 * b03,\n\t\ta22 * b04 - a21 * b05 - a23 * b03,\n\t\ta12 * b08 - a10 * b11 - a13 * b07,\n\t\ta00 * b11 - a02 * b08 + a03 * b07,\n\t\ta32 * b02 - a30 * b05 - a33 * b01,\n\t\ta20 * b05 - a22 * b02 + a23 * b01,\n\t\ta10 * b10 - a11 * b08 + a13 * b06,\n\t\ta01 * b08 - a00 * b10 - a03 * b06,\n\t\ta30 * b04 - a31 * b02 + a33 * b00,\n\t\ta21 * b02 - a20 * b04 - a23 * b00,\n\t\ta11 * b07 - a10 * b09 - a12 * b06,\n\t\ta00 * b09 - a01 * b07 + a02 * b06,\n\t\ta31 * b01 - a30 * b03 - a32 * b00,\n\t\ta20 * b03 - a21 * b01 + a22 * b00\n\t) * ( 1.0 / det );\n\n}\n"),biquadraticTexture:new HT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n"),biquadraticTextureArray:new HT("\nfn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},WM={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inverse_mat2:"tsl_inverse_mat2",inverse_mat3:"tsl_inverse_mat3",inverse_mat4:"tsl_inverse_mat4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let HM="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(HM+="diagnostic( off, derivative_uniformity );\n");class jM extends MS{constructor(e,t){super(e,t,new UM),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map,this.allowEarlyReturns=!0,this.allowGlobalVariables=!0}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${IM[e.wrapS]}S_${IM[e.wrapT]}T_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}`;let r=$M[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===$r?(s.push(zM.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===_e?(s.push(zM.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Gr?(s.push(zM.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",$M[t]=r=new HT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.cache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new ku(new Fl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new ku(new Fl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new ku(new Fl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u",n){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${o}`),n?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${t}, ${a}( ${r} ), ${o}, u32( ${n} ), u32( ${i} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${t}, ${a}( ${r} ), ${o}, u32( ${i} ) )`)}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateStorageTextureLoad(e,t,r,s,i,n){let a;return n&&(r=`${r} + ${n}`),a=i?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r} )`,a}generateTextureLoad(e,t,r,s,i,n){let a;return null===s&&(s="0u"),n&&(r=`${r} + ${n}`),i?a=`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:(a=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(a+=".x")),a}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&e.type===Y||!1===this.isSampleCompare(e)&&e.minFilter===B&&e.magFilter===B||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]} )`:n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureGather(e,t,r,s,i,n){const a=!0===e.isDepthTexture?"":`${s}, `;return i?n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i} )`:n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r})`}generateTextureGatherCompare(e,t,r,s,i,n){return i?n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s})`:n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s})`}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=kM[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ai.READ_WRITE):ai.READ_ONLY:e.access}getStorageAccess(e,t){return DM[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new jR(i.name,i.node,o,n):new WR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new HR(i.name,i.node,o,n):"texture3D"===t&&(s=new jR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(OM[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store||null!==e.gatherNode){const e=new VC(`${i.name}_sampler`,i.node,o);e.setVisibility(OM[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?IR:$C)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|OM[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e&&(e=new kR(u,o),e.setVisibility(AE.VERTEX|AE.FRAGMENT|AE.COMPUTE),this.uniformGroups[u]=e),-1===l.indexOf(e)&&l.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null,s=""){let i=`var${s} ${t} : `;return i+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),i}getVars(e,t=!1){let r="";t&&(r="");const s=[],i=this.vars[e];if(void 0!==i)for(const e of i)s.push(`${this.getVar(e.type,e.name,e.count,r)};`);return t?s.join("\n"):`\n\t${s.join("\n\t")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];let i=0;for(let n=0;nr.value.itemSize;return s&&!i}getUniforms(e){const t=this.renderer.backend,r=this.uniforms[e],s=[],i=[],n=[],a={};for(const n of r){const r=n.groupNode.name,o=this.bindingsIndexes[r];if("texture"===n.type||"cubeTexture"===n.type||"cubeDepthTexture"===n.type||"storageTexture"===n.type||"texture3D"===n.type){const r=n.node,i=r.value;let a;(!0===i.isCubeTexture||!1===this.isUnfilterable(i)&&!0!==r.isStorageTextureNode||null!==r.gatherNode)&&(this.isSampleCompare(i)&&null!==r.compareNode?s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler_comparison;`):s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler;`));let u="";const{primarySamples:l}=t.utils.getTextureSampleData(i);if(l>1&&(u="_multisampled"),!0===i.isCubeTexture&&!0===i.isDepthTexture)a="texture_depth_cube";else if(!0===i.isCubeTexture)a="texture_cube";else if(!0===i.isDepthTexture)a=t.compatibilityMode&&null===i.compareFunction?`texture${u}_2d`:`texture_depth${u}_2d${!0===i.isArrayTexture?"_array":""}`;else if(!0===n.node.isStorageTextureNode){const r=MM(i,t.device),s=this.getStorageAccess(n.node,e),o=n.node.value.is3DTexture,u=n.node.value.isArrayTexture;a=`texture_storage_${o?"3d":"2d"+(u?"_array":"")}<${r}, ${s}>`}else if(!0===i.isArrayTexture||!0===i.isDataArrayTexture||!0===i.isCompressedArrayTexture)a="texture_2d_array";else if(!0===i.is3DTexture||!0===i.isData3DTexture)a="texture_3d";else{a=`texture${u}_2d<${this.getComponentTypeFromTexture(i).charAt(0)}32>`}s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name} : ${a};`)}else if("buffer"===n.type||"storageBuffer"===n.type||"indirectStorageBuffer"===n.type){const t=n.node,r=this.getType(t.getNodeType(this)),s=t.bufferCount,a=s>0&&"buffer"===n.type?", "+s:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(n))i.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var<${u}> ${n.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${a} >`;i.push(this._getWGSLStructBinding(n.name,e,u,o.binding++,o.group))}}else{const e=n.groupNode.name;if(void 0===a[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:o.binding++,id:o.group},this.uniformGroupsBindings[e]=s),a[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in a){const t=a[e];n.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...s,...i,...n].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=this.allowGlobalVariables,s=e[t];s.uniforms=this.getUniforms(t),s.attributes=this.getAttributes(t),s.varyings=this.getVaryings(t),s.structs=this.getStructs(t),s.vars=this.getVars(t,r),s.codes=this.getCodes(t),s.directives=this.getDirectives(t),s.scopedArrays=this.getScopedArrays(t);let i="// code\n\n";i+=this.flowCode[t];const n=this.flowNodes[t],a=n[n.length-1],o=a.outputNode,u=void 0!==o&&!0===o.isOutputStructNode;for(const e of n){const r=this.getFlowData(e),n=e.name;if(n&&(i.length>0&&(i+="\n"),i+=`\t// flow -> ${n}\n`),i+=`${r.code}\n\t`,e===a&&"compute"!==t)if(i+="// result\n\n\t","vertex"===t)i+=`varyings.builtinClipSpace = ${r.result};`;else if("fragment"===t)if(u)s.returnType=o.getNodeType(this),s.structs+="var output : "+s.returnType+";",i+=`return ${r.result};`;else{let e=`\t@location( 0 ) color: ${this.getType(this.getOutputType())}`;const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),s.returnType="OutputStruct",s.structs+=this._getWGSLStruct("OutputStruct",e),s.structs+="\nvar output : OutputStruct;",i+=`output.color = ${this.format(r.result,a.getNodeType(this),this.getOutputType())};\n\n\treturn output;`}}s.flow=i}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return GM[e]||e}isAvailable(e){let t=VM[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),VM[e]=t),t}_getWGSLMethod(e){return void 0!==zM[e]&&this._include(e),WM[e]}_include(e){const t=zM[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${HM}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${this.allowGlobalVariables?e.vars:""}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// local vars\n\t${this.allowGlobalVariables?"":e.vars}\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}const qM=new qC,XM=new XC,YM=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&YM.set(Float16Array,["float16"]);const QM=new Map([[xt,["float16"]]]),KM=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class ZM{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e{t.buffer=null,t._mapped=!1,u.unmap()},s=()=>{t.buffer=null,t._mapped=!1,u.destroy(),i.delete(t),t.removeEventListener("release",r),t.removeEventListener("dispose",s)};t.addEventListener("release",r),t.addEventListener("dispose",s),e.readBufferGPU=u}else u=e.readBufferGPU}else qM.label=`${e.name}_readback`,qM.size=o,qM.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,u=n.createBuffer(qM),qM.reset();XM.label=`readback_encoder_${e.name}`;const l=n.createCommandEncoder(XM);XM.reset(),l.copyBufferToBuffer(a,r,u,0,o);if(HC(n,l.finish()),await u.mapAsync(GPUMapMode.READ,0,o),null===t){const e=u.getMappedRange(0,o).slice();return u.destroy(),e}if(t.isReadbackBuffer)return t.buffer=u.getMappedRange(0,o),t;{const e=u.getMappedRange(0,o);return new Uint8Array(t).set(new Uint8Array(e)),u.destroy(),t}}_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=KM.get(s);else{const e=(QM.get(i)||YM.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||o("WebGPUAttributeUtils: Vertex format not supported yet."),n}_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}}const JM=new jC,eB=new qC,tB=new rM;class rB{constructor(e){this.layoutGPU=e,this.usedTimes=0}}class sB{constructor(e){this.backend=e,this._bindGroupLayoutCache=new Map}createBindingsLayout(e){const t=this.backend,r=t.device,s=t.get(e);if(s.layout)return s.layout.layoutGPU;const i=this._createLayoutEntries(e),n=Gs(JSON.stringify(i));let a=this._bindGroupLayoutCache.get(n);return void 0===a&&(a=new rB(r.createBindGroupLayout({entries:i})),this._bindGroupLayoutCache.set(n,a)),a.usedTimes++,s.layout=a,s.layoutKey=n,a.layoutGPU}createBindings(e,t,r,s=0){const{backend:i}=this,n=i.get(e),a=this.createBindingsLayout(e);let o;r>0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=Qr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,n=e[i],void 0===n){const a=PC;let o;o=t.isSampledCubeTexture?LC:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?BC:t.isSampledTexture3D?FC:MC,tB.aspect=a,tB.dimension=o,tB.mipLevelCount=r,tB.baseMipLevel=s,n=e[i]=e.texture.createView(tB),tB.reset()}}JM.entries.push({binding:i,resource:n})}else if(t.isSampler){const e=r.get(t.texture);JM.entries.push({binding:i,resource:e.sampler})}i++}const n=s.createBindGroup(JM);return JM.reset(),n}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&AE.COMPUTE&&(s.access===ai.READ_WRITE||s.access===ai.WRITE_ONLY)?e.type=fC:e.type=yC),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ai.READ_WRITE?TC:t===ai.WRITE_ONLY?bC:xC,s.texture.isArrayTexture?e.viewDimension=BC:s.texture.is3DTexture&&(e.viewDimension=FC),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=SC)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=SC:t.sampleType=RC;else{const e=s.texture.type;e===R?t.sampleType=EC:e===S?t.sampleType=wC:e===Y&&(this.backend.hasFeature("float32-filterable")?t.sampleType=NC:t.sampleType=SC)}s.isSampledCubeTexture?t.viewDimension=LC:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=BC:s.isSampledTexture3D&&(t.viewDimension=FC),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&null!==s.textureNode.compareNode&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=vC:t.type=_C),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutKey),r.layout=void 0,r.layoutKey=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class iB{constructor(e){this.backend=e}getMaxAnisotropy(){return 16}getUniformBufferLimit(){return this.backend.device.limits.maxUniformBufferBindingSize}}const nB=new class{constructor(){this.label="",this.layout=null,this.compute=null}reset(){this.label="",this.layout=null,this.compute=null}},aB=new class{constructor(){this.label="",this.bindGroupLayouts=null}reset(){this.label="",this.bindGroupLayouts=null}},oB=new YC,uB=new ZC;class lB{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.get(t),{layoutGPU:r}=e.layout;p.push(r)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===re||s.blending===tt&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1,uB.layout=E;const w={},A=e.context.depth,C=e.context.stencil;!0!==A&&!0!==C||(!0===A&&(w.format=S,w.depthWriteEnabled=s.depthWrite,w.depthCompare=N),!0===C&&(w.stencilFront=f,w.stencilBack=f,w.stencilReadMask=s.stencilFuncMask,w.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&_.topology===wE&&(w.depthBias=s.polygonOffsetUnits,w.depthBiasSlopeScale=s.polygonOffsetFactor,w.depthBiasClamp=0),uB.depthStencil=w),d.pushErrorScope("validation");const M=[{program:a,module:x.module},{program:u,module:T.module}],B=uB.label;if(null===t)h.pipeline=d.createRenderPipeline(uB),uB.reset(),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(`WebGPURenderer: Render pipeline creation failed (${B}): ${e.message}`),this._reportShaderDiagnostics(M,B))});else{const e=new Promise(async e=>{try{let e=null;try{h.pipeline=await d.createRenderPipelineAsync(uB)}catch(t){e=t}const t=await d.popErrorScope();if(null!==t||null!==e){h.error=!0;const r=t&&t.message||e&&e.message||"unknown";o(`WebGPURenderer: Async render pipeline creation failed (${B}): ${r}`),await this._reportShaderDiagnostics(M,B)}}finally{uB.reset(),e()}});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a=s.getCurrentColorFormats(e),o=this._getSampleCount(e);oB.label=t,oB.colorFormats=a,oB.depthStencilFormat=n,oB.sampleCount=o;const u=i.createRenderBundleEncoder(oB);return oB.reset(),u}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e),{layoutGPU:s}=t.layout;a.push(s)}const u=e.computeProgram,l=`computePipeline_${u.stage}${u.name?`_${u.name}`:""}`;s.pushErrorScope("validation"),aB.bindGroupLayouts=a;const d=s.createPipelineLayout(aB);aB.reset(),nB.label=l,nB.compute=i,nB.layout=d,n.pipeline=s.createComputePipeline(nB),nB.reset(),s.popErrorScope().then(e=>{null!==e&&(n.error=!0,o(`WebGPURenderer: Compute pipeline creation failed (${l}): ${e.message}`),this._reportShaderDiagnostics([{program:u,module:i.module}],l))})}async _reportShaderDiagnostics(e,t){for(const{program:r,module:s}of e){const e=await s.getCompilationInfo();if(0===e.messages.length)continue;const i=r.code.split("\n");for(const s of e.messages){const e=s.lineNum>0?` at line ${s.lineNum}${s.linePos>0?`:${s.linePos}`:""}`:"",n=`WebGPURenderer [${t} / ${r.stage} ${s.type}]${e}: ${s.message}`;let a="";s.lineNum>0&&s.lineNum<=i.length&&(a=`\n ${i[s.lineNum-1]}`,s.linePos>0&&(a+=`\n ${" ".repeat(s.linePos-1)}^`)),("error"===s.type?o:d)(n+a)}}}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===Rt){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:tC},r={srcFactor:i,dstFactor:n,operation:tC}};if(e.premultipliedAlpha)switch(s){case tt:i(zA,qA,zA,qA);break;case Kt:i(zA,zA,zA,zA);break;case Qt:i($A,HA,$A,zA);break;case Yt:i(XA,qA,$A,zA)}else switch(s){case tt:i(jA,qA,zA,qA);break;case Kt:i(jA,zA,zA,zA);break;case Qt:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case Yt:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case Et:t=$A;break;case Ht:t=zA;break;case Wt:t=WA;break;case kt:t=HA;break;case rt:t=jA;break;case st:t=qA;break;case $t:t=XA;break;case Vt:t=YA;break;case Gt:t=QA;break;case Ot:t=KA;break;case zt:t=ZA;break;case 211:t=JA;break;case 212:t=eC;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case is:t=CE;break;case ss:t=DE;break;case rs:t=ME;break;case ts:t=LE;break;case es:t=BE;break;case Jr:t=UE;break;case Zr:t=FE;break;case Kr:t=PE;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case hs:t=uC;break;case cs:t=lC;break;case ds:t=dC;break;case ls:t=cC;break;case us:t=hC;break;case os:t=pC;break;case as:t=gC;break;case ns:t=mC;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case it:t=tC;break;case It:t=rC;break;case Dt:t=sC;break;case gs:t=iC;break;case ps:t=nC;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?WE:HE);let n=r.side===F;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?GE:kE,s.cullMode=r.side===P?$E:zE,s}_getColorWriteMask(e){return!0===e.colorWrite?oC:aC}_getDepthCompare(e){let t;if(!1===e.depthTest)t=DE;else{const r=this.backend.parameters.reversedDepthBuffer?ar[e.depthFunc]:e.depthFunc;switch(r){case nr:t=CE;break;case ir:t=DE;break;case sr:t=ME;break;case rr:t=LE;break;case tr:t=BE;break;case er:t=UE;break;case Jt:t=FE;break;case Zt:t=PE;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class dB{constructor(){this.label="",this.type=void 0,this.count=0}reset(){this.label="",this.type=void 0,this.count=0}}const cB=new qC,hB=new XC,pB=new dB;class gB extends _E{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,pB.label=`queryset_global_timestamp_${t}`,pB.type="timestamp",pB.count=this.maxQueries,this.querySet=this.device.createQuerySet(pB),pB.reset();const s=8*this.maxQueries;cB.label=`buffer_timestamp_resolve_${t}`,cB.size=s,cB.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,this.resolveBuffer=this.device.createBuffer(cB),cB.reset(),cB.label=`buffer_timestamp_result_${t}`,cB.size=s,cB.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,this.resultBuffer=this.device.createBuffer(cB),cB.reset()}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder(hB);s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(HC(this.device,i),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class mB{constructor(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}reset(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}}const fB={r:0,g:0,b:0,a:1},yB=new qC,bB=new XC,xB=new class{constructor(){this.label="",this.timestampWrites=void 0}reset(){this.label="",this.timestampWrites=void 0}},TB=new dB,_B=new eM,vB=new class{constructor(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}reset(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}},NB=new gM,SB=new gM,RB=new rM,EB=new mM;class wB extends sE{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new WC(this),this.attributeUtils=new ZM(this),this.bindingUtils=new sB(this),this.capabilities=new iB(this),this.pipelineUtils=new lB(this),this.textureUtils=new CM(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const s={powerPreference:t.powerPreference,featureLevel:"compatibility",xrCompatible:e.xr.enabled},i="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(s):null;if(null===i)throw new Error("THREE.WebGPUBackend: Unable to create WebGPU adapter.");const n=Object.values(IC),a=[];for(const e of n)i.features.has(e)&&a.push(e);const o={requiredFeatures:a,requiredLimits:t.requiredLimits};r=await i.requestDevice(o)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),r.onuncapturederror=t=>{const r=t.error,s=r&&r.constructor?r.constructor.name:"GPUError",i=r&&r.message||"Unknown uncaptured GPU error";e.onError({api:"WebGPU",type:s,message:i,originalEvent:t})},this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(IC.TimestampQuery),this.updateSize()}setXRRenderTargetTextures(e,t,r=null){this.set(e.texture,{texture:t,format:t.format,externalTexture:!0,xrViewDescriptors:r,initialized:!0})}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${_t} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===Te?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}get hasTimestamp(){return!0}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){if(i=new KC,i.colorAttachments.push(new QC),!0===e.depth||!0===e.stencil){const t=new mB;t.view=this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView(),i.depthStencilAttachment=t}const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){const t=e.camera;return e.depthTexture&&!0===e.depthTexture.isArrayTexture&&null!==t&&!0===t.isArrayCamera}_hasExternalTexture(e){const t=e.textures;if(null===t)return!1;for(let e=0;e1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,TB.label=`occlusionQuerySet_${e.id}`,TB.type="occlusion",TB.count=s,i=r.createQuerySet(TB),TB.reset(),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:OE}),this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(yB.size=s,yB.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,i=this.device.createBuffer(yB),yB.reset(),this.occludedResolveCache.set(s,i)),yB.size=s,yB.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ;const n=this.device.createBuffer(yB);yB.reset(),t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(HC(this.device,t.encoder.finish()),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}a.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),HC(this.device,t.cmdEncoderGPU.finish())}_draw(e,t,r,s,i,n,a,o,u){const{object:l,material:d,context:c}=e,h=e.getIndex(),p=null!==h;this.pipelineUtils.setPipeline(o,s),u.pipeline=s;const g=u.bindingGroups;for(let e=0,t=i.length;e65535?4:2);for(let n=0;n0){const i=this.get(e.camera),a=e.camera.cameras,c=e.getBindingGroup("cameraIndex");if(void 0===i.indexesGPU||i.indexesGPU.length!==a.length){const e=this.get(c),t=[],r=new Uint32Array([0,0,0,0]);for(let s=0,i=a.length;s(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new NE(e)));super(new t(e),e),this.library=new MB,this.isWebGPURenderer=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}}class LB extends As{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class FB{constructor(e,t=Ln(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new Dg;r.name="RenderPipeline",this._quadMesh=new Ox(r),this._quadMesh.name="Render Pipeline",this._context=null,this._toneMapping=e.toneMapping,this._outputColorSpace=e.outputColorSpace}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(this._toneMapping!==this.renderer.toneMapping&&(this._toneMapping=this.renderer.toneMapping,this.needsUpdate=!0),this._outputColorSpace!==this.renderer.outputColorSpace&&(this._outputColorSpace=this.renderer.outputColorSpace,this.needsUpdate=!0),!0===this.needsUpdate){const e=this._toneMapping,t=this._outputColorSpace,r={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let s=this.outputNode;!0===this.outputColorTransform?(s=s.context(r),s=Vl(s,e,t)):(r.toneMapping=e,r.outputColorSpace=t,s=s.context(r)),this._context=r,this._quadMesh.material.fragmentNode=s,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class PB extends FB{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class UB extends u{constructor(e){super(),this.name="",this.buffer=null,this.maxByteLength=e,this.isReadbackBuffer=!0,this._mapped=!1}release(){this.dispatchEvent({type:"release"})}dispose(){this.dispatchEvent({type:"dispose"})}}class DB extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=le,this.minFilter=le,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class IB extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!1,this.image={width:e,height:t,depth:r},this.magFilter=le,this.minFilter=le,this.wrapR=_e,this.isStorageTexture=!0,this.is3DTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class OB extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!0,this.image={width:e,height:t,depth:r},this.magFilter=le,this.minFilter=le,this.isStorageTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class VB extends Yx{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class kB extends Cs{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new Ms(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),Tn()):new this.nodes[e]}}class GB extends Bs{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class $B extends Ls{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}async parseAsync(e){this._nodesJSON=e.nodes;const t=await super.parseAsync(e);return this._nodesJSON=null,t}parseNodes(e,t){if(void 0!==e){const r=new kB;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new GB;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}const{environmentIntensity:i,environmentRotation:n}=e.scene;t.environmentIntensity=i,t.environmentRotation=n.clone(),t.lights=this.getLightsData(e.lightsNode.getLights(),[]),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.isInterleavedBufferAttribute?s.data.uuid:s.id,version:s.isInterleavedBufferAttribute?s.data.version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getGeometryData(e){let t=Ds.get(e);return void 0===t&&(t={_renderId:-1,_equal:!1,attributes:this.getAttributesData(e.attributes),indexId:e.index?e.index.id:null,indexVersion:e.index?e.index.version:null,drawRange:{start:e.drawRange.start,count:e.drawRange.count}},Ds.set(e,t)),t}getMaterialData(e){let t=Us.get(e);if(void 0===t){t={_renderId:-1,_equal:!1};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:0}:t[r]=s.clone():t[r]=s)}Us.set(e,t)}return t}equals(e,t,r){const{object:s,material:i,geometry:n}=e,a=this.getRenderObjectData(e);if(!0!==a.worldMatrix.equals(s.matrixWorld))return a.worldMatrix.copy(s.matrixWorld),!1;const o=this.getMaterialData(e.material);if(o._renderId!==r){o._renderId=r;for(const e in o){const t=o[e],r=i[e];if("_renderId"!==e&&"_equal"!==e)if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),o._equal=!1,!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,o._equal=!1,!1}else if(t!==r)return o[e]=r,o._equal=!1,!1}if(o.transmission>0){const{width:t,height:r}=e.context;if(a.bufferWidth!==t||a.bufferHeight!==r)return a.bufferWidth=t,a.bufferHeight=r,o._equal=!1,!1}o._equal=!0}else if(!1===o._equal)return!1;if(a.geometryId!==n.id)return a.geometryId=n.id,!1;const u=this.getGeometryData(e.geometry);if(u._renderId!==r){u._renderId=r;const e=n.attributes,t=u.attributes;let s=0,i=0;for(const t in e)s++;for(const r in t){i++;const s=t[r],n=e[r];if(void 0===n)return delete t[r],u._equal=!1,!1;const a=n.isInterleavedBufferAttribute?n.data.uuid:n.id,o=n.isInterleavedBufferAttribute?n.data.version:n.version;if(s.id!==a||s.version!==o)return s.id=a,s.version=o,u._equal=!1,!1}if(i!==s)return u.attributes=this.getAttributesData(e),u._equal=!1,!1;const a=n.index,o=u.indexId,l=u.indexVersion,d=a?a.id:null,c=a?a.version:null;if(o!==d||l!==c)return u.indexId=d,u.indexVersion=c,u._equal=!1,!1;if(u.drawRange.start!==n.drawRange.start||u.drawRange.count!==n.drawRange.count)return u.drawRange.start=n.drawRange.start,u.drawRange.count=n.drawRange.count,u._equal=!1,!1;u._equal=!0}else if(!1===u._equal)return!1;if(a.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Is.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function ks(e,t=0){let r=3735928559^t,s=1103547991^t;if(Array.isArray(e))for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Gs=e=>ks(e),zs=e=>ks(e),$s=(...e)=>ks(e),Ws=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),Hs=new WeakMap;function js(e){return Ws.get(e)}function qs(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Xs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ys(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Qs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)||/vec4/.test(e)?4:/mat2/.test(e)?2:/mat3/.test(e)||/mat4/.test(e)?4:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ks(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Zs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?ti(u[0]):null}function Js(e){let t=Hs.get(e);return void 0===t&&(t={},Hs.set(e,t)),t}function ei(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var ri=Object.freeze({__proto__:null,arrayBufferToBase64:ei,base64ToArrayBuffer:ti,getAlignmentFromType:Qs,getDataFromObject:Js,getLengthFromType:Xs,getMemoryLengthFromType:Ys,getTypeFromLength:js,getTypedArrayFromType:qs,getValueFromType:Zs,getValueType:Ks,hash:$s,hashArray:zs,hashString:Gs});const si={VERTEX:"vertex",FRAGMENT:"fragment"},ii={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ni={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ai={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},oi=["fragment","vertex"],ui=["setup","analyze","generate"],li=[...oi,"compute"],di=["x","y","z","w"],ci={analyze:"setup",generate:"analyze"};let hi=0;class pi extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=ii.NONE,this.updateBeforeType=ii.NONE,this.updateAfterType=ii.NONE,this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._uuid=null,this._cacheKeyVersion=0,this.id=hi++,this.stackTrace=null,!0===pi.captureStackTrace&&(this.stackTrace=new Vs)}set needsUpdate(e){!0===e&&this.version++}get uuid(){return null===this._uuid&&(this._uuid=l.generateUUID()),this._uuid}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,ii.FRAME)}onRenderUpdate(e){return this.onUpdate(e,ii.RENDER)}onObjectUpdate(e){return this.onUpdate(e,ii.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}pi.captureStackTrace=!1;class gi extends pi{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}generateNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class mi extends pi{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}generateNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class fi extends pi{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class yi extends fi{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}generateNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const bi=di.join("");class xi extends pi{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(di.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}generateNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===bi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class Ti extends fi{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}generateNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");pi.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==Ri?Ri.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Vs),this;{const t=wi.get("assign");return this.addToStack(t(...e))}},pi.prototype.toVarIntent=function(){return this},pi.prototype.get=function(e){return new Ei(this,e)};const Mi={};function Bi(e,t,r){Mi[e]=Mi[t]=Mi[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new xi(this,e),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();pi.prototype["set"+s]=pi.prototype["set"+i]=pi.prototype["set"+n]=function(t){const r=Ci(e);return new Ti(this,r,sn(t))},pi.prototype["flip"+s]=pi.prototype["flip"+i]=pi.prototype["flip"+n]=function(){const t=Ci(e);return new _i(this,t)}}const Li=["x","y","z","w"],Fi=["r","g","b","a"],Pi=["s","t","p","q"];for(let e=0;e<4;e++){let t=Li[e],r=Fi[e],s=Pi[e];Bi(t,r,s);for(let i=0;i<4;i++){t=Li[e]+Li[i],r=Fi[e]+Fi[i],s=Pi[e]+Pi[i],Bi(t,r,s);for(let n=0;n<4;n++){t=Li[e]+Li[i]+Li[n],r=Fi[e]+Fi[i]+Fi[n],s=Pi[e]+Pi[i]+Pi[n],Bi(t,r,s);for(let a=0;a<4;a++)t=Li[e]+Li[i]+Li[n]+Li[a],r=Fi[e]+Fi[i]+Fi[n]+Fi[a],s=Pi[e]+Pi[i]+Pi[n]+Pi[a],Bi(t,r,s)}}}for(let e=0;e<32;e++)Mi[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new gi(this,new Si(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};Object.defineProperties(pi.prototype,Mi);const Ui=function(e,t=null){for(const r in e)e[r]=sn(e[r],t);return e},Di=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Vs),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...on(d(t)))):null!==r?(r=sn(r),n=(...s)=>i(new e(t,...on(d(s)),r))):n=(...r)=>i(new e(t,...on(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Ii=function(e,...t){return new e(...on(t))};class Vi extends pi{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}generateNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){if(r){const s=t.layout.inputs;if(ki(r)){const t=r;for(let r=0;r{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return an(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield sn(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else 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this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}function ki(e){return e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)}class Gi extends pi{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Vi(this,e)}setup(){return this.call()}}const zi=[!1,!0],$i=[0,1,2,3],Wi=[-1,-2],Hi=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],ji=new Map;for(const e of zi)ji.set(e,new Si(e));const qi=new Map;for(const e of $i)qi.set(e,new Si(e,"uint"));const Xi=new Map([...qi].map(e=>new Si(e.value,"int")));for(const e of Wi)Xi.set(e,new Si(e,"int"));const Yi=new Map([...Xi].map(e=>new Si(e.value)));for(const e of Hi)Yi.set(e,new Si(e));for(const e of Hi)Yi.set(-e,new Si(-e));const Qi={bool:ji,uint:qi,ints:Xi,float:Yi},Ki=new Map([...ji,...Yi]),Zi=(e,t)=>Ki.has(e)?Ki.get(e):!0===e.isNode?e:new Si(e,t),Ji=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Vs),new Si(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Zs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return nn(t.get(r[0]));if(1===r.length){const t=Zi(r[0],e);return t.nodeType===e?nn(t):nn(new mi(t,e))}const s=r.map(e=>Zi(e));return nn(new yi(s,e))}};function en(e){return e&&e.isNode&&e.traverse(t=>{t.isConstNode&&(e=t.value)}),Boolean(e)}const tn=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function rn(e,t){return new Gi(e,t)}const sn=(e,t=null)=>function(e,t=null){const r=Ks(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?sn(Zi(e,t)):"shader"===r?e.isFn?e:gn(e):e}(e,t),nn=(e,t=null)=>sn(e,t).toVarIntent(),an=(e,t=null)=>new Ui(e,t),on=(e,t=null)=>new Di(e,t),un=(e,t=null,r=null,s=null)=>new Oi(e,t,r,s),ln=(e,...t)=>new Ii(e,...t),dn=(e,t=null,r=null,s={})=>new Oi(e,t,r,{...s,intent:!0}),cn=(e,t)=>new Proxy(e,{get:(e,r,s)=>Reflect.get(t,r,s),set:(e,r,s)=>Reflect.set(t,r,s)});let hn=0;class pn extends pi{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Vs),t=null)),this.shaderNode=new rn(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+hn++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}generateNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function gn(e,t=null){const r=new pn(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const mn=e=>{Ri=e},fn=()=>Ri,yn=(...e)=>Ri.If(...e);function bn(e){return Ri&&Ri.addToStack(e),e}Ai("toStack",bn);const xn=new Ji("color"),Tn=new Ji("float",Qi.float),_n=new Ji("int",Qi.ints),vn=new Ji("uint",Qi.uint),Nn=new Ji("bool",Qi.bool),Sn=new Ji("vec2"),En=new Ji("ivec2"),Rn=new Ji("uvec2"),wn=new Ji("bvec2"),An=new Ji("vec3"),Cn=new Ji("ivec3"),Mn=new Ji("uvec3"),Bn=new Ji("bvec3"),Ln=new Ji("vec4"),Fn=new Ji("ivec4"),Pn=new Ji("uvec4"),Un=new Ji("bvec4"),Dn=new Ji("mat2"),On=new Ji("mat3"),In=new Ji("mat4");Ai("toColor",xn),Ai("toFloat",Tn),Ai("toInt",_n),Ai("toUint",vn),Ai("toBool",Nn),Ai("toVec2",Sn),Ai("toIVec2",En),Ai("toUVec2",Rn),Ai("toBVec2",wn),Ai("toVec3",An),Ai("toIVec3",Cn),Ai("toUVec3",Mn),Ai("toBVec3",Bn),Ai("toVec4",Ln),Ai("toIVec4",Fn),Ai("toUVec4",Pn),Ai("toBVec4",Un),Ai("toMat2",Dn),Ai("toMat3",On),Ai("toMat4",In);const Vn=un(gi).setParameterLength(2),kn=(e,t)=>new mi(sn(e),t);Ai("element",Vn),Ai("convert",kn);Ai("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Vs),bn(e)));class Gn extends pi{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1,s=null){super(e),this.name=t,this.varying=r,this.placeholderNode=sn(s),this.isPropertyNode=!0,this.global=!0}getNodeType(e){const t=super.getNodeType(e);return"output"===t?e.getOutputType():t}customCacheKey(){return Gs(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;if(!0===this.varying)t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0;else if(t=e.getVarFromNode(this,this.name),null!==this.placeholderNode&&!1===e.hasWriteUsage(this)){const r=this.placeholderNode.build(e,this.getNodeType(e));e.addLineFlowCode(`${e.getPropertyName(t)} = ${r}`,this)}return e.getPropertyName(t)}}const zn=(e,t,r=null)=>new Gn(e,t,!1,r),$n=(e,t,r=null)=>new Gn(e,t,!0,r),Wn=ln(Gn,"vec4","DiffuseColor"),Hn=ln(Gn,"vec3","DiffuseContribution"),jn=ln(Gn,"vec3","EmissiveColor"),qn=ln(Gn,"float","Roughness"),Xn=ln(Gn,"float","Metalness"),Yn=ln(Gn,"float","Clearcoat"),Qn=ln(Gn,"float","ClearcoatRoughness"),Kn=ln(Gn,"vec3","Sheen"),Zn=ln(Gn,"float","SheenRoughness"),Jn=ln(Gn,"float","Iridescence"),ea=ln(Gn,"float","IridescenceIOR"),ta=ln(Gn,"float","IridescenceThickness"),ra=ln(Gn,"float","AlphaT"),sa=ln(Gn,"float","Anisotropy"),ia=ln(Gn,"vec3","AnisotropyT"),na=ln(Gn,"vec3","AnisotropyB"),aa=ln(Gn,"color","SpecularColor"),oa=ln(Gn,"color","SpecularColorBlended"),ua=ln(Gn,"float","SpecularF90"),la=ln(Gn,"float","Shininess"),da=ln(Gn,"output","Output"),ca=ln(Gn,"float","dashSize"),ha=ln(Gn,"float","gapSize"),pa=ln(Gn,"float","pointWidth"),ga=ln(Gn,"float","IOR"),ma=ln(Gn,"float","Transmission"),fa=ln(Gn,"float","Thickness"),ya=ln(Gn,"float","AttenuationDistance"),ba=ln(Gn,"color","AttenuationColor"),xa=ln(Gn,"float","Dispersion"),Ta=ln(Gn,"float","AmbientOcclusion",!1,1);class _a extends pi{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1,s=null){super("string"),this.name=e,this.shared=t,this.order=r,this.updateType=s,this.isUniformGroup=!0}update(){this.needsUpdate=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const va=(e,t=1,r=null)=>new _a(e,!1,t,r),Na=(e,t=0,r=null)=>new _a(e,!0,t,r),Sa=Na("frame",0,ii.FRAME),Ea=Na("render",0,ii.RENDER),Ra=va("object",1,ii.OBJECT);class wa extends vi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=Ra}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const Aa=(e,t)=>{const r=tn(t||e);if(r===e&&(e=Zs(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new wa(e,r)};class Ca extends fi{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}generateNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Ma=(...e)=>{let t;if(1===e.length){const r=e[0];t=new Ca(null,r.length,r)}else{const r=e[0],s=e[1];t=new Ca(r,s)}return sn(t)};Ai("toArray",(e,t)=>Ma(Array(t).fill(e)));class Ba extends fi{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}generateNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return di.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?on(t):an(t[0]),new Fa(sn(e),t));Ai("call",Pa);const Ua={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Da extends fi{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Da(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("&&"===r||"||"===r||"^^"===r)return"bool";if("!"===r){const t=e.getTypeLength(n);return t>1?`bvec${t}`:"bool"}if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r)return s&&e.isVector(a)?e.format(`not( ${u} )`,t):e.format(`( ${r} ${u} )`,a,t);if("~"===r)return e.format(`( ${r} ${u} )`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Oa=dn(Da,"+").setParameterLength(2,1/0).setName("add"),Ia=dn(Da,"-").setParameterLength(2,1/0).setName("sub"),Va=dn(Da,"*").setParameterLength(2,1/0).setName("mul"),ka=dn(Da,"/").setParameterLength(2,1/0).setName("div"),Ga=dn(Da,"%").setParameterLength(2).setName("mod"),za=dn(Da,"==").setParameterLength(2).setName("equal"),$a=dn(Da,"!=").setParameterLength(2).setName("notEqual"),Wa=dn(Da,"<").setParameterLength(2).setName("lessThan"),Ha=dn(Da,">").setParameterLength(2).setName("greaterThan"),ja=dn(Da,"<=").setParameterLength(2).setName("lessThanEqual"),qa=dn(Da,">=").setParameterLength(2).setName("greaterThanEqual"),Xa=dn(Da,"&&").setParameterLength(2,1/0).setName("and"),Ya=dn(Da,"||").setParameterLength(2,1/0).setName("or"),Qa=dn(Da,"!").setParameterLength(1).setName("not"),Ka=dn(Da,"^^").setParameterLength(2).setName("xor"),Za=dn(Da,"&").setParameterLength(2).setName("bitAnd"),Ja=dn(Da,"~").setParameterLength(1).setName("bitNot"),eo=dn(Da,"|").setParameterLength(2).setName("bitOr"),to=dn(Da,"^").setParameterLength(2).setName("bitXor"),ro=dn(Da,"<<").setParameterLength(2).setName("shiftLeft"),so=dn(Da,">>").setParameterLength(2).setName("shiftRight"),io=gn(([e])=>(e.addAssign(1),e)),no=gn(([e])=>(e.subAssign(1),e)),ao=gn(([e])=>{const t=_n(e).toConst();return e.addAssign(1),t}),oo=gn(([e])=>{const t=_n(e).toConst();return e.subAssign(1),t});Ai("add",Oa),Ai("sub",Ia),Ai("mul",Va),Ai("div",ka),Ai("mod",Ga),Ai("equal",za),Ai("notEqual",$a),Ai("lessThan",Wa),Ai("greaterThan",Ha),Ai("lessThanEqual",ja),Ai("greaterThanEqual",qa),Ai("and",Xa),Ai("or",Ya),Ai("not",Qa),Ai("xor",Ka),Ai("bitAnd",Za),Ai("bitNot",Ja),Ai("bitOr",eo),Ai("bitXor",to),Ai("shiftLeft",ro),Ai("shiftRight",so),Ai("incrementBefore",io),Ai("decrementBefore",no),Ai("increment",ao),Ai("decrement",oo);class uo extends fi{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===uo.MAX||e===uo.MIN)&&arguments.length>3){let i=new uo(e,t,r);for(let t=3;tn&&i>a?t:n>a?r:a>i?s:t}generateNodeType(e){const t=this.method;return t===uo.LENGTH||t===uo.DISTANCE||t===uo.DOT?"float":t===uo.CROSS?"vec3":t===uo.ALL||t===uo.ANY?"bool":t===uo.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===uo.ONE_MINUS)i=Ia(1,t);else if(s===uo.RECIPROCAL)i=ka(1,t);else if(s===uo.DIFFERENCE)i=zo(Ia(t,r));else if(s===uo.TRANSFORM_DIRECTION){let s,n;e.isMatrix(t.getNodeType(e))?(s=t,n=r):(s=r,n=t),i=Ao(Va(s,Ln(An(n),0)).xyz)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===uo.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===uo.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===uo.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==uo.MIN&&r!==uo.MAX?r===uo.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===uo.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===uo.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==uo.DFDX&&r!==uo.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}uo.ALL="all",uo.ANY="any",uo.RADIANS="radians",uo.DEGREES="degrees",uo.EXP="exp",uo.EXP2="exp2",uo.LOG="log",uo.LOG2="log2",uo.SQRT="sqrt",uo.INVERSE_SQRT="inversesqrt",uo.FLOOR="floor",uo.CEIL="ceil",uo.NORMALIZE="normalize",uo.FRACT="fract",uo.SIN="sin",uo.SINH="sinh",uo.COS="cos",uo.COSH="cosh",uo.TAN="tan",uo.TANH="tanh",uo.ASIN="asin",uo.ASINH="asinh",uo.ACOS="acos",uo.ACOSH="acosh",uo.ATAN="atan",uo.ATANH="atanh",uo.ABS="abs",uo.SIGN="sign",uo.LENGTH="length",uo.NEGATE="negate",uo.ONE_MINUS="oneMinus",uo.DFDX="dFdx",uo.DFDY="dFdy",uo.ROUND="round",uo.RECIPROCAL="reciprocal",uo.TRUNC="trunc",uo.FWIDTH="fwidth",uo.TRANSPOSE="transpose",uo.DETERMINANT="determinant",uo.INVERSE="inverse",uo.EQUALS="equals",uo.MIN="min",uo.MAX="max",uo.STEP="step",uo.REFLECT="reflect",uo.DISTANCE="distance",uo.DIFFERENCE="difference",uo.DOT="dot",uo.CROSS="cross",uo.POW="pow",uo.TRANSFORM_DIRECTION="transformDirection",uo.MIX="mix",uo.CLAMP="clamp",uo.REFRACT="refract",uo.SMOOTHSTEP="smoothstep",uo.FACEFORWARD="faceforward";const lo=Tn(1e-6),co=Tn(1e6),ho=Tn(Math.PI),po=Tn(2*Math.PI),go=Tn(2*Math.PI),mo=Tn(.5*Math.PI),fo=dn(uo,uo.ALL).setParameterLength(1),yo=dn(uo,uo.ANY).setParameterLength(1),bo=dn(uo,uo.RADIANS).setParameterLength(1),xo=dn(uo,uo.DEGREES).setParameterLength(1),To=dn(uo,uo.EXP).setParameterLength(1),_o=dn(uo,uo.EXP2).setParameterLength(1),vo=dn(uo,uo.LOG).setParameterLength(1),No=dn(uo,uo.LOG2).setParameterLength(1),So=dn(uo,uo.SQRT).setParameterLength(1),Eo=dn(uo,uo.INVERSE_SQRT).setParameterLength(1),Ro=dn(uo,uo.FLOOR).setParameterLength(1),wo=dn(uo,uo.CEIL).setParameterLength(1),Ao=dn(uo,uo.NORMALIZE).setParameterLength(1),Co=dn(uo,uo.FRACT).setParameterLength(1),Mo=dn(uo,uo.SIN).setParameterLength(1),Bo=dn(uo,uo.SINH).setParameterLength(1),Lo=dn(uo,uo.COS).setParameterLength(1),Fo=dn(uo,uo.COSH).setParameterLength(1),Po=dn(uo,uo.TAN).setParameterLength(1),Uo=dn(uo,uo.TANH).setParameterLength(1),Do=dn(uo,uo.ASIN).setParameterLength(1),Oo=dn(uo,uo.ASINH).setParameterLength(1),Io=dn(uo,uo.ACOS).setParameterLength(1),Vo=dn(uo,uo.ACOSH).setParameterLength(1),ko=dn(uo,uo.ATAN).setParameterLength(1,2),Go=dn(uo,uo.ATANH).setParameterLength(1),zo=dn(uo,uo.ABS).setParameterLength(1),$o=dn(uo,uo.SIGN).setParameterLength(1),Wo=dn(uo,uo.LENGTH).setParameterLength(1),Ho=dn(uo,uo.NEGATE).setParameterLength(1),jo=dn(uo,uo.ONE_MINUS).setParameterLength(1),qo=dn(uo,uo.DFDX).setParameterLength(1),Xo=dn(uo,uo.DFDY).setParameterLength(1),Yo=dn(uo,uo.ROUND).setParameterLength(1),Qo=dn(uo,uo.RECIPROCAL).setParameterLength(1),Ko=dn(uo,uo.TRUNC).setParameterLength(1),Zo=dn(uo,uo.FWIDTH).setParameterLength(1),Jo=dn(uo,uo.TRANSPOSE).setParameterLength(1),eu=dn(uo,uo.DETERMINANT).setParameterLength(1),tu=dn(uo,uo.INVERSE).setParameterLength(1),ru=dn(uo,uo.MIN).setParameterLength(2,1/0),su=dn(uo,uo.MAX).setParameterLength(2,1/0),iu=dn(uo,uo.STEP).setParameterLength(2),nu=dn(uo,uo.REFLECT).setParameterLength(2),au=dn(uo,uo.DISTANCE).setParameterLength(2),ou=dn(uo,uo.DIFFERENCE).setParameterLength(2),uu=dn(uo,uo.DOT).setParameterLength(2),lu=dn(uo,uo.CROSS).setParameterLength(2),du=dn(uo,uo.POW).setParameterLength(2),cu=e=>Va(e,e),hu=e=>Va(e,e,e),pu=e=>Va(e,e,e,e),gu=dn(uo,uo.TRANSFORM_DIRECTION).setParameterLength(2),mu=(e,t)=>Ao(Va(t,Ln(An(e),0)).xyz),fu=(e,t)=>Ao(Ln(An(e),0).mul(t).xyz),yu=e=>Va($o(e),du(zo(e),1/3)),bu=e=>uu(e,e),xu=dn(uo,uo.MIX).setParameterLength(3),Tu=(e,t=0,r=1)=>new uo(uo.CLAMP,sn(e),sn(t),sn(r)),_u=e=>Tu(e),vu=dn(uo,uo.REFRACT).setParameterLength(3),Nu=dn(uo,uo.SMOOTHSTEP).setParameterLength(3),Su=dn(uo,uo.FACEFORWARD).setParameterLength(3),Eu=gn(([e])=>{const t=uu(e.xy,Sn(12.9898,78.233)),r=Ga(t,ho);return Co(Mo(r).mul(43758.5453))}),Ru=(e,t,r)=>xu(t,r,e),wu=(e,t,r)=>Nu(t,r,e),Au=(e,t)=>iu(t,e),Cu=Su,Mu=Eo;Ai("all",fo),Ai("any",yo),Ai("radians",bo),Ai("degrees",xo),Ai("exp",To),Ai("exp2",_o),Ai("log",vo),Ai("log2",No),Ai("sqrt",So),Ai("inverseSqrt",Eo),Ai("floor",Ro),Ai("ceil",wo),Ai("normalize",Ao),Ai("fract",Co),Ai("sin",Mo),Ai("sinh",Bo),Ai("cos",Lo),Ai("cosh",Fo),Ai("tan",Po),Ai("tanh",Uo),Ai("asin",Do),Ai("asinh",Oo),Ai("acos",Io),Ai("acosh",Vo),Ai("atan",ko),Ai("atanh",Go),Ai("abs",zo),Ai("sign",$o),Ai("length",Wo),Ai("lengthSq",bu),Ai("negate",Ho),Ai("oneMinus",jo),Ai("dFdx",qo),Ai("dFdy",Xo),Ai("round",Yo),Ai("reciprocal",Qo),Ai("trunc",Ko),Ai("fwidth",Zo),Ai("min",ru),Ai("max",su),Ai("step",Au),Ai("reflect",nu),Ai("distance",au),Ai("dot",uu),Ai("cross",lu),Ai("pow",du),Ai("pow2",cu),Ai("pow3",hu),Ai("pow4",pu),Ai("transformDirection",gu),Ai("transformNormalByViewMatrix",mu),Ai("transformNormalByInverseViewMatrix",fu),Ai("mix",Ru),Ai("clamp",Tu),Ai("refract",vu),Ai("smoothstep",wu),Ai("faceForward",Su),Ai("difference",ou),Ai("saturate",_u),Ai("cbrt",yu),Ai("transpose",Jo),Ai("determinant",eu),Ai("inverse",tu),Ai("rand",Eu);class Bu extends pi{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}generateNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?zn(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const Lu=un(Bu).setParameterLength(2,3);Ai("select",Lu);class Fu extends pi{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}generateNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const Pu=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new Fu(r,t)},Uu=e=>Pu(e,{uniformFlow:!0}),Du=(e,t)=>Pu(e,{nodeName:t});function Ou(e,t,r=null){return Pu(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Iu(e,t=null){return Pu(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Vu(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),Du(e,t)}Ai("context",Pu),Ai("label",Vu),Ai("uniformFlow",Uu),Ai("setName",Du),Ai("builtinShadowContext",(e,t,r)=>Ou(t,r,e)),Ai("builtinAOContext",(e,t)=>Iu(t,e));class ku extends pi{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}generateNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0],r=this.getShared(t);if(this!==r)return r.build(...e);if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const Gu=un(ku),zu=(e,t=null)=>Gu(e,t).toStack(),$u=(e,t=null)=>Gu(e,t,!0).toStack(),Wu=e=>Gu(e).setIntent(!0).toStack();Ai("toVar",zu),Ai("toConst",$u),Ai("toVarIntent",Wu);class Hu extends pi{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}generateNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const ju=(e,t,r=null)=>new Hu(sn(e),t,r);class qu extends pi{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=ju(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}generateNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=ju(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,si.VERTEX);if(e.shaderStage===si.VERTEX){const t=r.node.build(e,i);e.addLineFlowCode(`${n} = ${t}`,this)}else e.flowNodeFromShaderStage(si.VERTEX,r.node,i,n);r[t]=n}return e.getPropertyName(s)}}const Xu=un(qu).setParameterLength(1,2),Yu=e=>Xu(e);Ai("toVarying",Xu),Ai("toVertexStage",Yu);const Qu=gn(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return xu(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ku=gn(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return xu(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Zu="WorkingColorSpace";class Ju extends fi{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Zu?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=Ln(Qu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=Ln(On(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=Ln(Ku(i.rgb),i.a)),i):i}}const el=(e,t)=>new Ju(sn(e),Zu,t),tl=(e,t)=>new Ju(sn(e),t,Zu);Ai("workingToColorSpace",el),Ai("colorSpaceToWorking",tl);let rl=class extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class sl extends pi{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=ii.OBJECT}setGroup(e){return this.group=e,this}element(e){return new rl(this,sn(e))}setNodeType(e){const t=Aa(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew il(e,t,r);class al extends fi{static get type(){return"ToneMappingNode"}constructor(e,t=ul,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return $s(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=Ln(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const ol=(e,t,r)=>new al(e,sn(t),sn(r)),ul=nl("toneMappingExposure","float");Ai("toneMapping",(e,t,r)=>ol(t,r,e));const ll=new WeakMap;function dl(e,t){let r=ll.get(e);return void 0===r&&(r=new b(e,t),ll.set(e,r)),r}class cl extends vi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){let t;if(0===this.bufferStride&&0===this.bufferOffset){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}generateNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?dl(s.array,i):dl(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.context.nodeName;void 0!==r&&delete e.context.nodeName;const s=e.getBufferAttributeFromNode(this,t,r),i=e.getPropertyName(s);let n=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=i,n=i;else{let s;r&&(s=r+"Varying");n=Xu(this,s).build(e,t)}return n}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function hl(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?On(new cl(e,"vec3",9,0).setUsage(i).setInstanced(n),new cl(e,"vec3",9,3).setUsage(i).setInstanced(n),new cl(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?In(new cl(e,"vec4",16,0).setUsage(i).setInstanced(n),new cl(e,"vec4",16,4).setUsage(i).setInstanced(n),new cl(e,"vec4",16,8).setUsage(i).setInstanced(n),new cl(e,"vec4",16,12).setUsage(i).setInstanced(n)):new cl(e,t,r,s).setUsage(i)}const pl=(e,t=null,r=0,s=0)=>hl(e,t,r,s),gl=(e,t=null,r=0,s=0)=>hl(e,t,r,s,f,!0),ml=(e,t=null,r=0,s=0)=>hl(e,t,r,s,x,!0);Ai("toAttribute",e=>pl(e.value));class fl extends pi{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===fl.VERTEX)s=e.getVertexIndex();else if(r===fl.INSTANCE)s=e.getInstanceIndex();else if(r===fl.DRAW)s=e.getDrawIndex();else if(r===fl.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===fl.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==fl.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Xu(this).build(e,t)}return i}}fl.VERTEX="vertex",fl.INSTANCE="instance",fl.SUBGROUP="subgroup",fl.INVOCATION_LOCAL="invocationLocal",fl.INVOCATION_SUBGROUP="invocationSubgroup",fl.DRAW="draw";const yl=ln(fl,fl.VERTEX),bl=ln(fl,fl.INSTANCE),xl=ln(fl,fl.SUBGROUP),Tl=ln(fl,fl.INVOCATION_SUBGROUP),_l=ln(fl,fl.INVOCATION_LOCAL),vl=ln(fl,fl.DRAW);class Nl extends pi{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.dispatchSize=null,this.version=1,this.name="",this.updateBeforeType=ii.OBJECT,this.onInitFunction=null,this.countNode=null}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){null!==this.count&&null===this.countNode&&(this.countNode=Aa(this.count,"uint").onObjectUpdate(()=>this.count));const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");if(""!==t&&e.addLineFlowCode(t,this),null!==this.count&&!0===e.allowEarlyReturns){const t=this.countNode.build(e,"uint"),r=bl.build(e,"uint");e.flow.code=`${e.tab}if ( ${r} >= ${t} ) { return; }\n\n${e.flow.code}`}}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const Sl=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Vs);for(let e=0;e{const s=Sl(e,r);return"number"==typeof t?s.count=t:s.dispatchSize=t,s};Ai("compute",El),Ai("computeKernel",Sl);class Rl extends pi{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}generateNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const wl=e=>new Rl(sn(e));function Al(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),wl(e).setParent(t)}Ai("cache",Al),Ai("isolate",wl);class Cl extends pi{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}generateNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const Ml=un(Cl).setParameterLength(2);Ai("bypass",Ml);const Bl=gn(([e,t,r,s=Tn(0),i=Tn(1),n=Nn(!1)])=>{let a=e.sub(t).div(r.sub(t));return en(n)&&(a=a.clamp()),a.mul(i.sub(s)).add(s)});function Ll(e,t,r,s=Tn(0),i=Tn(1)){return Bl(e,t,r,s,i,!0)}Ai("remap",Bl),Ai("remapClamp",Ll);class Fl extends pi{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const Pl=un(Fl).setParameterLength(1,2),Ul=e=>(e?Lu(e,Pl("discard")):Pl("discard")).toStack();Ai("discard",Ul);const Dl=gn(([e])=>Ln(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),Ol=gn(([e])=>e.a.equal(0).select(Ln(0),Ln(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class Il extends fi{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;t=Ln(t.rgb,t.a.clamp(0,1)),t=Ol(t);const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t=Dl(t),t}}const Vl=(e,t=null,r=null)=>new Il(sn(e),t,r);Ai("renderOutput",Vl);class kl extends fi{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}generateNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const Gl=(e,t=null)=>new kl(sn(e),t).toStack();Ai("debug",Gl);class zl extends u{constructor(){super(),this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class $l extends pi{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=ii.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}generateNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==zl&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function Wl(e,t="",r=null){return(e=sn(e)).before(new $l(e,t,r))}Ai("toInspector",Wl);class Hl extends pi{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}generateNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Xu(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const jl=(e,t=null)=>new Hl(e,t),ql=(e=0)=>jl("uv"+(e>0?e:""),"vec2");class Xl extends pi{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const Yl=un(Xl).setParameterLength(1,2);class Ql extends wa{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=ii.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Kl=un(Ql).setParameterLength(1);class Zl extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Jl=new N;class ed extends wa{static get type(){return"TextureNode"}constructor(e=Jl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.gatherNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=ii.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}generateNodeType(){return!0===this.value.isDepthTexture?null===this.gatherNode?"float":"vec4":this.value.type===S?"uvec4":this.value.type===E?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return ql(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=Aa(this.value.matrix)),this._matrixUniform.mul(An(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=Aa(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(_n(Yl(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Zl("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=gn(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?ii.OBJECT:ii.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;if(null!==this.compareNode)if(e.renderer.hasCompatibility(R.TEXTURE_COMPARE))n=this.compareNode;else{const e=r.compareFunction;null===e||e===w||e===A||e===C||e===M?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare", "LessEqualCompare", "GreaterCompare" and "GreaterEqualCompare" are supported for depth texture comparison fallback.'))}t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.gatherNode=this.gatherNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u,l,d){const c=this.value;let h;return h=i?e.generateTextureBias(c,t,r,i,n,l):o?e.generateTextureGrad(c,t,r,o,n,l):u?a?e.generateTextureGatherCompare(c,t,r,a,n,l,d):e.generateTextureGather(c,t,r,u,n,l,d):a?e.generateTextureCompare(c,t,r,a,n,l):!1===this.sampler?e.generateTextureLoad(c,t,r,s,n,l):s?e.generateTextureLevel(c,t,r,s,n,l):e.generateTexture(c,t,r,n,l),h}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=this.getNodeType(e),o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:u,biasNode:l,compareNode:d,compareStepNode:c,depthNode:h,gradNode:p,gatherNode:g,offsetNode:m}=s,f=this.generateUV(e,t),y=u?u.build(e,"float"):null,b=l?l.build(e,"float"):null,x=h?h.build(e,"int"):null,T=d?d.build(e,"float"):null,_=c?c.build(e,"float"):null,v=p?[p[0].build(e,"vec2"),p[1].build(e,"vec2")]:null,N=g?g.build(e,"int"):null,S=m?this.generateOffset(e,m):null,E=this._flipYUniform?this._flipYUniform.build(e,"bool"):null;N&&(a="vec4");let R=x;null===R&&r.isArrayTexture&&!0!==this.isTexture3DNode&&(R="0");const w=e.getVarFromNode(this);o=e.getPropertyName(w);let A=this.generateSnippet(e,i,f,y,b,R,T,v,N,S,E);if(null!==_){const t=r.compareFunction;A=t===C||t===M?iu(Pl(A,a),Pl(_,"float")).build(e,a):iu(Pl(_,"float"),Pl(A,a)).build(e,a)}e.addLineFlowCode(`${o} = ${A}`,this),n.snippet=A,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=tl(Pl(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=sn(e),t.referenceNode=this.getBase(),sn(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=sn(e).mul(Kl(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===B||r.magFilter===B)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),sn(t)}level(e){const t=this.clone();return t.levelNode=sn(e),t.referenceNode=this.getBase(),sn(t)}size(e){return Yl(this,e)}bias(e){const t=this.clone();return t.biasNode=sn(e),t.referenceNode=this.getBase(),sn(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=sn(e),t.referenceNode=this.getBase(),sn(t)}grad(e,t){const r=this.clone();return r.gradNode=[sn(e),sn(t)],r.referenceNode=this.getBase(),sn(r)}gather(e=0){const t=this.clone();return t.gatherNode=sn(e),t.referenceNode=this.getBase(),sn(t)}depth(e){const t=this.clone();return t.depthNode=sn(e),t.referenceNode=this.getBase(),sn(t)}offset(e){const t=this.clone();return t.offsetNode=sn(e),t.referenceNode=this.getBase(),sn(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}const td=un(ed).setParameterLength(1,4).setName("texture"),rd=(e=Jl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=sn(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=td(e,t,r,s),i},sd=(...e)=>rd(...e).setSampler(!1);class id extends wa{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const nd=(e,t,r)=>new id(e,t,r);class ad extends gi{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(e),s=this.node.getPaddedType();return e.format(t,s,r)}}class od extends id{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?Ks(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=ii.RENDER,this.isArrayBufferNode=!0}generateNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew od(e,t);class ld extends pi{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const dd=un(ld).setParameterLength(1);let cd,hd;class pd extends pi{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}generateNodeType(){return this.scope===pd.DPR?"float":this.scope===pd.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=ii.NONE;return this.scope!==pd.SIZE&&this.scope!==pd.VIEWPORT&&this.scope!==pd.DPR||(e=ii.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===pd.VIEWPORT?null!==t?hd.copy(t.viewport):(e.getViewport(hd),hd.multiplyScalar(e.getPixelRatio())):this.scope===pd.DPR?this._output.value=e.getPixelRatio():null!==t?(cd.width=t.width,cd.height=t.height):e.getDrawingBufferSize(cd)}setup(){const e=this.scope;let r=null;return r=e===pd.SIZE?Aa(cd||(cd=new t)):e===pd.VIEWPORT?Aa(hd||(hd=new s)):e===pd.DPR?Aa(1):Sn(yd.div(fd)),this._output=r,r}generate(e){if(this.scope===pd.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(fd).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}pd.COORDINATE="coordinate",pd.VIEWPORT="viewport",pd.SIZE="size",pd.UV="uv",pd.DPR="dpr";const gd=ln(pd,pd.DPR),md=ln(pd,pd.UV),fd=ln(pd,pd.SIZE),yd=ln(pd,pd.COORDINATE),bd=ln(pd,pd.VIEWPORT),xd=bd.zw,Td=yd.sub(bd.xy),_d=Td.div(xd),vd=gn(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Vs),fd),"vec2").once()();let Nd=null,Sd=null,Ed=null,Rd=null,wd=null,Ad=null,Cd=null,Md=null,Bd=null,Ld=null,Fd=null,Pd=null,Ud=null,Dd=null;const Od=Aa(0,"uint").setName("u_cameraIndex").setGroup(Na("cameraIndex")).toVarying("v_cameraIndex"),Id=Aa("float").setName("cameraNear").setGroup(Ea).onRenderUpdate(({camera:e})=>e.near),Vd=Aa("float").setName("cameraFar").setGroup(Ea).onRenderUpdate(({camera:e})=>e.far),kd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===Sd?Sd=ud(r).setGroup(Ea).setName("cameraProjectionMatrices"):Sd.array=r,t=Sd.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Od).toConst("cameraProjectionMatrix")}else null===Nd&&(Nd=Aa(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(Ea).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=Nd;return t}).once()(),Gd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===Rd?Rd=ud(r).setGroup(Ea).setName("cameraProjectionMatricesInverse"):Rd.array=r,t=Rd.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Od).toConst("cameraProjectionMatrixInverse")}else null===Ed&&(Ed=Aa(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(Ea).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=Ed;return t}).once()(),zd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===Ad?Ad=ud(r).setGroup(Ea).setName("cameraViewMatrices"):Ad.array=r,t=Ad.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Od).toConst("cameraViewMatrix")}else null===wd&&(wd=Aa(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(Ea).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=wd;return t}).once()(),$d=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===Md?Md=ud(r).setGroup(Ea).setName("cameraWorldMatrices"):Md.array=r,t=Md.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Od).toConst("cameraWorldMatrix")}else null===Cd&&(Cd=Aa(e.matrixWorld).setName("cameraWorldMatrix").setGroup(Ea).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=Cd;return t}).once()(),Wd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===Ld?Ld=ud(r).setGroup(Ea).setName("cameraNormalMatrices"):Ld.array=r,t=Ld.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Od).toConst("cameraNormalMatrix")}else null===Bd&&(Bd=Aa(e.normalMatrix).setName("cameraNormalMatrix").setGroup(Ea).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=Bd;return t}).once()(),Hd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=Fd;return t}).once()(),jd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===Dd?Dd=ud(r,"vec4").setGroup(Ea).setName("cameraViewports"):Dd.array=r,t=Dd.element(Od).toConst("cameraViewport")}else null===Ud&&(Ud=Ln(0,0,fd.x,fd.y).toConst("cameraViewport")),t=Ud;return t}).once()(),qd=new L;class Xd extends pi{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=ii.OBJECT,this.uniformNode=new wa(null)}generateNodeType(){const e=this.scope;return e===Xd.WORLD_MATRIX?"mat4":e===Xd.POSITION||e===Xd.VIEW_POSITION||e===Xd.DIRECTION||e===Xd.SCALE?"vec3":e===Xd.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Xd.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Xd.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Xd.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Xd.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Xd.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Xd.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),qd.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=qd.radius}}generate(e){const t=this.scope;return t===Xd.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Xd.POSITION||t===Xd.VIEW_POSITION||t===Xd.DIRECTION||t===Xd.SCALE?this.uniformNode.nodeType="vec3":t===Xd.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Xd.WORLD_MATRIX="worldMatrix",Xd.POSITION="position",Xd.SCALE="scale",Xd.VIEW_POSITION="viewPosition",Xd.DIRECTION="direction",Xd.RADIUS="radius";const Yd=un(Xd,Xd.DIRECTION).setParameterLength(1),Qd=un(Xd,Xd.WORLD_MATRIX).setParameterLength(1),Kd=un(Xd,Xd.POSITION).setParameterLength(1),Zd=un(Xd,Xd.SCALE).setParameterLength(1),Jd=un(Xd,Xd.VIEW_POSITION).setParameterLength(1),ec=un(Xd,Xd.RADIUS).setParameterLength(1);class tc extends Xd{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const rc=ln(tc,tc.DIRECTION),sc=ln(tc,tc.WORLD_MATRIX),ic=ln(tc,tc.POSITION),nc=ln(tc,tc.SCALE),ac=ln(tc,tc.VIEW_POSITION),oc=ln(tc,tc.RADIUS),uc=Aa(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),lc=Aa(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),dc=gn(e=>e.context.modelViewMatrix||cc).once()().toVar("modelViewMatrix"),cc=zd.mul(sc),hc=gn(e=>(e.context.isHighPrecisionModelViewMatrix=!0,Aa("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),pc=gn(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return Aa("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),gc=gn(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),Ln()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),mc=jl("position","vec3"),fc=mc.toVarying("positionLocal"),yc=mc.toVarying("positionPrevious"),bc=gn(e=>sc.mul(fc).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),xc=gn(()=>fc.transformDirection(sc).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Tc=gn(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=Gd.mul(gc);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),_c=gn(e=>{let t;return t=e.camera.isOrthographicCamera?An(0,0,1):Tc.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class vc extends pi{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===F?"false":e.getFrontFacing()}}const Nc=ln(vc),Sc=Tn(Nc).mul(2).sub(1),Ec=gn(([e],{material:t})=>{const r=t.side;return r===F?e=e.mul(-1):r===P&&(e=e.mul(Sc)),e}),Rc=jl("normal","vec3"),wc=gn(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),An(0,1,0)):Rc,"vec3").once()().toVar("normalLocal"),Ac=Tc.dFdx().cross(Tc.dFdy()).normalize().toVar("normalFlat"),Cc=gn(e=>{let t;return t=e.isFlatShading()?Ac:Uc(wc).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),Mc=gn(e=>{let t=Cc.transformNormalByInverseViewMatrix(zd);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),Bc=gn(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=Cc,!0!==e.isFlatShading()&&(t=Ec(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),Lc=Bc.transformNormalByInverseViewMatrix(zd).toVar("normalWorld"),Fc=gn(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?Bc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),Pc=gn(([e,t=sc])=>On(t).inverse().transpose().mul(e).normalize());Ai("transformNormal",Pc);const Uc=gn(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return e.transformNormalByViewMatrix(r);return uc.mul(e).transformNormalByViewMatrix(zd)}),Dc=gn(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),Bc)).once(["NORMAL","VERTEX"])(),Oc=gn(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),Lc)).once(["NORMAL","VERTEX"])(),Ic=gn(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),Fc)).once(["NORMAL","VERTEX"])(),Vc=new a,kc=Aa(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Gc=Aa(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),zc=Aa(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?Vc.makeRotationFromEuler(r).transpose():Vc.identity(),Vc}),$c=_c.negate().reflect(Bc),Wc=_c.negate().refract(Bc,kc),Hc=$c.transformDirection($d).toVar("reflectVector"),jc=Wc.transformDirection($d).toVar("refractVector"),qc=new U;class Xc extends ed{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===D?Hc:e.mapping===O?jc:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),An(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?An(t.x,t.y.negate(),t.z):t:(t=zc.mul(t),e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=An(t.x.negate(),t.yz)),t)}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const Yc=un(Xc).setParameterLength(1,4).setName("cubeTexture"),Qc=(e=qc,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=sn(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=Yc(e,t,r,s),i};class Kc extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(e),s=this.getNodeType(e);return e.format(t,r,s)}}class Zc extends pi{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=ii.OBJECT}element(e){return new Kc(this,sn(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;null!==this.count?t=nd(null,e,this.count):Array.isArray(this.getValueFromReference())?(t=ud(null,e),t.updateType=ii.OBJECT):t="texture"===e?rd(null):"cubeTexture"===e?Qc(null):Aa(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Zc(e,t,r),eh=(e,t,r,s)=>new Zc(e,t,s,r);class th extends Zc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const rh=(e,t,r=null)=>new th(e,t,r),sh=ql(),ih=Tc.dFdx(),nh=Tc.dFdy(),ah=sh.dFdx(),oh=sh.dFdy(),uh=Bc,lh=nh.cross(uh),dh=uh.cross(ih),ch=lh.mul(ah.x).add(dh.mul(oh.x)),hh=lh.mul(ah.y).add(dh.mul(oh.y)),ph=ch.dot(ch).max(hh.dot(hh)),gh=ph.equal(0).select(0,ph.inverseSqrt()),mh=ch.mul(gh).toVar("tangentViewFrame"),fh=hh.mul(gh).toVar("bitangentViewFrame"),yh=jl("tangent","vec4"),bh=yh.xyz.toVar("tangentLocal"),xh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?dc.mul(Ln(bh,0)).xyz.toVarying("v_tangentView").normalize():mh,!0!==e.isFlatShading()&&(t=Ec(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Th=xh.transformDirection($d).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),_h=gn(([e,t],r)=>{let s=e.mul(yh.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),vh=_h(Rc.cross(yh),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),Nh=_h(wc.cross(bh),"v_bitangentLocal").normalize().toVar("bitangentLocal"),Sh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?_h(Bc.cross(xh),"v_bitangentView").normalize():fh,!0!==e.isFlatShading()&&(t=Ec(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),Eh=_h(Lc.cross(Th),"v_bitangentWorld").normalize().toVar("bitangentWorld"),Rh=On(xh,Sh,Bc).toVar("TBNViewMatrix"),wh=_c.mul(Rh),Ah=gn(()=>{let e=na.cross(_c);return e=e.cross(na).normalize(),e=xu(e,Bc,sa.mul(qn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),Ch=e=>sn(e).mul(.5).add(.5),Mh=e=>sn(e).mul(2).sub(1),Bh=e=>An(e,So(_u(Tn(1).sub(uu(e,e)))));class Lh extends fi{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=I,this.unpackNormalMode=V}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===I?s===k?i=Bh(i.xy):s===G?i=Bh(i.yw):s!==V&&o(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==V&&o(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=Ec(t)),i=An(i.xy.mul(t),i.z)}let n=null;return t===z?n=Uc(i):t===I?n=Rh.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=Bc),n}}const Fh=un(Lh).setParameterLength(1,2),Ph=gn(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||ql()),forceUVContext:!0}),s=Tn(r(e=>e));return Sn(Tn(r(e=>e.add(e.dFdx()))).sub(s),Tn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),Uh=gn(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(Sc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class Dh extends fi{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(e){if(!0===e.material.wireframe)return Bc;const t=null!==this.scaleNode?this.scaleNode:1,r=Ph({textureNode:this.textureNode,bumpScale:t});return Uh({surf_pos:Tc,surf_norm:Bc,dHdxy:r})}}const Oh=un(Dh).setParameterLength(1,2),Ih=new Map;class Vh extends pi{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=Ih.get(e);return void 0===r&&(r=rh(e,t),Ih.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===Vh.COLOR){const e=void 0!==t.color?this.getColor(r):An();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===Vh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===Vh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Tn(1);else if(r===Vh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===Vh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===Vh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===Vh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===Vh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===Vh.NORMAL)t.normalMap?(s=Fh(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=$&&t.normalMap.format!=W&&t.normalMap.format!=H||(s.unpackNormalMode=k)):s=t.bumpMap?Oh(this.getTexture("bump").r,this.getFloat("bumpScale")):Bc;else if(r===Vh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?Fh(this.getTexture(r),this.getCache(r+"Scale","vec2")):Bc;else if(r===Vh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===Vh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===Vh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Dn(Np.x,Np.y,Np.y.negate(),Np.x).mul(e.rg.mul(2).sub(Sn(1)).normalize().mul(e.b))}else s=Np;else if(r===Vh.IRIDESCENCE_THICKNESS){const e=Jc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Jc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===Vh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===Vh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===Vh.IOR)s=this.getFloat(r);else if(r===Vh.LIGHT_MAP)s=t.lightMap?this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity")):An(0);else if(r===Vh.AO)s=t.aoMap?this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1):Tn(1);else if(r===Vh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Tn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}Vh.ALPHA_TEST="alphaTest",Vh.COLOR="color",Vh.OPACITY="opacity",Vh.SHININESS="shininess",Vh.SPECULAR="specular",Vh.SPECULAR_STRENGTH="specularStrength",Vh.SPECULAR_INTENSITY="specularIntensity",Vh.SPECULAR_COLOR="specularColor",Vh.REFLECTIVITY="reflectivity",Vh.ROUGHNESS="roughness",Vh.METALNESS="metalness",Vh.NORMAL="normal",Vh.CLEARCOAT="clearcoat",Vh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",Vh.CLEARCOAT_NORMAL="clearcoatNormal",Vh.EMISSIVE="emissive",Vh.ROTATION="rotation",Vh.SHEEN="sheen",Vh.SHEEN_ROUGHNESS="sheenRoughness",Vh.ANISOTROPY="anisotropy",Vh.IRIDESCENCE="iridescence",Vh.IRIDESCENCE_IOR="iridescenceIOR",Vh.IRIDESCENCE_THICKNESS="iridescenceThickness",Vh.IOR="ior",Vh.TRANSMISSION="transmission",Vh.THICKNESS="thickness",Vh.ATTENUATION_DISTANCE="attenuationDistance",Vh.ATTENUATION_COLOR="attenuationColor",Vh.LINE_SCALE="scale",Vh.LINE_DASH_SIZE="dashSize",Vh.LINE_GAP_SIZE="gapSize",Vh.LINE_WIDTH="linewidth",Vh.LINE_DASH_OFFSET="dashOffset",Vh.POINT_SIZE="size",Vh.DISPERSION="dispersion",Vh.LIGHT_MAP="light",Vh.AO="ao";const kh=ln(Vh,Vh.ALPHA_TEST),Gh=ln(Vh,Vh.COLOR),zh=ln(Vh,Vh.SHININESS),$h=ln(Vh,Vh.EMISSIVE),Wh=ln(Vh,Vh.OPACITY),Hh=ln(Vh,Vh.SPECULAR),jh=ln(Vh,Vh.SPECULAR_INTENSITY),qh=ln(Vh,Vh.SPECULAR_COLOR),Xh=ln(Vh,Vh.SPECULAR_STRENGTH),Yh=ln(Vh,Vh.REFLECTIVITY),Qh=ln(Vh,Vh.ROUGHNESS),Kh=ln(Vh,Vh.METALNESS),Zh=ln(Vh,Vh.NORMAL),Jh=ln(Vh,Vh.CLEARCOAT),ep=ln(Vh,Vh.CLEARCOAT_ROUGHNESS),tp=ln(Vh,Vh.CLEARCOAT_NORMAL),rp=ln(Vh,Vh.ROTATION),sp=ln(Vh,Vh.SHEEN),ip=ln(Vh,Vh.SHEEN_ROUGHNESS),np=ln(Vh,Vh.ANISOTROPY),ap=ln(Vh,Vh.IRIDESCENCE),op=ln(Vh,Vh.IRIDESCENCE_IOR),up=ln(Vh,Vh.IRIDESCENCE_THICKNESS),lp=ln(Vh,Vh.TRANSMISSION),dp=ln(Vh,Vh.THICKNESS),cp=ln(Vh,Vh.IOR),hp=ln(Vh,Vh.ATTENUATION_DISTANCE),pp=ln(Vh,Vh.ATTENUATION_COLOR),gp=ln(Vh,Vh.LINE_SCALE),mp=ln(Vh,Vh.LINE_DASH_SIZE),fp=ln(Vh,Vh.LINE_GAP_SIZE),yp=ln(Vh,Vh.LINE_WIDTH),bp=ln(Vh,Vh.LINE_DASH_OFFSET),xp=ln(Vh,Vh.POINT_SIZE),Tp=ln(Vh,Vh.DISPERSION),_p=ln(Vh,Vh.LIGHT_MAP),vp=ln(Vh,Vh.AO),Np=Aa(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),Sp=gn(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class Ep extends pi{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===Ep.OBJECT?this.updateType=ii.OBJECT:e===Ep.MATERIAL?this.updateType=ii.RENDER:e===Ep.FRAME?this.updateType=ii.FRAME:e===Ep.BEFORE_OBJECT?this.updateBeforeType=ii.OBJECT:e===Ep.BEFORE_MATERIAL?this.updateBeforeType=ii.RENDER:e===Ep.BEFORE_FRAME&&(this.updateBeforeType=ii.FRAME)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}Ep.OBJECT="object",Ep.MATERIAL="material",Ep.FRAME="frame",Ep.BEFORE_OBJECT="beforeObject",Ep.BEFORE_MATERIAL="beforeMaterial",Ep.BEFORE_FRAME="beforeFrame";const Rp=(e,t)=>new Ep(e,t).toStack(),wp=e=>Rp(Ep.OBJECT,e),Ap=e=>Rp(Ep.FRAME,e);class Cp extends gi{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.isContextAssign();if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const Mp=un(Cp).setParameterLength(2);class Bp extends id{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStructTypeNode?(s="struct",i=t,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=js(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ai.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){let t;if(0===this.bufferCount){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return Mp(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ai.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=pl(this.value),this._varying=Xu(this._attribute)),{attribute:this._attribute,varying:this._varying}}generateNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generateNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const Lp=(e,t=null,r=0)=>new Bp(e,t,r),Fp=new WeakMap,Pp=new WeakMap,Up=new WeakMap;function Dp(e,t,r){let s;if(!0===t.isStorageInstancedBufferAttribute)s=Lp(t,"mat4",Math.max(r,1)).element(bl);else{if(16*r*4<=e.getUniformBufferLimit())s=nd(t.array,"mat4",Math.max(r,1)).element(bl);else{let e=Fp.get(t);e||(e=new q(t.array,16,1),Fp.set(t,e));const r=t.usage===x?ml:gl,i=[r(e,"vec4",16,0),r(e,"vec4",16,4),r(e,"vec4",16,8),r(e,"vec4",16,12)];s=In(...i)}}return s}const Op=$n("vec3","vInstanceColor"),Ip=gn(([e,t,r=null],s)=>{e=e.value;const i=!0===t.isStorageInstancedBufferAttribute,n=r&&!0===r.isStorageInstancedBufferAttribute,a=Dp(s,t,e);let o=null;if(!i){16*e*4>s.getUniformBufferLimit()&&(o=Fp.get(t))}let u=null,l=null;if(r)if(n)u=Lp(r,"vec3",Math.max(r.count,1)).element(bl);else{let e=Pp.get(r);e||(e=new j(r.array,3),Pp.set(r,e)),l=e;const t=r.usage===x?ml:gl;u=An(t(e,"vec3",3,0))}null===o&&null===l||Ap(()=>{null!==o&&(o.clearUpdateRanges(),o.updateRanges.push(...t.updateRanges),t.version!==o.version&&(o.version=t.version)),r&&null!==l&&(l.clearUpdateRanges(),l.updateRanges.push(...r.updateRanges),r.version!==l.version&&(l.version=r.version))});const d=a.mul(fc).xyz;if(fc.assign(d),s.needsPreviousData()){const r=s.object;wp(({object:e})=>{Up.get(e).previousInstanceMatrix.array.set(t.array)});const i=function(e,t,r,s){let i=Up.get(e);if(void 0===i){const n=t.clone();i={previousInstanceMatrix:n,node:Dp(r,n,s)},Up.set(e,i)}return i.node}(r,t,s,e);yc.assign(i.mul(yc).xyz)}if(s.hasGeometryAttribute("normal")){const e=Pc(wc,a);wc.assign(e)}null!==u&&Op.assign(u)},"void"),Vp=gn(([e])=>{const{count:t,instanceMatrix:r,instanceColor:s}=e;Ip(t,r,s)},"void"),kp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t),i=s.mod(r).toConst(),n=s.div(r).toConst();return sd(e,En(i,n)).rgb}),Gp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t).mod(r).toConst(),i=_n(t).div(r).toConst();return sd(e,En(s,i)).x}),zp=$n("vec3","vBatchColor"),$p=gn(([e],t)=>{const r=null===t.getDrawIndex()?bl:vl,s=Gp(e._indirectTexture,_n(r)),i=e._matricesTexture,n=_n(Yl(sd(i),0).x).toConst(),a=Tn(s).mul(4).toInt().toConst(),o=a.mod(n).toConst(),u=a.div(n).toConst(),l=In(sd(i,En(o,u)),sd(i,En(o.add(1),u)),sd(i,En(o.add(2),u)),sd(i,En(o.add(3),u))),d=e._colorsTexture;if(null!==d){const e=kp(d,s);zp.assign(e)}const c=On(l);fc.assign(l.mul(fc));const h=wc.div(An(c[0].dot(c[0]),c[1].dot(c[1]),c[2].dot(c[2]))),p=c.mul(h).xyz;wc.assign(p),t.hasGeometryAttribute("tangent")&&bh.mulAssign(c)},"void"),Wp=new WeakMap,Hp=new WeakMap;function jp(e,t,r,s,i,n){const a=e.element(i.x),o=e.element(i.y),u=e.element(i.z),l=e.element(i.w),d=r.mul(t),c=Oa(a.mul(n.x).mul(d),o.mul(n.y).mul(d),u.mul(n.z).mul(d),l.mul(n.w).mul(d));return s.mul(c).xyz}function qp(e,t,r,s,i,n,a){const o=e.element(n.x),u=e.element(n.y),l=e.element(n.z),d=e.element(n.w);let c=Oa(a.x.mul(o),a.y.mul(u),a.z.mul(l),a.w.mul(d));c=i.mul(c).mul(s);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}function Xp(e,t,r,s,i){const n=e.skeleton;let a=Hp.get(n);if(void 0===a){n.update();const e=new Float32Array(n.boneMatrices);a={previousBoneMatrices:e,node:nd(e,"mat4",n.bones.length)},Hp.set(n,a)}return jp(a.node,yc,t,r,s,i)}const Yp=gn(([e],t)=>{const r=jl("skinIndex","uvec4"),s=jl("skinWeight","vec4"),i=Jc("bindMatrix","mat4"),n=Jc("bindMatrixInverse","mat4"),a=eh("skeleton.boneMatrices","mat4",e.skeleton.bones.length);if(wp(({object:e,frameId:t})=>{const r=e.skeleton;if(Wp.get(r)!==t){Wp.set(r,t);const e=Hp.get(r);void 0!==e&&e.previousBoneMatrices.set(r.boneMatrices),r.update()}}),t.needsPreviousData()){const t=Xp(e,i,n,r,s);yc.assign(t)}const o=jp(a,fc,i,n,r,s);if(fc.assign(o),t.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:o}=qp(a,wc,bh,i,n,r,s);wc.assign(e),t.hasGeometryAttribute("tangent")&&bh.assign(o)}},"void"),Qp=gn(([e,t=null],r)=>{const s=Lp(new j(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(bl).toVar(),i=Lp(new j(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(bl).toVar(),n=Lp(new j(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(bl).toVar(),a=Aa(e.bindMatrix,"mat4"),o=Aa(e.bindMatrixInverse,"mat4"),u=nd(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),l=e.skeleton;if(wp(({frameId:e})=>{if(Wp.get(l)!==e){Wp.set(l,e);const t=Hp.get(l);void 0!==t&&t.previousBoneMatrices.set(l.boneMatrices),l.update()}}),r.needsPreviousData()){const t=Xp(e,a,o,i,n);yc.assign(t)}const d=jp(u,s,a,o,i,n);if(null!==t&&t.assign(d),r.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:t}=qp(u,wc,bh,a,o,i,n);wc.assign(e),r.hasGeometryAttribute("tangent")&&bh.assign(t)}return d});class Kp extends pi{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Kp(on(e,"int")).toStack(),Jp=()=>Pl("break").toStack(),eg=new WeakMap,tg=new s,rg=new WeakMap,sg=gn(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=_n(yl).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return sd(e,En(u,o)).depth(i).xyz.mul(t)});const ig=gn(([e])=>{const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0;if(0===a)return;let o=rg.get(e);void 0!==o&&o.count===a||(o={base:Aa(1),influences:e.morphTargetInfluences?ud(e.morphTargetInfluences,"float"):null,count:a},rg.set(e,o));const{base:u,influences:l}=o,{texture:d,stride:c,size:h}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=eg.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new X(m,h,p,a);f.type=Y,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const r=Tn(0).toVar();e.count>1&&null!==e.morphTexture&&void 0!==e.morphTexture?r.assign(sd(e.morphTexture,En(_n(t).add(1),_n(bl))).r):r.assign(l.element(t).toVar()),yn(r.notEqual(0),()=>{!0===s&&fc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(0)})),!0===i&&wc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(1)}))})}),wp(({object:e})=>{const{base:t,influences:r}=o;e.geometry.morphTargetsRelative?t.value=1:t.value=1-e.morphTargetInfluences.reduce((e,t)=>e+t,0),r&&(r.array=e.morphTargetInfluences,r.update())})},"void");class ng extends pi{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class ag extends ng{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class og extends Fu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=[],s=null,i=null){super(e),this.lightingModel=t,this.materialLightings=r,this.backdropNode=s,this.backdropAlphaNode=i,this._value=null}getContext(){const{materialLightings:e,backdropNode:t,backdropAlphaNode:r}=this,s={directDiffuse:An().toVar("directDiffuse"),directSpecular:An().toVar("directSpecular"),indirectDiffuse:An().toVar("indirectDiffuse"),indirectSpecular:An().toVar("indirectSpecular")};return{radiance:An().toVar("radiance"),irradiance:An().toVar("irradiance"),iblIrradiance:An().toVar("iblIrradiance"),ambientOcclusion:Tn(1).toVar("ambientOcclusion"),reflectedLight:s,materialLightings:e,backdrop:t,backdropAlpha:r}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const ug=un(og);class lg extends ng{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const dg=new t;class cg extends ed{static get type(){return"ViewportTextureNode"}constructor(e=md,t=null,r=null){let s=null;null===r?(s=new Q,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=ii.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;return this.value=this.getTextureForReference(i),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;null===i?t.getDrawingBufferSize(dg):i.getDrawingBufferSize?i.getDrawingBufferSize(dg):dg.set(i.width,i.height);const n=this.getTextureForReference(i);n.image.width===dg.width&&n.image.height===dg.height||(n.image.width=dg.width,n.image.height=dg.height,n.needsUpdate=!0);const a=n.generateMipmaps;n.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(n),n.generateMipmaps=a}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const hg=un(cg).setParameterLength(0,3),pg=un(cg,null,null,{generateMipmaps:!0}).setParameterLength(0,3),gg=pg(),mg=(e=md,t=null)=>gg.sample(e,t);let fg=null;class yg extends cg{static get type(){return"ViewportDepthTextureNode"}constructor(e=md,t=null,r=null){null===r&&(null===fg&&(fg=new Z),r=fg),super(e,t,r)}}const bg=un(yg).setParameterLength(0,3);class xg extends pi{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===xg.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===xg.DEPTH_BASE)null!==r&&(s=Rg().assign(r));else if(t===xg.DEPTH)s=e.isPerspectiveCamera?vg(Tc.z,Id,Vd):Tg(Tc.z,Id,Vd);else if(t===xg.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Sg(r,Id,Vd);s=Tg(e,Id,Vd)}else s=r;else s=Tg(Tc.z,Id,Vd);return s}}xg.DEPTH_BASE="depthBase",xg.DEPTH="depth",xg.LINEAR_DEPTH="linearDepth";const Tg=(e,t,r)=>e.add(t).div(t.sub(r)),_g=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?r.sub(t).mul(e).sub(r):t.sub(r).mul(e).sub(t)),vg=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Ng=(e,t,r)=>t.mul(e.add(r)).div(e.mul(t.sub(r))),Sg=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?t.mul(r).div(t.sub(r).mul(e).sub(t)):t.mul(r).div(r.sub(t).mul(e).sub(r))),Eg=(e,t,r)=>{t=t.max(1e-6).toVar();const s=No(e.negate().div(t)),i=No(r.div(t));return s.div(i)},Rg=un(xg,xg.DEPTH_BASE),wg=ln(xg,xg.DEPTH),Ag=un(xg,xg.LINEAR_DEPTH).setParameterLength(0,1),Cg=Ag(bg());wg.assign=e=>Rg(e);class Mg extends pi{static get type(){return"ClippingNode"}constructor(e=Mg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.hardwareClipping,this.scope===Mg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===Mg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return gn(()=>{const r=Tn().toVar("distanceToPlane"),s=Tn().toVar("distanceToGradient"),i=Tn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=ud(t).setGroup(Ea);Zp(n,({i:t})=>{const n=e.element(t);r.assign(Tc.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(Nu(s.negate(),s,r))})}const a=e.length;if(a>0){const t=ud(e).setGroup(Ea),n=Tn(1).toVar("intersectionClipOpacity");Zp(a,({i:e})=>{const i=t.element(e);r.assign(Tc.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(Nu(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}Wn.a.mulAssign(i),Wn.a.equal(0).discard()})()}setupDefault(e,t){return gn(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=ud(t).setGroup(Ea);Zp(r,({i:t})=>{const r=e.element(t);Tc.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=ud(e).setGroup(Ea),r=Nn(!0).toVar("clipped");Zp(s,({i:e})=>{const s=t.element(e);r.assign(Tc.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),gn(()=>{const s=ud(e).setGroup(Ea),i=dd(t.getClipDistance());Zp(r,({i:e})=>{const t=s.element(e),r=Tc.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}Mg.ALPHA_TO_COVERAGE="alphaToCoverage",Mg.DEFAULT="default",Mg.HARDWARE="hardware";const Bg=gn(([e])=>Co(Va(1e4,Mo(Va(17,e.x).add(Va(.1,e.y)))).mul(Oa(.1,zo(Mo(Va(13,e.y).add(e.x))))))),Lg=gn(([e])=>Bg(Sn(Bg(e.xy),e.z))),Fg=gn(([e])=>{const t=su(Wo(qo(e.xyz)),Wo(Xo(e.xyz))),r=Tn(1).div(Tn(.05).mul(t)).toVar("pixScale"),s=Sn(_o(Ro(No(r))),_o(wo(No(r)))),i=Sn(Lg(Ro(s.x.mul(e.xyz))),Lg(Ro(s.y.mul(e.xyz)))),n=Co(No(r)),a=Oa(Va(n.oneMinus(),i.x),Va(n,i.y)),o=ru(n,n.oneMinus()),u=An(a.mul(a).div(Va(2,o).mul(Ia(1,o))),a.sub(Va(.5,o)).div(Ia(1,o)),Ia(1,Ia(1,a).mul(Ia(1,a)).div(Va(2,o).mul(Ia(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return Tu(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class Pg extends Hl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const Ug=(e=0)=>new Pg(e);class Dg extends J{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Gs(t.slice(0,-4)),r.getCacheKey());return this.type+zs(e)}build(e){this.setup(e)}setupObserver(e){return new Os(e)}setup(e){e.context.setupNormal=()=>ju(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=this.setupVertex(e),i=ju(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupAmbientOcclusion(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=Ln(s,Wn.a).max(0);n=this.setupOutput(e,i),da.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&da.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=t.convert(e.getOutputType())),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new Mg(Mg.ALPHA_TO_COVERAGE):e.stack.addToStack(new Mg)}return s}setupHardwareClipping(e){if(e.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new Mg(Mg.HARDWARE)),e.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Eg(Tc.z,Id,Vd):Tg(Tc.z,Id,Vd))}null!==s&&wg.assign(s).toStack()}setupPositionView(){return dc.mul(fc).xyz}setupModelViewProjection(){return kd.mul(Tc)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),Sp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&ig(t),!0===t.isSkinnedMesh&&Yp(t),this.displacementMap){const e=rh("displacementMap","texture"),t=rh("displacementScale","float"),r=rh("displacementBias","float");fc.addAssign(wc.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&$p(t),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&Vp(t),null!==this.positionNode&&fc.assign(ju(this.positionNode,"POSITION","vec3")),fc}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&Nn(this.maskNode).not().discard();let s=this.colorNode?Ln(this.colorNode):Gh;!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(Ug())),t.instanceColor&&(s=Op.mul(s)),t.isBatchedMesh&&t._colorsTexture&&(s=zp.mul(s)),Wn.assign(s);const i=this.opacityNode?Tn(this.opacityNode):Wh;Wn.a.assign(Wn.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?Tn(this.alphaTestNode):kh,!0===this.alphaToCoverage?(Wn.a=Nu(n,n.add(Zo(Wn.a)),Wn.a),Wn.a.lessThanEqual(0).discard()):Wn.a.lessThanEqual(n).discard()),!0===this.alphaHash&&Wn.a.lessThan(Fg(fc)).discard(),e.isOpaque()&&Wn.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?An(0):Wn.rgb}setupNormal(){return this.normalNode?An(this.normalNode):Zh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?rh("envMap","cubeTexture"):rh("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new lg(_p)),t}setupMaterialLightings(e){const t=[];if(!1===e.renderer.lighting.enabled)return t;const r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);return s&&s.isLightingNode&&t.push(s),e.context.ambientOcclusion&&t.push(new ag(e.context.ambientOcclusion)),t}setupAmbientOcclusion(e){let t=this.aoNode;null===t&&e.material.aoMap&&(t=vp),e.context.getAO&&(t=e.context.getAO(t,e)),null!==t&&(Ta.assign(t),e.context.ambientOcclusion=Ta)}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode,a=!0===this.lights?this.setupMaterialLightings(e):[],o=n?this.lightsNode||e.lightsNode:null;let u=this.setupOutgoingLight(e);if(o&&(a.length>0||o.getScope().hasLights)){const t=this.setupLightingModel(e)||null;u=ug(o,t,a,r,s)}else null!==r&&(u=An(null!==s?xu(u,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(jn.assign(An(i||$h)),u=u.add(jn)),u}setupFog(e,t){const r=e.fogNode;return r&&(da.assign(t),t=Ln(r.toVar())),t}setupPremultipliedAlpha(e,t){return Dl(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=J.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){const t=Object.getOwnPropertyDescriptors(this.constructor.prototype);for(const r in t)if(void 0!==t[r].set&&void 0!==e[r]){const t=e[r];this[r]&&void 0!==this[r].copy?this[r].copy(t):this[r]=t}for(const t in this)if(!/^(?:is[A-Z]|_)|^(?:id|uuid|version|type|userData|clippingPlanes)$/.test(t)&&void 0!==this[t]&&void 0!==e[t]){const r=e[t];this[t]&&void 0!==this[t].copy?this[t].copy(r):this[t]=r}return this.clippingPlanes=e.clippingPlanes?e.clippingPlanes.map(e=>e.clone()):null,this.userData=JSON.parse(JSON.stringify(e.userData)),this}}const Og=new ee;class Ig extends Dg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(Og),this.setValues(e)}}const Vg=new te;class kg extends Dg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(Vg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?Tn(this.offsetNode):bp,t=this.dashScaleNode?Tn(this.dashScaleNode):gp,r=this.dashSizeNode?Tn(this.dashSizeNode):mp,s=this.gapSizeNode?Tn(this.gapSizeNode):fp;ca.assign(r),ha.assign(s);const i=Xu(jl("lineDistance").mul(t));(e?i.add(e):i).mod(ca.add(ha)).greaterThan(ca).discard()}}const Gg=new te,zg=$n("vec3","worldStart"),$g=$n("vec3","worldEnd"),Wg=$n("float","lineDistance"),Hg=$n("vec4","worldPos"),jg=gn(({start:e,end:t})=>{const r=kd.element(2).element(2),s=kd.element(3).element(2);return r.greaterThan(0).select(s.negate().div(r.add(1)),s.mul(-.5).div(r)).sub(e.z).div(t.z.sub(e.z))},{start:"vec4",end:"vec4",return:"float"}),qg=gn(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return Sn(h,p)},{p1:"vec3",p2:"vec3",p3:"vec3",p4:"vec3",return:"vec2"}),Xg=gn(({material:e})=>{const t=e._useDash,r=e._useWorldUnits,s=jl("instanceStart"),i=jl("instanceEnd"),n=Ln(dc.mul(Ln(s,1))).toVar("start"),a=Ln(dc.mul(Ln(i,1))).toVar("end");let o,u;t&&(o=Tn(jl("instanceDistanceStart")).toVar("distanceStart"),u=Tn(jl("instanceDistanceEnd")).toVar("distanceEnd")),r&&(zg.assign(n.xyz),$g.assign(a.xyz));const l=bd.z.div(bd.w),d=kd.element(2).element(3).equal(-1);if(yn(d,()=>{yn(n.z.lessThan(0).and(a.z.greaterThan(0)),()=>{const e=jg({start:n,end:a});a.assign(Ln(xu(n.xyz,a.xyz,e),a.w)),t&&u.assign(xu(o,u,e))}).ElseIf(a.z.lessThan(0).and(n.z.greaterThanEqual(0)),()=>{const e=jg({start:a,end:n});n.assign(Ln(xu(a.xyz,n.xyz,e),n.w)),t&&o.assign(xu(u,o,e))})}),t){const t=e.dashScaleNode?Tn(e.dashScaleNode):gp,r=e.offsetNode?Tn(e.offsetNode):bp;let s=mc.y.lessThan(.5).select(t.mul(o),t.mul(u));s=s.add(r),Wg.assign(s)}const c=kd.mul(n),h=kd.mul(a),p=c.xyz.div(c.w),g=h.xyz.div(h.w),m=g.xy.sub(p.xy).toVar();m.x.assign(m.x.mul(l)),m.assign(m.normalize());const f=Ln().toVar();if(r){const e=a.xyz.sub(n.xyz).normalize(),r=xu(n.xyz,a.xyz,.5).normalize(),s=e.cross(r).normalize(),i=e.cross(s);Hg.assign(mc.y.lessThan(.5).select(n,a));const o=yp.mul(.5);Hg.addAssign(Ln(mc.x.lessThan(0).select(s.mul(o),s.mul(o).negate()),0)),t||(Hg.addAssign(Ln(mc.y.lessThan(.5).select(e.mul(o).negate(),e.mul(o)),0)),Hg.addAssign(Ln(i.mul(o),0)),yn(mc.y.greaterThan(1).or(mc.y.lessThan(0)),()=>{Hg.subAssign(Ln(i.mul(2).mul(o),0))})),f.assign(kd.mul(Hg));const u=An().toVar();u.assign(mc.y.lessThan(.5).select(p,g)),f.z.assign(u.z.mul(f.w))}else{const e=Sn(m.y,m.x.negate()).toVar("offset");m.x.assign(m.x.div(l)),e.x.assign(e.x.div(l)),e.assign(mc.x.lessThan(0).select(e.negate(),e)),yn(mc.y.lessThan(0),()=>{e.assign(e.sub(m))}).ElseIf(mc.y.greaterThan(1),()=>{e.assign(e.add(m))}),e.assign(e.mul(yp)),e.assign(e.div(bd.w.div(gd))),f.assign(mc.y.lessThan(.5).select(c,h)),e.assign(e.mul(f.w)),f.assign(f.add(Ln(e,0,0)))}return f})(),Yg=gn(({material:e,renderer:t})=>{const r=e._useAlphaToCoverage,s=e._useDash,i=e._useWorldUnits,n=ql();if(s){const t=e.dashSizeNode?Tn(e.dashSizeNode):mp,r=e.gapSizeNode?Tn(e.gapSizeNode):fp;ca.assign(t),ha.assign(r),n.y.lessThan(-1).or(n.y.greaterThan(1)).discard(),Wg.mod(ca.add(ha)).greaterThan(ca).discard()}const a=Tn(1).toVar("alpha");if(i){const e=Hg.xyz.normalize().mul(1e5),i=$g.sub(zg),n=qg({p1:zg,p2:$g,p3:An(0,0,0),p4:e}),o=zg.add(i.mul(n.x)),u=e.mul(n.y),l=o.sub(u).length().div(yp);if(!s)if(r&&t.currentSamples>0){const e=l.fwidth();a.assign(Nu(e.negate().add(.5),e.add(.5),l).oneMinus())}else l.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1)),r=e.mul(e).add(t.mul(t)),s=Tn(r.fwidth()).toVar("dlen");yn(n.y.abs().greaterThan(1),()=>{a.assign(Nu(s.oneMinus(),s.add(1),r).oneMinus())})}else yn(n.y.abs().greaterThan(1),()=>{const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1));e.mul(e).add(t.mul(t)).greaterThan(1).discard()});return a})();class Qg extends Dg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(Gg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=re,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setupDiffuseColor(e){if(super.setupDiffuseColor(e),Wn.a.mulAssign(Yg),!0===this.vertexColors&&e.geometry.hasAttribute("instanceColorStart")){const e=jl("instanceColorStart"),t=jl("instanceColorEnd"),r=mc.y.lessThan(.5).select(e,t);Wn.rgb.mulAssign(r)}this.transparent&&Wn.rgb.assign(Wn.rgb.mul(Wn.a).add(mg().rgb.mul(Wn.a.oneMinus())))}setupModelViewProjection(){return Xg}get lineColorNode(){return this.colorNode}set lineColorNode(e){v('Line2NodeMaterial: "lineColorNode" has been deprecated. Use "colorNode" instead.'),this.colorNode=e}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Kg=new se;class Zg extends Dg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Kg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?Tn(this.opacityNode):Wh;Wn.assign(tl(Ln(Ch(Bc),e),ie))}}const Jg=gn(([e=xc])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return Sn(t,r)}),em=gn(([e=ql()])=>{const t=e.x.sub(.5).mul(2*Math.PI),r=e.y.sub(.5).mul(Math.PI),s=r.cos(),i=s.mul(t.cos()),n=r.sin(),a=s.mul(t.sin());return An(i,n,a)});class tm extends ne{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new U(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ae(5,5,5),n=Jg(xc),a=new Dg;a.colorNode=rd(t,n,0),a.side=F,a.blending=re;const o=new oe(i,a),u=new ue;u.add(o),t.minFilter===K&&(t.minFilter=le);const l=new de(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.generateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const rm=new WeakMap;class sm extends fi{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Qc(null);const t=new U;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=ii.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===ce||r===he){if(rm.has(e)){const t=rm.get(e);nm(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new tm(r.height);s.fromEquirectangularTexture(t,e),nm(s.texture,e.mapping),this._cubeTexture=s.texture,rm.set(e,s.texture),e.addEventListener("dispose",im)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function im(e){const t=e.target;t.removeEventListener("dispose",im);const r=rm.get(t);void 0!==r&&(rm.delete(t),r.dispose())}function nm(e,t){t===ce?e.mapping=D:t===he&&(e.mapping=O)}const am=un(sm).setParameterLength(1);class om extends ng{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=am(this.envNode)}}class um extends ng{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=Tn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class lm{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class dm extends lm{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(Ln(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(Ln(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(Wn.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case me:s.rgb.assign(xu(s.rgb,s.rgb.mul(i.rgb),Xh.mul(Yh)));break;case ge:s.rgb.assign(xu(s.rgb,i.rgb,Xh.mul(Yh)));break;case pe:s.rgb.addAssign(i.rgb.mul(Xh.mul(Yh)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const cm=new fe;class hm extends Dg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(cm),this.setValues(e)}setupNormal(){return Ec(Cc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new um(_p)),t}setupOutgoingLight(){return Wn.rgb}setupLightingModel(){return new dm}}const pm=gn(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),gm=gn(e=>e.diffuseColor.mul(1/Math.PI)),mm=gn(({dotNH:e})=>la.mul(Tn(.5)).add(1).mul(Tn(1/Math.PI)).mul(e.pow(la))),fm=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(t).clamp(),s=_c.dot(t).clamp(),i=pm({f0:aa,f90:1,dotVH:s}),n=Tn(.25),a=mm({dotNH:r});return i.mul(n).mul(a)});class ym extends dm{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Wn.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(fm({lightDirection:e})).mul(Xh))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const bm=new ye;class xm extends Dg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(bm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym(!1)}}const Tm=new be;class _m extends Dg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Tm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym}setupVariants(){const e=(this.shininessNode?Tn(this.shininessNode):zh).max(1e-4);la.assign(e);const t=this.specularNode||Hh;aa.assign(t)}}const vm=gn(e=>{if(!1===e.geometry.hasAttribute("normal"))return Tn(0);const t=Cc.dFdx().abs().max(Cc.dFdy().abs());return t.x.max(t.y).max(t.z)}),Nm=gn(e=>{const{roughness:t}=e,r=vm();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),Sm=gn(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return ka(.5,i.add(n).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),Em=gn(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(An(e.mul(r),t.mul(s),a).length()),l=a.mul(An(e.mul(i),t.mul(n),o).length());return ka(.5,u.add(l).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Rm=gn(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),wm=Tn(1/Math.PI),Am=gn(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=An(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return wm.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Cm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=Bc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(_c).normalize(),d=n.dot(e).clamp(),c=n.dot(_c).clamp(),h=n.dot(l).clamp(),p=_c.dot(l).clamp();let g,m,f=pm({f0:t,f90:r,dotVH:p});if(en(a)&&(f=Jn.mix(f,i)),en(o)){const t=ia.dot(e),r=ia.dot(_c),s=ia.dot(l),i=na.dot(e),n=na.dot(_c),a=na.dot(l);g=Em({alphaT:ra,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Am({alphaT:ra,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=Sm({alpha:u,dotNL:d,dotNV:c}),m=Rm({alpha:u,dotNH:h});return f.mul(g).mul(m)}),Mm=new 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Bm=null;const Lm=gn(({roughness:e,dotNV:t})=>{null===Bm&&(Bm=new xe(Mm,16,16,$,Te),Bm.name="DFG_LUT",Bm.minFilter=le,Bm.magFilter=le,Bm.wrapS=_e,Bm.wrapT=_e,Bm.generateMipmaps=!1,Bm.needsUpdate=!0);const r=Sn(e,t);return rd(Bm,r).rg}),Fm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Cm({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=Bc.dot(e).clamp(),l=Bc.dot(_c).clamp(),d=Lm({roughness:s,dotNV:l}),c=Lm({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=Tn(1).sub(g),y=Tn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(Tn(1).sub(f.mul(y).mul(b).mul(b)).add(lo)),T=f.mul(y),_=x.mul(T);return o.add(_)}),Pm=gn(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=Lm({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),Um=gn(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(An(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),Dm=gn(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=Tn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return Tn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),Om=gn(({dotNV:e,dotNL:t})=>Tn(1).div(Tn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),Im=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(e).clamp(),s=Bc.dot(_c).clamp(),i=Bc.dot(t).clamp(),n=Dm({roughness:Zn,dotNH:i}),a=Om({dotNV:s,dotNL:r});return Kn.mul(n).mul(a)}),Vm=gn(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=Sn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),km=gn(({f:e})=>{const t=e.length();return su(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),Gm=gn(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,su(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),zm=gn(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=An().toVar();return yn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(On(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=An(0).toVar();f.addAssign(Gm({v1:h,v2:p})),f.addAssign(Gm({v1:p,v2:g})),f.addAssign(Gm({v1:g,v2:m})),f.addAssign(Gm({v1:m,v2:h})),c.assign(An(km({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),$m=gn(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=An().toVar();return yn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=An(0).toVar();d.addAssign(Gm({v1:n,v2:a})),d.addAssign(Gm({v1:a,v2:o})),d.addAssign(Gm({v1:o,v2:l})),d.addAssign(Gm({v1:l,v2:n})),u.assign(An(km({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),Wm=1/6,Hm=e=>Va(Wm,Va(e,Va(e,e.negate().add(3)).sub(3)).add(1)),jm=e=>Va(Wm,Va(e,Va(e,Va(3,e).sub(6))).add(4)),qm=e=>Va(Wm,Va(e,Va(e,Va(-3,e).add(3)).add(3)).add(1)),Xm=e=>Va(Wm,du(e,3)),Ym=e=>Hm(e).add(jm(e)),Qm=e=>qm(e).add(Xm(e)),Km=e=>Oa(-1,jm(e).div(Hm(e).add(jm(e)))),Zm=e=>Oa(1,Xm(e).div(qm(e).add(Xm(e)))),Jm=(e,t,r)=>{const s=e.uvNode,i=Va(s,t.zw).add(.5),n=Ro(i),a=Co(i),o=Ym(a.x),u=Qm(a.x),l=Km(a.x),d=Zm(a.x),c=Km(a.y),h=Zm(a.y),p=Sn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=Sn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=Sn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=Sn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=Ym(a.y).mul(Oa(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Qm(a.y).mul(Oa(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},ef=gn(([e,t])=>{const r=Sn(e.size(_n(t))),s=Sn(e.size(_n(t.add(1)))),i=ka(1,r),n=ka(1,s),a=Jm(e,Ln(i,r),Ro(t)),o=Jm(e,Ln(n,s),wo(t));return Co(t).mix(a,o)}),tf=gn(([e,t])=>{const r=t.mul(Kl(e));return ef(e,r)}),rf=gn(([e,t,r,s,i])=>{const n=An(vu(t.negate(),Ao(e),ka(1,s))),a=An(Wo(i[0].xyz),Wo(i[1].xyz),Wo(i[2].xyz));return Ao(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),sf=gn(([e,t])=>e.mul(Tu(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),nf=pg(),af=mg(),of=gn(([e,t,r],{material:s})=>{const i=(s.side===F?nf:af).sample(e),n=No(fd.x).mul(sf(t,r));return ef(i,n)}),uf=gn(([e,t,r])=>(yn(r.notEqual(0),()=>{const s=vo(t).negate().div(r);return To(s.negate().mul(e))}),An(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),lf=gn(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=Ln().toVar(),f=An().toVar();const i=d.sub(1).mul(g.mul(.025)),n=An(d.sub(i),d,d.add(i));Zp({start:0,end:3},({i:i})=>{const d=n.element(i),g=rf(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(Ln(y,1))),x=Sn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(Sn(x.x,x.y.oneMinus()));const T=of(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(uf(Wo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=rf(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(Ln(n,1))),y=Sn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(Sn(y.x,y.y.oneMinus())),m=of(y,r,d),f=s.mul(uf(Wo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=An(Pm({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return Ln(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),df=On(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),cf=(e,t)=>e.sub(t).div(e.add(t)).pow2(),hf=gn(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=xu(e,t,Nu(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();yn(a.lessThan(0),()=>An(1));const o=a.sqrt(),u=cf(n,e),l=pm({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=Tn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return An(1).add(t).div(An(1).sub(t))})(i.clamp(0,.9999)),g=cf(p,n.toVec3()),m=pm({f0:g,f90:1,dotVH:o}),f=An(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=An(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(An(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Zp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=An(54856e-17,44201e-17,52481e-17),i=An(1681e3,1795300,2208400),n=An(43278e5,93046e5,66121e5),a=Tn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=An(o.x.add(a),o.y,o.z).div(1.0685e-7),df.mul(o)})(Tn(e).mul(y),Tn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(An(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),pf=gn(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=Tn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=Tn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),gf=An(.04),mf=Tn(1);class ff extends lm{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=An().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=An().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=An().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=An().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=An().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=Bc.dot(_c).clamp(),t=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:aa}),r=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:Wn.rgb});this.iridescenceFresnel=xu(t,r,Xn),this.iridescenceF0Dielectric=Um({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=Um({f:r,f90:1,dotVH:e}),this.iridescenceF0=xu(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,Xn)}if(!0===this.transmission){const t=bc,r=Hd.sub(bc).normalize(),s=Lc,i=e.context;i.backdrop=lf(s,r,qn,Hn,oa,ua,t,sc,zd,kd,ga,fa,ba,ya,this.dispersion?xa:null),i.backdropAlpha=ma,Wn.a.mulAssign(xu(1,i.backdrop.a,ma))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=Bc.dot(_c).clamp(),a=Lm({roughness:qn,dotNV:n}),o=i?Jn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(Im({lightDirection:e})));const t=pf({normal:Bc,viewDir:_c,roughness:Zn}),r=pf({normal:Bc,viewDir:e,roughness:Zn}),i=Kn.r.max(Kn.g).max(Kn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=Fc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Cm({lightDirection:e,f0:gf,f90:mf,roughness:Qn,normalView:Fc})))}r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Hn}))),r.directSpecular.addAssign(s.mul(Fm({lightDirection:e,f0:oa,f90:1,roughness:qn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=Bc,h=_c,p=Tc.toVar(),g=Vm({N:c,V:h,roughness:qn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=On(An(m.x,0,m.y),An(0,1,0),An(m.z,0,m.w)).toVar(),b=oa.mul(f.x).add(ua.sub(oa).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul(zm({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(Hn).mul(zm({N:c,V:h,P:p,mInv:On(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=Fc,r=Vm({N:t,V:h,roughness:Qn}),s=n.sample(r),i=a.sample(r),c=On(An(s.x,0,s.y),An(0,1,0),An(s.z,0,s.w)),g=gf.mul(i.x).add(mf.sub(gf).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul(zm({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(gm({diffuseColor:Hn})).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(Kn,pf({normal:Bc,viewDir:_c,roughness:Zn}))),!0===this.clearcoat){const e=Fc.dot(_c).clamp(),t=Pm({dotNV:e,specularColor:gf,specularF90:mf,roughness:Qn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=An().toVar("singleScatteringDielectric"),n=An().toVar("multiScatteringDielectric"),a=An().toVar("singleScatteringMetallic"),o=An().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,ua,aa,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,ua,Wn.rgb,this.iridescenceF0Metallic);const u=xu(i,a,Xn),l=xu(n,o,Xn),d=i.add(n),c=Hn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=Bc.dot(_c).clamp().add(t),i=qn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=Fc.dot(_c).clamp(),r=pm({dotVH:e,f0:gf,f90:mf}),s=t.mul(Yn.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(Yn));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const yf=Tn(1),bf=Tn(-2),xf=Tn(.8),Tf=Tn(-1),_f=Tn(.4),vf=Tn(2),Nf=Tn(.305),Sf=Tn(3),Ef=Tn(.21),Rf=Tn(4),wf=Tn(4),Af=Tn(16),Cf=gn(([e])=>{const t=An(zo(e)).toVar(),r=Tn(-1).toVar();return yn(t.x.greaterThan(t.z),()=>{yn(t.x.greaterThan(t.y),()=>{r.assign(Lu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(Lu(e.y.greaterThan(0),1,4))})}).Else(()=>{yn(t.z.greaterThan(t.y),()=>{r.assign(Lu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(Lu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Mf=gn(([e,t])=>{const r=Sn().toVar();return yn(t.equal(0),()=>{r.assign(Sn(e.z,e.y).div(zo(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(Sn(e.x.negate(),e.z.negate()).div(zo(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(Sn(e.x.negate(),e.y).div(zo(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(Sn(e.z.negate(),e.y).div(zo(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(Sn(e.x.negate(),e.z).div(zo(e.y)))}).Else(()=>{r.assign(Sn(e.x,e.y).div(zo(e.z)))}),Va(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),Bf=gn(([e])=>{const t=Tn(0).toVar();return yn(e.greaterThanEqual(xf),()=>{t.assign(yf.sub(e).mul(Tf.sub(bf)).div(yf.sub(xf)).add(bf))}).ElseIf(e.greaterThanEqual(_f),()=>{t.assign(xf.sub(e).mul(vf.sub(Tf)).div(xf.sub(_f)).add(Tf))}).ElseIf(e.greaterThanEqual(Nf),()=>{t.assign(_f.sub(e).mul(Sf.sub(vf)).div(_f.sub(Nf)).add(vf))}).ElseIf(e.greaterThanEqual(Ef),()=>{t.assign(Nf.sub(e).mul(Rf.sub(Sf)).div(Nf.sub(Ef)).add(Sf))}).Else(()=>{t.assign(Tn(-2).mul(No(Va(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),Lf=gn(([e,t])=>{const r=e.toVar();r.assign(Va(2,r).sub(1));const s=An(r,1).toVar();return yn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),Ff=gn(([e,t,r,s,i,n])=>{const a=Tn(r),o=An(t),u=Tu(Bf(a),bf,n),l=Co(u),d=Ro(u),c=An(Pf(e,o,d,s,i,n)).toVar();return yn(l.notEqual(0),()=>{const t=An(Pf(e,o,d.add(1),s,i,n)).toVar();c.assign(xu(c,t,l))}),c}),Pf=gn(([e,t,r,s,i,n])=>{const a=Tn(r).toVar(),o=An(t),u=Tn(Cf(o)).toVar(),l=Tn(su(wf.sub(a),0)).toVar();a.assign(su(a,wf));const d=Tn(_o(a)).toVar(),c=Sn(Mf(o,u).mul(d.sub(2)).add(1)).toVar();return yn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(Va(3,Af))),c.y.addAssign(Va(4,_o(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(Sn(),Sn())}),Uf=gn(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Lo(s),l=r.mul(u).add(i.cross(r).mul(Mo(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return Pf(e,l,t,n,a,o)}),Df=gn(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=An(Lu(t,r,lu(r,s))).toVar();yn(h.equal(An(0)),()=>{h.assign(An(s.z,0,s.x.negate()))}),h.assign(Ao(h));const p=An().toVar();return p.addAssign(i.element(0).mul(Uf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Zp({start:_n(1),end:e},({i:e})=>{yn(e.greaterThanEqual(n),()=>{Jp()});const t=Tn(a.mul(Tn(e))).toVar();p.addAssign(i.element(e).mul(Uf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(Uf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),Ln(p,1)}),Of=gn(([e])=>{const t=vn(e).toVar();return t.assign(t.shiftLeft(vn(16)).bitOr(t.shiftRight(vn(16)))),t.assign(t.bitAnd(vn(1431655765)).shiftLeft(vn(1)).bitOr(t.bitAnd(vn(2863311530)).shiftRight(vn(1)))),t.assign(t.bitAnd(vn(858993459)).shiftLeft(vn(2)).bitOr(t.bitAnd(vn(3435973836)).shiftRight(vn(2)))),t.assign(t.bitAnd(vn(252645135)).shiftLeft(vn(4)).bitOr(t.bitAnd(vn(4042322160)).shiftRight(vn(4)))),t.assign(t.bitAnd(vn(16711935)).shiftLeft(vn(8)).bitOr(t.bitAnd(vn(4278255360)).shiftRight(vn(8)))),Tn(t).mul(2.3283064365386963e-10)}),If=gn(([e,t])=>Sn(Tn(e).div(Tn(t)),Of(e))),Vf=gn(([e,t,r])=>{const s=r.mul(r).toConst(),i=An(1,0,0).toConst(),n=lu(t,i).toConst(),a=So(e.x).toConst(),o=Va(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Lo(o)).toConst(),l=a.mul(Mo(o)).toVar(),d=Va(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(So(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(So(su(0,u.mul(u).add(l.mul(l)).oneMinus()))));return Ao(An(s.mul(c.x),s.mul(c.y),su(0,c.z)))}),kf=gn(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=An(s).toVar(),l=An(0).toVar(),d=Tn(0).toVar();return yn(e.lessThan(.001),()=>{l.assign(Pf(r,u,t,n,a,o))}).Else(()=>{const s=Lu(zo(u.z).lessThan(.999),An(0,0,1),An(1,0,0)),c=Ao(lu(s,u)).toVar(),h=lu(u,c).toVar();Zp({start:vn(0),end:i},({i:s})=>{const p=If(s,i),g=Vf(p,An(0,0,1),e),m=Ao(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=Ao(m.mul(uu(u,m).mul(2)).sub(u)),y=su(uu(u,f),0);yn(y.greaterThan(0),()=>{const e=Pf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),yn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),Ln(l,1)}),Gf=[.125,.215,.35,.446,.526,.582],zf=20,$f=new Ne(-1,1,1,-1,0,1),Wf=new Se(90,1),Hf=new e;let jf=null,qf=0,Xf=0;const Yf=new r,Qf=new WeakMap,Kf=[3,1,5,0,4,2],Zf=Lf(ql(),jl("faceIndex")).normalize(),Jf=An(Zf.x,Zf.y,Zf.z);class ey{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=Yf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Use "await renderer.init();" before using this method.');jf=this._renderer.getRenderTarget(),qf=this._renderer.getActiveCubeFace(),Xf=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget(!0);return this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=sy(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=iy(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===D||e.mapping===O?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=Gf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Kf[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new ve;T.setAttribute("position",new Ae(y,g)),T.setAttribute("uv",new Ae(b,m)),T.setAttribute("faceIndex",new Ae(x,f)),s.push(new oe(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=ud(new Array(zf).fill(0)),n=Aa(new r(0,1,0)),a=Aa(0),o=Tn(zf),u=Aa(0),l=Aa(1),d=rd(),c=Aa(0),h=Tn(1/t),p=Tn(1/s),g=Tn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Jf,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=ry("blur");return f.fragmentNode=Df({...m,latitudinal:u.equal(1)}),Qf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=rd(),i=Aa(0),n=Aa(0),a=Tn(1/t),o=Tn(1/r),u=Tn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=ry("ggx");return d.fragmentNode=kf({...l,N_immutable:Jf,GGX_SAMPLES:vn(512)}),Qf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new oe(new ve,e);await this._renderer.compile(t,$f)}_sceneToCubeUV(e,t,r,s,i){const n=Wf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(Hf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new oe(new ae,new fe({name:"PMREM.Background",side:F,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(Hf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;this._setViewport(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===D||e.mapping===O;s?null===this._cubemapMaterial&&(this._cubemapMaterial=sy(e)):null===this._equirectMaterial&&(this._equirectMaterial=iy(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;this._setViewport(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,$f)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,this._setViewport(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,$f),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,this._setViewport(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,$f)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=Qf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):zf;f>zf&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;ex-4?s-x+4:0),v=4*(this._cubeSize-T);this._setViewport(t,_,v,3*T,2*T),u.setRenderTarget(t),u.render(c,$f)}_setViewport(e,t,r,s,i){this._renderer.isWebGLRenderer?(e.viewport.set(t,e.height-i-r,s,i),e.scissor.set(t,e.height-i-r,s,i)):(e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i))}}function ty(e,t,r){const s=new ne(e,t,{magFilter:le,minFilter:le,generateMipmaps:!1,type:Te,format:Re,colorSpace:Ee,depthBuffer:r});return s.texture.mapping=we,s.texture.name="PMREM.cubeUv",s.texture.isPMREMTexture=!0,s.scissorTest=!0,s}function ry(e){const t=new Dg;return t.depthTest=!1,t.depthWrite=!1,t.blending=re,t.name=`PMREM_${e}`,t}function sy(e){const t=ry("cubemap");return t.fragmentNode=Qc(e,Jf),t}function iy(e){const t=ry("equirect");return t.fragmentNode=rd(e,Jg(Jf),0),t}const ny=new WeakMap;function ay(e,t,r){const s=function(e){let t=ny.get(e);void 0===t&&(t=new WeakMap,ny.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class oy extends fi{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=rd(s),this._width=Aa(0),this._height=Aa(0),this._maxMip=Aa(0),this.updateBeforeType=ii.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture||s.mapping===we?s:ay(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new ey(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=this._pmrem.isRenderTargetTexture?zc.mul(An(t.x,t.y.negate(),t.z)):zc.mul(t);let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),Ff(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const uy=un(oy).setParameterLength(1,3),ly=new WeakMap;class dy extends ng{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=uy(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?Ah:Bc,i=r.context(cy(qn,s)).mul(Gc),n=r.context(hy(Lc)).mul(Math.PI).mul(Gc),a=wl(i),o=wl(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(cy(Qn,Fc)).mul(Gc),t=wl(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=ly.get(e);return void 0===t&&(t=new WeakMap,ly.set(e,t)),t}}const cy=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=_c.negate().reflect(t),r=pu(e).mix(r,t).normalize(),r=r.transformDirection($d)),r),getTextureLevel:()=>e}},hy=e=>({getUV:()=>e,getTextureLevel:()=>Tn(1)}),py=new Ce;class gy extends Dg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(py),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new dy(t):null}setupLightingModel(){return new ff}setupSpecular(){const e=xu(An(.04),Wn.rgb,Xn);aa.assign(An(.04)),oa.assign(e),ua.assign(1)}setupVariants(){const e=this.metalnessNode?Tn(this.metalnessNode):Kh;Xn.assign(e);let t=this.roughnessNode?Tn(this.roughnessNode):Qh;t=Nm({roughness:t}),qn.assign(t),this.setupSpecular(),Hn.assign(Wn.rgb.mul(e.oneMinus()))}}const my=new Me;class fy extends gy{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(my),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?Tn(this.iorNode):cp;ga.assign(e),aa.assign(ru(cu(ga.sub(1).div(ga.add(1))).mul(qh),An(1)).mul(jh)),oa.assign(xu(aa,Wn.rgb,Xn)),ua.assign(xu(jh,1,Xn))}setupLightingModel(){return new ff(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Tn(this.clearcoatNode):Jh,t=this.clearcoatRoughnessNode?Tn(this.clearcoatRoughnessNode):ep;Yn.assign(e),Qn.assign(Nm({roughness:t}))}if(this.useSheen){const e=this.sheenNode?An(this.sheenNode):sp,t=this.sheenRoughnessNode?Tn(this.sheenRoughnessNode):ip;Kn.assign(e),Zn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Tn(this.iridescenceNode):ap,t=this.iridescenceIORNode?Tn(this.iridescenceIORNode):op,r=this.iridescenceThicknessNode?Tn(this.iridescenceThicknessNode):up;Jn.assign(e),ea.assign(t),ta.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?Sn(this.anisotropyNode):np).toVar();sa.assign(e.length()),yn(sa.equal(0),()=>{e.assign(Sn(1,0))}).Else(()=>{e.divAssign(Sn(sa)),sa.assign(sa.saturate())}),ra.assign(sa.pow2().mix(qn.pow2(),1)),ia.assign(Rh[0].mul(e.x).add(Rh[1].mul(e.y))),na.assign(Rh[1].mul(e.x).sub(Rh[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Tn(this.transmissionNode):lp,t=this.thicknessNode?Tn(this.thicknessNode):dp,r=this.attenuationDistanceNode?Tn(this.attenuationDistanceNode):hp,s=this.attenuationColorNode?An(this.attenuationColorNode):pp;if(ma.assign(e),fa.assign(t),ya.assign(r),ba.assign(s),this.useDispersion){const e=this.dispersionNode?Tn(this.dispersionNode):Tp;xa.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?An(this.clearcoatNormalNode):tp}setup(e){e.context.setupClearcoatNormal=()=>ju(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}}class yy extends ff{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(Bc.mul(a)).normalize(),h=Tn(_c.dot(c.negate()).saturate().pow(l).mul(d)),p=An(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class by extends fy{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=Tn(.1),this.thicknessAmbientNode=Tn(0),this.thicknessAttenuationNode=Tn(.1),this.thicknessPowerNode=Tn(2),this.thicknessScaleNode=Tn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new yy(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}}const xy=gn(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=Sn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=rh("gradientMap","texture").context({getUV:()=>i});return An(e.r)}{const e=i.fwidth().mul(.5);return xu(An(.7),An(1),Nu(Tn(.7).sub(e.x),Tn(.7).add(e.x),i.x))}});class Ty extends lm{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=xy({normal:Rc,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(gm({diffuseColor:Wn.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const _y=new Be;class vy extends Dg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(_y),this.setValues(e)}setupLightingModel(){return new Ty}}const Ny=gn(()=>{const e=An(_c.z,0,_c.x.negate()).normalize(),t=_c.cross(e);return Sn(e.dot(Bc),t.dot(Bc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),Sy=new Le;class Ey extends Dg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Sy),this.setValues(e)}setupVariants(e){const t=Ny;let r;r=e.material.matcap?rh("matcap","texture").context({getUV:()=>t}):An(xu(.2,.8,t.y)),Wn.rgb.mulAssign(r.rgb)}}class Ry extends fi{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}generateNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Dn(e,s,s.negate(),e).mul(r)}{const e=t,s=In(Ln(1,0,0,0),Ln(0,Lo(e.x),Mo(e.x).negate(),0),Ln(0,Mo(e.x),Lo(e.x),0),Ln(0,0,0,1)),i=In(Ln(Lo(e.y),0,Mo(e.y),0),Ln(0,1,0,0),Ln(Mo(e.y).negate(),0,Lo(e.y),0),Ln(0,0,0,1)),n=In(Ln(Lo(e.z),Mo(e.z).negate(),0,0),Ln(Mo(e.z),Lo(e.z),0,0),Ln(0,0,1,0),Ln(0,0,0,1));return s.mul(i).mul(n).mul(Ln(r,1)).xyz}}}const wy=un(Ry).setParameterLength(2),Ay=new Fe;class Cy extends Dg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Ay),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=dc.mul(An(s||0));let u=Sn(sc[0].xyz.length(),sc[1].xyz.length());null!==n&&(u=u.mul(Sn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=mc.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new sl(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Tn(i||rp),c=wy(l,d);return Ln(o.xy.add(c),o.zw)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const My=new Pe,By=new t;class Ly extends Cy{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(My),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return dc.mul(An(e||fc)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?Sn(n):xp;u=u.mul(gd),r.isPerspectiveCamera&&!0===a&&(u=u.mul(Fy.div(Tc.z.negate()))),i&&i.isNode&&(u=u.mul(Sn(i)));let l=mc.xy;if(s&&s.isNode){const e=Tn(s);l=wy(l,e)}return l=l.mul(u),l=l.div(xd.div(2)),l=l.mul(o.w),o=o.add(Ln(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Fy=Aa(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(By);this.value=.5*t.y});class Py extends lm{constructor(){super(),this.shadowNode=Tn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){Wn.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(Wn.rgb)}}const Uy=new Ue;class Dy extends Dg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(Uy),this.setValues(e)}setupLightingModel(){return new Py}}const Oy=zn("vec3"),Iy=zn("vec3"),Vy=zn("vec3");class ky extends lm{constructor(){super()}start(e){const{material:t}=e,r=zn("vec3"),s=zn("vec3");yn(Hd.sub(bc).length().greaterThan(oc.mul(2)),()=>{r.assign(Hd),s.assign(bc)}).Else(()=>{r.assign(bc),s.assign(Hd)});const i=s.sub(r),n=Aa("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=Tn(0).toVar(),l=An(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Zp(n,()=>{const s=r.add(o.mul(u)),i=zd.mul(Ln(s,1)).xyz;let n;null!==t.depthNode&&(Iy.assign(Ag(vg(i.z,Id,Vd))),e.context.sceneDepthNode=Ag(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,Oy.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&Oy.mulAssign(n);const d=Oy.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),Vy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?yn(r.greaterThanEqual(Iy),()=>{Oy.addAssign(e)}):Oy.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul($m({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(Vy)}}class Gy extends Dg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=F,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new ky}}class zy{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){null!==this._context&&this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class $y{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.addEventListener("dispose",this.onMaterialDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.getNodeBuilderState().hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),void 0!==e&&(e.isInterleavedBufferAttribute?i[n.name]=e.data.uuid:i[n.name]=e.id)),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1)&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Gs(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r)return!0;const s=r.isInterleavedBufferAttribute?r.data.uuid:r.id;if(e[t]!==s)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=$s(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=$s(e,1)),e=$s(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.removeEventListener("dispose",this.onMaterialDispose),this.onDispose()}}const qy=[];class Xy{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);qy[0]=e,qy[1]=t,qy[2]=n,qy[3]=i;let l=u.get(qy);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(qy,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),qy[0]=null,qy[1]=null,qy[2]=null,qy[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new $y)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new jy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class Yy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const Qy=1,Ky=2,Zy=3,Jy=4,eb=16;class tb extends Yy{constructor(e,t){super(),this.backend=e,this.info=t}delete(e){const t=super.delete(e);return null!==t&&(this.backend.destroyAttribute(e),this.info.destroyAttribute(e)),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===Qy?(this.backend.createAttribute(e),this.info.createAttribute(e)):t===Ky?(this.backend.createIndexAttribute(e),this.info.createIndexAttribute(e)):t===Zy?(this.backend.createStorageAttribute(e),this.info.createStorageAttribute(e)):t===Jy&&(this.backend.createIndirectStorageAttribute(e),this.info.createIndirectStorageAttribute(e)),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?De:Oe)(t,1);return i.version=rb(e),i.__id=sb(e),i}class nb extends Yy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Zy):this.updateAttribute(e,Qy);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,Ky);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Jy)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=ib(t),e.set(t,r)):r.version===rb(t)&&r.__id===sb(t)||(this.attributes.delete(r),r=ib(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class ab{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={attributes:0,attributesSize:0,geometries:0,indexAttributes:0,indexAttributesSize:0,indirectStorageAttributes:0,indirectStorageAttributesSize:0,programs:0,programsSize:0,readbackBuffers:0,readbackBuffersSize:0,renderTargets:0,storageAttributes:0,storageAttributesSize:0,textures:0,texturesSize:0,uniformBuffers:0,uniformBuffersSize:0,total:0},this.memoryMap=new Map}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0;for(const e in this.memory)this.memory[e]=0;this.memoryMap.clear()}createTexture(e){const t=this._getTextureMemorySize(e);this.memoryMap.set(e,t),this.memory.textures++,this.memory.total+=t,this.memory.texturesSize+=t}destroyTexture(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.textures--,this.memory.total-=t,this.memory.texturesSize-=t}_createAttribute(e,t){const r=this._getAttributeMemorySize(e);this.memoryMap.set(e,{size:r,type:t}),this.memory[t]++,this.memory.total+=r,this.memory[t+"Size"]+=r}createAttribute(e){this._createAttribute(e,"attributes")}createIndexAttribute(e){this._createAttribute(e,"indexAttributes")}createStorageAttribute(e){this._createAttribute(e,"storageAttributes")}createIndirectStorageAttribute(e){this._createAttribute(e,"indirectStorageAttributes")}destroyAttribute(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory[t.type]--,this.memory.total-=t.size,this.memory[t.type+"Size"]-=t.size)}createReadbackBuffer(e){const t=e.maxByteLength;this.memoryMap.set(e,{size:t,type:"readbackBuffers"}),this.memory.readbackBuffers++,this.memory.total+=t,this.memory.readbackBuffersSize+=t}destroyReadbackBuffer(e){const{size:t}=this.memoryMap.get(e);this.memoryMap.delete(e),this.memory.readbackBuffers--,this.memory.total-=t,this.memory.readbackBuffersSize-=t}createUniformBuffer(e){const t=e.byteLength;this.memoryMap.set(e,{size:t,type:"uniformBuffers"}),this.memory.uniformBuffers++,this.memory.total+=t,this.memory.uniformBuffersSize+=t}destroyUniformBuffer(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory.uniformBuffers--,this.memory.total-=t.size,this.memory.uniformBuffersSize-=t.size)}createProgram(e){const t=e.code.length;this.memoryMap.set(e,t),this.memory.programs++,this.memory.total+=t,this.memory.programsSize+=t}destroyProgram(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.programs--,this.memory.total-=t,this.memory.programsSize-=t}_getTextureMemorySize(e){if(e.isCompressedTexture)return 1;let t=1;e.type===Ie||e.type===Ve?t=1:e.type===ke||e.type===Ge||e.type===Te?t=2:e.type!==E&&e.type!==S&&e.type!==Y||(t=4);let r=4;e.format===ze||e.format===$e||e.format===We||e.format===He||e.format===je?r=1:e.format===$||e.format===qe?r=2:e.format!==Xe&&e.format!==Ye||(r=3);let s=t*r;e.type===Qe||e.type===Ke?s=2:e.type!==Ze&&e.type!==Je&&e.type!==et||(s=4);const i=e.width||1,n=e.height||1,a=e.isCubeTexture?6:e.depth||1;let o=i*n*a*s;const u=e.mipmaps;if(u&&u.length>0){let e=0;for(let t=0;t>t))*(r.height||Math.max(1,n>>t))*a*s}}o+=e}else e.generateMipmaps&&(o*=1.333);return Math.round(o)}_getAttributeMemorySize(e){return e.isInterleavedBufferAttribute&&(e=e.data),e.array?e.array.byteLength:e.count&&e.itemSize?e.count*e.itemSize*4:0}}class ob{constructor(e){this.cacheKey=e,this.usedTimes=0}}class ub extends ob{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class lb extends ob{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let db=0;class cb{constructor(e,t,r,s=null,i=null){this.id=db++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class hb extends Yy{constructor(e,t,r){super(),this.backend=e,this.nodes=t,this.info=r,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new cb(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a),this.info.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new cb(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o),this.info.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new cb(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u),this.info.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}isReady(e){const t=this.get(e).pipeline;if(void 0===t)return!1;const r=this.backend.get(t);return void 0!==r.pipeline&&null!==r.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new lb(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new ub(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t),this.info.destroyProgram(e)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class pb extends Yy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings(),r=this.get(e);return!0!==r.initialized&&(this._createBindings(t),r.initialized=!0),t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings,r=this.get(e);return!0===r.initialized&&r.bindings===t||(void 0!==r.bindings&&this._destroyBindings(r.bindings),this._createBindings(t),r.initialized=!0,r.bindings=t),t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.get(e).bindings||this.nodes.getForCompute(e).bindings;this._destroyBindings(t),this.delete(e)}deleteForRender(e){const t=e.getBindings();this._destroyBindings(t),this.delete(e)}_createBindings(e){for(const t of e){const r=this.get(t);if(void 0===r.bindGroup){for(const e of t.bindings)if(e.isUniformBuffer)this.backend.createUniformBuffer(e),this.info.createUniformBuffer(e);else if(e.isSampledTexture)this.textures.updateTexture(e.texture);else if(e.isSampler)this.textures.updateSampler(e.texture,e.textureNode);else if(e.isStorageBuffer){const t=e.attribute,r=t.isIndirectStorageBufferAttribute?Jy:Zy;this.attributes.update(t,r)}this.backend.createBindings(t,e,0),r.bindGroup=t,r.usedTimes=1}else r.usedTimes++}}_destroyBindings(e){for(const t of e){const e=this.get(t);if(e.usedTimes--,0===e.usedTimes){for(const e of t.bindings)e.isUniformBuffer?(this.backend.destroyUniformBuffer(e),this.info.destroyUniformBuffer(e),e.release()):e.isSampler&&e.release();this.backend.deleteBindGroupData(t),this.delete(t)}}}_updateBindings(e){for(const t of e)this._update(t,e)}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?Jy:Zy,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const o=t.update(),u=t.texture,l=this.textures.get(u);o&&(this.textures.updateTexture(u),t.generation!==l.generation&&(t.generation=l.generation,s=!0),l.bindGroups.add(e));if(void 0!==r.get(u).externalTexture||l.isDefaultTexture?i=!1:(n=10*n+u.id,a+=u.version),!0===u.isStorageTexture&&!0===u.mipmapsAutoUpdate){const e=this.get(u);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(u)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(u),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture,t.textureNode);t.samplerKey!==e&&(t.samplerKey=e,s=!0)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}const gb=Object.freeze([]);function mb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function fb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function yb(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===P&&!1===e.forceSinglePass}class bb{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lighting=e,this.lightsNode=e.getNode(t),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0,this._lastOcclusionObject=null}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this._lastOcclusionObject!==e&&(this.occlusionQueryCount++,this._lastOcclusionObject=e),!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(yb(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(yb(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t,r){this.opaque.length>1&&this.opaque.sort(e||mb),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||fb),this.transparent.length>1&&this.transparent.sort(t||fb),r&&(this.opaque.reverse(),this.transparentDoublePass.reverse(),this.transparent.reverse())}finish(){this.lightsNode.setLights(this.lighting.enabled?this.lightsArray:gb);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;const h=void 0!==l&&void 0!==l.image&&l.image.depth>1,p=a.depth>1&&(e.useArrayDepthTexture||e.multiview||h);void 0===l&&d&&(l=new Z,l.format=e.stencilBuffer?je:He,l.type=e.stencilBuffer?Ze:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,i[t]=l),l&&(l.isArrayTexture=p),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=p?a.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const g={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}if(e.isHTMLTexture&&e.image){const t=this.renderer.domElement;if("requestPaint"in t){if(t.hasAttribute("layoutsubtree")||t.setAttribute("layoutsubtree","true"),e.image.parentNode!==t&&t.appendChild(e.image),0===this._htmlTextures.size){const e=this._htmlTextures;t.onpaint=t=>{const r=t&&t.changedElements;for(const t of e)r&&!r.includes(t.image)||(t.needsUpdate=!0)}}this._htmlTextures.add(e)}}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,r.bindGroups=new Set,this.info.createTexture(e),e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e,t){return this.backend.updateSampler(e,t)}getSize(e,t=Eb){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),e.isHTMLTexture?(t.width=r.offsetWidth||1,t.height=r.offsetHeight||1,t.depth=1):"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e{!0===t.isOverrideContextNode&&e.push(t.value.overrideNodes)});const t=new Map(e.flatMap(e=>Array.from(e.entries()))),r=super.getFlowContextData();return r.overrideNodes=t,r}}function Cb(e,t=null,r=null){if(t&&t.isNode){const e=t;t=()=>e}return new Ab(new Map([[e,t]]),r)}function Mb(e,t=null){const r=new Map;for(const[t,s]of e){const e=null!==s?"function"==typeof s?s:()=>s:null;r.set(t,e)}return new Ab(r,t)}Ai("overrideNode",(e,t,r)=>Cb(t,r,e)),Ai("overrideNodes",(e,t)=>Mb(t,e));class Bb extends Gn{static get type(){return"ParameterNode"}constructor(e,t=null){super(e,t),this.isParameterNode=!0}getMemberType(e,t){const r=this.getNodeType(e),s=e.getStructTypeNode(r);let i;return null!==s?i=s.getMemberType(e,t):(o(`TSL: Member "${t}" not found in struct "${r}".`,new Vs),i="float"),i}getHash(){return String(this.id)}generate(){return this.name}}class Lb extends pi{static get type(){return"StackNode"}constructor(e=null){super(),this.nodes=[],this.outputNode=null,this.parent=e,this._currentCond=null,this._expressionNode=null,this._currentNode=null,this._nodeDataLibrary=new Map,this.isStackNode=!0}getElementType(e){return this.outputNode?this.outputNode.getElementType(e):"void"}generateNodeType(e){return this.outputNode?this.outputNode.getNodeType(e):"void"}getMemberType(e,t){return this.outputNode?this.outputNode.getMemberType(e,t):"void"}addToStack(e,t=-1){if(!0!==e.isNode)return o("TSL: Invalid node added to stack.",new Vs),this;if(-1===t)if(this._currentNode){let e=this._nodeDataLibrary.get(this._currentNode);void 0===e&&(e={delta:0},this._nodeDataLibrary.set(this._currentNode,e)),e.delta++,t=this.nodes.indexOf(this._currentNode)+e.delta}else t=this.nodes.length;return this.nodes.splice(t,0,e),this}addToStackBefore(e){const t=this._currentNode?this.nodes.indexOf(this._currentNode):0;return this.addToStack(e,t)}If(e,t){const r=new rn(t);return this._currentCond=Lu(e,r),this.addToStack(this._currentCond)}ElseIf(e,t){const r=new rn(t),s=Lu(e,r);return this._currentCond.elseNode=s,this._currentCond=s,this}Else(e){return this._currentCond.elseNode=new rn(e),this}Switch(e){return this._expressionNode=sn(e),this}Case(...e){const t=[];if(e.length>=2)for(let r=0;r"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructTypeNode=!0}getLength(){let e=1,t=0;for(const r of this.membersLayout){const s=r.type,i=Ys(s),n=Qs(s);e=Math.max(e,n);const a=t%e%n;0!==a&&(t+=n-a),t+=i}return Math.ceil(t/e)*e}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}generateNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class Ub extends pi{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}generateNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class Db extends pi{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}generateNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew Wb(e,"uint","float"),qb={};class Xb extends uo{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(Hb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return vn;case"int":return _n;case"uvec2":return Rn;case"uvec3":return Mn;case"uvec4":return Pn;case"ivec2":return En;case"ivec3":return Cn;case"ivec4":return Fn}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t);const i=Tn(s.bitAnd(Ho(s))),n=jb(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{yn(e.equal(vn(0)),()=>vn(32));const s=vn(0),i=vn(0);return this._resolveElementType(e,s,t),yn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),yn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),yn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),yn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),yn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(vn(1)).bitAnd(vn(1431655765)))),s.assign(s.bitAnd(vn(858993459)).add(s.shiftRight(vn(2)).bitAnd(vn(858993459))));const i=s.add(s.shiftRight(vn(4))).bitAnd(vn(252645135)).mul(vn(16843009)).shiftRight(vn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return gn(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}Xb.COUNT_TRAILING_ZEROS="countTrailingZeros",Xb.COUNT_LEADING_ZEROS="countLeadingZeros",Xb.COUNT_ONE_BITS="countOneBits";const Yb=dn(Xb,Xb.COUNT_TRAILING_ZEROS).setParameterLength(1),Qb=dn(Xb,Xb.COUNT_LEADING_ZEROS).setParameterLength(1),Kb=dn(Xb,Xb.COUNT_ONE_BITS).setParameterLength(1),Zb=gn(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),Jb=(e,t)=>du(Va(4,e.mul(Ia(1,e))),t);class ex extends fi{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}generateNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const tx=dn(ex,"snorm").setParameterLength(1),rx=dn(ex,"unorm").setParameterLength(1),sx=dn(ex,"float16").setParameterLength(1);class ix extends fi{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}generateNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const nx=dn(ix,"snorm").setParameterLength(1),ax=dn(ix,"unorm").setParameterLength(1),ox=dn(ix,"float16").setParameterLength(1),ux=gn(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),lx=gn(([e])=>An(ux(e.z.add(ux(e.y.mul(1)))),ux(e.z.add(ux(e.x.mul(1)))),ux(e.y.add(ux(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),dx=gn(([e,t,r])=>{const s=An(e).toVar(),i=Tn(1.4).toVar(),n=Tn(0).toVar(),a=An(s).toVar();return Zp({start:Tn(0),end:Tn(3),type:"float",condition:"<="},()=>{const e=An(lx(a.mul(2))).toVar();s.addAssign(e.add(r.mul(Tn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=Tn(ux(s.z.add(ux(s.x.add(ux(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class cx extends pi{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}generateNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("THREE.FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const hx=un(cx),px=e=>(...t)=>hx(e,...t),gx=Aa(0).setGroup(Ea).onRenderUpdate(e=>e.time),mx=Aa(0).setGroup(Ea).onRenderUpdate(e=>e.deltaTime),fx=Aa(0,"uint").setGroup(Ea).onRenderUpdate(e=>e.frameId);const yx=gn(([e,t,r=Sn(.5)])=>wy(e.sub(r),t).add(r)),bx=gn(([e,t,r=Sn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),xx=gn(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=sc.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=sc;const i=zd.mul(s);return en(t)&&(i[0][0]=sc[0].length(),i[0][1]=0,i[0][2]=0),en(r)&&(i[1][0]=0,i[1][1]=sc[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,kd.mul(i).mul(fc)}),Tx=gn(([e=null])=>{const t=Ag();return Ag(bg(e)).sub(t).lessThan(0).select(md,e)}),_x=gn(([e,t=ql(),r=Tn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=Sn(a,o);return t.add(l).mul(u)}),vx=gn(([e,t=null,r=null,s=Tn(1),i=fc,n=wc])=>{let a=n.abs().normalize();a=a.div(a.dot(An(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=rd(d,o).mul(a.x),g=rd(c,u).mul(a.y),m=rd(h,l).mul(a.z);return Oa(p,g,m)}),Nx=new ut,Sx=new r,Ex=new r,Rx=new r,wx=new a,Ax=new r(0,0,-1),Cx=new s,Mx=new r,Bx=new r,Lx=new s,Fx=new t,Px=new ne,Ux=md.flipX();Px.depthTexture=new Z(1,1);let Dx=!1;class Ox extends ed{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Px.texture,Ux),this._reflectorBaseNode=e.reflector||new Ix(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=new Ox({defaultTexture:Px.depthTexture,reflector:this._reflectorBaseNode})}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class Ix extends pi{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new at,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?ii.RENDER:ii.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Fx),e.setSize(Math.round(Fx.width*r),Math.round(Fx.height*r))}setup(e){return this._updateResolution(Px,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ne(0,0,{type:Te,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=ot,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Z),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&Dx)return!1;Dx=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Fx),this._updateResolution(o,s),Ex.setFromMatrixPosition(n.matrixWorld),Rx.setFromMatrixPosition(r.matrixWorld),wx.extractRotation(n.matrixWorld),Sx.set(0,0,1),Sx.applyMatrix4(wx),Mx.subVectors(Ex,Rx);let u=!1;if(!0===Mx.dot(Sx)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Dx=!1);u=!0}Mx.reflect(Sx).negate(),Mx.add(Ex),wx.extractRotation(r.matrixWorld),Ax.set(0,0,-1),Ax.applyMatrix4(wx),Ax.add(Rx),Bx.subVectors(Ex,Ax),Bx.reflect(Sx).negate(),Bx.add(Ex),a.coordinateSystem=r.coordinateSystem,a.position.copy(Mx),a.up.set(0,1,0),a.up.applyMatrix4(wx),a.up.reflect(Sx),a.lookAt(Bx),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Nx.setFromNormalAndCoplanarPoint(Sx,Ex),Nx.applyMatrix4(a.matrixWorldInverse),Cx.set(Nx.normal.x,Nx.normal.y,Nx.normal.z,Nx.constant);const l=a.projectionMatrix;Lx.x=(Math.sign(Cx.x)+l.elements[8])/l.elements[0],Lx.y=(Math.sign(Cx.y)+l.elements[9])/l.elements[5],Lx.z=-1,Lx.w=(1+l.elements[10])/l.elements[14],Cx.multiplyScalar(1/Cx.dot(Lx));l.elements[2]=Cx.x,l.elements[6]=Cx.y,l.elements[10]=s.coordinateSystem===h?Cx.z-0:Cx.z+1-0,l.elements[14]=Cx.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,Dx=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const Vx=new Ne(-1,1,1,-1,0,1);class kx extends ve{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new lt([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new lt(t,2))}}const Gx=new kx;class zx extends oe{constructor(e=null){super(Gx,e),this.camera=Vx,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,Vx)}render(e){e.render(this,Vx)}}const $x=new t;class Wx extends ed{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:Te}){const i=new ne(t,r,s);super(i.texture,ql()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._resolutionScale=1,this._rttNode=null,this._quadMesh=new zx(new Dg),this.updateBeforeType=ii.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){const r=Math.floor(e*this._resolutionScale),s=Math.floor(t*this._resolutionScale);this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setResolutionScale(e){return this._resolutionScale=e,!1===this.autoResize&&this.setSize(this.width,this.height),this}getResolutionScale(){return this._resolutionScale}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;this.textureNeedsUpdate=!1;const t=e.getRenderTarget();if(!0===this.autoResize){const t=e.getDrawingBufferSize($x),r=Math.floor(t.width*this._resolutionScale),s=Math.floor(t.height*this._resolutionScale);r===this.renderTarget.width&&s===this.renderTarget.height||(this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0)}let r="RTT";this.node.name&&(r=this.node.name+" [ "+r+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=r,e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}clone(){const e=new ed(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const Hx=(e,...t)=>new Wx(sn(e),...t),jx=gn(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=Sn(e.x,e.y.oneMinus()).mul(2).sub(1),i=Ln(An(e,t),1)):i=Ln(An(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=Ln(r.mul(i));return n.xyz.div(n.w)}),qx=gn(([e,t])=>{const r=t.mul(Ln(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return Sn(s.x,s.y.oneMinus())}),Xx=gn(([e,t,r])=>{const s=Yl(sd(t)),i=En(e.mul(s)).toVar(),n=sd(t,i).toVar(),a=sd(t,i.sub(En(2,0))).toVar(),o=sd(t,i.sub(En(1,0))).toVar(),u=sd(t,i.add(En(1,0))).toVar(),l=sd(t,i.add(En(2,0))).toVar(),d=sd(t,i.add(En(0,2))).toVar(),c=sd(t,i.add(En(0,1))).toVar(),h=sd(t,i.sub(En(0,1))).toVar(),p=sd(t,i.sub(En(0,2))).toVar(),g=zo(Ia(Tn(2).mul(o).sub(a),n)).toVar(),m=zo(Ia(Tn(2).mul(u).sub(l),n)).toVar(),f=zo(Ia(Tn(2).mul(c).sub(d),n)).toVar(),y=zo(Ia(Tn(2).mul(h).sub(p),n)).toVar(),b=jx(e,n,r).toVar(),x=g.lessThan(m).select(b.sub(jx(e.sub(Sn(Tn(1).div(s.x),0)),o,r)),b.negate().add(jx(e.add(Sn(Tn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub(jx(e.add(Sn(0,Tn(1).div(s.y))),c,r)),b.negate().add(jx(e.sub(Sn(0,Tn(1).div(s.y))),h,r)));return Ao(lu(x,T))}),Yx=gn(([e])=>Co(Tn(52.9829189).mul(Co(uu(e,Sn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),Qx=gn(([e,t,r])=>{const s=Tn(2.399963229728653),i=So(Tn(e).add(.5).div(Tn(t))),n=Tn(e).mul(s).add(r);return Sn(Lo(n),Mo(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class Kx extends pi{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(ql())}sample(e){return this.callback(e)}}class Zx extends j{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class Jx extends Ae{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class eT extends pi{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const tT=ln(eT),rT=new a,sT=Aa(0).setGroup(Ea).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),iT=Aa(1).setGroup(Ea).onRenderUpdate(({scene:e})=>e.backgroundIntensity),nT=Aa(new a).setGroup(Ea).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==dt?rT.makeRotationFromEuler(e.backgroundRotation).transpose():rT.identity(),rT});class aT extends ed{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ai.WRITE_ONLY}getInputType(){return"storageTexture"}getTransformedUV(e){return e}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){return null!==this.storeNode?(this.generateStore(e),""):super.generate(e,t)}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;return e.generateStorageTextureLoad(l,t,r,s,n,u)}toReadWrite(){return this.setAccess(ai.READ_WRITE)}toReadOnly(){return this.setAccess(ai.READ_ONLY)}toWriteOnly(){return this.setAccess(ai.WRITE_ONLY)}store(e,t){const r=this.clone();return r.referenceNode=this.getBase(),r.uvNode=e,r.storeNode=t,null!==t&&r.toStack(),r}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(this.value,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const oT=un(aT).setParameterLength(1,3);class uT extends aT{static get type(){return"StorageTexture3DNode"}constructor(e,t,r=null){super(e,t,r),this.isStorageTexture3DNode=!0}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}}const lT=un(uT).setParameterLength(1,3),dT=gn(({texture:e,uv:t})=>{const r=1e-4,s=An().toVar();return yn(t.x.lessThan(r),()=>{s.assign(An(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(An(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(An(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(An(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(An(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(An(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(An(-.01,0,0))).r.sub(e.sample(t.add(An(r,0,0))).r),n=e.sample(t.add(An(0,-.01,0))).r.sub(e.sample(t.add(An(0,r,0))).r),a=e.sample(t.add(An(0,0,-.01))).r.sub(e.sample(t.add(An(0,0,r))).r);s.assign(An(i,n,a))}),s.normalize()});class cT extends ed{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return dT({texture:this,uv:e})}}const hT=un(cT).setParameterLength(1,3);class pT extends Zc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const gT=new WeakMap;class mT extends fi{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=ii.OBJECT,this.updateAfterType=ii.OBJECT,this.previousModelWorldMatrix=Aa(new a),this.previousProjectionMatrix=Aa(new a).setGroup(Ea),this.previousCameraViewMatrix=Aa(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=yT(r);this.previousModelWorldMatrix.value.copy(s);const i=fT(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){yT(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?kd:Aa(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(dc).mul(fc),s=this.previousProjectionMatrix.mul(t).mul(yc),i=r.xy.div(r.w),n=s.xy.div(s.w);return Ia(i,n)}}function fT(e){let t=gT.get(e);return void 0===t&&(t={},gT.set(e,t)),t}function yT(e,t=0){const r=fT(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const bT=ln(mT),xT=gn(([e,t])=>ru(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),TT=gn(([e,t])=>ru(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),_T=gn(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),vT=gn(([e,t])=>xu(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),iu(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),NT=gn(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return Ln(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),ST=gn(([e])=>AT(e.rgb)),ET=gn(([e,t=Tn(1)])=>t.mix(AT(e.rgb),e.rgb)),RT=gn(([e,t=Tn(1)])=>{const r=Oa(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return xu(e.rgb,s,i)}),wT=gn(([e,t=Tn(1)])=>{const r=An(.57735,.57735,.57735),s=t.cos();return An(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(uu(r,e.rgb).mul(s.oneMinus())))))}),AT=(e,t=An(p.getLuminanceCoefficients(new r)))=>uu(e,t),CT=gn(([e,t=An(1),s=An(0),i=An(1),n=Tn(1),a=An(p.getLuminanceCoefficients(new r,Ee))])=>{const o=e.rgb.dot(An(a)),u=su(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return yn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),yn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),yn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),Ln(u.rgb,e.a)}),MT=gn(([e,t])=>e.mul(t).floor().div(t));let BT=null;class LT extends cg{static get type(){return"ViewportSharedTextureNode"}constructor(e=md,t=null){null===BT&&(BT=new Q),super(e,t,BT)}getTextureForReference(){return BT}updateReference(){return this}}const FT=un(LT).setParameterLength(0,2),PT=new t;class UT extends ed{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.isPassTextureNode=!0,this.setUpdateMatrix(!1)}setup(e){return e.getNodeProperties(this).passNode=this.passNode,super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class DT extends UT{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r,this.isPassMultipleTextureNode=!0}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}class OT extends fi{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._width=1,this._height=1;const i=new ne(this._width,this._height,{type:Te,...s});i.texture.name="output";let n=null;this.scope!==OT.DEPTH&&!1===s.depthBuffer||(n=new Z,n.isRenderTargetTexture=!0,n.name="depth",i.depthTexture=n),this.renderTarget=i,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:i.texture},null!==n&&(this._textures.depth=n),this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=Aa(0),this._cameraFar=Aa(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=ii.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){if("depth"===e)throw new Error("THREE.PassNode: Depth texture is not available for this pass.");t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new DT(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new DT(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Sg(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Tg(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),!0===e.reversedDepthBuffer&&null!==this.renderTarget.depthTexture&&(this.renderTarget.depthTexture.type=Y),this.scope===OT.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s;const i=t.getOutputRenderTarget();i&&!0===i.isXRRenderTarget?(s=t.xr.getCamera(),t.xr.updateCamera(s),PT.set(i.width,i.height)):(s=this.camera,t.getDrawingBufferSize(PT)),this.setSize(PT.width,PT.height);const n=t.getRenderTarget(),a=t.getMRT(),o=t.autoClear,u=t.transparent,l=t.opaque,d=s.layers.mask,c=t.contextNode,h=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:Pu({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const p=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=p,r.overrideMaterial=h,t.setRenderTarget(n),t.setMRT(a),t.autoClear=o,t.transparent=u,t.opaque=l,t.contextNode=c,s.layers.mask=d}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._resolutionScale),s=Math.floor(this._height*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor?(this.renderTarget.scissor.copy(this._scissor).multiplyScalar(this._resolutionScale).floor(),this.renderTarget.scissorTest=!0):this.renderTarget.scissorTest=!1,null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport).multiplyScalar(this._resolutionScale).floor()}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i))}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i))}dispose(){this.renderTarget.dispose()}}OT.COLOR="color",OT.DEPTH="depth";class IT extends OT{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(OT.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new Dg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=F;const t=wc.negate(),r=kd.mul(dc),s=Tn(1),i=r.mul(Ln(fc,1)),n=r.mul(Ln(fc.add(t),1)),a=Ao(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=Ln(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const VT=gn(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),kT=gn(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),GT=gn(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),zT=gn(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),$T=gn(([e,t])=>{const r=On(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=On(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=zT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),WT=On(An(1.6605,-.1246,-.0182),An(-.5876,1.1329,-.1006),An(-.0728,-.0083,1.1187)),HT=On(An(.6274,.0691,.0164),An(.3293,.9195,.088),An(.0433,.0113,.8956)),jT=gn(([e])=>{const t=An(e).toVar(),r=An(t.mul(t)).toVar(),s=An(r.mul(r)).toVar();return Tn(15.5).mul(s.mul(r)).sub(Va(40.14,s.mul(t))).add(Va(31.96,s).sub(Va(6.868,r.mul(t))).add(Va(.4298,r).add(Va(.1191,t).sub(.00232))))}),qT=gn(([e,t])=>{const r=An(e).toVar(),s=On(An(.856627153315983,.137318972929847,.11189821299995),An(.0951212405381588,.761241990602591,.0767994186031903),An(.0482516061458583,.101439036467562,.811302368396859)),i=On(An(1.1271005818144368,-.1413297634984383,-.14132976349843826),An(-.11060664309660323,1.157823702216272,-.11060664309660294),An(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=Tn(-12.47393),a=Tn(4.026069);return r.mulAssign(t),r.assign(HT.mul(r)),r.assign(s.mul(r)),r.assign(su(r,1e-10)),r.assign(No(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(Tu(r,0,1)),r.assign(jT(r)),r.assign(i.mul(r)),r.assign(du(su(An(0),r),An(2.2))),r.assign(WT.mul(r)),r.assign(Tu(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),XT=gn(([e,t])=>{const r=Tn(.76),s=Tn(.15);e=e.mul(t);const i=ru(e.r,ru(e.g,e.b)),n=Lu(i.lessThan(.08),i.sub(Va(6.25,i.mul(i))),.04);e.subAssign(n);const a=su(e.r,su(e.g,e.b));yn(a.lessThan(r),()=>e);const o=Ia(1,r),u=Ia(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Ia(1,ka(1,s.mul(a.sub(u)).add(1)));return xu(e,An(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class YT extends pi{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const QT=un(YT).setParameterLength(1,3);class KT extends YT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}generateNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const ZT=(e,t=[],r="")=>{const s=new KT(e,t,r);return cn((...e)=>s.call(...e),s)};function JT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Tc.z).negate()}const e_=gn(([e,t],r)=>{const s=JT(r);return Nu(e,t,s)}),t_=gn(([e],t)=>{const r=JT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),r_=gn(([e,t],r)=>{const s=JT(r),i=t.sub(bc.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),s_=gn(([e,t])=>Ln(t.toFloat().mix(da.rgb,e.toVec3()),da.a));let i_=null,n_=null;class a_ extends pi{static get type(){return"RangeNode"}constructor(e=Tn(),t=Tn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(Ks(t.value)),i=e.getTypeLength(Ks(r.value));return s>i?s:i}generateNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Zl('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(Ks(a)),d=e.getTypeLength(Ks(o));i_=i_||new s,n_=n_||new s,i_.setScalar(0),n_.setScalar(0),1===u?i_.setScalar(a):a.isColor?i_.set(a.r,a.g,a.b,1):i_.set(a.x,a.y,a.z||0,a.w||0),1===d?n_.setScalar(o):o.isColor?n_.set(o.r,o.g,o.b,1):n_.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew u_(e,t),d_=l_("numWorkgroups","uvec3"),c_=l_("workgroupId","uvec3"),h_=l_("globalId","uvec3"),p_=l_("localId","uvec3"),g_=l_("subgroupSize","uint");class m_ extends pi{constructor(e){super(),this.scope=e,this.isBarrierNode=!0}setup(e){e.allowEarlyReturns=!1,e.allowGlobalVariables=!1}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const f_=un(m_);class y_ extends gi{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.isContextAssign();if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class b_ extends pi{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new y_(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class x_ extends pi{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}generateNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Pl(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}x_.ATOMIC_LOAD="atomicLoad",x_.ATOMIC_STORE="atomicStore",x_.ATOMIC_ADD="atomicAdd",x_.ATOMIC_SUB="atomicSub",x_.ATOMIC_MAX="atomicMax",x_.ATOMIC_MIN="atomicMin",x_.ATOMIC_AND="atomicAnd",x_.ATOMIC_OR="atomicOr",x_.ATOMIC_XOR="atomicXor";const T_=un(x_),__=(e,t,r)=>T_(e,t,r).toStack();class v_ extends fi{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}generateNodeType(e){const t=this.method;return t===v_.SUBGROUP_ELECT?"bool":t===v_.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===v_.SUBGROUP_BROADCAST||r===v_.SUBGROUP_SHUFFLE||r===v_.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===v_.SUBGROUP_SHUFFLE_XOR||r===v_.SUBGROUP_SHUFFLE_DOWN||r===v_.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}v_.SUBGROUP_ELECT="subgroupElect",v_.SUBGROUP_BALLOT="subgroupBallot",v_.SUBGROUP_ADD="subgroupAdd",v_.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",v_.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",v_.SUBGROUP_MUL="subgroupMul",v_.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",v_.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",v_.SUBGROUP_AND="subgroupAnd",v_.SUBGROUP_OR="subgroupOr",v_.SUBGROUP_XOR="subgroupXor",v_.SUBGROUP_MIN="subgroupMin",v_.SUBGROUP_MAX="subgroupMax",v_.SUBGROUP_ALL="subgroupAll",v_.SUBGROUP_ANY="subgroupAny",v_.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",v_.QUAD_SWAP_X="quadSwapX",v_.QUAD_SWAP_Y="quadSwapY",v_.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",v_.SUBGROUP_BROADCAST="subgroupBroadcast",v_.SUBGROUP_SHUFFLE="subgroupShuffle",v_.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",v_.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",v_.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",v_.QUAD_BROADCAST="quadBroadcast";const N_=dn(v_,v_.SUBGROUP_ELECT).setParameterLength(0),S_=dn(v_,v_.SUBGROUP_BALLOT).setParameterLength(1),E_=dn(v_,v_.SUBGROUP_ADD).setParameterLength(1),R_=dn(v_,v_.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),w_=dn(v_,v_.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),A_=dn(v_,v_.SUBGROUP_MUL).setParameterLength(1),C_=dn(v_,v_.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),M_=dn(v_,v_.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),B_=dn(v_,v_.SUBGROUP_AND).setParameterLength(1),L_=dn(v_,v_.SUBGROUP_OR).setParameterLength(1),F_=dn(v_,v_.SUBGROUP_XOR).setParameterLength(1),P_=dn(v_,v_.SUBGROUP_MIN).setParameterLength(1),U_=dn(v_,v_.SUBGROUP_MAX).setParameterLength(1),D_=dn(v_,v_.SUBGROUP_ALL).setParameterLength(0),O_=dn(v_,v_.SUBGROUP_ANY).setParameterLength(0),I_=dn(v_,v_.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),V_=dn(v_,v_.QUAD_SWAP_X).setParameterLength(1),k_=dn(v_,v_.QUAD_SWAP_Y).setParameterLength(1),G_=dn(v_,v_.QUAD_SWAP_DIAGONAL).setParameterLength(1),z_=dn(v_,v_.SUBGROUP_BROADCAST).setParameterLength(2),$_=dn(v_,v_.SUBGROUP_SHUFFLE).setParameterLength(2),W_=dn(v_,v_.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),H_=dn(v_,v_.SUBGROUP_SHUFFLE_UP).setParameterLength(2),j_=dn(v_,v_.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),q_=dn(v_,v_.QUAD_BROADCAST).setParameterLength(1);let X_;function Y_(e){X_=X_||new WeakMap;let t=X_.get(e);return void 0===t&&X_.set(e,t={}),t}function Q_(e){const t=Y_(e);return t.shadowMatrix||(t.shadowMatrix=Aa("mat4").setGroup(Ea).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function K_(e,t=bc){const r=Q_(e).mul(t);return r.xyz.div(r.w)}function Z_(e){const t=Y_(e);return t.position||(t.position=Aa(new r).setGroup(Ea).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function J_(e){const t=Y_(e);return t.targetPosition||(t.targetPosition=Aa(new r).setGroup(Ea).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function ev(e){const t=Y_(e);return t.viewPosition||(t.viewPosition=Aa(new r).setGroup(Ea).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const tv=e=>zd.transformDirection(Z_(e).sub(J_(e))),rv=zn("vec3","totalDiffuse"),sv=zn("vec3","totalSpecular"),iv=zn("vec3","outgoingLight"),nv=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},av=new WeakMap,ov=[];class uv extends pi{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=rv,this.totalSpecularNode=sv,this.outgoingLightNode=iv,this._lights=[],this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))([...e.context.materialLightings,...this._lights]),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(e);else{let s=null;if(null!==r&&(s=nv(e.id,r)),null===s){const t=i.getLightNodeClass(e.constructor);if(null===t){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}!1===av.has(e)&&av.set(e,new t(e)),s=av.get(e)}t.push(s)}return t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){const t=e.getDataFromNode(this);return void 0===t.lightNodes&&(t.lightNodes=this.setupLightsNode(e)),t.lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=An(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class lv extends pi{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=ii.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){dv.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||bc)}}const dv=zn("vec3","shadowPositionWorld");function cv(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function hv(e,t){return t=cv(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function pv(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function gv(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function mv(e,t){return t=gv(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function fv(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function yv(e,t,r){return r=mv(t,r=hv(e,r))}function bv(e,t,r){pv(e,r),fv(t,r)}var xv=Object.freeze({__proto__:null,resetRendererAndSceneState:yv,resetRendererState:hv,resetSceneState:mv,restoreRendererAndSceneState:bv,restoreRendererState:pv,restoreSceneState:fv,saveRendererAndSceneState:function(e,t,r={}){return r=gv(t,r=cv(e,r))},saveRendererState:cv,saveSceneState:gv});const Tv=new WeakMap,_v=gn(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=rd(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),vv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=rd(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Jc("mapSize","vec2",r).setGroup(Ea),a=Jc("radius","float",r).setGroup(Ea),o=Sn(1).div(n),u=a.mul(o.x),l=Yx(yd.xy).mul(6.28318530718);return Oa(i(t.xy.add(Qx(0,5,l).mul(u)),t.z),i(t.xy.add(Qx(1,5,l).mul(u)),t.z),i(t.xy.add(Qx(2,5,l).mul(u)),t.z),i(t.xy.add(Qx(3,5,l).mul(u)),t.z),i(t.xy.add(Qx(4,5,l).mul(u)),t.z)).mul(.2)}),Nv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=Jc("mapSize","vec2",r).setGroup(Ea),n=Sn(1).div(i),a=t.xy,o=Co(a.mul(i).add(.5)).toConst();a.subAssign(o.sub(.5).mul(n));const u=r=>{let i=rd(e,a).offset(r).gather();return e.isArrayTexture&&(i=i.depth(s)),i.compare(t.z)},l=u(En(-1,1)).toConst(),d=u(En(1,1)).toConst(),c=u(En(-1,-1)).toConst(),h=u(En(1,-1)).toConst();return Oa(xu(l.x,d.y,o.x).add(l.y).add(d.x).mul(o.y),xu(l.w,d.z,o.x).add(l.z).add(d.w),xu(c.x,h.y,o.x).add(c.y).add(h.x),xu(c.w,h.z,o.x).add(c.z).add(h.w).mul(o.y.oneMinus())).mul(1/9)}),Sv=gn(({depthTexture:e,shadowCoord:t,depthLayer:r},s)=>{let i=rd(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(r)),i=i.rg;const n=i.x,a=su(1e-7,i.y.mul(i.y)),o=s.renderer.reversedDepthBuffer?iu(n,t.z):iu(t.z,n),u=Tn(1).toVar();return yn(o.notEqual(1),()=>{const e=t.z.sub(n);let r=a.div(a.add(e.mul(e)));r=Tu(Ia(r,.3).div(.65)),u.assign(su(o,r))}),u}),Ev=e=>{let t=Tv.get(e);return void 0===t&&(t=new Dg,t.colorNode=Ln(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=re,t.fog=!1,Tv.set(e,t)),t},Rv=e=>{const t=Tv.get(e);void 0!==t&&(t.dispose(),Tv.delete(e))},wv=new $y,Av=[],Cv=(e,t,r,s)=>{Av[0]=e,Av[1]=t;let i=wv.get(Av);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,d,c,h)=>{(!0===i.castShadow||i.receiveShadow&&r===pt)&&(s&&(Js(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,d,c,h),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,wv.set(Av,i)),Av[0]=null,Av[1]=null,i},Mv=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanVertical"),a=Tn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Oa(yd.xy,Sn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),Bv=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanHorizontal"),a=Tn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Oa(yd.xy,Sn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Oa(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),Lv=[_v,vv,Nv,Sv];let Fv;const Pv=new zx;class Uv extends lv{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Tn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Jc("bias","float",r).setGroup(Ea);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z;else{const e=a.w;a=a.xy.div(e);const t=Jc("near","float",r.camera).setGroup(Ea),s=Jc("far","float",r.camera).setGroup(Ea);n=Eg(e.negate(),t,s)}return a=An(a.x,a.y.oneMinus(),s.reversedDepthBuffer?n.sub(i):n.add(i)),a}getShadowFilterFn(e){return Lv[e]}setupRenderTarget(e,t){const r=new Z(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type,u=t.hasCompatibility(R.TEXTURE_COMPARE);if(o!==ct&&o!==ht||!u?(n.minFilter=B,n.magFilter=B):(n.minFilter=le,n.magFilter=le),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===pt&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depthBuffer:!1}));let t=rd(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=rd(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Jc("blurSamples","float",i).setGroup(Ea),o=Jc("radius","float",i).setGroup(Ea),u=Jc("mapSize","vec2",i).setGroup(Ea);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new Dg);l.fragmentNode=Mv({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new Dg),l.fragmentNode=Bv({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const l=Jc("intensity","float",i).setGroup(Ea),d=Jc("normalBias","float",i).setGroup(Ea),c=Q_(s),h=Lc.mul(d);let p;if(!t.highPrecision||e.material.receivedShadowPositionNode||e.context.shadowPositionWorld)p=c.mul(dv.add(h));else{p=Aa("mat4").onObjectUpdate(({object:e},t)=>t.value.multiplyMatrices(c.value,e.matrixWorld)).mul(fc).add(c.mul(Ln(h,0)))}const g=this.setupShadowCoord(e,p),m=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===m)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const f=o===pt&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,y=this.setupShadowFilter(e,{filterFn:m,shadowTexture:a.texture,depthTexture:f,shadowCoord:g,shadow:i,depthLayer:this.depthLayer});let b,x;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?b=Qc(a.texture,g.xyz):(b=rd(a.texture,g),n.isArrayTexture&&(b=b.depth(this.depthLayer)))),x=b?xu(1,y.rgb.mix(b,1),l.mul(b.a)).toVar():xu(1,y,l).toVar(),this.shadowMap=a,this.shadow.map=a;const T=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return b&&x.toInspector(`${T} / Color`,()=>this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.texture,em()):rd(this.shadowMap.texture)),x.toInspector(`${T} / Depth`,()=>{const e=Jc("near","float",this.shadow.camera),t=Jc("far","float",this.shadow.camera);let r,s;return r=this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.depthTexture,em()).r:rd(this.shadowMap.depthTexture).r,s=this.shadow.camera.isPerspectiveCamera?Sg(r,e,t):_g(r,e,t),s=Tg(s,e,t),s.oneMinus()})}setup(e){if(!1!==e.renderer.shadowMap.enabled)return gn(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");Fv=yv(i,n,Fv),n.overrideMaterial=Ev(r),i.setRenderObjectFunction(Cv(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===pt&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,bv(i,n,Fv)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),Pv.material=this.vsmMaterialVertical,Pv.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),Pv.material=this.vsmMaterialHorizontal,Pv.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,Rv(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const Dv=(e,t)=>new Uv(e,t),Ov=new e,Iv=new a,Vv=new r,kv=new r,Gv=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],zv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],$v=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],Wv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],Hv=gn(({depthTexture:e,bd3D:t,dp:r})=>Qc(e,t).compare(r)),jv=gn(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Jc("radius","float",s).setGroup(Ea),n=Jc("mapSize","vec2",s).setGroup(Ea),a=i.div(n.x),o=zo(t),u=Ao(lu(t,o.x.greaterThan(o.z).select(An(0,1,0),An(1,0,0)))),l=lu(t,u),d=Yx(yd.xy).mul(6.28318530718),c=Qx(0,5,d),h=Qx(1,5,d),p=Qx(2,5,d),g=Qx(3,5,d),m=Qx(4,5,d);return Qc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Qc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),qv=gn(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s},i)=>{const n=r.xyz.toConst(),a=n.abs().toConst(),o=a.x.max(a.y).max(a.z),u=Aa("float").setGroup(Ea).onRenderUpdate(()=>s.camera.near),l=Aa("float").setGroup(Ea).onRenderUpdate(()=>s.camera.far),d=Jc("bias","float",s).setGroup(Ea),c=Tn(1).toVar();return yn(o.sub(l).lessThanEqual(0).and(o.sub(u).greaterThanEqual(0)),()=>{let r;i.renderer.reversedDepthBuffer?(r=Ng(o.negate(),u,l),r.subAssign(d)):i.renderer.logarithmicDepthBuffer?(r=Eg(o.negate(),u,l),r.addAssign(d)):(r=vg(o.negate(),u,l),r.addAssign(d));const a=n.normalize();c.assign(e({depthTexture:t,bd3D:a,dp:r,shadow:s}))}),c});class Xv extends Uv{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===gt?Hv:jv}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return qv({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new mt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?Gv:$v,d=u?zv:Wv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(Ov),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Vv.setFromMatrixPosition(s.matrixWorld),a.position.copy(Vv),kv.copy(a.position),kv.add(l[e]),a.up.copy(d[e]),a.lookAt(kv),a.updateMatrixWorld(),o.makeTranslation(-Vv.x,-Vv.y,-Vv.z),Iv.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(Iv,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const Yv=(e,t)=>new Xv(e,t);class Qv extends ng{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||Aa(this.color).setGroup(Ea),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=ii.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return ev(this.light).sub(e.context.positionView||Tc)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return Dv(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?sn(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const Kv=gn(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),Zv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=Kv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class Jv extends Qv{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=Aa(0).setGroup(Ea),this.decayExponentNode=Aa(2).setGroup(Ea)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return Yv(this.light)}setupDirect(e){return Zv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const eN=gn(([e=ql()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),tN=gn(([e=ql()],{renderer:t,material:r})=>{const s=bu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=Tn(s.fwidth()).toVar();i=Nu(e.oneMinus(),e.add(1),s).oneMinus()}else i=Lu(s.greaterThan(1),0,1);return i}),rN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Nn(e).toVar();return Lu(n,i,s).uniformFlow()}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),sN=gn(([e,t])=>{const r=Nn(t).toVar(),s=Tn(e).toVar();return Lu(r,s.negate(),s).uniformFlow()}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),iN=gn(([e])=>{const t=Tn(e).toVar();return _n(Ro(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),nN=gn(([e,t])=>{const r=Tn(e).toVar();return t.assign(iN(r)),r.sub(Tn(t))}),aN=px([gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=Tn(s).toVar(),l=Tn(r).toVar(),d=Tn(t).toVar(),c=Tn(e).toVar(),h=Tn(Ia(1,o)).toVar();return Ia(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=An(s).toVar(),l=An(r).toVar(),d=An(t).toVar(),c=An(e).toVar(),h=Tn(Ia(1,o)).toVar();return Ia(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),oN=px([gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=Tn(o).toVar(),m=Tn(a).toVar(),f=Tn(n).toVar(),y=Tn(i).toVar(),b=Tn(s).toVar(),x=Tn(r).toVar(),T=Tn(t).toVar(),_=Tn(e).toVar(),v=Tn(Ia(1,p)).toVar(),N=Tn(Ia(1,h)).toVar();return Tn(Ia(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=An(o).toVar(),m=An(a).toVar(),f=An(n).toVar(),y=An(i).toVar(),b=An(s).toVar(),x=An(r).toVar(),T=An(t).toVar(),_=An(e).toVar(),v=Tn(Ia(1,p)).toVar(),N=Tn(Ia(1,h)).toVar();return Tn(Ia(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),uN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=vn(e).toVar(),a=vn(n.bitAnd(vn(7))).toVar(),o=Tn(rN(a.lessThan(vn(4)),i,s)).toVar(),u=Tn(Va(2,rN(a.lessThan(vn(4)),s,i))).toVar();return sN(o,Nn(a.bitAnd(vn(1)))).add(sN(u,Nn(a.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),lN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=vn(e).toVar(),u=vn(o.bitAnd(vn(15))).toVar(),l=Tn(rN(u.lessThan(vn(8)),a,n)).toVar(),d=Tn(rN(u.lessThan(vn(4)),n,rN(u.equal(vn(12)).or(u.equal(vn(14))),a,i))).toVar();return sN(l,Nn(u.bitAnd(vn(1)))).add(sN(d,Nn(u.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),dN=px([uN,lN]),cN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Mn(e).toVar();return An(dN(n.x,i,s),dN(n.y,i,s),dN(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),hN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=Mn(e).toVar();return An(dN(o.x,a,n,i),dN(o.y,a,n,i),dN(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),pN=px([cN,hN]),gN=gn(([e])=>{const t=Tn(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),mN=gn(([e])=>{const t=Tn(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),fN=px([gN,gn(([e])=>{const t=An(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),yN=px([mN,gn(([e])=>{const t=An(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),bN=gn(([e,t])=>{const r=_n(t).toVar(),s=vn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(_n(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),xN=gn(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(bN(r,_n(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(bN(e,_n(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(bN(t,_n(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(bN(r,_n(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(bN(e,_n(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(bN(t,_n(4))),t.addAssign(e)}),TN=gn(([e,t,r])=>{const s=vn(r).toVar(),i=vn(t).toVar(),n=vn(e).toVar();return s.bitXorAssign(i),s.subAssign(bN(i,_n(14))),n.bitXorAssign(s),n.subAssign(bN(s,_n(11))),i.bitXorAssign(n),i.subAssign(bN(n,_n(25))),s.bitXorAssign(i),s.subAssign(bN(i,_n(16))),n.bitXorAssign(s),n.subAssign(bN(s,_n(4))),i.bitXorAssign(n),i.subAssign(bN(n,_n(14))),s.bitXorAssign(i),s.subAssign(bN(i,_n(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),_N=gn(([e])=>{const t=vn(e).toVar();return Tn(t).div(Tn(vn(_n(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),vN=gn(([e])=>{const t=Tn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),NN=px([gn(([e])=>{const t=_n(e).toVar(),r=vn(vn(1)).toVar(),s=vn(vn(_n(3735928559)).add(r.shiftLeft(vn(2))).add(vn(13))).toVar();return TN(s.add(vn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(vn(2)).toVar(),n=vn().toVar(),a=vn().toVar(),o=vn().toVar();return n.assign(a.assign(o.assign(vn(_n(3735928559)).add(i.shiftLeft(vn(2))).add(vn(13))))),n.addAssign(vn(s)),a.addAssign(vn(r)),TN(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(vn(3)).toVar(),o=vn().toVar(),u=vn().toVar(),l=vn().toVar();return o.assign(u.assign(l.assign(vn(_n(3735928559)).add(a.shiftLeft(vn(2))).add(vn(13))))),o.addAssign(vn(n)),u.addAssign(vn(i)),l.addAssign(vn(s)),TN(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),gn(([e,t,r,s])=>{const i=_n(s).toVar(),n=_n(r).toVar(),a=_n(t).toVar(),o=_n(e).toVar(),u=vn(vn(4)).toVar(),l=vn().toVar(),d=vn().toVar(),c=vn().toVar();return l.assign(d.assign(c.assign(vn(_n(3735928559)).add(u.shiftLeft(vn(2))).add(vn(13))))),l.addAssign(vn(o)),d.addAssign(vn(a)),c.addAssign(vn(n)),xN(l,d,c),l.addAssign(vn(i)),TN(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),gn(([e,t,r,s,i])=>{const n=_n(i).toVar(),a=_n(s).toVar(),o=_n(r).toVar(),u=_n(t).toVar(),l=_n(e).toVar(),d=vn(vn(5)).toVar(),c=vn().toVar(),h=vn().toVar(),p=vn().toVar();return c.assign(h.assign(p.assign(vn(_n(3735928559)).add(d.shiftLeft(vn(2))).add(vn(13))))),c.addAssign(vn(l)),h.addAssign(vn(u)),p.addAssign(vn(o)),xN(c,h,p),c.addAssign(vn(a)),h.addAssign(vn(n)),TN(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),SN=px([gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(NN(s,r)).toVar(),n=Mn().toVar();return n.x.assign(i.bitAnd(_n(255))),n.y.assign(i.shiftRight(_n(8)).bitAnd(_n(255))),n.z.assign(i.shiftRight(_n(16)).bitAnd(_n(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(NN(n,i,s)).toVar(),o=Mn().toVar();return o.x.assign(a.bitAnd(_n(255))),o.y.assign(a.shiftRight(_n(8)).bitAnd(_n(255))),o.z.assign(a.shiftRight(_n(16)).bitAnd(_n(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),EN=px([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(nN(t.x,r)).toVar(),n=Tn(nN(t.y,s)).toVar(),a=Tn(vN(i)).toVar(),o=Tn(vN(n)).toVar(),u=Tn(aN(dN(NN(r,s),i,n),dN(NN(r.add(_n(1)),s),i.sub(1),n),dN(NN(r,s.add(_n(1))),i,n.sub(1)),dN(NN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return fN(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const t=An(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=_n().toVar(),n=Tn(nN(t.x,r)).toVar(),a=Tn(nN(t.y,s)).toVar(),o=Tn(nN(t.z,i)).toVar(),u=Tn(vN(n)).toVar(),l=Tn(vN(a)).toVar(),d=Tn(vN(o)).toVar(),c=Tn(oN(dN(NN(r,s,i),n,a,o),dN(NN(r.add(_n(1)),s,i),n.sub(1),a,o),dN(NN(r,s.add(_n(1)),i),n,a.sub(1),o),dN(NN(r.add(_n(1)),s.add(_n(1)),i),n.sub(1),a.sub(1),o),dN(NN(r,s,i.add(_n(1))),n,a,o.sub(1)),dN(NN(r.add(_n(1)),s,i.add(_n(1))),n.sub(1),a,o.sub(1)),dN(NN(r,s.add(_n(1)),i.add(_n(1))),n,a.sub(1),o.sub(1)),dN(NN(r.add(_n(1)),s.add(_n(1)),i.add(_n(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return yN(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),RN=px([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(nN(t.x,r)).toVar(),n=Tn(nN(t.y,s)).toVar(),a=Tn(vN(i)).toVar(),o=Tn(vN(n)).toVar(),u=An(aN(pN(SN(r,s),i,n),pN(SN(r.add(_n(1)),s),i.sub(1),n),pN(SN(r,s.add(_n(1))),i,n.sub(1)),pN(SN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return fN(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const 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x(){i.removeEventListener("dispose",x),d.material.dispose(),d.geometry.dispose()}b.name="Background.material",b.side=F,b.depthTest=!1,b.depthWrite=!1,b.allowOverride=!1,b.fog=!1,b.lights=!1,b.vertexNode=y,b.colorNode=h,u.backgroundMeshNode=h,u.backgroundMesh=d=new oe(new ft(1,32,32),b),d.frustumCulled=!1,d.name="Background.mesh",i.addEventListener("dispose",x)}const c=l.getCacheKey();u.backgroundCacheKey!==c&&(u.backgroundMeshNode.node=Ln(l).mul(iT),u.backgroundMeshNode.needsUpdate=!0,d.material.needsUpdate=!0,u.backgroundCacheKey=c),t.unshift(d,d.geometry,d.material,0,0,null,null)}else o("Renderer: Unsupported background configuration.",i);const a=s.xr.getEnvironmentBlendMode();if("additive"===a?KN.set(0,0,0,1):"alpha-blend"===a&&KN.set(0,0,0,0),!0===s.autoClear||!0===n){const T=r.clearColorValue;T.r=KN.r,T.g=KN.g,T.b=KN.b,T.a=KN.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(T.r*=T.a,T.g*=T.a,T.b*=T.a),r.depthClearValue=s.getClearDepth(),r.stencilClearValue=s.getClearStencil(),r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}}let JN=0;class eS{constructor(e="",t=[]){this.name=e,this.bindings=t,this.id=JN++}}class tS{constructor(e,t,r,s,i,n,a,o,u,l,d=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=r,this.transforms=d,this.nodeAttributes=s,this.bindings=i,this.updateNodes=n,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=u,this.hardwareClipping=l,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new eS(t.name,[]);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}}class rS{constructor(e,t,r=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=r}}class sS{constructor(e,t,r){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=r}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}class iS{constructor(e,t,r=!1,s=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=r,this.count=s}}class nS extends iS{constructor(e,t,r=null,s=null){super(e,t),this.needsInterpolation=!1,this.isNodeVarying=!0,this.interpolationType=r,this.interpolationSampling=s}}class aS{constructor(e,t,r=""){this.name=e,this.type=t,this.code=r,Object.defineProperty(this,"isNodeCode",{value:!0})}}let oS=0;class uS{constructor(e=null){this.id=oS++,this.nodesData=new WeakMap,this.parent=e}getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}setData(e,t){this.nodesData.set(e,t)}}class lS{constructor(e,t){this.name=e,this.members=t,this.output=!1}}class dS{constructor(e,t){this.name=e,this.value=t,this.boundary=0,this.itemSize=0,this.offset=0,this.index=-1}setValue(e){this.value=e}getValue(){return this.value}}class cS extends dS{constructor(e,t=0){super(e,t),this.isNumberUniform=!0,this.boundary=4,this.itemSize=1}}class hS extends dS{constructor(e,r=new t){super(e,r),this.isVector2Uniform=!0,this.boundary=8,this.itemSize=2}}class pS extends dS{constructor(e,t=new r){super(e,t),this.isVector3Uniform=!0,this.boundary=16,this.itemSize=3}}class gS extends dS{constructor(e,t=new s){super(e,t),this.isVector4Uniform=!0,this.boundary=16,this.itemSize=4}}class mS extends dS{constructor(t,r=new e){super(t,r),this.isColorUniform=!0,this.boundary=16,this.itemSize=3}}class fS extends dS{constructor(e,t=new i){super(e,t),this.isMatrix2Uniform=!0,this.boundary=8,this.itemSize=4}}class yS extends dS{constructor(e,t=new n){super(e,t),this.isMatrix3Uniform=!0,this.boundary=48,this.itemSize=12}}class bS extends dS{constructor(e,t=new a){super(e,t),this.isMatrix4Uniform=!0,this.boundary=64,this.itemSize=16}}class xS extends cS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class TS extends hS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class _S extends pS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class vS extends gS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class NS extends mS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class SS extends fS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class ES extends yS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class RS extends bS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}let wS=0;const AS=new WeakMap,CS=new WeakMap,MS=new WeakMap,BS=new Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,"uint"],[Uint16Array,"uint"],[Uint32Array,"uint"],[Float32Array,"float"]]),LS=e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0"),FS=e=>{if(e.writeUsageCount>0)return!0;if(void 0!==e.subBuildsCache)for(const t in e.subBuildsCache)if(FS(e.subBuildsCache[t]))return!0;return!1};class PS{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=new Set,this.sequentialNodes=new Set,this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.hardwareClipping=!1,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.types={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=Fb(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new uS,this.globalCache=this.cache,this.flowsData=new WeakMap,this.shaderStage=null,this.buildStage=null,this.subBuildLayers=[],this.activeStacks=[],this.subBuildFn=null,this.fnCall=null,Object.defineProperty(this,"id",{value:wS++})}isFlatShading(){return!0===this.material.flatShading||!1===this.geometry.hasAttribute("normal")}isOpaque(){const e=this.material;return!1===e.transparent&&e.blending===tt&&!1===e.alphaToCoverage}createRenderTarget(e,t,r){return new ne(e,t,r)}createCubeRenderTarget(e,t){return new tm(e,t)}includes(e){return this.nodes.has(e)}getOutputType(e=0){let t="vec4";const r=this.renderer.getRenderTarget();if(null!==r){const s=r.textures[e].type,i=r.textures[e].format;let n="vec";s===E?n="ivec":s===S&&(n="uvec"),t=i===$e||i===We?s===E?"int":s===S?"uint":"float":i===$||i===qe?`${n}2`:i===Xe||i===Ye?`${n}3`:`${n}4`}return t}getOutputStructName(){}_getBindGroup(e,t){const r=t[0].groupNode;let s,i=r.shared;if(i)for(let e=1;ee.nodeUniform.node.id-t.nodeUniform.node.id);for(const t of e.uniforms)r+=t.nodeUniform.node.id}else r+=e.nodeUniform.id;const i=this.renderer._currentRenderContext||this.renderer;let n=AS.get(i);void 0===n&&(n=new Map,AS.set(i,n));const a=Gs(r);s=n.get(a),void 0===s&&(s=new eS(e,t),n.set(a,s))}else s=new eS(e,t);return s}getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of li)for(const s in r[e]){const i=r[e][s],n=t[s]||(t[s]=[]);for(const e of i)!1===n.includes(e)&&n.push(e)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${LS(n.r)}, ${LS(n.g)}, ${LS(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`THREE.NodeBuilder: Type '${i}' not found in generate constant attempt.`)}getType(e){return"color"===e?"vec3":e}hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new rS(e,t);return this.registerDeclaration(s),r.push(s),s}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}needsToWorkingColorSpace(){return!1}getComponentTypeFromTexture(e){const t=e.type;return!0===e.isDepthTexture?"float":t===E?"int":t===S?"uint":"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=js(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return BS.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof xt||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}getVectorFromMatrix(e){return e.replace("mat","vec")}changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}setActiveStack(e){this.activeStacks.push(e)}removeActiveStack(e){if(this.activeStacks[this.activeStacks.length-1]!==e)throw new Error("THREE.NodeBuilder: Invalid active stack removal.");this.activeStacks.pop()}getActiveStack(){return this.activeStacks[this.activeStacks.length-1]}getBaseStack(){return this.activeStacks[0]}addStack(){this.stack=Fb(this.stack);const e=fn();return this.stacks.push(e),mn(this.stack),this.stack}removeStack(){const e=this.stack;for(const t of e.nodes){this.getDataFromNode(t).stack=e}return this.stack=e.parent,mn(this.stacks.pop()),e}getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];if(0===this.subBuildLayers.length)return i;const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}getBufferAttributeFromNode(e,t,r=null){const s=this.getDataFromNode(e,"vertex");let i=s.bufferAttribute;if(void 0===i){const n=this.uniforms.index++;null===r&&(r="nodeAttribute"+n),i=new rS(r,t,e),this.bufferAttributes.push(i),s.bufferAttribute=i}return i}getStructTypeNode(e,t=this.shaderStage){return this.types[t][e]||null}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const a=this.structs.index++;null===r&&(r="StructType"+a),n=new lS(r,t),this.structs[s].push(n),this.types[s][r]=e,i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new sS(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new iS(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new nS(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,d(`TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new aS("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=this.renderer.backend;let r=CS.get(t);void 0===r&&(r=new WeakMap,CS.set(t,r));let s=r.get(e);if(void 0===s){s=new KT;const t=this.currentFunctionNode;this.currentFunctionNode=s,s.code=this.buildFunctionCode(e),this.currentFunctionNode=t,r.set(e,s)}return s}flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new Bb(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new uS,this.stack=Fb();for(const r of ui)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e,t=!1){const r=[],s=this.vars[e];if(void 0!==s)for(const e of s)r.push(`${this.getVar(e.type,e.name,e.count)};`);return r.join(t?"\n":"\n\t")}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}prebuild(){const{object:e,renderer:t,material:r}=this;if(!0===t.contextNode.isContextNode?this.context={...this.context,...t.contextNode.getFlowContextData()}:o('NodeBuilder: "renderer.contextNode" must be an instance of `context()`.'),r&&r.contextNode&&(!0===r.contextNode.isContextNode?this.context={...this.context,...r.contextNode.getFlowContextData()}:o('NodeBuilder: "material.contextNode" must be an instance of `context()`.')),null!==r){let e=t.library.fromMaterial(r);null===e&&(o(`NodeBuilder: Material "${r.type}" is not compatible.`),e=new Dg),e.build(this)}else this.addFlow("compute",e)}build(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}async buildAsync(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this);await Tt()}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=MS.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new xS(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new TS(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new _S(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new vS(e);else if("color"===t)s=new NS(e);else if("mat2"===t)s=new SS(e);else if("mat3"===t)s=new ES(e);else{if("mat4"!==t)throw new Error(`THREE.NodeBuilder: Uniform "${t}" not implemented.`);s=new RS(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${_t} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Js(this.object).useVelocity}}class US{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===ii.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===ii.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class DS{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}DS.isNodeFunctionInput=!0;class OS extends Qv{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class IS extends Qv{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:tv(this.light),lightColor:e}}}class VS extends Qv{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=Z_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=Aa(new e).setGroup(Ea)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=Lc.dot(s).mul(.5).add(.5),n=xu(r,t,i);e.context.irradiance.addAssign(n)}}class kS extends Qv{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=Aa(0).setGroup(Ea),this.penumbraCosNode=Aa(0).setGroup(Ea),this.cutoffDistanceNode=Aa(0).setGroup(Ea),this.decayExponentNode=Aa(0).setGroup(Ea),this.colorNode=Aa(this.color).setGroup(Ea)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return Nu(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=K_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(tv(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=Kv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=rd(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class GS extends kS{static get type(){return"IESSpotLightNode"}constructor(e=null){super(e),this._iesTextureNode=null}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);this._iesTextureNode=rd(r,Sn(e,0),0),s=this._iesTextureNode.r}else s=super.getSpotAttenuation(e,t);return s}update(e){super.update(e),null!==this._iesTextureNode&&this.light.iesMap&&(this._iesTextureNode.value=this.light.iesMap)}}class zS extends Qv{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=ud(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=YN(Lc,this.lightProbe);e.context.irradiance.addAssign(t)}}const $S=gn(([e,t])=>{const r=e.abs().sub(t);return Wo(su(r,0)).add(ru(su(r.x,r.y),0))});class WS extends kS{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=Tn(0),r=this.penumbraCosNode,s=Q_(this.light).mul(e.context.positionWorld||bc);return yn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=$S(e.xy.sub(Sn(.5)),Sn(.5)),n=ka(-1,Ia(1,Io(r)).sub(1));t.assign(_u(i.mul(-2).mul(n)))}),t}}const HS=new a,jS=new a;let qS=null;class XS extends Qv{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=Aa(new r).setGroup(Ea),this.halfWidth=Aa(new r).setGroup(Ea),this.updateType=ii.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;jS.identity(),HS.copy(t.matrixWorld),HS.premultiply(r),jS.extractRotation(HS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(jS),this.halfHeight.value.applyMatrix4(jS)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=rd(qS.LTC_FLOAT_1),r=rd(qS.LTC_FLOAT_2)):(t=rd(qS.LTC_HALF_1),r=rd(qS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:ev(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){qS=e}}class YS{parseFunction(){d("Abstract function.")}}class QS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}QS.isNodeFunction=!0;const KS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,ZS=/[a-z_0-9]+/gi,JS="#pragma main";class eE extends QS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(JS),r=-1!==t?e.slice(t+12):e,s=r.match(KS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=ZS.exec(i));)n.push(a);const o=[];let u=0;for(;u{let r=this._createNodeBuilder(e,e.material);try{t?await r.buildAsync():r.build()}catch(s){r=this._createNodeBuilder(e,new Dg),t?await r.buildAsync():r.build(),o("TSL: "+s)}return r})().then(e=>(s=this._createNodeBuilderState(e),i.set(n,s),s.usedTimes++,r.nodeBuilderState=s,s));{let t=this._createNodeBuilder(e,e.material);try{t.build()}catch(r){t=this._createNodeBuilder(e,new Dg),t.build();let s=r.stackTrace;!s&&r.stack&&(s=new Vs(r.stack)),o("TSL: "+r,s)}s=this._createNodeBuilderState(t),i.set(n,s)}}s.usedTimes++,r.nodeBuilderState=s}return s}getForRenderAsync(e){const t=this.getForRender(e,!0);return t.then?t:Promise.resolve(t)}getForRenderDeferred(e){const t=this.get(e);if(void 0!==t.nodeBuilderState)return t.nodeBuilderState;const r=this.getForRenderCacheKey(e),s=this.nodeBuilderCache.get(r);return void 0!==s?(s.usedTimes++,t.nodeBuilderState=s,s):(!0!==t.pendingBuild&&(t.pendingBuild=!0,this._buildQueue.push(()=>this.getForRenderAsync(e).then(()=>{t.pendingBuild=!1})),this._processBuildQueue()),null)}_processBuildQueue(){if(this._buildInProgress||0===this._buildQueue.length)return;this._buildInProgress=!0;this._buildQueue.shift()().then(()=>{this._buildInProgress=!1,this._processBuildQueue()})}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;void 0!==t&&(t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e)))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r||t.version!==e.version){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r,t.version=e.version}return r}_createNodeBuilderState(e){return new tS(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.hardwareClipping,e.transforms)}getEnvironmentNode(e){if(!1===this.renderer.lighting.enabled)return null;this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){rE[0]=e,rE[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(rE)||{};if(s.callId!==r){if(sE.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),sE.push(this.renderer.lighting.enabled?1:0),this.renderer.lighting.enabled){sE.push(t.getCacheKey(!0)),sE.push(this.renderer.shadowMap.enabled?1:0),sE.push(this.renderer.shadowMap.type);const r=this.getEnvironmentNode(e);r&&sE.push(r.getCacheKey())}const i=this.getFogNode(e);i&&sE.push(i.getCacheKey()),s.callId=r,s.cacheKey=zs(sE),this.callHashCache.set(rE,s),sE.length=0}return rE[0]=null,rE[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===ce||r.mapping===he||r.mapping===we){if(e.backgroundBlurriness>0||r.mapping===we)return uy(r);{let e;return e=!0===r.isCubeTexture?Qc(r):rd(r),am(e)}}if(!0===r.isTexture)return rd(r,md.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Jc("color","color",r).setGroup(Ea),t=Jc("density","float",r).setGroup(Ea);return s_(e,t_(t))}if(r.isFog){const e=Jc("color","color",r).setGroup(Ea),t=Jc("near","float",r).setGroup(Ea),s=Jc("far","float",r).setGroup(Ea);return s_(e,e_(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Qc(r):!0===r.isTexture?rd(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}getOutputNode(e){const t=this.renderer;let r;return r=e.isArrayTexture?this.backend.isWebGLBackend?rd(e,md).depth(dd("gl_ViewID_OVR")).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).depth(iE).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).renderOutput(t.toneMapping,t.currentColorSpace),r}setOutputLayerIndex(e){iE.value=e}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new US,this.nodeBuilderCache=new Map,this.cacheLib={}}}const aE=new ut;class oE{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewMatrix=new a,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewMatrix=e.viewMatrix,this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0&&(v("THREE.XRManager: WebGPU XR does not support MSAA yet. Disabling MSAA for this XR session."),null===this._currentSamples&&(this._currentSamples=e.samples),e._samples=0)}}async _initWebGPUSession(e){const t=this.getWebGPUBinding(),r=t.createProjectionLayer({colorFormat:t.getPreferredColorFormat(),depthStencilFormat:"depth24plus"});this._glProjLayer=r,e.updateRenderState({layers:[r]}),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._xrRenderTarget=new ne(r.textureWidth,r.textureHeight,{depth:2,minFilter:le,magFilter:le,depthBuffer:!0,multiview:!1,useArrayDepthTexture:!0,samples:0}),this._xrRenderTarget.texture.isArrayTexture=!0,!0===this._useMultiviewIfPossible&&v("THREE.XRManager: WebGPU XR does not support multiview yet. Disabling multiview for this XR session."),this._useMultiview=!1}_disposeWebGPUSession(){const e=this._renderer,t=this._xrRenderTarget;if(null===t||!0!==e.backend.isWebGPUBackend)return;const r=e.backend,s=e._textures,i=r.get?r.get(t):null;i&&(i.descriptors=void 0);const n=e=>{null!=e&&(r.delete&&r.delete(e),s.delete&&s.delete(e))};for(let e=0;eVl(e,i.toneMapping,i.outputColorSpace)}),bE.set(r,n))}else n=r;i.contextNode=n,i.setRenderTarget(t.renderTarget),t.rendercall(),i.contextNode=r}i.setRenderTarget(o),i._setXRLayerSize(a.x,a.y),this.isPresenting=n}getSession(){return this._session}async setSession(e){const t=this._renderer;!1===t.initialized&&await t.init(),this._gl=t.getContext();const r=this._gl;if(this._session=e,null!==e){if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),this._validateWebGPUSession(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._isWebGPUSession())await this._initWebGPUSession(e);else if(!0===this._supportsLayers){let s=null,i=null,n=null;const a=r.getContextAttributes();await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation()),t.depth&&(n=t.stencil?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24,s=t.stencil?je:He,i=t.stencil?Ze:S);const o={colorFormat:r.RGBA8,depthFormat:n,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0),this._glBinding=this.getBinding();const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new Z(u.textureWidth,u.textureHeight,i,void 0,void 0,void 0,void 0,void 0,void 0,s,d);if(this._xrRenderTarget=new mE(u.textureWidth,u.textureHeight,{format:Re,type:Ve,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:a.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._sessionUsesLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._sessionUsesLayers)for(const e of this._layers)e.plane.material=new fe({color:16777215,side:"cylinder"===e.type?F:St}),e.plane.material.blending=Et,e.plane.material.blendEquation=it,e.plane.material.blendSrc=Rt,e.plane.material.blendDst=Rt,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation());const s={antialias:t.currentSamples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,r,s);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new mE(i.framebufferWidth,i.framebufferHeight,{format:Re,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;TE(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function SE(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function EE(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views,t=this._isWebGPUSession()?this._getWebGPUViewData(e):null;null!==this._glBaseLayer&&null===t&&n.setXRTarget(a.framebuffer);let o=!1;e.length!==r.cameras.length&&(r.cameras.length=0,o=!0);for(let i=0;i{await this.compileAsync(r,t,e);const s=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,i=this._renderLists.get(e,t),n=this._renderContexts.get(s,this._mrt),a=e.overrideMaterial||r.material,o=this._objects.get(r,a,e,t,i.lightsNode,n,n.clippingContext),{fragmentShader:u,vertexShader:l}=o.getNodeBuilderState();return{fragmentShader:u,vertexShader:l}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new nE(this,r),this._animation=new zy(this,this._nodes,this.info),this._attributes=new tb(r,this.info),this._background=new ZN(this,this._nodes),this._geometries=new nb(this._attributes,this.info),this._textures=new Rb(this,r,this.info),this._pipelines=new hb(r,this._nodes,this.info),this._bindings=new pb(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new Xy(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Tb(this.lighting),this._bundles=new dE,this._renderContexts=new Sb(this),this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises;null===r&&(r=e);const l=!0===e.isScene?e:!0===r.isScene?r:wE,d=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new oE),c.clippingContext.updateGlobal(l,t),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t),l.onBeforeRender(this,e,t,d);const g=t.isArrayCamera?BE:ME;t.isArrayCamera||(LE.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),g.setFromProjectionMatrix(LE,t.coordinateSystem,t.reversedDepth));const m=this._renderLists.get(l,t);if(m.begin(),this._projectObject(e,t,0,m,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&m.pushLight(e)}),m.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,m,c):this._background.update(l,m,c);const f=m.opaque,y=m.transparent,b=m.transparentDoublePass,x=m.lightsNode;!0===this.opaque&&f.length>0&&this._renderObjects(f,t,l,x),!0===this.transparent&&y.length>0&&this._renderTransparents(y,b,t,l,x),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u;for(const e of p){const t=this._objects.get(e.object,e.material,e.scene,e.camera,e.lightsNode,e.renderContext,e.clippingContext,e.passId);t.drawRange=e.object.geometry.drawRange,t.group=e.group,await this._nodes.getForRenderAsync(t),this._nodes.updateBefore(t),this._geometries.updateForRender(t),this._nodes.updateForRender(t),this._bindings.updateForRender(t);const r=[];this._pipelines.getForRender(t,r),r.length>0&&await Promise.all(r),this._nodes.updateAfter(t),await Tt()}}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=hc,t.modelNormalViewMatrix=pc):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===hc&&e.modelNormalViewMatrix===pc}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_onError(e){let t=`WebGPURenderer: Uncaptured ${e.api} ${e.type}`;e.message&&(t+=`: ${e.message}`),o(t)}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i,a),u=this.backend.get(o),l=s.version!==u.version;if(l||void 0===u.bundleGPU){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t{u.removeEventListener("dispose",e),l.dispose(),this._frameBufferTargets.delete(u)};u.addEventListener("dispose",e),this._frameBufferTargets.set(u,l)}const d=this.getOutputRenderTarget();l.depthBuffer=a,l.stencilBuffer=o,null!==d?l.setSize(d.width,d.height,d.depth):l.setSize(i,n,1);const c=this._outputRenderTarget?this._outputRenderTarget.viewport:u._viewport,h=this._outputRenderTarget?this._outputRenderTarget.scissor:u._scissor,g=this._outputRenderTarget?1:u._pixelRatio,f=this._outputRenderTarget?this._outputRenderTarget.scissorTest:u._scissorTest;return l.viewport.copy(c),l.scissor.copy(h),l.viewport.multiplyScalar(g),l.scissor.multiplyScalar(g),l.scissorTest=f,l.multiview=null!==d&&d.multiview,l.useArrayDepthTexture=null!==d&&d.useArrayDepthTexture,l.resolveDepthBuffer=null===d||d.resolveDepthBuffer,l._autoAllocateDepthBuffer=null!==d&&d._autoAllocateDepthBuffer,l}_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=this._handleObjectFunction;this.lighting.beginRender(e),this._callDepth++;const l=!0===e.isScene?e:wE,d=this._renderTarget||this._outputRenderTarget,c=this._activeCubeFace,h=this._activeMipmapLevel;let p;if(null!==s?(p=s,this.setRenderTarget(p)):p=d,null!==p&&!0===p.depthBuffer){const e=this._textures.get(p);!0!==e.depthInitialized&&((!1===this.autoClear||!0===this.autoClear&&!1===this.autoClearDepth)&&this.clearDepth(),e.depthInitialized=!0)}const g=this._renderContexts.get(p,this._mrt,this._callDepth);this._currentRenderContext=g,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this._handleObjectFunction=this._renderObjectDirect,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls,this.backend.updateTimeStampUID(g),this.inspector.beginRender(this.backend.getTimestampUID(g),e,t,p),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t);const m=this._canvasTarget;let f=m._viewport,y=m._scissor,b=m._pixelRatio;null!==p&&(f=p.viewport,y=p.scissor,b=1),this.getDrawingBufferSize(AE),CE.set(0,0,AE.width,AE.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;g.viewportValue.copy(f).multiplyScalar(b).floor(),g.viewportValue.width>>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=x,g.viewportValue.maxDepth=T,g.viewport=!1===g.viewportValue.equals(CE),g.scissorValue.copy(y).multiplyScalar(b).floor(),g.scissor=m._scissorTest&&!1===g.scissorValue.equals(CE),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new oE),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const _=t.isArrayCamera?BE:ME;t.isArrayCamera||(LE.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(LE,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,g.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort,t.reversedDepth),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=AE.width,g.height=AE.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=v.occlusionQueryCount,g.scissorValue.max(FE.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,v,g),g.camera=t,this.backend.beginRender(g);const{bundles:N,lightsNode:S,transparentDoublePass:E,transparent:R,opaque:w}=v;return N.length>0&&this._renderBundles(N,l,S),!0===this.opaque&&w.length>0&&this._renderObjects(w,t,l,S),!0===this.transparent&&R.length>0&&this._renderTransparents(R,E,t,l,S),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this.lighting.finishRender(e),this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._nodes.getOutputCacheKey();let r,s=this._quadCache.get(e.texture);if(void 0===s){r=new zx(new Dg),r.name="Output Color Transform",r.material.name="outputColorTransform",r.material.fragmentNode=this._nodes.getOutputNode(e.texture),s={quad:r,cacheKey:t},this._quadCache.set(e.texture,s);const i=()=>{r.material.dispose(),this._quadCache.delete(e.texture),e.texture.removeEventListener("dispose",i)};e.texture.addEventListener("dispose",i)}else r=s.quad,s.cacheKey!==t&&(r.material.fragmentNode=this._nodes.getOutputNode(e.texture),r.material.needsUpdate=!0,s.cacheKey=t);const i=this.autoClear,n=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderOutputLayers(r,e),this.autoClear=i,this.xr.enabled=n}getMaxAnisotropy(){return this.backend.capabilities.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e,t=null,r=0,s=-1){if(null!==t&&t.isReadbackBuffer&&!1===this.info.memoryMap.has(t)){this.info.createReadbackBuffer(t);const e=()=>{t.removeEventListener("dispose",e),this.info.destroyReadbackBuffer(t)};t.addEventListener("dispose",e)}if(r%4!=0||s>0&&s%4!=0)throw new Error('THREE.Renderer: "getArrayBufferAsync()" offset and count must be a multiple of 4.');return await this.backend.getArrayBufferAsync(e,t,r,s)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return!0===this.reversedDepthBuffer?1-this._clearDepth:this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('THREE.Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s,null,-1),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.clearDepthValue=this.getClearDepth(),i.clearStencilValue=this.getClearStencil(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel(),!0===s.depthBuffer&&(e.depthInitialized=!0)}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){if(!0===this._initialized){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose();for(const e of this._frameBufferTargets.keys())e.dispose();Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})}this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null);for(const e of this._frameBufferTargets.keys())e.dispose()}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=FE.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=FE.copy(t).floor()}else t=FE.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?BE:ME;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&FE.setFromMatrixPosition(e.matrixWorld).applyMatrix4(LE);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,FE.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?BE:ME;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),FE.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(LE)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=F;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=St;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=P}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}_updateCamera(e){const t=this.xr;if(!1===t.isPresenting){let t=!1;if(!0===this.reversedDepthBuffer&&!0!==e.reversedDepth){if(e._reversedDepth=!0,e.isArrayCamera)for(const t of e.cameras)t._reversedDepth=!0;t=!0}const r=this.coordinateSystem;if(e.coordinateSystem!==r){if(e.coordinateSystem=r,e.isArrayCamera)for(const t of e.cameras)t.coordinateSystem=r;t=!0}if(!0===t&&(e.updateProjectionMatrix(),e.isArrayCamera))for(const t of e.cameras)t.updateProjectionMatrix()}return null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===t.enabled&&!0===t.isPresenting&&(!0===t.cameraAutoUpdate&&t.updateCamera(e),e=t.getCamera()),e}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p,g,m,f=!1;const y=this._currentSourceMaterial;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){this._currentSourceMaterial=i;const e=t.overrideMaterial;if(f=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,p=e.displacementMap,g=e.displacementScale,m=e.displacementBias,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.displacementMap=i.displacementMap,e.displacementScale=i.displacementScale,e.displacementBias=i.displacementBias,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===pt?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:PE[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===P&&!1===i.forceSinglePass?(i.side=F,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=St,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=P):this._handleObjectFunction(e,i,t,r,a,n,o,u),f&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h,t.overrideMaterial.displacementMap=p,t.overrideMaterial.displacementScale=g,t.overrideMaterial.displacementBias=m),this._currentSourceMaterial=y,e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasCompatibility() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this._pipelines.isReady(u)&&(this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u))}_createObjectPipeline(e,t,r,s,i,n,a,o){if(null!==this._compilationPromises)return void this._compilationPromises.push({object:e,material:t,scene:r,camera:s,lightsNode:i,group:n,clippingContext:a,passId:o,renderContext:this._currentRenderContext});const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class DE{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}function OE(e){return e+(eb-e%eb)%eb}class IE extends DE{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return OE(this._buffer.byteLength)}get buffer(){return this._buffer}update(){return!0}release(){this._buffer=null}}class VE extends IE{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let kE=0;class GE extends VE{constructor(e,t){super("UniformBuffer_"+kE++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get byteLength(){return OE(this.buffer.byteLength)}get buffer(){return this.nodeUniform.value}}class zE extends VE{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map,this._addedIndices=new Set}addUniformUpdateRange(e){const t=e.index;if(this._addedIndices.has(t))return;let r=this._updateRangeCache.get(t);void 0===r&&(r={start:0,count:0},this._updateRangeCache.set(t,r)),r.start=e.offset,r.count=e.itemSize,this._addedIndices.add(t),this.updateRanges.push(r)}clearUpdateRanges(){this._addedIndices.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=JE[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=JE[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==E){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return"fragment"===e&&0===s.length&&s.push(`layout( location = 0 ) out ${this.getOutputType()} fragColor;`),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${tR[s.interpolationType]||s.interpolationType} ${rR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${tR[e.interpolationType]||e.interpolationType} ${rR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":"nodeUniformDrawId"}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=eR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}eR[e]=t}return t}isFlipY(){return!0}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${this.format(s.result,i.getNodeType(this),"vec4")};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${this.format(s.result,i.getNodeType(this),this.getOutputType())};`)))}const n=e[t];if(n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t,!0),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r,"vertex"===t){const e=this.renderer.backend.extensions;this.object.isBatchedMesh&&!1===e.has("WEBGL_multi_draw")&&(n.uniforms+="\nuniform uint nodeUniformDrawId;\n")}}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new XE(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new YE(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new QE(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new GE(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new WE(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let nR=null,aR=null;class oR{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[Pt.RENDER]:null,[Pt.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}setXRTarget(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}createUniformBuffer(){}destroyUniformBuffer(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?Pt.COMPUTE:Pt.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}get hasTimestamp(){return!1}hasTimestampQuery(e){return this._getQueryPool(e).hasTimestampQuery(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getDrawingBufferSize(){return nR=nR||new t,this.renderer.getDrawingBufferSize(nR)}setScissorTest(){}getClearColor(){const e=this.renderer;return aR=aR||new wb,e.getClearColor(aR),aR.getRGB(aR),aR}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Ut(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${_t} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let uR,lR,dR=0;class cR{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class hR{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===E,id:dR++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new cR(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e{t.buffer=null,t._mapped=!1,t.removeEventListener("release",e),t.removeEventListener("dispose",e)};t.addEventListener("release",e),t.addEventListener("dispose",e),d=new Uint8Array(new ArrayBuffer(l)),t.buffer=d.buffer}else d=new Uint8Array(t);return n.bindBuffer(n.COPY_READ_BUFFER,u),n.getBufferSubData(n.COPY_READ_BUFFER,r,d),n.bindBuffer(n.COPY_READ_BUFFER,null),n.bindBuffer(n.COPY_WRITE_BUFFER,null),t&&t.isReadbackBuffer?t:d.buffer}_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}}class pR{constructor(e){this.backend=e,this.gl=this.backend.gl,this.enabled={},this.parameters={},this.currentFlipSided=null,this.currentCullFace=null,this.currentProgram=null,this.currentBlendingEnabled=!1,this.currentBlending=null,this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentPremultipledAlpha=null,this.currentPolygonOffsetFactor=null,this.currentPolygonOffsetUnits=null,this.currentColorMask=null,this.currentDepthReversed=!1,this.currentDepthFunc=null,this.currentDepthMask=null,this.currentStencilFunc=null,this.currentStencilRef=null,this.currentStencilFuncMask=null,this.currentStencilFail=null,this.currentStencilZFail=null,this.currentStencilZPass=null,this.currentStencilMask=null,this.currentLineWidth=null,this.currentClippingPlanes=0,this.currentVAO=null,this.currentIndex=null,this.currentBoundFramebuffers={},this.currentDrawbuffers=new WeakMap,this.maxTextures=this.gl.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.currentTextureSlot=null,this.currentBoundTextures={},this.currentBoundBufferBases={},this._init()}_init(){const e=this.gl;uR={[it]:e.FUNC_ADD,[Ot]:e.FUNC_SUBTRACT,[Dt]:e.FUNC_REVERSE_SUBTRACT},lR={[Rt]:e.ZERO,[Ht]:e.ONE,[Wt]:e.SRC_COLOR,[rt]:e.SRC_ALPHA,[$t]:e.SRC_ALPHA_SATURATE,[zt]:e.DST_COLOR,[Gt]:e.DST_ALPHA,[kt]:e.ONE_MINUS_SRC_COLOR,[st]:e.ONE_MINUS_SRC_ALPHA,[Vt]:e.ONE_MINUS_DST_COLOR,[It]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}setCullFace(e){const{gl:t}=this;e!==jt?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===qt?t.cullFace(t.BACK):e===Xt?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}setMRTBlending(e,t,r){const s=this.gl,i=this.backend.drawBuffersIndexedExt;if(i)for(let n=0;n0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let mR,fR,yR,bR=!1;class xR{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===bR&&(this._init(),bR=!0)}_init(){const e=this.gl;mR={[zr]:e.REPEAT,[_e]:e.CLAMP_TO_EDGE,[Gr]:e.MIRRORED_REPEAT},fR={[B]:e.NEAREST,[$r]:e.NEAREST_MIPMAP_NEAREST,[bt]:e.NEAREST_MIPMAP_LINEAR,[le]:e.LINEAR,[yt]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},yR={[qr]:e.NEVER,[jr]:e.ALWAYS,[w]:e.LESS,[A]:e.LEQUAL,[Hr]:e.EQUAL,[M]:e.GEQUAL,[C]:e.GREATER,[Wr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i,n=!1){const{gl:a,extensions:o}=this;if(null!==e){if(void 0!==a[e])return a[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let u=null;s&&(u=o.get("EXT_texture_norm16"),u||d("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let l=t;if(t===a.RED&&(r===a.FLOAT&&(l=a.R32F),r===a.HALF_FLOAT&&(l=a.R16F),r===a.UNSIGNED_BYTE&&(l=a.R8),r===a.BYTE&&(l=a.R8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.R16_EXT),r===a.SHORT&&u&&(l=u.R16_SNORM_EXT)),t===a.RED_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.R8UI),r===a.UNSIGNED_SHORT&&(l=a.R16UI),r===a.UNSIGNED_INT&&(l=a.R32UI),r===a.BYTE&&(l=a.R8I),r===a.SHORT&&(l=a.R16I),r===a.INT&&(l=a.R32I)),t===a.RG&&(r===a.FLOAT&&(l=a.RG32F),r===a.HALF_FLOAT&&(l=a.RG16F),r===a.UNSIGNED_BYTE&&(l=a.RG8),r===a.BYTE&&(l=a.RG8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RG16_EXT),r===a.SHORT&&u&&(l=u.RG16_SNORM_EXT)),t===a.RG_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RG8UI),r===a.UNSIGNED_SHORT&&(l=a.RG16UI),r===a.UNSIGNED_INT&&(l=a.RG32UI),r===a.BYTE&&(l=a.RG8I),r===a.SHORT&&(l=a.RG16I),r===a.INT&&(l=a.RG32I)),t===a.RGB){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGB32F),r===a.HALF_FLOAT&&(l=a.RGB16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8:a.RGB8),r===a.BYTE&&(l=a.RGB8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGB16_EXT),r===a.SHORT&&u&&(l=u.RGB16_SNORM_EXT),r===a.UNSIGNED_SHORT_5_6_5&&(l=a.RGB565),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGB4),r===a.UNSIGNED_INT_5_9_9_9_REV&&(l=a.RGB9_E5),r===a.UNSIGNED_INT_10F_11F_11F_REV&&(l=a.R11F_G11F_B10F)}if(t===a.RGB_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGB8UI),r===a.UNSIGNED_SHORT&&(l=a.RGB16UI),r===a.UNSIGNED_INT&&(l=a.RGB32UI),r===a.BYTE&&(l=a.RGB8I),r===a.SHORT&&(l=a.RGB16I),r===a.INT&&(l=a.RGB32I)),t===a.RGBA){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGBA32F),r===a.HALF_FLOAT&&(l=a.RGBA16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8_ALPHA8:a.RGBA8),r===a.BYTE&&(l=a.RGBA8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGBA16_EXT),r===a.SHORT&&u&&(l=u.RGBA16_SNORM_EXT),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGBA4),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1)}return t===a.RGBA_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGBA8UI),r===a.UNSIGNED_SHORT&&(l=a.RGBA16UI),r===a.UNSIGNED_INT&&(l=a.RGBA32UI),r===a.BYTE&&(l=a.RGBA8I),r===a.SHORT&&(l=a.RGBA16I),r===a.INT&&(l=a.RGBA32I)),t===a.DEPTH_COMPONENT&&(r===a.UNSIGNED_SHORT&&(l=a.DEPTH_COMPONENT16),r===a.UNSIGNED_INT&&(l=a.DEPTH_COMPONENT24),r===a.FLOAT&&(l=a.DEPTH_COMPONENT32F)),t===a.DEPTH_STENCIL&&r===a.UNSIGNED_INT_24_8&&(l=a.DEPTH24_STENCIL8),l!==a.R16F&&l!==a.R32F&&l!==a.RG16F&&l!==a.RG32F&&l!==a.RGBA16F&&l!==a.RGBA32F||o.get("EXT_color_buffer_float"),l}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,{state:n}=this.backend,a=p.getPrimaries(p.workingColorSpace),o=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),u=t.colorSpace===T||a===o?r.NONE:r.BROWSER_DEFAULT_WEBGL;n.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),n.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),n.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),n.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,u),r.texParameteri(e,r.TEXTURE_WRAP_S,mR[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,mR[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,mR[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,fR[t.magFilter]);const l=void 0!==t.mipmaps&&t.mipmaps.length>0,d=t.minFilter===le&&l?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,fR[d]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,yR[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===B)return;if(t.minFilter!==bt&&t.minFilter!==K)return;if(t.type===Y&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.capabilities.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.normalized,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{state:i}=s,{textureGPU:n,glTextureType:a,glFormat:o,glType:u}=s.get(t),{width:l,height:d}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(a,n),i.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),i.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(a,0,0,0,l,d,o,u,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=Yr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else if(e.isHTMLTexture)"function"==typeof r.texElementImage2D&&(3===r.texElementImage2D.length?r.texElementImage2D(r.TEXTURE_2D,r.RGBA8,t.image):r.texElementImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t.image));else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`THREE.WebGLTextureUtils: Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function TR(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class _R{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class vR{constructor(e){this.backend=e,this.maxAnisotropy=null,this.maxUniformBlockSize=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}getUniformBufferLimit(){if(null!==this.maxUniformBlockSize)return this.maxUniformBlockSize;const e=this.backend.gl;return this.maxUniformBlockSize=e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE),this.maxUniformBlockSize}}const NR={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class SR{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGLTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class wR extends oR{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new _R(this),this.capabilities=new vR(this),this.attributeUtils=new hR(this),this.textureUtils=new xR(this),this.bufferRenderer=new SR(this),this.state=new pR(this),this.utils=new gR(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.extensions.get("EXT_clip_control"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed"),t.reversedDepthBuffer&&(this.extensions.has("EXT_clip_control")?e.reversedDepthBuffer=!0:(d("WebGPURenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer."),e.reversedDepthBuffer=!1)),e.reversedDepthBuffer&&this.state.setReversedDepth(!0)}get coordinateSystem(){return c}get hasTimestamp(){return null!==this.disjoint}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new RR(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t1?t.renderInstances(r,s,i):t.render(r,s)}draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),null!==i.mrt&&null!==i.textures&&u.setMRTBlending(i.textures,i.mrt,s),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n,pipeline:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;eNR[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=Nb(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const AR="point-list",CR="line-list",MR="line-strip",BR="triangle-list",LR="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},FR="never",PR="less",UR="equal",DR="less-equal",OR="greater",IR="not-equal",VR="greater-equal",kR="always",GR="store",zR="load",$R="clear",WR="ccw",HR="cw",jR="none",qR="back",XR="uint16",YR="uint32",QR="r8unorm",KR="r8snorm",ZR="r8uint",JR="r8sint",ew="r16uint",tw="r16sint",rw="r16float",sw="rg8unorm",iw="rg8snorm",nw="rg8uint",aw="rg8sint",ow="r16unorm",uw="r16snorm",lw="r32uint",dw="r32sint",cw="r32float",hw="rg16uint",pw="rg16sint",gw="rg16float",mw="rgba8unorm",fw="rgba8unorm-srgb",yw="rgba8snorm",bw="rgba8uint",xw="rgba8sint",Tw="bgra8unorm",_w="bgra8unorm-srgb",vw="rg16unorm",Nw="rg16snorm",Sw="rgb9e5ufloat",Ew="rgb10a2unorm",Rw="rg11b10ufloat",ww="rg32uint",Aw="rg32sint",Cw="rg32float",Mw="rgba16uint",Bw="rgba16sint",Lw="rgba16float",Fw="rgba16unorm",Pw="rgba16snorm",Uw="rgba32uint",Dw="rgba32sint",Ow="rgba32float",Iw="depth16unorm",Vw="depth24plus",kw="depth24plus-stencil8",Gw="depth32float",zw="depth32float-stencil8",$w="bc1-rgba-unorm",Ww="bc1-rgba-unorm-srgb",Hw="bc2-rgba-unorm",jw="bc2-rgba-unorm-srgb",qw="bc3-rgba-unorm",Xw="bc3-rgba-unorm-srgb",Yw="bc4-r-unorm",Qw="bc4-r-snorm",Kw="bc5-rg-unorm",Zw="bc5-rg-snorm",Jw="bc6h-rgb-ufloat",eA="bc6h-rgb-float",tA="bc7-rgba-unorm",rA="bc7-rgba-unorm-srgb",sA="etc2-rgb8unorm",iA="etc2-rgb8unorm-srgb",nA="etc2-rgb8a1unorm",aA="etc2-rgb8a1unorm-srgb",oA="etc2-rgba8unorm",uA="etc2-rgba8unorm-srgb",lA="eac-r11unorm",dA="eac-r11snorm",cA="eac-rg11unorm",hA="eac-rg11snorm",pA="astc-4x4-unorm",gA="astc-4x4-unorm-srgb",mA="astc-5x4-unorm",fA="astc-5x4-unorm-srgb",yA="astc-5x5-unorm",bA="astc-5x5-unorm-srgb",xA="astc-6x5-unorm",TA="astc-6x5-unorm-srgb",_A="astc-6x6-unorm",vA="astc-6x6-unorm-srgb",NA="astc-8x5-unorm",SA="astc-8x5-unorm-srgb",EA="astc-8x6-unorm",RA="astc-8x6-unorm-srgb",wA="astc-8x8-unorm",AA="astc-8x8-unorm-srgb",CA="astc-10x5-unorm",MA="astc-10x5-unorm-srgb",BA="astc-10x6-unorm",LA="astc-10x6-unorm-srgb",FA="astc-10x8-unorm",PA="astc-10x8-unorm-srgb",UA="astc-10x10-unorm",DA="astc-10x10-unorm-srgb",OA="astc-12x10-unorm",IA="astc-12x10-unorm-srgb",VA="astc-12x12-unorm",kA="astc-12x12-unorm-srgb",GA="clamp-to-edge",zA="repeat",$A="mirror-repeat",WA="linear",HA="nearest",jA="zero",qA="one",XA="src",YA="one-minus-src",QA="src-alpha",KA="one-minus-src-alpha",ZA="dst",JA="one-minus-dst",eC="dst-alpha",tC="one-minus-dst-alpha",rC="src-alpha-saturated",sC="constant",iC="one-minus-constant",nC="add",aC="subtract",oC="reverse-subtract",uC="min",lC="max",dC=0,cC=15,hC="keep",pC="zero",gC="replace",mC="invert",fC="increment-clamp",yC="decrement-clamp",bC="increment-wrap",xC="decrement-wrap",TC="storage",_C="read-only-storage",vC="write-only",NC="read-only",SC="read-write",EC="non-filtering",RC="comparison",wC="float",AC="unfilterable-float",CC="depth",MC="sint",BC="uint",LC="2d",FC="3d",PC="2d",UC="2d-array",DC="cube",OC="3d",IC="all",VC="vertex",kC="instance",GC={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},zC={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class $C extends HE{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class WC extends IE{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let HC=0;class jC extends WC{constructor(e,t){super("StorageBuffer_"+HC++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ai.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}const qC=[null];class XC{constructor(e){this.backend=e,this._preferredCanvasFormat=null}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?!0===this.backend.renderer.reversedDepthBuffer?zw:kw:!0===this.backend.renderer.reversedDepthBuffer?Gw:Vw),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=this.getSampleCount(t||1);const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?AR:e.isLineSegments||e.isMesh&&!0===t.wireframe?CR:e.isLine?MR:e.isMesh?BR:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return null===this._preferredCanvasFormat&&(this._preferredCanvasFormat=navigator.gpu.getPreferredCanvasFormat()),this._preferredCanvasFormat;if(e===Ve)return Tw;if(e===Te)return Lw;throw new Error("THREE.WebGPUUtils: Unsupported output buffer type.")}}function YC(e,t){qC[0]=t,e.queue.submit(qC),qC[0]=null}class QC{constructor(){this.label="",this.layout=null,this.entries=[]}reset(){this.label="",this.layout=null,this.entries.length=0}}class KC{constructor(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}reset(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}}class ZC{constructor(){this.label=""}reset(){this.label=""}}class JC{constructor(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}reset(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}}class eM{constructor(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}reset(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}}class tM{constructor(){this.label="",this.colorAttachments=[],this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}reset(){this.label="",this.colorAttachments.length=0,this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}}class rM{constructor(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample=new sM,this.fragment=null}reset(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample.reset(),this.fragment=null}}class sM{constructor(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}reset(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}}class iM{constructor(){this.label="",this.code="",this.compilationHints=[]}reset(){this.label="",this.code="",this.compilationHints.length=0}}class nM{constructor(){this.label="",this.size={width:0,height:1,depthOrArrayLayers:1},this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats=[],this.textureBindingViewDimension=void 0}reset(){this.label="",this.size.width=0,this.size.height=1,this.size.depthOrArrayLayers=1,this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats.length=0,this.textureBindingViewDimension=void 0}}class aM{constructor(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}reset(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}}const oM=new QC,uM=new KC,lM=new ZC,dM=new JC,cM=new tM,hM=new rM,pM=new eM,gM=new iM,mM=new nM,fM=new aM;class yM extends Yy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:WA}),this.flipYSampler=e.createSampler({minFilter:HA}),uM.size=4,uM.usage=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,this.flipUniformBuffer=e.createBuffer(uM),uM.reset(),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),uM.size=4,uM.usage=GPUBufferUsage.UNIFORM,this.noFlipUniformBuffer=e.createBuffer(uM),uM.reset(),this.transferPipelines={},gM.label="mipmap",gM.code="\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n",this.mipmapShaderModule=e.createShaderModule(gM),gM.reset()}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(hM.label=`mipmap-${e}-${t}`,hM.vertex={module:this.mipmapShaderModule},hM.fragment={module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},hM.layout="auto",s=this.device.createRenderPipeline(hM),hM.reset(),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size;mM.size.width=i,mM.size.height=n,mM.format=s,mM.usage=GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING;const a=this.device.createTexture(mM);mM.reset();const o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder(lM),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0);fM.dimension=t.textureBindingViewDimension||"2d-array",fM.mipLevelCount=1;const o=t.createView(fM);fM.reset(),oM.layout=a,oM.entries.push({binding:0,resource:this.flipYSampler},{binding:1,resource:o},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}});const u=this.device.createBindGroup(oM);oM.reset(),fM.dimension="2d",fM.mipLevelCount=1,fM.baseArrayLayer=i,fM.arrayLayerCount=1;const d=s.createView(fM);fM.reset(),pM.view=d,pM.loadOp=$R,pM.storeOp=GR,cM.colorAttachments.push(pM);const c=l.beginRenderPass(cM);cM.reset(),pM.reset(),c.setPipeline(e),c.setBindGroup(0,u),c.draw(3,1,0,r),c.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),YC(this.device,l.finish()),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e);let i=t;null===i&&(lM.label="mipmapEncoder",i=this.device.createCommandEncoder(lM),lM.reset()),this._mipmapRunBundles(i,s),null===t&&YC(this.device,i.finish()),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0){for(const s of e.layerUpdates)this._copyBufferToTexture(t.image,r.texture,i,s,e.flipY,s);e.clearLayerUpdates()}else for(let s=0;s0?(this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i,e.layerUpdates),e.clearLayerUpdates()):this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i);else if(e.isCubeTexture)this._copyCubeMapToTexture(e,r.texture,i);else if(e.isHTMLTexture){const t=this.backend.device,s=this.backend.renderer.domElement,n=e.image;if("function"!=typeof t.queue.copyElementImageToTexture)return;if(!r.hasPaintCallback)return r.hasPaintCallback=!0,void s.requestPaint();const a=i.size.width,o=i.size.height;2===t.queue.copyElementImageToTexture.length?t.queue.copyElementImageToTexture({source:n},{destination:{texture:r.texture},width:a,height:o}):t.queue.copyElementImageToTexture(n,a,o,{texture:r.texture}),e.flipY&&this._flipY(r.texture,i)}else if(s.length>0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;RM.source=e,RM.flipY=i,wM.texture=t,wM.mipLevel=a,wM.origin.z=s,wM.premultipliedAlpha=n,CM.width=u,CM.height=l;try{o.queue.copyExternalImageToTexture(RM,wM,CM)}catch(e){}finally{RM.reset(),wM.reset(),CM.reset()}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new yM(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;NM.texture=t,NM.mipLevel=a,NM.origin.z=s,EM.offset=e.width*e.height*l*n,EM.bytesPerRow=d,CM.width=e.width,CM.height=e.height,o.queue.writeTexture(NM,u,EM,CM),NM.reset(),EM.reset(),CM.reset(),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r,s=null){const i=this.backend.device,n=this._getBlockData(r.format),a=r.size.depthOrArrayLayers>1,o=s&&s.size>0?s:null;for(let s=0;s]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,DM=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,OM={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class IM extends QS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(UM);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=DM.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class VM extends YS{parseFunction(e){return new IM(e)}}const kM={[ai.READ_ONLY]:"read",[ai.WRITE_ONLY]:"write",[ai.READ_WRITE]:"read_write"},GM={[zr]:"repeat",[_e]:"clamp",[Gr]:"mirror"},zM={vertex:LR.VERTEX,fragment:LR.FRAGMENT,compute:LR.COMPUTE},$M={instance:!0,swizzleAssign:!1,storageBuffer:!0},WM={"^^":"tsl_xor"},HM={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},jM={},qM={tsl_xor:new YT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new YT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new YT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new YT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new YT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new YT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new YT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new YT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new YT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new YT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new YT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new YT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),inverse_mat2:new YT("\nfn tsl_inverse_mat2( m : mat2x2 ) -> mat2x2 {\n\n\tlet det = m[ 0 ][ 0 ] * m[ 1 ][ 1 ] - m[ 0 ][ 1 ] * m[ 1 ][ 0 ];\n\n\treturn mat2x2(\n\t\tm[ 1 ][ 1 ], - m[ 0 ][ 1 ],\n\t\t- m[ 1 ][ 0 ], m[ 0 ][ 0 ]\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat3:new YT("\nfn tsl_inverse_mat3( m : mat3x3 ) -> mat3x3 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ];\n\n\tlet b01 = a22 * a11 - a12 * a21;\n\tlet b11 = - a22 * a10 + a12 * a20;\n\tlet b21 = a21 * a10 - a11 * a20;\n\n\tlet det = a00 * b01 + a01 * b11 + a02 * b21;\n\n\treturn mat3x3(\n\t\tb01, ( - a22 * a01 + a02 * a21 ), ( a12 * a01 - a02 * a11 ),\n\t\tb11, ( a22 * a00 - a02 * a20 ), ( - a12 * a00 + a02 * a10 ),\n\t\tb21, ( - a21 * a00 + a01 * a20 ), ( a11 * a00 - a01 * a10 )\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat4:new YT("\nfn tsl_inverse_mat4( m : mat4x4 ) -> mat4x4 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ]; let a03 = m[ 0 ][ 3 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ]; let a13 = m[ 1 ][ 3 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ]; let a23 = m[ 2 ][ 3 ];\n\tlet a30 = m[ 3 ][ 0 ]; let a31 = m[ 3 ][ 1 ]; let a32 = m[ 3 ][ 2 ]; let a33 = m[ 3 ][ 3 ];\n\n\tlet b00 = a00 * a11 - a01 * a10;\n\tlet b01 = a00 * a12 - a02 * a10;\n\tlet b02 = a00 * a13 - a03 * a10;\n\tlet b03 = a01 * a12 - a02 * a11;\n\tlet b04 = a01 * a13 - a03 * a11;\n\tlet b05 = a02 * a13 - a03 * a12;\n\tlet b06 = a20 * a31 - a21 * a30;\n\tlet b07 = a20 * a32 - a22 * a30;\n\tlet b08 = a20 * a33 - a23 * a30;\n\tlet b09 = a21 * a32 - a22 * a31;\n\tlet b10 = a21 * a33 - a23 * a31;\n\tlet b11 = a22 * a33 - a23 * a32;\n\n\tlet det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;\n\n\treturn mat4x4(\n\t\ta11 * b11 - a12 * b10 + a13 * b09,\n\t\ta02 * b10 - a01 * b11 - a03 * b09,\n\t\ta31 * b05 - a32 * b04 + a33 * b03,\n\t\ta22 * b04 - a21 * b05 - a23 * b03,\n\t\ta12 * b08 - a10 * b11 - a13 * b07,\n\t\ta00 * b11 - a02 * b08 + a03 * b07,\n\t\ta32 * b02 - a30 * b05 - a33 * b01,\n\t\ta20 * b05 - a22 * b02 + a23 * b01,\n\t\ta10 * b10 - a11 * b08 + a13 * b06,\n\t\ta01 * b08 - a00 * b10 - a03 * b06,\n\t\ta30 * b04 - a31 * b02 + a33 * b00,\n\t\ta21 * b02 - a20 * b04 - a23 * b00,\n\t\ta11 * b07 - a10 * b09 - a12 * b06,\n\t\ta00 * b09 - a01 * b07 + a02 * b06,\n\t\ta31 * b01 - a30 * b03 - a32 * b00,\n\t\ta20 * b03 - a21 * b01 + a22 * b00\n\t) * ( 1.0 / det );\n\n}\n"),biquadraticTexture:new YT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n"),biquadraticTextureArray:new YT("\nfn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},XM={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inverse_mat2:"tsl_inverse_mat2",inverse_mat3:"tsl_inverse_mat3",inverse_mat4:"tsl_inverse_mat4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let YM="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(YM+="diagnostic( off, derivative_uniformity );\n");class QM extends PS{constructor(e,t){super(e,t,new VM),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map,this.allowEarlyReturns=!0,this.allowGlobalVariables=!0}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${GM[e.wrapS]}S_${GM[e.wrapT]}T_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}`;let r=jM[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===zr?(s.push(qM.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===_e?(s.push(qM.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Gr?(s.push(qM.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",jM[t]=r=new YT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.cache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new ku(new Fl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new ku(new Fl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new ku(new Fl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u",n){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${o}`),n?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${t}, ${a}( ${r} ), ${o}, u32( ${n} ), u32( ${i} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${t}, ${a}( ${r} ), ${o}, u32( ${i} ) )`)}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateStorageTextureLoad(e,t,r,s,i,n){let a;return n&&(r=`${r} + ${n}`),a=i?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r} )`,a}generateTextureLoad(e,t,r,s,i,n){let a;return null===s&&(s="0u"),n&&(r=`${r} + ${n}`),i?a=`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:(a=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(a+=".x")),a}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(R.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&e.type===Y||!1===this.isSampleCompare(e)&&e.minFilter===B&&e.magFilter===B||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]} )`:n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureGather(e,t,r,s,i,n){const a=!0===e.isDepthTexture?"":`${s}, `;return i?n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i} )`:n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r})`}generateTextureGatherCompare(e,t,r,s,i,n){return i?n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s})`:n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s})`}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=WM[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ai.READ_WRITE):ai.READ_ONLY:e.access}getStorageAccess(e,t){return kM[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new QE(i.name,i.node,o,n):new XE(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new YE(i.name,i.node,o,n):"texture3D"===t&&(s=new QE(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(zM[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store||null!==e.gatherNode){const e=new $C(`${i.name}_sampler`,i.node,o);e.setVisibility(zM[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?GE:jC)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|zM[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e&&(e=new WE(u,o),e.setVisibility(LR.VERTEX|LR.FRAGMENT|LR.COMPUTE),this.uniformGroups[u]=e),-1===l.indexOf(e)&&l.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null,s=""){let i=`var${s} ${t} : `;return i+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),i}getVars(e,t=!1){let r="";t&&(r="");const s=[],i=this.vars[e];if(void 0!==i)for(const e of i)s.push(`${this.getVar(e.type,e.name,e.count,r)};`);return t?s.join("\n"):`\n\t${s.join("\n\t")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];let i=0;for(let n=0;nr.value.itemSize;return s&&!i}getUniforms(e){const t=this.renderer.backend,r=this.uniforms[e],s=[],i=[],n=[],a={};for(const n of r){const r=n.groupNode.name,o=this.bindingsIndexes[r];if("texture"===n.type||"cubeTexture"===n.type||"cubeDepthTexture"===n.type||"storageTexture"===n.type||"texture3D"===n.type){const r=n.node,i=r.value;let a;(!0===i.isCubeTexture||!1===this.isUnfilterable(i)&&!0!==r.isStorageTextureNode||null!==r.gatherNode)&&(this.isSampleCompare(i)&&null!==r.compareNode?s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler_comparison;`):s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler;`));let u="";const{primarySamples:l}=t.utils.getTextureSampleData(i);if(l>1&&(u="_multisampled"),!0===i.isCubeTexture&&!0===i.isDepthTexture)a="texture_depth_cube";else if(!0===i.isCubeTexture)a="texture_cube";else if(!0===i.isDepthTexture)a=t.compatibilityMode&&null===i.compareFunction?`texture${u}_2d`:`texture_depth${u}_2d${!0===i.isArrayTexture?"_array":""}`;else if(!0===n.node.isStorageTextureNode){const r=PM(i,t.device),s=this.getStorageAccess(n.node,e),o=n.node.value.is3DTexture,u=n.node.value.isArrayTexture;a=`texture_storage_${o?"3d":"2d"+(u?"_array":"")}<${r}, ${s}>`}else if(!0===i.isArrayTexture||!0===i.isDataArrayTexture||!0===i.isCompressedArrayTexture)a="texture_2d_array";else if(!0===i.is3DTexture||!0===i.isData3DTexture)a="texture_3d";else{a=`texture${u}_2d<${this.getComponentTypeFromTexture(i).charAt(0)}32>`}s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name} : ${a};`)}else if("buffer"===n.type||"storageBuffer"===n.type||"indirectStorageBuffer"===n.type){const t=n.node,r=this.getType(t.getNodeType(this)),s=t.bufferCount,a=s>0&&"buffer"===n.type?", "+s:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(n))i.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var<${u}> ${n.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${a} >`;i.push(this._getWGSLStructBinding(n.name,e,u,o.binding++,o.group))}}else{const e=n.groupNode.name;if(void 0===a[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:o.binding++,id:o.group},this.uniformGroupsBindings[e]=s),a[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in a){const t=a[e];n.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...s,...i,...n].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=this.allowGlobalVariables,s=e[t];s.uniforms=this.getUniforms(t),s.attributes=this.getAttributes(t),s.varyings=this.getVaryings(t),s.structs=this.getStructs(t),s.vars=this.getVars(t,r),s.codes=this.getCodes(t),s.directives=this.getDirectives(t),s.scopedArrays=this.getScopedArrays(t);let i="// code\n\n";i+=this.flowCode[t];const n=this.flowNodes[t],a=n[n.length-1],o=a.outputNode,u=void 0!==o&&!0===o.isOutputStructNode;for(const e of n){const r=this.getFlowData(e),n=e.name;if(n&&(i.length>0&&(i+="\n"),i+=`\t// flow -> ${n}\n`),i+=`${r.code}\n\t`,e===a&&"compute"!==t)if(i+="// result\n\n\t","vertex"===t)i+=`varyings.builtinClipSpace = ${r.result};`;else if("fragment"===t)if(u)s.returnType=o.getNodeType(this),s.structs+="var output : "+s.returnType+";",i+=`return ${r.result};`;else{let e=`\t@location( 0 ) color: ${this.getType(this.getOutputType())}`;const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),s.returnType="OutputStruct",s.structs+=this._getWGSLStruct("OutputStruct",e),s.structs+="\nvar output : OutputStruct;",i+=`output.color = ${this.format(r.result,a.getNodeType(this),this.getOutputType())};\n\n\treturn output;`}}s.flow=i}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return HM[e]||e}isAvailable(e){let t=$M[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),$M[e]=t),t}_getWGSLMethod(e){return void 0!==qM[e]&&this._include(e),XM[e]}_include(e){const t=qM[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${YM}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${this.allowGlobalVariables?e.vars:""}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// local vars\n\t${this.allowGlobalVariables?"":e.vars}\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}const KM=new KC,ZM=new ZC,JM=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&JM.set(Float16Array,["float16"]);const eB=new Map([[xt,["float16"]]]),tB=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class rB{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o,u=r.array;if(!1===e.normalized)if(u.constructor===Int16Array||u.constructor===Int8Array)u=new Int32Array(u);else if((u.constructor===Uint16Array||u.constructor===Uint8Array)&&(u=new Uint32Array(u),t&GPUBufferUsage.INDEX))for(let e=0;e1&&r.itemSize*u.BYTES_PER_ELEMENT%4!=0){const e=r.itemSize*u.BYTES_PER_ELEMENT;o=4*Math.floor((e+3)/4)/u.BYTES_PER_ELEMENT}if(void 0!==o){const e=r.itemSize,t=new u.constructor(r.count*o);for(let s=0;s1&&e%4!=0&&(e=4*Math.floor((e+3)/4))),!1!==s.normalized||s.array.constructor!==Int16Array&&s.array.constructor!==Uint16Array||(e=4),a={arrayStride:e,attributes:[],stepMode:t},r.set(n,a)}const o=this._getVertexFormat(s),u=!0===s.isInterleavedBufferAttribute?s.offset*i:0;a.attributes.push({shaderLocation:e,offset:u,format:o})}return Array.from(r.values())}destroyAttribute(e){const t=this.backend;t.get(this._getBufferAttribute(e)).buffer.destroy(),t.delete(e)}async getArrayBufferAsync(e,t=null,r=0,s=-1){const i=this.backend,n=i.device,a=i.get(this._getBufferAttribute(e)).buffer,o=-1===s?a.size-r:s;let u;if(null!==t&&t.isReadbackBuffer){const e=i.get(t);if(!0===t._mapped)throw new Error("THREE.WebGPUAttributeUtils: ReadbackBuffer must be released before being used again.");if(t._mapped=!0,void 0===e.readBufferGPU){KM.label=`${t.name}_readback`,KM.size=t.maxByteLength,KM.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,u=n.createBuffer(KM),KM.reset();const r=()=>{t.buffer=null,t._mapped=!1,u.unmap()},s=()=>{t.buffer=null,t._mapped=!1,u.destroy(),i.delete(t),t.removeEventListener("release",r),t.removeEventListener("dispose",s)};t.addEventListener("release",r),t.addEventListener("dispose",s),e.readBufferGPU=u}else u=e.readBufferGPU}else KM.label=`${e.name}_readback`,KM.size=o,KM.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,u=n.createBuffer(KM),KM.reset();ZM.label=`readback_encoder_${e.name}`;const l=n.createCommandEncoder(ZM);ZM.reset(),l.copyBufferToBuffer(a,r,u,0,o);if(YC(n,l.finish()),await u.mapAsync(GPUMapMode.READ,0,o),null===t){const e=u.getMappedRange(0,o).slice();return u.destroy(),e}if(t.isReadbackBuffer)return t.buffer=u.getMappedRange(0,o),t;{const e=u.getMappedRange(0,o);return new Uint8Array(t).set(new Uint8Array(e)),u.destroy(),t}}_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=tB.get(s);else{const e=(eB.get(i)||JM.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||o("WebGPUAttributeUtils: Vertex format not supported yet."),n}_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}}const sB=new QC,iB=new KC,nB=new aM;class aB{constructor(e){this.layoutGPU=e,this.usedTimes=0}}class oB{constructor(e){this.backend=e,this._bindGroupLayoutCache=new Map}createBindingsLayout(e){const t=this.backend,r=t.device,s=t.get(e);if(s.layout)return s.layout.layoutGPU;const i=this._createLayoutEntries(e),n=Gs(JSON.stringify(i));let a=this._bindGroupLayoutCache.get(n);return void 0===a&&(a=new aB(r.createBindGroupLayout({entries:i})),this._bindGroupLayoutCache.set(n,a)),a.usedTimes++,s.layout=a,s.layoutKey=n,a.layoutGPU}createBindings(e,t,r,s=0){const{backend:i}=this,n=i.get(e),a=this.createBindingsLayout(e);let o;r>0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=Qr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,n=e[i],void 0===n){const a=IC;let o;o=t.isSampledCubeTexture?DC:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?UC:t.isSampledTexture3D?OC:PC,nB.aspect=a,nB.dimension=o,nB.mipLevelCount=r,nB.baseMipLevel=s,n=e[i]=e.texture.createView(nB),nB.reset()}}sB.entries.push({binding:i,resource:n})}else if(t.isSampler){const e=r.get(t.texture);sB.entries.push({binding:i,resource:e.sampler})}i++}const n=s.createBindGroup(sB);return sB.reset(),n}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&LR.COMPUTE&&(s.access===ai.READ_WRITE||s.access===ai.WRITE_ONLY)?e.type=TC:e.type=_C),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ai.READ_WRITE?SC:t===ai.WRITE_ONLY?vC:NC,s.texture.isArrayTexture?e.viewDimension=UC:s.texture.is3DTexture&&(e.viewDimension=OC),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=AC)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=AC:t.sampleType=CC;else{const e=s.texture.type;e===E?t.sampleType=MC:e===S?t.sampleType=BC:e===Y&&(this.backend.hasFeature("float32-filterable")?t.sampleType=wC:t.sampleType=AC)}s.isSampledCubeTexture?t.viewDimension=DC:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=UC:s.isSampledTexture3D&&(t.viewDimension=OC),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&null!==s.textureNode.compareNode&&e.hasCompatibility(R.TEXTURE_COMPARE)?t.type=RC:t.type=EC),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutKey),r.layout=void 0,r.layoutKey=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class uB{constructor(e){this.backend=e}getMaxAnisotropy(){return 16}getUniformBufferLimit(){return this.backend.device.limits.maxUniformBufferBindingSize}}const lB=new class{constructor(){this.label="",this.layout=null,this.compute=null}reset(){this.label="",this.layout=null,this.compute=null}},dB=new class{constructor(){this.label="",this.bindGroupLayouts=null}reset(){this.label="",this.bindGroupLayouts=null}},cB=new JC,hB=new rM;class pB{constructor(e){this.backend=e}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.get(t),{layoutGPU:r}=e.layout;p.push(r)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===re||s.blending===tt&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1,hB.layout=R;const w={},A=e.context.depth,C=e.context.stencil;!0!==A&&!0!==C||(!0===A&&(w.format=S,w.depthWriteEnabled=s.depthWrite,w.depthCompare=N),!0===C&&(w.stencilFront=f,w.stencilBack=f,w.stencilReadMask=s.stencilFuncMask,w.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&_.topology===BR&&(w.depthBias=s.polygonOffsetUnits,w.depthBiasSlopeScale=s.polygonOffsetFactor,w.depthBiasClamp=0),hB.depthStencil=w),d.pushErrorScope("validation");const M=[{program:a,module:x.module},{program:u,module:T.module}],B=hB.label;if(null===t)h.pipeline=d.createRenderPipeline(hB),hB.reset(),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(`WebGPURenderer: Render pipeline creation failed (${B}): ${e.message}`),this._reportShaderDiagnostics(M,B))});else{const e=new Promise(async e=>{try{let e=null,t=null;try{t=d.createRenderPipelineAsync(hB)}catch(t){e=t}if(hB.reset(),null!==t)try{h.pipeline=await t}catch(t){e=t}const r=await d.popErrorScope();if(null!==r||null!==e){h.error=!0;const t=r&&r.message||e&&e.message||"unknown";o(`WebGPURenderer: Async render pipeline creation failed (${B}): ${t}`),await this._reportShaderDiagnostics(M,B)}}finally{e()}});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a=s.getCurrentColorFormats(e),o=this._getSampleCount(e);cB.label=t,cB.colorFormats=a,cB.depthStencilFormat=n,cB.sampleCount=o;const u=i.createRenderBundleEncoder(cB);return cB.reset(),u}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e),{layoutGPU:s}=t.layout;a.push(s)}const u=e.computeProgram,l=`computePipeline_${u.stage}${u.name?`_${u.name}`:""}`;s.pushErrorScope("validation"),dB.bindGroupLayouts=a;const d=s.createPipelineLayout(dB);dB.reset(),lB.label=l,lB.compute=i,lB.layout=d,n.pipeline=s.createComputePipeline(lB),lB.reset(),s.popErrorScope().then(e=>{null!==e&&(n.error=!0,o(`WebGPURenderer: Compute pipeline creation failed (${l}): ${e.message}`),this._reportShaderDiagnostics([{program:u,module:i.module}],l))})}async _reportShaderDiagnostics(e,t){for(const{program:r,module:s}of e){const e=await s.getCompilationInfo();if(0===e.messages.length)continue;const i=r.code.split("\n");for(const s of e.messages){const e=s.lineNum>0?` at line ${s.lineNum}${s.linePos>0?`:${s.linePos}`:""}`:"",n=`WebGPURenderer [${t} / ${r.stage} ${s.type}]${e}: ${s.message}`;let a="";s.lineNum>0&&s.lineNum<=i.length&&(a=`\n ${i[s.lineNum-1]}`,s.linePos>0&&(a+=`\n ${" ".repeat(s.linePos-1)}^`)),("error"===s.type?o:d)(n+a)}}}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===Et){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:nC},r={srcFactor:i,dstFactor:n,operation:nC}};if(e.premultipliedAlpha)switch(s){case tt:i(qA,KA,qA,KA);break;case Kt:i(qA,qA,qA,qA);break;case Qt:i(jA,YA,jA,qA);break;case Yt:i(ZA,KA,jA,qA)}else switch(s){case tt:i(QA,KA,qA,KA);break;case Kt:i(QA,qA,qA,qA);break;case Qt:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case Yt:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case Rt:t=jA;break;case Ht:t=qA;break;case Wt:t=XA;break;case kt:t=YA;break;case rt:t=QA;break;case st:t=KA;break;case zt:t=ZA;break;case Vt:t=JA;break;case Gt:t=eC;break;case It:t=tC;break;case $t:t=rC;break;case 211:t=sC;break;case 212:t=iC;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case is:t=FR;break;case ss:t=kR;break;case rs:t=PR;break;case ts:t=DR;break;case es:t=UR;break;case Jr:t=VR;break;case Zr:t=OR;break;case Kr:t=IR;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case hs:t=hC;break;case cs:t=pC;break;case ds:t=gC;break;case ls:t=mC;break;case us:t=fC;break;case os:t=yC;break;case as:t=bC;break;case ns:t=xC;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case it:t=nC;break;case Ot:t=aC;break;case Dt:t=oC;break;case gs:t=uC;break;case ps:t=lC;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?XR:YR);let n=r.side===F;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?HR:WR,s.cullMode=r.side===P?jR:qR,s}_getColorWriteMask(e){return!0===e.colorWrite?cC:dC}_getDepthCompare(e){let t;if(!1===e.depthTest)t=kR;else{const r=this.backend.parameters.reversedDepthBuffer?ar[e.depthFunc]:e.depthFunc;switch(r){case nr:t=FR;break;case ir:t=kR;break;case sr:t=PR;break;case rr:t=DR;break;case tr:t=UR;break;case er:t=VR;break;case Jt:t=OR;break;case Zt:t=IR;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class gB{constructor(){this.label="",this.type=void 0,this.count=0}reset(){this.label="",this.type=void 0,this.count=0}}const mB=new KC,fB=new ZC,yB=new gB;class bB extends ER{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,yB.label=`queryset_global_timestamp_${t}`,yB.type="timestamp",yB.count=this.maxQueries,this.querySet=this.device.createQuerySet(yB),yB.reset();const s=8*this.maxQueries;mB.label=`buffer_timestamp_resolve_${t}`,mB.size=s,mB.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,this.resolveBuffer=this.device.createBuffer(mB),mB.reset(),mB.label=`buffer_timestamp_result_${t}`,mB.size=s,mB.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,this.resultBuffer=this.device.createBuffer(mB),mB.reset()}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder(fB);s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(YC(this.device,i),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class xB{constructor(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}reset(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}}const TB={r:0,g:0,b:0,a:1},_B=new KC,vB=new ZC,NB=new class{constructor(){this.label="",this.timestampWrites=void 0}reset(){this.label="",this.timestampWrites=void 0}},SB=new gB,EB=new iM,RB=new class{constructor(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}reset(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}},wB=new bM,AB=new bM,CB=new aM,MB=new xM;class BB extends oR{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new XC(this),this.attributeUtils=new rB(this),this.bindingUtils=new oB(this),this.capabilities=new uB(this),this.pipelineUtils=new pB(this),this.textureUtils=new FM(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[R.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const s={powerPreference:t.powerPreference,featureLevel:"compatibility",xrCompatible:e.xr.enabled},i="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(s):null;if(null===i)throw new Error("THREE.WebGPUBackend: Unable to create WebGPU adapter.");const n=Object.values(GC),a=[];for(const e of n)i.features.has(e)&&a.push(e);const o={requiredFeatures:a,requiredLimits:t.requiredLimits};r=await i.requestDevice(o)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),r.onuncapturederror=t=>{const r=t.error,s=r&&r.constructor?r.constructor.name:"GPUError",i=r&&r.message||"Unknown uncaptured GPU error";e.onError({api:"WebGPU",type:s,message:i,originalEvent:t})},this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(GC.TimestampQuery),this.updateSize()}setXRRenderTargetTextures(e,t,r=null){this.set(e.texture,{texture:t,format:t.format,externalTexture:!0,xrViewDescriptors:r,initialized:!0})}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${_t} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===Te?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}get hasTimestamp(){return!0}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){if(i=new tM,i.colorAttachments.push(new eM),!0===e.depth||!0===e.stencil){const t=new xB;t.view=this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView(),i.depthStencilAttachment=t}const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){const t=e.camera;return e.depthTexture&&!0===e.depthTexture.isArrayTexture&&null!==t&&!0===t.isArrayCamera}_hasExternalTexture(e){const t=e.textures;if(null===t)return!1;for(let e=0;e1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,SB.label=`occlusionQuerySet_${e.id}`,SB.type="occlusion",SB.count=s,i=r.createQuerySet(SB),SB.reset(),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:zR}),this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(_B.size=s,_B.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,i=this.device.createBuffer(_B),_B.reset(),this.occludedResolveCache.set(s,i)),_B.size=s,_B.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ;const n=this.device.createBuffer(_B);_B.reset(),t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(YC(this.device,t.encoder.finish()),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}o.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),YC(this.device,t.cmdEncoderGPU.finish())}_draw(e,t,r,s,i,n,a,o,u){const{object:l,material:d,context:c}=e,h=e.getIndex(),p=null!==h;u.pipeline!==s&&(o.setPipeline(s),u.pipeline=s);const g=u.bindingGroups;for(let e=0,t=i.length;e65535?4:2);for(let n=0;n0){const i=this.get(e.camera),a=e.camera.cameras,c=e.getBindingGroup("cameraIndex");if(void 0===i.indexesGPU||i.indexesGPU.length!==a.length){const e=this.get(c),t=[],r=new Uint32Array([0,0,0,0]);for(let s=0,i=a.length;s(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new wR(e)));super(new t(e),e),this.library=new PB,this.isWebGPURenderer=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}}class DB extends As{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class OB{constructor(e,t=Ln(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new Dg;r.name="RenderPipeline",this._quadMesh=new zx(r),this._quadMesh.name="Render Pipeline",this._context=null,this._toneMapping=e.toneMapping,this._outputColorSpace=e.outputColorSpace}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(this._toneMapping!==this.renderer.toneMapping&&(this._toneMapping=this.renderer.toneMapping,this.needsUpdate=!0),this._outputColorSpace!==this.renderer.outputColorSpace&&(this._outputColorSpace=this.renderer.outputColorSpace,this.needsUpdate=!0),!0===this.needsUpdate){const e=this._toneMapping,t=this._outputColorSpace,r={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let s=this.outputNode;!0===this.outputColorTransform?(s=s.context(r),s=Vl(s,e,t)):(r.toneMapping=e,r.outputColorSpace=t,s=s.context(r)),this._context=r,this._quadMesh.material.fragmentNode=s,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class IB extends OB{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class VB extends u{constructor(e){super(),this.name="",this.buffer=null,this.maxByteLength=e,this.isReadbackBuffer=!0,this._mapped=!1}release(){this.dispatchEvent({type:"release"})}dispose(){this.dispatchEvent({type:"dispose"})}}class kB extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=le,this.minFilter=le,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class GB extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!1,this.image={width:e,height:t,depth:r},this.magFilter=le,this.minFilter=le,this.wrapR=_e,this.isStorageTexture=!0,this.is3DTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class zB extends N{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!0,this.image={width:e,height:t,depth:r},this.magFilter=le,this.minFilter=le,this.isStorageTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}class $B extends Jx{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class WB extends Cs{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new Ms(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),Tn()):new this.nodes[e]}}class HB extends Bs{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class jB extends Ls{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}async parseAsync(e){this._nodesJSON=e.nodes;const t=await super.parseAsync(e);return this._nodesJSON=null,t}parseNodes(e,t){if(void 0!==e){const r=new WB;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new HB;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t { const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' ); /** - * TSL object that represents the vertex position in local space of the current rendered object. + * TSL object that represents the transformed vertex position in local space of the current rendered object. + * + * The term "transformed" indicates that an object or material's properties, such as skinning, batch, + * instancing, or displacement mapping, will change the vertex position of the node when present. + * To use the pre-transformed local space position of the object, use {@link positionGeometry}. * * @tsl * @type {AttributeNode} @@ -21883,6 +21932,26 @@ class NodeMaterial extends Material { /** * Setups the output node. * + * This method can be implemented by derived materials to extend the functionality + * of the material's output or replace it altogether. + * + * ```js + * class ColoredShadowMaterial extends MeshPhongNodeMaterial { + * constructor( parameters ) { + * super( parameters ); + * this._shadeColor = uniform( new Color( parameters.shadeColor ?? 0xff0000 ) ); + * } + * + * setupOutput( builder, outputNode ) { + * // Modify the native output of the MeshPhongNodeMaterial fragment shader + * const brightness = min( outputNode.r, 1.0 ); + * const mixedColor = mix( this._shadeColor, diffuseColor.rgb, brightness ); + * // Return new output back into NodeMaterial flow + * return super.setupOutput( builder, vec4( mixedColor, outputNode.a ) ); + * } + * } + * ``` + * * @param {NodeBuilder} builder - The current node builder. * @param {Node} outputNode - The existing output node. * @return {Node} The output node. @@ -21939,8 +22008,7 @@ class NodeMaterial extends Material { for ( const key in descriptors ) { - if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined && - descriptors[ key ].get !== undefined ) { + if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined && descriptors[ key ].get !== undefined ) { Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] ); @@ -22014,44 +22082,65 @@ class NodeMaterial extends Material { } /** - * Copies the properties of the given node material to this instance. + * Copies the common properties of the given material to this instance. * - * @param {NodeMaterial} source - The material to copy. + * @param {Material} source - The material to copy. * @return {NodeMaterial} A reference to this node material. */ copy( source ) { - this.lightsNode = source.lightsNode; - this.envNode = source.envNode; - this.aoNode = source.aoNode; + const descriptors = Object.getOwnPropertyDescriptors( this.constructor.prototype ); + + for ( const property in descriptors ) { + + if ( descriptors[ property ].set !== undefined && source[ property ] !== undefined ) { + + const value = source[ property ]; + + if ( this[ property ] && this[ property ].copy !== undefined ) { + + this[ property ].copy( value ); + + } else { + + this[ property ] = value; + + } - this.colorNode = source.colorNode; - this.normalNode = source.normalNode; - this.opacityNode = source.opacityNode; - this.backdropNode = source.backdropNode; - this.backdropAlphaNode = source.backdropAlphaNode; - this.alphaTestNode = source.alphaTestNode; - this.maskNode = source.maskNode; - this.maskShadowNode = source.maskShadowNode; + } - this.positionNode = source.positionNode; - this.geometryNode = source.geometryNode; + } - this.depthNode = source.depthNode; - this.receivedShadowPositionNode = source.receivedShadowPositionNode; - this.castShadowPositionNode = source.castShadowPositionNode; - this.receivedShadowNode = source.receivedShadowNode; - this.castShadowNode = source.castShadowNode; + for ( const property in this ) { - this.outputNode = source.outputNode; - this.mrtNode = source.mrtNode; + // Skip internal/private properties (starting with '_'), flags (starting with 'is' + uppercase), + // and properties that are handled separately or should not be copied (id, uuid, version, type, userData, clippingPlanes). - this.fragmentNode = source.fragmentNode; - this.vertexNode = source.vertexNode; + if ( /^(?:is[A-Z]|_)|^(?:id|uuid|version|type|userData|clippingPlanes)$/.test( property ) ) continue; - this.contextNode = source.contextNode; + if ( this[ property ] !== undefined && source[ property ] !== undefined ) { + + const value = source[ property ]; + + if ( this[ property ] && this[ property ].copy !== undefined ) { + + this[ property ].copy( value ); + + } else { - return super.copy( source ); + this[ property ] = value; + + } + + } + + } + + this.clippingPlanes = source.clippingPlanes ? source.clippingPlanes.map( ( plane ) => plane.clone() ) : null; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; } @@ -22826,32 +22915,6 @@ class Line2NodeMaterial extends NodeMaterial { } - /** - * Copies the properties of the given material to this instance. - * - * @param {Line2NodeMaterial} source - The material to copy. - * @return {Line2NodeMaterial} A reference to this material. - */ - copy( source ) { - - super.copy( source ); - - this.vertexColors = source.vertexColors; - this.dashOffset = source.dashOffset; - - this.offsetNode = source.offsetNode; - this.dashScaleNode = source.dashScaleNode; - this.dashSizeNode = source.dashSizeNode; - this.gapSizeNode = source.gapSizeNode; - - this._useDash = source._useDash; - this._useAlphaToCoverage = source._useAlphaToCoverage; - this._useWorldUnits = source._useWorldUnits; - - return this; - - } - } const _defaultValues$a = /*@__PURE__*/ new MeshNormalMaterial(); @@ -24001,15 +24064,6 @@ class MeshPhongNodeMaterial extends NodeMaterial { } - copy( source ) { - - this.shininessNode = source.shininessNode; - this.specularNode = source.specularNode; - - return super.copy( source ); - - } - } const getGeometryRoughness = /*@__PURE__*/ Fn( ( builder ) => { @@ -27552,17 +27606,6 @@ class MeshStandardNodeMaterial extends NodeMaterial { } - copy( source ) { - - this.emissiveNode = source.emissiveNode; - - this.metalnessNode = source.metalnessNode; - this.roughnessNode = source.roughnessNode; - - return super.copy( source ); - - } - } const _defaultValues$5 = /*@__PURE__*/ new MeshPhysicalMaterial(); @@ -28041,36 +28084,6 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial { } - copy( source ) { - - this.clearcoatNode = source.clearcoatNode; - this.clearcoatRoughnessNode = source.clearcoatRoughnessNode; - this.clearcoatNormalNode = source.clearcoatNormalNode; - - this.sheenNode = source.sheenNode; - this.sheenRoughnessNode = source.sheenRoughnessNode; - - this.iridescenceNode = source.iridescenceNode; - this.iridescenceIORNode = source.iridescenceIORNode; - this.iridescenceThicknessNode = source.iridescenceThicknessNode; - - this.specularIntensityNode = source.specularIntensityNode; - this.specularColorNode = source.specularColorNode; - - this.iorNode = source.iorNode; - - this.transmissionNode = source.transmissionNode; - this.thicknessNode = source.thicknessNode; - this.attenuationDistanceNode = source.attenuationDistanceNode; - this.attenuationColorNode = source.attenuationColorNode; - this.dispersionNode = source.dispersionNode; - - this.anisotropyNode = source.anisotropyNode; - - return super.copy( source ); - - } - } /** @@ -28226,19 +28239,6 @@ class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial { } - copy( source ) { - - this.thicknessColorNode = source.thicknessColorNode; - this.thicknessDistortionNode = source.thicknessDistortionNode; - this.thicknessAmbientNode = source.thicknessAmbientNode; - this.thicknessAttenuationNode = source.thicknessAttenuationNode; - this.thicknessPowerNode = source.thicknessPowerNode; - this.thicknessScaleNode = source.thicknessScaleNode; - - return super.copy( source ); - - } - } const getGradientIrradiance = /*@__PURE__*/ Fn( ( { normal, lightDirection, builder } ) => { @@ -28685,16 +28685,6 @@ class SpriteNodeMaterial extends NodeMaterial { } - copy( source ) { - - this.positionNode = source.positionNode; - this.rotationNode = source.rotationNode; - this.scaleNode = source.scaleNode; - - return super.copy( source ); - - } - /** * Whether to use size attenuation or not. * @@ -29569,37 +29559,45 @@ class ChainMap { } let _id$a = 0; +const _protoKeysCache = new WeakMap(); function getKeys( obj ) { const keys = Object.keys( obj ); - let proto = Object.getPrototypeOf( obj ); + let protoKeys = _protoKeysCache.get( obj.constructor ); - while ( proto ) { + if ( protoKeys === undefined ) { - const descriptors = Object.getOwnPropertyDescriptors( proto ); + protoKeys = []; + let proto = Object.getPrototypeOf( obj ); - for ( const key in descriptors ) { + while ( proto ) { + + const descriptors = Object.getOwnPropertyDescriptors( proto ); - if ( descriptors[ key ] !== undefined ) { + for ( const key in descriptors ) { const descriptor = descriptors[ key ]; if ( descriptor && typeof descriptor.get === 'function' ) { - keys.push( key ); + protoKeys.push( key ); } } + proto = Object.getPrototypeOf( proto ); + } - proto = Object.getPrototypeOf( proto ); + _protoKeysCache.set( obj.constructor, protoKeys ); } + for ( let i = 0; i < protoKeys.length; i ++ ) keys.push( protoKeys[ i ] ); + return keys; } @@ -34617,6 +34615,155 @@ class Color4 extends Color { } +/** + * A specialized context node designed to override specific target nodes within a + * node sub-graph or flow. This allows replacing specific inputs (e.g., normal + * and position vectors) dynamically during compilation for a specific flow node, + * without having to reconstruct or duplicate the source nodes. + * + * ```js + * // Method chaining example: + * node.overrideNode( positionLocal, () => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * + * // Context assignment example: + * material.contextNode = overrideNode( positionLocal, () => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * ``` + * + * @augments ContextNode + */ +class OverrideContextNode extends ContextNode { + + /** + * Returns the type of the node. + * + * @type {string} + * @readonly + * @static + */ + static get type() { + + return 'OverrideContextNode'; + + } + + /** + * Constructs a new override context node. + * + * @param {Map} overrideNodes - A map mapping target nodes to their respective override callback functions. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + */ + constructor( overrideNodes, flowNode = null ) { + + super( flowNode, { + overrideNodes + } ); + + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @readonly + * @default true + */ + this.isOverrideContextNode = true; + + } + + /** + * Gathers the context data from all parent context nodes by traversing the hierarchy, + * merging the `overrideNodes` maps from all encountered `OverrideContextNode` instances. + * + * @return {Object} The gathered context data, containing the merged `overrideNodes` map. + */ + getFlowContextData() { + + const children = []; + + this.traverse( ( node ) => { + + if ( node.isOverrideContextNode === true ) { + + children.push( node.value.overrideNodes ); + + } + + } ); + + const overrideNodes = new Map( children.flatMap( ( map ) => Array.from( map.entries() ) ) ); + + const data = super.getFlowContextData(); + data.overrideNodes = overrideNodes; + + return data; + + } + +} + +/** + * TSL function for creating an `OverrideContextNode` to override a single target node. + * + * ```js + * material.contextNode = overrideNode( positionLocal, ( builder ) => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * ``` + * + * @tsl + * @function + * @param {Node} targetNode - The target node that should be overridden. + * @param {Function|Node|null} [callback=null] - A callback function returning the overriding node (which receives the builder as its argument), or the overriding node itself. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + * @return {OverrideContextNode} The created override context node. + */ +function overrideNode( targetNode, callback = null, flowNode = null ) { + + if ( callback && callback.isNode ) { + + const node = callback; + + callback = () => node; + + } + + return new OverrideContextNode( new Map( [[ targetNode, callback ]] ), flowNode ); + +} + +addMethodChaining( 'overrideNode', ( flowNode, node, callback ) => overrideNode( node, callback, flowNode ) ); + +/** + * TSL function for creating an `OverrideContextNode` to override multiple target nodes. + * + * ```js + * material.contextNode = overrideNodes( [ + * [ positionView, customPositionView ], + * [ positionViewDirection, ( builder ) => customPositionViewDirection ] + * ] ); + * ``` + * + * @tsl + * @function + * @param {Map|Array>} overrides - The overrides mapping target nodes to callback functions or overriding nodes. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + * @return {OverrideContextNode} The created override context node. + */ +function overrideNodes( overrides, flowNode = null ) { + + const overrideNodesMap = new Map(); + + for ( const [ node, value ] of overrides ) { + + const callback = value !== null ? typeof value === 'function' ? value : () => value : null; + + overrideNodesMap.set( node, callback ); + + } + + return new OverrideContextNode( overrideNodesMap, flowNode ); + +} + +addMethodChaining( 'overrideNodes', ( flowNode, overrides ) => overrideNodes( overrides, flowNode ) ); + /** * Special version of {@link PropertyNode} which is used for parameters. * @@ -44447,7 +44594,7 @@ const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, useVelocit if ( renderObjectFunction === undefined || ( renderObjectFunction.shadowType !== shadowType || renderObjectFunction.useVelocity !== useVelocity ) ) { - renderObjectFunction = ( object, scene, _camera, geometry, material, group, ...params ) => { + renderObjectFunction = ( object, scene, _camera, geometry, material, group, lightsNode, clippingContext, passId ) => { if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) { @@ -44459,7 +44606,7 @@ const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, useVelocit object.onBeforeShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group ); - renderer.renderObject( object, scene, _camera, geometry, material, group, ...params ); + renderer.renderObject( object, scene, _camera, geometry, material, group, lightsNode, clippingContext, passId ); object.onAfterShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group ); @@ -48387,6 +48534,8 @@ var TSL = /*#__PURE__*/Object.freeze({ output: output, outputStruct: outputStruct, overloadingFn: overloadingFn, + overrideNode: overrideNode, + overrideNodes: overrideNodes, packHalf2x16: packHalf2x16, packNormalToRGB: packNormalToRGB, packSnorm2x16: packSnorm2x16, @@ -55017,6 +55166,12 @@ class NodeManager extends DataMap { const groupNode = nodeUniformsGroup.groupNode; + // groups that are updated per object always require an update so no further checks are needed + + if ( groupNode.updateType === NodeUpdateType.OBJECT ) return true; + + // check for update + _chainKeys$1[ 0 ] = groupNode; _chainKeys$1[ 1 ] = nodeUniformsGroup; @@ -59978,12 +60133,11 @@ class Renderer { renderObject.drawRange = item.object.geometry.drawRange; renderObject.group = item.group; - this._geometries.updateForRender( renderObject ); - // Use async node building to yield to main thread await this._nodes.getForRenderAsync( renderObject ); this._nodes.updateBefore( renderObject ); + this._geometries.updateForRender( renderObject ); this._nodes.updateForRender( renderObject ); this._bindings.updateForRender( renderObject ); @@ -69257,7 +69411,19 @@ class WebGLTextureUtils { if ( typeof gl.texElementImage2D === 'function' ) { - gl.texElementImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, options.image ); + if ( gl.texElementImage2D.length === 3 ) { + + // Chrome 150+ + + gl.texElementImage2D( gl.TEXTURE_2D, gl.RGBA8, options.image ); + + } else { + + // Chrome 138 - 149 + + gl.texElementImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, options.image ); + + } } @@ -74088,6 +74254,15 @@ class WebGPUUtils { */ this.backend = backend; + /** + * Caches the preferred canvas format. + * + * @private + * @type {?string} + * @default null + */ + this._preferredCanvasFormat = null; + } /** @@ -74312,7 +74487,13 @@ class WebGPUUtils { if ( bufferType === undefined ) { - return navigator.gpu.getPreferredCanvasFormat(); + if ( this._preferredCanvasFormat === null ) { + + this._preferredCanvasFormat = navigator.gpu.getPreferredCanvasFormat(); + + } + + return this._preferredCanvasFormat; } else if ( bufferType === UnsignedByteType ) { @@ -76552,10 +76733,29 @@ class WebGPUTextureUtils { const width = textureDescriptorGPU.size.width; const height = textureDescriptorGPU.size.height; - device.queue.copyElementImageToTexture( - image, width, height, - { texture: textureData.texture } - ); + if ( device.queue.copyElementImageToTexture.length === 2 ) { + + // Chrome 150+ + + device.queue.copyElementImageToTexture( + { source: image }, + { + destination: { texture: textureData.texture }, + width: width, + height: height + } + ); + + } else { + + // Chrome 138 - 149 + + device.queue.copyElementImageToTexture( + image, width, height, + { texture: textureData.texture } + ); + + } if ( texture.flipY ) { @@ -80645,25 +80845,55 @@ class WebGPUAttributeUtils { bufferAttribute.array = array; + let paddedItemSize; + if ( ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) && bufferAttribute.itemSize === 3 ) { - array = new array.constructor( bufferAttribute.count * 4 ); + // WGSL does not support packed vec3 data in storage buffers, pad to vec4 + + paddedItemSize = 4; + + } else if ( bufferAttribute.itemSize > 1 && ( bufferAttribute.itemSize * array.BYTES_PER_ELEMENT ) % 4 !== 0 ) { + + // arrayStride must be a multiple of 4 + + const byteStride = bufferAttribute.itemSize * array.BYTES_PER_ELEMENT; + + paddedItemSize = ( Math.floor( ( byteStride + 3 ) / 4 ) * 4 ) / array.BYTES_PER_ELEMENT; + + } + + if ( paddedItemSize !== undefined ) { + + const itemSize = bufferAttribute.itemSize; + + const paddedArray = new array.constructor( bufferAttribute.count * paddedItemSize ); for ( let i = 0; i < bufferAttribute.count; i ++ ) { - array.set( bufferAttribute.array.subarray( i * 3, i * 3 + 3 ), i * 4 ); + paddedArray.set( array.subarray( i * itemSize, i * itemSize + itemSize ), i * paddedItemSize ); } - // Update BufferAttribute - bufferAttribute.itemSize = 4; - bufferAttribute.array = array; + if ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) { - bufferData._force3to4BytesAlignment = true; + // update the storage attribute so storage bindings access the padded layout + + bufferAttribute.itemSize = paddedItemSize; + bufferAttribute.array = paddedArray; + + } + + array = paddedArray; + + // save the original and padded item size so buffer updates can apply the same padding + + bufferData._itemSize = itemSize; + bufferData._paddedItemSize = paddedItemSize; } - // ensure 4 byte alignment + // total buffer size must be a multiple of 4 const byteLength = array.byteLength; const size = byteLength + ( ( 4 - ( byteLength % 4 ) ) % 4 ); @@ -80703,18 +80933,28 @@ class WebGPUAttributeUtils { let array = bufferAttribute.array; - // if storage buffer ensure 4 byte alignment - if ( bufferData._force3to4BytesAlignment === true ) { + const itemSize = bufferData._itemSize; + const paddedItemSize = bufferData._paddedItemSize; + + if ( paddedItemSize !== undefined ) { - array = new array.constructor( bufferAttribute.count * 4 ); + // if the attribute data were padded on upload, apply the same padding on updates. + + array = new array.constructor( bufferAttribute.count * paddedItemSize ); for ( let i = 0; i < bufferAttribute.count; i ++ ) { - array.set( bufferAttribute.array.subarray( i * 3, i * 3 + 3 ), i * 4 ); + array.set( bufferAttribute.array.subarray( i * itemSize, i * itemSize + itemSize ), i * paddedItemSize ); } - bufferAttribute.array = array; + if ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) { + + // keep the storage attribute in sync with the padded layout + + bufferAttribute.array = array; + + } } @@ -80742,12 +80982,12 @@ class WebGPUAttributeUtils { const range = updateRanges[ i ]; let dataOffset, size; - if ( bufferData._force3to4BytesAlignment === true ) { + if ( paddedItemSize !== undefined ) { - const vertexStart = Math.floor( range.start / 3 ); - const vertexCount = Math.ceil( range.count / 3 ); - dataOffset = vertexStart * 4 * byteOffsetFactor; - size = vertexCount * 4 * byteOffsetFactor; + const vertexStart = Math.floor( range.start / itemSize ); + const vertexCount = Math.ceil( ( range.start + range.count ) / itemSize ) - vertexStart; + dataOffset = vertexStart * paddedItemSize * byteOffsetFactor; + size = vertexCount * paddedItemSize * byteOffsetFactor; } else { @@ -80808,6 +81048,14 @@ class WebGPUAttributeUtils { arrayStride = geometryAttribute.itemSize * bytesPerElement; stepMode = geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex; + if ( geometryAttribute.itemSize > 1 && arrayStride % 4 !== 0 ) { + + // packed attribute data are padded per vertex on upload + + arrayStride = Math.floor( ( arrayStride + 3 ) / 4 ) * 4; + + } + } // patch for INT16 and UINT16 @@ -81839,35 +82087,6 @@ class WebGPUPipelineUtils { */ this.backend = backend; - /** - * A Weak Map that tracks the active pipeline for render or compute passes. - * - * @private - * @type {WeakMap<(GPURenderPassEncoder|GPUComputePassEncoder),(GPURenderPipeline|GPUComputePipeline)>} - */ - this._activePipelines = new WeakMap(); - - } - - /** - * Sets the given pipeline for the given pass. The method makes sure to only set the - * pipeline when necessary. - * - * @param {(GPURenderPassEncoder|GPUComputePassEncoder)} pass - The pass encoder. - * @param {(GPURenderPipeline|GPUComputePipeline)} pipeline - The pipeline. - */ - setPipeline( pass, pipeline ) { - - const currentPipeline = this._activePipelines.get( pass ); - - if ( currentPipeline !== pipeline ) { - - pass.setPipeline( pipeline ); - - this._activePipelines.set( pass, pipeline ); - - } - } /** @@ -82105,10 +82324,11 @@ class WebGPUPipelineUtils { try { let asyncError = null; + let pipelinePromise = null; try { - pipelineData.pipeline = await device.createRenderPipelineAsync( _renderPipelineDescriptor ); + pipelinePromise = device.createRenderPipelineAsync( _renderPipelineDescriptor ); } catch ( err ) { @@ -82116,6 +82336,22 @@ class WebGPUPipelineUtils { } + _renderPipelineDescriptor.reset(); + + if ( pipelinePromise !== null ) { + + try { + + pipelineData.pipeline = await pipelinePromise; + + } catch ( err ) { + + asyncError = err; + + } + + } + const errorScope = await device.popErrorScope(); if ( errorScope !== null || asyncError !== null ) { @@ -82131,8 +82367,6 @@ class WebGPUPipelineUtils { } finally { - _renderPipelineDescriptor.reset(); - // Guarantee resolution so `compileAsync`'s Promise.all cannot hang on an // unexpected throw from any await above. resolve(); @@ -84841,6 +85075,7 @@ class WebGPUBackend extends Backend { groupGPU.cmdEncoderGPU = this.device.createCommandEncoder( _commandEncoderDescriptor ); groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( _computePassDescriptor ); + groupGPU.currentPipeline = null; _commandEncoderDescriptor.reset(); _computePassDescriptor.reset(); @@ -84862,13 +85097,19 @@ class WebGPUBackend extends Backend { compute( computeGroup, computeNode, bindings, pipeline, dispatchSize = null ) { const computeNodeData = this.get( computeNode ); - const { passEncoderGPU } = this.get( computeGroup ); + const groupGPU = this.get( computeGroup ); + const { passEncoderGPU } = groupGPU; // pipeline const pipelineGPU = this.get( pipeline ).pipeline; - this.pipelineUtils.setPipeline( passEncoderGPU, pipelineGPU ); + if ( groupGPU.currentPipeline !== pipelineGPU ) { + + passEncoderGPU.setPipeline( pipelineGPU ); + groupGPU.currentPipeline = pipelineGPU; + + } // bind groups @@ -84990,17 +85231,26 @@ class WebGPUBackend extends Backend { const hasIndex = ( index !== null ); // pipeline - this.pipelineUtils.setPipeline( passEncoderGPU, pipelineGPU ); - currentSets.pipeline = pipelineGPU; + + if ( currentSets.pipeline !== pipelineGPU ) { + + passEncoderGPU.setPipeline( pipelineGPU ); + currentSets.pipeline = pipelineGPU; + + } // bind groups + const currentBindingGroups = currentSets.bindingGroups; + for ( let i = 0, l = bindings.length; i < l; i ++ ) { const bindGroup = bindings[ i ]; - const bindingsData = this.get( bindGroup ); + if ( currentBindingGroups[ i ] !== bindGroup.id ) { + const bindingsData = this.get( bindGroup ); + passEncoderGPU.setBindGroup( i, bindingsData.group ); currentBindingGroups[ i ] = bindGroup.id; @@ -85305,6 +85555,7 @@ class WebGPUBackend extends Backend { const colorFormat = utils.getCurrentColorFormat( renderObject.context ); const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context ); const primitiveTopology = utils.getPrimitiveTopology( object, material ); + const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); let needsUpdate = false; @@ -85320,6 +85571,7 @@ class WebGPUBackend extends Backend { data.sampleCount !== sampleCount || data.colorSpace !== colorSpace || data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat || data.primitiveTopology !== primitiveTopology || + data.frontFaceCW !== frontFaceCW || data.clippingContextCacheKey !== renderObject.clippingContextCacheKey ) { @@ -85338,6 +85590,7 @@ class WebGPUBackend extends Backend { data.colorFormat = colorFormat; data.depthStencilFormat = depthStencilFormat; data.primitiveTopology = primitiveTopology; + data.frontFaceCW = frontFaceCW; data.clippingContextCacheKey = renderObject.clippingContextCacheKey; needsUpdate = true; @@ -87393,4 +87646,4 @@ class ClippingGroup extends Group { } -export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, ArrayCamera, ArrayElementNode, ArrayNode, AssignNode, AtomicFunctionNode, AttributeNode, BackSide, BarrierNode, BasicEnvironmentNode, BasicLightMapNode, BasicShadowMap, BitcastNode, BitcountNode, BlendMode, BoxGeometry, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferNode, BuiltinNode, BumpMapNode, BundleGroup, BypassNode, ByteType, CanvasTarget, CineonToneMapping, ClampToEdgeWrapping, ClippingGroup, ClippingNode, CodeNode, Color, ColorManagement, ColorSpaceNode, Compatibility, ComputeBuiltinNode, ComputeNode, ConditionalNode, ConstNode, ContextNode, ConvertNode, CubeCamera, CubeDepthTexture, CubeMapNode, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureNode, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CylinderGeometry, DataArrayTexture, DataTexture, DebugNode, DecrementStencilOp, DecrementWrapStencilOp, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicDrawUsage, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, EventNode, ExpressionNode, FileLoader, FlipNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FrustumArray, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLSLNodeParser, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, Group, HalfFloatType, HemisphereLight, HemisphereLightNode, IESSpotLight, IESSpotLightNode, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, IndirectStorageBufferAttribute, InputNode, InspectorBase, InspectorNode, InstancedBufferAttribute, InstancedInterleavedBuffer, IntType, InterleavedBuffer, InterleavedBufferAttribute, InvertStencilOp, IrradianceNode, IsolateNode, JoinNode, KeepStencilOp, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, LightProbe, LightProbeNode, Lighting, LightingContextNode, LightingModel, LightingNode, LightsNode, Line2NodeMaterial, LineBasicMaterial, LineBasicNodeMaterial, LineDashedMaterial, LineDashedNodeMaterial, LinearFilter, LinearMipMapLinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoopNode, MRTNode, Material, MaterialBlending, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, MemberNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, Node, NodeAccess, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeError, NodeFrame, NodeFunctionInput, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeMaterialObserver, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalBlending, NormalGAPacking, NormalMapNode, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OutputStructNode, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PMREMNode, PackFloatNode, ParameterNode, PassNode, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PointLight, PointLightNode, PointShadowNode, PointUVNode, PointsMaterial, PointsNodeMaterial, PostProcessing, ProjectorLight, ProjectorLightNode, PropertyNode, QuadMesh, Quaternion, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RTTNode, RangeNode, ReadbackBuffer, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceBaseNode, ReferenceNode, ReflectorNode, ReinhardToneMapping, RenderOutputNode, RenderPipeline, RenderTarget, RendererReferenceNode, RendererUtils, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RotateNode, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, SampleNode, Scene, ScreenNode, SetNode, ShadowBaseNode, ShadowMaterial, ShadowNode, ShadowNodeMaterial, ShortType, Sphere, SphereGeometry, SplitNode, SpotLight, SpotLightNode, SpriteMaterial, SpriteNodeMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StackTrace, StaticDrawUsage, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTexture3DNode, StorageTextureNode, StructNode, StructTypeNode, SubBuildNode, SubgroupFunctionNode, SubtractEquation, SubtractiveBlending, TSL, TangentSpaceNormalMap, TempNode, Texture, Texture3DNode, TextureNode, TextureSizeNode, TimestampQuery, ToneMappingNode, ToonOutlinePassNode, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformArrayNode, UniformGroupNode, UniformNode, UnpackFloatNode, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, VarNode, VaryingNode, Vector2, Vector3, Vector4, VelocityNode, VertexColorNode, ViewportDepthNode, ViewportDepthTextureNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGLBackend, WebGLCoordinateSystem, WebGPUBackend, WebGPUCoordinateSystem, WebGPURenderer, WebXRController, WorkgroupInfoNode, ZeroFactor, ZeroStencilOp, createCanvasElement, defaultBuildStages, defaultShaderStages, error, log$1 as log, shaderStages, vectorComponents, warn, warnOnce }; +export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, ArrayCamera, ArrayElementNode, ArrayNode, AssignNode, AtomicFunctionNode, AttributeNode, BackSide, BarrierNode, BasicEnvironmentNode, BasicLightMapNode, BasicShadowMap, BitcastNode, BitcountNode, BlendMode, BoxGeometry, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferNode, BuiltinNode, BumpMapNode, BundleGroup, BypassNode, ByteType, CanvasTarget, CineonToneMapping, ClampToEdgeWrapping, ClippingGroup, ClippingNode, CodeNode, Color, ColorManagement, ColorSpaceNode, Compatibility, ComputeBuiltinNode, ComputeNode, ConditionalNode, ConstNode, ContextNode, ConvertNode, CubeCamera, CubeDepthTexture, CubeMapNode, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureNode, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CylinderGeometry, DataArrayTexture, DataTexture, DebugNode, DecrementStencilOp, DecrementWrapStencilOp, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicDrawUsage, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, EventNode, ExpressionNode, FileLoader, FlipNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FrustumArray, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLSLNodeParser, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, Group, HalfFloatType, HemisphereLight, HemisphereLightNode, IESSpotLight, IESSpotLightNode, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, IndirectStorageBufferAttribute, InputNode, InspectorBase, InspectorNode, InstancedBufferAttribute, InstancedInterleavedBuffer, IntType, InterleavedBuffer, InterleavedBufferAttribute, InvertStencilOp, IrradianceNode, IsolateNode, JoinNode, KeepStencilOp, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, LightProbe, LightProbeNode, Lighting, LightingContextNode, LightingModel, LightingNode, LightsNode, Line2NodeMaterial, LineBasicMaterial, LineBasicNodeMaterial, LineDashedMaterial, LineDashedNodeMaterial, LinearFilter, LinearMipMapLinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoopNode, MRTNode, Material, MaterialBlending, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, MemberNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, Node, NodeAccess, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeError, NodeFrame, NodeFunctionInput, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeMaterialObserver, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalBlending, NormalGAPacking, NormalMapNode, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OutputStructNode, OverrideContextNode, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PMREMNode, PackFloatNode, ParameterNode, PassNode, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PointLight, PointLightNode, PointShadowNode, PointUVNode, PointsMaterial, PointsNodeMaterial, PostProcessing, ProjectorLight, ProjectorLightNode, PropertyNode, QuadMesh, Quaternion, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RTTNode, RangeNode, ReadbackBuffer, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceBaseNode, ReferenceNode, ReflectorNode, ReinhardToneMapping, RenderOutputNode, RenderPipeline, RenderTarget, RendererReferenceNode, RendererUtils, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RotateNode, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, SampleNode, Scene, ScreenNode, SetNode, ShadowBaseNode, ShadowMaterial, ShadowNode, ShadowNodeMaterial, ShortType, Sphere, SphereGeometry, SplitNode, SpotLight, SpotLightNode, SpriteMaterial, SpriteNodeMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StackTrace, StaticDrawUsage, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTexture3DNode, StorageTextureNode, StructNode, StructTypeNode, SubBuildNode, SubgroupFunctionNode, SubtractEquation, SubtractiveBlending, TSL, TangentSpaceNormalMap, TempNode, Texture, Texture3DNode, TextureNode, TextureSizeNode, TimestampQuery, ToneMappingNode, ToonOutlinePassNode, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformArrayNode, UniformGroupNode, UniformNode, UnpackFloatNode, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, VarNode, VaryingNode, Vector2, Vector3, Vector4, VelocityNode, VertexColorNode, ViewportDepthNode, ViewportDepthTextureNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGLBackend, WebGLCoordinateSystem, WebGPUBackend, WebGPUCoordinateSystem, WebGPURenderer, WebXRController, WorkgroupInfoNode, ZeroFactor, ZeroStencilOp, createCanvasElement, defaultBuildStages, defaultShaderStages, error, log$1 as log, shaderStages, vectorComponents, warn, warnOnce }; diff --git a/build/three.webgpu.nodes.min.js b/build/three.webgpu.nodes.min.js index 57d256a87d9be8..a7fb8e18a503c2 100644 --- a/build/three.webgpu.nodes.min.js +++ b/build/three.webgpu.nodes.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -import{Color as e,Vector2 as t,Vector3 as r,Vector4 as s,Matrix2 as i,Matrix3 as n,Matrix4 as a,error as o,EventDispatcher as u,MathUtils as l,warn as d,WebGLCoordinateSystem as c,WebGPUCoordinateSystem as h,ColorManagement as p,SRGBTransfer as g,NoToneMapping as m,StaticDrawUsage as f,InterleavedBufferAttribute as y,InterleavedBuffer as b,DynamicDrawUsage as x,NoColorSpace as T,log as _,warnOnce as v,Texture as N,UnsignedIntType as S,IntType as R,Compatibility as E,LessCompare as w,LessEqualCompare as A,GreaterCompare as C,GreaterEqualCompare as M,NearestFilter as B,Sphere as L,BackSide as F,DoubleSide as P,CubeTexture as U,CubeReflectionMapping as D,CubeRefractionMapping as I,TangentSpaceNormalMap as O,NoNormalPacking as V,NormalRGPacking as k,NormalGAPacking as G,ObjectSpaceNormalMap as $,RGFormat as z,RED_GREEN_RGTC2_Format as W,RG11_EAC_Format as H,InstancedBufferAttribute as j,InstancedInterleavedBuffer as q,DataArrayTexture as X,FloatType as Y,FramebufferTexture as Q,LinearMipmapLinearFilter as K,DepthTexture as Z,Material as J,LineBasicMaterial as ee,LineDashedMaterial as te,NoBlending as re,MeshNormalMaterial as se,SRGBColorSpace as ie,RenderTarget as ne,BoxGeometry as ae,Mesh as oe,Scene as ue,LinearFilter as le,CubeCamera as de,EquirectangularReflectionMapping as ce,EquirectangularRefractionMapping as he,AddOperation as pe,MixOperation as ge,MultiplyOperation as me,MeshBasicMaterial as fe,MeshLambertMaterial as ye,MeshPhongMaterial as be,DataTexture as xe,HalfFloatType as Te,ClampToEdgeWrapping as _e,BufferGeometry as ve,OrthographicCamera as Ne,PerspectiveCamera as Se,LinearSRGBColorSpace as Re,RGBAFormat as Ee,CubeUVReflectionMapping as we,BufferAttribute as Ae,MeshStandardMaterial as Ce,MeshPhysicalMaterial as Me,MeshToonMaterial as Be,MeshMatcapMaterial as Le,SpriteMaterial as Fe,PointsMaterial as Pe,ShadowMaterial as Ue,Uint32BufferAttribute as De,Uint16BufferAttribute as Ie,ByteType as Oe,UnsignedByteType as Ve,ShortType as ke,UnsignedShortType as Ge,AlphaFormat as $e,RedFormat as ze,RedIntegerFormat as We,DepthFormat as He,DepthStencilFormat as je,RGIntegerFormat as qe,RGBFormat as Xe,RGBIntegerFormat as Ye,UnsignedShort4444Type as Qe,UnsignedShort5551Type as Ke,UnsignedInt248Type as Ze,UnsignedInt5999Type as Je,UnsignedInt101111Type as et,NormalBlending as tt,SrcAlphaFactor as rt,OneMinusSrcAlphaFactor as st,AddEquation as it,MaterialBlending as nt,Object3D as at,LinearMipMapLinearFilter as ot,Plane as ut,Float32BufferAttribute as lt,UVMapping as dt,PCFShadowMap as ct,PCFSoftShadowMap as ht,VSMShadowMap as pt,BasicShadowMap as gt,CubeDepthTexture as mt,SphereGeometry as ft,LinearMipmapNearestFilter as yt,NearestMipmapLinearFilter as bt,Float16BufferAttribute as xt,yieldToMain as Tt,REVISION as _t,ArrayCamera as vt,PlaneGeometry as Nt,FrontSide as St,CustomBlending as Rt,ZeroFactor as Et,CylinderGeometry as wt,Quaternion as At,WebXRController as Ct,RAD2DEG as Mt,FrustumArray as Bt,Frustum as Lt,RGBAIntegerFormat as Ft,TimestampQuery as Pt,createCanvasElement as Ut,ReverseSubtractEquation as Dt,SubtractEquation as It,OneMinusDstAlphaFactor as Ot,OneMinusDstColorFactor as Vt,OneMinusSrcColorFactor as kt,DstAlphaFactor as Gt,DstColorFactor as $t,SrcAlphaSaturateFactor as zt,SrcColorFactor as Wt,OneFactor as Ht,CullFaceNone as jt,CullFaceBack as qt,CullFaceFront as Xt,MultiplyBlending as Yt,SubtractiveBlending as Qt,AdditiveBlending as Kt,NotEqualDepth as Zt,GreaterDepth as Jt,GreaterEqualDepth as er,EqualDepth as tr,LessEqualDepth as rr,LessDepth as sr,AlwaysDepth as ir,NeverDepth as nr,ReversedDepthFuncs as ar,RGB_S3TC_DXT1_Format as or,RGBA_S3TC_DXT1_Format as ur,RGBA_S3TC_DXT3_Format as lr,RGBA_S3TC_DXT5_Format as dr,RGB_PVRTC_4BPPV1_Format as cr,RGB_PVRTC_2BPPV1_Format as hr,RGBA_PVRTC_4BPPV1_Format as pr,RGBA_PVRTC_2BPPV1_Format as gr,RGB_ETC1_Format as mr,RGB_ETC2_Format as fr,RGBA_ETC2_EAC_Format as yr,R11_EAC_Format as br,SIGNED_R11_EAC_Format as xr,SIGNED_RG11_EAC_Format as Tr,RGBA_ASTC_4x4_Format as _r,RGBA_ASTC_5x4_Format as vr,RGBA_ASTC_5x5_Format as Nr,RGBA_ASTC_6x5_Format as Sr,RGBA_ASTC_6x6_Format as Rr,RGBA_ASTC_8x5_Format as Er,RGBA_ASTC_8x6_Format as wr,RGBA_ASTC_8x8_Format as Ar,RGBA_ASTC_10x5_Format as Cr,RGBA_ASTC_10x6_Format as Mr,RGBA_ASTC_10x8_Format as Br,RGBA_ASTC_10x10_Format as Lr,RGBA_ASTC_12x10_Format as Fr,RGBA_ASTC_12x12_Format as Pr,RGBA_BPTC_Format as Ur,RGB_BPTC_SIGNED_Format as Dr,RGB_BPTC_UNSIGNED_Format as Ir,RED_RGTC1_Format as Or,SIGNED_RED_RGTC1_Format as Vr,SIGNED_RED_GREEN_RGTC2_Format as kr,MirroredRepeatWrapping as Gr,RepeatWrapping as $r,NearestMipmapNearestFilter as zr,NotEqualCompare as Wr,EqualCompare as Hr,AlwaysCompare as jr,NeverCompare as qr,LinearTransfer as Xr,getByteLength as Yr,isTypedArray as Qr,NotEqualStencilFunc as Kr,GreaterStencilFunc as Zr,GreaterEqualStencilFunc as Jr,EqualStencilFunc as es,LessEqualStencilFunc as ts,LessStencilFunc as rs,AlwaysStencilFunc as ss,NeverStencilFunc as is,DecrementWrapStencilOp as ns,IncrementWrapStencilOp as as,DecrementStencilOp as os,IncrementStencilOp as us,InvertStencilOp as ls,ReplaceStencilOp as ds,ZeroStencilOp as cs,KeepStencilOp as hs,MaxEquation as ps,MinEquation as gs,SpotLight as ms,PointLight as fs,DirectionalLight as ys,RectAreaLight as bs,AmbientLight as xs,HemisphereLight as Ts,LightProbe as _s,LinearToneMapping as vs,ReinhardToneMapping as Ns,CineonToneMapping as Ss,ACESFilmicToneMapping as Rs,AgXToneMapping as Es,NeutralToneMapping as ws,Group as As,Loader as Cs,FileLoader as Ms,MaterialLoader as Bs,ObjectLoader as Ls}from"./three.core.min.js";export{AdditiveAnimationBlendMode,AnimationAction,AnimationClip,AnimationLoader,AnimationMixer,AnimationObjectGroup,AnimationUtils,ArcCurve,ArrowHelper,AttachedBindMode,Audio,AudioAnalyser,AudioContext,AudioListener,AudioLoader,AxesHelper,BasicDepthPacking,BatchedMesh,BezierInterpolant,Bone,BooleanKeyframeTrack,Box2,Box3,Box3Helper,BoxHelper,BufferGeometryLoader,Cache,Camera,CameraHelper,CanvasTexture,CapsuleGeometry,CatmullRomCurve3,CircleGeometry,Clock,ColorKeyframeTrack,CompressedArrayTexture,CompressedCubeTexture,CompressedTexture,CompressedTextureLoader,ConeGeometry,ConstantAlphaFactor,ConstantColorFactor,Controls,CubeTextureLoader,CubicBezierCurve,CubicBezierCurve3,CubicInterpolant,CullFaceFrontBack,Curve,CurvePath,CustomToneMapping,Cylindrical,Data3DTexture,DataTextureLoader,DataUtils,DefaultLoadingManager,DetachedBindMode,DirectionalLightHelper,DiscreteInterpolant,DodecahedronGeometry,DynamicCopyUsage,DynamicReadUsage,EdgesGeometry,EllipseCurve,Euler,ExternalTexture,ExtrudeGeometry,Fog,FogExp2,GLBufferAttribute,GLSL1,GLSL3,GridHelper,HTMLTexture,HemisphereLightHelper,IcosahedronGeometry,ImageBitmapLoader,ImageLoader,ImageUtils,InstancedBufferGeometry,InstancedMesh,Int16BufferAttribute,Int32BufferAttribute,Int8BufferAttribute,Interpolant,InterpolateBezier,InterpolateDiscrete,InterpolateLinear,InterpolateSmooth,InterpolationSamplingMode,InterpolationSamplingType,KeyframeTrack,LOD,LatheGeometry,Layers,Light,Line,Line3,LineCurve,LineCurve3,LineLoop,LineSegments,LinearInterpolant,LinearMipMapNearestFilter,LoaderUtils,LoadingManager,LoopOnce,LoopPingPong,LoopRepeat,MOUSE,MeshDepthMaterial,MeshDistanceMaterial,NearestMipMapLinearFilter,NearestMipMapNearestFilter,NormalAnimationBlendMode,NumberKeyframeTrack,OctahedronGeometry,OneMinusConstantAlphaFactor,OneMinusConstantColorFactor,Path,PlaneHelper,PointLightHelper,Points,PolarGridHelper,PolyhedronGeometry,PositionalAudio,PropertyBinding,PropertyMixer,QuadraticBezierCurve,QuadraticBezierCurve3,QuaternionKeyframeTrack,QuaternionLinearInterpolant,RGBADepthPacking,RGBDepthPacking,RGDepthPacking,RawShaderMaterial,Ray,Raycaster,RenderTarget3D,RingGeometry,ShaderMaterial,Shape,ShapeGeometry,ShapePath,ShapeUtils,Skeleton,SkeletonHelper,SkinnedMesh,Source,Spherical,SphericalHarmonics3,SplineCurve,SpotLightHelper,Sprite,StaticCopyUsage,StaticReadUsage,StereoCamera,StreamCopyUsage,StreamDrawUsage,StreamReadUsage,StringKeyframeTrack,TOUCH,TetrahedronGeometry,TextureLoader,TextureUtils,Timer,TorusGeometry,TorusKnotGeometry,Triangle,TriangleFanDrawMode,TriangleStripDrawMode,TrianglesDrawMode,TubeGeometry,Uint8BufferAttribute,Uint8ClampedBufferAttribute,Uniform,UniformsGroup,VectorKeyframeTrack,VideoFrameTexture,VideoTexture,WebGL3DRenderTarget,WebGLArrayRenderTarget,WebGLRenderTarget,WireframeGeometry,WrapAroundEnding,ZeroCurvatureEnding,ZeroSlopeEnding,getConsoleFunction,setConsoleFunction}from"./three.core.min.js";const Fs=["alphaMap","alphaTest","anisotropy","anisotropyMap","anisotropyRotation","aoMap","aoMapIntensity","attenuationColor","attenuationDistance","bumpMap","clearcoat","clearcoatMap","clearcoatNormalMap","clearcoatNormalScale","clearcoatRoughness","color","dispersion","displacementMap","emissive","emissiveIntensity","emissiveMap","envMap","envMapIntensity","envMapRotation","gradientMap","ior","iridescence","iridescenceIOR","iridescenceMap","iridescenceThicknessMap","lightMap","lightMapIntensity","map","matcap","metalness","metalnessMap","normalMap","normalScale","opacity","roughness","roughnessMap","sheen","sheenColor","sheenColorMap","sheenRoughnessMap","shininess","specular","specularColor","specularColorMap","specularIntensity","specularIntensityMap","specularMap","thickness","transmission","transmissionMap"],Ps=new WeakMap,Us=new WeakMap,Ds=new WeakMap;class Is{constructor(e){this.renderObjects=new WeakMap,this.hasNode=this.containsNode(e),this.hasAnimation=!0===e.object.isSkinnedMesh,this.refreshUniforms=Fs,this.renderId=0}firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,object:s}=e;if(t={geometryId:r.id,worldMatrix:s.matrixWorld.clone()},s.center&&(t.center=s.center.clone()),s.morphTargetInfluences&&(t.morphTargetInfluences=s.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),e.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}const{environmentIntensity:i,environmentRotation:n}=e.scene;t.environmentIntensity=i,t.environmentRotation=n.clone(),t.lights=this.getLightsData(e.lightsNode.getLights(),[]),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.isInterleavedBufferAttribute?s.data.uuid:s.id,version:s.isInterleavedBufferAttribute?s.data.version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getGeometryData(e){let t=Ds.get(e);return void 0===t&&(t={_renderId:-1,_equal:!1,attributes:this.getAttributesData(e.attributes),indexId:e.index?e.index.id:null,indexVersion:e.index?e.index.version:null,drawRange:{start:e.drawRange.start,count:e.drawRange.count}},Ds.set(e,t)),t}getMaterialData(e){let t=Us.get(e);if(void 0===t){t={_renderId:-1,_equal:!1};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:0}:t[r]=s.clone():t[r]=s)}Us.set(e,t)}return t}equals(e,t,r){const{object:s,material:i,geometry:n}=e,a=this.getRenderObjectData(e);if(!0!==a.worldMatrix.equals(s.matrixWorld))return a.worldMatrix.copy(s.matrixWorld),!1;const o=this.getMaterialData(e.material);if(o._renderId!==r){o._renderId=r;for(const e in o){const t=o[e],r=i[e];if("_renderId"!==e&&"_equal"!==e)if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),o._equal=!1,!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,o._equal=!1,!1}else if(t!==r)return o[e]=r,o._equal=!1,!1}if(o.transmission>0){const{width:t,height:r}=e.context;if(a.bufferWidth!==t||a.bufferHeight!==r)return a.bufferWidth=t,a.bufferHeight=r,o._equal=!1,!1}o._equal=!0}else if(!1===o._equal)return!1;if(a.geometryId!==n.id)return a.geometryId=n.id,!1;const u=this.getGeometryData(e.geometry);if(u._renderId!==r){u._renderId=r;const e=n.attributes,t=u.attributes;let s=0,i=0;for(const t in e)s++;for(const r in t){i++;const s=t[r],n=e[r];if(void 0===n)return delete t[r],u._equal=!1,!1;const a=n.isInterleavedBufferAttribute?n.data.uuid:n.id,o=n.isInterleavedBufferAttribute?n.data.version:n.version;if(s.id!==a||s.version!==o)return s.id=a,s.version=o,u._equal=!1,!1}if(i!==s)return u.attributes=this.getAttributesData(e),u._equal=!1,!1;const a=n.index,o=u.indexId,l=u.indexVersion,d=a?a.id:null,c=a?a.version:null;if(o!==d||l!==c)return u.indexId=d,u.indexVersion=c,u._equal=!1,!1;if(u.drawRange.start!==n.drawRange.start||u.drawRange.count!==n.drawRange.count)return u.drawRange.start=n.drawRange.start,u.drawRange.count=n.drawRange.count,u._equal=!1,!1;u._equal=!0}else if(!1===u._equal)return!1;if(a.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Os.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function ks(e,t=0){let r=3735928559^t,s=1103547991^t;if(Array.isArray(e))for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Gs=e=>ks(e),$s=e=>ks(e),zs=(...e)=>ks(e),Ws=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),Hs=new WeakMap;function js(e){return Ws.get(e)}function qs(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Xs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ys(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Qs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)||/vec4/.test(e)?4:/mat2/.test(e)?2:/mat3/.test(e)||/mat4/.test(e)?4:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ks(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Zs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?ti(u[0]):null}function Js(e){let t=Hs.get(e);return void 0===t&&(t={},Hs.set(e,t)),t}function ei(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var ri=Object.freeze({__proto__:null,arrayBufferToBase64:ei,base64ToArrayBuffer:ti,getAlignmentFromType:Qs,getDataFromObject:Js,getLengthFromType:Xs,getMemoryLengthFromType:Ys,getTypeFromLength:js,getTypedArrayFromType:qs,getValueFromType:Zs,getValueType:Ks,hash:zs,hashArray:$s,hashString:Gs});const si={VERTEX:"vertex",FRAGMENT:"fragment"},ii={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ni={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ai={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},oi=["fragment","vertex"],ui=["setup","analyze","generate"],li=[...oi,"compute"],di=["x","y","z","w"],ci={analyze:"setup",generate:"analyze"};let hi=0;class pi extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=ii.NONE,this.updateBeforeType=ii.NONE,this.updateAfterType=ii.NONE,this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._uuid=null,this._cacheKeyVersion=0,this.id=hi++,this.stackTrace=null,!0===pi.captureStackTrace&&(this.stackTrace=new Vs)}set needsUpdate(e){!0===e&&this.version++}get uuid(){return null===this._uuid&&(this._uuid=l.generateUUID()),this._uuid}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,ii.FRAME)}onRenderUpdate(e){return this.onUpdate(e,ii.RENDER)}onObjectUpdate(e){return this.onUpdate(e,ii.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}pi.captureStackTrace=!1;class gi extends pi{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}generateNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class mi extends pi{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}generateNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class fi extends pi{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class yi extends fi{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}generateNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const bi=di.join("");class xi extends pi{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(di.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}generateNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===bi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class Ti extends fi{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}generateNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");pi.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==Ei?Ei.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Vs),this;{const t=wi.get("assign");return this.addToStack(t(...e))}},pi.prototype.toVarIntent=function(){return this},pi.prototype.get=function(e){return new Ri(this,e)};const Mi={};function Bi(e,t,r){Mi[e]=Mi[t]=Mi[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new xi(this,e),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();pi.prototype["set"+s]=pi.prototype["set"+i]=pi.prototype["set"+n]=function(t){const r=Ci(e);return new Ti(this,r,sn(t))},pi.prototype["flip"+s]=pi.prototype["flip"+i]=pi.prototype["flip"+n]=function(){const t=Ci(e);return new _i(this,t)}}const Li=["x","y","z","w"],Fi=["r","g","b","a"],Pi=["s","t","p","q"];for(let e=0;e<4;e++){let t=Li[e],r=Fi[e],s=Pi[e];Bi(t,r,s);for(let i=0;i<4;i++){t=Li[e]+Li[i],r=Fi[e]+Fi[i],s=Pi[e]+Pi[i],Bi(t,r,s);for(let n=0;n<4;n++){t=Li[e]+Li[i]+Li[n],r=Fi[e]+Fi[i]+Fi[n],s=Pi[e]+Pi[i]+Pi[n],Bi(t,r,s);for(let a=0;a<4;a++)t=Li[e]+Li[i]+Li[n]+Li[a],r=Fi[e]+Fi[i]+Fi[n]+Fi[a],s=Pi[e]+Pi[i]+Pi[n]+Pi[a],Bi(t,r,s)}}}for(let e=0;e<32;e++)Mi[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new gi(this,new Si(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};Object.defineProperties(pi.prototype,Mi);const Ui=function(e,t=null){for(const r in e)e[r]=sn(e[r],t);return e},Di=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Vs),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...on(d(t)))):null!==r?(r=sn(r),n=(...s)=>i(new e(t,...on(d(s)),r))):n=(...r)=>i(new e(t,...on(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Oi=function(e,...t){return new e(...on(t))};class Vi extends pi{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}generateNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){if(r){const s=t.layout.inputs;if(ki(r)){const t=r;for(let r=0;r{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return an(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield sn(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof pi&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=sn(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=sn(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}function ki(e){return e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)}class Gi extends pi{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Vi(this,e)}setup(){return this.call()}}const $i=[!1,!0],zi=[0,1,2,3],Wi=[-1,-2],Hi=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],ji=new Map;for(const e of $i)ji.set(e,new Si(e));const qi=new Map;for(const e of zi)qi.set(e,new Si(e,"uint"));const Xi=new Map([...qi].map(e=>new Si(e.value,"int")));for(const e of Wi)Xi.set(e,new Si(e,"int"));const Yi=new Map([...Xi].map(e=>new Si(e.value)));for(const e of Hi)Yi.set(e,new Si(e));for(const e of Hi)Yi.set(-e,new Si(-e));const Qi={bool:ji,uint:qi,ints:Xi,float:Yi},Ki=new Map([...ji,...Yi]),Zi=(e,t)=>Ki.has(e)?Ki.get(e):!0===e.isNode?e:new Si(e,t),Ji=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Vs),new Si(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Zs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return nn(t.get(r[0]));if(1===r.length){const t=Zi(r[0],e);return t.nodeType===e?nn(t):nn(new mi(t,e))}const s=r.map(e=>Zi(e));return nn(new yi(s,e))}};function en(e){return e&&e.isNode&&e.traverse(t=>{t.isConstNode&&(e=t.value)}),Boolean(e)}const tn=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function rn(e,t){return new Gi(e,t)}const sn=(e,t=null)=>function(e,t=null){const r=Ks(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?sn(Zi(e,t)):"shader"===r?e.isFn?e:gn(e):e}(e,t),nn=(e,t=null)=>sn(e,t).toVarIntent(),an=(e,t=null)=>new Ui(e,t),on=(e,t=null)=>new Di(e,t),un=(e,t=null,r=null,s=null)=>new Ii(e,t,r,s),ln=(e,...t)=>new Oi(e,...t),dn=(e,t=null,r=null,s={})=>new Ii(e,t,r,{...s,intent:!0}),cn=(e,t)=>new Proxy(e,{get:(e,r,s)=>Reflect.get(t,r,s),set:(e,r,s)=>Reflect.set(t,r,s)});let hn=0;class pn extends pi{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Vs),t=null)),this.shaderNode=new rn(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+hn++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}generateNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function gn(e,t=null){const r=new pn(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const mn=e=>{Ei=e},fn=()=>Ei,yn=(...e)=>Ei.If(...e);function bn(e){return Ei&&Ei.addToStack(e),e}Ai("toStack",bn);const xn=new Ji("color"),Tn=new Ji("float",Qi.float),_n=new Ji("int",Qi.ints),vn=new Ji("uint",Qi.uint),Nn=new Ji("bool",Qi.bool),Sn=new Ji("vec2"),Rn=new Ji("ivec2"),En=new Ji("uvec2"),wn=new Ji("bvec2"),An=new Ji("vec3"),Cn=new Ji("ivec3"),Mn=new Ji("uvec3"),Bn=new Ji("bvec3"),Ln=new Ji("vec4"),Fn=new Ji("ivec4"),Pn=new Ji("uvec4"),Un=new Ji("bvec4"),Dn=new Ji("mat2"),In=new Ji("mat3"),On=new Ji("mat4");Ai("toColor",xn),Ai("toFloat",Tn),Ai("toInt",_n),Ai("toUint",vn),Ai("toBool",Nn),Ai("toVec2",Sn),Ai("toIVec2",Rn),Ai("toUVec2",En),Ai("toBVec2",wn),Ai("toVec3",An),Ai("toIVec3",Cn),Ai("toUVec3",Mn),Ai("toBVec3",Bn),Ai("toVec4",Ln),Ai("toIVec4",Fn),Ai("toUVec4",Pn),Ai("toBVec4",Un),Ai("toMat2",Dn),Ai("toMat3",In),Ai("toMat4",On);const Vn=un(gi).setParameterLength(2),kn=(e,t)=>new mi(sn(e),t);Ai("element",Vn),Ai("convert",kn);Ai("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Vs),bn(e)));class Gn extends pi{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1,s=null){super(e),this.name=t,this.varying=r,this.placeholderNode=sn(s),this.isPropertyNode=!0,this.global=!0}getNodeType(e){const t=super.getNodeType(e);return"output"===t?e.getOutputType():t}customCacheKey(){return Gs(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;if(!0===this.varying)t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0;else if(t=e.getVarFromNode(this,this.name),null!==this.placeholderNode&&!1===e.hasWriteUsage(this)){const r=this.placeholderNode.build(e,this.getNodeType(e));e.addLineFlowCode(`${e.getPropertyName(t)} = ${r}`,this)}return e.getPropertyName(t)}}const $n=(e,t,r=null)=>new Gn(e,t,!1,r),zn=(e,t,r=null)=>new Gn(e,t,!0,r),Wn=ln(Gn,"vec4","DiffuseColor"),Hn=ln(Gn,"vec3","DiffuseContribution"),jn=ln(Gn,"vec3","EmissiveColor"),qn=ln(Gn,"float","Roughness"),Xn=ln(Gn,"float","Metalness"),Yn=ln(Gn,"float","Clearcoat"),Qn=ln(Gn,"float","ClearcoatRoughness"),Kn=ln(Gn,"vec3","Sheen"),Zn=ln(Gn,"float","SheenRoughness"),Jn=ln(Gn,"float","Iridescence"),ea=ln(Gn,"float","IridescenceIOR"),ta=ln(Gn,"float","IridescenceThickness"),ra=ln(Gn,"float","AlphaT"),sa=ln(Gn,"float","Anisotropy"),ia=ln(Gn,"vec3","AnisotropyT"),na=ln(Gn,"vec3","AnisotropyB"),aa=ln(Gn,"color","SpecularColor"),oa=ln(Gn,"color","SpecularColorBlended"),ua=ln(Gn,"float","SpecularF90"),la=ln(Gn,"float","Shininess"),da=ln(Gn,"output","Output"),ca=ln(Gn,"float","dashSize"),ha=ln(Gn,"float","gapSize"),pa=ln(Gn,"float","pointWidth"),ga=ln(Gn,"float","IOR"),ma=ln(Gn,"float","Transmission"),fa=ln(Gn,"float","Thickness"),ya=ln(Gn,"float","AttenuationDistance"),ba=ln(Gn,"color","AttenuationColor"),xa=ln(Gn,"float","Dispersion"),Ta=ln(Gn,"float","AmbientOcclusion",!1,1);class _a extends pi{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1,s=null){super("string"),this.name=e,this.shared=t,this.order=r,this.updateType=s,this.isUniformGroup=!0}update(){this.needsUpdate=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const va=(e,t=1,r=null)=>new _a(e,!1,t,r),Na=(e,t=0,r=null)=>new _a(e,!0,t,r),Sa=Na("frame",0,ii.FRAME),Ra=Na("render",0,ii.RENDER),Ea=va("object",1,ii.OBJECT);class wa extends vi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=Ea}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){return e=e.bind(this),super.onUpdate(t=>{const r=e(t,this);void 0!==r&&(this.value=r)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}const Aa=(e,t)=>{const r=tn(t||e);if(r===e&&(e=Zs(r)),e&&!0===e.isNode){let t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new wa(e,r)};class Ca extends fi{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}generateNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Ma=(...e)=>{let t;if(1===e.length){const r=e[0];t=new Ca(null,r.length,r)}else{const r=e[0],s=e[1];t=new Ca(r,s)}return sn(t)};Ai("toArray",(e,t)=>Ma(Array(t).fill(e)));class Ba extends fi{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}generateNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return di.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?on(t):an(t[0]),new Fa(sn(e),t));Ai("call",Pa);const Ua={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Da extends fi{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Da(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("&&"===r||"||"===r||"^^"===r)return"bool";if("!"===r){const t=e.getTypeLength(n);return t>1?`bvec${t}`:"bool"}if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r)return s&&e.isVector(a)?e.format(`not( ${u} )`,t):e.format(`( ${r} ${u} )`,a,t);if("~"===r)return e.format(`( ${r} ${u} )`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ia=dn(Da,"+").setParameterLength(2,1/0).setName("add"),Oa=dn(Da,"-").setParameterLength(2,1/0).setName("sub"),Va=dn(Da,"*").setParameterLength(2,1/0).setName("mul"),ka=dn(Da,"/").setParameterLength(2,1/0).setName("div"),Ga=dn(Da,"%").setParameterLength(2).setName("mod"),$a=dn(Da,"==").setParameterLength(2).setName("equal"),za=dn(Da,"!=").setParameterLength(2).setName("notEqual"),Wa=dn(Da,"<").setParameterLength(2).setName("lessThan"),Ha=dn(Da,">").setParameterLength(2).setName("greaterThan"),ja=dn(Da,"<=").setParameterLength(2).setName("lessThanEqual"),qa=dn(Da,">=").setParameterLength(2).setName("greaterThanEqual"),Xa=dn(Da,"&&").setParameterLength(2,1/0).setName("and"),Ya=dn(Da,"||").setParameterLength(2,1/0).setName("or"),Qa=dn(Da,"!").setParameterLength(1).setName("not"),Ka=dn(Da,"^^").setParameterLength(2).setName("xor"),Za=dn(Da,"&").setParameterLength(2).setName("bitAnd"),Ja=dn(Da,"~").setParameterLength(1).setName("bitNot"),eo=dn(Da,"|").setParameterLength(2).setName("bitOr"),to=dn(Da,"^").setParameterLength(2).setName("bitXor"),ro=dn(Da,"<<").setParameterLength(2).setName("shiftLeft"),so=dn(Da,">>").setParameterLength(2).setName("shiftRight"),io=gn(([e])=>(e.addAssign(1),e)),no=gn(([e])=>(e.subAssign(1),e)),ao=gn(([e])=>{const t=_n(e).toConst();return e.addAssign(1),t}),oo=gn(([e])=>{const t=_n(e).toConst();return e.subAssign(1),t});Ai("add",Ia),Ai("sub",Oa),Ai("mul",Va),Ai("div",ka),Ai("mod",Ga),Ai("equal",$a),Ai("notEqual",za),Ai("lessThan",Wa),Ai("greaterThan",Ha),Ai("lessThanEqual",ja),Ai("greaterThanEqual",qa),Ai("and",Xa),Ai("or",Ya),Ai("not",Qa),Ai("xor",Ka),Ai("bitAnd",Za),Ai("bitNot",Ja),Ai("bitOr",eo),Ai("bitXor",to),Ai("shiftLeft",ro),Ai("shiftRight",so),Ai("incrementBefore",io),Ai("decrementBefore",no),Ai("increment",ao),Ai("decrement",oo);class uo extends fi{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===uo.MAX||e===uo.MIN)&&arguments.length>3){let i=new uo(e,t,r);for(let t=3;tn&&i>a?t:n>a?r:a>i?s:t}generateNodeType(e){const t=this.method;return t===uo.LENGTH||t===uo.DISTANCE||t===uo.DOT?"float":t===uo.CROSS?"vec3":t===uo.ALL||t===uo.ANY?"bool":t===uo.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===uo.ONE_MINUS)i=Oa(1,t);else if(s===uo.RECIPROCAL)i=ka(1,t);else if(s===uo.DIFFERENCE)i=$o(Oa(t,r));else if(s===uo.TRANSFORM_DIRECTION){let s,n;e.isMatrix(t.getNodeType(e))?(s=t,n=r):(s=r,n=t),i=Ao(Va(s,Ln(An(n),0)).xyz)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===uo.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===uo.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===uo.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==uo.MIN&&r!==uo.MAX?r===uo.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===uo.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===uo.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==uo.DFDX&&r!==uo.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}uo.ALL="all",uo.ANY="any",uo.RADIANS="radians",uo.DEGREES="degrees",uo.EXP="exp",uo.EXP2="exp2",uo.LOG="log",uo.LOG2="log2",uo.SQRT="sqrt",uo.INVERSE_SQRT="inversesqrt",uo.FLOOR="floor",uo.CEIL="ceil",uo.NORMALIZE="normalize",uo.FRACT="fract",uo.SIN="sin",uo.SINH="sinh",uo.COS="cos",uo.COSH="cosh",uo.TAN="tan",uo.TANH="tanh",uo.ASIN="asin",uo.ASINH="asinh",uo.ACOS="acos",uo.ACOSH="acosh",uo.ATAN="atan",uo.ATANH="atanh",uo.ABS="abs",uo.SIGN="sign",uo.LENGTH="length",uo.NEGATE="negate",uo.ONE_MINUS="oneMinus",uo.DFDX="dFdx",uo.DFDY="dFdy",uo.ROUND="round",uo.RECIPROCAL="reciprocal",uo.TRUNC="trunc",uo.FWIDTH="fwidth",uo.TRANSPOSE="transpose",uo.DETERMINANT="determinant",uo.INVERSE="inverse",uo.EQUALS="equals",uo.MIN="min",uo.MAX="max",uo.STEP="step",uo.REFLECT="reflect",uo.DISTANCE="distance",uo.DIFFERENCE="difference",uo.DOT="dot",uo.CROSS="cross",uo.POW="pow",uo.TRANSFORM_DIRECTION="transformDirection",uo.MIX="mix",uo.CLAMP="clamp",uo.REFRACT="refract",uo.SMOOTHSTEP="smoothstep",uo.FACEFORWARD="faceforward";const lo=Tn(1e-6),co=Tn(1e6),ho=Tn(Math.PI),po=Tn(2*Math.PI),go=Tn(2*Math.PI),mo=Tn(.5*Math.PI),fo=dn(uo,uo.ALL).setParameterLength(1),yo=dn(uo,uo.ANY).setParameterLength(1),bo=dn(uo,uo.RADIANS).setParameterLength(1),xo=dn(uo,uo.DEGREES).setParameterLength(1),To=dn(uo,uo.EXP).setParameterLength(1),_o=dn(uo,uo.EXP2).setParameterLength(1),vo=dn(uo,uo.LOG).setParameterLength(1),No=dn(uo,uo.LOG2).setParameterLength(1),So=dn(uo,uo.SQRT).setParameterLength(1),Ro=dn(uo,uo.INVERSE_SQRT).setParameterLength(1),Eo=dn(uo,uo.FLOOR).setParameterLength(1),wo=dn(uo,uo.CEIL).setParameterLength(1),Ao=dn(uo,uo.NORMALIZE).setParameterLength(1),Co=dn(uo,uo.FRACT).setParameterLength(1),Mo=dn(uo,uo.SIN).setParameterLength(1),Bo=dn(uo,uo.SINH).setParameterLength(1),Lo=dn(uo,uo.COS).setParameterLength(1),Fo=dn(uo,uo.COSH).setParameterLength(1),Po=dn(uo,uo.TAN).setParameterLength(1),Uo=dn(uo,uo.TANH).setParameterLength(1),Do=dn(uo,uo.ASIN).setParameterLength(1),Io=dn(uo,uo.ASINH).setParameterLength(1),Oo=dn(uo,uo.ACOS).setParameterLength(1),Vo=dn(uo,uo.ACOSH).setParameterLength(1),ko=dn(uo,uo.ATAN).setParameterLength(1,2),Go=dn(uo,uo.ATANH).setParameterLength(1),$o=dn(uo,uo.ABS).setParameterLength(1),zo=dn(uo,uo.SIGN).setParameterLength(1),Wo=dn(uo,uo.LENGTH).setParameterLength(1),Ho=dn(uo,uo.NEGATE).setParameterLength(1),jo=dn(uo,uo.ONE_MINUS).setParameterLength(1),qo=dn(uo,uo.DFDX).setParameterLength(1),Xo=dn(uo,uo.DFDY).setParameterLength(1),Yo=dn(uo,uo.ROUND).setParameterLength(1),Qo=dn(uo,uo.RECIPROCAL).setParameterLength(1),Ko=dn(uo,uo.TRUNC).setParameterLength(1),Zo=dn(uo,uo.FWIDTH).setParameterLength(1),Jo=dn(uo,uo.TRANSPOSE).setParameterLength(1),eu=dn(uo,uo.DETERMINANT).setParameterLength(1),tu=dn(uo,uo.INVERSE).setParameterLength(1),ru=dn(uo,uo.MIN).setParameterLength(2,1/0),su=dn(uo,uo.MAX).setParameterLength(2,1/0),iu=dn(uo,uo.STEP).setParameterLength(2),nu=dn(uo,uo.REFLECT).setParameterLength(2),au=dn(uo,uo.DISTANCE).setParameterLength(2),ou=dn(uo,uo.DIFFERENCE).setParameterLength(2),uu=dn(uo,uo.DOT).setParameterLength(2),lu=dn(uo,uo.CROSS).setParameterLength(2),du=dn(uo,uo.POW).setParameterLength(2),cu=e=>Va(e,e),hu=e=>Va(e,e,e),pu=e=>Va(e,e,e,e),gu=dn(uo,uo.TRANSFORM_DIRECTION).setParameterLength(2),mu=(e,t)=>Ao(Va(t,Ln(An(e),0)).xyz),fu=(e,t)=>Ao(Ln(An(e),0).mul(t).xyz),yu=e=>Va(zo(e),du($o(e),1/3)),bu=e=>uu(e,e),xu=dn(uo,uo.MIX).setParameterLength(3),Tu=(e,t=0,r=1)=>new uo(uo.CLAMP,sn(e),sn(t),sn(r)),_u=e=>Tu(e),vu=dn(uo,uo.REFRACT).setParameterLength(3),Nu=dn(uo,uo.SMOOTHSTEP).setParameterLength(3),Su=dn(uo,uo.FACEFORWARD).setParameterLength(3),Ru=gn(([e])=>{const t=uu(e.xy,Sn(12.9898,78.233)),r=Ga(t,ho);return Co(Mo(r).mul(43758.5453))}),Eu=(e,t,r)=>xu(t,r,e),wu=(e,t,r)=>Nu(t,r,e),Au=(e,t)=>iu(t,e),Cu=Su,Mu=Ro;Ai("all",fo),Ai("any",yo),Ai("radians",bo),Ai("degrees",xo),Ai("exp",To),Ai("exp2",_o),Ai("log",vo),Ai("log2",No),Ai("sqrt",So),Ai("inverseSqrt",Ro),Ai("floor",Eo),Ai("ceil",wo),Ai("normalize",Ao),Ai("fract",Co),Ai("sin",Mo),Ai("sinh",Bo),Ai("cos",Lo),Ai("cosh",Fo),Ai("tan",Po),Ai("tanh",Uo),Ai("asin",Do),Ai("asinh",Io),Ai("acos",Oo),Ai("acosh",Vo),Ai("atan",ko),Ai("atanh",Go),Ai("abs",$o),Ai("sign",zo),Ai("length",Wo),Ai("lengthSq",bu),Ai("negate",Ho),Ai("oneMinus",jo),Ai("dFdx",qo),Ai("dFdy",Xo),Ai("round",Yo),Ai("reciprocal",Qo),Ai("trunc",Ko),Ai("fwidth",Zo),Ai("min",ru),Ai("max",su),Ai("step",Au),Ai("reflect",nu),Ai("distance",au),Ai("dot",uu),Ai("cross",lu),Ai("pow",du),Ai("pow2",cu),Ai("pow3",hu),Ai("pow4",pu),Ai("transformDirection",gu),Ai("transformNormalByViewMatrix",mu),Ai("transformNormalByInverseViewMatrix",fu),Ai("mix",Eu),Ai("clamp",Tu),Ai("refract",vu),Ai("smoothstep",wu),Ai("faceForward",Su),Ai("difference",ou),Ai("saturate",_u),Ai("cbrt",yu),Ai("transpose",Jo),Ai("determinant",eu),Ai("inverse",tu),Ai("rand",Ru);class Bu extends pi{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}generateNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?$n(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const Lu=un(Bu).setParameterLength(2,3);Ai("select",Lu);class Fu extends pi{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}generateNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const Pu=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new Fu(r,t)},Uu=e=>Pu(e,{uniformFlow:!0}),Du=(e,t)=>Pu(e,{nodeName:t});function Iu(e,t,r=null){return Pu(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Ou(e,t=null){return Pu(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Vu(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),Du(e,t)}Ai("context",Pu),Ai("label",Vu),Ai("uniformFlow",Uu),Ai("setName",Du),Ai("builtinShadowContext",(e,t,r)=>Iu(t,r,e)),Ai("builtinAOContext",(e,t)=>Ou(t,e));class ku extends pi{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}generateNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0];if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const Gu=un(ku),$u=(e,t=null)=>Gu(e,t).toStack(),zu=(e,t=null)=>Gu(e,t,!0).toStack(),Wu=e=>Gu(e).setIntent(!0).toStack();Ai("toVar",$u),Ai("toConst",zu),Ai("toVarIntent",Wu);class Hu extends pi{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}generateNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const ju=(e,t,r=null)=>new Hu(sn(e),t,r);class qu extends pi{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=ju(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}generateNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=ju(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,si.VERTEX);if(e.shaderStage===si.VERTEX){const t=r.node.build(e,i);e.addLineFlowCode(`${n} = ${t}`,this)}else e.flowNodeFromShaderStage(si.VERTEX,r.node,i,n);r[t]=n}return e.getPropertyName(s)}}const Xu=un(qu).setParameterLength(1,2),Yu=e=>Xu(e);Ai("toVarying",Xu),Ai("toVertexStage",Yu);const Qu=gn(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return xu(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ku=gn(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return xu(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Zu="WorkingColorSpace";class Ju extends fi{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Zu?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=Ln(Qu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=Ln(In(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=Ln(Ku(i.rgb),i.a)),i):i}}const el=(e,t)=>new Ju(sn(e),Zu,t),tl=(e,t)=>new Ju(sn(e),t,Zu);Ai("workingToColorSpace",el),Ai("colorSpaceToWorking",tl);let rl=class extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class sl extends pi{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=ii.OBJECT}setGroup(e){return this.group=e,this}element(e){return new rl(this,sn(e))}setNodeType(e){const t=Aa(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew il(e,t,r);class al extends fi{static get type(){return"ToneMappingNode"}constructor(e,t=ul,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return zs(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=Ln(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const ol=(e,t,r)=>new al(e,sn(t),sn(r)),ul=nl("toneMappingExposure","float");Ai("toneMapping",(e,t,r)=>ol(t,r,e));const ll=new WeakMap;function dl(e,t){let r=ll.get(e);return void 0===r&&(r=new b(e,t),ll.set(e,r)),r}class cl extends vi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){let t;if(0===this.bufferStride&&0===this.bufferOffset){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}generateNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?dl(s.array,i):dl(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.context.nodeName;void 0!==r&&delete e.context.nodeName;const s=e.getBufferAttributeFromNode(this,t,r),i=e.getPropertyName(s);let n=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=i,n=i;else{let s;r&&(s=r+"Varying");n=Xu(this,s).build(e,t)}return n}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function hl(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?In(new cl(e,"vec3",9,0).setUsage(i).setInstanced(n),new cl(e,"vec3",9,3).setUsage(i).setInstanced(n),new cl(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?On(new cl(e,"vec4",16,0).setUsage(i).setInstanced(n),new cl(e,"vec4",16,4).setUsage(i).setInstanced(n),new cl(e,"vec4",16,8).setUsage(i).setInstanced(n),new cl(e,"vec4",16,12).setUsage(i).setInstanced(n)):new cl(e,t,r,s).setUsage(i)}const pl=(e,t=null,r=0,s=0)=>hl(e,t,r,s),gl=(e,t=null,r=0,s=0)=>hl(e,t,r,s,f,!0),ml=(e,t=null,r=0,s=0)=>hl(e,t,r,s,x,!0);Ai("toAttribute",e=>pl(e.value));class fl extends pi{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===fl.VERTEX)s=e.getVertexIndex();else if(r===fl.INSTANCE)s=e.getInstanceIndex();else if(r===fl.DRAW)s=e.getDrawIndex();else if(r===fl.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===fl.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==fl.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Xu(this).build(e,t)}return i}}fl.VERTEX="vertex",fl.INSTANCE="instance",fl.SUBGROUP="subgroup",fl.INVOCATION_LOCAL="invocationLocal",fl.INVOCATION_SUBGROUP="invocationSubgroup",fl.DRAW="draw";const yl=ln(fl,fl.VERTEX),bl=ln(fl,fl.INSTANCE),xl=ln(fl,fl.SUBGROUP),Tl=ln(fl,fl.INVOCATION_SUBGROUP),_l=ln(fl,fl.INVOCATION_LOCAL),vl=ln(fl,fl.DRAW);class Nl extends pi{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.dispatchSize=null,this.version=1,this.name="",this.updateBeforeType=ii.OBJECT,this.onInitFunction=null,this.countNode=null}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){null!==this.count&&null===this.countNode&&(this.countNode=Aa(this.count,"uint").onObjectUpdate(()=>this.count));const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");if(""!==t&&e.addLineFlowCode(t,this),null!==this.count&&!0===e.allowEarlyReturns){const t=this.countNode.build(e,"uint"),r=bl.build(e,"uint");e.flow.code=`${e.tab}if ( ${r} >= ${t} ) { return; }\n\n${e.flow.code}`}}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const Sl=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Vs);for(let e=0;e{const s=Sl(e,r);return"number"==typeof t?s.count=t:s.dispatchSize=t,s};Ai("compute",Rl),Ai("computeKernel",Sl);class El extends pi{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}generateNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const wl=e=>new El(sn(e));function Al(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),wl(e).setParent(t)}Ai("cache",Al),Ai("isolate",wl);class Cl extends pi{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}generateNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const Ml=un(Cl).setParameterLength(2);Ai("bypass",Ml);const Bl=gn(([e,t,r,s=Tn(0),i=Tn(1),n=Nn(!1)])=>{let a=e.sub(t).div(r.sub(t));return en(n)&&(a=a.clamp()),a.mul(i.sub(s)).add(s)});function Ll(e,t,r,s=Tn(0),i=Tn(1)){return Bl(e,t,r,s,i,!0)}Ai("remap",Bl),Ai("remapClamp",Ll);class Fl extends pi{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const Pl=un(Fl).setParameterLength(1,2),Ul=e=>(e?Lu(e,Pl("discard")):Pl("discard")).toStack();Ai("discard",Ul);const Dl=gn(([e])=>Ln(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),Il=gn(([e])=>e.a.equal(0).select(Ln(0),Ln(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class Ol extends fi{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;t=Ln(t.rgb,t.a.clamp(0,1)),t=Il(t);const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t=Dl(t),t}}const Vl=(e,t=null,r=null)=>new Ol(sn(e),t,r);Ai("renderOutput",Vl);class kl extends fi{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}generateNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const Gl=(e,t=null)=>new kl(sn(e),t).toStack();Ai("debug",Gl);class $l extends u{constructor(){super(),this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class zl extends pi{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=ii.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}generateNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==$l&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function Wl(e,t="",r=null){return(e=sn(e)).before(new zl(e,t,r))}Ai("toInspector",Wl);class Hl extends pi{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}generateNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Xu(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const jl=(e,t=null)=>new Hl(e,t),ql=(e=0)=>jl("uv"+(e>0?e:""),"vec2");class Xl extends pi{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const Yl=un(Xl).setParameterLength(1,2);class Ql extends wa{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=ii.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Kl=un(Ql).setParameterLength(1);class Zl extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Jl=new N;class ed extends wa{static get type(){return"TextureNode"}constructor(e=Jl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.gatherNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=ii.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}generateNodeType(){return!0===this.value.isDepthTexture?null===this.gatherNode?"float":"vec4":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return ql(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=Aa(this.value.matrix)),this._matrixUniform.mul(An(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=Aa(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(_n(Yl(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Zl("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=gn(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?ii.OBJECT:ii.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;if(null!==this.compareNode)if(e.renderer.hasCompatibility(E.TEXTURE_COMPARE))n=this.compareNode;else{const e=r.compareFunction;null===e||e===w||e===A||e===C||e===M?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare", "LessEqualCompare", "GreaterCompare" and "GreaterEqualCompare" are supported for depth texture comparison fallback.'))}t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.gatherNode=this.gatherNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u,l,d){const c=this.value;let h;return h=i?e.generateTextureBias(c,t,r,i,n,l):o?e.generateTextureGrad(c,t,r,o,n,l):u?a?e.generateTextureGatherCompare(c,t,r,a,n,l,d):e.generateTextureGather(c,t,r,u,n,l,d):a?e.generateTextureCompare(c,t,r,a,n,l):!1===this.sampler?e.generateTextureLoad(c,t,r,s,n,l):s?e.generateTextureLevel(c,t,r,s,n,l):e.generateTexture(c,t,r,n,l),h}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=this.getNodeType(e),o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:u,biasNode:l,compareNode:d,compareStepNode:c,depthNode:h,gradNode:p,gatherNode:g,offsetNode:m}=s,f=this.generateUV(e,t),y=u?u.build(e,"float"):null,b=l?l.build(e,"float"):null,x=h?h.build(e,"int"):null,T=d?d.build(e,"float"):null,_=c?c.build(e,"float"):null,v=p?[p[0].build(e,"vec2"),p[1].build(e,"vec2")]:null,N=g?g.build(e,"int"):null,S=m?this.generateOffset(e,m):null,R=this._flipYUniform?this._flipYUniform.build(e,"bool"):null;N&&(a="vec4");let E=x;null===E&&r.isArrayTexture&&!0!==this.isTexture3DNode&&(E="0");const w=e.getVarFromNode(this);o=e.getPropertyName(w);let A=this.generateSnippet(e,i,f,y,b,E,T,v,N,S,R);if(null!==_){const t=r.compareFunction;A=t===C||t===M?iu(Pl(A,a),Pl(_,"float")).build(e,a):iu(Pl(_,"float"),Pl(A,a)).build(e,a)}e.addLineFlowCode(`${o} = ${A}`,this),n.snippet=A,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=tl(Pl(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=sn(e),t.referenceNode=this.getBase(),sn(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=sn(e).mul(Kl(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===B||r.magFilter===B)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),sn(t)}level(e){const t=this.clone();return t.levelNode=sn(e),t.referenceNode=this.getBase(),sn(t)}size(e){return Yl(this,e)}bias(e){const t=this.clone();return t.biasNode=sn(e),t.referenceNode=this.getBase(),sn(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=sn(e),t.referenceNode=this.getBase(),sn(t)}grad(e,t){const r=this.clone();return r.gradNode=[sn(e),sn(t)],r.referenceNode=this.getBase(),sn(r)}gather(e=0){const t=this.clone();return t.gatherNode=sn(e),t.referenceNode=this.getBase(),sn(t)}depth(e){const t=this.clone();return t.depthNode=sn(e),t.referenceNode=this.getBase(),sn(t)}offset(e){const t=this.clone();return t.offsetNode=sn(e),t.referenceNode=this.getBase(),sn(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}const td=un(ed).setParameterLength(1,4).setName("texture"),rd=(e=Jl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=sn(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=td(e,t,r,s),i},sd=(...e)=>rd(...e).setSampler(!1);class id extends wa{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const nd=(e,t,r)=>new id(e,t,r);class ad extends gi{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(e),s=this.node.getPaddedType();return e.format(t,s,r)}}class od extends id{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?Ks(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=ii.RENDER,this.isArrayBufferNode=!0}generateNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew od(e,t);class ld extends pi{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const dd=un(ld).setParameterLength(1);let cd,hd;class pd extends pi{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}generateNodeType(){return this.scope===pd.DPR?"float":this.scope===pd.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=ii.NONE;return this.scope!==pd.SIZE&&this.scope!==pd.VIEWPORT&&this.scope!==pd.DPR||(e=ii.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===pd.VIEWPORT?null!==t?hd.copy(t.viewport):(e.getViewport(hd),hd.multiplyScalar(e.getPixelRatio())):this.scope===pd.DPR?this._output.value=e.getPixelRatio():null!==t?(cd.width=t.width,cd.height=t.height):e.getDrawingBufferSize(cd)}setup(){const e=this.scope;let r=null;return r=e===pd.SIZE?Aa(cd||(cd=new t)):e===pd.VIEWPORT?Aa(hd||(hd=new s)):e===pd.DPR?Aa(1):Sn(yd.div(fd)),this._output=r,r}generate(e){if(this.scope===pd.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(fd).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}pd.COORDINATE="coordinate",pd.VIEWPORT="viewport",pd.SIZE="size",pd.UV="uv",pd.DPR="dpr";const gd=ln(pd,pd.DPR),md=ln(pd,pd.UV),fd=ln(pd,pd.SIZE),yd=ln(pd,pd.COORDINATE),bd=ln(pd,pd.VIEWPORT),xd=bd.zw,Td=yd.sub(bd.xy),_d=Td.div(xd),vd=gn(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Vs),fd),"vec2").once()();let Nd=null,Sd=null,Rd=null,Ed=null,wd=null,Ad=null,Cd=null,Md=null,Bd=null,Ld=null,Fd=null,Pd=null,Ud=null,Dd=null;const Id=Aa(0,"uint").setName("u_cameraIndex").setGroup(Na("cameraIndex")).toVarying("v_cameraIndex"),Od=Aa("float").setName("cameraNear").setGroup(Ra).onRenderUpdate(({camera:e})=>e.near),Vd=Aa("float").setName("cameraFar").setGroup(Ra).onRenderUpdate(({camera:e})=>e.far),kd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===Sd?Sd=ud(r).setGroup(Ra).setName("cameraProjectionMatrices"):Sd.array=r,t=Sd.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraProjectionMatrix")}else null===Nd&&(Nd=Aa(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=Nd;return t}).once()(),Gd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===Ed?Ed=ud(r).setGroup(Ra).setName("cameraProjectionMatricesInverse"):Ed.array=r,t=Ed.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraProjectionMatrixInverse")}else null===Rd&&(Rd=Aa(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(Ra).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=Rd;return t}).once()(),$d=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===Ad?Ad=ud(r).setGroup(Ra).setName("cameraViewMatrices"):Ad.array=r,t=Ad.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraViewMatrix")}else null===wd&&(wd=Aa(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=wd;return t}).once()(),zd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===Md?Md=ud(r).setGroup(Ra).setName("cameraWorldMatrices"):Md.array=r,t=Md.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraWorldMatrix")}else null===Cd&&(Cd=Aa(e.matrixWorld).setName("cameraWorldMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=Cd;return t}).once()(),Wd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===Ld?Ld=ud(r).setGroup(Ra).setName("cameraNormalMatrices"):Ld.array=r,t=Ld.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraNormalMatrix")}else null===Bd&&(Bd=Aa(e.normalMatrix).setName("cameraNormalMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=Bd;return t}).once()(),Hd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=Fd;return t}).once()(),jd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===Dd?Dd=ud(r,"vec4").setGroup(Ra).setName("cameraViewports"):Dd.array=r,t=Dd.element(Id).toConst("cameraViewport")}else null===Ud&&(Ud=Ln(0,0,fd.x,fd.y).toConst("cameraViewport")),t=Ud;return t}).once()(),qd=new L;class Xd extends pi{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=ii.OBJECT,this.uniformNode=new wa(null)}generateNodeType(){const e=this.scope;return e===Xd.WORLD_MATRIX?"mat4":e===Xd.POSITION||e===Xd.VIEW_POSITION||e===Xd.DIRECTION||e===Xd.SCALE?"vec3":e===Xd.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Xd.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Xd.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Xd.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Xd.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Xd.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Xd.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),qd.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=qd.radius}}generate(e){const t=this.scope;return t===Xd.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Xd.POSITION||t===Xd.VIEW_POSITION||t===Xd.DIRECTION||t===Xd.SCALE?this.uniformNode.nodeType="vec3":t===Xd.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Xd.WORLD_MATRIX="worldMatrix",Xd.POSITION="position",Xd.SCALE="scale",Xd.VIEW_POSITION="viewPosition",Xd.DIRECTION="direction",Xd.RADIUS="radius";const Yd=un(Xd,Xd.DIRECTION).setParameterLength(1),Qd=un(Xd,Xd.WORLD_MATRIX).setParameterLength(1),Kd=un(Xd,Xd.POSITION).setParameterLength(1),Zd=un(Xd,Xd.SCALE).setParameterLength(1),Jd=un(Xd,Xd.VIEW_POSITION).setParameterLength(1),ec=un(Xd,Xd.RADIUS).setParameterLength(1);class tc extends Xd{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const rc=ln(tc,tc.DIRECTION),sc=ln(tc,tc.WORLD_MATRIX),ic=ln(tc,tc.POSITION),nc=ln(tc,tc.SCALE),ac=ln(tc,tc.VIEW_POSITION),oc=ln(tc,tc.RADIUS),uc=Aa(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),lc=Aa(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),dc=gn(e=>e.context.modelViewMatrix||cc).once()().toVar("modelViewMatrix"),cc=$d.mul(sc),hc=gn(e=>(e.context.isHighPrecisionModelViewMatrix=!0,Aa("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),pc=gn(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return Aa("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),gc=gn(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),Ln()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),mc=jl("position","vec3"),fc=mc.toVarying("positionLocal"),yc=mc.toVarying("positionPrevious"),bc=gn(e=>sc.mul(fc).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),xc=gn(()=>fc.transformDirection(sc).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Tc=gn(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=Gd.mul(gc);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),_c=gn(e=>{let t;return t=e.camera.isOrthographicCamera?An(0,0,1):Tc.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class vc extends pi{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===F?"false":e.getFrontFacing()}}const Nc=ln(vc),Sc=Tn(Nc).mul(2).sub(1),Rc=gn(([e],{material:t})=>{const r=t.side;return r===F?e=e.mul(-1):r===P&&(e=e.mul(Sc)),e}),Ec=jl("normal","vec3"),wc=gn(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),An(0,1,0)):Ec,"vec3").once()().toVar("normalLocal"),Ac=Tc.dFdx().cross(Tc.dFdy()).normalize().toVar("normalFlat"),Cc=gn(e=>{let t;return t=e.isFlatShading()?Ac:Uc(wc).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),Mc=gn(e=>{let t=Cc.transformNormalByInverseViewMatrix($d);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),Bc=gn(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=Cc,!0!==e.isFlatShading()&&(t=Rc(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),Lc=Bc.transformNormalByInverseViewMatrix($d).toVar("normalWorld"),Fc=gn(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?Bc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),Pc=gn(([e,t=sc])=>In(t).inverse().transpose().mul(e).normalize());Ai("transformNormal",Pc);const Uc=gn(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return e.transformNormalByViewMatrix(r);return uc.mul(e).transformNormalByViewMatrix($d)}),Dc=gn(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),Bc)).once(["NORMAL","VERTEX"])(),Ic=gn(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),Lc)).once(["NORMAL","VERTEX"])(),Oc=gn(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),Fc)).once(["NORMAL","VERTEX"])(),Vc=new a,kc=Aa(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Gc=Aa(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),$c=Aa(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?Vc.makeRotationFromEuler(r).transpose():Vc.identity(),Vc}),zc=_c.negate().reflect(Bc),Wc=_c.negate().refract(Bc,kc),Hc=zc.transformDirection(zd).toVar("reflectVector"),jc=Wc.transformDirection(zd).toVar("refractVector"),qc=new U;class Xc extends ed{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===D?Hc:e.mapping===I?jc:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),An(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?An(t.x,t.y.negate(),t.z):t:(t=$c.mul(t),e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=An(t.x.negate(),t.yz)),t)}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const Yc=un(Xc).setParameterLength(1,4).setName("cubeTexture"),Qc=(e=qc,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=sn(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=Yc(e,t,r,s),i};class Kc extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(e),s=this.getNodeType(e);return e.format(t,r,s)}}class Zc extends pi{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=ii.OBJECT}element(e){return new Kc(this,sn(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;null!==this.count?t=nd(null,e,this.count):Array.isArray(this.getValueFromReference())?(t=ud(null,e),t.updateType=ii.OBJECT):t="texture"===e?rd(null):"cubeTexture"===e?Qc(null):Aa(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Zc(e,t,r),eh=(e,t,r,s)=>new Zc(e,t,s,r);class th extends Zc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const rh=(e,t,r=null)=>new th(e,t,r),sh=ql(),ih=Tc.dFdx(),nh=Tc.dFdy(),ah=sh.dFdx(),oh=sh.dFdy(),uh=Bc,lh=nh.cross(uh),dh=uh.cross(ih),ch=lh.mul(ah.x).add(dh.mul(oh.x)),hh=lh.mul(ah.y).add(dh.mul(oh.y)),ph=ch.dot(ch).max(hh.dot(hh)),gh=ph.equal(0).select(0,ph.inverseSqrt()),mh=ch.mul(gh).toVar("tangentViewFrame"),fh=hh.mul(gh).toVar("bitangentViewFrame"),yh=jl("tangent","vec4"),bh=yh.xyz.toVar("tangentLocal"),xh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?dc.mul(Ln(bh,0)).xyz.toVarying("v_tangentView").normalize():mh,!0!==e.isFlatShading()&&(t=Rc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Th=xh.transformDirection(zd).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),_h=gn(([e,t],r)=>{let s=e.mul(yh.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),vh=_h(Ec.cross(yh),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),Nh=_h(wc.cross(bh),"v_bitangentLocal").normalize().toVar("bitangentLocal"),Sh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?_h(Bc.cross(xh),"v_bitangentView").normalize():fh,!0!==e.isFlatShading()&&(t=Rc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),Rh=_h(Lc.cross(Th),"v_bitangentWorld").normalize().toVar("bitangentWorld"),Eh=In(xh,Sh,Bc).toVar("TBNViewMatrix"),wh=_c.mul(Eh),Ah=gn(()=>{let e=na.cross(_c);return e=e.cross(na).normalize(),e=xu(e,Bc,sa.mul(qn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),Ch=e=>sn(e).mul(.5).add(.5),Mh=e=>sn(e).mul(2).sub(1),Bh=e=>An(e,So(_u(Tn(1).sub(uu(e,e)))));class Lh extends fi{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=O,this.unpackNormalMode=V}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===O?s===k?i=Bh(i.xy):s===G?i=Bh(i.yw):s!==V&&o(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==V&&o(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=Rc(t)),i=An(i.xy.mul(t),i.z)}let n=null;return t===$?n=Uc(i):t===O?n=Eh.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=Bc),n}}const Fh=un(Lh).setParameterLength(1,2),Ph=gn(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||ql()),forceUVContext:!0}),s=Tn(r(e=>e));return Sn(Tn(r(e=>e.add(e.dFdx()))).sub(s),Tn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),Uh=gn(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(Sc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class Dh extends fi{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(e){if(!0===e.material.wireframe)return Bc;const t=null!==this.scaleNode?this.scaleNode:1,r=Ph({textureNode:this.textureNode,bumpScale:t});return Uh({surf_pos:Tc,surf_norm:Bc,dHdxy:r})}}const Ih=un(Dh).setParameterLength(1,2),Oh=new Map;class Vh extends pi{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=Oh.get(e);return void 0===r&&(r=rh(e,t),Oh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===Vh.COLOR){const e=void 0!==t.color?this.getColor(r):An();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===Vh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===Vh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Tn(1);else if(r===Vh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===Vh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===Vh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===Vh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===Vh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===Vh.NORMAL)t.normalMap?(s=Fh(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=z&&t.normalMap.format!=W&&t.normalMap.format!=H||(s.unpackNormalMode=k)):s=t.bumpMap?Ih(this.getTexture("bump").r,this.getFloat("bumpScale")):Bc;else if(r===Vh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?Fh(this.getTexture(r),this.getCache(r+"Scale","vec2")):Bc;else if(r===Vh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===Vh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===Vh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Dn(Np.x,Np.y,Np.y.negate(),Np.x).mul(e.rg.mul(2).sub(Sn(1)).normalize().mul(e.b))}else s=Np;else if(r===Vh.IRIDESCENCE_THICKNESS){const e=Jc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Jc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===Vh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===Vh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===Vh.IOR)s=this.getFloat(r);else if(r===Vh.LIGHT_MAP)s=t.lightMap?this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity")):An(0);else if(r===Vh.AO)s=t.aoMap?this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1):Tn(1);else if(r===Vh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Tn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}Vh.ALPHA_TEST="alphaTest",Vh.COLOR="color",Vh.OPACITY="opacity",Vh.SHININESS="shininess",Vh.SPECULAR="specular",Vh.SPECULAR_STRENGTH="specularStrength",Vh.SPECULAR_INTENSITY="specularIntensity",Vh.SPECULAR_COLOR="specularColor",Vh.REFLECTIVITY="reflectivity",Vh.ROUGHNESS="roughness",Vh.METALNESS="metalness",Vh.NORMAL="normal",Vh.CLEARCOAT="clearcoat",Vh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",Vh.CLEARCOAT_NORMAL="clearcoatNormal",Vh.EMISSIVE="emissive",Vh.ROTATION="rotation",Vh.SHEEN="sheen",Vh.SHEEN_ROUGHNESS="sheenRoughness",Vh.ANISOTROPY="anisotropy",Vh.IRIDESCENCE="iridescence",Vh.IRIDESCENCE_IOR="iridescenceIOR",Vh.IRIDESCENCE_THICKNESS="iridescenceThickness",Vh.IOR="ior",Vh.TRANSMISSION="transmission",Vh.THICKNESS="thickness",Vh.ATTENUATION_DISTANCE="attenuationDistance",Vh.ATTENUATION_COLOR="attenuationColor",Vh.LINE_SCALE="scale",Vh.LINE_DASH_SIZE="dashSize",Vh.LINE_GAP_SIZE="gapSize",Vh.LINE_WIDTH="linewidth",Vh.LINE_DASH_OFFSET="dashOffset",Vh.POINT_SIZE="size",Vh.DISPERSION="dispersion",Vh.LIGHT_MAP="light",Vh.AO="ao";const kh=ln(Vh,Vh.ALPHA_TEST),Gh=ln(Vh,Vh.COLOR),$h=ln(Vh,Vh.SHININESS),zh=ln(Vh,Vh.EMISSIVE),Wh=ln(Vh,Vh.OPACITY),Hh=ln(Vh,Vh.SPECULAR),jh=ln(Vh,Vh.SPECULAR_INTENSITY),qh=ln(Vh,Vh.SPECULAR_COLOR),Xh=ln(Vh,Vh.SPECULAR_STRENGTH),Yh=ln(Vh,Vh.REFLECTIVITY),Qh=ln(Vh,Vh.ROUGHNESS),Kh=ln(Vh,Vh.METALNESS),Zh=ln(Vh,Vh.NORMAL),Jh=ln(Vh,Vh.CLEARCOAT),ep=ln(Vh,Vh.CLEARCOAT_ROUGHNESS),tp=ln(Vh,Vh.CLEARCOAT_NORMAL),rp=ln(Vh,Vh.ROTATION),sp=ln(Vh,Vh.SHEEN),ip=ln(Vh,Vh.SHEEN_ROUGHNESS),np=ln(Vh,Vh.ANISOTROPY),ap=ln(Vh,Vh.IRIDESCENCE),op=ln(Vh,Vh.IRIDESCENCE_IOR),up=ln(Vh,Vh.IRIDESCENCE_THICKNESS),lp=ln(Vh,Vh.TRANSMISSION),dp=ln(Vh,Vh.THICKNESS),cp=ln(Vh,Vh.IOR),hp=ln(Vh,Vh.ATTENUATION_DISTANCE),pp=ln(Vh,Vh.ATTENUATION_COLOR),gp=ln(Vh,Vh.LINE_SCALE),mp=ln(Vh,Vh.LINE_DASH_SIZE),fp=ln(Vh,Vh.LINE_GAP_SIZE),yp=ln(Vh,Vh.LINE_WIDTH),bp=ln(Vh,Vh.LINE_DASH_OFFSET),xp=ln(Vh,Vh.POINT_SIZE),Tp=ln(Vh,Vh.DISPERSION),_p=ln(Vh,Vh.LIGHT_MAP),vp=ln(Vh,Vh.AO),Np=Aa(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),Sp=gn(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class Rp extends pi{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===Rp.OBJECT?this.updateType=ii.OBJECT:e===Rp.MATERIAL?this.updateType=ii.RENDER:e===Rp.FRAME?this.updateType=ii.FRAME:e===Rp.BEFORE_OBJECT?this.updateBeforeType=ii.OBJECT:e===Rp.BEFORE_MATERIAL?this.updateBeforeType=ii.RENDER:e===Rp.BEFORE_FRAME&&(this.updateBeforeType=ii.FRAME)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}Rp.OBJECT="object",Rp.MATERIAL="material",Rp.FRAME="frame",Rp.BEFORE_OBJECT="beforeObject",Rp.BEFORE_MATERIAL="beforeMaterial",Rp.BEFORE_FRAME="beforeFrame";const Ep=(e,t)=>new Rp(e,t).toStack(),wp=e=>Ep(Rp.OBJECT,e),Ap=e=>Ep(Rp.FRAME,e);class Cp extends gi{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.isContextAssign();if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const Mp=un(Cp).setParameterLength(2);class Bp extends id{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStructTypeNode?(s="struct",i=t,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=js(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ai.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){let t;if(0===this.bufferCount){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return Mp(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ai.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=pl(this.value),this._varying=Xu(this._attribute)),{attribute:this._attribute,varying:this._varying}}generateNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generateNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const Lp=(e,t=null,r=0)=>new Bp(e,t,r),Fp=new WeakMap,Pp=new WeakMap,Up=new WeakMap;function Dp(e,t,r){let s;if(!0===t.isStorageInstancedBufferAttribute)s=Lp(t,"mat4",Math.max(r,1)).element(bl);else{if(16*r*4<=e.getUniformBufferLimit())s=nd(t.array,"mat4",Math.max(r,1)).element(bl);else{let e=Fp.get(t);e||(e=new q(t.array,16,1),Fp.set(t,e));const r=t.usage===x?ml:gl,i=[r(e,"vec4",16,0),r(e,"vec4",16,4),r(e,"vec4",16,8),r(e,"vec4",16,12)];s=On(...i)}}return s}const Ip=zn("vec3","vInstanceColor"),Op=gn(([e,t,r=null],s)=>{e=e.value;const i=!0===t.isStorageInstancedBufferAttribute,n=r&&!0===r.isStorageInstancedBufferAttribute,a=Dp(s,t,e);let o=null;if(!i){16*e*4>s.getUniformBufferLimit()&&(o=Fp.get(t))}let u=null,l=null;if(r)if(n)u=Lp(r,"vec3",Math.max(r.count,1)).element(bl);else{let e=Pp.get(r);e||(e=new j(r.array,3),Pp.set(r,e)),l=e;const t=r.usage===x?ml:gl;u=An(t(e,"vec3",3,0))}null===o&&null===l||Ap(()=>{null!==o&&(o.clearUpdateRanges(),o.updateRanges.push(...t.updateRanges),t.version!==o.version&&(o.version=t.version)),r&&null!==l&&(l.clearUpdateRanges(),l.updateRanges.push(...r.updateRanges),r.version!==l.version&&(l.version=r.version))});const d=a.mul(fc).xyz;if(fc.assign(d),s.needsPreviousData()){const r=s.object;wp(({object:e})=>{Up.get(e).previousInstanceMatrix.array.set(t.array)});const i=function(e,t,r,s){let i=Up.get(e);if(void 0===i){const n=t.clone();i={previousInstanceMatrix:n,node:Dp(r,n,s)},Up.set(e,i)}return i.node}(r,t,s,e);yc.assign(i.mul(yc).xyz)}if(s.hasGeometryAttribute("normal")){const e=Pc(wc,a);wc.assign(e)}null!==u&&Ip.assign(u)},"void"),Vp=gn(([e])=>{const{count:t,instanceMatrix:r,instanceColor:s}=e;Op(t,r,s)},"void"),kp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t),i=s.mod(r).toConst(),n=s.div(r).toConst();return sd(e,Rn(i,n)).rgb}),Gp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t).mod(r).toConst(),i=_n(t).div(r).toConst();return sd(e,Rn(s,i)).x}),$p=zn("vec3","vBatchColor"),zp=gn(([e],t)=>{const r=null===t.getDrawIndex()?bl:vl,s=Gp(e._indirectTexture,_n(r)),i=e._matricesTexture,n=_n(Yl(sd(i),0).x).toConst(),a=Tn(s).mul(4).toInt().toConst(),o=a.mod(n).toConst(),u=a.div(n).toConst(),l=On(sd(i,Rn(o,u)),sd(i,Rn(o.add(1),u)),sd(i,Rn(o.add(2),u)),sd(i,Rn(o.add(3),u))),d=e._colorsTexture;if(null!==d){const e=kp(d,s);$p.assign(e)}const c=In(l);fc.assign(l.mul(fc));const h=wc.div(An(c[0].dot(c[0]),c[1].dot(c[1]),c[2].dot(c[2]))),p=c.mul(h).xyz;wc.assign(p),t.hasGeometryAttribute("tangent")&&bh.mulAssign(c)},"void"),Wp=new WeakMap,Hp=new WeakMap;function jp(e,t,r,s,i,n){const a=e.element(i.x),o=e.element(i.y),u=e.element(i.z),l=e.element(i.w),d=r.mul(t),c=Ia(a.mul(n.x).mul(d),o.mul(n.y).mul(d),u.mul(n.z).mul(d),l.mul(n.w).mul(d));return s.mul(c).xyz}function qp(e,t,r,s,i,n,a){const o=e.element(n.x),u=e.element(n.y),l=e.element(n.z),d=e.element(n.w);let c=Ia(a.x.mul(o),a.y.mul(u),a.z.mul(l),a.w.mul(d));c=i.mul(c).mul(s);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}function Xp(e,t,r,s,i){const n=e.skeleton;let a=Hp.get(n);if(void 0===a){n.update();const e=new Float32Array(n.boneMatrices);a={previousBoneMatrices:e,node:nd(e,"mat4",n.bones.length)},Hp.set(n,a)}return jp(a.node,yc,t,r,s,i)}const Yp=gn(([e],t)=>{const r=jl("skinIndex","uvec4"),s=jl("skinWeight","vec4"),i=Jc("bindMatrix","mat4"),n=Jc("bindMatrixInverse","mat4"),a=eh("skeleton.boneMatrices","mat4",e.skeleton.bones.length);if(wp(({object:e,frameId:t})=>{const r=e.skeleton;if(Wp.get(r)!==t){Wp.set(r,t);const e=Hp.get(r);void 0!==e&&e.previousBoneMatrices.set(r.boneMatrices),r.update()}}),t.needsPreviousData()){const t=Xp(e,i,n,r,s);yc.assign(t)}const o=jp(a,fc,i,n,r,s);if(fc.assign(o),t.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:o}=qp(a,wc,bh,i,n,r,s);wc.assign(e),t.hasGeometryAttribute("tangent")&&bh.assign(o)}},"void"),Qp=gn(([e,t=null],r)=>{const s=Lp(new j(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(bl).toVar(),i=Lp(new j(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(bl).toVar(),n=Lp(new j(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(bl).toVar(),a=Aa(e.bindMatrix,"mat4"),o=Aa(e.bindMatrixInverse,"mat4"),u=nd(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),l=e.skeleton;if(wp(({frameId:e})=>{if(Wp.get(l)!==e){Wp.set(l,e);const t=Hp.get(l);void 0!==t&&t.previousBoneMatrices.set(l.boneMatrices),l.update()}}),r.needsPreviousData()){const t=Xp(e,a,o,i,n);yc.assign(t)}const d=jp(u,s,a,o,i,n);if(null!==t&&t.assign(d),r.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:t}=qp(u,wc,bh,a,o,i,n);wc.assign(e),r.hasGeometryAttribute("tangent")&&bh.assign(t)}return d});class Kp extends pi{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Kp(on(e,"int")).toStack(),Jp=()=>Pl("break").toStack(),eg=new WeakMap,tg=new s,rg=new WeakMap,sg=gn(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=_n(yl).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return sd(e,Rn(u,o)).depth(i).xyz.mul(t)});const ig=gn(([e])=>{const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0;if(0===a)return;let o=rg.get(e);void 0!==o&&o.count===a||(o={base:Aa(1),influences:e.morphTargetInfluences?ud(e.morphTargetInfluences,"float"):null,count:a},rg.set(e,o));const{base:u,influences:l}=o,{texture:d,stride:c,size:h}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=eg.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new X(m,h,p,a);f.type=Y,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const r=Tn(0).toVar();e.count>1&&null!==e.morphTexture&&void 0!==e.morphTexture?r.assign(sd(e.morphTexture,Rn(_n(t).add(1),_n(bl))).r):r.assign(l.element(t).toVar()),yn(r.notEqual(0),()=>{!0===s&&fc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(0)})),!0===i&&wc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(1)}))})}),wp(({object:e})=>{const{base:t,influences:r}=o;e.geometry.morphTargetsRelative?t.value=1:t.value=1-e.morphTargetInfluences.reduce((e,t)=>e+t,0),r&&(r.array=e.morphTargetInfluences,r.update())})},"void");class ng extends pi{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class ag extends ng{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class og extends Fu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=[],s=null,i=null){super(e),this.lightingModel=t,this.materialLightings=r,this.backdropNode=s,this.backdropAlphaNode=i,this._value=null}getContext(){const{materialLightings:e,backdropNode:t,backdropAlphaNode:r}=this,s={directDiffuse:An().toVar("directDiffuse"),directSpecular:An().toVar("directSpecular"),indirectDiffuse:An().toVar("indirectDiffuse"),indirectSpecular:An().toVar("indirectSpecular")};return{radiance:An().toVar("radiance"),irradiance:An().toVar("irradiance"),iblIrradiance:An().toVar("iblIrradiance"),ambientOcclusion:Tn(1).toVar("ambientOcclusion"),reflectedLight:s,materialLightings:e,backdrop:t,backdropAlpha:r}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const ug=un(og);class lg extends ng{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const dg=new t;class cg extends ed{static get type(){return"ViewportTextureNode"}constructor(e=md,t=null,r=null){let s=null;null===r?(s=new Q,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=ii.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;return this.value=this.getTextureForReference(i),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;null===i?t.getDrawingBufferSize(dg):i.getDrawingBufferSize?i.getDrawingBufferSize(dg):dg.set(i.width,i.height);const n=this.getTextureForReference(i);n.image.width===dg.width&&n.image.height===dg.height||(n.image.width=dg.width,n.image.height=dg.height,n.needsUpdate=!0);const a=n.generateMipmaps;n.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(n),n.generateMipmaps=a}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const hg=un(cg).setParameterLength(0,3),pg=un(cg,null,null,{generateMipmaps:!0}).setParameterLength(0,3),gg=pg(),mg=(e=md,t=null)=>gg.sample(e,t);let fg=null;class yg extends cg{static get type(){return"ViewportDepthTextureNode"}constructor(e=md,t=null,r=null){null===r&&(null===fg&&(fg=new Z),r=fg),super(e,t,r)}}const bg=un(yg).setParameterLength(0,3);class xg extends pi{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===xg.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===xg.DEPTH_BASE)null!==r&&(s=Eg().assign(r));else if(t===xg.DEPTH)s=e.isPerspectiveCamera?vg(Tc.z,Od,Vd):Tg(Tc.z,Od,Vd);else if(t===xg.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Sg(r,Od,Vd);s=Tg(e,Od,Vd)}else s=r;else s=Tg(Tc.z,Od,Vd);return s}}xg.DEPTH_BASE="depthBase",xg.DEPTH="depth",xg.LINEAR_DEPTH="linearDepth";const Tg=(e,t,r)=>e.add(t).div(t.sub(r)),_g=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?r.sub(t).mul(e).sub(r):t.sub(r).mul(e).sub(t)),vg=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Ng=(e,t,r)=>t.mul(e.add(r)).div(e.mul(t.sub(r))),Sg=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?t.mul(r).div(t.sub(r).mul(e).sub(t)):t.mul(r).div(r.sub(t).mul(e).sub(r))),Rg=(e,t,r)=>{t=t.max(1e-6).toVar();const s=No(e.negate().div(t)),i=No(r.div(t));return s.div(i)},Eg=un(xg,xg.DEPTH_BASE),wg=ln(xg,xg.DEPTH),Ag=un(xg,xg.LINEAR_DEPTH).setParameterLength(0,1),Cg=Ag(bg());wg.assign=e=>Eg(e);class Mg extends pi{static get type(){return"ClippingNode"}constructor(e=Mg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.hardwareClipping,this.scope===Mg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===Mg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return gn(()=>{const r=Tn().toVar("distanceToPlane"),s=Tn().toVar("distanceToGradient"),i=Tn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=ud(t).setGroup(Ra);Zp(n,({i:t})=>{const n=e.element(t);r.assign(Tc.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(Nu(s.negate(),s,r))})}const a=e.length;if(a>0){const t=ud(e).setGroup(Ra),n=Tn(1).toVar("intersectionClipOpacity");Zp(a,({i:e})=>{const i=t.element(e);r.assign(Tc.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(Nu(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}Wn.a.mulAssign(i),Wn.a.equal(0).discard()})()}setupDefault(e,t){return gn(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=ud(t).setGroup(Ra);Zp(r,({i:t})=>{const r=e.element(t);Tc.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=ud(e).setGroup(Ra),r=Nn(!0).toVar("clipped");Zp(s,({i:e})=>{const s=t.element(e);r.assign(Tc.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),gn(()=>{const s=ud(e).setGroup(Ra),i=dd(t.getClipDistance());Zp(r,({i:e})=>{const t=s.element(e),r=Tc.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}Mg.ALPHA_TO_COVERAGE="alphaToCoverage",Mg.DEFAULT="default",Mg.HARDWARE="hardware";const Bg=gn(([e])=>Co(Va(1e4,Mo(Va(17,e.x).add(Va(.1,e.y)))).mul(Ia(.1,$o(Mo(Va(13,e.y).add(e.x))))))),Lg=gn(([e])=>Bg(Sn(Bg(e.xy),e.z))),Fg=gn(([e])=>{const t=su(Wo(qo(e.xyz)),Wo(Xo(e.xyz))),r=Tn(1).div(Tn(.05).mul(t)).toVar("pixScale"),s=Sn(_o(Eo(No(r))),_o(wo(No(r)))),i=Sn(Lg(Eo(s.x.mul(e.xyz))),Lg(Eo(s.y.mul(e.xyz)))),n=Co(No(r)),a=Ia(Va(n.oneMinus(),i.x),Va(n,i.y)),o=ru(n,n.oneMinus()),u=An(a.mul(a).div(Va(2,o).mul(Oa(1,o))),a.sub(Va(.5,o)).div(Oa(1,o)),Oa(1,Oa(1,a).mul(Oa(1,a)).div(Va(2,o).mul(Oa(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return Tu(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class Pg extends Hl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const Ug=(e=0)=>new Pg(e);class Dg extends J{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Gs(t.slice(0,-4)),r.getCacheKey());return this.type+$s(e)}build(e){this.setup(e)}setupObserver(e){return new Is(e)}setup(e){e.context.setupNormal=()=>ju(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=this.setupVertex(e),i=ju(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupAmbientOcclusion(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=Ln(s,Wn.a).max(0);n=this.setupOutput(e,i),da.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&da.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=t.convert(e.getOutputType())),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new Mg(Mg.ALPHA_TO_COVERAGE):e.stack.addToStack(new Mg)}return s}setupHardwareClipping(e){if(e.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new Mg(Mg.HARDWARE)),e.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Rg(Tc.z,Od,Vd):Tg(Tc.z,Od,Vd))}null!==s&&wg.assign(s).toStack()}setupPositionView(){return dc.mul(fc).xyz}setupModelViewProjection(){return kd.mul(Tc)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),Sp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&ig(t),!0===t.isSkinnedMesh&&Yp(t),this.displacementMap){const e=rh("displacementMap","texture"),t=rh("displacementScale","float"),r=rh("displacementBias","float");fc.addAssign(wc.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&zp(t),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&Vp(t),null!==this.positionNode&&fc.assign(ju(this.positionNode,"POSITION","vec3")),fc}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&Nn(this.maskNode).not().discard();let s=this.colorNode?Ln(this.colorNode):Gh;!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(Ug())),t.instanceColor&&(s=Ip.mul(s)),t.isBatchedMesh&&t._colorsTexture&&(s=$p.mul(s)),Wn.assign(s);const i=this.opacityNode?Tn(this.opacityNode):Wh;Wn.a.assign(Wn.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?Tn(this.alphaTestNode):kh,!0===this.alphaToCoverage?(Wn.a=Nu(n,n.add(Zo(Wn.a)),Wn.a),Wn.a.lessThanEqual(0).discard()):Wn.a.lessThanEqual(n).discard()),!0===this.alphaHash&&Wn.a.lessThan(Fg(fc)).discard(),e.isOpaque()&&Wn.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?An(0):Wn.rgb}setupNormal(){return this.normalNode?An(this.normalNode):Zh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?rh("envMap","cubeTexture"):rh("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new lg(_p)),t}setupMaterialLightings(e){const t=[];if(!1===e.renderer.lighting.enabled)return t;const r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);return s&&s.isLightingNode&&t.push(s),e.context.ambientOcclusion&&t.push(new ag(e.context.ambientOcclusion)),t}setupAmbientOcclusion(e){let t=this.aoNode;null===t&&e.material.aoMap&&(t=vp),e.context.getAO&&(t=e.context.getAO(t,e)),null!==t&&(Ta.assign(t),e.context.ambientOcclusion=Ta)}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode,a=!0===this.lights?this.setupMaterialLightings(e):[],o=n?this.lightsNode||e.lightsNode:null;let u=this.setupOutgoingLight(e);if(o&&(a.length>0||o.getScope().hasLights)){const t=this.setupLightingModel(e)||null;u=ug(o,t,a,r,s)}else null!==r&&(u=An(null!==s?xu(u,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(jn.assign(An(i||zh)),u=u.add(jn)),u}setupFog(e,t){const r=e.fogNode;return r&&(da.assign(t),t=Ln(r.toVar())),t}setupPremultipliedAlpha(e,t){return Dl(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=J.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.aoNode=e.aoNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.maskShadowNode=e.maskShadowNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,this.contextNode=e.contextNode,super.copy(e)}}const Ig=new ee;class Og extends Dg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(Ig),this.setValues(e)}}const Vg=new te;class kg extends Dg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(Vg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?Tn(this.offsetNode):bp,t=this.dashScaleNode?Tn(this.dashScaleNode):gp,r=this.dashSizeNode?Tn(this.dashSizeNode):mp,s=this.gapSizeNode?Tn(this.gapSizeNode):fp;ca.assign(r),ha.assign(s);const i=Xu(jl("lineDistance").mul(t));(e?i.add(e):i).mod(ca.add(ha)).greaterThan(ca).discard()}}const Gg=new te,$g=zn("vec3","worldStart"),zg=zn("vec3","worldEnd"),Wg=zn("float","lineDistance"),Hg=zn("vec4","worldPos"),jg=gn(({start:e,end:t})=>{const r=kd.element(2).element(2),s=kd.element(3).element(2);return r.greaterThan(0).select(s.negate().div(r.add(1)),s.mul(-.5).div(r)).sub(e.z).div(t.z.sub(e.z))},{start:"vec4",end:"vec4",return:"float"}),qg=gn(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return Sn(h,p)},{p1:"vec3",p2:"vec3",p3:"vec3",p4:"vec3",return:"vec2"}),Xg=gn(({material:e})=>{const t=e._useDash,r=e._useWorldUnits,s=jl("instanceStart"),i=jl("instanceEnd"),n=Ln(dc.mul(Ln(s,1))).toVar("start"),a=Ln(dc.mul(Ln(i,1))).toVar("end");let o,u;t&&(o=Tn(jl("instanceDistanceStart")).toVar("distanceStart"),u=Tn(jl("instanceDistanceEnd")).toVar("distanceEnd")),r&&($g.assign(n.xyz),zg.assign(a.xyz));const l=bd.z.div(bd.w),d=kd.element(2).element(3).equal(-1);if(yn(d,()=>{yn(n.z.lessThan(0).and(a.z.greaterThan(0)),()=>{const e=jg({start:n,end:a});a.assign(Ln(xu(n.xyz,a.xyz,e),a.w)),t&&u.assign(xu(o,u,e))}).ElseIf(a.z.lessThan(0).and(n.z.greaterThanEqual(0)),()=>{const e=jg({start:a,end:n});n.assign(Ln(xu(a.xyz,n.xyz,e),n.w)),t&&o.assign(xu(u,o,e))})}),t){const t=e.dashScaleNode?Tn(e.dashScaleNode):gp,r=e.offsetNode?Tn(e.offsetNode):bp;let s=mc.y.lessThan(.5).select(t.mul(o),t.mul(u));s=s.add(r),Wg.assign(s)}const c=kd.mul(n),h=kd.mul(a),p=c.xyz.div(c.w),g=h.xyz.div(h.w),m=g.xy.sub(p.xy).toVar();m.x.assign(m.x.mul(l)),m.assign(m.normalize());const f=Ln().toVar();if(r){const e=a.xyz.sub(n.xyz).normalize(),r=xu(n.xyz,a.xyz,.5).normalize(),s=e.cross(r).normalize(),i=e.cross(s);Hg.assign(mc.y.lessThan(.5).select(n,a));const o=yp.mul(.5);Hg.addAssign(Ln(mc.x.lessThan(0).select(s.mul(o),s.mul(o).negate()),0)),t||(Hg.addAssign(Ln(mc.y.lessThan(.5).select(e.mul(o).negate(),e.mul(o)),0)),Hg.addAssign(Ln(i.mul(o),0)),yn(mc.y.greaterThan(1).or(mc.y.lessThan(0)),()=>{Hg.subAssign(Ln(i.mul(2).mul(o),0))})),f.assign(kd.mul(Hg));const u=An().toVar();u.assign(mc.y.lessThan(.5).select(p,g)),f.z.assign(u.z.mul(f.w))}else{const e=Sn(m.y,m.x.negate()).toVar("offset");m.x.assign(m.x.div(l)),e.x.assign(e.x.div(l)),e.assign(mc.x.lessThan(0).select(e.negate(),e)),yn(mc.y.lessThan(0),()=>{e.assign(e.sub(m))}).ElseIf(mc.y.greaterThan(1),()=>{e.assign(e.add(m))}),e.assign(e.mul(yp)),e.assign(e.div(bd.w.div(gd))),f.assign(mc.y.lessThan(.5).select(c,h)),e.assign(e.mul(f.w)),f.assign(f.add(Ln(e,0,0)))}return f})(),Yg=gn(({material:e,renderer:t})=>{const r=e._useAlphaToCoverage,s=e._useDash,i=e._useWorldUnits,n=ql();if(s){const t=e.dashSizeNode?Tn(e.dashSizeNode):mp,r=e.gapSizeNode?Tn(e.gapSizeNode):fp;ca.assign(t),ha.assign(r),n.y.lessThan(-1).or(n.y.greaterThan(1)).discard(),Wg.mod(ca.add(ha)).greaterThan(ca).discard()}const a=Tn(1).toVar("alpha");if(i){const e=Hg.xyz.normalize().mul(1e5),i=zg.sub($g),n=qg({p1:$g,p2:zg,p3:An(0,0,0),p4:e}),o=$g.add(i.mul(n.x)),u=e.mul(n.y),l=o.sub(u).length().div(yp);if(!s)if(r&&t.currentSamples>0){const e=l.fwidth();a.assign(Nu(e.negate().add(.5),e.add(.5),l).oneMinus())}else l.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1)),r=e.mul(e).add(t.mul(t)),s=Tn(r.fwidth()).toVar("dlen");yn(n.y.abs().greaterThan(1),()=>{a.assign(Nu(s.oneMinus(),s.add(1),r).oneMinus())})}else yn(n.y.abs().greaterThan(1),()=>{const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1));e.mul(e).add(t.mul(t)).greaterThan(1).discard()});return a})();class Qg extends Dg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(Gg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=re,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setupDiffuseColor(e){if(super.setupDiffuseColor(e),Wn.a.mulAssign(Yg),!0===this.vertexColors&&e.geometry.hasAttribute("instanceColorStart")){const e=jl("instanceColorStart"),t=jl("instanceColorEnd"),r=mc.y.lessThan(.5).select(e,t);Wn.rgb.mulAssign(r)}this.transparent&&Wn.rgb.assign(Wn.rgb.mul(Wn.a).add(mg().rgb.mul(Wn.a.oneMinus())))}setupModelViewProjection(){return Xg}get lineColorNode(){return this.colorNode}set lineColorNode(e){v('Line2NodeMaterial: "lineColorNode" has been deprecated. Use "colorNode" instead.'),this.colorNode=e}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}copy(e){return super.copy(e),this.vertexColors=e.vertexColors,this.dashOffset=e.dashOffset,this.offsetNode=e.offsetNode,this.dashScaleNode=e.dashScaleNode,this.dashSizeNode=e.dashSizeNode,this.gapSizeNode=e.gapSizeNode,this._useDash=e._useDash,this._useAlphaToCoverage=e._useAlphaToCoverage,this._useWorldUnits=e._useWorldUnits,this}}const Kg=new se;class Zg extends Dg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Kg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?Tn(this.opacityNode):Wh;Wn.assign(tl(Ln(Ch(Bc),e),ie))}}const Jg=gn(([e=xc])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return Sn(t,r)}),em=gn(([e=ql()])=>{const t=e.x.sub(.5).mul(2*Math.PI),r=e.y.sub(.5).mul(Math.PI),s=r.cos(),i=s.mul(t.cos()),n=r.sin(),a=s.mul(t.sin());return An(i,n,a)});class tm extends ne{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new U(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ae(5,5,5),n=Jg(xc),a=new Dg;a.colorNode=rd(t,n,0),a.side=F,a.blending=re;const o=new oe(i,a),u=new ue;u.add(o),t.minFilter===K&&(t.minFilter=le);const l=new de(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.generateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const rm=new WeakMap;class sm extends fi{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Qc(null);const t=new U;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=ii.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===ce||r===he){if(rm.has(e)){const t=rm.get(e);nm(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new tm(r.height);s.fromEquirectangularTexture(t,e),nm(s.texture,e.mapping),this._cubeTexture=s.texture,rm.set(e,s.texture),e.addEventListener("dispose",im)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function im(e){const t=e.target;t.removeEventListener("dispose",im);const r=rm.get(t);void 0!==r&&(rm.delete(t),r.dispose())}function nm(e,t){t===ce?e.mapping=D:t===he&&(e.mapping=I)}const am=un(sm).setParameterLength(1);class om extends ng{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=am(this.envNode)}}class um extends ng{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=Tn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class lm{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class dm extends lm{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(Ln(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(Ln(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(Wn.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case me:s.rgb.assign(xu(s.rgb,s.rgb.mul(i.rgb),Xh.mul(Yh)));break;case ge:s.rgb.assign(xu(s.rgb,i.rgb,Xh.mul(Yh)));break;case pe:s.rgb.addAssign(i.rgb.mul(Xh.mul(Yh)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const cm=new fe;class hm extends Dg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(cm),this.setValues(e)}setupNormal(){return Rc(Cc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new um(_p)),t}setupOutgoingLight(){return Wn.rgb}setupLightingModel(){return new dm}}const pm=gn(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),gm=gn(e=>e.diffuseColor.mul(1/Math.PI)),mm=gn(({dotNH:e})=>la.mul(Tn(.5)).add(1).mul(Tn(1/Math.PI)).mul(e.pow(la))),fm=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(t).clamp(),s=_c.dot(t).clamp(),i=pm({f0:aa,f90:1,dotVH:s}),n=Tn(.25),a=mm({dotNH:r});return i.mul(n).mul(a)});class ym extends dm{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Wn.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(fm({lightDirection:e})).mul(Xh))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const bm=new ye;class xm extends Dg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(bm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym(!1)}}const Tm=new be;class _m extends Dg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Tm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym}setupVariants(){const e=(this.shininessNode?Tn(this.shininessNode):$h).max(1e-4);la.assign(e);const t=this.specularNode||Hh;aa.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}const vm=gn(e=>{if(!1===e.geometry.hasAttribute("normal"))return Tn(0);const t=Cc.dFdx().abs().max(Cc.dFdy().abs());return t.x.max(t.y).max(t.z)}),Nm=gn(e=>{const{roughness:t}=e,r=vm();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),Sm=gn(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return ka(.5,i.add(n).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),Rm=gn(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(An(e.mul(r),t.mul(s),a).length()),l=a.mul(An(e.mul(i),t.mul(n),o).length());return ka(.5,u.add(l).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Em=gn(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),wm=Tn(1/Math.PI),Am=gn(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=An(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return wm.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Cm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=Bc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(_c).normalize(),d=n.dot(e).clamp(),c=n.dot(_c).clamp(),h=n.dot(l).clamp(),p=_c.dot(l).clamp();let g,m,f=pm({f0:t,f90:r,dotVH:p});if(en(a)&&(f=Jn.mix(f,i)),en(o)){const t=ia.dot(e),r=ia.dot(_c),s=ia.dot(l),i=na.dot(e),n=na.dot(_c),a=na.dot(l);g=Rm({alphaT:ra,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Am({alphaT:ra,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=Sm({alpha:u,dotNL:d,dotNV:c}),m=Em({alpha:u,dotNH:h});return f.mul(g).mul(m)}),Mm=new 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Bm=null;const Lm=gn(({roughness:e,dotNV:t})=>{null===Bm&&(Bm=new xe(Mm,16,16,z,Te),Bm.name="DFG_LUT",Bm.minFilter=le,Bm.magFilter=le,Bm.wrapS=_e,Bm.wrapT=_e,Bm.generateMipmaps=!1,Bm.needsUpdate=!0);const r=Sn(e,t);return rd(Bm,r).rg}),Fm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Cm({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=Bc.dot(e).clamp(),l=Bc.dot(_c).clamp(),d=Lm({roughness:s,dotNV:l}),c=Lm({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=Tn(1).sub(g),y=Tn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(Tn(1).sub(f.mul(y).mul(b).mul(b)).add(lo)),T=f.mul(y),_=x.mul(T);return o.add(_)}),Pm=gn(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=Lm({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),Um=gn(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(An(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),Dm=gn(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=Tn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return Tn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),Im=gn(({dotNV:e,dotNL:t})=>Tn(1).div(Tn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),Om=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(e).clamp(),s=Bc.dot(_c).clamp(),i=Bc.dot(t).clamp(),n=Dm({roughness:Zn,dotNH:i}),a=Im({dotNV:s,dotNL:r});return Kn.mul(n).mul(a)}),Vm=gn(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=Sn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),km=gn(({f:e})=>{const t=e.length();return su(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),Gm=gn(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,su(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),$m=gn(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=An().toVar();return yn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(In(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=An(0).toVar();f.addAssign(Gm({v1:h,v2:p})),f.addAssign(Gm({v1:p,v2:g})),f.addAssign(Gm({v1:g,v2:m})),f.addAssign(Gm({v1:m,v2:h})),c.assign(An(km({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),zm=gn(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=An().toVar();return yn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=An(0).toVar();d.addAssign(Gm({v1:n,v2:a})),d.addAssign(Gm({v1:a,v2:o})),d.addAssign(Gm({v1:o,v2:l})),d.addAssign(Gm({v1:l,v2:n})),u.assign(An(km({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),Wm=1/6,Hm=e=>Va(Wm,Va(e,Va(e,e.negate().add(3)).sub(3)).add(1)),jm=e=>Va(Wm,Va(e,Va(e,Va(3,e).sub(6))).add(4)),qm=e=>Va(Wm,Va(e,Va(e,Va(-3,e).add(3)).add(3)).add(1)),Xm=e=>Va(Wm,du(e,3)),Ym=e=>Hm(e).add(jm(e)),Qm=e=>qm(e).add(Xm(e)),Km=e=>Ia(-1,jm(e).div(Hm(e).add(jm(e)))),Zm=e=>Ia(1,Xm(e).div(qm(e).add(Xm(e)))),Jm=(e,t,r)=>{const s=e.uvNode,i=Va(s,t.zw).add(.5),n=Eo(i),a=Co(i),o=Ym(a.x),u=Qm(a.x),l=Km(a.x),d=Zm(a.x),c=Km(a.y),h=Zm(a.y),p=Sn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=Sn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=Sn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=Sn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=Ym(a.y).mul(Ia(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Qm(a.y).mul(Ia(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},ef=gn(([e,t])=>{const r=Sn(e.size(_n(t))),s=Sn(e.size(_n(t.add(1)))),i=ka(1,r),n=ka(1,s),a=Jm(e,Ln(i,r),Eo(t)),o=Jm(e,Ln(n,s),wo(t));return Co(t).mix(a,o)}),tf=gn(([e,t])=>{const r=t.mul(Kl(e));return ef(e,r)}),rf=gn(([e,t,r,s,i])=>{const n=An(vu(t.negate(),Ao(e),ka(1,s))),a=An(Wo(i[0].xyz),Wo(i[1].xyz),Wo(i[2].xyz));return Ao(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),sf=gn(([e,t])=>e.mul(Tu(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),nf=pg(),af=mg(),of=gn(([e,t,r],{material:s})=>{const i=(s.side===F?nf:af).sample(e),n=No(fd.x).mul(sf(t,r));return ef(i,n)}),uf=gn(([e,t,r])=>(yn(r.notEqual(0),()=>{const s=vo(t).negate().div(r);return To(s.negate().mul(e))}),An(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),lf=gn(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=Ln().toVar(),f=An().toVar();const i=d.sub(1).mul(g.mul(.025)),n=An(d.sub(i),d,d.add(i));Zp({start:0,end:3},({i:i})=>{const d=n.element(i),g=rf(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(Ln(y,1))),x=Sn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(Sn(x.x,x.y.oneMinus()));const T=of(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(uf(Wo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=rf(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(Ln(n,1))),y=Sn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(Sn(y.x,y.y.oneMinus())),m=of(y,r,d),f=s.mul(uf(Wo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=An(Pm({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return Ln(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),df=In(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),cf=(e,t)=>e.sub(t).div(e.add(t)).pow2(),hf=gn(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=xu(e,t,Nu(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();yn(a.lessThan(0),()=>An(1));const o=a.sqrt(),u=cf(n,e),l=pm({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=Tn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return An(1).add(t).div(An(1).sub(t))})(i.clamp(0,.9999)),g=cf(p,n.toVec3()),m=pm({f0:g,f90:1,dotVH:o}),f=An(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=An(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(An(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Zp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=An(54856e-17,44201e-17,52481e-17),i=An(1681e3,1795300,2208400),n=An(43278e5,93046e5,66121e5),a=Tn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=An(o.x.add(a),o.y,o.z).div(1.0685e-7),df.mul(o)})(Tn(e).mul(y),Tn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(An(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),pf=gn(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=Tn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=Tn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),gf=An(.04),mf=Tn(1);class ff extends lm{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=An().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=An().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=An().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=An().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=An().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=Bc.dot(_c).clamp(),t=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:aa}),r=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:Wn.rgb});this.iridescenceFresnel=xu(t,r,Xn),this.iridescenceF0Dielectric=Um({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=Um({f:r,f90:1,dotVH:e}),this.iridescenceF0=xu(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,Xn)}if(!0===this.transmission){const t=bc,r=Hd.sub(bc).normalize(),s=Lc,i=e.context;i.backdrop=lf(s,r,qn,Hn,oa,ua,t,sc,$d,kd,ga,fa,ba,ya,this.dispersion?xa:null),i.backdropAlpha=ma,Wn.a.mulAssign(xu(1,i.backdrop.a,ma))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=Bc.dot(_c).clamp(),a=Lm({roughness:qn,dotNV:n}),o=i?Jn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(Om({lightDirection:e})));const t=pf({normal:Bc,viewDir:_c,roughness:Zn}),r=pf({normal:Bc,viewDir:e,roughness:Zn}),i=Kn.r.max(Kn.g).max(Kn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=Fc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Cm({lightDirection:e,f0:gf,f90:mf,roughness:Qn,normalView:Fc})))}r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Hn}))),r.directSpecular.addAssign(s.mul(Fm({lightDirection:e,f0:oa,f90:1,roughness:qn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=Bc,h=_c,p=Tc.toVar(),g=Vm({N:c,V:h,roughness:qn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=In(An(m.x,0,m.y),An(0,1,0),An(m.z,0,m.w)).toVar(),b=oa.mul(f.x).add(ua.sub(oa).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul($m({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(Hn).mul($m({N:c,V:h,P:p,mInv:In(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=Fc,r=Vm({N:t,V:h,roughness:Qn}),s=n.sample(r),i=a.sample(r),c=In(An(s.x,0,s.y),An(0,1,0),An(s.z,0,s.w)),g=gf.mul(i.x).add(mf.sub(gf).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul($m({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(gm({diffuseColor:Hn})).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(Kn,pf({normal:Bc,viewDir:_c,roughness:Zn}))),!0===this.clearcoat){const e=Fc.dot(_c).clamp(),t=Pm({dotNV:e,specularColor:gf,specularF90:mf,roughness:Qn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=An().toVar("singleScatteringDielectric"),n=An().toVar("multiScatteringDielectric"),a=An().toVar("singleScatteringMetallic"),o=An().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,ua,aa,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,ua,Wn.rgb,this.iridescenceF0Metallic);const u=xu(i,a,Xn),l=xu(n,o,Xn),d=i.add(n),c=Hn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=Bc.dot(_c).clamp().add(t),i=qn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=Fc.dot(_c).clamp(),r=pm({dotVH:e,f0:gf,f90:mf}),s=t.mul(Yn.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(Yn));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const yf=Tn(1),bf=Tn(-2),xf=Tn(.8),Tf=Tn(-1),_f=Tn(.4),vf=Tn(2),Nf=Tn(.305),Sf=Tn(3),Rf=Tn(.21),Ef=Tn(4),wf=Tn(4),Af=Tn(16),Cf=gn(([e])=>{const t=An($o(e)).toVar(),r=Tn(-1).toVar();return yn(t.x.greaterThan(t.z),()=>{yn(t.x.greaterThan(t.y),()=>{r.assign(Lu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(Lu(e.y.greaterThan(0),1,4))})}).Else(()=>{yn(t.z.greaterThan(t.y),()=>{r.assign(Lu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(Lu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Mf=gn(([e,t])=>{const r=Sn().toVar();return yn(t.equal(0),()=>{r.assign(Sn(e.z,e.y).div($o(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(Sn(e.x.negate(),e.z.negate()).div($o(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(Sn(e.x.negate(),e.y).div($o(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(Sn(e.z.negate(),e.y).div($o(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(Sn(e.x.negate(),e.z).div($o(e.y)))}).Else(()=>{r.assign(Sn(e.x,e.y).div($o(e.z)))}),Va(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),Bf=gn(([e])=>{const t=Tn(0).toVar();return yn(e.greaterThanEqual(xf),()=>{t.assign(yf.sub(e).mul(Tf.sub(bf)).div(yf.sub(xf)).add(bf))}).ElseIf(e.greaterThanEqual(_f),()=>{t.assign(xf.sub(e).mul(vf.sub(Tf)).div(xf.sub(_f)).add(Tf))}).ElseIf(e.greaterThanEqual(Nf),()=>{t.assign(_f.sub(e).mul(Sf.sub(vf)).div(_f.sub(Nf)).add(vf))}).ElseIf(e.greaterThanEqual(Rf),()=>{t.assign(Nf.sub(e).mul(Ef.sub(Sf)).div(Nf.sub(Rf)).add(Sf))}).Else(()=>{t.assign(Tn(-2).mul(No(Va(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),Lf=gn(([e,t])=>{const r=e.toVar();r.assign(Va(2,r).sub(1));const s=An(r,1).toVar();return yn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),Ff=gn(([e,t,r,s,i,n])=>{const a=Tn(r),o=An(t),u=Tu(Bf(a),bf,n),l=Co(u),d=Eo(u),c=An(Pf(e,o,d,s,i,n)).toVar();return yn(l.notEqual(0),()=>{const t=An(Pf(e,o,d.add(1),s,i,n)).toVar();c.assign(xu(c,t,l))}),c}),Pf=gn(([e,t,r,s,i,n])=>{const a=Tn(r).toVar(),o=An(t),u=Tn(Cf(o)).toVar(),l=Tn(su(wf.sub(a),0)).toVar();a.assign(su(a,wf));const d=Tn(_o(a)).toVar(),c=Sn(Mf(o,u).mul(d.sub(2)).add(1)).toVar();return yn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(Va(3,Af))),c.y.addAssign(Va(4,_o(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(Sn(),Sn())}),Uf=gn(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Lo(s),l=r.mul(u).add(i.cross(r).mul(Mo(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return Pf(e,l,t,n,a,o)}),Df=gn(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=An(Lu(t,r,lu(r,s))).toVar();yn(h.equal(An(0)),()=>{h.assign(An(s.z,0,s.x.negate()))}),h.assign(Ao(h));const p=An().toVar();return p.addAssign(i.element(0).mul(Uf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Zp({start:_n(1),end:e},({i:e})=>{yn(e.greaterThanEqual(n),()=>{Jp()});const t=Tn(a.mul(Tn(e))).toVar();p.addAssign(i.element(e).mul(Uf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(Uf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),Ln(p,1)}),If=gn(([e])=>{const t=vn(e).toVar();return t.assign(t.shiftLeft(vn(16)).bitOr(t.shiftRight(vn(16)))),t.assign(t.bitAnd(vn(1431655765)).shiftLeft(vn(1)).bitOr(t.bitAnd(vn(2863311530)).shiftRight(vn(1)))),t.assign(t.bitAnd(vn(858993459)).shiftLeft(vn(2)).bitOr(t.bitAnd(vn(3435973836)).shiftRight(vn(2)))),t.assign(t.bitAnd(vn(252645135)).shiftLeft(vn(4)).bitOr(t.bitAnd(vn(4042322160)).shiftRight(vn(4)))),t.assign(t.bitAnd(vn(16711935)).shiftLeft(vn(8)).bitOr(t.bitAnd(vn(4278255360)).shiftRight(vn(8)))),Tn(t).mul(2.3283064365386963e-10)}),Of=gn(([e,t])=>Sn(Tn(e).div(Tn(t)),If(e))),Vf=gn(([e,t,r])=>{const s=r.mul(r).toConst(),i=An(1,0,0).toConst(),n=lu(t,i).toConst(),a=So(e.x).toConst(),o=Va(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Lo(o)).toConst(),l=a.mul(Mo(o)).toVar(),d=Va(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(So(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(So(su(0,u.mul(u).add(l.mul(l)).oneMinus()))));return Ao(An(s.mul(c.x),s.mul(c.y),su(0,c.z)))}),kf=gn(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=An(s).toVar(),l=An(0).toVar(),d=Tn(0).toVar();return yn(e.lessThan(.001),()=>{l.assign(Pf(r,u,t,n,a,o))}).Else(()=>{const s=Lu($o(u.z).lessThan(.999),An(0,0,1),An(1,0,0)),c=Ao(lu(s,u)).toVar(),h=lu(u,c).toVar();Zp({start:vn(0),end:i},({i:s})=>{const p=Of(s,i),g=Vf(p,An(0,0,1),e),m=Ao(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=Ao(m.mul(uu(u,m).mul(2)).sub(u)),y=su(uu(u,f),0);yn(y.greaterThan(0),()=>{const e=Pf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),yn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),Ln(l,1)}),Gf=[.125,.215,.35,.446,.526,.582],$f=20,zf=new Ne(-1,1,1,-1,0,1),Wf=new Se(90,1),Hf=new e;let jf=null,qf=0,Xf=0;const Yf=new r,Qf=new WeakMap,Kf=[3,1,5,0,4,2],Zf=Lf(ql(),jl("faceIndex")).normalize(),Jf=An(Zf.x,Zf.y,Zf.z);class ey{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=Yf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Use "await renderer.init();" before using this method.');jf=this._renderer.getRenderTarget(),qf=this._renderer.getActiveCubeFace(),Xf=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget(!0);return this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=sy(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=iy(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===D||e.mapping===I?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=Gf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Kf[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new ve;T.setAttribute("position",new Ae(y,g)),T.setAttribute("uv",new Ae(b,m)),T.setAttribute("faceIndex",new Ae(x,f)),s.push(new oe(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=ud(new Array($f).fill(0)),n=Aa(new r(0,1,0)),a=Aa(0),o=Tn($f),u=Aa(0),l=Aa(1),d=rd(),c=Aa(0),h=Tn(1/t),p=Tn(1/s),g=Tn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Jf,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=ry("blur");return f.fragmentNode=Df({...m,latitudinal:u.equal(1)}),Qf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=rd(),i=Aa(0),n=Aa(0),a=Tn(1/t),o=Tn(1/r),u=Tn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=ry("ggx");return d.fragmentNode=kf({...l,N_immutable:Jf,GGX_SAMPLES:vn(512)}),Qf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new oe(new ve,e);await this._renderer.compile(t,zf)}_sceneToCubeUV(e,t,r,s,i){const n=Wf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(Hf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new oe(new ae,new fe({name:"PMREM.Background",side:F,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(Hf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;this._setViewport(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===D||e.mapping===I;s?null===this._cubemapMaterial&&(this._cubemapMaterial=sy(e)):null===this._equirectMaterial&&(this._equirectMaterial=iy(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;this._setViewport(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,zf)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,this._setViewport(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,zf),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,this._setViewport(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,zf)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=Qf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):$f;f>$f&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;e<$f;++e){const t=e/m,r=Math.exp(-t*t/2);y.push(r),0===e?b+=r:ex-4?s-x+4:0),v=4*(this._cubeSize-T);this._setViewport(t,_,v,3*T,2*T),u.setRenderTarget(t),u.render(c,zf)}_setViewport(e,t,r,s,i){this._renderer.isWebGLRenderer?(e.viewport.set(t,e.height-i-r,s,i),e.scissor.set(t,e.height-i-r,s,i)):(e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i))}}function ty(e,t,r){const s=new ne(e,t,{magFilter:le,minFilter:le,generateMipmaps:!1,type:Te,format:Ee,colorSpace:Re,depthBuffer:r});return s.texture.mapping=we,s.texture.name="PMREM.cubeUv",s.texture.isPMREMTexture=!0,s.scissorTest=!0,s}function ry(e){const t=new Dg;return t.depthTest=!1,t.depthWrite=!1,t.blending=re,t.name=`PMREM_${e}`,t}function sy(e){const t=ry("cubemap");return t.fragmentNode=Qc(e,Jf),t}function iy(e){const t=ry("equirect");return t.fragmentNode=rd(e,Jg(Jf),0),t}const ny=new WeakMap;function ay(e,t,r){const s=function(e){let t=ny.get(e);void 0===t&&(t=new WeakMap,ny.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class oy extends fi{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=rd(s),this._width=Aa(0),this._height=Aa(0),this._maxMip=Aa(0),this.updateBeforeType=ii.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture||s.mapping===we?s:ay(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new ey(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=this._pmrem.isRenderTargetTexture?$c.mul(An(t.x,t.y.negate(),t.z)):$c.mul(t);let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),Ff(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const uy=un(oy).setParameterLength(1,3),ly=new WeakMap;class dy extends ng{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=uy(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?Ah:Bc,i=r.context(cy(qn,s)).mul(Gc),n=r.context(hy(Lc)).mul(Math.PI).mul(Gc),a=wl(i),o=wl(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(cy(Qn,Fc)).mul(Gc),t=wl(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=ly.get(e);return void 0===t&&(t=new WeakMap,ly.set(e,t)),t}}const cy=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=_c.negate().reflect(t),r=pu(e).mix(r,t).normalize(),r=r.transformDirection(zd)),r),getTextureLevel:()=>e}},hy=e=>({getUV:()=>e,getTextureLevel:()=>Tn(1)}),py=new Ce;class gy extends Dg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(py),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new dy(t):null}setupLightingModel(){return new ff}setupSpecular(){const e=xu(An(.04),Wn.rgb,Xn);aa.assign(An(.04)),oa.assign(e),ua.assign(1)}setupVariants(){const e=this.metalnessNode?Tn(this.metalnessNode):Kh;Xn.assign(e);let t=this.roughnessNode?Tn(this.roughnessNode):Qh;t=Nm({roughness:t}),qn.assign(t),this.setupSpecular(),Hn.assign(Wn.rgb.mul(e.oneMinus()))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}const my=new Me;class fy extends gy{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(my),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?Tn(this.iorNode):cp;ga.assign(e),aa.assign(ru(cu(ga.sub(1).div(ga.add(1))).mul(qh),An(1)).mul(jh)),oa.assign(xu(aa,Wn.rgb,Xn)),ua.assign(xu(jh,1,Xn))}setupLightingModel(){return new ff(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Tn(this.clearcoatNode):Jh,t=this.clearcoatRoughnessNode?Tn(this.clearcoatRoughnessNode):ep;Yn.assign(e),Qn.assign(Nm({roughness:t}))}if(this.useSheen){const e=this.sheenNode?An(this.sheenNode):sp,t=this.sheenRoughnessNode?Tn(this.sheenRoughnessNode):ip;Kn.assign(e),Zn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Tn(this.iridescenceNode):ap,t=this.iridescenceIORNode?Tn(this.iridescenceIORNode):op,r=this.iridescenceThicknessNode?Tn(this.iridescenceThicknessNode):up;Jn.assign(e),ea.assign(t),ta.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?Sn(this.anisotropyNode):np).toVar();sa.assign(e.length()),yn(sa.equal(0),()=>{e.assign(Sn(1,0))}).Else(()=>{e.divAssign(Sn(sa)),sa.assign(sa.saturate())}),ra.assign(sa.pow2().mix(qn.pow2(),1)),ia.assign(Eh[0].mul(e.x).add(Eh[1].mul(e.y))),na.assign(Eh[1].mul(e.x).sub(Eh[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Tn(this.transmissionNode):lp,t=this.thicknessNode?Tn(this.thicknessNode):dp,r=this.attenuationDistanceNode?Tn(this.attenuationDistanceNode):hp,s=this.attenuationColorNode?An(this.attenuationColorNode):pp;if(ma.assign(e),fa.assign(t),ya.assign(r),ba.assign(s),this.useDispersion){const e=this.dispersionNode?Tn(this.dispersionNode):Tp;xa.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?An(this.clearcoatNormalNode):tp}setup(e){e.context.setupClearcoatNormal=()=>ju(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.iorNode=e.iorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}class yy extends ff{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(Bc.mul(a)).normalize(),h=Tn(_c.dot(c.negate()).saturate().pow(l).mul(d)),p=An(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class by extends fy{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=Tn(.1),this.thicknessAmbientNode=Tn(0),this.thicknessAttenuationNode=Tn(.1),this.thicknessPowerNode=Tn(2),this.thicknessScaleNode=Tn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new yy(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}const xy=gn(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=Sn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=rh("gradientMap","texture").context({getUV:()=>i});return An(e.r)}{const e=i.fwidth().mul(.5);return xu(An(.7),An(1),Nu(Tn(.7).sub(e.x),Tn(.7).add(e.x),i.x))}});class Ty extends lm{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=xy({normal:Ec,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(gm({diffuseColor:Wn.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const _y=new Be;class vy extends Dg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(_y),this.setValues(e)}setupLightingModel(){return new Ty}}const Ny=gn(()=>{const e=An(_c.z,0,_c.x.negate()).normalize(),t=_c.cross(e);return Sn(e.dot(Bc),t.dot(Bc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),Sy=new Le;class Ry extends Dg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Sy),this.setValues(e)}setupVariants(e){const t=Ny;let r;r=e.material.matcap?rh("matcap","texture").context({getUV:()=>t}):An(xu(.2,.8,t.y)),Wn.rgb.mulAssign(r.rgb)}}class Ey extends fi{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}generateNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Dn(e,s,s.negate(),e).mul(r)}{const e=t,s=On(Ln(1,0,0,0),Ln(0,Lo(e.x),Mo(e.x).negate(),0),Ln(0,Mo(e.x),Lo(e.x),0),Ln(0,0,0,1)),i=On(Ln(Lo(e.y),0,Mo(e.y),0),Ln(0,1,0,0),Ln(Mo(e.y).negate(),0,Lo(e.y),0),Ln(0,0,0,1)),n=On(Ln(Lo(e.z),Mo(e.z).negate(),0,0),Ln(Mo(e.z),Lo(e.z),0,0),Ln(0,0,1,0),Ln(0,0,0,1));return s.mul(i).mul(n).mul(Ln(r,1)).xyz}}}const wy=un(Ey).setParameterLength(2),Ay=new Fe;class Cy extends Dg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Ay),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=dc.mul(An(s||0));let u=Sn(sc[0].xyz.length(),sc[1].xyz.length());null!==n&&(u=u.mul(Sn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=mc.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new sl(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Tn(i||rp),c=wy(l,d);return Ln(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const My=new Pe,By=new t;class Ly extends Cy{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(My),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return dc.mul(An(e||fc)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?Sn(n):xp;u=u.mul(gd),r.isPerspectiveCamera&&!0===a&&(u=u.mul(Fy.div(Tc.z.negate()))),i&&i.isNode&&(u=u.mul(Sn(i)));let l=mc.xy;if(s&&s.isNode){const e=Tn(s);l=wy(l,e)}return l=l.mul(u),l=l.div(xd.div(2)),l=l.mul(o.w),o=o.add(Ln(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Fy=Aa(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(By);this.value=.5*t.y});class Py extends lm{constructor(){super(),this.shadowNode=Tn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){Wn.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(Wn.rgb)}}const Uy=new Ue;class Dy extends Dg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(Uy),this.setValues(e)}setupLightingModel(){return new Py}}const Iy=$n("vec3"),Oy=$n("vec3"),Vy=$n("vec3");class ky extends lm{constructor(){super()}start(e){const{material:t}=e,r=$n("vec3"),s=$n("vec3");yn(Hd.sub(bc).length().greaterThan(oc.mul(2)),()=>{r.assign(Hd),s.assign(bc)}).Else(()=>{r.assign(bc),s.assign(Hd)});const i=s.sub(r),n=Aa("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=Tn(0).toVar(),l=An(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Zp(n,()=>{const s=r.add(o.mul(u)),i=$d.mul(Ln(s,1)).xyz;let n;null!==t.depthNode&&(Oy.assign(Ag(vg(i.z,Od,Vd))),e.context.sceneDepthNode=Ag(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,Iy.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&Iy.mulAssign(n);const d=Iy.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),Vy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?yn(r.greaterThanEqual(Oy),()=>{Iy.addAssign(e)}):Iy.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(zm({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(Vy)}}class Gy extends Dg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=F,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new ky}}class $y{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){null!==this._context&&this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class zy{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.addEventListener("dispose",this.onMaterialDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.getNodeBuilderState().hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),void 0!==e&&(e.isInterleavedBufferAttribute?i[n.name]=e.data.uuid:i[n.name]=e.id)),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1)&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Gs(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r)return!0;const s=r.isInterleavedBufferAttribute?r.data.uuid:r.id;if(e[t]!==s)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=zs(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=zs(e,1)),e=zs(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.removeEventListener("dispose",this.onMaterialDispose),this.onDispose()}}const jy=[];class qy{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);jy[0]=e,jy[1]=t,jy[2]=n,jy[3]=i;let l=u.get(jy);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(jy,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),jy[0]=null,jy[1]=null,jy[2]=null,jy[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new zy)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new Hy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class Xy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const Yy=1,Qy=2,Ky=3,Zy=4,Jy=16;class eb extends Xy{constructor(e,t){super(),this.backend=e,this.info=t}delete(e){const t=super.delete(e);return null!==t&&(this.backend.destroyAttribute(e),this.info.destroyAttribute(e)),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===Yy?(this.backend.createAttribute(e),this.info.createAttribute(e)):t===Qy?(this.backend.createIndexAttribute(e),this.info.createIndexAttribute(e)):t===Ky?(this.backend.createStorageAttribute(e),this.info.createStorageAttribute(e)):t===Zy&&(this.backend.createIndirectStorageAttribute(e),this.info.createIndirectStorageAttribute(e)),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?De:Ie)(t,1);return i.version=tb(e),i.__id=rb(e),i}class ib extends Xy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Ky):this.updateAttribute(e,Yy);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,Qy);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Zy)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=sb(t),e.set(t,r)):r.version===tb(t)&&r.__id===rb(t)||(this.attributes.delete(r),r=sb(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class nb{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={attributes:0,attributesSize:0,geometries:0,indexAttributes:0,indexAttributesSize:0,indirectStorageAttributes:0,indirectStorageAttributesSize:0,programs:0,programsSize:0,readbackBuffers:0,readbackBuffersSize:0,renderTargets:0,storageAttributes:0,storageAttributesSize:0,textures:0,texturesSize:0,uniformBuffers:0,uniformBuffersSize:0,total:0},this.memoryMap=new Map}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0;for(const e in this.memory)this.memory[e]=0;this.memoryMap.clear()}createTexture(e){const t=this._getTextureMemorySize(e);this.memoryMap.set(e,t),this.memory.textures++,this.memory.total+=t,this.memory.texturesSize+=t}destroyTexture(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.textures--,this.memory.total-=t,this.memory.texturesSize-=t}_createAttribute(e,t){const r=this._getAttributeMemorySize(e);this.memoryMap.set(e,{size:r,type:t}),this.memory[t]++,this.memory.total+=r,this.memory[t+"Size"]+=r}createAttribute(e){this._createAttribute(e,"attributes")}createIndexAttribute(e){this._createAttribute(e,"indexAttributes")}createStorageAttribute(e){this._createAttribute(e,"storageAttributes")}createIndirectStorageAttribute(e){this._createAttribute(e,"indirectStorageAttributes")}destroyAttribute(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory[t.type]--,this.memory.total-=t.size,this.memory[t.type+"Size"]-=t.size)}createReadbackBuffer(e){const t=e.maxByteLength;this.memoryMap.set(e,{size:t,type:"readbackBuffers"}),this.memory.readbackBuffers++,this.memory.total+=t,this.memory.readbackBuffersSize+=t}destroyReadbackBuffer(e){const{size:t}=this.memoryMap.get(e);this.memoryMap.delete(e),this.memory.readbackBuffers--,this.memory.total-=t,this.memory.readbackBuffersSize-=t}createUniformBuffer(e){const t=e.byteLength;this.memoryMap.set(e,{size:t,type:"uniformBuffers"}),this.memory.uniformBuffers++,this.memory.total+=t,this.memory.uniformBuffersSize+=t}destroyUniformBuffer(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory.uniformBuffers--,this.memory.total-=t.size,this.memory.uniformBuffersSize-=t.size)}createProgram(e){const t=e.code.length;this.memoryMap.set(e,t),this.memory.programs++,this.memory.total+=t,this.memory.programsSize+=t}destroyProgram(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.programs--,this.memory.total-=t,this.memory.programsSize-=t}_getTextureMemorySize(e){if(e.isCompressedTexture)return 1;let t=1;e.type===Oe||e.type===Ve?t=1:e.type===ke||e.type===Ge||e.type===Te?t=2:e.type!==R&&e.type!==S&&e.type!==Y||(t=4);let r=4;e.format===$e||e.format===ze||e.format===We||e.format===He||e.format===je?r=1:e.format===z||e.format===qe?r=2:e.format!==Xe&&e.format!==Ye||(r=3);let s=t*r;e.type===Qe||e.type===Ke?s=2:e.type!==Ze&&e.type!==Je&&e.type!==et||(s=4);const i=e.width||1,n=e.height||1,a=e.isCubeTexture?6:e.depth||1;let o=i*n*a*s;const u=e.mipmaps;if(u&&u.length>0){let e=0;for(let t=0;t>t))*(r.height||Math.max(1,n>>t))*a*s}}o+=e}else e.generateMipmaps&&(o*=1.333);return Math.round(o)}_getAttributeMemorySize(e){return e.isInterleavedBufferAttribute&&(e=e.data),e.array?e.array.byteLength:e.count&&e.itemSize?e.count*e.itemSize*4:0}}class ab{constructor(e){this.cacheKey=e,this.usedTimes=0}}class ob extends ab{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class ub extends ab{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let lb=0;class db{constructor(e,t,r,s=null,i=null){this.id=lb++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class cb extends Xy{constructor(e,t,r){super(),this.backend=e,this.nodes=t,this.info=r,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new db(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a),this.info.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new db(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o),this.info.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new db(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u),this.info.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}isReady(e){const t=this.get(e).pipeline;if(void 0===t)return!1;const r=this.backend.get(t);return void 0!==r.pipeline&&null!==r.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new ub(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new ob(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t),this.info.destroyProgram(e)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class hb extends Xy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings(),r=this.get(e);return!0!==r.initialized&&(this._createBindings(t),r.initialized=!0),t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings,r=this.get(e);return!0===r.initialized&&r.bindings===t||(void 0!==r.bindings&&this._destroyBindings(r.bindings),this._createBindings(t),r.initialized=!0,r.bindings=t),t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.get(e).bindings||this.nodes.getForCompute(e).bindings;this._destroyBindings(t),this.delete(e)}deleteForRender(e){const t=e.getBindings();this._destroyBindings(t),this.delete(e)}_createBindings(e){for(const t of e){const r=this.get(t);if(void 0===r.bindGroup){for(const e of t.bindings)if(e.isUniformBuffer)this.backend.createUniformBuffer(e),this.info.createUniformBuffer(e);else if(e.isSampledTexture)this.textures.updateTexture(e.texture);else if(e.isSampler)this.textures.updateSampler(e.texture,e.textureNode);else if(e.isStorageBuffer){const t=e.attribute,r=t.isIndirectStorageBufferAttribute?Zy:Ky;this.attributes.update(t,r)}this.backend.createBindings(t,e,0),r.bindGroup=t,r.usedTimes=1}else r.usedTimes++}}_destroyBindings(e){for(const t of e){const e=this.get(t);if(e.usedTimes--,0===e.usedTimes){for(const e of t.bindings)e.isUniformBuffer?(this.backend.destroyUniformBuffer(e),this.info.destroyUniformBuffer(e),e.release()):e.isSampler&&e.release();this.backend.deleteBindGroupData(t),this.delete(t)}}}_updateBindings(e){for(const t of e)this._update(t,e)}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?Zy:Ky,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const o=t.update(),u=t.texture,l=this.textures.get(u);o&&(this.textures.updateTexture(u),t.generation!==l.generation&&(t.generation=l.generation,s=!0),l.bindGroups.add(e));if(void 0!==r.get(u).externalTexture||l.isDefaultTexture?i=!1:(n=10*n+u.id,a+=u.version),!0===u.isStorageTexture&&!0===u.mipmapsAutoUpdate){const e=this.get(u);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(u)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(u),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture,t.textureNode);t.samplerKey!==e&&(t.samplerKey=e,s=!0)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}const pb=Object.freeze([]);function gb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function mb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function fb(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===P&&!1===e.forceSinglePass}class yb{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lighting=e,this.lightsNode=e.getNode(t),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0,this._lastOcclusionObject=null}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this._lastOcclusionObject!==e&&(this.occlusionQueryCount++,this._lastOcclusionObject=e),!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(fb(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(fb(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t,r){this.opaque.length>1&&this.opaque.sort(e||gb),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||mb),this.transparent.length>1&&this.transparent.sort(t||mb),r&&(this.opaque.reverse(),this.transparentDoublePass.reverse(),this.transparent.reverse())}finish(){this.lightsNode.setLights(this.lighting.enabled?this.lightsArray:pb);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;const h=void 0!==l&&void 0!==l.image&&l.image.depth>1,p=a.depth>1&&(e.useArrayDepthTexture||e.multiview||h);void 0===l&&d&&(l=new Z,l.format=e.stencilBuffer?je:He,l.type=e.stencilBuffer?Ze:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,i[t]=l),l&&(l.isArrayTexture=p),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=p?a.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const g={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}if(e.isHTMLTexture&&e.image){const t=this.renderer.domElement;if("requestPaint"in t){if(t.hasAttribute("layoutsubtree")||t.setAttribute("layoutsubtree","true"),e.image.parentNode!==t&&t.appendChild(e.image),0===this._htmlTextures.size){const e=this._htmlTextures;t.onpaint=t=>{const r=t&&t.changedElements;for(const t of e)r&&!r.includes(t.image)||(t.needsUpdate=!0)}}this._htmlTextures.add(e)}}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,r.bindGroups=new Set,this.info.createTexture(e),e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e,t){return this.backend.updateSampler(e,t)}getSize(e,t=Sb){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),e.isHTMLTexture?(t.width=r.offsetWidth||1,t.height=r.offsetHeight||1,t.depth=1):"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e=2)for(let r=0;r"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructTypeNode=!0}getLength(){let e=1,t=0;for(const r of this.membersLayout){const s=r.type,i=Ys(s),n=Qs(s);e=Math.max(e,n);const a=t%e%n;0!==a&&(t+=n-a),t+=i}return Math.ceil(t/e)*e}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}generateNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class Bb extends pi{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}generateNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class Lb extends pi{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}generateNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew kb(e,"uint","float"),zb={};class Wb extends uo{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(Gb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return vn;case"int":return _n;case"uvec2":return En;case"uvec3":return Mn;case"uvec4":return Pn;case"ivec2":return Rn;case"ivec3":return Cn;case"ivec4":return Fn}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t);const i=Tn(s.bitAnd(Ho(s))),n=$b(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{yn(e.equal(vn(0)),()=>vn(32));const s=vn(0),i=vn(0);return this._resolveElementType(e,s,t),yn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),yn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),yn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),yn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),yn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(vn(1)).bitAnd(vn(1431655765)))),s.assign(s.bitAnd(vn(858993459)).add(s.shiftRight(vn(2)).bitAnd(vn(858993459))));const i=s.add(s.shiftRight(vn(4))).bitAnd(vn(252645135)).mul(vn(16843009)).shiftRight(vn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return gn(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}Wb.COUNT_TRAILING_ZEROS="countTrailingZeros",Wb.COUNT_LEADING_ZEROS="countLeadingZeros",Wb.COUNT_ONE_BITS="countOneBits";const Hb=dn(Wb,Wb.COUNT_TRAILING_ZEROS).setParameterLength(1),jb=dn(Wb,Wb.COUNT_LEADING_ZEROS).setParameterLength(1),qb=dn(Wb,Wb.COUNT_ONE_BITS).setParameterLength(1),Xb=gn(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),Yb=(e,t)=>du(Va(4,e.mul(Oa(1,e))),t);class Qb extends fi{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}generateNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const Kb=dn(Qb,"snorm").setParameterLength(1),Zb=dn(Qb,"unorm").setParameterLength(1),Jb=dn(Qb,"float16").setParameterLength(1);class ex extends fi{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}generateNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const tx=dn(ex,"snorm").setParameterLength(1),rx=dn(ex,"unorm").setParameterLength(1),sx=dn(ex,"float16").setParameterLength(1),ix=gn(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),nx=gn(([e])=>An(ix(e.z.add(ix(e.y.mul(1)))),ix(e.z.add(ix(e.x.mul(1)))),ix(e.y.add(ix(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),ax=gn(([e,t,r])=>{const s=An(e).toVar(),i=Tn(1.4).toVar(),n=Tn(0).toVar(),a=An(s).toVar();return Zp({start:Tn(0),end:Tn(3),type:"float",condition:"<="},()=>{const e=An(nx(a.mul(2))).toVar();s.addAssign(e.add(r.mul(Tn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=Tn(ix(s.z.add(ix(s.x.add(ix(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class ox extends pi{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}generateNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("THREE.FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const ux=un(ox),lx=e=>(...t)=>ux(e,...t),dx=Aa(0).setGroup(Ra).onRenderUpdate(e=>e.time),cx=Aa(0).setGroup(Ra).onRenderUpdate(e=>e.deltaTime),hx=Aa(0,"uint").setGroup(Ra).onRenderUpdate(e=>e.frameId);const px=gn(([e,t,r=Sn(.5)])=>wy(e.sub(r),t).add(r)),gx=gn(([e,t,r=Sn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),mx=gn(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=sc.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=sc;const i=$d.mul(s);return en(t)&&(i[0][0]=sc[0].length(),i[0][1]=0,i[0][2]=0),en(r)&&(i[1][0]=0,i[1][1]=sc[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,kd.mul(i).mul(fc)}),fx=gn(([e=null])=>{const t=Ag();return Ag(bg(e)).sub(t).lessThan(0).select(md,e)}),yx=gn(([e,t=ql(),r=Tn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=Sn(a,o);return t.add(l).mul(u)}),bx=gn(([e,t=null,r=null,s=Tn(1),i=fc,n=wc])=>{let a=n.abs().normalize();a=a.div(a.dot(An(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=rd(d,o).mul(a.x),g=rd(c,u).mul(a.y),m=rd(h,l).mul(a.z);return Ia(p,g,m)}),xx=new ut,Tx=new r,_x=new r,vx=new r,Nx=new a,Sx=new r(0,0,-1),Rx=new s,Ex=new r,wx=new r,Ax=new s,Cx=new t,Mx=new ne,Bx=md.flipX();Mx.depthTexture=new Z(1,1);let Lx=!1;class Fx extends ed{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Mx.texture,Bx),this._reflectorBaseNode=e.reflector||new Px(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=new Fx({defaultTexture:Mx.depthTexture,reflector:this._reflectorBaseNode})}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class Px extends pi{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new at,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?ii.RENDER:ii.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Cx),e.setSize(Math.round(Cx.width*r),Math.round(Cx.height*r))}setup(e){return this._updateResolution(Mx,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ne(0,0,{type:Te,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=ot,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Z),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&Lx)return!1;Lx=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Cx),this._updateResolution(o,s),_x.setFromMatrixPosition(n.matrixWorld),vx.setFromMatrixPosition(r.matrixWorld),Nx.extractRotation(n.matrixWorld),Tx.set(0,0,1),Tx.applyMatrix4(Nx),Ex.subVectors(_x,vx);let u=!1;if(!0===Ex.dot(Tx)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Lx=!1);u=!0}Ex.reflect(Tx).negate(),Ex.add(_x),Nx.extractRotation(r.matrixWorld),Sx.set(0,0,-1),Sx.applyMatrix4(Nx),Sx.add(vx),wx.subVectors(_x,Sx),wx.reflect(Tx).negate(),wx.add(_x),a.coordinateSystem=r.coordinateSystem,a.position.copy(Ex),a.up.set(0,1,0),a.up.applyMatrix4(Nx),a.up.reflect(Tx),a.lookAt(wx),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),xx.setFromNormalAndCoplanarPoint(Tx,_x),xx.applyMatrix4(a.matrixWorldInverse),Rx.set(xx.normal.x,xx.normal.y,xx.normal.z,xx.constant);const l=a.projectionMatrix;Ax.x=(Math.sign(Rx.x)+l.elements[8])/l.elements[0],Ax.y=(Math.sign(Rx.y)+l.elements[9])/l.elements[5],Ax.z=-1,Ax.w=(1+l.elements[10])/l.elements[14],Rx.multiplyScalar(1/Rx.dot(Ax));l.elements[2]=Rx.x,l.elements[6]=Rx.y,l.elements[10]=s.coordinateSystem===h?Rx.z-0:Rx.z+1-0,l.elements[14]=Rx.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,Lx=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const Ux=new Ne(-1,1,1,-1,0,1);class Dx extends ve{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new lt([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new lt(t,2))}}const Ix=new Dx;class Ox extends oe{constructor(e=null){super(Ix,e),this.camera=Ux,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,Ux)}render(e){e.render(this,Ux)}}const Vx=new t;class kx extends ed{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:Te}){const i=new ne(t,r,s);super(i.texture,ql()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._resolutionScale=1,this._rttNode=null,this._quadMesh=new Ox(new Dg),this.updateBeforeType=ii.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){const r=Math.floor(e*this._resolutionScale),s=Math.floor(t*this._resolutionScale);this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setResolutionScale(e){return this._resolutionScale=e,!1===this.autoResize&&this.setSize(this.width,this.height),this}getResolutionScale(){return this._resolutionScale}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;this.textureNeedsUpdate=!1;const t=e.getRenderTarget();if(!0===this.autoResize){const t=e.getDrawingBufferSize(Vx),r=Math.floor(t.width*this._resolutionScale),s=Math.floor(t.height*this._resolutionScale);r===this.renderTarget.width&&s===this.renderTarget.height||(this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0)}let r="RTT";this.node.name&&(r=this.node.name+" [ "+r+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=r,e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}clone(){const e=new ed(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const Gx=(e,...t)=>new kx(sn(e),...t),$x=gn(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=Sn(e.x,e.y.oneMinus()).mul(2).sub(1),i=Ln(An(e,t),1)):i=Ln(An(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=Ln(r.mul(i));return n.xyz.div(n.w)}),zx=gn(([e,t])=>{const r=t.mul(Ln(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return Sn(s.x,s.y.oneMinus())}),Wx=gn(([e,t,r])=>{const s=Yl(sd(t)),i=Rn(e.mul(s)).toVar(),n=sd(t,i).toVar(),a=sd(t,i.sub(Rn(2,0))).toVar(),o=sd(t,i.sub(Rn(1,0))).toVar(),u=sd(t,i.add(Rn(1,0))).toVar(),l=sd(t,i.add(Rn(2,0))).toVar(),d=sd(t,i.add(Rn(0,2))).toVar(),c=sd(t,i.add(Rn(0,1))).toVar(),h=sd(t,i.sub(Rn(0,1))).toVar(),p=sd(t,i.sub(Rn(0,2))).toVar(),g=$o(Oa(Tn(2).mul(o).sub(a),n)).toVar(),m=$o(Oa(Tn(2).mul(u).sub(l),n)).toVar(),f=$o(Oa(Tn(2).mul(c).sub(d),n)).toVar(),y=$o(Oa(Tn(2).mul(h).sub(p),n)).toVar(),b=$x(e,n,r).toVar(),x=g.lessThan(m).select(b.sub($x(e.sub(Sn(Tn(1).div(s.x),0)),o,r)),b.negate().add($x(e.add(Sn(Tn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub($x(e.add(Sn(0,Tn(1).div(s.y))),c,r)),b.negate().add($x(e.sub(Sn(0,Tn(1).div(s.y))),h,r)));return Ao(lu(x,T))}),Hx=gn(([e])=>Co(Tn(52.9829189).mul(Co(uu(e,Sn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),jx=gn(([e,t,r])=>{const s=Tn(2.399963229728653),i=So(Tn(e).add(.5).div(Tn(t))),n=Tn(e).mul(s).add(r);return Sn(Lo(n),Mo(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class qx extends pi{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(ql())}sample(e){return this.callback(e)}}class Xx extends j{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class Yx extends Ae{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class Qx extends pi{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const Kx=ln(Qx),Zx=new a,Jx=Aa(0).setGroup(Ra).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),eT=Aa(1).setGroup(Ra).onRenderUpdate(({scene:e})=>e.backgroundIntensity),tT=Aa(new a).setGroup(Ra).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==dt?Zx.makeRotationFromEuler(e.backgroundRotation).transpose():Zx.identity(),Zx});class rT extends ed{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ai.WRITE_ONLY}getInputType(){return"storageTexture"}getTransformedUV(e){return e}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){return null!==this.storeNode?(this.generateStore(e),""):super.generate(e,t)}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;return e.generateStorageTextureLoad(l,t,r,s,n,u)}toReadWrite(){return this.setAccess(ai.READ_WRITE)}toReadOnly(){return this.setAccess(ai.READ_ONLY)}toWriteOnly(){return this.setAccess(ai.WRITE_ONLY)}store(e,t){const r=this.clone();return r.referenceNode=this.getBase(),r.uvNode=e,r.storeNode=t,null!==t&&r.toStack(),r}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(this.value,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const sT=un(rT).setParameterLength(1,3);class iT extends rT{static get type(){return"StorageTexture3DNode"}constructor(e,t,r=null){super(e,t,r),this.isStorageTexture3DNode=!0}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}}const nT=un(iT).setParameterLength(1,3),aT=gn(({texture:e,uv:t})=>{const r=1e-4,s=An().toVar();return yn(t.x.lessThan(r),()=>{s.assign(An(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(An(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(An(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(An(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(An(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(An(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(An(-.01,0,0))).r.sub(e.sample(t.add(An(r,0,0))).r),n=e.sample(t.add(An(0,-.01,0))).r.sub(e.sample(t.add(An(0,r,0))).r),a=e.sample(t.add(An(0,0,-.01))).r.sub(e.sample(t.add(An(0,0,r))).r);s.assign(An(i,n,a))}),s.normalize()});class oT extends ed{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return aT({texture:this,uv:e})}}const uT=un(oT).setParameterLength(1,3);class lT extends Zc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const dT=new WeakMap;class cT extends fi{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=ii.OBJECT,this.updateAfterType=ii.OBJECT,this.previousModelWorldMatrix=Aa(new a),this.previousProjectionMatrix=Aa(new a).setGroup(Ra),this.previousCameraViewMatrix=Aa(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=pT(r);this.previousModelWorldMatrix.value.copy(s);const i=hT(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){pT(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?kd:Aa(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(dc).mul(fc),s=this.previousProjectionMatrix.mul(t).mul(yc),i=r.xy.div(r.w),n=s.xy.div(s.w);return Oa(i,n)}}function hT(e){let t=dT.get(e);return void 0===t&&(t={},dT.set(e,t)),t}function pT(e,t=0){const r=hT(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const gT=ln(cT),mT=gn(([e,t])=>ru(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),fT=gn(([e,t])=>ru(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),yT=gn(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),bT=gn(([e,t])=>xu(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),iu(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),xT=gn(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return Ln(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),TT=gn(([e])=>ST(e.rgb)),_T=gn(([e,t=Tn(1)])=>t.mix(ST(e.rgb),e.rgb)),vT=gn(([e,t=Tn(1)])=>{const r=Ia(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return xu(e.rgb,s,i)}),NT=gn(([e,t=Tn(1)])=>{const r=An(.57735,.57735,.57735),s=t.cos();return An(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(uu(r,e.rgb).mul(s.oneMinus())))))}),ST=(e,t=An(p.getLuminanceCoefficients(new r)))=>uu(e,t),RT=gn(([e,t=An(1),s=An(0),i=An(1),n=Tn(1),a=An(p.getLuminanceCoefficients(new r,Re))])=>{const o=e.rgb.dot(An(a)),u=su(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return yn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),yn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),yn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),Ln(u.rgb,e.a)}),ET=gn(([e,t])=>e.mul(t).floor().div(t));let wT=null;class AT extends cg{static get type(){return"ViewportSharedTextureNode"}constructor(e=md,t=null){null===wT&&(wT=new Q),super(e,t,wT)}getTextureForReference(){return wT}updateReference(){return this}}const CT=un(AT).setParameterLength(0,2),MT=new t;class BT extends ed{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.isPassTextureNode=!0,this.setUpdateMatrix(!1)}setup(e){return e.getNodeProperties(this).passNode=this.passNode,super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class LT extends BT{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r,this.isPassMultipleTextureNode=!0}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}class FT extends fi{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._width=1,this._height=1;const i=new ne(this._width,this._height,{type:Te,...s});i.texture.name="output";let n=null;this.scope!==FT.DEPTH&&!1===s.depthBuffer||(n=new Z,n.isRenderTargetTexture=!0,n.name="depth",i.depthTexture=n),this.renderTarget=i,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:i.texture},null!==n&&(this._textures.depth=n),this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=Aa(0),this._cameraFar=Aa(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=ii.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){if("depth"===e)throw new Error("THREE.PassNode: Depth texture is not available for this pass.");t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new LT(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new LT(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Sg(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Tg(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),!0===e.reversedDepthBuffer&&null!==this.renderTarget.depthTexture&&(this.renderTarget.depthTexture.type=Y),this.scope===FT.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s;const i=t.getOutputRenderTarget();i&&!0===i.isXRRenderTarget?(s=t.xr.getCamera(),t.xr.updateCamera(s),MT.set(i.width,i.height)):(s=this.camera,t.getDrawingBufferSize(MT)),this.setSize(MT.width,MT.height);const n=t.getRenderTarget(),a=t.getMRT(),o=t.autoClear,u=t.transparent,l=t.opaque,d=s.layers.mask,c=t.contextNode,h=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:Pu({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const p=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=p,r.overrideMaterial=h,t.setRenderTarget(n),t.setMRT(a),t.autoClear=o,t.transparent=u,t.opaque=l,t.contextNode=c,s.layers.mask=d}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._resolutionScale),s=Math.floor(this._height*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor?(this.renderTarget.scissor.copy(this._scissor).multiplyScalar(this._resolutionScale).floor(),this.renderTarget.scissorTest=!0):this.renderTarget.scissorTest=!1,null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport).multiplyScalar(this._resolutionScale).floor()}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i))}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i))}dispose(){this.renderTarget.dispose()}}FT.COLOR="color",FT.DEPTH="depth";class PT extends FT{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(FT.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new Dg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=F;const t=wc.negate(),r=kd.mul(dc),s=Tn(1),i=r.mul(Ln(fc,1)),n=r.mul(Ln(fc.add(t),1)),a=Ao(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=Ln(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const UT=gn(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),DT=gn(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),IT=gn(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),OT=gn(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),VT=gn(([e,t])=>{const r=In(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=In(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=OT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),kT=In(An(1.6605,-.1246,-.0182),An(-.5876,1.1329,-.1006),An(-.0728,-.0083,1.1187)),GT=In(An(.6274,.0691,.0164),An(.3293,.9195,.088),An(.0433,.0113,.8956)),$T=gn(([e])=>{const t=An(e).toVar(),r=An(t.mul(t)).toVar(),s=An(r.mul(r)).toVar();return Tn(15.5).mul(s.mul(r)).sub(Va(40.14,s.mul(t))).add(Va(31.96,s).sub(Va(6.868,r.mul(t))).add(Va(.4298,r).add(Va(.1191,t).sub(.00232))))}),zT=gn(([e,t])=>{const r=An(e).toVar(),s=In(An(.856627153315983,.137318972929847,.11189821299995),An(.0951212405381588,.761241990602591,.0767994186031903),An(.0482516061458583,.101439036467562,.811302368396859)),i=In(An(1.1271005818144368,-.1413297634984383,-.14132976349843826),An(-.11060664309660323,1.157823702216272,-.11060664309660294),An(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=Tn(-12.47393),a=Tn(4.026069);return r.mulAssign(t),r.assign(GT.mul(r)),r.assign(s.mul(r)),r.assign(su(r,1e-10)),r.assign(No(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(Tu(r,0,1)),r.assign($T(r)),r.assign(i.mul(r)),r.assign(du(su(An(0),r),An(2.2))),r.assign(kT.mul(r)),r.assign(Tu(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),WT=gn(([e,t])=>{const r=Tn(.76),s=Tn(.15);e=e.mul(t);const i=ru(e.r,ru(e.g,e.b)),n=Lu(i.lessThan(.08),i.sub(Va(6.25,i.mul(i))),.04);e.subAssign(n);const a=su(e.r,su(e.g,e.b));yn(a.lessThan(r),()=>e);const o=Oa(1,r),u=Oa(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Oa(1,ka(1,s.mul(a.sub(u)).add(1)));return xu(e,An(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class HT extends pi{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const jT=un(HT).setParameterLength(1,3);class qT extends HT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}generateNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const XT=(e,t=[],r="")=>{const s=new qT(e,t,r);return cn((...e)=>s.call(...e),s)};function YT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Tc.z).negate()}const QT=gn(([e,t],r)=>{const s=YT(r);return Nu(e,t,s)}),KT=gn(([e],t)=>{const r=YT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),ZT=gn(([e,t],r)=>{const s=YT(r),i=t.sub(bc.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),JT=gn(([e,t])=>Ln(t.toFloat().mix(da.rgb,e.toVec3()),da.a));let e_=null,t_=null;class r_ extends pi{static get type(){return"RangeNode"}constructor(e=Tn(),t=Tn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(Ks(t.value)),i=e.getTypeLength(Ks(r.value));return s>i?s:i}generateNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Zl('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(Ks(a)),d=e.getTypeLength(Ks(o));e_=e_||new s,t_=t_||new s,e_.setScalar(0),t_.setScalar(0),1===u?e_.setScalar(a):a.isColor?e_.set(a.r,a.g,a.b,1):e_.set(a.x,a.y,a.z||0,a.w||0),1===d?t_.setScalar(o):o.isColor?t_.set(o.r,o.g,o.b,1):t_.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew i_(e,t),a_=n_("numWorkgroups","uvec3"),o_=n_("workgroupId","uvec3"),u_=n_("globalId","uvec3"),l_=n_("localId","uvec3"),d_=n_("subgroupSize","uint");class c_ extends pi{constructor(e){super(),this.scope=e,this.isBarrierNode=!0}setup(e){e.allowEarlyReturns=!1,e.allowGlobalVariables=!1}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const h_=un(c_);class p_ extends gi{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.isContextAssign();if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class g_ extends pi{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new p_(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class m_ extends pi{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}generateNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Pl(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}m_.ATOMIC_LOAD="atomicLoad",m_.ATOMIC_STORE="atomicStore",m_.ATOMIC_ADD="atomicAdd",m_.ATOMIC_SUB="atomicSub",m_.ATOMIC_MAX="atomicMax",m_.ATOMIC_MIN="atomicMin",m_.ATOMIC_AND="atomicAnd",m_.ATOMIC_OR="atomicOr",m_.ATOMIC_XOR="atomicXor";const f_=un(m_),y_=(e,t,r)=>f_(e,t,r).toStack();class b_ extends fi{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}generateNodeType(e){const t=this.method;return t===b_.SUBGROUP_ELECT?"bool":t===b_.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===b_.SUBGROUP_BROADCAST||r===b_.SUBGROUP_SHUFFLE||r===b_.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===b_.SUBGROUP_SHUFFLE_XOR||r===b_.SUBGROUP_SHUFFLE_DOWN||r===b_.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}b_.SUBGROUP_ELECT="subgroupElect",b_.SUBGROUP_BALLOT="subgroupBallot",b_.SUBGROUP_ADD="subgroupAdd",b_.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",b_.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",b_.SUBGROUP_MUL="subgroupMul",b_.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",b_.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",b_.SUBGROUP_AND="subgroupAnd",b_.SUBGROUP_OR="subgroupOr",b_.SUBGROUP_XOR="subgroupXor",b_.SUBGROUP_MIN="subgroupMin",b_.SUBGROUP_MAX="subgroupMax",b_.SUBGROUP_ALL="subgroupAll",b_.SUBGROUP_ANY="subgroupAny",b_.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",b_.QUAD_SWAP_X="quadSwapX",b_.QUAD_SWAP_Y="quadSwapY",b_.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",b_.SUBGROUP_BROADCAST="subgroupBroadcast",b_.SUBGROUP_SHUFFLE="subgroupShuffle",b_.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",b_.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",b_.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",b_.QUAD_BROADCAST="quadBroadcast";const x_=dn(b_,b_.SUBGROUP_ELECT).setParameterLength(0),T_=dn(b_,b_.SUBGROUP_BALLOT).setParameterLength(1),__=dn(b_,b_.SUBGROUP_ADD).setParameterLength(1),v_=dn(b_,b_.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),N_=dn(b_,b_.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),S_=dn(b_,b_.SUBGROUP_MUL).setParameterLength(1),R_=dn(b_,b_.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),E_=dn(b_,b_.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),w_=dn(b_,b_.SUBGROUP_AND).setParameterLength(1),A_=dn(b_,b_.SUBGROUP_OR).setParameterLength(1),C_=dn(b_,b_.SUBGROUP_XOR).setParameterLength(1),M_=dn(b_,b_.SUBGROUP_MIN).setParameterLength(1),B_=dn(b_,b_.SUBGROUP_MAX).setParameterLength(1),L_=dn(b_,b_.SUBGROUP_ALL).setParameterLength(0),F_=dn(b_,b_.SUBGROUP_ANY).setParameterLength(0),P_=dn(b_,b_.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),U_=dn(b_,b_.QUAD_SWAP_X).setParameterLength(1),D_=dn(b_,b_.QUAD_SWAP_Y).setParameterLength(1),I_=dn(b_,b_.QUAD_SWAP_DIAGONAL).setParameterLength(1),O_=dn(b_,b_.SUBGROUP_BROADCAST).setParameterLength(2),V_=dn(b_,b_.SUBGROUP_SHUFFLE).setParameterLength(2),k_=dn(b_,b_.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),G_=dn(b_,b_.SUBGROUP_SHUFFLE_UP).setParameterLength(2),$_=dn(b_,b_.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),z_=dn(b_,b_.QUAD_BROADCAST).setParameterLength(1);let W_;function H_(e){W_=W_||new WeakMap;let t=W_.get(e);return void 0===t&&W_.set(e,t={}),t}function j_(e){const t=H_(e);return t.shadowMatrix||(t.shadowMatrix=Aa("mat4").setGroup(Ra).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function q_(e,t=bc){const r=j_(e).mul(t);return r.xyz.div(r.w)}function X_(e){const t=H_(e);return t.position||(t.position=Aa(new r).setGroup(Ra).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function Y_(e){const t=H_(e);return t.targetPosition||(t.targetPosition=Aa(new r).setGroup(Ra).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function Q_(e){const t=H_(e);return t.viewPosition||(t.viewPosition=Aa(new r).setGroup(Ra).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const K_=e=>$d.transformDirection(X_(e).sub(Y_(e))),Z_=$n("vec3","totalDiffuse"),J_=$n("vec3","totalSpecular"),ev=$n("vec3","outgoingLight"),tv=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},rv=new WeakMap,sv=[];class iv extends pi{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=Z_,this.totalSpecularNode=J_,this.outgoingLightNode=ev,this._lights=[],this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))([...e.context.materialLightings,...this._lights]),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(e);else{let s=null;if(null!==r&&(s=tv(e.id,r)),null===s){const t=i.getLightNodeClass(e.constructor);if(null===t){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}!1===rv.has(e)&&rv.set(e,new t(e)),s=rv.get(e)}t.push(s)}return t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){const t=e.getDataFromNode(this);return void 0===t.lightNodes&&(t.lightNodes=this.setupLightsNode(e)),t.lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=An(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class nv extends pi{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=ii.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){av.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||bc)}}const av=$n("vec3","shadowPositionWorld");function ov(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function uv(e,t){return t=ov(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function lv(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function dv(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function cv(e,t){return t=dv(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function hv(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function pv(e,t,r){return r=cv(t,r=uv(e,r))}function gv(e,t,r){lv(e,r),hv(t,r)}var mv=Object.freeze({__proto__:null,resetRendererAndSceneState:pv,resetRendererState:uv,resetSceneState:cv,restoreRendererAndSceneState:gv,restoreRendererState:lv,restoreSceneState:hv,saveRendererAndSceneState:function(e,t,r={}){return r=dv(t,r=ov(e,r))},saveRendererState:ov,saveSceneState:dv});const fv=new WeakMap,yv=gn(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=rd(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),bv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=rd(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Jc("mapSize","vec2",r).setGroup(Ra),a=Jc("radius","float",r).setGroup(Ra),o=Sn(1).div(n),u=a.mul(o.x),l=Hx(yd.xy).mul(6.28318530718);return Ia(i(t.xy.add(jx(0,5,l).mul(u)),t.z),i(t.xy.add(jx(1,5,l).mul(u)),t.z),i(t.xy.add(jx(2,5,l).mul(u)),t.z),i(t.xy.add(jx(3,5,l).mul(u)),t.z),i(t.xy.add(jx(4,5,l).mul(u)),t.z)).mul(.2)}),xv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=Jc("mapSize","vec2",r).setGroup(Ra),n=Sn(1).div(i),a=t.xy,o=Co(a.mul(i).add(.5)).toConst();a.subAssign(o.sub(.5).mul(n));const u=r=>{let i=rd(e,a).offset(r).gather();return e.isArrayTexture&&(i=i.depth(s)),i.compare(t.z)},l=u(Rn(-1,1)).toConst(),d=u(Rn(1,1)).toConst(),c=u(Rn(-1,-1)).toConst(),h=u(Rn(1,-1)).toConst();return Ia(xu(l.x,d.y,o.x).add(l.y).add(d.x).mul(o.y),xu(l.w,d.z,o.x).add(l.z).add(d.w),xu(c.x,h.y,o.x).add(c.y).add(h.x),xu(c.w,h.z,o.x).add(c.z).add(h.w).mul(o.y.oneMinus())).mul(1/9)}),Tv=gn(({depthTexture:e,shadowCoord:t,depthLayer:r},s)=>{let i=rd(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(r)),i=i.rg;const n=i.x,a=su(1e-7,i.y.mul(i.y)),o=s.renderer.reversedDepthBuffer?iu(n,t.z):iu(t.z,n),u=Tn(1).toVar();return yn(o.notEqual(1),()=>{const e=t.z.sub(n);let r=a.div(a.add(e.mul(e)));r=Tu(Oa(r,.3).div(.65)),u.assign(su(o,r))}),u}),_v=e=>{let t=fv.get(e);return void 0===t&&(t=new Dg,t.colorNode=Ln(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=re,t.fog=!1,fv.set(e,t)),t},vv=e=>{const t=fv.get(e);void 0!==t&&(t.dispose(),fv.delete(e))},Nv=new zy,Sv=[],Rv=(e,t,r,s)=>{Sv[0]=e,Sv[1]=t;let i=Nv.get(Sv);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===pt)&&(s&&(Js(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,Nv.set(Sv,i)),Sv[0]=null,Sv[1]=null,i},Ev=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanVertical"),a=Tn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Ia(yd.xy,Sn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),wv=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanHorizontal"),a=Tn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Ia(yd.xy,Sn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ia(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),Av=[yv,bv,xv,Tv];let Cv;const Mv=new Ox;class Bv extends nv{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Tn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Jc("bias","float",r).setGroup(Ra);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z;else{const e=a.w;a=a.xy.div(e);const t=Jc("near","float",r.camera).setGroup(Ra),s=Jc("far","float",r.camera).setGroup(Ra);n=Rg(e.negate(),t,s)}return a=An(a.x,a.y.oneMinus(),s.reversedDepthBuffer?n.sub(i):n.add(i)),a}getShadowFilterFn(e){return Av[e]}setupRenderTarget(e,t){const r=new Z(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type,u=t.hasCompatibility(E.TEXTURE_COMPARE);if(o!==ct&&o!==ht||!u?(n.minFilter=B,n.magFilter=B):(n.minFilter=le,n.magFilter=le),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===pt&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:z,type:Te,depthBuffer:!1}));let t=rd(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=rd(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Jc("blurSamples","float",i).setGroup(Ra),o=Jc("radius","float",i).setGroup(Ra),u=Jc("mapSize","vec2",i).setGroup(Ra);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new Dg);l.fragmentNode=Ev({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new Dg),l.fragmentNode=wv({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const l=Jc("intensity","float",i).setGroup(Ra),d=Jc("normalBias","float",i).setGroup(Ra),c=j_(s),h=Lc.mul(d);let p;if(!t.highPrecision||e.material.receivedShadowPositionNode||e.context.shadowPositionWorld)p=c.mul(av.add(h));else{p=Aa("mat4").onObjectUpdate(({object:e},t)=>t.value.multiplyMatrices(c.value,e.matrixWorld)).mul(fc).add(c.mul(Ln(h,0)))}const g=this.setupShadowCoord(e,p),m=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===m)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const f=o===pt&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,y=this.setupShadowFilter(e,{filterFn:m,shadowTexture:a.texture,depthTexture:f,shadowCoord:g,shadow:i,depthLayer:this.depthLayer});let b,x;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?b=Qc(a.texture,g.xyz):(b=rd(a.texture,g),n.isArrayTexture&&(b=b.depth(this.depthLayer)))),x=b?xu(1,y.rgb.mix(b,1),l.mul(b.a)).toVar():xu(1,y,l).toVar(),this.shadowMap=a,this.shadow.map=a;const T=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return b&&x.toInspector(`${T} / Color`,()=>this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.texture,em()):rd(this.shadowMap.texture)),x.toInspector(`${T} / Depth`,()=>{const e=Jc("near","float",this.shadow.camera),t=Jc("far","float",this.shadow.camera);let r,s;return r=this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.depthTexture,em()).r:rd(this.shadowMap.depthTexture).r,s=this.shadow.camera.isPerspectiveCamera?Sg(r,e,t):_g(r,e,t),s=Tg(s,e,t),s.oneMinus()})}setup(e){if(!1!==e.renderer.shadowMap.enabled)return gn(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");Cv=pv(i,n,Cv),n.overrideMaterial=_v(r),i.setRenderObjectFunction(Rv(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===pt&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,gv(i,n,Cv)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),Mv.material=this.vsmMaterialVertical,Mv.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),Mv.material=this.vsmMaterialHorizontal,Mv.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,vv(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const Lv=(e,t)=>new Bv(e,t),Fv=new e,Pv=new a,Uv=new r,Dv=new r,Iv=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],Ov=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],Vv=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],kv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],Gv=gn(({depthTexture:e,bd3D:t,dp:r})=>Qc(e,t).compare(r)),$v=gn(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Jc("radius","float",s).setGroup(Ra),n=Jc("mapSize","vec2",s).setGroup(Ra),a=i.div(n.x),o=$o(t),u=Ao(lu(t,o.x.greaterThan(o.z).select(An(0,1,0),An(1,0,0)))),l=lu(t,u),d=Hx(yd.xy).mul(6.28318530718),c=jx(0,5,d),h=jx(1,5,d),p=jx(2,5,d),g=jx(3,5,d),m=jx(4,5,d);return Qc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Qc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),zv=gn(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s},i)=>{const n=r.xyz.toConst(),a=n.abs().toConst(),o=a.x.max(a.y).max(a.z),u=Aa("float").setGroup(Ra).onRenderUpdate(()=>s.camera.near),l=Aa("float").setGroup(Ra).onRenderUpdate(()=>s.camera.far),d=Jc("bias","float",s).setGroup(Ra),c=Tn(1).toVar();return yn(o.sub(l).lessThanEqual(0).and(o.sub(u).greaterThanEqual(0)),()=>{let r;i.renderer.reversedDepthBuffer?(r=Ng(o.negate(),u,l),r.subAssign(d)):i.renderer.logarithmicDepthBuffer?(r=Rg(o.negate(),u,l),r.addAssign(d)):(r=vg(o.negate(),u,l),r.addAssign(d));const a=n.normalize();c.assign(e({depthTexture:t,bd3D:a,dp:r,shadow:s}))}),c});class Wv extends Bv{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===gt?Gv:$v}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return zv({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new mt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?Iv:Vv,d=u?Ov:kv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(Fv),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Uv.setFromMatrixPosition(s.matrixWorld),a.position.copy(Uv),Dv.copy(a.position),Dv.add(l[e]),a.up.copy(d[e]),a.lookAt(Dv),a.updateMatrixWorld(),o.makeTranslation(-Uv.x,-Uv.y,-Uv.z),Pv.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(Pv,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const Hv=(e,t)=>new Wv(e,t);class jv extends ng{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||Aa(this.color).setGroup(Ra),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=ii.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return Q_(this.light).sub(e.context.positionView||Tc)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return Lv(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?sn(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const qv=gn(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),Xv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=qv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class Yv extends jv{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=Aa(0).setGroup(Ra),this.decayExponentNode=Aa(2).setGroup(Ra)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return Hv(this.light)}setupDirect(e){return Xv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const Qv=gn(([e=ql()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),Kv=gn(([e=ql()],{renderer:t,material:r})=>{const s=bu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=Tn(s.fwidth()).toVar();i=Nu(e.oneMinus(),e.add(1),s).oneMinus()}else i=Lu(s.greaterThan(1),0,1);return i}),Zv=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Nn(e).toVar();return Lu(n,i,s).uniformFlow()}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),Jv=gn(([e,t])=>{const r=Nn(t).toVar(),s=Tn(e).toVar();return Lu(r,s.negate(),s).uniformFlow()}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),eN=gn(([e])=>{const t=Tn(e).toVar();return _n(Eo(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),tN=gn(([e,t])=>{const r=Tn(e).toVar();return t.assign(eN(r)),r.sub(Tn(t))}),rN=lx([gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=Tn(s).toVar(),l=Tn(r).toVar(),d=Tn(t).toVar(),c=Tn(e).toVar(),h=Tn(Oa(1,o)).toVar();return Oa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=An(s).toVar(),l=An(r).toVar(),d=An(t).toVar(),c=An(e).toVar(),h=Tn(Oa(1,o)).toVar();return Oa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),sN=lx([gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=Tn(o).toVar(),m=Tn(a).toVar(),f=Tn(n).toVar(),y=Tn(i).toVar(),b=Tn(s).toVar(),x=Tn(r).toVar(),T=Tn(t).toVar(),_=Tn(e).toVar(),v=Tn(Oa(1,p)).toVar(),N=Tn(Oa(1,h)).toVar();return Tn(Oa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=An(o).toVar(),m=An(a).toVar(),f=An(n).toVar(),y=An(i).toVar(),b=An(s).toVar(),x=An(r).toVar(),T=An(t).toVar(),_=An(e).toVar(),v=Tn(Oa(1,p)).toVar(),N=Tn(Oa(1,h)).toVar();return Tn(Oa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),iN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=vn(e).toVar(),a=vn(n.bitAnd(vn(7))).toVar(),o=Tn(Zv(a.lessThan(vn(4)),i,s)).toVar(),u=Tn(Va(2,Zv(a.lessThan(vn(4)),s,i))).toVar();return Jv(o,Nn(a.bitAnd(vn(1)))).add(Jv(u,Nn(a.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),nN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=vn(e).toVar(),u=vn(o.bitAnd(vn(15))).toVar(),l=Tn(Zv(u.lessThan(vn(8)),a,n)).toVar(),d=Tn(Zv(u.lessThan(vn(4)),n,Zv(u.equal(vn(12)).or(u.equal(vn(14))),a,i))).toVar();return Jv(l,Nn(u.bitAnd(vn(1)))).add(Jv(d,Nn(u.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),aN=lx([iN,nN]),oN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Mn(e).toVar();return An(aN(n.x,i,s),aN(n.y,i,s),aN(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),uN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=Mn(e).toVar();return An(aN(o.x,a,n,i),aN(o.y,a,n,i),aN(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),lN=lx([oN,uN]),dN=gn(([e])=>{const t=Tn(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),cN=gn(([e])=>{const t=Tn(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),hN=lx([dN,gn(([e])=>{const t=An(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),pN=lx([cN,gn(([e])=>{const t=An(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),gN=gn(([e,t])=>{const r=_n(t).toVar(),s=vn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(_n(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),mN=gn(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(gN(r,_n(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(gN(e,_n(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(gN(t,_n(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(gN(r,_n(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(gN(e,_n(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(gN(t,_n(4))),t.addAssign(e)}),fN=gn(([e,t,r])=>{const s=vn(r).toVar(),i=vn(t).toVar(),n=vn(e).toVar();return s.bitXorAssign(i),s.subAssign(gN(i,_n(14))),n.bitXorAssign(s),n.subAssign(gN(s,_n(11))),i.bitXorAssign(n),i.subAssign(gN(n,_n(25))),s.bitXorAssign(i),s.subAssign(gN(i,_n(16))),n.bitXorAssign(s),n.subAssign(gN(s,_n(4))),i.bitXorAssign(n),i.subAssign(gN(n,_n(14))),s.bitXorAssign(i),s.subAssign(gN(i,_n(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),yN=gn(([e])=>{const t=vn(e).toVar();return Tn(t).div(Tn(vn(_n(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),bN=gn(([e])=>{const t=Tn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),xN=lx([gn(([e])=>{const t=_n(e).toVar(),r=vn(vn(1)).toVar(),s=vn(vn(_n(3735928559)).add(r.shiftLeft(vn(2))).add(vn(13))).toVar();return fN(s.add(vn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(vn(2)).toVar(),n=vn().toVar(),a=vn().toVar(),o=vn().toVar();return n.assign(a.assign(o.assign(vn(_n(3735928559)).add(i.shiftLeft(vn(2))).add(vn(13))))),n.addAssign(vn(s)),a.addAssign(vn(r)),fN(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(vn(3)).toVar(),o=vn().toVar(),u=vn().toVar(),l=vn().toVar();return o.assign(u.assign(l.assign(vn(_n(3735928559)).add(a.shiftLeft(vn(2))).add(vn(13))))),o.addAssign(vn(n)),u.addAssign(vn(i)),l.addAssign(vn(s)),fN(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),gn(([e,t,r,s])=>{const i=_n(s).toVar(),n=_n(r).toVar(),a=_n(t).toVar(),o=_n(e).toVar(),u=vn(vn(4)).toVar(),l=vn().toVar(),d=vn().toVar(),c=vn().toVar();return l.assign(d.assign(c.assign(vn(_n(3735928559)).add(u.shiftLeft(vn(2))).add(vn(13))))),l.addAssign(vn(o)),d.addAssign(vn(a)),c.addAssign(vn(n)),mN(l,d,c),l.addAssign(vn(i)),fN(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),gn(([e,t,r,s,i])=>{const n=_n(i).toVar(),a=_n(s).toVar(),o=_n(r).toVar(),u=_n(t).toVar(),l=_n(e).toVar(),d=vn(vn(5)).toVar(),c=vn().toVar(),h=vn().toVar(),p=vn().toVar();return c.assign(h.assign(p.assign(vn(_n(3735928559)).add(d.shiftLeft(vn(2))).add(vn(13))))),c.addAssign(vn(l)),h.addAssign(vn(u)),p.addAssign(vn(o)),mN(c,h,p),c.addAssign(vn(a)),h.addAssign(vn(n)),fN(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),TN=lx([gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(xN(s,r)).toVar(),n=Mn().toVar();return n.x.assign(i.bitAnd(_n(255))),n.y.assign(i.shiftRight(_n(8)).bitAnd(_n(255))),n.z.assign(i.shiftRight(_n(16)).bitAnd(_n(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(xN(n,i,s)).toVar(),o=Mn().toVar();return o.x.assign(a.bitAnd(_n(255))),o.y.assign(a.shiftRight(_n(8)).bitAnd(_n(255))),o.z.assign(a.shiftRight(_n(16)).bitAnd(_n(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),_N=lx([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(tN(t.x,r)).toVar(),n=Tn(tN(t.y,s)).toVar(),a=Tn(bN(i)).toVar(),o=Tn(bN(n)).toVar(),u=Tn(rN(aN(xN(r,s),i,n),aN(xN(r.add(_n(1)),s),i.sub(1),n),aN(xN(r,s.add(_n(1))),i,n.sub(1)),aN(xN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return hN(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const t=An(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=_n().toVar(),n=Tn(tN(t.x,r)).toVar(),a=Tn(tN(t.y,s)).toVar(),o=Tn(tN(t.z,i)).toVar(),u=Tn(bN(n)).toVar(),l=Tn(bN(a)).toVar(),d=Tn(bN(o)).toVar(),c=Tn(sN(aN(xN(r,s,i),n,a,o),aN(xN(r.add(_n(1)),s,i),n.sub(1),a,o),aN(xN(r,s.add(_n(1)),i),n,a.sub(1),o),aN(xN(r.add(_n(1)),s.add(_n(1)),i),n.sub(1),a.sub(1),o),aN(xN(r,s,i.add(_n(1))),n,a,o.sub(1)),aN(xN(r.add(_n(1)),s,i.add(_n(1))),n.sub(1),a,o.sub(1)),aN(xN(r,s.add(_n(1)),i.add(_n(1))),n,a.sub(1),o.sub(1)),aN(xN(r.add(_n(1)),s.add(_n(1)),i.add(_n(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return pN(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),vN=lx([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(tN(t.x,r)).toVar(),n=Tn(tN(t.y,s)).toVar(),a=Tn(bN(i)).toVar(),o=Tn(bN(n)).toVar(),u=An(rN(lN(TN(r,s),i,n),lN(TN(r.add(_n(1)),s),i.sub(1),n),lN(TN(r,s.add(_n(1))),i,n.sub(1)),lN(TN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return hN(u)}).setLayout({name:"mx_perlin_noise_vec3_0",type:"vec3",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const t=An(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=_n().toVar(),n=Tn(tN(t.x,r)).toVar(),a=Tn(tN(t.y,s)).toVar(),o=Tn(tN(t.z,i)).toVar(),u=Tn(bN(n)).toVar(),l=Tn(bN(a)).toVar(),d=Tn(bN(o)).toVar(),c=An(sN(lN(TN(r,s,i),n,a,o),lN(TN(r.add(_n(1)),s,i),n.sub(1),a,o),lN(TN(r,s.add(_n(1)),i),n,a.sub(1),o),lN(TN(r.add(_n(1)),s.add(_n(1)),i),n.sub(1),a.sub(1),o),lN(TN(r,s,i.add(_n(1))),n,a,o.sub(1)),lN(TN(r.add(_n(1)),s,i.add(_n(1))),n.sub(1),a,o.sub(1)),lN(TN(r,s.add(_n(1)),i.add(_n(1))),n,a.sub(1),o.sub(1)),lN(TN(r.add(_n(1)),s.add(_n(1)),i.add(_n(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return pN(c)}).setLayout({name:"mx_perlin_noise_vec3_1",type:"vec3",inputs:[{name:"p",type:"vec3"}]})]),NN=lx([gn(([e])=>{const t=Tn(e).toVar(),r=_n(eN(t)).toVar();return yN(xN(r))}).setLayout({name:"mx_cell_noise_float_0",type:"float",inputs:[{name:"p",type:"float"}]}),gn(([e])=>{const t=Sn(e).toVar(),r=_n(eN(t.x)).toVar(),s=_n(eN(t.y)).toVar();return 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t=An(e).toVar(),r=_n(eN(t.x)).toVar(),s=_n(eN(t.y)).toVar(),i=_n(eN(t.z)).toVar();return An(yN(xN(r,s,i,_n(0))),yN(xN(r,s,i,_n(1))),yN(xN(r,s,i,_n(2))))}).setLayout({name:"mx_cell_noise_vec3_2",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),gn(([e])=>{const t=Ln(e).toVar(),r=_n(eN(t.x)).toVar(),s=_n(eN(t.y)).toVar(),i=_n(eN(t.z)).toVar(),n=_n(eN(t.w)).toVar();return An(yN(xN(r,s,i,n,_n(0))),yN(xN(r,s,i,n,_n(1))),yN(xN(r,s,i,n,_n(2))))}).setLayout({name:"mx_cell_noise_vec3_3",type:"vec3",inputs:[{name:"p",type:"vec4"}]})]),RN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=_n(t).toVar(),o=An(e).toVar(),u=Tn(0).toVar(),l=Tn(1).toVar();return Zp(a,()=>{u.addAssign(l.mul(_N(o))),l.mulAssign(i),o.mulAssign(n)}),u}).setLayout({name:"mx_fractal_noise_float",type:"float",inputs:[{name:"p",type:"vec3"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),EN=gn(([e,t,r,s])=>{const 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l=_n(u).toVar(),d=Tn(o).toVar(),c=_n(a).toVar(),h=_n(n).toVar(),p=_n(i).toVar(),g=_n(s).toVar(),m=_n(r).toVar(),f=_n(t).toVar(),y=An(e).toVar(),b=An(SN(An(f.add(p),m.add(h),g.add(c)))).toVar();b.subAssign(.5),b.mulAssign(d),b.addAssign(.5);const x=An(An(Tn(f),Tn(m),Tn(g)).add(b)).toVar(),T=An(x.sub(y)).toVar();return yn(l.equal(_n(2)),()=>$o(T.x).add($o(T.y)).add($o(T.z))),yn(l.equal(_n(3)),()=>su($o(T.x),$o(T.y),$o(T.z))),uu(T,T)}).setLayout({name:"mx_worley_distance_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xoff",type:"int"},{name:"yoff",type:"int"},{name:"zoff",type:"int"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),MN=gn(([e,t,r])=>{const s=_n(r).toVar(),i=Tn(t).toVar(),n=Sn(e).toVar(),a=_n().toVar(),o=_n().toVar(),u=Sn(tN(n.x,a),tN(n.y,o)).toVar(),l=Tn(1e6).toVar();return 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Zp({start:-1,end:_n(1),name:"x",condition:"<="},({x:e})=>{Zp({start:-1,end:_n(1),name:"y",condition:"<="},({y:t})=>{Zp({start:-1,end:_n(1),name:"z",condition:"<="},({z:r})=>{const n=Tn(CN(l,e,t,r,a,o,u,i,s)).toVar();d.assign(ru(d,n))})})}),yn(s.equal(_n(0)),()=>{d.assign(So(d))}),d}).setLayout({name:"mx_worley_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"},{name:"jitter",type:"float"},{name:"metric",type:"int"}]})]),PN=lx([BN,gn(([e,t,r])=>{const s=_n(r).toVar(),i=Tn(t).toVar(),n=An(e).toVar(),a=_n().toVar(),o=_n().toVar(),u=_n().toVar(),l=An(tN(n.x,a),tN(n.y,o),tN(n.z,u)).toVar(),d=Sn(1e6,1e6).toVar();return Zp({start:-1,end:_n(1),name:"x",condition:"<="},({x:e})=>{Zp({start:-1,end:_n(1),name:"y",condition:"<="},({y:t})=>{Zp({start:-1,end:_n(1),name:"z",condition:"<="},({z:r})=>{const 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yn(c.equal(_n(0)),()=>{N.assign(vN(v))}),yn(c.equal(_n(1)),()=>{N.assign(SN(v))}),yn(c.equal(_n(2)),()=>{N.assign(UN(v,m,_n(0)))}),yn(c.equal(_n(3)),()=>{N.assign(EN(An(v,0),x,T,_))}),N.assign(N.mul(y.sub(f)).add(f)),yn(b,()=>{N.assign(Tu(N,f,y))}),N}).setLayout({name:"mx_unifiednoise2d",type:"float",inputs:[{name:"noiseType",type:"int"},{name:"texcoord",type:"vec2"},{name:"freq",type:"vec2"},{name:"offset",type:"vec2"},{name:"jitter",type:"float"},{name:"outmin",type:"float"},{name:"outmax",type:"float"},{name:"clampoutput",type:"bool"},{name:"octaves",type:"int"},{name:"lacunarity",type:"float"},{name:"diminish",type:"float"}]}),IN=gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=_n(e).toVar(),h=An(t).toVar(),p=An(r).toVar(),g=An(s).toVar(),m=Tn(i).toVar(),f=Tn(n).toVar(),y=Tn(a).toVar(),b=Nn(o).toVar(),x=_n(u).toVar(),T=Tn(l).toVar(),_=Tn(d).toVar(),v=h.mul(p).add(g),N=Tn(0).toVar();return 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T=r.clearColorValue;T.r=qN.r,T.g=qN.g,T.b=qN.b,T.a=qN.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(T.r*=T.a,T.g*=T.a,T.b*=T.a),r.depthClearValue=s.getClearDepth(),r.stencilClearValue=s.getClearStencil(),r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}}let YN=0;class QN{constructor(e="",t=[]){this.name=e,this.bindings=t,this.id=YN++}}class KN{constructor(e,t,r,s,i,n,a,o,u,l,d=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=r,this.transforms=d,this.nodeAttributes=s,this.bindings=i,this.updateNodes=n,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=u,this.hardwareClipping=l,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new QN(t.name,[]);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}}class ZN{constructor(e,t,r=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=r}}class JN{constructor(e,t,r){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=r}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}class eS{constructor(e,t,r=!1,s=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=r,this.count=s}}class tS extends eS{constructor(e,t,r=null,s=null){super(e,t),this.needsInterpolation=!1,this.isNodeVarying=!0,this.interpolationType=r,this.interpolationSampling=s}}class rS{constructor(e,t,r=""){this.name=e,this.type=t,this.code=r,Object.defineProperty(this,"isNodeCode",{value:!0})}}let sS=0;class iS{constructor(e=null){this.id=sS++,this.nodesData=new WeakMap,this.parent=e}getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}setData(e,t){this.nodesData.set(e,t)}}class nS{constructor(e,t){this.name=e,this.members=t,this.output=!1}}class aS{constructor(e,t){this.name=e,this.value=t,this.boundary=0,this.itemSize=0,this.offset=0,this.index=-1}setValue(e){this.value=e}getValue(){return this.value}}class oS extends aS{constructor(e,t=0){super(e,t),this.isNumberUniform=!0,this.boundary=4,this.itemSize=1}}class uS extends aS{constructor(e,r=new t){super(e,r),this.isVector2Uniform=!0,this.boundary=8,this.itemSize=2}}class lS extends aS{constructor(e,t=new r){super(e,t),this.isVector3Uniform=!0,this.boundary=16,this.itemSize=3}}class dS extends aS{constructor(e,t=new s){super(e,t),this.isVector4Uniform=!0,this.boundary=16,this.itemSize=4}}class cS extends aS{constructor(t,r=new e){super(t,r),this.isColorUniform=!0,this.boundary=16,this.itemSize=3}}class hS extends aS{constructor(e,t=new i){super(e,t),this.isMatrix2Uniform=!0,this.boundary=8,this.itemSize=4}}class pS extends aS{constructor(e,t=new n){super(e,t),this.isMatrix3Uniform=!0,this.boundary=48,this.itemSize=12}}class gS extends aS{constructor(e,t=new a){super(e,t),this.isMatrix4Uniform=!0,this.boundary=64,this.itemSize=16}}class mS extends oS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class fS extends uS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class yS extends lS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class bS extends dS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class xS extends cS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class TS extends hS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class _S extends pS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class vS extends gS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}let NS=0;const SS=new WeakMap,RS=new WeakMap,ES=new WeakMap,wS=new Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,"uint"],[Uint16Array,"uint"],[Uint32Array,"uint"],[Float32Array,"float"]]),AS=e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0"),CS=e=>{if(e.writeUsageCount>0)return!0;if(void 0!==e.subBuildsCache)for(const t in e.subBuildsCache)if(CS(e.subBuildsCache[t]))return!0;return!1};class MS{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=new Set,this.sequentialNodes=new Set,this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.hardwareClipping=!1,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.types={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=Cb(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new iS,this.globalCache=this.cache,this.flowsData=new WeakMap,this.shaderStage=null,this.buildStage=null,this.subBuildLayers=[],this.activeStacks=[],this.subBuildFn=null,this.fnCall=null,Object.defineProperty(this,"id",{value:NS++})}isFlatShading(){return!0===this.material.flatShading||!1===this.geometry.hasAttribute("normal")}isOpaque(){const e=this.material;return!1===e.transparent&&e.blending===tt&&!1===e.alphaToCoverage}createRenderTarget(e,t,r){return new ne(e,t,r)}createCubeRenderTarget(e,t){return new tm(e,t)}includes(e){return this.nodes.has(e)}getOutputType(e=0){let t="vec4";const r=this.renderer.getRenderTarget();if(null!==r){const s=r.textures[e].type,i=r.textures[e].format;let n="vec";s===R?n="ivec":s===S&&(n="uvec"),t=i===ze||i===We?s===R?"int":s===S?"uint":"float":i===z||i===qe?`${n}2`:i===Xe||i===Ye?`${n}3`:`${n}4`}return t}getOutputStructName(){}_getBindGroup(e,t){const r=t[0].groupNode;let s,i=r.shared;if(i)for(let e=1;ee.nodeUniform.node.id-t.nodeUniform.node.id);for(const t of e.uniforms)r+=t.nodeUniform.node.id}else r+=e.nodeUniform.id;const i=this.renderer._currentRenderContext||this.renderer;let n=SS.get(i);void 0===n&&(n=new Map,SS.set(i,n));const a=Gs(r);s=n.get(a),void 0===s&&(s=new QN(e,t),n.set(a,s))}else s=new QN(e,t);return s}getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of li)for(const s in r[e]){const i=r[e][s],n=t[s]||(t[s]=[]);for(const e of i)!1===n.includes(e)&&n.push(e)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${AS(n.r)}, ${AS(n.g)}, ${AS(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`THREE.NodeBuilder: Type '${i}' not found in generate constant attempt.`)}getType(e){return"color"===e?"vec3":e}hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new ZN(e,t);return this.registerDeclaration(s),r.push(s),s}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}needsToWorkingColorSpace(){return!1}getComponentTypeFromTexture(e){const t=e.type;return!0===e.isDepthTexture?"float":t===R?"int":t===S?"uint":"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=js(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return wS.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof xt||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}getVectorFromMatrix(e){return e.replace("mat","vec")}changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}setActiveStack(e){this.activeStacks.push(e)}removeActiveStack(e){if(this.activeStacks[this.activeStacks.length-1]!==e)throw new Error("THREE.NodeBuilder: Invalid active stack removal.");this.activeStacks.pop()}getActiveStack(){return this.activeStacks[this.activeStacks.length-1]}getBaseStack(){return this.activeStacks[0]}addStack(){this.stack=Cb(this.stack);const e=fn();return this.stacks.push(e),mn(this.stack),this.stack}removeStack(){const e=this.stack;for(const t of e.nodes){this.getDataFromNode(t).stack=e}return this.stack=e.parent,mn(this.stacks.pop()),e}getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];if(0===this.subBuildLayers.length)return i;const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}getBufferAttributeFromNode(e,t,r=null){const s=this.getDataFromNode(e,"vertex");let i=s.bufferAttribute;if(void 0===i){const n=this.uniforms.index++;null===r&&(r="nodeAttribute"+n),i=new ZN(r,t,e),this.bufferAttributes.push(i),s.bufferAttribute=i}return i}getStructTypeNode(e,t=this.shaderStage){return this.types[t][e]||null}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const a=this.structs.index++;null===r&&(r="StructType"+a),n=new nS(r,t),this.structs[s].push(n),this.types[s][r]=e,i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new JN(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new eS(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new tS(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,d(`TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new rS("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return 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r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new iS,this.stack=Cb();for(const r of ui)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e,t=!1){const r=[],s=this.vars[e];if(void 0!==s)for(const e of s)r.push(`${this.getVar(e.type,e.name,e.count)};`);return r.join(t?"\n":"\n\t")}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}prebuild(){const{object:e,renderer:t,material:r}=this;if(!0===t.contextNode.isContextNode?this.context={...this.context,...t.contextNode.getFlowContextData()}:o('NodeBuilder: "renderer.contextNode" must be an instance of `context()`.'),r&&r.contextNode&&(!0===r.contextNode.isContextNode?this.context={...this.context,...r.contextNode.getFlowContextData()}:o('NodeBuilder: "material.contextNode" must be an instance of `context()`.')),null!==r){let e=t.library.fromMaterial(r);null===e&&(o(`NodeBuilder: Material "${r.type}" is not compatible.`),e=new Dg),e.build(this)}else this.addFlow("compute",e)}build(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}async buildAsync(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this);await Tt()}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=ES.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new mS(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new fS(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new yS(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new bS(e);else if("color"===t)s=new xS(e);else if("mat2"===t)s=new TS(e);else if("mat3"===t)s=new _S(e);else{if("mat4"!==t)throw new Error(`THREE.NodeBuilder: Uniform "${t}" not implemented.`);s=new vS(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${_t} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Js(this.object).useVelocity}}class BS{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===ii.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===ii.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class LS{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}LS.isNodeFunctionInput=!0;class FS extends jv{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class PS extends jv{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:K_(this.light),lightColor:e}}}class US extends jv{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=X_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=Aa(new e).setGroup(Ra)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=Lc.dot(s).mul(.5).add(.5),n=xu(r,t,i);e.context.irradiance.addAssign(n)}}class DS extends jv{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=Aa(0).setGroup(Ra),this.penumbraCosNode=Aa(0).setGroup(Ra),this.cutoffDistanceNode=Aa(0).setGroup(Ra),this.decayExponentNode=Aa(0).setGroup(Ra),this.colorNode=Aa(this.color).setGroup(Ra)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return Nu(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=q_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(K_(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=qv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=rd(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class IS extends DS{static get type(){return"IESSpotLightNode"}constructor(e=null){super(e),this._iesTextureNode=null}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);this._iesTextureNode=rd(r,Sn(e,0),0),s=this._iesTextureNode.r}else s=super.getSpotAttenuation(e,t);return s}update(e){super.update(e),null!==this._iesTextureNode&&this.light.iesMap&&(this._iesTextureNode.value=this.light.iesMap)}}class OS extends jv{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=ud(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=HN(Lc,this.lightProbe);e.context.irradiance.addAssign(t)}}const VS=gn(([e,t])=>{const r=e.abs().sub(t);return Wo(su(r,0)).add(ru(su(r.x,r.y),0))});class kS extends DS{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=Tn(0),r=this.penumbraCosNode,s=j_(this.light).mul(e.context.positionWorld||bc);return yn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=VS(e.xy.sub(Sn(.5)),Sn(.5)),n=ka(-1,Oa(1,Oo(r)).sub(1));t.assign(_u(i.mul(-2).mul(n)))}),t}}const GS=new a,$S=new a;let zS=null;class WS extends jv{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=Aa(new r).setGroup(Ra),this.halfWidth=Aa(new r).setGroup(Ra),this.updateType=ii.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;$S.identity(),GS.copy(t.matrixWorld),GS.premultiply(r),$S.extractRotation(GS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4($S),this.halfHeight.value.applyMatrix4($S)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=rd(zS.LTC_FLOAT_1),r=rd(zS.LTC_FLOAT_2)):(t=rd(zS.LTC_HALF_1),r=rd(zS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:Q_(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){zS=e}}class HS{parseFunction(){d("Abstract function.")}}class jS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}jS.isNodeFunction=!0;const qS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,XS=/[a-z_0-9]+/gi,YS="#pragma main";class QS extends jS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(YS),r=-1!==t?e.slice(t+12):e,s=r.match(qS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=XS.exec(i));)n.push(a);const o=[];let u=0;for(;u{let r=this._createNodeBuilder(e,e.material);try{t?await r.buildAsync():r.build()}catch(s){r=this._createNodeBuilder(e,new Dg),t?await r.buildAsync():r.build(),o("TSL: "+s)}return r})().then(e=>(s=this._createNodeBuilderState(e),i.set(n,s),s.usedTimes++,r.nodeBuilderState=s,s));{let t=this._createNodeBuilder(e,e.material);try{t.build()}catch(r){t=this._createNodeBuilder(e,new Dg),t.build();let s=r.stackTrace;!s&&r.stack&&(s=new Vs(r.stack)),o("TSL: "+r,s)}s=this._createNodeBuilderState(t),i.set(n,s)}}s.usedTimes++,r.nodeBuilderState=s}return s}getForRenderAsync(e){const t=this.getForRender(e,!0);return t.then?t:Promise.resolve(t)}getForRenderDeferred(e){const t=this.get(e);if(void 0!==t.nodeBuilderState)return t.nodeBuilderState;const r=this.getForRenderCacheKey(e),s=this.nodeBuilderCache.get(r);return void 0!==s?(s.usedTimes++,t.nodeBuilderState=s,s):(!0!==t.pendingBuild&&(t.pendingBuild=!0,this._buildQueue.push(()=>this.getForRenderAsync(e).then(()=>{t.pendingBuild=!1})),this._processBuildQueue()),null)}_processBuildQueue(){if(this._buildInProgress||0===this._buildQueue.length)return;this._buildInProgress=!0;this._buildQueue.shift()().then(()=>{this._buildInProgress=!1,this._processBuildQueue()})}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;void 0!==t&&(t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e)))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r||t.version!==e.version){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r,t.version=e.version}return r}_createNodeBuilderState(e){return new KN(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.hardwareClipping,e.transforms)}getEnvironmentNode(e){if(!1===this.renderer.lighting.enabled)return null;this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){ZS[0]=e,ZS[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(ZS)||{};if(s.callId!==r){if(JS.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),JS.push(this.renderer.lighting.enabled?1:0),this.renderer.lighting.enabled){JS.push(t.getCacheKey(!0)),JS.push(this.renderer.shadowMap.enabled?1:0),JS.push(this.renderer.shadowMap.type);const r=this.getEnvironmentNode(e);r&&JS.push(r.getCacheKey())}const i=this.getFogNode(e);i&&JS.push(i.getCacheKey()),s.callId=r,s.cacheKey=$s(JS),this.callHashCache.set(ZS,s),JS.length=0}return ZS[0]=null,ZS[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===ce||r.mapping===he||r.mapping===we){if(e.backgroundBlurriness>0||r.mapping===we)return uy(r);{let e;return e=!0===r.isCubeTexture?Qc(r):rd(r),am(e)}}if(!0===r.isTexture)return rd(r,md.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Jc("color","color",r).setGroup(Ra),t=Jc("density","float",r).setGroup(Ra);return JT(e,KT(t))}if(r.isFog){const e=Jc("color","color",r).setGroup(Ra),t=Jc("near","float",r).setGroup(Ra),s=Jc("far","float",r).setGroup(Ra);return JT(e,QT(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Qc(r):!0===r.isTexture?rd(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}getOutputNode(e){const t=this.renderer;let r;return r=e.isArrayTexture?this.backend.isWebGLBackend?rd(e,md).depth(dd("gl_ViewID_OVR")).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).depth(eR).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).renderOutput(t.toneMapping,t.currentColorSpace),r}setOutputLayerIndex(e){eR.value=e}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new BS,this.nodeBuilderCache=new Map,this.cacheLib={}}}const rR=new ut;class sR{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewMatrix=new a,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewMatrix=e.viewMatrix,this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0&&(v("THREE.XRManager: WebGPU XR does not support MSAA yet. Disabling MSAA for this XR session."),null===this._currentSamples&&(this._currentSamples=e.samples),e._samples=0)}}async _initWebGPUSession(e){const t=this.getWebGPUBinding(),r=t.createProjectionLayer({colorFormat:t.getPreferredColorFormat(),depthStencilFormat:"depth24plus"});this._glProjLayer=r,e.updateRenderState({layers:[r]}),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._xrRenderTarget=new ne(r.textureWidth,r.textureHeight,{depth:2,minFilter:le,magFilter:le,depthBuffer:!0,multiview:!1,useArrayDepthTexture:!0,samples:0}),this._xrRenderTarget.texture.isArrayTexture=!0,!0===this._useMultiviewIfPossible&&v("THREE.XRManager: WebGPU XR does not support multiview yet. Disabling multiview for this XR session."),this._useMultiview=!1}_disposeWebGPUSession(){const e=this._renderer,t=this._xrRenderTarget;if(null===t||!0!==e.backend.isWebGPUBackend)return;const r=e.backend,s=e._textures,i=r.get?r.get(t):null;i&&(i.descriptors=void 0);const n=e=>{null!=e&&(r.delete&&r.delete(e),s.delete&&s.delete(e))};for(let e=0;eVl(e,i.toneMapping,i.outputColorSpace)}),gR.set(r,n))}else n=r;i.contextNode=n,i.setRenderTarget(t.renderTarget),t.rendercall(),i.contextNode=r}i.setRenderTarget(o),i._setXRLayerSize(a.x,a.y),this.isPresenting=n}getSession(){return this._session}async setSession(e){const t=this._renderer;!1===t.initialized&&await t.init(),this._gl=t.getContext();const r=this._gl;if(this._session=e,null!==e){if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),this._validateWebGPUSession(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._isWebGPUSession())await this._initWebGPUSession(e);else if(!0===this._supportsLayers){let s=null,i=null,n=null;const a=r.getContextAttributes();await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation()),t.depth&&(n=t.stencil?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24,s=t.stencil?je:He,i=t.stencil?Ze:S);const o={colorFormat:r.RGBA8,depthFormat:n,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0),this._glBinding=this.getBinding();const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new Z(u.textureWidth,u.textureHeight,i,void 0,void 0,void 0,void 0,void 0,void 0,s,d);if(this._xrRenderTarget=new cR(u.textureWidth,u.textureHeight,{format:Ee,type:Ve,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:a.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._sessionUsesLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._sessionUsesLayers)for(const e of this._layers)e.plane.material=new fe({color:16777215,side:"cylinder"===e.type?F:St}),e.plane.material.blending=Rt,e.plane.material.blendEquation=it,e.plane.material.blendSrc=Et,e.plane.material.blendDst=Et,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation());const s={antialias:t.currentSamples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,r,s);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new cR(i.framebufferWidth,i.framebufferHeight,{format:Ee,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;fR(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function TR(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function _R(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views,t=this._isWebGPUSession()?this._getWebGPUViewData(e):null;null!==this._glBaseLayer&&null===t&&n.setXRTarget(a.framebuffer);let o=!1;e.length!==r.cameras.length&&(r.cameras.length=0,o=!0);for(let i=0;i{await this.compileAsync(r,t,e);const s=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,i=this._renderLists.get(e,t),n=this._renderContexts.get(s,this._mrt),a=e.overrideMaterial||r.material,o=this._objects.get(r,a,e,t,i.lightsNode,n,n.clippingContext),{fragmentShader:u,vertexShader:l}=o.getNodeBuilderState();return{fragmentShader:u,vertexShader:l}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new tR(this,r),this._animation=new $y(this,this._nodes,this.info),this._attributes=new eb(r,this.info),this._background=new XN(this,this._nodes),this._geometries=new ib(this._attributes,this.info),this._textures=new Rb(this,r,this.info),this._pipelines=new cb(r,this._nodes,this.info),this._bindings=new hb(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new qy(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new xb(this.lighting),this._bundles=new aR,this._renderContexts=new Nb(this),this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises;null===r&&(r=e);const l=!0===e.isScene?e:!0===r.isScene?r:NR,d=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new sR),c.clippingContext.updateGlobal(l,t),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t),l.onBeforeRender(this,e,t,d);const g=t.isArrayCamera?wR:ER;t.isArrayCamera||(AR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),g.setFromProjectionMatrix(AR,t.coordinateSystem,t.reversedDepth));const m=this._renderLists.get(l,t);if(m.begin(),this._projectObject(e,t,0,m,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&m.pushLight(e)}),m.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,m,c):this._background.update(l,m,c);const f=m.opaque,y=m.transparent,b=m.transparentDoublePass,x=m.lightsNode;!0===this.opaque&&f.length>0&&this._renderObjects(f,t,l,x),!0===this.transparent&&y.length>0&&this._renderTransparents(y,b,t,l,x),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u;for(const e of p){const t=this._objects.get(e.object,e.material,e.scene,e.camera,e.lightsNode,e.renderContext,e.clippingContext,e.passId);t.drawRange=e.object.geometry.drawRange,t.group=e.group,this._geometries.updateForRender(t),await this._nodes.getForRenderAsync(t),this._nodes.updateBefore(t),this._nodes.updateForRender(t),this._bindings.updateForRender(t);const r=[];this._pipelines.getForRender(t,r),r.length>0&&await Promise.all(r),this._nodes.updateAfter(t),await Tt()}}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=hc,t.modelNormalViewMatrix=pc):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===hc&&e.modelNormalViewMatrix===pc}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_onError(e){let t=`WebGPURenderer: Uncaptured ${e.api} ${e.type}`;e.message&&(t+=`: ${e.message}`),o(t)}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i,a),u=this.backend.get(o),l=s.version!==u.version;if(l||void 0===u.bundleGPU){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t{u.removeEventListener("dispose",e),l.dispose(),this._frameBufferTargets.delete(u)};u.addEventListener("dispose",e),this._frameBufferTargets.set(u,l)}const d=this.getOutputRenderTarget();l.depthBuffer=a,l.stencilBuffer=o,null!==d?l.setSize(d.width,d.height,d.depth):l.setSize(i,n,1);const c=this._outputRenderTarget?this._outputRenderTarget.viewport:u._viewport,h=this._outputRenderTarget?this._outputRenderTarget.scissor:u._scissor,g=this._outputRenderTarget?1:u._pixelRatio,f=this._outputRenderTarget?this._outputRenderTarget.scissorTest:u._scissorTest;return l.viewport.copy(c),l.scissor.copy(h),l.viewport.multiplyScalar(g),l.scissor.multiplyScalar(g),l.scissorTest=f,l.multiview=null!==d&&d.multiview,l.useArrayDepthTexture=null!==d&&d.useArrayDepthTexture,l.resolveDepthBuffer=null===d||d.resolveDepthBuffer,l._autoAllocateDepthBuffer=null!==d&&d._autoAllocateDepthBuffer,l}_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=this._handleObjectFunction;this.lighting.beginRender(e),this._callDepth++;const l=!0===e.isScene?e:NR,d=this._renderTarget||this._outputRenderTarget,c=this._activeCubeFace,h=this._activeMipmapLevel;let p;if(null!==s?(p=s,this.setRenderTarget(p)):p=d,null!==p&&!0===p.depthBuffer){const e=this._textures.get(p);!0!==e.depthInitialized&&((!1===this.autoClear||!0===this.autoClear&&!1===this.autoClearDepth)&&this.clearDepth(),e.depthInitialized=!0)}const g=this._renderContexts.get(p,this._mrt,this._callDepth);this._currentRenderContext=g,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this._handleObjectFunction=this._renderObjectDirect,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls,this.backend.updateTimeStampUID(g),this.inspector.beginRender(this.backend.getTimestampUID(g),e,t,p),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t);const m=this._canvasTarget;let f=m._viewport,y=m._scissor,b=m._pixelRatio;null!==p&&(f=p.viewport,y=p.scissor,b=1),this.getDrawingBufferSize(SR),RR.set(0,0,SR.width,SR.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;g.viewportValue.copy(f).multiplyScalar(b).floor(),g.viewportValue.width>>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=x,g.viewportValue.maxDepth=T,g.viewport=!1===g.viewportValue.equals(RR),g.scissorValue.copy(y).multiplyScalar(b).floor(),g.scissor=m._scissorTest&&!1===g.scissorValue.equals(RR),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new sR),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const _=t.isArrayCamera?wR:ER;t.isArrayCamera||(AR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(AR,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,g.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort,t.reversedDepth),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=SR.width,g.height=SR.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=v.occlusionQueryCount,g.scissorValue.max(CR.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,v,g),g.camera=t,this.backend.beginRender(g);const{bundles:N,lightsNode:S,transparentDoublePass:R,transparent:E,opaque:w}=v;return N.length>0&&this._renderBundles(N,l,S),!0===this.opaque&&w.length>0&&this._renderObjects(w,t,l,S),!0===this.transparent&&E.length>0&&this._renderTransparents(E,R,t,l,S),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this.lighting.finishRender(e),this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._nodes.getOutputCacheKey();let r,s=this._quadCache.get(e.texture);if(void 0===s){r=new Ox(new Dg),r.name="Output Color Transform",r.material.name="outputColorTransform",r.material.fragmentNode=this._nodes.getOutputNode(e.texture),s={quad:r,cacheKey:t},this._quadCache.set(e.texture,s);const i=()=>{r.material.dispose(),this._quadCache.delete(e.texture),e.texture.removeEventListener("dispose",i)};e.texture.addEventListener("dispose",i)}else r=s.quad,s.cacheKey!==t&&(r.material.fragmentNode=this._nodes.getOutputNode(e.texture),r.material.needsUpdate=!0,s.cacheKey=t);const i=this.autoClear,n=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderOutputLayers(r,e),this.autoClear=i,this.xr.enabled=n}getMaxAnisotropy(){return this.backend.capabilities.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e,t=null,r=0,s=-1){if(null!==t&&t.isReadbackBuffer&&!1===this.info.memoryMap.has(t)){this.info.createReadbackBuffer(t);const e=()=>{t.removeEventListener("dispose",e),this.info.destroyReadbackBuffer(t)};t.addEventListener("dispose",e)}if(r%4!=0||s>0&&s%4!=0)throw new Error('THREE.Renderer: "getArrayBufferAsync()" offset and count must be a multiple of 4.');return await this.backend.getArrayBufferAsync(e,t,r,s)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return!0===this.reversedDepthBuffer?1-this._clearDepth:this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('THREE.Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s,null,-1),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.clearDepthValue=this.getClearDepth(),i.clearStencilValue=this.getClearStencil(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel(),!0===s.depthBuffer&&(e.depthInitialized=!0)}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){if(!0===this._initialized){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose();for(const e of this._frameBufferTargets.keys())e.dispose();Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})}this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null);for(const e of this._frameBufferTargets.keys())e.dispose()}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=CR.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=CR.copy(t).floor()}else t=CR.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?wR:ER;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&CR.setFromMatrixPosition(e.matrixWorld).applyMatrix4(AR);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,CR.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?wR:ER;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),CR.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(AR)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=F;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=St;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=P}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}_updateCamera(e){const t=this.xr;if(!1===t.isPresenting){let t=!1;if(!0===this.reversedDepthBuffer&&!0!==e.reversedDepth){if(e._reversedDepth=!0,e.isArrayCamera)for(const t of e.cameras)t._reversedDepth=!0;t=!0}const r=this.coordinateSystem;if(e.coordinateSystem!==r){if(e.coordinateSystem=r,e.isArrayCamera)for(const t of e.cameras)t.coordinateSystem=r;t=!0}if(!0===t&&(e.updateProjectionMatrix(),e.isArrayCamera))for(const t of e.cameras)t.updateProjectionMatrix()}return null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===t.enabled&&!0===t.isPresenting&&(!0===t.cameraAutoUpdate&&t.updateCamera(e),e=t.getCamera()),e}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p,g,m,f=!1;const y=this._currentSourceMaterial;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){this._currentSourceMaterial=i;const e=t.overrideMaterial;if(f=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,p=e.displacementMap,g=e.displacementScale,m=e.displacementBias,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.displacementMap=i.displacementMap,e.displacementScale=i.displacementScale,e.displacementBias=i.displacementBias,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===pt?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:MR[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===P&&!1===i.forceSinglePass?(i.side=F,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=St,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=P):this._handleObjectFunction(e,i,t,r,a,n,o,u),f&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h,t.overrideMaterial.displacementMap=p,t.overrideMaterial.displacementScale=g,t.overrideMaterial.displacementBias=m),this._currentSourceMaterial=y,e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasCompatibility() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this._pipelines.isReady(u)&&(this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u))}_createObjectPipeline(e,t,r,s,i,n,a,o){if(null!==this._compilationPromises)return void this._compilationPromises.push({object:e,material:t,scene:r,camera:s,lightsNode:i,group:n,clippingContext:a,passId:o,renderContext:this._currentRenderContext});const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class LR{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}function FR(e){return e+(Jy-e%Jy)%Jy}class PR extends LR{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return FR(this._buffer.byteLength)}get buffer(){return this._buffer}update(){return!0}release(){this._buffer=null}}class UR extends PR{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let DR=0;class IR extends UR{constructor(e,t){super("UniformBuffer_"+DR++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get byteLength(){return FR(this.buffer.byteLength)}get buffer(){return this.nodeUniform.value}}class OR extends UR{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map,this._addedIndices=new Set}addUniformUpdateRange(e){const t=e.index;if(this._addedIndices.has(t))return;let r=this._updateRangeCache.get(t);void 0===r&&(r={start:0,count:0},this._updateRangeCache.set(t,r)),r.start=e.offset,r.count=e.itemSize,this._addedIndices.add(t),this.updateRanges.push(r)}clearUpdateRanges(){this._addedIndices.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=YR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=YR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return"fragment"===e&&0===s.length&&s.push(`layout( location = 0 ) out ${this.getOutputType()} fragColor;`),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${KR[s.interpolationType]||s.interpolationType} ${ZR[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${KR[e.interpolationType]||e.interpolationType} ${ZR[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":"nodeUniformDrawId"}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=QR[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}QR[e]=t}return t}isFlipY(){return!0}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${this.format(s.result,i.getNodeType(this),"vec4")};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${this.format(s.result,i.getNodeType(this),this.getOutputType())};`)))}const n=e[t];if(n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t,!0),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r,"vertex"===t){const e=this.renderer.backend.extensions;this.object.isBatchedMesh&&!1===e.has("WEBGL_multi_draw")&&(n.uniforms+="\nuniform uint nodeUniformDrawId;\n")}}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new WR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new HR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new jR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new IR(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new kR(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let tE=null,rE=null;class sE{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[Pt.RENDER]:null,[Pt.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}setXRTarget(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}createUniformBuffer(){}destroyUniformBuffer(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?Pt.COMPUTE:Pt.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}get hasTimestamp(){return!1}hasTimestampQuery(e){return this._getQueryPool(e).hasTimestampQuery(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getDrawingBufferSize(){return tE=tE||new t,this.renderer.getDrawingBufferSize(tE)}setScissorTest(){}getClearColor(){const e=this.renderer;return rE=rE||new Eb,e.getClearColor(rE),rE.getRGB(rE),rE}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Ut(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${_t} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let iE,nE,aE=0;class oE{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class uE{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:aE++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new oE(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e{t.buffer=null,t._mapped=!1,t.removeEventListener("release",e),t.removeEventListener("dispose",e)};t.addEventListener("release",e),t.addEventListener("dispose",e),d=new Uint8Array(new ArrayBuffer(l)),t.buffer=d.buffer}else d=new Uint8Array(t);return n.bindBuffer(n.COPY_READ_BUFFER,u),n.getBufferSubData(n.COPY_READ_BUFFER,r,d),n.bindBuffer(n.COPY_READ_BUFFER,null),n.bindBuffer(n.COPY_WRITE_BUFFER,null),t&&t.isReadbackBuffer?t:d.buffer}_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}}class lE{constructor(e){this.backend=e,this.gl=this.backend.gl,this.enabled={},this.parameters={},this.currentFlipSided=null,this.currentCullFace=null,this.currentProgram=null,this.currentBlendingEnabled=!1,this.currentBlending=null,this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentPremultipledAlpha=null,this.currentPolygonOffsetFactor=null,this.currentPolygonOffsetUnits=null,this.currentColorMask=null,this.currentDepthReversed=!1,this.currentDepthFunc=null,this.currentDepthMask=null,this.currentStencilFunc=null,this.currentStencilRef=null,this.currentStencilFuncMask=null,this.currentStencilFail=null,this.currentStencilZFail=null,this.currentStencilZPass=null,this.currentStencilMask=null,this.currentLineWidth=null,this.currentClippingPlanes=0,this.currentVAO=null,this.currentIndex=null,this.currentBoundFramebuffers={},this.currentDrawbuffers=new WeakMap,this.maxTextures=this.gl.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.currentTextureSlot=null,this.currentBoundTextures={},this.currentBoundBufferBases={},this._init()}_init(){const e=this.gl;iE={[it]:e.FUNC_ADD,[It]:e.FUNC_SUBTRACT,[Dt]:e.FUNC_REVERSE_SUBTRACT},nE={[Et]:e.ZERO,[Ht]:e.ONE,[Wt]:e.SRC_COLOR,[rt]:e.SRC_ALPHA,[zt]:e.SRC_ALPHA_SATURATE,[$t]:e.DST_COLOR,[Gt]:e.DST_ALPHA,[kt]:e.ONE_MINUS_SRC_COLOR,[st]:e.ONE_MINUS_SRC_ALPHA,[Vt]:e.ONE_MINUS_DST_COLOR,[Ot]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}setCullFace(e){const{gl:t}=this;e!==jt?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===qt?t.cullFace(t.BACK):e===Xt?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}setMRTBlending(e,t,r){const s=this.gl,i=this.backend.drawBuffersIndexedExt;if(i)for(let n=0;n0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let cE,hE,pE,gE=!1;class mE{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===gE&&(this._init(),gE=!0)}_init(){const e=this.gl;cE={[$r]:e.REPEAT,[_e]:e.CLAMP_TO_EDGE,[Gr]:e.MIRRORED_REPEAT},hE={[B]:e.NEAREST,[zr]:e.NEAREST_MIPMAP_NEAREST,[bt]:e.NEAREST_MIPMAP_LINEAR,[le]:e.LINEAR,[yt]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},pE={[qr]:e.NEVER,[jr]:e.ALWAYS,[w]:e.LESS,[A]:e.LEQUAL,[Hr]:e.EQUAL,[M]:e.GEQUAL,[C]:e.GREATER,[Wr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i,n=!1){const{gl:a,extensions:o}=this;if(null!==e){if(void 0!==a[e])return a[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let u=null;s&&(u=o.get("EXT_texture_norm16"),u||d("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let l=t;if(t===a.RED&&(r===a.FLOAT&&(l=a.R32F),r===a.HALF_FLOAT&&(l=a.R16F),r===a.UNSIGNED_BYTE&&(l=a.R8),r===a.BYTE&&(l=a.R8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.R16_EXT),r===a.SHORT&&u&&(l=u.R16_SNORM_EXT)),t===a.RED_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.R8UI),r===a.UNSIGNED_SHORT&&(l=a.R16UI),r===a.UNSIGNED_INT&&(l=a.R32UI),r===a.BYTE&&(l=a.R8I),r===a.SHORT&&(l=a.R16I),r===a.INT&&(l=a.R32I)),t===a.RG&&(r===a.FLOAT&&(l=a.RG32F),r===a.HALF_FLOAT&&(l=a.RG16F),r===a.UNSIGNED_BYTE&&(l=a.RG8),r===a.BYTE&&(l=a.RG8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RG16_EXT),r===a.SHORT&&u&&(l=u.RG16_SNORM_EXT)),t===a.RG_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RG8UI),r===a.UNSIGNED_SHORT&&(l=a.RG16UI),r===a.UNSIGNED_INT&&(l=a.RG32UI),r===a.BYTE&&(l=a.RG8I),r===a.SHORT&&(l=a.RG16I),r===a.INT&&(l=a.RG32I)),t===a.RGB){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGB32F),r===a.HALF_FLOAT&&(l=a.RGB16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8:a.RGB8),r===a.BYTE&&(l=a.RGB8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGB16_EXT),r===a.SHORT&&u&&(l=u.RGB16_SNORM_EXT),r===a.UNSIGNED_SHORT_5_6_5&&(l=a.RGB565),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGB4),r===a.UNSIGNED_INT_5_9_9_9_REV&&(l=a.RGB9_E5),r===a.UNSIGNED_INT_10F_11F_11F_REV&&(l=a.R11F_G11F_B10F)}if(t===a.RGB_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGB8UI),r===a.UNSIGNED_SHORT&&(l=a.RGB16UI),r===a.UNSIGNED_INT&&(l=a.RGB32UI),r===a.BYTE&&(l=a.RGB8I),r===a.SHORT&&(l=a.RGB16I),r===a.INT&&(l=a.RGB32I)),t===a.RGBA){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGBA32F),r===a.HALF_FLOAT&&(l=a.RGBA16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8_ALPHA8:a.RGBA8),r===a.BYTE&&(l=a.RGBA8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGBA16_EXT),r===a.SHORT&&u&&(l=u.RGBA16_SNORM_EXT),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGBA4),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1)}return t===a.RGBA_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGBA8UI),r===a.UNSIGNED_SHORT&&(l=a.RGBA16UI),r===a.UNSIGNED_INT&&(l=a.RGBA32UI),r===a.BYTE&&(l=a.RGBA8I),r===a.SHORT&&(l=a.RGBA16I),r===a.INT&&(l=a.RGBA32I)),t===a.DEPTH_COMPONENT&&(r===a.UNSIGNED_SHORT&&(l=a.DEPTH_COMPONENT16),r===a.UNSIGNED_INT&&(l=a.DEPTH_COMPONENT24),r===a.FLOAT&&(l=a.DEPTH_COMPONENT32F)),t===a.DEPTH_STENCIL&&r===a.UNSIGNED_INT_24_8&&(l=a.DEPTH24_STENCIL8),l!==a.R16F&&l!==a.R32F&&l!==a.RG16F&&l!==a.RG32F&&l!==a.RGBA16F&&l!==a.RGBA32F||o.get("EXT_color_buffer_float"),l}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,{state:n}=this.backend,a=p.getPrimaries(p.workingColorSpace),o=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),u=t.colorSpace===T||a===o?r.NONE:r.BROWSER_DEFAULT_WEBGL;n.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),n.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),n.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),n.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,u),r.texParameteri(e,r.TEXTURE_WRAP_S,cE[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,cE[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,cE[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,hE[t.magFilter]);const l=void 0!==t.mipmaps&&t.mipmaps.length>0,d=t.minFilter===le&&l?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,hE[d]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,pE[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===B)return;if(t.minFilter!==bt&&t.minFilter!==K)return;if(t.type===Y&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.capabilities.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.normalized,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{state:i}=s,{textureGPU:n,glTextureType:a,glFormat:o,glType:u}=s.get(t),{width:l,height:d}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(a,n),i.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),i.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(a,0,0,0,l,d,o,u,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=Yr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else if(e.isHTMLTexture)"function"==typeof r.texElementImage2D&&r.texElementImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t.image);else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`THREE.WebGLTextureUtils: Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function fE(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class yE{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class bE{constructor(e){this.backend=e,this.maxAnisotropy=null,this.maxUniformBlockSize=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}getUniformBufferLimit(){if(null!==this.maxUniformBlockSize)return this.maxUniformBlockSize;const e=this.backend.gl;return this.maxUniformBlockSize=e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE),this.maxUniformBlockSize}}const xE={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class TE{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGLTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class NE extends sE{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new yE(this),this.capabilities=new bE(this),this.attributeUtils=new uE(this),this.textureUtils=new mE(this),this.bufferRenderer=new TE(this),this.state=new lE(this),this.utils=new dE(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.extensions.get("EXT_clip_control"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed"),t.reversedDepthBuffer&&(this.extensions.has("EXT_clip_control")?e.reversedDepthBuffer=!0:(d("WebGPURenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer."),e.reversedDepthBuffer=!1)),e.reversedDepthBuffer&&this.state.setReversedDepth(!0)}get coordinateSystem(){return c}get hasTimestamp(){return null!==this.disjoint}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new vE(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t1?t.renderInstances(r,s,i):t.render(r,s)}draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),null!==i.mrt&&null!==i.textures&&u.setMRTBlending(i.textures,i.mrt,s),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n,pipeline:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;exE[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=vb(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const SE="point-list",RE="line-list",EE="line-strip",wE="triangle-list",AE="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},CE="never",ME="less",BE="equal",LE="less-equal",FE="greater",PE="not-equal",UE="greater-equal",DE="always",IE="store",OE="load",VE="clear",kE="ccw",GE="cw",$E="none",zE="back",WE="uint16",HE="uint32",jE="r8unorm",qE="r8snorm",XE="r8uint",YE="r8sint",QE="r16uint",KE="r16sint",ZE="r16float",JE="rg8unorm",ew="rg8snorm",tw="rg8uint",rw="rg8sint",sw="r16unorm",iw="r16snorm",nw="r32uint",aw="r32sint",ow="r32float",uw="rg16uint",lw="rg16sint",dw="rg16float",cw="rgba8unorm",hw="rgba8unorm-srgb",pw="rgba8snorm",gw="rgba8uint",mw="rgba8sint",fw="bgra8unorm",yw="bgra8unorm-srgb",bw="rg16unorm",xw="rg16snorm",Tw="rgb9e5ufloat",_w="rgb10a2unorm",vw="rg11b10ufloat",Nw="rg32uint",Sw="rg32sint",Rw="rg32float",Ew="rgba16uint",ww="rgba16sint",Aw="rgba16float",Cw="rgba16unorm",Mw="rgba16snorm",Bw="rgba32uint",Lw="rgba32sint",Fw="rgba32float",Pw="depth16unorm",Uw="depth24plus",Dw="depth24plus-stencil8",Iw="depth32float",Ow="depth32float-stencil8",Vw="bc1-rgba-unorm",kw="bc1-rgba-unorm-srgb",Gw="bc2-rgba-unorm",$w="bc2-rgba-unorm-srgb",zw="bc3-rgba-unorm",Ww="bc3-rgba-unorm-srgb",Hw="bc4-r-unorm",jw="bc4-r-snorm",qw="bc5-rg-unorm",Xw="bc5-rg-snorm",Yw="bc6h-rgb-ufloat",Qw="bc6h-rgb-float",Kw="bc7-rgba-unorm",Zw="bc7-rgba-unorm-srgb",Jw="etc2-rgb8unorm",eA="etc2-rgb8unorm-srgb",tA="etc2-rgb8a1unorm",rA="etc2-rgb8a1unorm-srgb",sA="etc2-rgba8unorm",iA="etc2-rgba8unorm-srgb",nA="eac-r11unorm",aA="eac-r11snorm",oA="eac-rg11unorm",uA="eac-rg11snorm",lA="astc-4x4-unorm",dA="astc-4x4-unorm-srgb",cA="astc-5x4-unorm",hA="astc-5x4-unorm-srgb",pA="astc-5x5-unorm",gA="astc-5x5-unorm-srgb",mA="astc-6x5-unorm",fA="astc-6x5-unorm-srgb",yA="astc-6x6-unorm",bA="astc-6x6-unorm-srgb",xA="astc-8x5-unorm",TA="astc-8x5-unorm-srgb",_A="astc-8x6-unorm",vA="astc-8x6-unorm-srgb",NA="astc-8x8-unorm",SA="astc-8x8-unorm-srgb",RA="astc-10x5-unorm",EA="astc-10x5-unorm-srgb",wA="astc-10x6-unorm",AA="astc-10x6-unorm-srgb",CA="astc-10x8-unorm",MA="astc-10x8-unorm-srgb",BA="astc-10x10-unorm",LA="astc-10x10-unorm-srgb",FA="astc-12x10-unorm",PA="astc-12x10-unorm-srgb",UA="astc-12x12-unorm",DA="astc-12x12-unorm-srgb",IA="clamp-to-edge",OA="repeat",VA="mirror-repeat",kA="linear",GA="nearest",$A="zero",zA="one",WA="src",HA="one-minus-src",jA="src-alpha",qA="one-minus-src-alpha",XA="dst",YA="one-minus-dst",QA="dst-alpha",KA="one-minus-dst-alpha",ZA="src-alpha-saturated",JA="constant",eC="one-minus-constant",tC="add",rC="subtract",sC="reverse-subtract",iC="min",nC="max",aC=0,oC=15,uC="keep",lC="zero",dC="replace",cC="invert",hC="increment-clamp",pC="decrement-clamp",gC="increment-wrap",mC="decrement-wrap",fC="storage",yC="read-only-storage",bC="write-only",xC="read-only",TC="read-write",_C="non-filtering",vC="comparison",NC="float",SC="unfilterable-float",RC="depth",EC="sint",wC="uint",AC="2d",CC="3d",MC="2d",BC="2d-array",LC="cube",FC="3d",PC="all",UC="vertex",DC="instance",IC={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},OC={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class VC extends GR{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class kC extends PR{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let GC=0;class $C extends kC{constructor(e,t){super("StorageBuffer_"+GC++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ai.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}const zC=[null];class WC{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?!0===this.backend.renderer.reversedDepthBuffer?Ow:Dw:!0===this.backend.renderer.reversedDepthBuffer?Iw:Uw),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=this.getSampleCount(t||1);const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?SE:e.isLineSegments||e.isMesh&&!0===t.wireframe?RE:e.isLine?EE:e.isMesh?wE:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ve)return fw;if(e===Te)return Aw;throw new Error("THREE.WebGPUUtils: Unsupported output buffer type.")}}function HC(e,t){zC[0]=t,e.queue.submit(zC),zC[0]=null}class jC{constructor(){this.label="",this.layout=null,this.entries=[]}reset(){this.label="",this.layout=null,this.entries.length=0}}class qC{constructor(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}reset(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}}class XC{constructor(){this.label=""}reset(){this.label=""}}class YC{constructor(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}reset(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}}class QC{constructor(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}reset(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}}class KC{constructor(){this.label="",this.colorAttachments=[],this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}reset(){this.label="",this.colorAttachments.length=0,this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}}class ZC{constructor(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample=new JC,this.fragment=null}reset(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample.reset(),this.fragment=null}}class JC{constructor(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}reset(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}}class eM{constructor(){this.label="",this.code="",this.compilationHints=[]}reset(){this.label="",this.code="",this.compilationHints.length=0}}class tM{constructor(){this.label="",this.size={width:0,height:1,depthOrArrayLayers:1},this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats=[],this.textureBindingViewDimension=void 0}reset(){this.label="",this.size.width=0,this.size.height=1,this.size.depthOrArrayLayers=1,this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats.length=0,this.textureBindingViewDimension=void 0}}class rM{constructor(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}reset(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}}const sM=new jC,iM=new qC,nM=new XC,aM=new YC,oM=new KC,uM=new ZC,lM=new QC,dM=new eM,cM=new tM,hM=new rM;class pM extends Xy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:kA}),this.flipYSampler=e.createSampler({minFilter:GA}),iM.size=4,iM.usage=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,this.flipUniformBuffer=e.createBuffer(iM),iM.reset(),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),iM.size=4,iM.usage=GPUBufferUsage.UNIFORM,this.noFlipUniformBuffer=e.createBuffer(iM),iM.reset(),this.transferPipelines={},dM.label="mipmap",dM.code="\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n",this.mipmapShaderModule=e.createShaderModule(dM),dM.reset()}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(uM.label=`mipmap-${e}-${t}`,uM.vertex={module:this.mipmapShaderModule},uM.fragment={module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},uM.layout="auto",s=this.device.createRenderPipeline(uM),uM.reset(),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size;cM.size.width=i,cM.size.height=n,cM.format=s,cM.usage=GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING;const a=this.device.createTexture(cM);cM.reset();const o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder(nM),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0);hM.dimension=t.textureBindingViewDimension||"2d-array",hM.mipLevelCount=1;const o=t.createView(hM);hM.reset(),sM.layout=a,sM.entries.push({binding:0,resource:this.flipYSampler},{binding:1,resource:o},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}});const u=this.device.createBindGroup(sM);sM.reset(),hM.dimension="2d",hM.mipLevelCount=1,hM.baseArrayLayer=i,hM.arrayLayerCount=1;const d=s.createView(hM);hM.reset(),lM.view=d,lM.loadOp=VE,lM.storeOp=IE,oM.colorAttachments.push(lM);const c=l.beginRenderPass(oM);oM.reset(),lM.reset(),c.setPipeline(e),c.setBindGroup(0,u),c.draw(3,1,0,r),c.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),HC(this.device,l.finish()),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e);let i=t;null===i&&(nM.label="mipmapEncoder",i=this.device.createCommandEncoder(nM),nM.reset()),this._mipmapRunBundles(i,s),null===t&&HC(this.device,i.finish()),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0){for(const s of e.layerUpdates)this._copyBufferToTexture(t.image,r.texture,i,s,e.flipY,s);e.clearLayerUpdates()}else for(let s=0;s0?(this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i,e.layerUpdates),e.clearLayerUpdates()):this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i);else if(e.isCubeTexture)this._copyCubeMapToTexture(e,r.texture,i);else if(e.isHTMLTexture){const t=this.backend.device,s=this.backend.renderer.domElement,n=e.image;if("function"!=typeof t.queue.copyElementImageToTexture)return;if(!r.hasPaintCallback)return r.hasPaintCallback=!0,void s.requestPaint();const a=i.size.width,o=i.size.height;t.queue.copyElementImageToTexture(n,a,o,{texture:r.texture}),e.flipY&&this._flipY(r.texture,i)}else if(s.length>0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;vM.source=e,vM.flipY=i,NM.texture=t,NM.mipLevel=a,NM.origin.z=s,NM.premultipliedAlpha=n,RM.width=u,RM.height=l;try{o.queue.copyExternalImageToTexture(vM,NM,RM)}catch(e){}finally{vM.reset(),NM.reset(),RM.reset()}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new pM(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;xM.texture=t,xM.mipLevel=a,xM.origin.z=s,_M.offset=e.width*e.height*l*n,_M.bytesPerRow=d,RM.width=e.width,RM.height=e.height,o.queue.writeTexture(xM,u,_M,RM),xM.reset(),_M.reset(),RM.reset(),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r,s=null){const i=this.backend.device,n=this._getBlockData(r.format),a=r.size.depthOrArrayLayers>1,o=s&&s.size>0?s:null;for(let s=0;s]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,LM=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,FM={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class PM extends jS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(BM);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=LM.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class UM extends HS{parseFunction(e){return new PM(e)}}const DM={[ai.READ_ONLY]:"read",[ai.WRITE_ONLY]:"write",[ai.READ_WRITE]:"read_write"},IM={[$r]:"repeat",[_e]:"clamp",[Gr]:"mirror"},OM={vertex:AE.VERTEX,fragment:AE.FRAGMENT,compute:AE.COMPUTE},VM={instance:!0,swizzleAssign:!1,storageBuffer:!0},kM={"^^":"tsl_xor"},GM={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},$M={},zM={tsl_xor:new HT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new HT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new HT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new HT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new HT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new HT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new HT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new HT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new HT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new HT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new HT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new HT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),inverse_mat2:new HT("\nfn tsl_inverse_mat2( m : mat2x2 ) -> mat2x2 {\n\n\tlet det = m[ 0 ][ 0 ] * m[ 1 ][ 1 ] - m[ 0 ][ 1 ] * m[ 1 ][ 0 ];\n\n\treturn mat2x2(\n\t\tm[ 1 ][ 1 ], - m[ 0 ][ 1 ],\n\t\t- m[ 1 ][ 0 ], m[ 0 ][ 0 ]\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat3:new HT("\nfn tsl_inverse_mat3( m : mat3x3 ) -> mat3x3 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ];\n\n\tlet b01 = a22 * a11 - a12 * a21;\n\tlet b11 = - a22 * a10 + a12 * a20;\n\tlet b21 = a21 * a10 - a11 * a20;\n\n\tlet det = a00 * b01 + a01 * b11 + a02 * b21;\n\n\treturn mat3x3(\n\t\tb01, ( - a22 * a01 + a02 * a21 ), ( a12 * a01 - a02 * a11 ),\n\t\tb11, ( a22 * a00 - a02 * a20 ), ( - a12 * a00 + a02 * a10 ),\n\t\tb21, ( - a21 * a00 + a01 * a20 ), ( a11 * a00 - a01 * a10 )\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat4:new HT("\nfn tsl_inverse_mat4( m : mat4x4 ) -> mat4x4 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ]; let a03 = m[ 0 ][ 3 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ]; let a13 = m[ 1 ][ 3 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ]; let a23 = m[ 2 ][ 3 ];\n\tlet a30 = m[ 3 ][ 0 ]; let a31 = m[ 3 ][ 1 ]; let a32 = m[ 3 ][ 2 ]; let a33 = m[ 3 ][ 3 ];\n\n\tlet b00 = a00 * a11 - a01 * a10;\n\tlet b01 = a00 * a12 - a02 * a10;\n\tlet b02 = a00 * a13 - a03 * a10;\n\tlet b03 = a01 * a12 - a02 * a11;\n\tlet b04 = a01 * a13 - a03 * a11;\n\tlet b05 = a02 * a13 - a03 * a12;\n\tlet b06 = a20 * a31 - a21 * a30;\n\tlet b07 = a20 * a32 - a22 * a30;\n\tlet b08 = a20 * a33 - a23 * a30;\n\tlet b09 = a21 * a32 - a22 * a31;\n\tlet b10 = a21 * a33 - a23 * a31;\n\tlet b11 = a22 * a33 - a23 * a32;\n\n\tlet det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;\n\n\treturn mat4x4(\n\t\ta11 * b11 - a12 * b10 + a13 * b09,\n\t\ta02 * b10 - a01 * b11 - a03 * b09,\n\t\ta31 * b05 - a32 * b04 + a33 * b03,\n\t\ta22 * b04 - a21 * b05 - a23 * b03,\n\t\ta12 * b08 - a10 * b11 - a13 * b07,\n\t\ta00 * b11 - a02 * b08 + a03 * b07,\n\t\ta32 * b02 - a30 * b05 - a33 * b01,\n\t\ta20 * b05 - a22 * b02 + a23 * b01,\n\t\ta10 * b10 - a11 * b08 + a13 * b06,\n\t\ta01 * b08 - a00 * b10 - a03 * b06,\n\t\ta30 * b04 - a31 * b02 + a33 * b00,\n\t\ta21 * b02 - a20 * b04 - a23 * b00,\n\t\ta11 * b07 - a10 * b09 - a12 * b06,\n\t\ta00 * b09 - a01 * b07 + a02 * b06,\n\t\ta31 * b01 - a30 * b03 - a32 * b00,\n\t\ta20 * b03 - a21 * b01 + a22 * b00\n\t) * ( 1.0 / det );\n\n}\n"),biquadraticTexture:new HT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n"),biquadraticTextureArray:new HT("\nfn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},WM={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inverse_mat2:"tsl_inverse_mat2",inverse_mat3:"tsl_inverse_mat3",inverse_mat4:"tsl_inverse_mat4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let HM="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(HM+="diagnostic( off, derivative_uniformity );\n");class jM extends MS{constructor(e,t){super(e,t,new UM),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map,this.allowEarlyReturns=!0,this.allowGlobalVariables=!0}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${IM[e.wrapS]}S_${IM[e.wrapT]}T_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}`;let r=$M[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===$r?(s.push(zM.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===_e?(s.push(zM.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Gr?(s.push(zM.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",$M[t]=r=new HT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.cache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new ku(new Fl(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new ku(new Fl(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new ku(new Fl("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u",n){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${o}`),n?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${t}, ${a}( ${r} ), ${o}, u32( ${n} ), u32( ${i} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${t}, ${a}( ${r} ), ${o}, u32( ${i} ) )`)}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateStorageTextureLoad(e,t,r,s,i,n){let a;return n&&(r=`${r} + ${n}`),a=i?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r} )`,a}generateTextureLoad(e,t,r,s,i,n){let a;return null===s&&(s="0u"),n&&(r=`${r} + ${n}`),i?a=`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:(a=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(a+=".x")),a}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&e.type===Y||!1===this.isSampleCompare(e)&&e.minFilter===B&&e.magFilter===B||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]} )`:n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureGather(e,t,r,s,i,n){const a=!0===e.isDepthTexture?"":`${s}, `;return i?n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i} )`:n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r})`}generateTextureGatherCompare(e,t,r,s,i,n){return i?n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s})`:n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s})`}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=kM[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ai.READ_WRITE):ai.READ_ONLY:e.access}getStorageAccess(e,t){return DM[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new jR(i.name,i.node,o,n):new WR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new HR(i.name,i.node,o,n):"texture3D"===t&&(s=new jR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(OM[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store||null!==e.gatherNode){const e=new VC(`${i.name}_sampler`,i.node,o);e.setVisibility(OM[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?IR:$C)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|OM[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e&&(e=new kR(u,o),e.setVisibility(AE.VERTEX|AE.FRAGMENT|AE.COMPUTE),this.uniformGroups[u]=e),-1===l.indexOf(e)&&l.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null,s=""){let i=`var${s} ${t} : `;return i+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),i}getVars(e,t=!1){let r="";t&&(r="");const s=[],i=this.vars[e];if(void 0!==i)for(const e of i)s.push(`${this.getVar(e.type,e.name,e.count,r)};`);return t?s.join("\n"):`\n\t${s.join("\n\t")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];let i=0;for(let n=0;nr.value.itemSize;return s&&!i}getUniforms(e){const t=this.renderer.backend,r=this.uniforms[e],s=[],i=[],n=[],a={};for(const n of r){const r=n.groupNode.name,o=this.bindingsIndexes[r];if("texture"===n.type||"cubeTexture"===n.type||"cubeDepthTexture"===n.type||"storageTexture"===n.type||"texture3D"===n.type){const r=n.node,i=r.value;let a;(!0===i.isCubeTexture||!1===this.isUnfilterable(i)&&!0!==r.isStorageTextureNode||null!==r.gatherNode)&&(this.isSampleCompare(i)&&null!==r.compareNode?s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler_comparison;`):s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler;`));let u="";const{primarySamples:l}=t.utils.getTextureSampleData(i);if(l>1&&(u="_multisampled"),!0===i.isCubeTexture&&!0===i.isDepthTexture)a="texture_depth_cube";else if(!0===i.isCubeTexture)a="texture_cube";else if(!0===i.isDepthTexture)a=t.compatibilityMode&&null===i.compareFunction?`texture${u}_2d`:`texture_depth${u}_2d${!0===i.isArrayTexture?"_array":""}`;else if(!0===n.node.isStorageTextureNode){const r=MM(i,t.device),s=this.getStorageAccess(n.node,e),o=n.node.value.is3DTexture,u=n.node.value.isArrayTexture;a=`texture_storage_${o?"3d":"2d"+(u?"_array":"")}<${r}, ${s}>`}else if(!0===i.isArrayTexture||!0===i.isDataArrayTexture||!0===i.isCompressedArrayTexture)a="texture_2d_array";else if(!0===i.is3DTexture||!0===i.isData3DTexture)a="texture_3d";else{a=`texture${u}_2d<${this.getComponentTypeFromTexture(i).charAt(0)}32>`}s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name} : ${a};`)}else if("buffer"===n.type||"storageBuffer"===n.type||"indirectStorageBuffer"===n.type){const t=n.node,r=this.getType(t.getNodeType(this)),s=t.bufferCount,a=s>0&&"buffer"===n.type?", "+s:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(n))i.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var<${u}> ${n.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${a} >`;i.push(this._getWGSLStructBinding(n.name,e,u,o.binding++,o.group))}}else{const e=n.groupNode.name;if(void 0===a[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:o.binding++,id:o.group},this.uniformGroupsBindings[e]=s),a[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in a){const t=a[e];n.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...s,...i,...n].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=this.allowGlobalVariables,s=e[t];s.uniforms=this.getUniforms(t),s.attributes=this.getAttributes(t),s.varyings=this.getVaryings(t),s.structs=this.getStructs(t),s.vars=this.getVars(t,r),s.codes=this.getCodes(t),s.directives=this.getDirectives(t),s.scopedArrays=this.getScopedArrays(t);let i="// code\n\n";i+=this.flowCode[t];const n=this.flowNodes[t],a=n[n.length-1],o=a.outputNode,u=void 0!==o&&!0===o.isOutputStructNode;for(const e of n){const r=this.getFlowData(e),n=e.name;if(n&&(i.length>0&&(i+="\n"),i+=`\t// flow -> ${n}\n`),i+=`${r.code}\n\t`,e===a&&"compute"!==t)if(i+="// result\n\n\t","vertex"===t)i+=`varyings.builtinClipSpace = ${r.result};`;else if("fragment"===t)if(u)s.returnType=o.getNodeType(this),s.structs+="var output : "+s.returnType+";",i+=`return ${r.result};`;else{let e=`\t@location( 0 ) color: ${this.getType(this.getOutputType())}`;const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),s.returnType="OutputStruct",s.structs+=this._getWGSLStruct("OutputStruct",e),s.structs+="\nvar output : OutputStruct;",i+=`output.color = ${this.format(r.result,a.getNodeType(this),this.getOutputType())};\n\n\treturn output;`}}s.flow=i}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return GM[e]||e}isAvailable(e){let t=VM[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),VM[e]=t),t}_getWGSLMethod(e){return void 0!==zM[e]&&this._include(e),WM[e]}_include(e){const t=zM[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${HM}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${this.allowGlobalVariables?e.vars:""}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// local vars\n\t${this.allowGlobalVariables?"":e.vars}\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}const qM=new qC,XM=new XC,YM=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&YM.set(Float16Array,["float16"]);const QM=new Map([[xt,["float16"]]]),KM=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class ZM{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e{t.buffer=null,t._mapped=!1,u.unmap()},s=()=>{t.buffer=null,t._mapped=!1,u.destroy(),i.delete(t),t.removeEventListener("release",r),t.removeEventListener("dispose",s)};t.addEventListener("release",r),t.addEventListener("dispose",s),e.readBufferGPU=u}else u=e.readBufferGPU}else qM.label=`${e.name}_readback`,qM.size=o,qM.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,u=n.createBuffer(qM),qM.reset();XM.label=`readback_encoder_${e.name}`;const l=n.createCommandEncoder(XM);XM.reset(),l.copyBufferToBuffer(a,r,u,0,o);if(HC(n,l.finish()),await u.mapAsync(GPUMapMode.READ,0,o),null===t){const e=u.getMappedRange(0,o).slice();return u.destroy(),e}if(t.isReadbackBuffer)return t.buffer=u.getMappedRange(0,o),t;{const e=u.getMappedRange(0,o);return new Uint8Array(t).set(new Uint8Array(e)),u.destroy(),t}}_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=KM.get(s);else{const e=(QM.get(i)||YM.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||o("WebGPUAttributeUtils: Vertex format not supported yet."),n}_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}}const JM=new jC,eB=new qC,tB=new rM;class rB{constructor(e){this.layoutGPU=e,this.usedTimes=0}}class sB{constructor(e){this.backend=e,this._bindGroupLayoutCache=new Map}createBindingsLayout(e){const t=this.backend,r=t.device,s=t.get(e);if(s.layout)return s.layout.layoutGPU;const i=this._createLayoutEntries(e),n=Gs(JSON.stringify(i));let a=this._bindGroupLayoutCache.get(n);return void 0===a&&(a=new rB(r.createBindGroupLayout({entries:i})),this._bindGroupLayoutCache.set(n,a)),a.usedTimes++,s.layout=a,s.layoutKey=n,a.layoutGPU}createBindings(e,t,r,s=0){const{backend:i}=this,n=i.get(e),a=this.createBindingsLayout(e);let o;r>0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=Qr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,n=e[i],void 0===n){const a=PC;let o;o=t.isSampledCubeTexture?LC:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?BC:t.isSampledTexture3D?FC:MC,tB.aspect=a,tB.dimension=o,tB.mipLevelCount=r,tB.baseMipLevel=s,n=e[i]=e.texture.createView(tB),tB.reset()}}JM.entries.push({binding:i,resource:n})}else if(t.isSampler){const e=r.get(t.texture);JM.entries.push({binding:i,resource:e.sampler})}i++}const n=s.createBindGroup(JM);return JM.reset(),n}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&AE.COMPUTE&&(s.access===ai.READ_WRITE||s.access===ai.WRITE_ONLY)?e.type=fC:e.type=yC),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ai.READ_WRITE?TC:t===ai.WRITE_ONLY?bC:xC,s.texture.isArrayTexture?e.viewDimension=BC:s.texture.is3DTexture&&(e.viewDimension=FC),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=SC)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=SC:t.sampleType=RC;else{const e=s.texture.type;e===R?t.sampleType=EC:e===S?t.sampleType=wC:e===Y&&(this.backend.hasFeature("float32-filterable")?t.sampleType=NC:t.sampleType=SC)}s.isSampledCubeTexture?t.viewDimension=LC:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=BC:s.isSampledTexture3D&&(t.viewDimension=FC),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&null!==s.textureNode.compareNode&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=vC:t.type=_C),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutKey),r.layout=void 0,r.layoutKey=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class iB{constructor(e){this.backend=e}getMaxAnisotropy(){return 16}getUniformBufferLimit(){return this.backend.device.limits.maxUniformBufferBindingSize}}const nB=new class{constructor(){this.label="",this.layout=null,this.compute=null}reset(){this.label="",this.layout=null,this.compute=null}},aB=new class{constructor(){this.label="",this.bindGroupLayouts=null}reset(){this.label="",this.bindGroupLayouts=null}},oB=new YC,uB=new ZC;class lB{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.get(t),{layoutGPU:r}=e.layout;p.push(r)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===re||s.blending===tt&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1,uB.layout=E;const w={},A=e.context.depth,C=e.context.stencil;!0!==A&&!0!==C||(!0===A&&(w.format=S,w.depthWriteEnabled=s.depthWrite,w.depthCompare=N),!0===C&&(w.stencilFront=f,w.stencilBack=f,w.stencilReadMask=s.stencilFuncMask,w.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&_.topology===wE&&(w.depthBias=s.polygonOffsetUnits,w.depthBiasSlopeScale=s.polygonOffsetFactor,w.depthBiasClamp=0),uB.depthStencil=w),d.pushErrorScope("validation");const M=[{program:a,module:x.module},{program:u,module:T.module}],B=uB.label;if(null===t)h.pipeline=d.createRenderPipeline(uB),uB.reset(),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(`WebGPURenderer: Render pipeline creation failed (${B}): ${e.message}`),this._reportShaderDiagnostics(M,B))});else{const e=new Promise(async e=>{try{let e=null;try{h.pipeline=await d.createRenderPipelineAsync(uB)}catch(t){e=t}const t=await d.popErrorScope();if(null!==t||null!==e){h.error=!0;const r=t&&t.message||e&&e.message||"unknown";o(`WebGPURenderer: Async render pipeline creation failed (${B}): ${r}`),await this._reportShaderDiagnostics(M,B)}}finally{uB.reset(),e()}});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a=s.getCurrentColorFormats(e),o=this._getSampleCount(e);oB.label=t,oB.colorFormats=a,oB.depthStencilFormat=n,oB.sampleCount=o;const u=i.createRenderBundleEncoder(oB);return oB.reset(),u}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e),{layoutGPU:s}=t.layout;a.push(s)}const u=e.computeProgram,l=`computePipeline_${u.stage}${u.name?`_${u.name}`:""}`;s.pushErrorScope("validation"),aB.bindGroupLayouts=a;const d=s.createPipelineLayout(aB);aB.reset(),nB.label=l,nB.compute=i,nB.layout=d,n.pipeline=s.createComputePipeline(nB),nB.reset(),s.popErrorScope().then(e=>{null!==e&&(n.error=!0,o(`WebGPURenderer: Compute pipeline creation failed (${l}): ${e.message}`),this._reportShaderDiagnostics([{program:u,module:i.module}],l))})}async _reportShaderDiagnostics(e,t){for(const{program:r,module:s}of e){const e=await s.getCompilationInfo();if(0===e.messages.length)continue;const i=r.code.split("\n");for(const s of e.messages){const e=s.lineNum>0?` at line ${s.lineNum}${s.linePos>0?`:${s.linePos}`:""}`:"",n=`WebGPURenderer [${t} / ${r.stage} ${s.type}]${e}: ${s.message}`;let a="";s.lineNum>0&&s.lineNum<=i.length&&(a=`\n ${i[s.lineNum-1]}`,s.linePos>0&&(a+=`\n ${" ".repeat(s.linePos-1)}^`)),("error"===s.type?o:d)(n+a)}}}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===Rt){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:tC},r={srcFactor:i,dstFactor:n,operation:tC}};if(e.premultipliedAlpha)switch(s){case tt:i(zA,qA,zA,qA);break;case Kt:i(zA,zA,zA,zA);break;case Qt:i($A,HA,$A,zA);break;case Yt:i(XA,qA,$A,zA)}else switch(s){case tt:i(jA,qA,zA,qA);break;case Kt:i(jA,zA,zA,zA);break;case Qt:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case Yt:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case Et:t=$A;break;case Ht:t=zA;break;case Wt:t=WA;break;case kt:t=HA;break;case rt:t=jA;break;case st:t=qA;break;case $t:t=XA;break;case Vt:t=YA;break;case Gt:t=QA;break;case Ot:t=KA;break;case zt:t=ZA;break;case 211:t=JA;break;case 212:t=eC;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case is:t=CE;break;case ss:t=DE;break;case rs:t=ME;break;case ts:t=LE;break;case es:t=BE;break;case Jr:t=UE;break;case Zr:t=FE;break;case Kr:t=PE;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case hs:t=uC;break;case cs:t=lC;break;case ds:t=dC;break;case ls:t=cC;break;case us:t=hC;break;case os:t=pC;break;case as:t=gC;break;case ns:t=mC;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case it:t=tC;break;case It:t=rC;break;case Dt:t=sC;break;case gs:t=iC;break;case ps:t=nC;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?WE:HE);let n=r.side===F;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?GE:kE,s.cullMode=r.side===P?$E:zE,s}_getColorWriteMask(e){return!0===e.colorWrite?oC:aC}_getDepthCompare(e){let t;if(!1===e.depthTest)t=DE;else{const r=this.backend.parameters.reversedDepthBuffer?ar[e.depthFunc]:e.depthFunc;switch(r){case nr:t=CE;break;case ir:t=DE;break;case sr:t=ME;break;case rr:t=LE;break;case tr:t=BE;break;case er:t=UE;break;case Jt:t=FE;break;case Zt:t=PE;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class dB{constructor(){this.label="",this.type=void 0,this.count=0}reset(){this.label="",this.type=void 0,this.count=0}}const cB=new qC,hB=new XC,pB=new dB;class gB extends _E{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,pB.label=`queryset_global_timestamp_${t}`,pB.type="timestamp",pB.count=this.maxQueries,this.querySet=this.device.createQuerySet(pB),pB.reset();const s=8*this.maxQueries;cB.label=`buffer_timestamp_resolve_${t}`,cB.size=s,cB.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,this.resolveBuffer=this.device.createBuffer(cB),cB.reset(),cB.label=`buffer_timestamp_result_${t}`,cB.size=s,cB.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,this.resultBuffer=this.device.createBuffer(cB),cB.reset()}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder(hB);s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(HC(this.device,i),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class mB{constructor(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}reset(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}}const fB={r:0,g:0,b:0,a:1},yB=new qC,bB=new XC,xB=new class{constructor(){this.label="",this.timestampWrites=void 0}reset(){this.label="",this.timestampWrites=void 0}},TB=new dB,_B=new eM,vB=new class{constructor(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}reset(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}},NB=new gM,SB=new gM,RB=new rM,EB=new mM;class wB extends sE{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new WC(this),this.attributeUtils=new ZM(this),this.bindingUtils=new sB(this),this.capabilities=new iB(this),this.pipelineUtils=new lB(this),this.textureUtils=new CM(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const s={powerPreference:t.powerPreference,featureLevel:"compatibility",xrCompatible:e.xr.enabled},i="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(s):null;if(null===i)throw new Error("THREE.WebGPUBackend: Unable to create WebGPU adapter.");const n=Object.values(IC),a=[];for(const e of n)i.features.has(e)&&a.push(e);const o={requiredFeatures:a,requiredLimits:t.requiredLimits};r=await i.requestDevice(o)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),r.onuncapturederror=t=>{const r=t.error,s=r&&r.constructor?r.constructor.name:"GPUError",i=r&&r.message||"Unknown uncaptured GPU error";e.onError({api:"WebGPU",type:s,message:i,originalEvent:t})},this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(IC.TimestampQuery),this.updateSize()}setXRRenderTargetTextures(e,t,r=null){this.set(e.texture,{texture:t,format:t.format,externalTexture:!0,xrViewDescriptors:r,initialized:!0})}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${_t} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===Te?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}get hasTimestamp(){return!0}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){if(i=new KC,i.colorAttachments.push(new QC),!0===e.depth||!0===e.stencil){const t=new mB;t.view=this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView(),i.depthStencilAttachment=t}const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){const t=e.camera;return e.depthTexture&&!0===e.depthTexture.isArrayTexture&&null!==t&&!0===t.isArrayCamera}_hasExternalTexture(e){const t=e.textures;if(null===t)return!1;for(let e=0;e1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,TB.label=`occlusionQuerySet_${e.id}`,TB.type="occlusion",TB.count=s,i=r.createQuerySet(TB),TB.reset(),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:OE}),this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(yB.size=s,yB.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,i=this.device.createBuffer(yB),yB.reset(),this.occludedResolveCache.set(s,i)),yB.size=s,yB.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ;const n=this.device.createBuffer(yB);yB.reset(),t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(HC(this.device,t.encoder.finish()),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}a.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),HC(this.device,t.cmdEncoderGPU.finish())}_draw(e,t,r,s,i,n,a,o,u){const{object:l,material:d,context:c}=e,h=e.getIndex(),p=null!==h;this.pipelineUtils.setPipeline(o,s),u.pipeline=s;const g=u.bindingGroups;for(let e=0,t=i.length;e65535?4:2);for(let n=0;n0){const i=this.get(e.camera),a=e.camera.cameras,c=e.getBindingGroup("cameraIndex");if(void 0===i.indexesGPU||i.indexesGPU.length!==a.length){const e=this.get(c),t=[],r=new Uint32Array([0,0,0,0]);for(let s=0,i=a.length;s(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new NE(e)));super(new t(e),e),this.library=new MB,this.isWebGPURenderer=!0}}class LB extends As{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class FB{constructor(e,t=Ln(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new Dg;r.name="RenderPipeline",this._quadMesh=new Ox(r),this._quadMesh.name="Render Pipeline",this._context=null,this._toneMapping=e.toneMapping,this._outputColorSpace=e.outputColorSpace}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(this._toneMapping!==this.renderer.toneMapping&&(this._toneMapping=this.renderer.toneMapping,this.needsUpdate=!0),this._outputColorSpace!==this.renderer.outputColorSpace&&(this._outputColorSpace=this.renderer.outputColorSpace,this.needsUpdate=!0),!0===this.needsUpdate){const e=this._toneMapping,t=this._outputColorSpace,r={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let s=this.outputNode;!0===this.outputColorTransform?(s=s.context(r),s=Vl(s,e,t)):(r.toneMapping=e,r.outputColorSpace=t,s=s.context(r)),this._context=r,this._quadMesh.material.fragmentNode=s,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class PB extends FB{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class UB extends u{constructor(e){super(),this.name="",this.buffer=null,this.maxByteLength=e,this.isReadbackBuffer=!0,this._mapped=!1}release(){this.dispatchEvent({type:"release"})}dispose(){this.dispatchEvent({type:"dispose"})}}class DB extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=le,this.minFilter=le,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class IB extends Yx{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class OB extends Cs{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new Ms(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),Tn()):new this.nodes[e]}}class VB extends Bs{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class kB extends Ls{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}async parseAsync(e){this._nodesJSON=e.nodes;const t=await super.parseAsync(e);return this._nodesJSON=null,t}parseNodes(e,t){if(void 0!==e){const r=new OB;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new VB;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}const{environmentIntensity:i,environmentRotation:n}=e.scene;t.environmentIntensity=i,t.environmentRotation=n.clone(),t.lights=this.getLightsData(e.lightsNode.getLights(),[]),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={id:s.isInterleavedBufferAttribute?s.data.uuid:s.id,version:s.isInterleavedBufferAttribute?s.data.version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return!!(e.context.modelViewMatrix||e.context.modelNormalViewMatrix||e.context.getAO||e.context.getShadow)}getGeometryData(e){let t=Ds.get(e);return void 0===t&&(t={_renderId:-1,_equal:!1,attributes:this.getAttributesData(e.attributes),indexId:e.index?e.index.id:null,indexVersion:e.index?e.index.version:null,drawRange:{start:e.drawRange.start,count:e.drawRange.count}},Ds.set(e,t)),t}getMaterialData(e){let t=Us.get(e);if(void 0===t){t={_renderId:-1,_equal:!1};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:0}:t[r]=s.clone():t[r]=s)}Us.set(e,t)}return t}equals(e,t,r){const{object:s,material:i,geometry:n}=e,a=this.getRenderObjectData(e);if(!0!==a.worldMatrix.equals(s.matrixWorld))return a.worldMatrix.copy(s.matrixWorld),!1;const o=this.getMaterialData(e.material);if(o._renderId!==r){o._renderId=r;for(const e in o){const t=o[e],r=i[e];if("_renderId"!==e&&"_equal"!==e)if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),o._equal=!1,!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,o._equal=!1,!1}else if(t!==r)return o[e]=r,o._equal=!1,!1}if(o.transmission>0){const{width:t,height:r}=e.context;if(a.bufferWidth!==t||a.bufferHeight!==r)return a.bufferWidth=t,a.bufferHeight=r,o._equal=!1,!1}o._equal=!0}else if(!1===o._equal)return!1;if(a.geometryId!==n.id)return a.geometryId=n.id,!1;const u=this.getGeometryData(e.geometry);if(u._renderId!==r){u._renderId=r;const e=n.attributes,t=u.attributes;let s=0,i=0;for(const t in e)s++;for(const r in t){i++;const s=t[r],n=e[r];if(void 0===n)return delete t[r],u._equal=!1,!1;const a=n.isInterleavedBufferAttribute?n.data.uuid:n.id,o=n.isInterleavedBufferAttribute?n.data.version:n.version;if(s.id!==a||s.version!==o)return s.id=a,s.version=o,u._equal=!1,!1}if(i!==s)return u.attributes=this.getAttributesData(e),u._equal=!1,!1;const a=n.index,o=u.indexId,l=u.indexVersion,d=a?a.id:null,c=a?a.version:null;if(o!==d||l!==c)return u.indexId=d,u.indexVersion=c,u._equal=!1,!1;if(u.drawRange.start!==n.drawRange.start||u.drawRange.count!==n.drawRange.count)return u.drawRange.start=n.drawRange.start,u.drawRange.count=n.drawRange.count,u._equal=!1,!1;u._equal=!0}else if(!1===u._equal)return!1;if(a.morphTargetInfluences){let e=!1;for(let t=0;t{const r=e.match(t);if(!r)return null;const s=r[1]||r[2]||"",i=r[3].split("?")[0],n=parseInt(r[4],10),a=parseInt(r[5],10);return{fn:s,file:i.split("/").pop(),line:n,column:a}}).filter(e=>e&&!Os.some(t=>t.test(e.file)))}(e||(new Error).stack)}getLocation(){if(0===this.stack.length)return"[Unknown location]";const e=this.stack[0],t=e.fn;return`${t?`"${t}()" at `:""}"${e.file}:${e.line}"`}getError(e){if(0===this.stack.length)return e;return`${e}\n${this.stack.map(e=>{const t=`${e.file}:${e.line}:${e.column}`;return e.fn?` at ${e.fn} (${t})`:` at ${t}`}).join("\n")}`}}function ks(e,t=0){let r=3735928559^t,s=1103547991^t;if(Array.isArray(e))for(let t,i=0;i>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}const Gs=e=>ks(e),zs=e=>ks(e),$s=(...e)=>ks(e),Ws=new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]]),Hs=new WeakMap;function js(e){return Ws.get(e)}function qs(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}function Xs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ys(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Qs(e){return/float|int|uint|bool/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)||/vec4/.test(e)?4:/mat2/.test(e)?2:/mat3/.test(e)||/mat4/.test(e)?4:void o(`TSL: Unsupported type: ${e}`,new Vs)}function Ks(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}function Zs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?ti(u[0]):null}function Js(e){let t=Hs.get(e);return void 0===t&&(t={},Hs.set(e,t)),t}function ei(e){let t="";const r=new Uint8Array(e);for(let e=0;ee.charCodeAt(0)).buffer}var ri=Object.freeze({__proto__:null,arrayBufferToBase64:ei,base64ToArrayBuffer:ti,getAlignmentFromType:Qs,getDataFromObject:Js,getLengthFromType:Xs,getMemoryLengthFromType:Ys,getTypeFromLength:js,getTypedArrayFromType:qs,getValueFromType:Zs,getValueType:Ks,hash:$s,hashArray:zs,hashString:Gs});const si={VERTEX:"vertex",FRAGMENT:"fragment"},ii={NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"},ni={BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VECTOR4:"vec4",MATRIX2:"mat2",MATRIX3:"mat3",MATRIX4:"mat4"},ai={READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"},oi=["fragment","vertex"],ui=["setup","analyze","generate"],li=[...oi,"compute"],di=["x","y","z","w"],ci={analyze:"setup",generate:"analyze"};let hi=0;class pi extends u{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=ii.NONE,this.updateBeforeType=ii.NONE,this.updateAfterType=ii.NONE,this.version=0,this.name="",this.global=!1,this.parents=!1,this.isNode=!0,this._beforeNodes=null,this._cacheKey=null,this._uuid=null,this._cacheKeyVersion=0,this.id=hi++,this.stackTrace=null,!0===pi.captureStackTrace&&(this.stackTrace=new Vs)}set needsUpdate(e){!0===e&&this.version++}get uuid(){return null===this._uuid&&(this._uuid=l.generateUUID()),this._uuid}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this),this}onFrameUpdate(e){return this.onUpdate(e,ii.FRAME)}onRenderUpdate(e){return this.onUpdate(e,ii.RENDER)}onObjectUpdate(e){return this.onUpdate(e,ii.OBJECT)}onReference(e){return this.updateReference=e.bind(this),this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of this._getChildren())yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}_getChildren(e=new Set){const t=[];e.add(this);for(const r of Object.getOwnPropertyNames(this)){const s=this[r];if(!0!==r.startsWith("_")&&!e.has(s))if(!0===Array.isArray(s))for(let e=0;e0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}pi.captureStackTrace=!1;class gi extends pi{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}generateNodeType(e){return this.node.getElementType(e)}getMemberType(e,t){return this.node.getMemberType(e,t)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}class mi extends pi{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}generateNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}class fi extends pi{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}class yi extends fi{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}generateNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let u=0;for(const t of i){if(u>=s){o(`TSL: Length of parameters exceeds maximum length of function '${r}()' type.`,this.stackTrace);break}let i,l=t.getNodeType(e),d=e.getTypeLength(l);u+d>s&&(o(`TSL: Length of '${r}()' data exceeds maximum length of output type.`,this.stackTrace),d=s-u,l=e.getTypeFromLength(d)),u+=d,i=t.build(e,l);if(e.getComponentType(l)!==n){const t=e.getTypeFromLength(d,n);i=e.format(i,l,t)}a.push(i)}const l=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(l,r,t)}}const bi=di.join("");class xi extends pi{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max(di.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}generateNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}getScope(){return this.node.getScope()}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===bi.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}class Ti extends fi{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}generateNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e(e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"))(e).split("").sort().join("");pi.prototype.assign=function(...e){if(!0!==this.isStackNode)return null!==Ei?Ei.assign(this,...e):o("TSL: No stack defined for assign operation. Make sure the assign is inside a Fn().",new Vs),this;{const t=wi.get("assign");return this.addToStack(t(...e))}},pi.prototype.toVarIntent=function(){return this},pi.prototype.get=function(e){return new Ri(this,e)};const Mi={};function Bi(e,t,r){Mi[e]=Mi[t]=Mi[r]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new xi(this,e),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};const s=e.toUpperCase(),i=t.toUpperCase(),n=r.toUpperCase();pi.prototype["set"+s]=pi.prototype["set"+i]=pi.prototype["set"+n]=function(t){const r=Ci(e);return new Ti(this,r,sn(t))},pi.prototype["flip"+s]=pi.prototype["flip"+i]=pi.prototype["flip"+n]=function(){const t=Ci(e);return new _i(this,t)}}const Fi=["x","y","z","w"],Li=["r","g","b","a"],Pi=["s","t","p","q"];for(let e=0;e<4;e++){let t=Fi[e],r=Li[e],s=Pi[e];Bi(t,r,s);for(let i=0;i<4;i++){t=Fi[e]+Fi[i],r=Li[e]+Li[i],s=Pi[e]+Pi[i],Bi(t,r,s);for(let n=0;n<4;n++){t=Fi[e]+Fi[i]+Fi[n],r=Li[e]+Li[i]+Li[n],s=Pi[e]+Pi[i]+Pi[n],Bi(t,r,s);for(let a=0;a<4;a++)t=Fi[e]+Fi[i]+Fi[n]+Fi[a],r=Li[e]+Li[i]+Li[n]+Li[a],s=Pi[e]+Pi[i]+Pi[n]+Pi[a],Bi(t,r,s)}}}for(let e=0;e<32;e++)Mi[e]={get(){this._cache=this._cache||{};let t=this._cache[e];return void 0===t&&(t=new gi(this,new Si(e,"uint")),this._cache[e]=t),t},set(t){this[e].assign(sn(t))}};Object.defineProperties(pi.prototype,Mi);const Ui=function(e,t=null){for(const r in e)e[r]=sn(e[r],t);return e},Di=function(e,t=null){const r=e.length;for(let s=0;su?(o(`TSL: "${r}" parameter length exceeds limit.`,new Vs),t.slice(0,u)):t}return null===t?n=(...t)=>i(new e(...on(d(t)))):null!==r?(r=sn(r),n=(...s)=>i(new e(t,...on(d(s)),r))):n=(...r)=>i(new e(t,...on(d(r)))),n.setParameterLength=(...e)=>(1===e.length?a=u=e[0]:2===e.length&&([a,u]=e),n),n.setName=e=>(l=e,n),n},Oi=function(e,...t){return new e(...on(t))};class Vi extends pi{constructor(e,t){super(),this.shaderNode=e,this.rawInputs=t,this.isShaderCallNodeInternal=!0}generateNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getElementType(e){return this.getOutputNode(e).getElementType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,rawInputs:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn,o=e.fnCall;e.subBuildFn=i,e.fnCall=this;let u=null;if(t.layout){if(r){const s=t.layout.inputs;if(ki(r)){const t=r;for(let r=0;r{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),i=r?function(e){let t=0;return an(e),new Proxy(e,{get:(r,s,i)=>{let n;if("length"===s)return n=e.length,n;if(Symbol.iterator===s)n=function*(){for(const t of e)yield sn(t)};else{if(e.length>0)if(Object.getPrototypeOf(e[0])===Object.prototype){const r=e[0];n=void 0===r[s]?r[t++]:Reflect.get(r,s,i)}else e[0]instanceof pi&&(n=void 0===e[s]?e[t++]:Reflect.get(e,s,i));else n=Reflect.get(r,s,i);n=sn(n)}return n}})}(r):null,n=Array.isArray(r)?r.length>0:null!==r,a=t.jsFunc,o=n||a.length>1?a(i,s):a(s);u=sn(o)}return e.subBuildFn=a,e.fnCall=o,t.once&&(s[n]=u),u}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e),o=e.fnCall;if(e.fnCall=this,"setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return e.fnCall=o,r}}function ki(e){return e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)}class Gi extends pi{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}getLayout(){return this.layout}call(e=null){return new Vi(this,e)}setup(){return this.call()}}const zi=[!1,!0],$i=[0,1,2,3],Wi=[-1,-2],Hi=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],ji=new Map;for(const e of zi)ji.set(e,new Si(e));const qi=new Map;for(const e of $i)qi.set(e,new Si(e,"uint"));const Xi=new Map([...qi].map(e=>new Si(e.value,"int")));for(const e of Wi)Xi.set(e,new Si(e,"int"));const Yi=new Map([...Xi].map(e=>new Si(e.value)));for(const e of Hi)Yi.set(e,new Si(e));for(const e of Hi)Yi.set(-e,new Si(-e));const Qi={bool:ji,uint:qi,ints:Xi,float:Yi},Ki=new Map([...ji,...Yi]),Zi=(e,t)=>Ki.has(e)?Ki.get(e):!0===e.isNode?e:new Si(e,t),Ji=function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return o(`TSL: Invalid parameter for the type "${e}".`,new Vs),new Si(0,e);if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Zs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return nn(t.get(r[0]));if(1===r.length){const t=Zi(r[0],e);return t.nodeType===e?nn(t):nn(new mi(t,e))}const s=r.map(e=>Zi(e));return nn(new yi(s,e))}};function en(e){return e&&e.isNode&&e.traverse(t=>{t.isConstNode&&(e=t.value)}),Boolean(e)}const tn=e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null;function rn(e,t){return new Gi(e,t)}const sn=(e,t=null)=>function(e,t=null){const r=Ks(e);return"node"===r?e:null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?sn(Zi(e,t)):"shader"===r?e.isFn?e:gn(e):e}(e,t),nn=(e,t=null)=>sn(e,t).toVarIntent(),an=(e,t=null)=>new Ui(e,t),on=(e,t=null)=>new Di(e,t),un=(e,t=null,r=null,s=null)=>new Ii(e,t,r,s),ln=(e,...t)=>new Oi(e,...t),dn=(e,t=null,r=null,s={})=>new Ii(e,t,r,{...s,intent:!0}),cn=(e,t)=>new Proxy(e,{get:(e,r,s)=>Reflect.get(t,r,s),set:(e,r,s)=>Reflect.set(t,r,s)});let hn=0;class pn extends pi{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:o("TSL: Invalid layout type.",new Vs),t=null)),this.shaderNode=new rn(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+hn++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}generateNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){const t=this.shaderNode.call(e);return"void"===this.shaderNode.nodeType&&t.toStack(),t.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return o('TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".',this.stackTrace),e.generateConst(t)}}function gn(e,t=null){const r=new pn(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}const mn=e=>{Ei=e},fn=()=>Ei,yn=(...e)=>Ei.If(...e);function bn(e){return Ei&&Ei.addToStack(e),e}Ai("toStack",bn);const xn=new Ji("color"),Tn=new Ji("float",Qi.float),_n=new Ji("int",Qi.ints),vn=new Ji("uint",Qi.uint),Nn=new Ji("bool",Qi.bool),Sn=new Ji("vec2"),Rn=new Ji("ivec2"),En=new Ji("uvec2"),wn=new Ji("bvec2"),An=new Ji("vec3"),Cn=new Ji("ivec3"),Mn=new Ji("uvec3"),Bn=new Ji("bvec3"),Fn=new Ji("vec4"),Ln=new Ji("ivec4"),Pn=new Ji("uvec4"),Un=new Ji("bvec4"),Dn=new Ji("mat2"),In=new Ji("mat3"),On=new Ji("mat4");Ai("toColor",xn),Ai("toFloat",Tn),Ai("toInt",_n),Ai("toUint",vn),Ai("toBool",Nn),Ai("toVec2",Sn),Ai("toIVec2",Rn),Ai("toUVec2",En),Ai("toBVec2",wn),Ai("toVec3",An),Ai("toIVec3",Cn),Ai("toUVec3",Mn),Ai("toBVec3",Bn),Ai("toVec4",Fn),Ai("toIVec4",Ln),Ai("toUVec4",Pn),Ai("toBVec4",Un),Ai("toMat2",Dn),Ai("toMat3",In),Ai("toMat4",On);const Vn=un(gi).setParameterLength(2),kn=(e,t)=>new mi(sn(e),t);Ai("element",Vn),Ai("convert",kn);Ai("append",e=>(d("TSL: .append() has been renamed to .toStack().",new Vs),bn(e)));class Gn extends pi{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1,s=null){super(e),this.name=t,this.varying=r,this.placeholderNode=sn(s),this.isPropertyNode=!0,this.global=!0}getNodeType(e){const t=super.getNodeType(e);return"output"===t?e.getOutputType():t}customCacheKey(){return Gs(this.type+":"+(this.name||"")+":"+(this.varying?"1":"0"))}getHash(e){return this.name||super.getHash(e)}generate(e){let t;if(!0===this.varying)t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0;else if(t=e.getVarFromNode(this,this.name),null!==this.placeholderNode&&!1===e.hasWriteUsage(this)){const r=this.placeholderNode.build(e,this.getNodeType(e));e.addLineFlowCode(`${e.getPropertyName(t)} = ${r}`,this)}return e.getPropertyName(t)}}const zn=(e,t,r=null)=>new Gn(e,t,!1,r),$n=(e,t,r=null)=>new Gn(e,t,!0,r),Wn=ln(Gn,"vec4","DiffuseColor"),Hn=ln(Gn,"vec3","DiffuseContribution"),jn=ln(Gn,"vec3","EmissiveColor"),qn=ln(Gn,"float","Roughness"),Xn=ln(Gn,"float","Metalness"),Yn=ln(Gn,"float","Clearcoat"),Qn=ln(Gn,"float","ClearcoatRoughness"),Kn=ln(Gn,"vec3","Sheen"),Zn=ln(Gn,"float","SheenRoughness"),Jn=ln(Gn,"float","Iridescence"),ea=ln(Gn,"float","IridescenceIOR"),ta=ln(Gn,"float","IridescenceThickness"),ra=ln(Gn,"float","AlphaT"),sa=ln(Gn,"float","Anisotropy"),ia=ln(Gn,"vec3","AnisotropyT"),na=ln(Gn,"vec3","AnisotropyB"),aa=ln(Gn,"color","SpecularColor"),oa=ln(Gn,"color","SpecularColorBlended"),ua=ln(Gn,"float","SpecularF90"),la=ln(Gn,"float","Shininess"),da=ln(Gn,"output","Output"),ca=ln(Gn,"float","dashSize"),ha=ln(Gn,"float","gapSize"),pa=ln(Gn,"float","pointWidth"),ga=ln(Gn,"float","IOR"),ma=ln(Gn,"float","Transmission"),fa=ln(Gn,"float","Thickness"),ya=ln(Gn,"float","AttenuationDistance"),ba=ln(Gn,"color","AttenuationColor"),xa=ln(Gn,"float","Dispersion"),Ta=ln(Gn,"float","AmbientOcclusion",!1,1);class _a extends pi{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1,s=null){super("string"),this.name=e,this.shared=t,this.order=r,this.updateType=s,this.isUniformGroup=!0}update(){this.needsUpdate=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}const va=(e,t=1,r=null)=>new _a(e,!1,t,r),Na=(e,t=0,r=null)=>new _a(e,!0,t,r),Sa=Na("frame",0,ii.FRAME),Ra=Na("render",0,ii.RENDER),Ea=va("object",1,ii.OBJECT);class wa extends vi{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=Ea}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. 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t=e.value;e.traverse(e=>{!0===e.isConstNode&&(t=e.value)}),e=t}return new wa(e,r)};class Ca extends fi{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}generateNodeType(e){return null===this.nodeType?this.values[0].getNodeType(e):this.nodeType}getElementType(e){return this.getNodeType(e)}getMemberType(e,t){return null===this.nodeType?this.values[0].getMemberType(e,t):super.getMemberType(e,t)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}const Ma=(...e)=>{let t;if(1===e.length){const r=e[0];t=new Ca(null,r.length,r)}else{const r=e[0],s=e[1];t=new Ca(r,s)}return sn(t)};Ai("toArray",(e,t)=>Ma(Array(t).fill(e)));class Ba extends fi{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}generateNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return di.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this,s=t.getScope();e.getDataFromNode(s).assign=!0;const i=e.getNodeProperties(this);i.sourceNode=r,i.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)o("TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length(t=t.length>1||t[0]&&!0===t[0].isNode?on(t):an(t[0]),new La(sn(e),t));Ai("call",Pa);const Ua={"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThanEqual",">=":"greaterThanEqual","%":"mod"};class Da extends fi{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new Da(e,t,r);for(let t=0;t>"===r||"<<"===r)return e.getIntegerType(n);if("&&"===r||"||"===r||"^^"===r)return"bool";if("!"===r){const t=e.getTypeLength(n);return t>1?`bvec${t}`:"bool"}if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r){const t=Math.max(e.getTypeLength(n),e.getTypeLength(a));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(n)){if("float"===a)return n;if(e.isVector(a))return e.getVectorFromMatrix(n);if(e.isMatrix(a))return n}else if(e.isMatrix(a)){if("float"===n)return a;if(e.isVector(n))return e.getVectorFromMatrix(a)}return e.getTypeLength(a)>e.getTypeLength(n)?a:n}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e,t);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),l=i?i.build(e,o):null,d=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===c;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${l} )`,n,t):e.format(`( ${u} ${r} ${l} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${l} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${l} )`,n,t);if("!"===r)return s&&e.isVector(a)?e.format(`not( ${u} )`,t):e.format(`( ${r} ${u} )`,a,t);if("~"===r)return e.format(`( ${r} ${u} )`,a,t);if(d)return e.format(`${d}( ${u}, ${l} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${l} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${l}`,n,t);{let i=`( ${u} ${r} ${l} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return d?e.format(`${d}( ${u}, ${l} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${l} ${r} ${u}`,n,t):e.format(`${u} ${r} ${l}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}const Ia=dn(Da,"+").setParameterLength(2,1/0).setName("add"),Oa=dn(Da,"-").setParameterLength(2,1/0).setName("sub"),Va=dn(Da,"*").setParameterLength(2,1/0).setName("mul"),ka=dn(Da,"/").setParameterLength(2,1/0).setName("div"),Ga=dn(Da,"%").setParameterLength(2).setName("mod"),za=dn(Da,"==").setParameterLength(2).setName("equal"),$a=dn(Da,"!=").setParameterLength(2).setName("notEqual"),Wa=dn(Da,"<").setParameterLength(2).setName("lessThan"),Ha=dn(Da,">").setParameterLength(2).setName("greaterThan"),ja=dn(Da,"<=").setParameterLength(2).setName("lessThanEqual"),qa=dn(Da,">=").setParameterLength(2).setName("greaterThanEqual"),Xa=dn(Da,"&&").setParameterLength(2,1/0).setName("and"),Ya=dn(Da,"||").setParameterLength(2,1/0).setName("or"),Qa=dn(Da,"!").setParameterLength(1).setName("not"),Ka=dn(Da,"^^").setParameterLength(2).setName("xor"),Za=dn(Da,"&").setParameterLength(2).setName("bitAnd"),Ja=dn(Da,"~").setParameterLength(1).setName("bitNot"),eo=dn(Da,"|").setParameterLength(2).setName("bitOr"),to=dn(Da,"^").setParameterLength(2).setName("bitXor"),ro=dn(Da,"<<").setParameterLength(2).setName("shiftLeft"),so=dn(Da,">>").setParameterLength(2).setName("shiftRight"),io=gn(([e])=>(e.addAssign(1),e)),no=gn(([e])=>(e.subAssign(1),e)),ao=gn(([e])=>{const t=_n(e).toConst();return e.addAssign(1),t}),oo=gn(([e])=>{const t=_n(e).toConst();return e.subAssign(1),t});Ai("add",Ia),Ai("sub",Oa),Ai("mul",Va),Ai("div",ka),Ai("mod",Ga),Ai("equal",za),Ai("notEqual",$a),Ai("lessThan",Wa),Ai("greaterThan",Ha),Ai("lessThanEqual",ja),Ai("greaterThanEqual",qa),Ai("and",Xa),Ai("or",Ya),Ai("not",Qa),Ai("xor",Ka),Ai("bitAnd",Za),Ai("bitNot",Ja),Ai("bitOr",eo),Ai("bitXor",to),Ai("shiftLeft",ro),Ai("shiftRight",so),Ai("incrementBefore",io),Ai("decrementBefore",no),Ai("increment",ao),Ai("decrement",oo);class uo extends fi{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===uo.MAX||e===uo.MIN)&&arguments.length>3){let i=new uo(e,t,r);for(let t=3;tn&&i>a?t:n>a?r:a>i?s:t}generateNodeType(e){const t=this.method;return t===uo.LENGTH||t===uo.DISTANCE||t===uo.DOT?"float":t===uo.CROSS?"vec3":t===uo.ALL||t===uo.ANY?"bool":t===uo.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===uo.ONE_MINUS)i=Oa(1,t);else if(s===uo.RECIPROCAL)i=ka(1,t);else if(s===uo.DIFFERENCE)i=zo(Oa(t,r));else if(s===uo.TRANSFORM_DIRECTION){let s,n;e.isMatrix(t.getNodeType(e))?(s=t,n=r):(s=r,n=t),i=Ao(Va(s,Fn(An(n),0)).xyz)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===uo.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const l=[];return r===uo.CROSS?l.push(n.build(e,s),a.build(e,s)):u===c&&r===uo.STEP?l.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==c||r!==uo.MIN&&r!==uo.MAX?r===uo.REFRACT?l.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===uo.MIX?l.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===h&&r===uo.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==uo.DFDX&&r!==uo.DFDY||(d(`TSL: '${r}' is not supported in the ${e.shaderStage} stage.`,this.stackTrace),r="/*"+r+"*/"),l.push(n.build(e,i)),null!==a&&l.push(a.build(e,i)),null!==o&&l.push(o.build(e,i))):l.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${l.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}uo.ALL="all",uo.ANY="any",uo.RADIANS="radians",uo.DEGREES="degrees",uo.EXP="exp",uo.EXP2="exp2",uo.LOG="log",uo.LOG2="log2",uo.SQRT="sqrt",uo.INVERSE_SQRT="inversesqrt",uo.FLOOR="floor",uo.CEIL="ceil",uo.NORMALIZE="normalize",uo.FRACT="fract",uo.SIN="sin",uo.SINH="sinh",uo.COS="cos",uo.COSH="cosh",uo.TAN="tan",uo.TANH="tanh",uo.ASIN="asin",uo.ASINH="asinh",uo.ACOS="acos",uo.ACOSH="acosh",uo.ATAN="atan",uo.ATANH="atanh",uo.ABS="abs",uo.SIGN="sign",uo.LENGTH="length",uo.NEGATE="negate",uo.ONE_MINUS="oneMinus",uo.DFDX="dFdx",uo.DFDY="dFdy",uo.ROUND="round",uo.RECIPROCAL="reciprocal",uo.TRUNC="trunc",uo.FWIDTH="fwidth",uo.TRANSPOSE="transpose",uo.DETERMINANT="determinant",uo.INVERSE="inverse",uo.EQUALS="equals",uo.MIN="min",uo.MAX="max",uo.STEP="step",uo.REFLECT="reflect",uo.DISTANCE="distance",uo.DIFFERENCE="difference",uo.DOT="dot",uo.CROSS="cross",uo.POW="pow",uo.TRANSFORM_DIRECTION="transformDirection",uo.MIX="mix",uo.CLAMP="clamp",uo.REFRACT="refract",uo.SMOOTHSTEP="smoothstep",uo.FACEFORWARD="faceforward";const lo=Tn(1e-6),co=Tn(1e6),ho=Tn(Math.PI),po=Tn(2*Math.PI),go=Tn(2*Math.PI),mo=Tn(.5*Math.PI),fo=dn(uo,uo.ALL).setParameterLength(1),yo=dn(uo,uo.ANY).setParameterLength(1),bo=dn(uo,uo.RADIANS).setParameterLength(1),xo=dn(uo,uo.DEGREES).setParameterLength(1),To=dn(uo,uo.EXP).setParameterLength(1),_o=dn(uo,uo.EXP2).setParameterLength(1),vo=dn(uo,uo.LOG).setParameterLength(1),No=dn(uo,uo.LOG2).setParameterLength(1),So=dn(uo,uo.SQRT).setParameterLength(1),Ro=dn(uo,uo.INVERSE_SQRT).setParameterLength(1),Eo=dn(uo,uo.FLOOR).setParameterLength(1),wo=dn(uo,uo.CEIL).setParameterLength(1),Ao=dn(uo,uo.NORMALIZE).setParameterLength(1),Co=dn(uo,uo.FRACT).setParameterLength(1),Mo=dn(uo,uo.SIN).setParameterLength(1),Bo=dn(uo,uo.SINH).setParameterLength(1),Fo=dn(uo,uo.COS).setParameterLength(1),Lo=dn(uo,uo.COSH).setParameterLength(1),Po=dn(uo,uo.TAN).setParameterLength(1),Uo=dn(uo,uo.TANH).setParameterLength(1),Do=dn(uo,uo.ASIN).setParameterLength(1),Io=dn(uo,uo.ASINH).setParameterLength(1),Oo=dn(uo,uo.ACOS).setParameterLength(1),Vo=dn(uo,uo.ACOSH).setParameterLength(1),ko=dn(uo,uo.ATAN).setParameterLength(1,2),Go=dn(uo,uo.ATANH).setParameterLength(1),zo=dn(uo,uo.ABS).setParameterLength(1),$o=dn(uo,uo.SIGN).setParameterLength(1),Wo=dn(uo,uo.LENGTH).setParameterLength(1),Ho=dn(uo,uo.NEGATE).setParameterLength(1),jo=dn(uo,uo.ONE_MINUS).setParameterLength(1),qo=dn(uo,uo.DFDX).setParameterLength(1),Xo=dn(uo,uo.DFDY).setParameterLength(1),Yo=dn(uo,uo.ROUND).setParameterLength(1),Qo=dn(uo,uo.RECIPROCAL).setParameterLength(1),Ko=dn(uo,uo.TRUNC).setParameterLength(1),Zo=dn(uo,uo.FWIDTH).setParameterLength(1),Jo=dn(uo,uo.TRANSPOSE).setParameterLength(1),eu=dn(uo,uo.DETERMINANT).setParameterLength(1),tu=dn(uo,uo.INVERSE).setParameterLength(1),ru=dn(uo,uo.MIN).setParameterLength(2,1/0),su=dn(uo,uo.MAX).setParameterLength(2,1/0),iu=dn(uo,uo.STEP).setParameterLength(2),nu=dn(uo,uo.REFLECT).setParameterLength(2),au=dn(uo,uo.DISTANCE).setParameterLength(2),ou=dn(uo,uo.DIFFERENCE).setParameterLength(2),uu=dn(uo,uo.DOT).setParameterLength(2),lu=dn(uo,uo.CROSS).setParameterLength(2),du=dn(uo,uo.POW).setParameterLength(2),cu=e=>Va(e,e),hu=e=>Va(e,e,e),pu=e=>Va(e,e,e,e),gu=dn(uo,uo.TRANSFORM_DIRECTION).setParameterLength(2),mu=(e,t)=>Ao(Va(t,Fn(An(e),0)).xyz),fu=(e,t)=>Ao(Fn(An(e),0).mul(t).xyz),yu=e=>Va($o(e),du(zo(e),1/3)),bu=e=>uu(e,e),xu=dn(uo,uo.MIX).setParameterLength(3),Tu=(e,t=0,r=1)=>new uo(uo.CLAMP,sn(e),sn(t),sn(r)),_u=e=>Tu(e),vu=dn(uo,uo.REFRACT).setParameterLength(3),Nu=dn(uo,uo.SMOOTHSTEP).setParameterLength(3),Su=dn(uo,uo.FACEFORWARD).setParameterLength(3),Ru=gn(([e])=>{const t=uu(e.xy,Sn(12.9898,78.233)),r=Ga(t,ho);return Co(Mo(r).mul(43758.5453))}),Eu=(e,t,r)=>xu(t,r,e),wu=(e,t,r)=>Nu(t,r,e),Au=(e,t)=>iu(t,e),Cu=Su,Mu=Ro;Ai("all",fo),Ai("any",yo),Ai("radians",bo),Ai("degrees",xo),Ai("exp",To),Ai("exp2",_o),Ai("log",vo),Ai("log2",No),Ai("sqrt",So),Ai("inverseSqrt",Ro),Ai("floor",Eo),Ai("ceil",wo),Ai("normalize",Ao),Ai("fract",Co),Ai("sin",Mo),Ai("sinh",Bo),Ai("cos",Fo),Ai("cosh",Lo),Ai("tan",Po),Ai("tanh",Uo),Ai("asin",Do),Ai("asinh",Io),Ai("acos",Oo),Ai("acosh",Vo),Ai("atan",ko),Ai("atanh",Go),Ai("abs",zo),Ai("sign",$o),Ai("length",Wo),Ai("lengthSq",bu),Ai("negate",Ho),Ai("oneMinus",jo),Ai("dFdx",qo),Ai("dFdy",Xo),Ai("round",Yo),Ai("reciprocal",Qo),Ai("trunc",Ko),Ai("fwidth",Zo),Ai("min",ru),Ai("max",su),Ai("step",Au),Ai("reflect",nu),Ai("distance",au),Ai("dot",uu),Ai("cross",lu),Ai("pow",du),Ai("pow2",cu),Ai("pow3",hu),Ai("pow4",pu),Ai("transformDirection",gu),Ai("transformNormalByViewMatrix",mu),Ai("transformNormalByInverseViewMatrix",fu),Ai("mix",Eu),Ai("clamp",Tu),Ai("refract",vu),Ai("smoothstep",wu),Ai("faceForward",Su),Ai("difference",ou),Ai("saturate",_u),Ai("cbrt",yu),Ai("transpose",Jo),Ai("determinant",eu),Ai("inverse",tu),Ai("rand",Ru);class Bu extends pi{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}generateNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode,r=this.ifNode.isolate(),s=this.elseNode?this.elseNode.isolate():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?zn(r).build(e):"";s.nodeProperty=l;const c=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(c,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${c} ) {\n\n`).addFlowTab();let h=n.build(e,r);if(h&&(u?h=l+" = "+h+";":(h="return "+h+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),h="// "+h))),e.removeFlowTab().addFlowCode(e.tab+"\t"+h+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(d("TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values.",this.stackTrace),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}const Fu=un(Bu).setParameterLength(2,3);Ai("select",Fu);class Lu extends pi{static get type(){return"ContextNode"}constructor(e=null,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}generateNodeType(e){return this.node.getNodeType(e)}getFlowContextData(){const e=[];return this.traverse(t=>{!0===t.isContextNode&&e.push(t.value)}),Object.assign({},...e)}getMemberType(e,t){return this.node.getMemberType(e,t)}analyze(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}setup(e){const t=e.addContext(this.value);this.node.build(e),e.setContext(t)}generate(e,t){const r=e.addContext(this.value),s=this.node.build(e,t);return e.setContext(r),s}}const Pu=(e=null,t={})=>{let r=e;return null!==r&&!0===r.isNode||(t=r||t,r=null),new Lu(r,t)},Uu=e=>Pu(e,{uniformFlow:!0}),Du=(e,t)=>Pu(e,{nodeName:t});function Iu(e,t,r=null){return Pu(r,{getShadow:({light:r,shadowColorNode:s})=>t===r?s.mul(e):s})}function Ou(e,t=null){return Pu(t,{getAO:(t,{material:r})=>!0===r.transparent?t:null!==t?t.mul(e):e})}function Vu(e,t){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),Du(e,t)}Ai("context",Pu),Ai("label",Vu),Ai("uniformFlow",Uu),Ai("setName",Du),Ai("builtinShadowContext",(e,t,r)=>Iu(t,r,e)),Ai("builtinAOContext",(e,t)=>Ou(t,e));class ku extends pi{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}isIntent(e){return!0!==e.getDataFromNode(this).forceDeclaration&&this.intent}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}generateNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}isAssign(e){return e.getDataFromNode(this).assign}build(...e){const t=e[0],r=this.getShared(t);if(this!==r)return r.build(...e);if(!1===this._hasStack(t)&&"setup"===t.buildStage&&(t.context.nodeLoop||t.context.nodeBlock)){let e=!1;if(this.node.isShaderCallNodeInternal&&null===this.node.shaderNode.getLayout()&&t.fnCall&&t.fnCall.shaderNode){if(t.getDataFromNode(this.node.shaderNode).hasLoop){t.getDataFromNode(this).forceDeclaration=!0,e=!0}}const r=t.getBaseStack();e?r.addToStackBefore(this):r.addToStack(this)}return this.isIntent(t)&&!0!==this.isAssign(t)?this.node.build(...e):super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,u=!1;s&&(a=e.isDeterministic(t),u=n?s:a);const l=this.getNodeType(e);if("void"==l){!0!==this.isIntent(e)&&o('TSL: ".toVar()" can not be used with void type.',this.stackTrace);return t.build(e)}const d=e.getVectorType(l),c=t.build(e,d),h=e.getVarFromNode(this,r,d,void 0,u),p=e.getPropertyName(h);let g=p;if(u)if(n)g=a?`const ${p}`:`let ${p}`;else{const r=t.getArrayCount(e);g=`const ${e.getVar(h.type,p,r)}`}return e.addLineFlowCode(`${g} = ${c}`,this),p}_hasStack(e){return void 0!==e.getDataFromNode(this).stack}}const Gu=un(ku),zu=(e,t=null)=>Gu(e,t).toStack(),$u=(e,t=null)=>Gu(e,t,!0).toStack(),Wu=e=>Gu(e).setIntent(!0).toStack();Ai("toVar",zu),Ai("toConst",$u),Ai("toVarIntent",Wu);class Hu extends pi{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}generateNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}const ju=(e,t,r=null)=>new Hu(sn(e),t,r);class qu extends pi{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=ju(e,"VERTEX"),this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}generateNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=ju(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(si.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,si.VERTEX);if(e.shaderStage===si.VERTEX){const t=r.node.build(e,i);e.addLineFlowCode(`${n} = ${t}`,this)}else e.flowNodeFromShaderStage(si.VERTEX,r.node,i,n);r[t]=n}return e.getPropertyName(s)}}const Xu=un(qu).setParameterLength(1,2),Yu=e=>Xu(e);Ai("toVarying",Xu),Ai("toVertexStage",Yu);const Qu=gn(([e])=>{const t=e.mul(.9478672986).add(.0521327014).pow(2.4),r=e.mul(.0773993808),s=e.lessThanEqual(.04045);return xu(t,r,s)}).setLayout({name:"sRGBTransferEOTF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Ku=gn(([e])=>{const t=e.pow(.41666).mul(1.055).sub(.055),r=e.mul(12.92),s=e.lessThanEqual(.0031308);return xu(t,r,s)}).setLayout({name:"sRGBTransferOETF",type:"vec3",inputs:[{name:"color",type:"vec3"}]}),Zu="WorkingColorSpace";class Ju extends fi{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===Zu?p.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==p.enabled&&r!==s&&r&&s?(p.getTransfer(r)===g&&(i=Fn(Qu(i.rgb),i.a)),p.getPrimaries(r)!==p.getPrimaries(s)&&(i=Fn(In(p._getMatrix(new n,r,s)).mul(i.rgb),i.a)),p.getTransfer(s)===g&&(i=Fn(Ku(i.rgb),i.a)),i):i}}const el=(e,t)=>new Ju(sn(e),Zu,t),tl=(e,t)=>new Ju(sn(e),t,Zu);Ai("workingToColorSpace",el),Ai("colorSpaceToWorking",tl);let rl=class extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}};class sl extends pi{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=ii.OBJECT}setGroup(e){return this.group=e,this}element(e){return new rl(this,sn(e))}setNodeType(e){const t=Aa(null,e);null!==this.group&&t.setGroup(this.group),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew il(e,t,r);class al extends fi{static get type(){return"ToneMappingNode"}constructor(e,t=ul,r=null){super("vec3"),this._toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return $s(this._toneMapping)}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup(e){const t=this.colorNode||e.context.color,r=this._toneMapping;if(r===m)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=Fn(i(t.rgb,this.exposureNode),t.a):(o("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}const ol=(e,t,r)=>new al(e,sn(t),sn(r)),ul=nl("toneMappingExposure","float");Ai("toneMapping",(e,t,r)=>ol(t,r,e));const ll=new WeakMap;function dl(e,t){let r=ll.get(e);return void 0===r&&(r=new b(e,t),ll.set(e,r)),r}class cl extends vi{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=f,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&e.itemSize<=4&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){let t;if(0===this.bufferStride&&0===this.bufferOffset){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}generateNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=e.getTypeLength(t),s=this.value,i=this.bufferStride||r,n=this.bufferOffset;let a;a=!0===s.isInterleavedBuffer?s:!0===s.isBufferAttribute?dl(s.array,i):dl(s,i);const o=new y(a,r,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.context.nodeName;void 0!==r&&delete e.context.nodeName;const s=e.getBufferAttributeFromNode(this,t,r),i=e.getPropertyName(s);let n=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=i,n=i;else{let s;r&&(s=r+"Varying");n=Xu(this,s).build(e,t)}return n}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}function hl(e,t=null,r=0,s=0,i=f,n=!1){return"mat3"===t||null===t&&9===e.itemSize?In(new cl(e,"vec3",9,0).setUsage(i).setInstanced(n),new cl(e,"vec3",9,3).setUsage(i).setInstanced(n),new cl(e,"vec3",9,6).setUsage(i).setInstanced(n)):"mat4"===t||null===t&&16===e.itemSize?On(new cl(e,"vec4",16,0).setUsage(i).setInstanced(n),new cl(e,"vec4",16,4).setUsage(i).setInstanced(n),new cl(e,"vec4",16,8).setUsage(i).setInstanced(n),new cl(e,"vec4",16,12).setUsage(i).setInstanced(n)):new cl(e,t,r,s).setUsage(i)}const pl=(e,t=null,r=0,s=0)=>hl(e,t,r,s),gl=(e,t=null,r=0,s=0)=>hl(e,t,r,s,f,!0),ml=(e,t=null,r=0,s=0)=>hl(e,t,r,s,x,!0);Ai("toAttribute",e=>pl(e.value));class fl extends pi{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===fl.VERTEX)s=e.getVertexIndex();else if(r===fl.INSTANCE)s=e.getInstanceIndex();else if(r===fl.DRAW)s=e.getDrawIndex();else if(r===fl.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===fl.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==fl.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=Xu(this).build(e,t)}return i}}fl.VERTEX="vertex",fl.INSTANCE="instance",fl.SUBGROUP="subgroup",fl.INVOCATION_LOCAL="invocationLocal",fl.INVOCATION_SUBGROUP="invocationSubgroup",fl.DRAW="draw";const yl=ln(fl,fl.VERTEX),bl=ln(fl,fl.INSTANCE),xl=ln(fl,fl.SUBGROUP),Tl=ln(fl,fl.INVOCATION_SUBGROUP),_l=ln(fl,fl.INVOCATION_LOCAL),vl=ln(fl,fl.DRAW);class Nl extends pi{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.dispatchSize=null,this.version=1,this.name="",this.updateBeforeType=ii.OBJECT,this.onInitFunction=null,this.countNode=null}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){null!==this.count&&null===this.countNode&&(this.countNode=Aa(this.count,"uint").onObjectUpdate(()=>this.count));const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");if(""!==t&&e.addLineFlowCode(t,this),null!==this.count&&!0===e.allowEarlyReturns){const t=this.countNode.build(e,"uint"),r=bl.build(e,"uint");e.flow.code=`${e.tab}if ( ${r} >= ${t} ) { return; }\n\n${e.flow.code}`}}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}const Sl=(e,t=[64])=>{(0===t.length||t.length>3)&&o("TSL: compute() workgroupSize must have 1, 2, or 3 elements",new Vs);for(let e=0;e{const s=Sl(e,r);return"number"==typeof t?s.count=t:s.dispatchSize=t,s};Ai("compute",Rl),Ai("computeKernel",Sl);class El extends pi{static get type(){return"IsolateNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isIsolateNode=!0}generateNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}setParent(e){return this.parent=e,this}getParent(){return this.parent}}const wl=e=>new El(sn(e));function Al(e,t=!0){return d('TSL: "cache()" has been deprecated. Use "isolate()" instead.'),wl(e).setParent(t)}Ai("cache",Al),Ai("isolate",wl);class Cl extends pi{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}generateNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}const Ml=un(Cl).setParameterLength(2);Ai("bypass",Ml);const Bl=gn(([e,t,r,s=Tn(0),i=Tn(1),n=Nn(!1)])=>{let a=e.sub(t).div(r.sub(t));return en(n)&&(a=a.clamp()),a.mul(i.sub(s)).add(s)});function Fl(e,t,r,s=Tn(0),i=Tn(1)){return Bl(e,t,r,s,i,!0)}Ai("remap",Bl),Ai("remapClamp",Fl);class Ll extends pi{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}const Pl=un(Ll).setParameterLength(1,2),Ul=e=>(e?Fu(e,Pl("discard")):Pl("discard")).toStack();Ai("discard",Ul);const Dl=gn(([e])=>Fn(e.rgb.mul(e.a),e.a),{color:"vec4",return:"vec4"}),Il=gn(([e])=>e.a.equal(0).select(Fn(0),Fn(e.rgb.div(e.a),e.a)),{color:"vec4",return:"vec4"});class Ol extends fi{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this._toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setToneMapping(e){return this._toneMapping=e,this}getToneMapping(){return this._toneMapping}setup({context:e}){let t=this.colorNode||e.color;t=Fn(t.rgb,t.a.clamp(0,1)),t=Il(t);const r=(null!==this._toneMapping?this._toneMapping:e.toneMapping)||m,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||T;return r!==m&&(t=t.toneMapping(r)),s!==T&&s!==p.workingColorSpace&&(t=t.workingToColorSpace(s)),t=Dl(t),t}}const Vl=(e,t=null,r=null)=>new Ol(sn(e),t,r);Ai("renderOutput",Vl);class kl extends fi{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}generateNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e);if(null!==t)t(e,r);else{const t="--- TSL debug - "+e.shaderStage+" shader ---",s="-".repeat(t.length);let i="";i+="// #"+t+"#\n",i+=e.flow.code.replace(/^\t/gm,"")+"\n",i+="/* ... */ "+r+" /* ... */\n",i+="// #"+s+"#\n",_(i)}return r}}const Gl=(e,t=null)=>new kl(sn(e),t).toStack();Ai("debug",Gl);class zl extends u{constructor(){super(),this._renderer=null,this.currentFrame=null}get nodeFrame(){return this._renderer._nodes.nodeFrame}setRenderer(e){return this._renderer=e,this}getRenderer(){return this._renderer}init(){}begin(){}finish(){}inspect(){}computeAsync(){}beginCompute(){}finishCompute(){}beginRender(){}finishRender(){}copyTextureToTexture(){}copyFramebufferToTexture(){}}class $l extends pi{static get type(){return"InspectorNode"}constructor(e,t="",r=null){super(),this.node=e,this.name=t,this.callback=r,this.updateType=ii.FRAME,this.isInspectorNode=!0}getName(){return this.name||this.node.name}update(e){e.renderer.inspector.inspect(this)}generateNodeType(e){return this.node.getNodeType(e)}setup(e){let t=this.node;return!0===e.context.inspector&&null!==this.callback&&(t=this.callback(t)),!0!==e.renderer.backend.isWebGPUBackend&&e.renderer.inspector.constructor!==zl&&v('TSL: ".toInspector()" is only available with WebGPU.'),t}}function Wl(e,t="",r=null){return(e=sn(e)).before(new $l(e,t,r))}Ai("toInspector",Wl);class Hl extends pi{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}generateNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return Xu(this).build(e,r)}return d(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}const jl=(e,t=null)=>new Hl(e,t),ql=(e=0)=>jl("uv"+(e>0?e:""),"vec2");class Xl extends pi{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}const Yl=un(Xl).setParameterLength(1,2);class Ql extends wa{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=ii.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}const Kl=un(Ql).setParameterLength(1);class Zl extends Error{constructor(e,t=null){super(e),this.name="NodeError",this.stackTrace=t}}const Jl=new N;class ed extends wa{static get type(){return"TextureNode"}constructor(e=Jl,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.gatherNode=null,this.offsetNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=ii.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this._flipYUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}generateNodeType(){return!0===this.value.isDepthTexture?null===this.gatherNode?"float":"vec4":this.value.type===S?"uvec4":this.value.type===R?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return ql(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=Aa(this.value.matrix)),this._matrixUniform.mul(An(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this}setupUV(e,t){return e.isFlipY()&&(null===this._flipYUniform&&(this._flipYUniform=Aa(!1)),t=t.toVar(),t=this.sampler?this._flipYUniform.select(t.flipY(),t):this._flipYUniform.select(t.setY(_n(Yl(this,this.levelNode).y).sub(t.y).sub(1)),t)),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Zl("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().",this.stackTrace);const s=gn(()=>{let t=this.uvNode;return null!==t&&!0!==e.context.forceUVContext||!e.context.getUV||(t=e.context.getUV(this,e)),t||(t=this.getDefaultUV()),!0===this.updateMatrix&&(t=this.getTransformedUV(t)),t=this.setupUV(e,t),this.updateType=null!==this._matrixUniform||null!==this._flipYUniform?ii.OBJECT:ii.NONE,t})();let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this));let n=null,a=null;if(null!==this.compareNode)if(e.renderer.hasCompatibility(E.TEXTURE_COMPARE))n=this.compareNode;else{const e=r.compareFunction;null===e||e===w||e===A||e===C||e===M?a=this.compareNode:(n=this.compareNode,v('TSL: Only "LessCompare", "LessEqualCompare", "GreaterCompare" and "GreaterEqualCompare" are supported for depth texture comparison fallback.'))}t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=n,t.compareStepNode=a,t.gradNode=this.gradNode,t.gatherNode=this.gatherNode,t.depthNode=this.depthNode,t.offsetNode=this.offsetNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateOffset(e,t){return t.build(e,"ivec2")}generateSnippet(e,t,r,s,i,n,a,o,u,l,d){const c=this.value;let h;return h=i?e.generateTextureBias(c,t,r,i,n,l):o?e.generateTextureGrad(c,t,r,o,n,l):u?a?e.generateTextureGatherCompare(c,t,r,a,n,l,d):e.generateTextureGather(c,t,r,u,n,l,d):a?e.generateTextureCompare(c,t,r,a,n,l):!1===this.sampler?e.generateTextureLoad(c,t,r,s,n,l):s?e.generateTextureLevel(c,t,r,s,n,l):e.generateTexture(c,t,r,n,l),h}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=this.getNodeType(e),o=n.propertyName;if(void 0===o){const{uvNode:t,levelNode:u,biasNode:l,compareNode:d,compareStepNode:c,depthNode:h,gradNode:p,gatherNode:g,offsetNode:m}=s,f=this.generateUV(e,t),y=u?u.build(e,"float"):null,b=l?l.build(e,"float"):null,x=h?h.build(e,"int"):null,T=d?d.build(e,"float"):null,_=c?c.build(e,"float"):null,v=p?[p[0].build(e,"vec2"),p[1].build(e,"vec2")]:null,N=g?g.build(e,"int"):null,S=m?this.generateOffset(e,m):null,R=this._flipYUniform?this._flipYUniform.build(e,"bool"):null;N&&(a="vec4");let E=x;null===E&&r.isArrayTexture&&!0!==this.isTexture3DNode&&(E="0");const w=e.getVarFromNode(this);o=e.getPropertyName(w);let A=this.generateSnippet(e,i,f,y,b,E,T,v,N,S,R);if(null!==_){const t=r.compareFunction;A=t===C||t===M?iu(Pl(A,a),Pl(_,"float")).build(e,a):iu(Pl(_,"float"),Pl(A,a)).build(e,a)}e.addLineFlowCode(`${o} = ${A}`,this),n.snippet=A,n.propertyName=o}let u=o;return e.needsToWorkingColorSpace(r)&&(u=tl(Pl(u,a),r.colorSpace).setup(e).build(e,a)),e.format(u,a,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}sample(e){const t=this.clone();return t.uvNode=sn(e),t.referenceNode=this.getBase(),sn(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=sn(e).mul(Kl(t)),t.referenceNode=this.getBase();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===B||r.magFilter===B)&&(d("TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),sn(t)}level(e){const t=this.clone();return t.levelNode=sn(e),t.referenceNode=this.getBase(),sn(t)}size(e){return Yl(this,e)}bias(e){const t=this.clone();return t.biasNode=sn(e),t.referenceNode=this.getBase(),sn(t)}getBase(){return this.referenceNode?this.referenceNode.getBase():this}compare(e){const t=this.clone();return t.compareNode=sn(e),t.referenceNode=this.getBase(),sn(t)}grad(e,t){const r=this.clone();return r.gradNode=[sn(e),sn(t)],r.referenceNode=this.getBase(),sn(r)}gather(e=0){const t=this.clone();return t.gatherNode=sn(e),t.referenceNode=this.getBase(),sn(t)}depth(e){const t=this.clone();return t.depthNode=sn(e),t.referenceNode=this.getBase(),sn(t)}offset(e){const t=this.clone();return t.offsetNode=sn(e),t.referenceNode=this.getBase(),sn(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix();const r=this._flipYUniform;null!==r&&(r.value=e.image instanceof ImageBitmap&&!0===e.flipY||!0===e.isRenderTargetTexture||!0===e.isFramebufferTexture||!0===e.isDepthTexture)}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}const td=un(ed).setParameterLength(1,4).setName("texture"),rd=(e=Jl,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=sn(e.clone()),i.referenceNode=e.getBase(),null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=td(e,t,r,s),i},sd=(...e)=>rd(...e).setSampler(!1);class id extends wa{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r,this.updateRanges=[]}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}const nd=(e,t,r)=>new id(e,t,r);class ad extends gi{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(e),s=this.node.getPaddedType();return e.format(t,s,r)}}class od extends id{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?Ks(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=ii.RENDER,this.isArrayBufferNode=!0}generateNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;rnew od(e,t);class ld extends pi{constructor(e){super("float"),this.name=e,this.isBuiltinNode=!0}generate(){return this.name}}const dd=un(ld).setParameterLength(1);let cd,hd;class pd extends pi{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this._output=null,this.isViewportNode=!0}generateNodeType(){return this.scope===pd.DPR?"float":this.scope===pd.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=ii.NONE;return this.scope!==pd.SIZE&&this.scope!==pd.VIEWPORT&&this.scope!==pd.DPR||(e=ii.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===pd.VIEWPORT?null!==t?hd.copy(t.viewport):(e.getViewport(hd),hd.multiplyScalar(e.getPixelRatio())):this.scope===pd.DPR?this._output.value=e.getPixelRatio():null!==t?(cd.width=t.width,cd.height=t.height):e.getDrawingBufferSize(cd)}setup(){const e=this.scope;let r=null;return r=e===pd.SIZE?Aa(cd||(cd=new t)):e===pd.VIEWPORT?Aa(hd||(hd=new s)):e===pd.DPR?Aa(1):Sn(yd.div(fd)),this._output=r,r}generate(e){if(this.scope===pd.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(fd).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}pd.COORDINATE="coordinate",pd.VIEWPORT="viewport",pd.SIZE="size",pd.UV="uv",pd.DPR="dpr";const gd=ln(pd,pd.DPR),md=ln(pd,pd.UV),fd=ln(pd,pd.SIZE),yd=ln(pd,pd.COORDINATE),bd=ln(pd,pd.VIEWPORT),xd=bd.zw,Td=yd.sub(bd.xy),_d=Td.div(xd),vd=gn(()=>(d('TSL: "viewportResolution" is deprecated. Use "screenSize" instead.',new Vs),fd),"vec2").once()();let Nd=null,Sd=null,Rd=null,Ed=null,wd=null,Ad=null,Cd=null,Md=null,Bd=null,Fd=null,Ld=null,Pd=null,Ud=null,Dd=null;const Id=Aa(0,"uint").setName("u_cameraIndex").setGroup(Na("cameraIndex")).toVarying("v_cameraIndex"),Od=Aa("float").setName("cameraNear").setGroup(Ra).onRenderUpdate(({camera:e})=>e.near),Vd=Aa("float").setName("cameraFar").setGroup(Ra).onRenderUpdate(({camera:e})=>e.far),kd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrix);null===Sd?Sd=ud(r).setGroup(Ra).setName("cameraProjectionMatrices"):Sd.array=r,t=Sd.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraProjectionMatrix")}else null===Nd&&(Nd=Aa(e.projectionMatrix).setName("cameraProjectionMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.projectionMatrix)),t=Nd;return t}).once()(),Gd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.projectionMatrixInverse);null===Ed?Ed=ud(r).setGroup(Ra).setName("cameraProjectionMatricesInverse"):Ed.array=r,t=Ed.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraProjectionMatrixInverse")}else null===Rd&&(Rd=Aa(e.projectionMatrixInverse).setName("cameraProjectionMatrixInverse").setGroup(Ra).onRenderUpdate(({camera:e})=>e.projectionMatrixInverse)),t=Rd;return t}).once()(),zd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorldInverse);null===Ad?Ad=ud(r).setGroup(Ra).setName("cameraViewMatrices"):Ad.array=r,t=Ad.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraViewMatrix")}else null===wd&&(wd=Aa(e.matrixWorldInverse).setName("cameraViewMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.matrixWorldInverse)),t=wd;return t}).once()(),$d=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.matrixWorld);null===Md?Md=ud(r).setGroup(Ra).setName("cameraWorldMatrices"):Md.array=r,t=Md.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraWorldMatrix")}else null===Cd&&(Cd=Aa(e.matrixWorld).setName("cameraWorldMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.matrixWorld)),t=Cd;return t}).once()(),Wd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.normalMatrix);null===Fd?Fd=ud(r).setGroup(Ra).setName("cameraNormalMatrices"):Fd.array=r,t=Fd.element(e.isMultiViewCamera?dd("gl_ViewID_OVR"):Id).toConst("cameraNormalMatrix")}else null===Bd&&(Bd=Aa(e.normalMatrix).setName("cameraNormalMatrix").setGroup(Ra).onRenderUpdate(({camera:e})=>e.normalMatrix)),t=Bd;return t}).once()(),Hd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const s=[];for(let t=0,i=e.cameras.length;t{const r=e.cameras,s=t.array;for(let e=0,t=r.length;et.value.setFromMatrixPosition(e.matrixWorld))),t=Ld;return t}).once()(),jd=gn(({camera:e})=>{let t;if(e.isArrayCamera&&e.cameras.length>0){const r=[];for(const t of e.cameras)r.push(t.viewport);null===Dd?Dd=ud(r,"vec4").setGroup(Ra).setName("cameraViewports"):Dd.array=r,t=Dd.element(Id).toConst("cameraViewport")}else null===Ud&&(Ud=Fn(0,0,fd.x,fd.y).toConst("cameraViewport")),t=Ud;return t}).once()(),qd=new F;class Xd extends pi{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=ii.OBJECT,this.uniformNode=new wa(null)}generateNodeType(){const e=this.scope;return e===Xd.WORLD_MATRIX?"mat4":e===Xd.POSITION||e===Xd.VIEW_POSITION||e===Xd.DIRECTION||e===Xd.SCALE?"vec3":e===Xd.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===Xd.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===Xd.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===Xd.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===Xd.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===Xd.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===Xd.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),qd.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=qd.radius}}generate(e){const t=this.scope;return t===Xd.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===Xd.POSITION||t===Xd.VIEW_POSITION||t===Xd.DIRECTION||t===Xd.SCALE?this.uniformNode.nodeType="vec3":t===Xd.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}Xd.WORLD_MATRIX="worldMatrix",Xd.POSITION="position",Xd.SCALE="scale",Xd.VIEW_POSITION="viewPosition",Xd.DIRECTION="direction",Xd.RADIUS="radius";const Yd=un(Xd,Xd.DIRECTION).setParameterLength(1),Qd=un(Xd,Xd.WORLD_MATRIX).setParameterLength(1),Kd=un(Xd,Xd.POSITION).setParameterLength(1),Zd=un(Xd,Xd.SCALE).setParameterLength(1),Jd=un(Xd,Xd.VIEW_POSITION).setParameterLength(1),ec=un(Xd,Xd.RADIUS).setParameterLength(1);class tc extends Xd{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}const rc=ln(tc,tc.DIRECTION),sc=ln(tc,tc.WORLD_MATRIX),ic=ln(tc,tc.POSITION),nc=ln(tc,tc.SCALE),ac=ln(tc,tc.VIEW_POSITION),oc=ln(tc,tc.RADIUS),uc=Aa(new n).onObjectUpdate(({object:e},t)=>t.value.getNormalMatrix(e.matrixWorld)),lc=Aa(new a).onObjectUpdate(({object:e},t)=>t.value.copy(e.matrixWorld).invert()),dc=gn(e=>e.context.modelViewMatrix||cc).once()().toVar("modelViewMatrix"),cc=zd.mul(sc),hc=gn(e=>(e.context.isHighPrecisionModelViewMatrix=!0,Aa("mat4").onObjectUpdate(({object:e,camera:t})=>e.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,e.matrixWorld)))).once()().toVar("highpModelViewMatrix"),pc=gn(e=>{const t=e.context.isHighPrecisionModelViewMatrix;return Aa("mat3").onObjectUpdate(({object:e,camera:r})=>(!0!==t&&e.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix)))}).once()().toVar("highpModelNormalViewMatrix"),gc=gn(e=>"fragment"!==e.shaderStage?(v("TSL: `clipSpace` is only available in fragment stage."),Fn()):e.context.clipSpace.toVarying("v_clipSpace")).once()(),mc=jl("position","vec3"),fc=mc.toVarying("positionLocal"),yc=mc.toVarying("positionPrevious"),bc=gn(e=>sc.mul(fc).xyz.toVarying(e.getSubBuildProperty("v_positionWorld")),"vec3").once(["POSITION"])(),xc=gn(()=>fc.transformDirection(sc).toVarying("v_positionWorldDirection").normalize().toVar("positionWorldDirection"),"vec3").once(["POSITION"])(),Tc=gn(e=>{if("fragment"===e.shaderStage&&e.material.vertexNode){const e=Gd.mul(gc);return e.xyz.div(e.w).toVar("positionView")}return e.context.setupPositionView().toVarying("v_positionView")},"vec3").once(["POSITION","VERTEX"])(),_c=gn(e=>{let t;return t=e.camera.isOrthographicCamera?An(0,0,1):Tc.negate().toVarying("v_positionViewDirection").normalize(),t.toVar("positionViewDirection")},"vec3").once(["POSITION"])();class vc extends pi{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{material:t}=e;return t.side===L?"false":e.getFrontFacing()}}const Nc=ln(vc),Sc=Tn(Nc).mul(2).sub(1),Rc=gn(([e],{material:t})=>{const r=t.side;return r===L?e=e.mul(-1):r===P&&(e=e.mul(Sc)),e}),Ec=jl("normal","vec3"),wc=gn(e=>!1===e.geometry.hasAttribute("normal")?(d('TSL: Vertex attribute "normal" not found on geometry.'),An(0,1,0)):Ec,"vec3").once()().toVar("normalLocal"),Ac=Tc.dFdx().cross(Tc.dFdy()).normalize().toVar("normalFlat"),Cc=gn(e=>{let t;return t=e.isFlatShading()?Ac:Uc(wc).toVarying("v_normalViewGeometry").normalize(),t},"vec3").once()().toVar("normalViewGeometry"),Mc=gn(e=>{let t=Cc.transformNormalByInverseViewMatrix(zd);return!0!==e.isFlatShading()&&(t=t.toVarying("v_normalWorldGeometry")),t.normalize().toVar("normalWorldGeometry")},"vec3").once()(),Bc=gn(e=>{let t;return"NORMAL"===e.subBuildFn||"VERTEX"===e.subBuildFn?(t=Cc,!0!==e.isFlatShading()&&(t=Rc(t))):t=e.context.setupNormal().context({getUV:null,getTextureLevel:null}),t},"vec3").once(["NORMAL","VERTEX"])().toVar("normalView"),Fc=Bc.transformNormalByInverseViewMatrix(zd).toVar("normalWorld"),Lc=gn(({subBuildFn:e,context:t})=>{let r;return r="NORMAL"===e||"VERTEX"===e?Bc:t.setupClearcoatNormal().context({getUV:null,getTextureLevel:null}),r},"vec3").once(["NORMAL","VERTEX"])().toVar("clearcoatNormalView"),Pc=gn(([e,t=sc])=>In(t).inverse().transpose().mul(e).normalize());Ai("transformNormal",Pc);const Uc=gn(([e],t)=>{const r=t.context.modelNormalViewMatrix;if(r)return e.transformNormalByViewMatrix(r);return uc.mul(e).transformNormalByViewMatrix(zd)}),Dc=gn(()=>(d('TSL: "transformedNormalView" is deprecated. Use "normalView" instead.'),Bc)).once(["NORMAL","VERTEX"])(),Ic=gn(()=>(d('TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.'),Fc)).once(["NORMAL","VERTEX"])(),Oc=gn(()=>(d('TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.'),Lc)).once(["NORMAL","VERTEX"])(),Vc=new a,kc=Aa(0).onReference(({material:e})=>e).onObjectUpdate(({material:e})=>e.refractionRatio),Gc=Aa(1).onReference(({material:e})=>e).onObjectUpdate(function({material:e,scene:t}){return e.envMap?e.envMapIntensity:t.environmentIntensity}),zc=Aa(new a).onReference(function(e){return e.material}).onObjectUpdate(function({material:e,scene:t}){const r=null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation;return r?Vc.makeRotationFromEuler(r).transpose():Vc.identity(),Vc}),$c=_c.negate().reflect(Bc),Wc=_c.negate().refract(Bc,kc),Hc=$c.transformDirection($d).toVar("reflectVector"),jc=Wc.transformDirection($d).toVar("refractVector"),qc=new U;class Xc extends ed{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return!0===this.value.isDepthTexture?"cubeDepthTexture":"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===D?Hc:e.mapping===I?jc:(o('CubeTextureNode: Mapping "%s" not supported.',e.mapping),An(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!0===r.isDepthTexture?e.renderer.coordinateSystem===h?An(t.x,t.y.negate(),t.z):t:(t=zc.mul(t),e.renderer.coordinateSystem!==h&&r.isRenderTargetTexture||(t=An(t.x.negate(),t.yz)),t)}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}}const Yc=un(Xc).setParameterLength(1,4).setName("cubeTexture"),Qc=(e=qc,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=sn(e.clone()),i.referenceNode=e,null!==t&&(i.uvNode=sn(t)),null!==r&&(i.levelNode=sn(r)),null!==s&&(i.biasNode=sn(s))):i=Yc(e,t,r,s),i};class Kc extends gi{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}generateNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(e),s=this.getNodeType(e);return e.format(t,r,s)}}class Zc extends pi{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=ii.OBJECT}element(e){return new Kc(this,sn(e))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;null!==this.count?t=nd(null,e,this.count):Array.isArray(this.getValueFromReference())?(t=ud(null,e),t.updateType=ii.OBJECT):t="texture"===e?rd(null):"cubeTexture"===e?Qc(null):Aa(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t}generateNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;enew Zc(e,t,r),eh=(e,t,r,s)=>new Zc(e,t,s,r);class th extends Zc{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}const rh=(e,t,r=null)=>new th(e,t,r),sh=ql(),ih=Tc.dFdx(),nh=Tc.dFdy(),ah=sh.dFdx(),oh=sh.dFdy(),uh=Bc,lh=nh.cross(uh),dh=uh.cross(ih),ch=lh.mul(ah.x).add(dh.mul(oh.x)),hh=lh.mul(ah.y).add(dh.mul(oh.y)),ph=ch.dot(ch).max(hh.dot(hh)),gh=ph.equal(0).select(0,ph.inverseSqrt()),mh=ch.mul(gh).toVar("tangentViewFrame"),fh=hh.mul(gh).toVar("bitangentViewFrame"),yh=jl("tangent","vec4"),bh=yh.xyz.toVar("tangentLocal"),xh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?dc.mul(Fn(bh,0)).xyz.toVarying("v_tangentView").normalize():mh,!0!==e.isFlatShading()&&(t=Rc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("tangentView"),Th=xh.transformDirection($d).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"),_h=gn(([e,t],r)=>{let s=e.mul(yh.w).xyz;return"NORMAL"===r.subBuildFn&&!0!==r.isFlatShading()&&(s=s.toVarying(t)),s}).once(["NORMAL"]),vh=_h(Ec.cross(yh),"v_bitangentGeometry").normalize().toVar("bitangentGeometry"),Nh=_h(wc.cross(bh),"v_bitangentLocal").normalize().toVar("bitangentLocal"),Sh=gn(e=>{let t;return t="VERTEX"===e.subBuildFn||e.geometry.hasAttribute("tangent")?_h(Bc.cross(xh),"v_bitangentView").normalize():fh,!0!==e.isFlatShading()&&(t=Rc(t)),t},"vec3").once(["NORMAL","VERTEX"])().toVar("bitangentView"),Rh=_h(Fc.cross(Th),"v_bitangentWorld").normalize().toVar("bitangentWorld"),Eh=In(xh,Sh,Bc).toVar("TBNViewMatrix"),wh=_c.mul(Eh),Ah=gn(()=>{let e=na.cross(_c);return e=e.cross(na).normalize(),e=xu(e,Bc,sa.mul(qn.oneMinus()).oneMinus().pow2().pow2()).normalize(),e}).once()(),Ch=e=>sn(e).mul(.5).add(.5),Mh=e=>sn(e).mul(2).sub(1),Bh=e=>An(e,So(_u(Tn(1).sub(uu(e,e)))));class Fh extends fi{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=O,this.unpackNormalMode=V}setup(e){const{normalMapType:t,scaleNode:r,unpackNormalMode:s}=this;let i=this.node.mul(2).sub(1);if(t===O?s===k?i=Bh(i.xy):s===G?i=Bh(i.yw):s!==V&&o(`THREE.NodeMaterial: Unexpected unpack normal mode: ${s}`):s!==V&&o(`THREE.NodeMaterial: Normal map type '${t}' is not compatible with unpack normal mode '${s}'`),null!==r){let t=r;!0===e.isFlatShading()&&(t=Rc(t)),i=An(i.xy.mul(t),i.z)}let n=null;return t===z?n=Uc(i):t===O?n=Eh.mul(i).normalize():(o(`NodeMaterial: Unsupported normal map type: ${t}`),n=Bc),n}}const Lh=un(Fh).setParameterLength(1,2),Ph=gn(({textureNode:e,bumpScale:t})=>{const r=t=>e.isolate().context({getUV:e=>t(e.uvNode||ql()),forceUVContext:!0}),s=Tn(r(e=>e));return Sn(Tn(r(e=>e.add(e.dFdx()))).sub(s),Tn(r(e=>e.add(e.dFdy()))).sub(s)).mul(t)}),Uh=gn(e=>{const{surf_pos:t,surf_norm:r,dHdxy:s}=e,i=t.dFdx().normalize(),n=r,a=t.dFdy().normalize().cross(n),o=n.cross(i),u=i.dot(a).mul(Sc),l=u.sign().mul(s.x.mul(a).add(s.y.mul(o)));return u.abs().mul(r).sub(l).normalize()});class Dh extends fi{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(e){if(!0===e.material.wireframe)return Bc;const t=null!==this.scaleNode?this.scaleNode:1,r=Ph({textureNode:this.textureNode,bumpScale:t});return Uh({surf_pos:Tc,surf_norm:Bc,dHdxy:r})}}const Ih=un(Dh).setParameterLength(1,2),Oh=new Map;class Vh extends pi{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=Oh.get(e);return void 0===r&&(r=rh(e,t),Oh.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===Vh.COLOR){const e=void 0!==t.color?this.getColor(r):An();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===Vh.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===Vh.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Tn(1);else if(r===Vh.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===Vh.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===Vh.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===Vh.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===Vh.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===Vh.NORMAL)t.normalMap?(s=Lh(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType,t.normalMap.format!=$&&t.normalMap.format!=W&&t.normalMap.format!=H||(s.unpackNormalMode=k)):s=t.bumpMap?Ih(this.getTexture("bump").r,this.getFloat("bumpScale")):Bc;else if(r===Vh.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===Vh.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?Lh(this.getTexture(r),this.getCache(r+"Scale","vec2")):Bc;else if(r===Vh.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===Vh.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(1e-4,1)}else if(r===Vh.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=Dn(Np.x,Np.y,Np.y.negate(),Np.x).mul(e.rg.mul(2).sub(Sn(1)).normalize().mul(e.b))}else s=Np;else if(r===Vh.IRIDESCENCE_THICKNESS){const e=Jc("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Jc("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===Vh.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===Vh.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===Vh.IOR)s=this.getFloat(r);else if(r===Vh.LIGHT_MAP)s=t.lightMap?this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity")):An(0);else if(r===Vh.AO)s=t.aoMap?this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1):Tn(1);else if(r===Vh.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Tn(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}Vh.ALPHA_TEST="alphaTest",Vh.COLOR="color",Vh.OPACITY="opacity",Vh.SHININESS="shininess",Vh.SPECULAR="specular",Vh.SPECULAR_STRENGTH="specularStrength",Vh.SPECULAR_INTENSITY="specularIntensity",Vh.SPECULAR_COLOR="specularColor",Vh.REFLECTIVITY="reflectivity",Vh.ROUGHNESS="roughness",Vh.METALNESS="metalness",Vh.NORMAL="normal",Vh.CLEARCOAT="clearcoat",Vh.CLEARCOAT_ROUGHNESS="clearcoatRoughness",Vh.CLEARCOAT_NORMAL="clearcoatNormal",Vh.EMISSIVE="emissive",Vh.ROTATION="rotation",Vh.SHEEN="sheen",Vh.SHEEN_ROUGHNESS="sheenRoughness",Vh.ANISOTROPY="anisotropy",Vh.IRIDESCENCE="iridescence",Vh.IRIDESCENCE_IOR="iridescenceIOR",Vh.IRIDESCENCE_THICKNESS="iridescenceThickness",Vh.IOR="ior",Vh.TRANSMISSION="transmission",Vh.THICKNESS="thickness",Vh.ATTENUATION_DISTANCE="attenuationDistance",Vh.ATTENUATION_COLOR="attenuationColor",Vh.LINE_SCALE="scale",Vh.LINE_DASH_SIZE="dashSize",Vh.LINE_GAP_SIZE="gapSize",Vh.LINE_WIDTH="linewidth",Vh.LINE_DASH_OFFSET="dashOffset",Vh.POINT_SIZE="size",Vh.DISPERSION="dispersion",Vh.LIGHT_MAP="light",Vh.AO="ao";const kh=ln(Vh,Vh.ALPHA_TEST),Gh=ln(Vh,Vh.COLOR),zh=ln(Vh,Vh.SHININESS),$h=ln(Vh,Vh.EMISSIVE),Wh=ln(Vh,Vh.OPACITY),Hh=ln(Vh,Vh.SPECULAR),jh=ln(Vh,Vh.SPECULAR_INTENSITY),qh=ln(Vh,Vh.SPECULAR_COLOR),Xh=ln(Vh,Vh.SPECULAR_STRENGTH),Yh=ln(Vh,Vh.REFLECTIVITY),Qh=ln(Vh,Vh.ROUGHNESS),Kh=ln(Vh,Vh.METALNESS),Zh=ln(Vh,Vh.NORMAL),Jh=ln(Vh,Vh.CLEARCOAT),ep=ln(Vh,Vh.CLEARCOAT_ROUGHNESS),tp=ln(Vh,Vh.CLEARCOAT_NORMAL),rp=ln(Vh,Vh.ROTATION),sp=ln(Vh,Vh.SHEEN),ip=ln(Vh,Vh.SHEEN_ROUGHNESS),np=ln(Vh,Vh.ANISOTROPY),ap=ln(Vh,Vh.IRIDESCENCE),op=ln(Vh,Vh.IRIDESCENCE_IOR),up=ln(Vh,Vh.IRIDESCENCE_THICKNESS),lp=ln(Vh,Vh.TRANSMISSION),dp=ln(Vh,Vh.THICKNESS),cp=ln(Vh,Vh.IOR),hp=ln(Vh,Vh.ATTENUATION_DISTANCE),pp=ln(Vh,Vh.ATTENUATION_COLOR),gp=ln(Vh,Vh.LINE_SCALE),mp=ln(Vh,Vh.LINE_DASH_SIZE),fp=ln(Vh,Vh.LINE_GAP_SIZE),yp=ln(Vh,Vh.LINE_WIDTH),bp=ln(Vh,Vh.LINE_DASH_OFFSET),xp=ln(Vh,Vh.POINT_SIZE),Tp=ln(Vh,Vh.DISPERSION),_p=ln(Vh,Vh.LIGHT_MAP),vp=ln(Vh,Vh.AO),Np=Aa(new t).onReference(function(e){return e.material}).onRenderUpdate(function({material:e}){this.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation))}),Sp=gn(e=>e.context.setupModelViewProjection(),"vec4").once()().toVarying("v_modelViewProjection");class Rp extends pi{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===Rp.OBJECT?this.updateType=ii.OBJECT:e===Rp.MATERIAL?this.updateType=ii.RENDER:e===Rp.FRAME?this.updateType=ii.FRAME:e===Rp.BEFORE_OBJECT?this.updateBeforeType=ii.OBJECT:e===Rp.BEFORE_MATERIAL?this.updateBeforeType=ii.RENDER:e===Rp.BEFORE_FRAME&&(this.updateBeforeType=ii.FRAME)}update(e){this.callback(e)}updateBefore(e){this.callback(e)}}Rp.OBJECT="object",Rp.MATERIAL="material",Rp.FRAME="frame",Rp.BEFORE_OBJECT="beforeObject",Rp.BEFORE_MATERIAL="beforeMaterial",Rp.BEFORE_FRAME="beforeFrame";const Ep=(e,t)=>new Rp(e,t).toStack(),wp=e=>Ep(Rp.OBJECT,e),Ap=e=>Ep(Rp.FRAME,e);class Cp extends gi{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.isContextAssign();if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}const Mp=un(Cp).setParameterLength(2);class Bp extends id{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStructTypeNode?(s="struct",i=t,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=js(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ai.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){let t;if(0===this.bufferCount){let r=e.globalCache.getData(this.value);void 0===r&&(r={node:this},e.globalCache.setData(this.value,r)),t=r.node.id}else t=this.id;return String(t)}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return Mp(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ai.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=pl(this.value),this._varying=Xu(this._attribute)),{attribute:this._attribute,varying:this._varying}}generateNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generateNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}const Fp=(e,t=null,r=0)=>new Bp(e,t,r),Lp=new WeakMap,Pp=new WeakMap,Up=new WeakMap;function Dp(e,t,r){let s;if(!0===t.isStorageInstancedBufferAttribute)s=Fp(t,"mat4",Math.max(r,1)).element(bl);else{if(16*r*4<=e.getUniformBufferLimit())s=nd(t.array,"mat4",Math.max(r,1)).element(bl);else{let e=Lp.get(t);e||(e=new q(t.array,16,1),Lp.set(t,e));const r=t.usage===x?ml:gl,i=[r(e,"vec4",16,0),r(e,"vec4",16,4),r(e,"vec4",16,8),r(e,"vec4",16,12)];s=On(...i)}}return s}const Ip=$n("vec3","vInstanceColor"),Op=gn(([e,t,r=null],s)=>{e=e.value;const i=!0===t.isStorageInstancedBufferAttribute,n=r&&!0===r.isStorageInstancedBufferAttribute,a=Dp(s,t,e);let o=null;if(!i){16*e*4>s.getUniformBufferLimit()&&(o=Lp.get(t))}let u=null,l=null;if(r)if(n)u=Fp(r,"vec3",Math.max(r.count,1)).element(bl);else{let e=Pp.get(r);e||(e=new j(r.array,3),Pp.set(r,e)),l=e;const t=r.usage===x?ml:gl;u=An(t(e,"vec3",3,0))}null===o&&null===l||Ap(()=>{null!==o&&(o.clearUpdateRanges(),o.updateRanges.push(...t.updateRanges),t.version!==o.version&&(o.version=t.version)),r&&null!==l&&(l.clearUpdateRanges(),l.updateRanges.push(...r.updateRanges),r.version!==l.version&&(l.version=r.version))});const d=a.mul(fc).xyz;if(fc.assign(d),s.needsPreviousData()){const r=s.object;wp(({object:e})=>{Up.get(e).previousInstanceMatrix.array.set(t.array)});const i=function(e,t,r,s){let i=Up.get(e);if(void 0===i){const n=t.clone();i={previousInstanceMatrix:n,node:Dp(r,n,s)},Up.set(e,i)}return i.node}(r,t,s,e);yc.assign(i.mul(yc).xyz)}if(s.hasGeometryAttribute("normal")){const e=Pc(wc,a);wc.assign(e)}null!==u&&Ip.assign(u)},"void"),Vp=gn(([e])=>{const{count:t,instanceMatrix:r,instanceColor:s}=e;Op(t,r,s)},"void"),kp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t),i=s.mod(r).toConst(),n=s.div(r).toConst();return sd(e,Rn(i,n)).rgb}),Gp=gn(([e,t])=>{const r=_n(Yl(sd(e),0).x).toConst(),s=_n(t).mod(r).toConst(),i=_n(t).div(r).toConst();return sd(e,Rn(s,i)).x}),zp=$n("vec3","vBatchColor"),$p=gn(([e],t)=>{const r=null===t.getDrawIndex()?bl:vl,s=Gp(e._indirectTexture,_n(r)),i=e._matricesTexture,n=_n(Yl(sd(i),0).x).toConst(),a=Tn(s).mul(4).toInt().toConst(),o=a.mod(n).toConst(),u=a.div(n).toConst(),l=On(sd(i,Rn(o,u)),sd(i,Rn(o.add(1),u)),sd(i,Rn(o.add(2),u)),sd(i,Rn(o.add(3),u))),d=e._colorsTexture;if(null!==d){const e=kp(d,s);zp.assign(e)}const c=In(l);fc.assign(l.mul(fc));const h=wc.div(An(c[0].dot(c[0]),c[1].dot(c[1]),c[2].dot(c[2]))),p=c.mul(h).xyz;wc.assign(p),t.hasGeometryAttribute("tangent")&&bh.mulAssign(c)},"void"),Wp=new WeakMap,Hp=new WeakMap;function jp(e,t,r,s,i,n){const a=e.element(i.x),o=e.element(i.y),u=e.element(i.z),l=e.element(i.w),d=r.mul(t),c=Ia(a.mul(n.x).mul(d),o.mul(n.y).mul(d),u.mul(n.z).mul(d),l.mul(n.w).mul(d));return s.mul(c).xyz}function qp(e,t,r,s,i,n,a){const o=e.element(n.x),u=e.element(n.y),l=e.element(n.z),d=e.element(n.w);let c=Ia(a.x.mul(o),a.y.mul(u),a.z.mul(l),a.w.mul(d));c=i.mul(c).mul(s);return{skinNormal:c.transformDirection(t).xyz,skinTangent:c.transformDirection(r).xyz}}function Xp(e,t,r,s,i){const n=e.skeleton;let a=Hp.get(n);if(void 0===a){n.update();const e=new Float32Array(n.boneMatrices);a={previousBoneMatrices:e,node:nd(e,"mat4",n.bones.length)},Hp.set(n,a)}return jp(a.node,yc,t,r,s,i)}const Yp=gn(([e],t)=>{const r=jl("skinIndex","uvec4"),s=jl("skinWeight","vec4"),i=Jc("bindMatrix","mat4"),n=Jc("bindMatrixInverse","mat4"),a=eh("skeleton.boneMatrices","mat4",e.skeleton.bones.length);if(wp(({object:e,frameId:t})=>{const r=e.skeleton;if(Wp.get(r)!==t){Wp.set(r,t);const e=Hp.get(r);void 0!==e&&e.previousBoneMatrices.set(r.boneMatrices),r.update()}}),t.needsPreviousData()){const t=Xp(e,i,n,r,s);yc.assign(t)}const o=jp(a,fc,i,n,r,s);if(fc.assign(o),t.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:o}=qp(a,wc,bh,i,n,r,s);wc.assign(e),t.hasGeometryAttribute("tangent")&&bh.assign(o)}},"void"),Qp=gn(([e,t=null],r)=>{const s=Fp(new j(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(bl).toVar(),i=Fp(new j(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(bl).toVar(),n=Fp(new j(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(bl).toVar(),a=Aa(e.bindMatrix,"mat4"),o=Aa(e.bindMatrixInverse,"mat4"),u=nd(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),l=e.skeleton;if(wp(({frameId:e})=>{if(Wp.get(l)!==e){Wp.set(l,e);const t=Hp.get(l);void 0!==t&&t.previousBoneMatrices.set(l.boneMatrices),l.update()}}),r.needsPreviousData()){const t=Xp(e,a,o,i,n);yc.assign(t)}const d=jp(u,s,a,o,i,n);if(null!==t&&t.assign(d),r.hasGeometryAttribute("normal")){const{skinNormal:e,skinTangent:t}=qp(u,wc,bh,a,o,i,n);wc.assign(e),r.hasGeometryAttribute("tangent")&&bh.assign(t)}return d});class Kp extends pi{static get type(){return"LoopNode"}constructor(e=[]){super("void"),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;eNumber(l)?">=":"<")),a)n=`while ( ${l} )`;else{const r={start:u,end:l},s=r.start,i=r.end;let a;const g=()=>h.includes("<")?"+=":"-=";if(null!=p)switch(typeof p){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=d+" "+g()+" "+e.generateConst(c,p);break;case"string":a=d+" "+p;break;default:p.isNode?a=d+" "+g()+" "+p.build(e):(o("TSL: 'Loop( { update: ... } )' is not a function, string or number.",this.stackTrace),a="break /* invalid update */")}else p="int"===c||"uint"===c?h.includes("<")?"++":"--":g()+" 1.",a=d+" "+p;n=`for ( ${e.getVar(c,d)+" = "+s}; ${d+" "+h+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void");t.returnsNode.build(e,"void"),e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;tnew Kp(on(e,"int")).toStack(),Jp=()=>Pl("break").toStack(),eg=new WeakMap,tg=new s,rg=new WeakMap,sg=gn(({bufferMap:e,influence:t,stride:r,width:s,depth:i,offset:n})=>{const a=_n(yl).mul(r).add(n),o=a.div(s),u=a.sub(o.mul(s));return sd(e,Rn(u,o)).depth(i).xyz.mul(t)});const ig=gn(([e])=>{const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0;if(0===a)return;let o=rg.get(e);void 0!==o&&o.count===a||(o={base:Aa(1),influences:e.morphTargetInfluences?ud(e.morphTargetInfluences,"float"):null,count:a},rg.set(e,o));const{base:u,influences:l}=o,{texture:d,stride:c,size:h}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=eg.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new X(m,h,p,a);f.type=Y,f.needsUpdate=!0;const y=4*c;for(let x=0;x{const r=Tn(0).toVar();e.count>1&&null!==e.morphTexture&&void 0!==e.morphTexture?r.assign(sd(e.morphTexture,Rn(_n(t).add(1),_n(bl))).r):r.assign(l.element(t).toVar()),yn(r.notEqual(0),()=>{!0===s&&fc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(0)})),!0===i&&wc.addAssign(sg({bufferMap:d,influence:r,stride:c,width:p,depth:t,offset:_n(1)}))})}),wp(({object:e})=>{const{base:t,influences:r}=o;e.geometry.morphTargetsRelative?t.value=1:t.value=1-e.morphTargetInfluences.reduce((e,t)=>e+t,0),r&&(r.array=e.morphTargetInfluences,r.update())})},"void");class ng extends pi{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}class ag extends ng{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}class og extends Lu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=[],s=null,i=null){super(e),this.lightingModel=t,this.materialLightings=r,this.backdropNode=s,this.backdropAlphaNode=i,this._value=null}getContext(){const{materialLightings:e,backdropNode:t,backdropAlphaNode:r}=this,s={directDiffuse:An().toVar("directDiffuse"),directSpecular:An().toVar("directSpecular"),indirectDiffuse:An().toVar("indirectDiffuse"),indirectSpecular:An().toVar("indirectSpecular")};return{radiance:An().toVar("radiance"),irradiance:An().toVar("irradiance"),iblIrradiance:An().toVar("iblIrradiance"),ambientOcclusion:Tn(1).toVar("ambientOcclusion"),reflectedLight:s,materialLightings:e,backdrop:t,backdropAlpha:r}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}const ug=un(og);class lg extends ng{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}const dg=new t;class cg extends ed{static get type(){return"ViewportTextureNode"}constructor(e=md,t=null,r=null){let s=null;null===r?(s=new Q,s.minFilter=K,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=ii.RENDER,this._cacheTextures=new WeakMap}getTextureForReference(e=null){let t,r;if(this.referenceNode?(t=this.referenceNode.defaultFramebuffer,r=this.referenceNode._cacheTextures):(t=this.defaultFramebuffer,r=this._cacheTextures),null===e)return t;if(!1===r.has(e)){const s=t.clone();r.set(e,s)}return r.get(e)}updateReference(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;return this.value=this.getTextureForReference(i),this.value}updateBefore(e){const t=e.renderer,r=t.getRenderTarget(),s=t.getCanvasTarget(),i=r||s;null===i?t.getDrawingBufferSize(dg):i.getDrawingBufferSize?i.getDrawingBufferSize(dg):dg.set(i.width,i.height);const n=this.getTextureForReference(i);n.image.width===dg.width&&n.image.height===dg.height||(n.image.width=dg.width,n.image.height=dg.height,n.needsUpdate=!0);const a=n.generateMipmaps;n.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(n),n.generateMipmaps=a}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}const hg=un(cg).setParameterLength(0,3),pg=un(cg,null,null,{generateMipmaps:!0}).setParameterLength(0,3),gg=pg(),mg=(e=md,t=null)=>gg.sample(e,t);let fg=null;class yg extends cg{static get type(){return"ViewportDepthTextureNode"}constructor(e=md,t=null,r=null){null===r&&(null===fg&&(fg=new Z),r=fg),super(e,t,r)}}const bg=un(yg).setParameterLength(0,3);class xg extends pi{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===xg.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===xg.DEPTH_BASE)null!==r&&(s=Eg().assign(r));else if(t===xg.DEPTH)s=e.isPerspectiveCamera?vg(Tc.z,Od,Vd):Tg(Tc.z,Od,Vd);else if(t===xg.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Sg(r,Od,Vd);s=Tg(e,Od,Vd)}else s=r;else s=Tg(Tc.z,Od,Vd);return s}}xg.DEPTH_BASE="depthBase",xg.DEPTH="depth",xg.LINEAR_DEPTH="linearDepth";const Tg=(e,t,r)=>e.add(t).div(t.sub(r)),_g=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?r.sub(t).mul(e).sub(r):t.sub(r).mul(e).sub(t)),vg=(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e)),Ng=(e,t,r)=>t.mul(e.add(r)).div(e.mul(t.sub(r))),Sg=gn(([e,t,r],s)=>!0===s.renderer.reversedDepthBuffer?t.mul(r).div(t.sub(r).mul(e).sub(t)):t.mul(r).div(r.sub(t).mul(e).sub(r))),Rg=(e,t,r)=>{t=t.max(1e-6).toVar();const s=No(e.negate().div(t)),i=No(r.div(t));return s.div(i)},Eg=un(xg,xg.DEPTH_BASE),wg=ln(xg,xg.DEPTH),Ag=un(xg,xg.LINEAR_DEPTH).setParameterLength(0,1),Cg=Ag(bg());wg.assign=e=>Eg(e);class Mg extends pi{static get type(){return"ClippingNode"}constructor(e=Mg.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.hardwareClipping,this.scope===Mg.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===Mg.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return gn(()=>{const r=Tn().toVar("distanceToPlane"),s=Tn().toVar("distanceToGradient"),i=Tn(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=ud(t).setGroup(Ra);Zp(n,({i:t})=>{const n=e.element(t);r.assign(Tc.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign(Nu(s.negate(),s,r))})}const a=e.length;if(a>0){const t=ud(e).setGroup(Ra),n=Tn(1).toVar("intersectionClipOpacity");Zp(a,({i:e})=>{const i=t.element(e);r.assign(Tc.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign(Nu(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}Wn.a.mulAssign(i),Wn.a.equal(0).discard()})()}setupDefault(e,t){return gn(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=ud(t).setGroup(Ra);Zp(r,({i:t})=>{const r=e.element(t);Tc.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=ud(e).setGroup(Ra),r=Nn(!0).toVar("clipped");Zp(s,({i:e})=>{const s=t.element(e);r.assign(Tc.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),gn(()=>{const s=ud(e).setGroup(Ra),i=dd(t.getClipDistance());Zp(r,({i:e})=>{const t=s.element(e),r=Tc.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}Mg.ALPHA_TO_COVERAGE="alphaToCoverage",Mg.DEFAULT="default",Mg.HARDWARE="hardware";const Bg=gn(([e])=>Co(Va(1e4,Mo(Va(17,e.x).add(Va(.1,e.y)))).mul(Ia(.1,zo(Mo(Va(13,e.y).add(e.x))))))),Fg=gn(([e])=>Bg(Sn(Bg(e.xy),e.z))),Lg=gn(([e])=>{const t=su(Wo(qo(e.xyz)),Wo(Xo(e.xyz))),r=Tn(1).div(Tn(.05).mul(t)).toVar("pixScale"),s=Sn(_o(Eo(No(r))),_o(wo(No(r)))),i=Sn(Fg(Eo(s.x.mul(e.xyz))),Fg(Eo(s.y.mul(e.xyz)))),n=Co(No(r)),a=Ia(Va(n.oneMinus(),i.x),Va(n,i.y)),o=ru(n,n.oneMinus()),u=An(a.mul(a).div(Va(2,o).mul(Oa(1,o))),a.sub(Va(.5,o)).div(Oa(1,o)),Oa(1,Oa(1,a).mul(Oa(1,a)).div(Va(2,o).mul(Oa(1,o))))),l=a.lessThan(o.oneMinus()).select(a.lessThan(o).select(u.x,u.y),u.z);return Tu(l,1e-6,1)}).setLayout({name:"getAlphaHashThreshold",type:"float",inputs:[{name:"position",type:"vec3"}]});class Pg extends Hl{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}const Ug=(e=0)=>new Pg(e);class Dg extends J{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.maskShadowNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,this.contextNode=null}_getNodeChildren(){const e=[];for(const t of Object.getOwnPropertyNames(this)){if(!0===t.startsWith("_"))continue;const r=this[t];r&&!0===r.isNode&&e.push({property:t,childNode:r})}return e}customProgramCacheKey(){const e=[];for(const{property:t,childNode:r}of this._getNodeChildren())e.push(Gs(t.slice(0,-4)),r.getCacheKey());return this.type+zs(e)}build(e){this.setup(e)}setupObserver(e){return new Is(e)}setup(e){e.context.setupNormal=()=>ju(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=this.setupVertex(e),i=ju(this.vertexNode||s,"VERTEX");let n;e.context.clipSpace=i,e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupAmbientOcclusion(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.addToStack(a);const i=Fn(s,Wn.a).max(0);n=this.setupOutput(e,i),da.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),e.context.getOutput&&(n=e.context.getOutput(n,e)),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&da.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=t.convert(e.getOutputType())),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.currentSamples;this.alphaToCoverage&&t>1?s=new Mg(Mg.ALPHA_TO_COVERAGE):e.stack.addToStack(new Mg)}return s}setupHardwareClipping(e){if(e.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.addToStack(new Mg(Mg.HARDWARE)),e.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?Rg(Tc.z,Od,Vd):Tg(Tc.z,Od,Vd))}null!==s&&wg.assign(s).toStack()}setupPositionView(){return dc.mul(fc).xyz}setupModelViewProjection(){return kd.mul(Tc)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.position=e.removeStack(),Sp}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&ig(t),!0===t.isSkinnedMesh&&Yp(t),this.displacementMap){const e=rh("displacementMap","texture"),t=rh("displacementScale","float"),r=rh("displacementBias","float");fc.addAssign(wc.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&$p(t),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&Vp(t),null!==this.positionNode&&fc.assign(ju(this.positionNode,"POSITION","vec3")),fc}setupDiffuseColor(e){const{object:t,geometry:r}=e;null!==this.maskNode&&Nn(this.maskNode).not().discard();let s=this.colorNode?Fn(this.colorNode):Gh;!0===this.vertexColors&&r.hasAttribute("color")&&(s=s.mul(Ug())),t.instanceColor&&(s=Ip.mul(s)),t.isBatchedMesh&&t._colorsTexture&&(s=zp.mul(s)),Wn.assign(s);const i=this.opacityNode?Tn(this.opacityNode):Wh;Wn.a.assign(Wn.a.mul(i));let n=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(n=null!==this.alphaTestNode?Tn(this.alphaTestNode):kh,!0===this.alphaToCoverage?(Wn.a=Nu(n,n.add(Zo(Wn.a)),Wn.a),Wn.a.lessThanEqual(0).discard()):Wn.a.lessThanEqual(n).discard()),!0===this.alphaHash&&Wn.a.lessThan(Lg(fc)).discard(),e.isOpaque()&&Wn.a.assign(1)}setupVariants(){}setupOutgoingLight(){return!0===this.lights?An(0):Wn.rgb}setupNormal(){return this.normalNode?An(this.normalNode):Zh}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?rh("envMap","cubeTexture"):rh("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new lg(_p)),t}setupMaterialLightings(e){const t=[];if(!1===e.renderer.lighting.enabled)return t;const r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);return s&&s.isLightingNode&&t.push(s),e.context.ambientOcclusion&&t.push(new ag(e.context.ambientOcclusion)),t}setupAmbientOcclusion(e){let t=this.aoNode;null===t&&e.material.aoMap&&(t=vp),e.context.getAO&&(t=e.context.getAO(t,e)),null!==t&&(Ta.assign(t),e.context.ambientOcclusion=Ta)}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode,a=!0===this.lights?this.setupMaterialLightings(e):[],o=n?this.lightsNode||e.lightsNode:null;let u=this.setupOutgoingLight(e);if(o&&(a.length>0||o.getScope().hasLights)){const t=this.setupLightingModel(e)||null;u=ug(o,t,a,r,s)}else null!==r&&(u=An(null!==s?xu(u,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(jn.assign(An(i||$h)),u=u.add(jn)),u}setupFog(e,t){const r=e.fogNode;return r&&(da.assign(t),t=Fn(r.toVar())),t}setupPremultipliedAlpha(e,t){return Dl(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=J.prototype.toJSON.call(this,e);r.inputNodes={};for(const{property:t,childNode:s}of this._getNodeChildren())r.inputNodes[t]=s.toJSON(e).uuid;function s(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=s(e.textures),i=s(e.images),n=s(e.nodes);t.length>0&&(r.textures=t),i.length>0&&(r.images=i),n.length>0&&(r.nodes=n)}return r}copy(e){const t=Object.getOwnPropertyDescriptors(this.constructor.prototype);for(const r in t)if(void 0!==t[r].set&&void 0!==e[r]){const t=e[r];this[r]&&void 0!==this[r].copy?this[r].copy(t):this[r]=t}for(const t in this)if(!/^(?:is[A-Z]|_)|^(?:id|uuid|version|type|userData|clippingPlanes)$/.test(t)&&void 0!==this[t]&&void 0!==e[t]){const r=e[t];this[t]&&void 0!==this[t].copy?this[t].copy(r):this[t]=r}return this.clippingPlanes=e.clippingPlanes?e.clippingPlanes.map(e=>e.clone()):null,this.userData=JSON.parse(JSON.stringify(e.userData)),this}}const Ig=new ee;class Og extends Dg{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(Ig),this.setValues(e)}}const Vg=new te;class kg extends Dg{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(Vg),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?Tn(this.offsetNode):bp,t=this.dashScaleNode?Tn(this.dashScaleNode):gp,r=this.dashSizeNode?Tn(this.dashSizeNode):mp,s=this.gapSizeNode?Tn(this.gapSizeNode):fp;ca.assign(r),ha.assign(s);const i=Xu(jl("lineDistance").mul(t));(e?i.add(e):i).mod(ca.add(ha)).greaterThan(ca).discard()}}const Gg=new te,zg=$n("vec3","worldStart"),$g=$n("vec3","worldEnd"),Wg=$n("float","lineDistance"),Hg=$n("vec4","worldPos"),jg=gn(({start:e,end:t})=>{const r=kd.element(2).element(2),s=kd.element(3).element(2);return r.greaterThan(0).select(s.negate().div(r.add(1)),s.mul(-.5).div(r)).sub(e.z).div(t.z.sub(e.z))},{start:"vec4",end:"vec4",return:"float"}),qg=gn(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return Sn(h,p)},{p1:"vec3",p2:"vec3",p3:"vec3",p4:"vec3",return:"vec2"}),Xg=gn(({material:e})=>{const t=e._useDash,r=e._useWorldUnits,s=jl("instanceStart"),i=jl("instanceEnd"),n=Fn(dc.mul(Fn(s,1))).toVar("start"),a=Fn(dc.mul(Fn(i,1))).toVar("end");let o,u;t&&(o=Tn(jl("instanceDistanceStart")).toVar("distanceStart"),u=Tn(jl("instanceDistanceEnd")).toVar("distanceEnd")),r&&(zg.assign(n.xyz),$g.assign(a.xyz));const l=bd.z.div(bd.w),d=kd.element(2).element(3).equal(-1);if(yn(d,()=>{yn(n.z.lessThan(0).and(a.z.greaterThan(0)),()=>{const e=jg({start:n,end:a});a.assign(Fn(xu(n.xyz,a.xyz,e),a.w)),t&&u.assign(xu(o,u,e))}).ElseIf(a.z.lessThan(0).and(n.z.greaterThanEqual(0)),()=>{const e=jg({start:a,end:n});n.assign(Fn(xu(a.xyz,n.xyz,e),n.w)),t&&o.assign(xu(u,o,e))})}),t){const t=e.dashScaleNode?Tn(e.dashScaleNode):gp,r=e.offsetNode?Tn(e.offsetNode):bp;let s=mc.y.lessThan(.5).select(t.mul(o),t.mul(u));s=s.add(r),Wg.assign(s)}const c=kd.mul(n),h=kd.mul(a),p=c.xyz.div(c.w),g=h.xyz.div(h.w),m=g.xy.sub(p.xy).toVar();m.x.assign(m.x.mul(l)),m.assign(m.normalize());const f=Fn().toVar();if(r){const e=a.xyz.sub(n.xyz).normalize(),r=xu(n.xyz,a.xyz,.5).normalize(),s=e.cross(r).normalize(),i=e.cross(s);Hg.assign(mc.y.lessThan(.5).select(n,a));const o=yp.mul(.5);Hg.addAssign(Fn(mc.x.lessThan(0).select(s.mul(o),s.mul(o).negate()),0)),t||(Hg.addAssign(Fn(mc.y.lessThan(.5).select(e.mul(o).negate(),e.mul(o)),0)),Hg.addAssign(Fn(i.mul(o),0)),yn(mc.y.greaterThan(1).or(mc.y.lessThan(0)),()=>{Hg.subAssign(Fn(i.mul(2).mul(o),0))})),f.assign(kd.mul(Hg));const u=An().toVar();u.assign(mc.y.lessThan(.5).select(p,g)),f.z.assign(u.z.mul(f.w))}else{const e=Sn(m.y,m.x.negate()).toVar("offset");m.x.assign(m.x.div(l)),e.x.assign(e.x.div(l)),e.assign(mc.x.lessThan(0).select(e.negate(),e)),yn(mc.y.lessThan(0),()=>{e.assign(e.sub(m))}).ElseIf(mc.y.greaterThan(1),()=>{e.assign(e.add(m))}),e.assign(e.mul(yp)),e.assign(e.div(bd.w.div(gd))),f.assign(mc.y.lessThan(.5).select(c,h)),e.assign(e.mul(f.w)),f.assign(f.add(Fn(e,0,0)))}return f})(),Yg=gn(({material:e,renderer:t})=>{const r=e._useAlphaToCoverage,s=e._useDash,i=e._useWorldUnits,n=ql();if(s){const t=e.dashSizeNode?Tn(e.dashSizeNode):mp,r=e.gapSizeNode?Tn(e.gapSizeNode):fp;ca.assign(t),ha.assign(r),n.y.lessThan(-1).or(n.y.greaterThan(1)).discard(),Wg.mod(ca.add(ha)).greaterThan(ca).discard()}const a=Tn(1).toVar("alpha");if(i){const e=Hg.xyz.normalize().mul(1e5),i=$g.sub(zg),n=qg({p1:zg,p2:$g,p3:An(0,0,0),p4:e}),o=zg.add(i.mul(n.x)),u=e.mul(n.y),l=o.sub(u).length().div(yp);if(!s)if(r&&t.currentSamples>0){const e=l.fwidth();a.assign(Nu(e.negate().add(.5),e.add(.5),l).oneMinus())}else l.greaterThan(.5).discard()}else if(r&&t.currentSamples>0){const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1)),r=e.mul(e).add(t.mul(t)),s=Tn(r.fwidth()).toVar("dlen");yn(n.y.abs().greaterThan(1),()=>{a.assign(Nu(s.oneMinus(),s.add(1),r).oneMinus())})}else yn(n.y.abs().greaterThan(1),()=>{const e=n.x,t=n.y.greaterThan(0).select(n.y.sub(1),n.y.add(1));e.mul(e).add(t.mul(t)).greaterThan(1).discard()});return a})();class Qg extends Dg{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(Gg),this.vertexColors=e.vertexColors,this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=re,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setupDiffuseColor(e){if(super.setupDiffuseColor(e),Wn.a.mulAssign(Yg),!0===this.vertexColors&&e.geometry.hasAttribute("instanceColorStart")){const e=jl("instanceColorStart"),t=jl("instanceColorEnd"),r=mc.y.lessThan(.5).select(e,t);Wn.rgb.mulAssign(r)}this.transparent&&Wn.rgb.assign(Wn.rgb.mul(Wn.a).add(mg().rgb.mul(Wn.a.oneMinus())))}setupModelViewProjection(){return Xg}get lineColorNode(){return this.colorNode}set lineColorNode(e){v('Line2NodeMaterial: "lineColorNode" has been deprecated. Use "colorNode" instead.'),this.colorNode=e}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Kg=new se;class Zg extends Dg{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Kg),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?Tn(this.opacityNode):Wh;Wn.assign(tl(Fn(Ch(Bc),e),ie))}}const Jg=gn(([e=xc])=>{const t=e.z.atan(e.x).mul(1/(2*Math.PI)).add(.5),r=e.y.clamp(-1,1).asin().mul(1/Math.PI).add(.5);return Sn(t,r)}),em=gn(([e=ql()])=>{const t=e.x.sub(.5).mul(2*Math.PI),r=e.y.sub(.5).mul(Math.PI),s=r.cos(),i=s.mul(t.cos()),n=r.sin(),a=s.mul(t.sin());return An(i,n,a)});class tm extends ne{constructor(e=1,t={}){super(e,e,t),this.isCubeRenderTarget=!0;const r={width:e,height:e,depth:1},s=[r,r,r,r,r,r];this.texture=new U(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new ae(5,5,5),n=Jg(xc),a=new Dg;a.colorNode=rd(t,n,0),a.side=L,a.blending=re;const o=new oe(i,a),u=new ue;u.add(o),t.minFilter===K&&(t.minFilter=le);const l=new de(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.generateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t=!0,r=!0,s=!0){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,r,s);e.setRenderTarget(i)}}const rm=new WeakMap;class sm extends fi{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Qc(null);const t=new U;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=ii.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===ce||r===he){if(rm.has(e)){const t=rm.get(e);nm(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new tm(r.height);s.fromEquirectangularTexture(t,e),nm(s.texture,e.mapping),this._cubeTexture=s.texture,rm.set(e,s.texture),e.addEventListener("dispose",im)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}function im(e){const t=e.target;t.removeEventListener("dispose",im);const r=rm.get(t);void 0!==r&&(rm.delete(t),r.dispose())}function nm(e,t){t===ce?e.mapping=D:t===he&&(e.mapping=I)}const am=un(sm).setParameterLength(1);class om extends ng{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=am(this.envNode)}}class um extends ng{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=Tn(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}class lm{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}class dm extends lm{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(Fn(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(Fn(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(Wn.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case me:s.rgb.assign(xu(s.rgb,s.rgb.mul(i.rgb),Xh.mul(Yh)));break;case ge:s.rgb.assign(xu(s.rgb,i.rgb,Xh.mul(Yh)));break;case pe:s.rgb.addAssign(i.rgb.mul(Xh.mul(Yh)));break;default:d("BasicLightingModel: Unsupported .combine value:",t.combine)}}}const cm=new fe;class hm extends Dg{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(cm),this.setValues(e)}setupNormal(){return Rc(Cc)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new um(_p)),t}setupOutgoingLight(){return Wn.rgb}setupLightingModel(){return new dm}}const pm=gn(({f0:e,f90:t,dotVH:r})=>{const s=r.mul(-5.55473).sub(6.98316).mul(r).exp2();return e.mul(s.oneMinus()).add(t.mul(s))}),gm=gn(e=>e.diffuseColor.mul(1/Math.PI)),mm=gn(({dotNH:e})=>la.mul(Tn(.5)).add(1).mul(Tn(1/Math.PI)).mul(e.pow(la))),fm=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(t).clamp(),s=_c.dot(t).clamp(),i=pm({f0:aa,f90:1,dotVH:s}),n=Tn(.25),a=mm({dotNH:r});return i.mul(n).mul(a)});class ym extends dm{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Wn.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(fm({lightDirection:e})).mul(Xh))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const bm=new ye;class xm extends Dg{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(bm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym(!1)}}const Tm=new be;class _m extends Dg{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Tm),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new om(t):null}setupLightingModel(){return new ym}setupVariants(){const e=(this.shininessNode?Tn(this.shininessNode):zh).max(1e-4);la.assign(e);const t=this.specularNode||Hh;aa.assign(t)}}const vm=gn(e=>{if(!1===e.geometry.hasAttribute("normal"))return Tn(0);const t=Cc.dFdx().abs().max(Cc.dFdy().abs());return t.x.max(t.y).max(t.z)}),Nm=gn(e=>{const{roughness:t}=e,r=vm();let s=t.max(.0525);return s=s.add(r),s=s.min(1),s}),Sm=gn(({alpha:e,dotNL:t,dotNV:r})=>{const s=e.pow2(),i=t.mul(s.add(s.oneMinus().mul(r.pow2())).sqrt()),n=r.mul(s.add(s.oneMinus().mul(t.pow2())).sqrt());return ka(.5,i.add(n).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNL",type:"float"},{name:"dotNV",type:"float"}]}),Rm=gn(({alphaT:e,alphaB:t,dotTV:r,dotBV:s,dotTL:i,dotBL:n,dotNV:a,dotNL:o})=>{const u=o.mul(An(e.mul(r),t.mul(s),a).length()),l=a.mul(An(e.mul(i),t.mul(n),o).length());return ka(.5,u.add(l).max(lo))}).setLayout({name:"V_GGX_SmithCorrelated_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotTV",type:"float",qualifier:"in"},{name:"dotBV",type:"float",qualifier:"in"},{name:"dotTL",type:"float",qualifier:"in"},{name:"dotBL",type:"float",qualifier:"in"},{name:"dotNV",type:"float",qualifier:"in"},{name:"dotNL",type:"float",qualifier:"in"}]}),Em=gn(({alpha:e,dotNH:t})=>{const r=e.pow2(),s=t.pow2().mul(r.oneMinus()).oneMinus();return r.div(s.pow2()).mul(1/Math.PI)}).setLayout({name:"D_GGX",type:"float",inputs:[{name:"alpha",type:"float"},{name:"dotNH",type:"float"}]}),wm=Tn(1/Math.PI),Am=gn(({alphaT:e,alphaB:t,dotNH:r,dotTH:s,dotBH:i})=>{const n=e.mul(t),a=An(t.mul(s),e.mul(i),n.mul(r)),o=a.dot(a),u=n.div(o);return wm.mul(n.mul(u.pow2()))}).setLayout({name:"D_GGX_Anisotropic",type:"float",inputs:[{name:"alphaT",type:"float",qualifier:"in"},{name:"alphaB",type:"float",qualifier:"in"},{name:"dotNH",type:"float",qualifier:"in"},{name:"dotTH",type:"float",qualifier:"in"},{name:"dotBH",type:"float",qualifier:"in"}]}),Cm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,normalView:n=Bc,USE_IRIDESCENCE:a,USE_ANISOTROPY:o})=>{const u=s.pow2(),l=e.add(_c).normalize(),d=n.dot(e).clamp(),c=n.dot(_c).clamp(),h=n.dot(l).clamp(),p=_c.dot(l).clamp();let g,m,f=pm({f0:t,f90:r,dotVH:p});if(en(a)&&(f=Jn.mix(f,i)),en(o)){const t=ia.dot(e),r=ia.dot(_c),s=ia.dot(l),i=na.dot(e),n=na.dot(_c),a=na.dot(l);g=Rm({alphaT:ra,alphaB:u,dotTV:r,dotBV:n,dotTL:t,dotBL:i,dotNV:c,dotNL:d}),m=Am({alphaT:ra,alphaB:u,dotNH:h,dotTH:s,dotBH:a})}else g=Sm({alpha:u,dotNL:d,dotNV:c}),m=Em({alpha:u,dotNH:h});return f.mul(g).mul(m)}),Mm=new 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Bm=null;const Fm=gn(({roughness:e,dotNV:t})=>{null===Bm&&(Bm=new xe(Mm,16,16,$,Te),Bm.name="DFG_LUT",Bm.minFilter=le,Bm.magFilter=le,Bm.wrapS=_e,Bm.wrapT=_e,Bm.generateMipmaps=!1,Bm.needsUpdate=!0);const r=Sn(e,t);return rd(Bm,r).rg}),Lm=gn(({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a})=>{const o=Cm({lightDirection:e,f0:t,f90:r,roughness:s,f:i,USE_IRIDESCENCE:n,USE_ANISOTROPY:a}),u=Bc.dot(e).clamp(),l=Bc.dot(_c).clamp(),d=Fm({roughness:s,dotNV:l}),c=Fm({roughness:s,dotNV:u}),h=t.mul(d.x).add(r.mul(d.y)),p=t.mul(c.x).add(r.mul(c.y)),g=d.x.add(d.y),m=c.x.add(c.y),f=Tn(1).sub(g),y=Tn(1).sub(m),b=t.add(t.oneMinus().mul(.047619)),x=h.mul(p).mul(b).div(Tn(1).sub(f.mul(y).mul(b).mul(b)).add(lo)),T=f.mul(y),_=x.mul(T);return o.add(_)}),Pm=gn(e=>{const{dotNV:t,specularColor:r,specularF90:s,roughness:i}=e,n=Fm({dotNV:t,roughness:i});return r.mul(n.x).add(s.mul(n.y))}),Um=gn(({f:e,f90:t,dotVH:r})=>{const s=r.oneMinus().saturate(),i=s.mul(s),n=s.mul(i,i).clamp(0,.9999);return e.sub(An(t).mul(n)).div(n.oneMinus())}).setLayout({name:"Schlick_to_F0",type:"vec3",inputs:[{name:"f",type:"vec3"},{name:"f90",type:"float"},{name:"dotVH",type:"float"}]}),Dm=gn(({roughness:e,dotNH:t})=>{const r=e.pow2(),s=Tn(1).div(r),i=t.pow2().oneMinus().max(.0078125);return Tn(2).add(s).mul(i.pow(s.mul(.5))).div(2*Math.PI)}).setLayout({name:"D_Charlie",type:"float",inputs:[{name:"roughness",type:"float"},{name:"dotNH",type:"float"}]}),Im=gn(({dotNV:e,dotNL:t})=>Tn(1).div(Tn(4).mul(t.add(e).sub(t.mul(e))))).setLayout({name:"V_Neubelt",type:"float",inputs:[{name:"dotNV",type:"float"},{name:"dotNL",type:"float"}]}),Om=gn(({lightDirection:e})=>{const t=e.add(_c).normalize(),r=Bc.dot(e).clamp(),s=Bc.dot(_c).clamp(),i=Bc.dot(t).clamp(),n=Dm({roughness:Zn,dotNH:i}),a=Im({dotNV:s,dotNL:r});return Kn.mul(n).mul(a)}),Vm=gn(({N:e,V:t,roughness:r})=>{const s=e.dot(t).saturate(),i=Sn(r,s.oneMinus().sqrt());return i.assign(i.mul(.984375).add(.0078125)),i}).setLayout({name:"LTC_Uv",type:"vec2",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"roughness",type:"float"}]}),km=gn(({f:e})=>{const t=e.length();return su(t.mul(t).add(e.z).div(t.add(1)),0)}).setLayout({name:"LTC_ClippedSphereFormFactor",type:"float",inputs:[{name:"f",type:"vec3"}]}),Gm=gn(({v1:e,v2:t})=>{const r=e.dot(t),s=r.abs().toVar(),i=s.mul(.0145206).add(.4965155).mul(s).add(.8543985).toVar(),n=s.add(4.1616724).mul(s).add(3.417594).toVar(),a=i.div(n),o=r.greaterThan(0).select(a,su(r.mul(r).oneMinus(),1e-7).inverseSqrt().mul(.5).sub(a));return e.cross(t).mul(o)}).setLayout({name:"LTC_EdgeVectorFormFactor",type:"vec3",inputs:[{name:"v1",type:"vec3"},{name:"v2",type:"vec3"}]}),zm=gn(({N:e,V:t,P:r,mInv:s,p0:i,p1:n,p2:a,p3:o})=>{const u=n.sub(i).toVar(),l=o.sub(i).toVar(),d=u.cross(l),c=An().toVar();return yn(d.dot(r.sub(i)).greaterThanEqual(0),()=>{const u=t.sub(e.mul(t.dot(e))).normalize(),l=e.cross(u).negate(),d=s.mul(In(u,l,e).transpose()).toVar(),h=d.mul(i.sub(r)).normalize().toVar(),p=d.mul(n.sub(r)).normalize().toVar(),g=d.mul(a.sub(r)).normalize().toVar(),m=d.mul(o.sub(r)).normalize().toVar(),f=An(0).toVar();f.addAssign(Gm({v1:h,v2:p})),f.addAssign(Gm({v1:p,v2:g})),f.addAssign(Gm({v1:g,v2:m})),f.addAssign(Gm({v1:m,v2:h})),c.assign(An(km({f:f})))}),c}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"N",type:"vec3"},{name:"V",type:"vec3"},{name:"P",type:"vec3"},{name:"mInv",type:"mat3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),$m=gn(({P:e,p0:t,p1:r,p2:s,p3:i})=>{const n=r.sub(t).toVar(),a=i.sub(t).toVar(),o=n.cross(a),u=An().toVar();return yn(o.dot(e.sub(t)).greaterThanEqual(0),()=>{const n=t.sub(e).normalize().toVar(),a=r.sub(e).normalize().toVar(),o=s.sub(e).normalize().toVar(),l=i.sub(e).normalize().toVar(),d=An(0).toVar();d.addAssign(Gm({v1:n,v2:a})),d.addAssign(Gm({v1:a,v2:o})),d.addAssign(Gm({v1:o,v2:l})),d.addAssign(Gm({v1:l,v2:n})),u.assign(An(km({f:d.abs()})))}),u}).setLayout({name:"LTC_Evaluate",type:"vec3",inputs:[{name:"P",type:"vec3"},{name:"p0",type:"vec3"},{name:"p1",type:"vec3"},{name:"p2",type:"vec3"},{name:"p3",type:"vec3"}]}),Wm=1/6,Hm=e=>Va(Wm,Va(e,Va(e,e.negate().add(3)).sub(3)).add(1)),jm=e=>Va(Wm,Va(e,Va(e,Va(3,e).sub(6))).add(4)),qm=e=>Va(Wm,Va(e,Va(e,Va(-3,e).add(3)).add(3)).add(1)),Xm=e=>Va(Wm,du(e,3)),Ym=e=>Hm(e).add(jm(e)),Qm=e=>qm(e).add(Xm(e)),Km=e=>Ia(-1,jm(e).div(Hm(e).add(jm(e)))),Zm=e=>Ia(1,Xm(e).div(qm(e).add(Xm(e)))),Jm=(e,t,r)=>{const s=e.uvNode,i=Va(s,t.zw).add(.5),n=Eo(i),a=Co(i),o=Ym(a.x),u=Qm(a.x),l=Km(a.x),d=Zm(a.x),c=Km(a.y),h=Zm(a.y),p=Sn(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=Sn(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=Sn(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=Sn(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=Ym(a.y).mul(Ia(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Qm(a.y).mul(Ia(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)},ef=gn(([e,t])=>{const r=Sn(e.size(_n(t))),s=Sn(e.size(_n(t.add(1)))),i=ka(1,r),n=ka(1,s),a=Jm(e,Fn(i,r),Eo(t)),o=Jm(e,Fn(n,s),wo(t));return Co(t).mix(a,o)}),tf=gn(([e,t])=>{const r=t.mul(Kl(e));return ef(e,r)}),rf=gn(([e,t,r,s,i])=>{const n=An(vu(t.negate(),Ao(e),ka(1,s))),a=An(Wo(i[0].xyz),Wo(i[1].xyz),Wo(i[2].xyz));return Ao(n).mul(r.mul(a))}).setLayout({name:"getVolumeTransmissionRay",type:"vec3",inputs:[{name:"n",type:"vec3"},{name:"v",type:"vec3"},{name:"thickness",type:"float"},{name:"ior",type:"float"},{name:"modelMatrix",type:"mat4"}]}),sf=gn(([e,t])=>e.mul(Tu(t.mul(2).sub(2),0,1))).setLayout({name:"applyIorToRoughness",type:"float",inputs:[{name:"roughness",type:"float"},{name:"ior",type:"float"}]}),nf=pg(),af=mg(),of=gn(([e,t,r],{material:s})=>{const i=(s.side===L?nf:af).sample(e),n=No(fd.x).mul(sf(t,r));return ef(i,n)}),uf=gn(([e,t,r])=>(yn(r.notEqual(0),()=>{const s=vo(t).negate().div(r);return To(s.negate().mul(e))}),An(1))).setLayout({name:"volumeAttenuation",type:"vec3",inputs:[{name:"transmissionDistance",type:"float"},{name:"attenuationColor",type:"vec3"},{name:"attenuationDistance",type:"float"}]}),lf=gn(([e,t,r,s,i,n,a,o,u,l,d,c,h,p,g])=>{let m,f;if(g){m=Fn().toVar(),f=An().toVar();const i=d.sub(1).mul(g.mul(.025)),n=An(d.sub(i),d,d.add(i));Zp({start:0,end:3},({i:i})=>{const d=n.element(i),g=rf(e,t,c,d,o),y=a.add(g),b=l.mul(u.mul(Fn(y,1))),x=Sn(b.xy.div(b.w)).toVar();x.addAssign(1),x.divAssign(2),x.assign(Sn(x.x,x.y.oneMinus()));const T=of(x,r,d);m.element(i).assign(T.element(i)),m.a.addAssign(T.a),f.element(i).assign(s.element(i).mul(uf(Wo(g),h,p).element(i)))}),m.a.divAssign(3)}else{const i=rf(e,t,c,d,o),n=a.add(i),g=l.mul(u.mul(Fn(n,1))),y=Sn(g.xy.div(g.w)).toVar();y.addAssign(1),y.divAssign(2),y.assign(Sn(y.x,y.y.oneMinus())),m=of(y,r,d),f=s.mul(uf(Wo(i),h,p))}const y=f.rgb.mul(m.rgb),b=e.dot(t).clamp(),x=An(Pm({dotNV:b,specularColor:i,specularF90:n,roughness:r})),T=f.r.add(f.g,f.b).div(3);return Fn(x.oneMinus().mul(y),m.a.oneMinus().mul(T).oneMinus())}),df=In(3.2404542,-.969266,.0556434,-1.5371385,1.8760108,-.2040259,-.4985314,.041556,1.0572252),cf=(e,t)=>e.sub(t).div(e.add(t)).pow2(),hf=gn(({outsideIOR:e,eta2:t,cosTheta1:r,thinFilmThickness:s,baseF0:i})=>{const n=xu(e,t,Nu(0,.03,s)),a=e.div(n).pow2().mul(r.pow2().oneMinus()).oneMinus();yn(a.lessThan(0),()=>An(1));const o=a.sqrt(),u=cf(n,e),l=pm({f0:u,f90:1,dotVH:r}),d=l.oneMinus(),c=n.lessThan(e).select(Math.PI,0),h=Tn(Math.PI).sub(c),p=(e=>{const t=e.sqrt();return An(1).add(t).div(An(1).sub(t))})(i.clamp(0,.9999)),g=cf(p,n.toVec3()),m=pm({f0:g,f90:1,dotVH:o}),f=An(p.x.lessThan(n).select(Math.PI,0),p.y.lessThan(n).select(Math.PI,0),p.z.lessThan(n).select(Math.PI,0)),y=n.mul(s,o,2),b=An(h).add(f),x=l.mul(m).clamp(1e-5,.9999),T=x.sqrt(),_=d.pow2().mul(m).div(An(1).sub(x)),v=l.add(_).toVar(),N=_.sub(d).toVar();return Zp({start:1,end:2,condition:"<=",name:"m"},({m:e})=>{N.mulAssign(T);const t=((e,t)=>{const r=e.mul(2*Math.PI*1e-9),s=An(54856e-17,44201e-17,52481e-17),i=An(1681e3,1795300,2208400),n=An(43278e5,93046e5,66121e5),a=Tn(9747e-17*Math.sqrt(2*Math.PI*45282e5)).mul(r.mul(2239900).add(t.x).cos()).mul(r.pow2().mul(-45282e5).exp());let o=s.mul(n.mul(2*Math.PI).sqrt()).mul(i.mul(r).add(t).cos()).mul(r.pow2().negate().mul(n).exp());return o=An(o.x.add(a),o.y,o.z).div(1.0685e-7),df.mul(o)})(Tn(e).mul(y),Tn(e).mul(b)).mul(2);v.addAssign(N.mul(t))}),v.max(An(0))}).setLayout({name:"evalIridescence",type:"vec3",inputs:[{name:"outsideIOR",type:"float"},{name:"eta2",type:"float"},{name:"cosTheta1",type:"float"},{name:"thinFilmThickness",type:"float"},{name:"baseF0",type:"vec3"}]}),pf=gn(({normal:e,viewDir:t,roughness:r})=>{const s=e.dot(t).saturate(),i=r.mul(r),n=r.add(.1).reciprocal(),a=Tn(-1.9362).add(r.mul(1.0678)).add(i.mul(.4573)).sub(n.mul(.8469)),o=Tn(-.6014).add(r.mul(.5538)).sub(i.mul(.467)).sub(n.mul(.1255));return a.mul(s).add(o).exp().saturate()}),gf=An(.04),mf=Tn(1);class ff extends lm{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null,this.iridescenceF0Dielectric=null,this.iridescenceF0Metallic=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=An().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=An().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=An().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=An().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=An().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=Bc.dot(_c).clamp(),t=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:aa}),r=hf({outsideIOR:Tn(1),eta2:ea,cosTheta1:e,thinFilmThickness:ta,baseF0:Wn.rgb});this.iridescenceFresnel=xu(t,r,Xn),this.iridescenceF0Dielectric=Um({f:t,f90:1,dotVH:e}),this.iridescenceF0Metallic=Um({f:r,f90:1,dotVH:e}),this.iridescenceF0=xu(this.iridescenceF0Dielectric,this.iridescenceF0Metallic,Xn)}if(!0===this.transmission){const t=bc,r=Hd.sub(bc).normalize(),s=Fc,i=e.context;i.backdrop=lf(s,r,qn,Hn,oa,ua,t,sc,zd,kd,ga,fa,ba,ya,this.dispersion?xa:null),i.backdropAlpha=ma,Wn.a.mulAssign(xu(1,i.backdrop.a,ma))}super.start(e)}computeMultiscattering(e,t,r,s,i=null){const n=Bc.dot(_c).clamp(),a=Fm({roughness:qn,dotNV:n}),o=i?Jn.mix(s,i):s,u=o.mul(a.x).add(r.mul(a.y)),l=a.x.add(a.y).oneMinus(),d=o.add(o.oneMinus().mul(.047619)),c=u.mul(d).div(l.mul(d).oneMinus());e.addAssign(u),t.addAssign(c.mul(l))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=Bc.dot(e).clamp().mul(t).toVar();if(!0===this.sheen){this.sheenSpecularDirect.addAssign(s.mul(Om({lightDirection:e})));const t=pf({normal:Bc,viewDir:_c,roughness:Zn}),r=pf({normal:Bc,viewDir:e,roughness:Zn}),i=Kn.r.max(Kn.g).max(Kn.b).mul(t.max(r)).oneMinus();s.mulAssign(i)}if(!0===this.clearcoat){const r=Lc.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(Cm({lightDirection:e,f0:gf,f90:mf,roughness:Qn,normalView:Lc})))}r.directDiffuse.addAssign(s.mul(gm({diffuseColor:Hn}))),r.directSpecular.addAssign(s.mul(Lm({lightDirection:e,f0:oa,f90:1,roughness:qn,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=Bc,h=_c,p=Tc.toVar(),g=Vm({N:c,V:h,roughness:qn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=In(An(m.x,0,m.y),An(0,1,0),An(m.z,0,m.w)).toVar(),b=oa.mul(f.x).add(ua.sub(oa).mul(f.y)).toVar();if(i.directSpecular.addAssign(e.mul(b).mul(zm({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(Hn).mul(zm({N:c,V:h,P:p,mInv:In(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d}))),!0===this.clearcoat){const t=Lc,r=Vm({N:t,V:h,roughness:Qn}),s=n.sample(r),i=a.sample(r),c=In(An(s.x,0,s.y),An(0,1,0),An(s.z,0,s.w)),g=gf.mul(i.x).add(mf.sub(gf).mul(i.y));this.clearcoatSpecularDirect.addAssign(e.mul(g).mul(zm({N:t,V:h,P:p,mInv:c,p0:o,p1:u,p2:l,p3:d})))}}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context,s=t.mul(gm({diffuseColor:Hn})).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();s.mulAssign(t)}r.indirectDiffuse.addAssign(s)}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(Kn,pf({normal:Bc,viewDir:_c,roughness:Zn}))),!0===this.clearcoat){const e=Lc.dot(_c).clamp(),t=Pm({dotNV:e,specularColor:gf,specularF90:mf,roughness:Qn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=An().toVar("singleScatteringDielectric"),n=An().toVar("multiScatteringDielectric"),a=An().toVar("singleScatteringMetallic"),o=An().toVar("multiScatteringMetallic");this.computeMultiscattering(i,n,ua,aa,this.iridescenceF0Dielectric),this.computeMultiscattering(a,o,ua,Wn.rgb,this.iridescenceF0Metallic);const u=xu(i,a,Xn),l=xu(n,o,Xn),d=i.add(n),c=Hn.mul(d.oneMinus()),h=r.mul(1/Math.PI),p=t.mul(u).add(l.mul(h)).toVar(),g=c.mul(h).toVar();if(!0===this.sheen){const e=pf({normal:Bc,viewDir:_c,roughness:Zn}),t=Kn.r.max(Kn.g).max(Kn.b).mul(e).oneMinus();p.mulAssign(t),g.mulAssign(t)}s.indirectSpecular.addAssign(p),s.indirectDiffuse.addAssign(g)}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=Bc.dot(_c).clamp().add(t),i=qn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=Lc.dot(_c).clamp(),r=pm({dotVH:e,f0:gf,f90:mf}),s=t.mul(Yn.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(Yn));t.assign(s)}if(!0===this.sheen){const e=t.add(this.sheenSpecularDirect,this.sheenSpecularIndirect.mul(1/Math.PI));t.assign(e)}}}const yf=Tn(1),bf=Tn(-2),xf=Tn(.8),Tf=Tn(-1),_f=Tn(.4),vf=Tn(2),Nf=Tn(.305),Sf=Tn(3),Rf=Tn(.21),Ef=Tn(4),wf=Tn(4),Af=Tn(16),Cf=gn(([e])=>{const t=An(zo(e)).toVar(),r=Tn(-1).toVar();return yn(t.x.greaterThan(t.z),()=>{yn(t.x.greaterThan(t.y),()=>{r.assign(Fu(e.x.greaterThan(0),0,3))}).Else(()=>{r.assign(Fu(e.y.greaterThan(0),1,4))})}).Else(()=>{yn(t.z.greaterThan(t.y),()=>{r.assign(Fu(e.z.greaterThan(0),2,5))}).Else(()=>{r.assign(Fu(e.y.greaterThan(0),1,4))})}),r}).setLayout({name:"getFace",type:"float",inputs:[{name:"direction",type:"vec3"}]}),Mf=gn(([e,t])=>{const r=Sn().toVar();return yn(t.equal(0),()=>{r.assign(Sn(e.z,e.y).div(zo(e.x)))}).ElseIf(t.equal(1),()=>{r.assign(Sn(e.x.negate(),e.z.negate()).div(zo(e.y)))}).ElseIf(t.equal(2),()=>{r.assign(Sn(e.x.negate(),e.y).div(zo(e.z)))}).ElseIf(t.equal(3),()=>{r.assign(Sn(e.z.negate(),e.y).div(zo(e.x)))}).ElseIf(t.equal(4),()=>{r.assign(Sn(e.x.negate(),e.z).div(zo(e.y)))}).Else(()=>{r.assign(Sn(e.x,e.y).div(zo(e.z)))}),Va(.5,r.add(1))}).setLayout({name:"getUV",type:"vec2",inputs:[{name:"direction",type:"vec3"},{name:"face",type:"float"}]}),Bf=gn(([e])=>{const t=Tn(0).toVar();return yn(e.greaterThanEqual(xf),()=>{t.assign(yf.sub(e).mul(Tf.sub(bf)).div(yf.sub(xf)).add(bf))}).ElseIf(e.greaterThanEqual(_f),()=>{t.assign(xf.sub(e).mul(vf.sub(Tf)).div(xf.sub(_f)).add(Tf))}).ElseIf(e.greaterThanEqual(Nf),()=>{t.assign(_f.sub(e).mul(Sf.sub(vf)).div(_f.sub(Nf)).add(vf))}).ElseIf(e.greaterThanEqual(Rf),()=>{t.assign(Nf.sub(e).mul(Ef.sub(Sf)).div(Nf.sub(Rf)).add(Sf))}).Else(()=>{t.assign(Tn(-2).mul(No(Va(1.16,e))))}),t}).setLayout({name:"roughnessToMip",type:"float",inputs:[{name:"roughness",type:"float"}]}),Ff=gn(([e,t])=>{const r=e.toVar();r.assign(Va(2,r).sub(1));const s=An(r,1).toVar();return yn(t.equal(0),()=>{s.assign(s.zyx)}).ElseIf(t.equal(1),()=>{s.assign(s.xzy),s.xz.mulAssign(-1)}).ElseIf(t.equal(2),()=>{s.x.mulAssign(-1)}).ElseIf(t.equal(3),()=>{s.assign(s.zyx),s.xz.mulAssign(-1)}).ElseIf(t.equal(4),()=>{s.assign(s.xzy),s.xy.mulAssign(-1)}).ElseIf(t.equal(5),()=>{s.z.mulAssign(-1)}),s}).setLayout({name:"getDirection",type:"vec3",inputs:[{name:"uv",type:"vec2"},{name:"face",type:"float"}]}),Lf=gn(([e,t,r,s,i,n])=>{const a=Tn(r),o=An(t),u=Tu(Bf(a),bf,n),l=Co(u),d=Eo(u),c=An(Pf(e,o,d,s,i,n)).toVar();return yn(l.notEqual(0),()=>{const t=An(Pf(e,o,d.add(1),s,i,n)).toVar();c.assign(xu(c,t,l))}),c}),Pf=gn(([e,t,r,s,i,n])=>{const a=Tn(r).toVar(),o=An(t),u=Tn(Cf(o)).toVar(),l=Tn(su(wf.sub(a),0)).toVar();a.assign(su(a,wf));const d=Tn(_o(a)).toVar(),c=Sn(Mf(o,u).mul(d.sub(2)).add(1)).toVar();return yn(u.greaterThan(2),()=>{c.y.addAssign(d),u.subAssign(3)}),c.x.addAssign(u.mul(d)),c.x.addAssign(l.mul(Va(3,Af))),c.y.addAssign(Va(4,_o(n).sub(d))),c.x.mulAssign(s),c.y.mulAssign(i),e.sample(c).grad(Sn(),Sn())}),Uf=gn(({envMap:e,mipInt:t,outputDirection:r,theta:s,axis:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=Fo(s),l=r.mul(u).add(i.cross(r).mul(Mo(s))).add(i.mul(i.dot(r).mul(u.oneMinus())));return Pf(e,l,t,n,a,o)}),Df=gn(({n:e,latitudinal:t,poleAxis:r,outputDirection:s,weights:i,samples:n,dTheta:a,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})=>{const h=An(Fu(t,r,lu(r,s))).toVar();yn(h.equal(An(0)),()=>{h.assign(An(s.z,0,s.x.negate()))}),h.assign(Ao(h));const p=An().toVar();return p.addAssign(i.element(0).mul(Uf({theta:0,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),Zp({start:_n(1),end:e},({i:e})=>{yn(e.greaterThanEqual(n),()=>{Jp()});const t=Tn(a.mul(Tn(e))).toVar();p.addAssign(i.element(e).mul(Uf({theta:t.mul(-1),axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c}))),p.addAssign(i.element(e).mul(Uf({theta:t,axis:h,outputDirection:s,mipInt:o,envMap:u,CUBEUV_TEXEL_WIDTH:l,CUBEUV_TEXEL_HEIGHT:d,CUBEUV_MAX_MIP:c})))}),Fn(p,1)}),If=gn(([e])=>{const t=vn(e).toVar();return t.assign(t.shiftLeft(vn(16)).bitOr(t.shiftRight(vn(16)))),t.assign(t.bitAnd(vn(1431655765)).shiftLeft(vn(1)).bitOr(t.bitAnd(vn(2863311530)).shiftRight(vn(1)))),t.assign(t.bitAnd(vn(858993459)).shiftLeft(vn(2)).bitOr(t.bitAnd(vn(3435973836)).shiftRight(vn(2)))),t.assign(t.bitAnd(vn(252645135)).shiftLeft(vn(4)).bitOr(t.bitAnd(vn(4042322160)).shiftRight(vn(4)))),t.assign(t.bitAnd(vn(16711935)).shiftLeft(vn(8)).bitOr(t.bitAnd(vn(4278255360)).shiftRight(vn(8)))),Tn(t).mul(2.3283064365386963e-10)}),Of=gn(([e,t])=>Sn(Tn(e).div(Tn(t)),If(e))),Vf=gn(([e,t,r])=>{const s=r.mul(r).toConst(),i=An(1,0,0).toConst(),n=lu(t,i).toConst(),a=So(e.x).toConst(),o=Va(2,3.14159265359).mul(e.y).toConst(),u=a.mul(Fo(o)).toConst(),l=a.mul(Mo(o)).toVar(),d=Va(.5,t.z.add(1)).toConst();l.assign(d.oneMinus().mul(So(u.mul(u).oneMinus())).add(d.mul(l)));const c=i.mul(u).add(n.mul(l)).add(t.mul(So(su(0,u.mul(u).add(l.mul(l)).oneMinus()))));return Ao(An(s.mul(c.x),s.mul(c.y),su(0,c.z)))}),kf=gn(({roughness:e,mipInt:t,envMap:r,N_immutable:s,GGX_SAMPLES:i,CUBEUV_TEXEL_WIDTH:n,CUBEUV_TEXEL_HEIGHT:a,CUBEUV_MAX_MIP:o})=>{const u=An(s).toVar(),l=An(0).toVar(),d=Tn(0).toVar();return yn(e.lessThan(.001),()=>{l.assign(Pf(r,u,t,n,a,o))}).Else(()=>{const s=Fu(zo(u.z).lessThan(.999),An(0,0,1),An(1,0,0)),c=Ao(lu(s,u)).toVar(),h=lu(u,c).toVar();Zp({start:vn(0),end:i},({i:s})=>{const p=Of(s,i),g=Vf(p,An(0,0,1),e),m=Ao(c.mul(g.x).add(h.mul(g.y)).add(u.mul(g.z))),f=Ao(m.mul(uu(u,m).mul(2)).sub(u)),y=su(uu(u,f),0);yn(y.greaterThan(0),()=>{const e=Pf(r,f,t,n,a,o);l.addAssign(e.mul(y)),d.addAssign(y)})}),yn(d.greaterThan(0),()=>{l.assign(l.div(d))})}),Fn(l,1)}),Gf=[.125,.215,.35,.446,.526,.582],zf=20,$f=new Ne(-1,1,1,-1,0,1),Wf=new Se(90,1),Hf=new e;let jf=null,qf=0,Xf=0;const Yf=new r,Qf=new WeakMap,Kf=[3,1,5,0,4,2],Zf=Ff(ql(),jl("faceIndex")).normalize(),Jf=An(Zf.x,Zf.y,Zf.z);class ey{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._ggxMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=Yf,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Use "await renderer.init();" before using this method.');jf=this._renderer.getRenderTarget(),qf=this._renderer.getActiveCubeFace(),Xf=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget(!0);return this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return v('PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return v('PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized)throw new Error('THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return v('PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.'),await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=sy(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=iy(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===D||e.mapping===I?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;ee-4?o=Gf[a-e+4-1]:0===a&&(o=0),r.push(o);const u=1/(n-2),l=-u,d=1+u,c=[l,l,d,l,d,d,l,l,d,d,l,d],h=6,p=6,g=3,m=2,f=1,y=new Float32Array(g*p*h),b=new Float32Array(m*p*h),x=new Float32Array(f*p*h);for(let e=0;e2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Kf[e];y.set(s,g*p*i),b.set(c,m*p*i);const n=[i,i,i,i,i,i];x.set(n,f*p*i)}const T=new ve;T.setAttribute("position",new Ae(y,g)),T.setAttribute("uv",new Ae(b,m)),T.setAttribute("faceIndex",new Ae(x,f)),s.push(new oe(T,null)),i>4&&i--}return{lodMeshes:s,sizeLods:t,sigmas:r}}(t)),this._blurMaterial=function(e,t,s){const i=ud(new Array(zf).fill(0)),n=Aa(new r(0,1,0)),a=Aa(0),o=Tn(zf),u=Aa(0),l=Aa(1),d=rd(),c=Aa(0),h=Tn(1/t),p=Tn(1/s),g=Tn(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Jf,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=ry("blur");return f.fragmentNode=Df({...m,latitudinal:u.equal(1)}),Qf.set(f,m),f}(t,e.width,e.height),this._ggxMaterial=function(e,t,r){const s=rd(),i=Aa(0),n=Aa(0),a=Tn(1/t),o=Tn(1/r),u=Tn(e),l={envMap:s,roughness:i,mipInt:n,CUBEUV_TEXEL_WIDTH:a,CUBEUV_TEXEL_HEIGHT:o,CUBEUV_MAX_MIP:u},d=ry("ggx");return d.fragmentNode=kf({...l,N_immutable:Jf,GGX_SAMPLES:vn(512)}),Qf.set(d,l),d}(t,e.width,e.height)}}async _compileMaterial(e){const t=new oe(new ve,e);await this._renderer.compile(t,$f)}_sceneToCubeUV(e,t,r,s,i){const n=Wf;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(Hf),u.autoClear=!1,null===this._backgroundBox&&(this._backgroundBox=new oe(new ae,new fe({name:"PMREM.Background",side:L,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,c=d.material;let h=!1;const p=e.background;p?p.isColor&&(c.color.copy(p),e.background=null,h=!0):(c.color.copy(Hf),h=!0),u.setRenderTarget(s),u.clear(),h&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;this._setViewport(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=p}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===D||e.mapping===I;s?null===this._cubemapMaterial&&(this._cubemapMaterial=sy(e)):null===this._equirectMaterial&&(this._equirectMaterial=iy(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;this._setViewport(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,$f)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let t=1;tc-4?r-c+4:0),g=4*(this._cubeSize-h);e.texture.frame=(e.texture.frame||0)+1,o.envMap.value=e.texture,o.roughness.value=d,o.mipInt.value=c-t,this._setViewport(i,p,g,3*h,2*h),s.setRenderTarget(i),s.render(a,$f),i.texture.frame=(i.texture.frame||0)+1,o.envMap.value=i.texture,o.roughness.value=0,o.mipInt.value=c-r,this._setViewport(e,p,g,3*h,2*h),s.setRenderTarget(e),s.render(a,$f)}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const u=this._renderer,l=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&o("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[s];c.material=l;const h=Qf.get(l),p=this._sizeLods[r]-1,g=isFinite(i)?Math.PI/(2*p):2*Math.PI/39,m=i/g,f=isFinite(i)?1+Math.floor(3*m):zf;f>zf&&d(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const y=[];let b=0;for(let e=0;ex-4?s-x+4:0),v=4*(this._cubeSize-T);this._setViewport(t,_,v,3*T,2*T),u.setRenderTarget(t),u.render(c,$f)}_setViewport(e,t,r,s,i){this._renderer.isWebGLRenderer?(e.viewport.set(t,e.height-i-r,s,i),e.scissor.set(t,e.height-i-r,s,i)):(e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i))}}function ty(e,t,r){const s=new ne(e,t,{magFilter:le,minFilter:le,generateMipmaps:!1,type:Te,format:Ee,colorSpace:Re,depthBuffer:r});return s.texture.mapping=we,s.texture.name="PMREM.cubeUv",s.texture.isPMREMTexture=!0,s.scissorTest=!0,s}function ry(e){const t=new Dg;return t.depthTest=!1,t.depthWrite=!1,t.blending=re,t.name=`PMREM_${e}`,t}function sy(e){const t=ry("cubemap");return t.fragmentNode=Qc(e,Jf),t}function iy(e){const t=ry("equirect");return t.fragmentNode=rd(e,Jg(Jf),0),t}const ny=new WeakMap;function ay(e,t,r){const s=function(e){let t=ny.get(e);void 0===t&&(t=new WeakMap,ny.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}class oy extends fi{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new N;s.isRenderTargetTexture=!0,this._texture=rd(s),this._width=Aa(0),this._height=Aa(0),this._maxMip=Aa(0),this.updateBeforeType=ii.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture||s.mapping===we?s:ay(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new ey(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this,e)),t=this._pmrem.isRenderTargetTexture?zc.mul(An(t.x,t.y.negate(),t.z)):zc.mul(t);let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),Lf(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}const uy=un(oy).setParameterLength(1,3),ly=new WeakMap;class dy extends ng{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const s=r.isTextureNode?r.value:t[r.property],i=this._getPMREMNodeCache(e.renderer);let n=i.get(s);void 0===n&&(n=uy(s),i.set(s,n)),r=n}const s=!0===t.useAnisotropy||t.anisotropy>0?Ah:Bc,i=r.context(cy(qn,s)).mul(Gc),n=r.context(hy(Fc)).mul(Math.PI).mul(Gc),a=wl(i),o=wl(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(cy(Qn,Lc)).mul(Gc),t=wl(e);u.addAssign(t)}}_getPMREMNodeCache(e){let t=ly.get(e);return void 0===t&&(t=new WeakMap,ly.set(e,t)),t}}const cy=(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=_c.negate().reflect(t),r=pu(e).mix(r,t).normalize(),r=r.transformDirection($d)),r),getTextureLevel:()=>e}},hy=e=>({getUV:()=>e,getTextureLevel:()=>Tn(1)}),py=new Ce;class gy extends Dg{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(py),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new dy(t):null}setupLightingModel(){return new ff}setupSpecular(){const e=xu(An(.04),Wn.rgb,Xn);aa.assign(An(.04)),oa.assign(e),ua.assign(1)}setupVariants(){const e=this.metalnessNode?Tn(this.metalnessNode):Kh;Xn.assign(e);let t=this.roughnessNode?Tn(this.roughnessNode):Qh;t=Nm({roughness:t}),qn.assign(t),this.setupSpecular(),Hn.assign(Wn.rgb.mul(e.oneMinus()))}}const my=new Me;class fy extends gy{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(my),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?Tn(this.iorNode):cp;ga.assign(e),aa.assign(ru(cu(ga.sub(1).div(ga.add(1))).mul(qh),An(1)).mul(jh)),oa.assign(xu(aa,Wn.rgb,Xn)),ua.assign(xu(jh,1,Xn))}setupLightingModel(){return new ff(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Tn(this.clearcoatNode):Jh,t=this.clearcoatRoughnessNode?Tn(this.clearcoatRoughnessNode):ep;Yn.assign(e),Qn.assign(Nm({roughness:t}))}if(this.useSheen){const e=this.sheenNode?An(this.sheenNode):sp,t=this.sheenRoughnessNode?Tn(this.sheenRoughnessNode):ip;Kn.assign(e),Zn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Tn(this.iridescenceNode):ap,t=this.iridescenceIORNode?Tn(this.iridescenceIORNode):op,r=this.iridescenceThicknessNode?Tn(this.iridescenceThicknessNode):up;Jn.assign(e),ea.assign(t),ta.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?Sn(this.anisotropyNode):np).toVar();sa.assign(e.length()),yn(sa.equal(0),()=>{e.assign(Sn(1,0))}).Else(()=>{e.divAssign(Sn(sa)),sa.assign(sa.saturate())}),ra.assign(sa.pow2().mix(qn.pow2(),1)),ia.assign(Eh[0].mul(e.x).add(Eh[1].mul(e.y))),na.assign(Eh[1].mul(e.x).sub(Eh[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Tn(this.transmissionNode):lp,t=this.thicknessNode?Tn(this.thicknessNode):dp,r=this.attenuationDistanceNode?Tn(this.attenuationDistanceNode):hp,s=this.attenuationColorNode?An(this.attenuationColorNode):pp;if(ma.assign(e),fa.assign(t),ya.assign(r),ba.assign(s),this.useDispersion){const e=this.dispersionNode?Tn(this.dispersionNode):Tp;xa.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?An(this.clearcoatNormalNode):tp}setup(e){e.context.setupClearcoatNormal=()=>ju(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}}class yy extends ff{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(Bc.mul(a)).normalize(),h=Tn(_c.dot(c.negate()).saturate().pow(l).mul(d)),p=An(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}class by extends fy{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=Tn(.1),this.thicknessAmbientNode=Tn(0),this.thicknessAttenuationNode=Tn(.1),this.thicknessPowerNode=Tn(2),this.thicknessScaleNode=Tn(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new yy(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}}const xy=gn(({normal:e,lightDirection:t,builder:r})=>{const s=e.dot(t),i=Sn(s.mul(.5).add(.5),0);if(r.material.gradientMap){const e=rh("gradientMap","texture").context({getUV:()=>i});return An(e.r)}{const e=i.fwidth().mul(.5);return xu(An(.7),An(1),Nu(Tn(.7).sub(e.x),Tn(.7).add(e.x),i.x))}});class Ty extends lm{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=xy({normal:Ec,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(gm({diffuseColor:Wn.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(gm({diffuseColor:Wn}))),s.indirectDiffuse.mulAssign(t)}}const _y=new Be;class vy extends Dg{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(_y),this.setValues(e)}setupLightingModel(){return new Ty}}const Ny=gn(()=>{const e=An(_c.z,0,_c.x.negate()).normalize(),t=_c.cross(e);return Sn(e.dot(Bc),t.dot(Bc)).mul(.495).add(.5)}).once(["NORMAL","VERTEX"])().toVar("matcapUV"),Sy=new Fe;class Ry extends Dg{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Sy),this.setValues(e)}setupVariants(e){const t=Ny;let r;r=e.material.matcap?rh("matcap","texture").context({getUV:()=>t}):An(xu(.2,.8,t.y)),Wn.rgb.mulAssign(r.rgb)}}class Ey extends fi{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}generateNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return Dn(e,s,s.negate(),e).mul(r)}{const e=t,s=On(Fn(1,0,0,0),Fn(0,Fo(e.x),Mo(e.x).negate(),0),Fn(0,Mo(e.x),Fo(e.x),0),Fn(0,0,0,1)),i=On(Fn(Fo(e.y),0,Mo(e.y),0),Fn(0,1,0,0),Fn(Mo(e.y).negate(),0,Fo(e.y),0),Fn(0,0,0,1)),n=On(Fn(Fo(e.z),Mo(e.z).negate(),0,0),Fn(Mo(e.z),Fo(e.z),0,0),Fn(0,0,1,0),Fn(0,0,0,1));return s.mul(i).mul(n).mul(Fn(r,1)).xyz}}}const wy=un(Ey).setParameterLength(2),Ay=new Le;class Cy extends Dg{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(Ay),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,{positionNode:s,rotationNode:i,scaleNode:n,sizeAttenuation:a}=this,o=dc.mul(An(s||0));let u=Sn(sc[0].xyz.length(),sc[1].xyz.length());null!==n&&(u=u.mul(Sn(n))),r.isPerspectiveCamera&&!1===a&&(u=u.mul(o.z.negate()));let l=mc.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>new sl(e,t,r))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Tn(i||rp),c=wy(l,d);return Fn(o.xy.add(c),o.zw)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}const My=new Pe,By=new t;class Fy extends Cy{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(My),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return dc.mul(An(e||fc)).xyz}setupVertexSprite(e){const{material:t,camera:r}=e,{rotationNode:s,scaleNode:i,sizeNode:n,sizeAttenuation:a}=this;let o=super.setupVertex(e);if(!0!==t.isNodeMaterial)return o;let u=null!==n?Sn(n):xp;u=u.mul(gd),r.isPerspectiveCamera&&!0===a&&(u=u.mul(Ly.div(Tc.z.negate()))),i&&i.isNode&&(u=u.mul(Sn(i)));let l=mc.xy;if(s&&s.isNode){const e=Tn(s);l=wy(l,e)}return l=l.mul(u),l=l.div(xd.div(2)),l=l.mul(o.w),o=o.add(Fn(l,0,0)),o}setupVertex(e){return e.object.isPoints?super.setupVertex(e):this.setupVertexSprite(e)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}const Ly=Aa(1).onFrameUpdate(function({renderer:e}){const t=e.getSize(By);this.value=.5*t.y});class Py extends lm{constructor(){super(),this.shadowNode=Tn(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){Wn.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(Wn.rgb)}}const Uy=new Ue;class Dy extends Dg{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(Uy),this.setValues(e)}setupLightingModel(){return new Py}}const Iy=zn("vec3"),Oy=zn("vec3"),Vy=zn("vec3");class ky extends lm{constructor(){super()}start(e){const{material:t}=e,r=zn("vec3"),s=zn("vec3");yn(Hd.sub(bc).length().greaterThan(oc.mul(2)),()=>{r.assign(Hd),s.assign(bc)}).Else(()=>{r.assign(bc),s.assign(Hd)});const i=s.sub(r),n=Aa("int").onRenderUpdate(({material:e})=>e.steps),a=i.length().div(n).toVar(),o=i.normalize().toVar(),u=Tn(0).toVar(),l=An(1).toVar();t.offsetNode&&u.addAssign(t.offsetNode.mul(a)),Zp(n,()=>{const s=r.add(o.mul(u)),i=zd.mul(Fn(s,1)).xyz;let n;null!==t.depthNode&&(Oy.assign(Ag(vg(i.z,Od,Vd))),e.context.sceneDepthNode=Ag(t.depthNode).toVar()),e.context.positionWorld=s,e.context.shadowPositionWorld=s,e.context.positionView=i,Iy.assign(0),t.scatteringNode&&(n=t.scatteringNode({positionRay:s})),super.start(e),n&&Iy.mulAssign(n);const d=Iy.mul(.01).negate().mul(a).exp();l.mulAssign(d),u.addAssign(a)}),Vy.addAssign(l.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?yn(r.greaterThanEqual(Oy),()=>{Iy.addAssign(e)}):Iy.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul($m({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(Vy)}}class Gy extends Dg{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=L,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new ky}}class zy{constructor(e,t,r){this.renderer=e,this.nodes=t,this.info=r,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,this.renderer._inspector.begin(),null!==this._animationLoop&&this._animationLoop(t,r),this.renderer._inspector.finish()};e()}stop(){null!==this._context&&this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}class $y{constructor(){this.weakMaps={}}_getWeakMap(e){const t=e.length;let r=this.weakMaps[t];return void 0===r&&(r=new WeakMap,this.weakMaps[t]=r),r}get(e){let t=this._getWeakMap(e);for(let r=0;r{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.addEventListener("dispose",this.onMaterialDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.getNodeBuilderState().hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getIndirectOffset(){return this._geometries.getIndirectOffset(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),void 0!==e&&(e.isInterleavedBufferAttribute?i[n.name]=e.data.uuid:i[n.name]=e.id)),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e1)&&(s+=e.uuid+","),s+=this.context.id+",",s+=e.receiveShadow+",",Gs(s)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r)return!0;const s=r.isInterleavedBufferAttribute?r.data.uuid:r.id;if(e[t]!==s)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=$s(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=$s(e,1)),e=$s(e,this.renderer.contextNode.id,this.renderer.contextNode.version),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),null!==this._sourceMaterial&&this._sourceMaterial.removeEventListener("dispose",this.onMaterialDispose),this.onDispose()}}const qy=[];class Xy{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);qy[0]=e,qy[1]=t,qy[2]=n,qy[3]=i;let l=u.get(qy);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(qy,l)):(l.camera=s,l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),qy[0]=null,qy[1]=null,qy[2]=null,qy[3]=null,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new $y)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new jy(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.deleteForRender(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}class Yy{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}const Qy=1,Ky=2,Zy=3,Jy=4,eb=16;class tb extends Yy{constructor(e,t){super(),this.backend=e,this.info=t}delete(e){const t=super.delete(e);return null!==t&&(this.backend.destroyAttribute(e),this.info.destroyAttribute(e)),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===Qy?(this.backend.createAttribute(e),this.info.createAttribute(e)):t===Ky?(this.backend.createIndexAttribute(e),this.info.createIndexAttribute(e)):t===Zy?(this.backend.createStorageAttribute(e),this.info.createStorageAttribute(e)):t===Jy&&(this.backend.createIndirectStorageAttribute(e),this.info.createIndirectStorageAttribute(e)),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version=65535?De:Ie)(t,1);return i.version=rb(e),i.__id=sb(e),i}class nb extends Yy{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap,this._geometryDisposeListeners=new Map}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r),this._geometryDisposeListeners.delete(t)};t.addEventListener("dispose",r),this._geometryDisposeListeners.set(t,r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Zy):this.updateAttribute(e,Qy);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,Ky);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Jy)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndirectOffset(e){return e.geometry.indirectOffset}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=ib(t),e.set(t,r)):r.version===rb(t)&&r.__id===sb(t)||(this.attributes.delete(r),r=ib(t),e.set(t,r)),s=r}return s}dispose(){for(const[e,t]of this._geometryDisposeListeners.entries())e.removeEventListener("dispose",t);this._geometryDisposeListeners.clear()}}class ab{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={attributes:0,attributesSize:0,geometries:0,indexAttributes:0,indexAttributesSize:0,indirectStorageAttributes:0,indirectStorageAttributesSize:0,programs:0,programsSize:0,readbackBuffers:0,readbackBuffersSize:0,renderTargets:0,storageAttributes:0,storageAttributesSize:0,textures:0,texturesSize:0,uniformBuffers:0,uniformBuffersSize:0,total:0},this.memoryMap=new Map}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):o("WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0;for(const e in this.memory)this.memory[e]=0;this.memoryMap.clear()}createTexture(e){const t=this._getTextureMemorySize(e);this.memoryMap.set(e,t),this.memory.textures++,this.memory.total+=t,this.memory.texturesSize+=t}destroyTexture(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.textures--,this.memory.total-=t,this.memory.texturesSize-=t}_createAttribute(e,t){const r=this._getAttributeMemorySize(e);this.memoryMap.set(e,{size:r,type:t}),this.memory[t]++,this.memory.total+=r,this.memory[t+"Size"]+=r}createAttribute(e){this._createAttribute(e,"attributes")}createIndexAttribute(e){this._createAttribute(e,"indexAttributes")}createStorageAttribute(e){this._createAttribute(e,"storageAttributes")}createIndirectStorageAttribute(e){this._createAttribute(e,"indirectStorageAttributes")}destroyAttribute(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory[t.type]--,this.memory.total-=t.size,this.memory[t.type+"Size"]-=t.size)}createReadbackBuffer(e){const t=e.maxByteLength;this.memoryMap.set(e,{size:t,type:"readbackBuffers"}),this.memory.readbackBuffers++,this.memory.total+=t,this.memory.readbackBuffersSize+=t}destroyReadbackBuffer(e){const{size:t}=this.memoryMap.get(e);this.memoryMap.delete(e),this.memory.readbackBuffers--,this.memory.total-=t,this.memory.readbackBuffersSize-=t}createUniformBuffer(e){const t=e.byteLength;this.memoryMap.set(e,{size:t,type:"uniformBuffers"}),this.memory.uniformBuffers++,this.memory.total+=t,this.memory.uniformBuffersSize+=t}destroyUniformBuffer(e){const t=this.memoryMap.get(e);t&&(this.memoryMap.delete(e),this.memory.uniformBuffers--,this.memory.total-=t.size,this.memory.uniformBuffersSize-=t.size)}createProgram(e){const t=e.code.length;this.memoryMap.set(e,t),this.memory.programs++,this.memory.total+=t,this.memory.programsSize+=t}destroyProgram(e){const t=this.memoryMap.get(e)||0;this.memoryMap.delete(e),this.memory.programs--,this.memory.total-=t,this.memory.programsSize-=t}_getTextureMemorySize(e){if(e.isCompressedTexture)return 1;let t=1;e.type===Oe||e.type===Ve?t=1:e.type===ke||e.type===Ge||e.type===Te?t=2:e.type!==R&&e.type!==S&&e.type!==Y||(t=4);let r=4;e.format===ze||e.format===$e||e.format===We||e.format===He||e.format===je?r=1:e.format===$||e.format===qe?r=2:e.format!==Xe&&e.format!==Ye||(r=3);let s=t*r;e.type===Qe||e.type===Ke?s=2:e.type!==Ze&&e.type!==Je&&e.type!==et||(s=4);const i=e.width||1,n=e.height||1,a=e.isCubeTexture?6:e.depth||1;let o=i*n*a*s;const u=e.mipmaps;if(u&&u.length>0){let e=0;for(let t=0;t>t))*(r.height||Math.max(1,n>>t))*a*s}}o+=e}else e.generateMipmaps&&(o*=1.333);return Math.round(o)}_getAttributeMemorySize(e){return e.isInterleavedBufferAttribute&&(e=e.data),e.array?e.array.byteLength:e.count&&e.itemSize?e.count*e.itemSize*4:0}}class ob{constructor(e){this.cacheKey=e,this.usedTimes=0}}class ub extends ob{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}class lb extends ob{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}let db=0;class cb{constructor(e,t,r,s=null,i=null){this.id=db++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}class hb extends Yy{constructor(e,t,r){super(),this.backend=e,this.nodes=t,this.info=r,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new cb(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a),this.info.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new cb(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o),this.info.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new cb(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u),this.info.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}isReady(e){const t=this.get(e).pipeline;if(void 0===t)return!1;const r=this.backend.get(t);return void 0!==r.pipeline&&null!==r.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new lb(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new ub(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t),this.info.destroyProgram(e)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}class pb extends Yy{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings(),r=this.get(e);return!0!==r.initialized&&(this._createBindings(t),r.initialized=!0),t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings,r=this.get(e);return!0===r.initialized&&r.bindings===t||(void 0!==r.bindings&&this._destroyBindings(r.bindings),this._createBindings(t),r.initialized=!0,r.bindings=t),t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}deleteForCompute(e){const t=this.get(e).bindings||this.nodes.getForCompute(e).bindings;this._destroyBindings(t),this.delete(e)}deleteForRender(e){const t=e.getBindings();this._destroyBindings(t),this.delete(e)}_createBindings(e){for(const t of e){const r=this.get(t);if(void 0===r.bindGroup){for(const e of t.bindings)if(e.isUniformBuffer)this.backend.createUniformBuffer(e),this.info.createUniformBuffer(e);else if(e.isSampledTexture)this.textures.updateTexture(e.texture);else if(e.isSampler)this.textures.updateSampler(e.texture,e.textureNode);else if(e.isStorageBuffer){const t=e.attribute,r=t.isIndirectStorageBufferAttribute?Jy:Zy;this.attributes.update(t,r)}this.backend.createBindings(t,e,0),r.bindGroup=t,r.usedTimes=1}else r.usedTimes++}}_destroyBindings(e){for(const t of e){const e=this.get(t);if(e.usedTimes--,0===e.usedTimes){for(const e of t.bindings)e.isUniformBuffer?(this.backend.destroyUniformBuffer(e),this.info.destroyUniformBuffer(e),e.release()):e.isSampler&&e.release();this.backend.deleteBindGroupData(t),this.delete(t)}}}_updateBindings(e){for(const t of e)this._update(t,e)}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(!1!==this.nodes.updateGroup(t)){if(t.isStorageBuffer){const e=t.attribute,i=e.isIndirectStorageBufferAttribute?Jy:Zy,n=r.get(t);this.attributes.update(e,i),n.attribute!==e&&(n.attribute=e,s=!0)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const o=t.update(),u=t.texture,l=this.textures.get(u);o&&(this.textures.updateTexture(u),t.generation!==l.generation&&(t.generation=l.generation,s=!0),l.bindGroups.add(e));if(void 0!==r.get(u).externalTexture||l.isDefaultTexture?i=!1:(n=10*n+u.id,a+=u.version),!0===u.isStorageTexture&&!0===u.mipmapsAutoUpdate){const e=this.get(u);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(u)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(u),e.needsMipmap=!1)}}else if(t.isSampler){if(t.update()){const e=this.textures.updateSampler(t.texture,t.textureNode);t.samplerKey!==e&&(t.samplerKey=e,s=!0)}}t.isBuffer&&t.updateRanges.length>0&&t.clearUpdateRanges()}}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}const gb=Object.freeze([]);function mb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}function fb(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function yb(e){return(e.transmission>0||e.transmissionNode&&e.transmissionNode.isNode)&&e.side===P&&!1===e.forceSinglePass}class bb{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lighting=e,this.lightsNode=e.getNode(t),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0,this._lastOcclusionObject=null}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this._lastOcclusionObject!==e&&(this.occlusionQueryCount++,this._lastOcclusionObject=e),!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(yb(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0||r.transmissionNode&&r.transmissionNode.isNode||r.backdropNode&&r.backdropNode.isNode?(yb(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t,r){this.opaque.length>1&&this.opaque.sort(e||mb),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||fb),this.transparent.length>1&&this.transparent.sort(t||fb),r&&(this.opaque.reverse(),this.transparentDoublePass.reverse(),this.transparent.reverse())}finish(){this.lightsNode.setLights(this.lighting.enabled?this.lightsArray:gb);for(let e=this.renderItemsIndex,t=this.renderItems.length;e>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;const h=void 0!==l&&void 0!==l.image&&l.image.depth>1,p=a.depth>1&&(e.useArrayDepthTexture||e.multiview||h);void 0===l&&d&&(l=new Z,l.format=e.stencilBuffer?je:He,l.type=e.stencilBuffer?Ze:S,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.renderTarget=e,i[t]=l),l&&(l.isArrayTexture=p),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=p?a.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const g={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e{this._destroyRenderTarget(e)},e.addEventListener("dispose",r.onDispose))}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&i.destroyTexture(e),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ve}if(e.isHTMLTexture&&e.image){const t=this.renderer.domElement;if("requestPaint"in t){if(t.hasAttribute("layoutsubtree")||t.setAttribute("layoutsubtree","true"),e.image.parentNode!==t&&t.appendChild(e.image),0===this._htmlTextures.size){const e=this._htmlTextures;t.onpaint=t=>{const r=t&&t.changedElements;for(const t of e)r&&!r.includes(t.image)||(t.needsUpdate=!0)}}this._htmlTextures.add(e)}}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,e.isCubeTexture&&e.mipmaps.length>0&&t.levels++,s||!0===e.isStorageTexture||!0===e.isExternalTexture)i.createTexture(e,t),r.generation=e.version;else if(e.version>0){const s=e.image;if(void 0===s)d("Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)d("Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t);const n=!0===e.isStorageTexture&&!1===e.mipmapsAutoUpdate;t.needsMipmaps&&0===e.mipmaps.length&&!n&&i.generateMipmaps(e),e.onUpdate&&e.onUpdate(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version;!0!==r.initialized&&(r.initialized=!0,r.generation=e.version,r.bindGroups=new Set,this.info.createTexture(e),e.isVideoTexture&&!0===p.enabled&&p.getTransfer(e.colorSpace)!==g&&d("WebGPURenderer: Video textures must use a color space with a sRGB transfer function, e.g. SRGBColorSpace."),r.onDispose=()=>{this._destroyTexture(e)},e.addEventListener("dispose",r.onDispose)),r.version=e.version}updateSampler(e,t){return this.backend.updateSampler(e,t)}getSize(e,t=Rb){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),e.isHTMLTexture?(t.width=r.offsetWidth||1,t.height=r.offsetHeight||1,t.depth=1):"undefined"!=typeof HTMLVideoElement&&r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):"undefined"!=typeof VideoFrame&&r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.mipmaps.length>0?e.mipmaps.length:!0===e.isCompressedTexture?1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.generateMipmaps||e.mipmaps.length>0}_destroyRenderTarget(e){if(!0===this.has(e)){const t=this.get(e),r=t.textures,s=t.depthTexture;e.removeEventListener("dispose",t.onDispose);for(let e=0;e{!0===t.isOverrideContextNode&&e.push(t.value.overrideNodes)});const t=new Map(e.flatMap(e=>Array.from(e.entries()))),r=super.getFlowContextData();return r.overrideNodes=t,r}}function Cb(e,t=null,r=null){if(t&&t.isNode){const e=t;t=()=>e}return new Ab(new Map([[e,t]]),r)}function Mb(e,t=null){const r=new Map;for(const[t,s]of e){const e=null!==s?"function"==typeof s?s:()=>s:null;r.set(t,e)}return new Ab(r,t)}Ai("overrideNode",(e,t,r)=>Cb(t,r,e)),Ai("overrideNodes",(e,t)=>Mb(t,e));class Bb extends Gn{static get type(){return"ParameterNode"}constructor(e,t=null){super(e,t),this.isParameterNode=!0}getMemberType(e,t){const r=this.getNodeType(e),s=e.getStructTypeNode(r);let i;return null!==s?i=s.getMemberType(e,t):(o(`TSL: Member "${t}" not found in struct "${r}".`,new Vs),i="float"),i}getHash(){return String(this.id)}generate(){return this.name}}class Fb extends pi{static get type(){return"StackNode"}constructor(e=null){super(),this.nodes=[],this.outputNode=null,this.parent=e,this._currentCond=null,this._expressionNode=null,this._currentNode=null,this._nodeDataLibrary=new Map,this.isStackNode=!0}getElementType(e){return this.outputNode?this.outputNode.getElementType(e):"void"}generateNodeType(e){return this.outputNode?this.outputNode.getNodeType(e):"void"}getMemberType(e,t){return this.outputNode?this.outputNode.getMemberType(e,t):"void"}addToStack(e,t=-1){if(!0!==e.isNode)return o("TSL: Invalid node added to stack.",new Vs),this;if(-1===t)if(this._currentNode){let e=this._nodeDataLibrary.get(this._currentNode);void 0===e&&(e={delta:0},this._nodeDataLibrary.set(this._currentNode,e)),e.delta++,t=this.nodes.indexOf(this._currentNode)+e.delta}else t=this.nodes.length;return this.nodes.splice(t,0,e),this}addToStackBefore(e){const t=this._currentNode?this.nodes.indexOf(this._currentNode):0;return this.addToStack(e,t)}If(e,t){const r=new rn(t);return this._currentCond=Fu(e,r),this.addToStack(this._currentCond)}ElseIf(e,t){const r=new rn(t),s=Fu(e,r);return this._currentCond.elseNode=s,this._currentCond=s,this}Else(e){return this._currentCond.elseNode=new rn(e),this}Switch(e){return this._expressionNode=sn(e),this}Case(...e){const t=[];if(e.length>=2)for(let r=0;r"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructTypeNode=!0}getLength(){let e=1,t=0;for(const r of this.membersLayout){const s=r.type,i=Ys(s),n=Qs(s);e=Math.max(e,n);const a=t%e%n;0!==a&&(t+=n-a),t+=i}return Math.ceil(t/e)*e}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}generateNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.getStructTypeFromNode(this,this.membersLayout,this.name),e.addInclude(this)}generate(e){return this.getNodeType(e)}}class Ub extends pi{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structTypeNode=e,this.values=t,this.isStructNode=!0}generateNodeType(e){return this.structTypeNode.getNodeType(e)}getMemberType(e,t){return this.structTypeNode.getMemberType(e,t)}_getChildren(){const e=super._getChildren(),t=e.find(e=>e.childNode===this.structTypeNode);return e.splice(e.indexOf(t),1),e.push(t),e}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structTypeNode.membersLayout,this.values)}`,this),t.name}}class Db extends pi{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}generateNodeType(){return"OutputType"}generate(e){const t=e.getDataFromNode(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;tnew Wb(e,"uint","float"),qb={};class Xb extends uo{static get type(){return"BitcountNode"}constructor(e,t){super(e,t),this.isBitcountNode=!0}_resolveElementType(e,t,r){"int"===r?t.assign(Hb(e,"uint")):t.assign(e)}_returnDataNode(e){switch(e){case"uint":return vn;case"int":return _n;case"uvec2":return En;case"uvec3":return Mn;case"uvec4":return Pn;case"ivec2":return Rn;case"ivec3":return Cn;case"ivec4":return Ln}}_createTrailingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t);const i=Tn(s.bitAnd(Ho(s))),n=jb(i).shiftRight(23).sub(127);return r(n)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createLeadingZerosBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{yn(e.equal(vn(0)),()=>vn(32));const s=vn(0),i=vn(0);return this._resolveElementType(e,s,t),yn(s.shiftRight(16).equal(0),()=>{i.addAssign(16),s.shiftLeftAssign(16)}),yn(s.shiftRight(24).equal(0),()=>{i.addAssign(8),s.shiftLeftAssign(8)}),yn(s.shiftRight(28).equal(0),()=>{i.addAssign(4),s.shiftLeftAssign(4)}),yn(s.shiftRight(30).equal(0),()=>{i.addAssign(2),s.shiftLeftAssign(2)}),yn(s.shiftRight(31).equal(0),()=>{i.addAssign(1)}),r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createOneBitsBaseLayout(e,t){const r=this._returnDataNode(t);return gn(([e])=>{const s=vn(0);this._resolveElementType(e,s,t),s.assign(s.sub(s.shiftRight(vn(1)).bitAnd(vn(1431655765)))),s.assign(s.bitAnd(vn(858993459)).add(s.shiftRight(vn(2)).bitAnd(vn(858993459))));const i=s.add(s.shiftRight(vn(4))).bitAnd(vn(252645135)).mul(vn(16843009)).shiftRight(vn(24));return r(i)}).setLayout({name:e,type:t,inputs:[{name:"value",type:t}]})}_createMainLayout(e,t,r,s){const i=this._returnDataNode(t);return gn(([e])=>{if(1===r)return i(s(e));{const t=i(0),n=["x","y","z","w"];for(let i=0;id(r))()}}Xb.COUNT_TRAILING_ZEROS="countTrailingZeros",Xb.COUNT_LEADING_ZEROS="countLeadingZeros",Xb.COUNT_ONE_BITS="countOneBits";const Yb=dn(Xb,Xb.COUNT_TRAILING_ZEROS).setParameterLength(1),Qb=dn(Xb,Xb.COUNT_LEADING_ZEROS).setParameterLength(1),Kb=dn(Xb,Xb.COUNT_ONE_BITS).setParameterLength(1),Zb=gn(([e])=>{const t=e.toUint().mul(747796405).add(2891336453),r=t.shiftRight(t.shiftRight(28).add(4)).bitXor(t).mul(277803737);return r.shiftRight(22).bitXor(r).toFloat().mul(1/2**32)}),Jb=(e,t)=>du(Va(4,e.mul(Oa(1,e))),t);class ex extends fi{static get type(){return"PackFloatNode"}constructor(e,t){super(),this.vectorNode=t,this.encoding=e,this.isPackFloatNode=!0}generateNodeType(){return"uint"}generate(e){const t=this.vectorNode.getNodeType(e);return`${e.getFloatPackingMethod(this.encoding)}(${this.vectorNode.build(e,t)})`}}const tx=dn(ex,"snorm").setParameterLength(1),rx=dn(ex,"unorm").setParameterLength(1),sx=dn(ex,"float16").setParameterLength(1);class ix extends fi{static get type(){return"UnpackFloatNode"}constructor(e,t){super(),this.uintNode=t,this.encoding=e,this.isUnpackFloatNode=!0}generateNodeType(){return"vec2"}generate(e){const t=this.uintNode.getNodeType(e);return`${e.getFloatUnpackingMethod(this.encoding)}(${this.uintNode.build(e,t)})`}}const nx=dn(ix,"snorm").setParameterLength(1),ax=dn(ix,"unorm").setParameterLength(1),ox=dn(ix,"float16").setParameterLength(1),ux=gn(([e])=>e.fract().sub(.5).abs()).setLayout({name:"tri",type:"float",inputs:[{name:"x",type:"float"}]}),lx=gn(([e])=>An(ux(e.z.add(ux(e.y.mul(1)))),ux(e.z.add(ux(e.x.mul(1)))),ux(e.y.add(ux(e.x.mul(1)))))).setLayout({name:"tri3",type:"vec3",inputs:[{name:"p",type:"vec3"}]}),dx=gn(([e,t,r])=>{const s=An(e).toVar(),i=Tn(1.4).toVar(),n=Tn(0).toVar(),a=An(s).toVar();return Zp({start:Tn(0),end:Tn(3),type:"float",condition:"<="},()=>{const e=An(lx(a.mul(2))).toVar();s.addAssign(e.add(r.mul(Tn(.1).mul(t)))),a.mulAssign(1.8),i.mulAssign(1.5),s.mulAssign(1.2);const o=Tn(ux(s.z.add(ux(s.x.add(ux(s.y)))))).toVar();n.addAssign(o.div(i)),a.addAssign(.14)}),n}).setLayout({name:"triNoise3D",type:"float",inputs:[{name:"position",type:"vec3"},{name:"speed",type:"float"},{name:"time",type:"float"}]});class cx extends pi{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFn=null,this.global=!0}generateNodeType(e){return this.getCandidateFn(e).shaderNode.layout.type}getCandidateFn(e){const t=this.parametersNodes;let r=this._candidateFn;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("THREE.FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;ri&&(s=r,i=n)}}this._candidateFn=r=s}return r}setup(e){return this.getCandidateFn(e)(...this.parametersNodes)}}const hx=un(cx),px=e=>(...t)=>hx(e,...t),gx=Aa(0).setGroup(Ra).onRenderUpdate(e=>e.time),mx=Aa(0).setGroup(Ra).onRenderUpdate(e=>e.deltaTime),fx=Aa(0,"uint").setGroup(Ra).onRenderUpdate(e=>e.frameId);const yx=gn(([e,t,r=Sn(.5)])=>wy(e.sub(r),t).add(r)),bx=gn(([e,t,r=Sn(.5)])=>{const s=e.sub(r),i=s.dot(s),n=i.mul(i).mul(t);return e.add(s.mul(n))}),xx=gn(({position:e=null,horizontal:t=!0,vertical:r=!1})=>{let s;null!==e?(s=sc.toVar(),s[3][0]=e.x,s[3][1]=e.y,s[3][2]=e.z):s=sc;const i=zd.mul(s);return en(t)&&(i[0][0]=sc[0].length(),i[0][1]=0,i[0][2]=0),en(r)&&(i[1][0]=0,i[1][1]=sc[1].length(),i[1][2]=0),i[2][0]=0,i[2][1]=0,i[2][2]=1,kd.mul(i).mul(fc)}),Tx=gn(([e=null])=>{const t=Ag();return Ag(bg(e)).sub(t).lessThan(0).select(md,e)}),_x=gn(([e,t=ql(),r=Tn(0)])=>{const s=e.x,i=e.y,n=r.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=e.reciprocal(),l=Sn(a,o);return t.add(l).mul(u)}),vx=gn(([e,t=null,r=null,s=Tn(1),i=fc,n=wc])=>{let a=n.abs().normalize();a=a.div(a.dot(An(1)));const o=i.yz.mul(s),u=i.zx.mul(s),l=i.xy.mul(s),d=e.value,c=null!==t?t.value:d,h=null!==r?r.value:d,p=rd(d,o).mul(a.x),g=rd(c,u).mul(a.y),m=rd(h,l).mul(a.z);return Ia(p,g,m)}),Nx=new ut,Sx=new r,Rx=new r,Ex=new r,wx=new a,Ax=new r(0,0,-1),Cx=new s,Mx=new r,Bx=new r,Fx=new s,Lx=new t,Px=new ne,Ux=md.flipX();Px.depthTexture=new Z(1,1);let Dx=!1;class Ix extends ed{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Px.texture,Ux),this._reflectorBaseNode=e.reflector||new Ox(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=new Ix({defaultTexture:Px.depthTexture,reflector:this._reflectorBaseNode})}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}class Ox extends pi{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new at,resolutionScale:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolutionScale=s,void 0!==t.resolution&&(v('ReflectorNode: The "resolution" parameter has been renamed to "resolutionScale".'),this.resolutionScale=t.resolution),this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?ii.RENDER:ii.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolutionScale;t.getDrawingBufferSize(Lx),e.setSize(Math.round(Lx.width*r),Math.round(Lx.height*r))}setup(e){return this._updateResolution(Px,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ne(0,0,{type:Te,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=ot,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new Z),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&Dx)return!1;Dx=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Lx),this._updateResolution(o,s),Rx.setFromMatrixPosition(n.matrixWorld),Ex.setFromMatrixPosition(r.matrixWorld),wx.extractRotation(n.matrixWorld),Sx.set(0,0,1),Sx.applyMatrix4(wx),Mx.subVectors(Rx,Ex);let u=!1;if(!0===Mx.dot(Sx)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Dx=!1);u=!0}Mx.reflect(Sx).negate(),Mx.add(Rx),wx.extractRotation(r.matrixWorld),Ax.set(0,0,-1),Ax.applyMatrix4(wx),Ax.add(Ex),Bx.subVectors(Rx,Ax),Bx.reflect(Sx).negate(),Bx.add(Rx),a.coordinateSystem=r.coordinateSystem,a.position.copy(Mx),a.up.set(0,1,0),a.up.applyMatrix4(wx),a.up.reflect(Sx),a.lookAt(Bx),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Nx.setFromNormalAndCoplanarPoint(Sx,Rx),Nx.applyMatrix4(a.matrixWorldInverse),Cx.set(Nx.normal.x,Nx.normal.y,Nx.normal.z,Nx.constant);const l=a.projectionMatrix;Fx.x=(Math.sign(Cx.x)+l.elements[8])/l.elements[0],Fx.y=(Math.sign(Cx.y)+l.elements[9])/l.elements[5],Fx.z=-1,Fx.w=(1+l.elements[10])/l.elements[14],Cx.multiplyScalar(1/Cx.dot(Fx));l.elements[2]=Cx.x,l.elements[6]=Cx.y,l.elements[10]=s.coordinateSystem===h?Cx.z-0:Cx.z+1-0,l.elements[14]=Cx.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const d=s.getRenderTarget(),c=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0;const g=t.name;t.name=(t.name||"Scene")+" [ Reflector ]",u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),t.name=g,s.setMRT(c),s.setRenderTarget(d),s.autoClear=p,i.visible=!0,Dx=!1,this.forceUpdate=!1}get resolution(){return v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale}set resolution(e){v('ReflectorNode: The "resolution" property has been renamed to "resolutionScale".'),this.resolutionScale=e}}const Vx=new Ne(-1,1,1,-1,0,1);class kx extends ve{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new lt([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new lt(t,2))}}const Gx=new kx;class zx extends oe{constructor(e=null){super(Gx,e),this.camera=Vx,this.isQuadMesh=!0}async renderAsync(e){v('QuadMesh: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await e.init(),e.render(this,Vx)}render(e){e.render(this,Vx)}}const $x=new t;class Wx extends ed{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:Te}){const i=new ne(t,r,s);super(i.texture,ql()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._resolutionScale=1,this._rttNode=null,this._quadMesh=new zx(new Dg),this.updateBeforeType=ii.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){const r=Math.floor(e*this._resolutionScale),s=Math.floor(t*this._resolutionScale);this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setResolutionScale(e){return this._resolutionScale=e,!1===this.autoResize&&this.setSize(this.width,this.height),this}getResolutionScale(){return this._resolutionScale}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;this.textureNeedsUpdate=!1;const t=e.getRenderTarget();if(!0===this.autoResize){const t=e.getDrawingBufferSize($x),r=Math.floor(t.width*this._resolutionScale),s=Math.floor(t.height*this._resolutionScale);r===this.renderTarget.width&&s===this.renderTarget.height||(this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0)}let r="RTT";this.node.name&&(r=this.node.name+" [ "+r+" ]"),this._quadMesh.material.fragmentNode=this._rttNode,this._quadMesh.name=r,e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}clone(){const e=new ed(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}const Hx=(e,...t)=>new Wx(sn(e),...t),jx=gn(([e,t,r],s)=>{let i;s.renderer.coordinateSystem===h?(e=Sn(e.x,e.y.oneMinus()).mul(2).sub(1),i=Fn(An(e,t),1)):i=Fn(An(e.x,e.y.oneMinus(),t).mul(2).sub(1),1);const n=Fn(r.mul(i));return n.xyz.div(n.w)}),qx=gn(([e,t])=>{const r=t.mul(Fn(e,1)),s=r.xy.div(r.w).mul(.5).add(.5).toVar();return Sn(s.x,s.y.oneMinus())}),Xx=gn(([e,t,r])=>{const s=Yl(sd(t)),i=Rn(e.mul(s)).toVar(),n=sd(t,i).toVar(),a=sd(t,i.sub(Rn(2,0))).toVar(),o=sd(t,i.sub(Rn(1,0))).toVar(),u=sd(t,i.add(Rn(1,0))).toVar(),l=sd(t,i.add(Rn(2,0))).toVar(),d=sd(t,i.add(Rn(0,2))).toVar(),c=sd(t,i.add(Rn(0,1))).toVar(),h=sd(t,i.sub(Rn(0,1))).toVar(),p=sd(t,i.sub(Rn(0,2))).toVar(),g=zo(Oa(Tn(2).mul(o).sub(a),n)).toVar(),m=zo(Oa(Tn(2).mul(u).sub(l),n)).toVar(),f=zo(Oa(Tn(2).mul(c).sub(d),n)).toVar(),y=zo(Oa(Tn(2).mul(h).sub(p),n)).toVar(),b=jx(e,n,r).toVar(),x=g.lessThan(m).select(b.sub(jx(e.sub(Sn(Tn(1).div(s.x),0)),o,r)),b.negate().add(jx(e.add(Sn(Tn(1).div(s.x),0)),u,r))),T=f.lessThan(y).select(b.sub(jx(e.add(Sn(0,Tn(1).div(s.y))),c,r)),b.negate().add(jx(e.sub(Sn(0,Tn(1).div(s.y))),h,r)));return Ao(lu(x,T))}),Yx=gn(([e])=>Co(Tn(52.9829189).mul(Co(uu(e,Sn(.06711056,.00583715)))))).setLayout({name:"interleavedGradientNoise",type:"float",inputs:[{name:"position",type:"vec2"}]}),Qx=gn(([e,t,r])=>{const s=Tn(2.399963229728653),i=So(Tn(e).add(.5).div(Tn(t))),n=Tn(e).mul(s).add(r);return Sn(Fo(n),Mo(n)).mul(i)}).setLayout({name:"vogelDiskSample",type:"vec2",inputs:[{name:"sampleIndex",type:"int"},{name:"samplesCount",type:"int"},{name:"phi",type:"float"}]});class Kx extends pi{static get type(){return"SampleNode"}constructor(e,t=null){super(),this.callback=e,this.uvNode=t,this.isSampleNode=!0}setup(){return this.sample(ql())}sample(e){return this.callback(e)}}class Zx extends j{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}class Jx extends Ae{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}class eT extends pi{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}const tT=ln(eT),rT=new a,sT=Aa(0).setGroup(Ra).onRenderUpdate(({scene:e})=>e.backgroundBlurriness),iT=Aa(1).setGroup(Ra).onRenderUpdate(({scene:e})=>e.backgroundIntensity),nT=Aa(new a).setGroup(Ra).onRenderUpdate(({scene:e})=>{const t=e.background;return null!==t&&t.isTexture&&t.mapping!==dt?rT.makeRotationFromEuler(e.backgroundRotation).transpose():rT.identity(),rT});class aT extends ed{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.mipLevel=0,this.isStorageTextureNode=!0,this.access=ai.WRITE_ONLY}getInputType(){return"storageTexture"}getTransformedUV(e){return e}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}setMipLevel(e){return this.mipLevel=e,this}generate(e,t){return null!==this.storeNode?(this.generateStore(e),""):super.generate(e,t)}generateSnippet(e,t,r,s,i,n,a,o,u){const l=this.value;return e.generateStorageTextureLoad(l,t,r,s,n,u)}toReadWrite(){return this.setAccess(ai.READ_WRITE)}toReadOnly(){return this.setAccess(ai.READ_ONLY)}toWriteOnly(){return this.setAccess(ai.WRITE_ONLY)}store(e,t){const r=this.clone();return r.referenceNode=this.getBase(),r.uvNode=e,r.storeNode=t,null!==t&&r.toStack(),r}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(this.value,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e.mipLevel=this.mipLevel,e.access=this.access,e}}const oT=un(aT).setParameterLength(1,3);class uT extends aT{static get type(){return"StorageTexture3DNode"}constructor(e,t,r=null){super(e,t,r),this.isStorageTexture3DNode=!0}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}}const lT=un(uT).setParameterLength(1,3),dT=gn(({texture:e,uv:t})=>{const r=1e-4,s=An().toVar();return yn(t.x.lessThan(r),()=>{s.assign(An(1,0,0))}).ElseIf(t.y.lessThan(r),()=>{s.assign(An(0,1,0))}).ElseIf(t.z.lessThan(r),()=>{s.assign(An(0,0,1))}).ElseIf(t.x.greaterThan(.9999),()=>{s.assign(An(-1,0,0))}).ElseIf(t.y.greaterThan(.9999),()=>{s.assign(An(0,-1,0))}).ElseIf(t.z.greaterThan(.9999),()=>{s.assign(An(0,0,-1))}).Else(()=>{const r=.01,i=e.sample(t.add(An(-.01,0,0))).r.sub(e.sample(t.add(An(r,0,0))).r),n=e.sample(t.add(An(0,-.01,0))).r.sub(e.sample(t.add(An(0,r,0))).r),a=e.sample(t.add(An(0,0,-.01))).r.sub(e.sample(t.add(An(0,0,r))).r);s.assign(An(i,n,a))}),s.normalize()});class cT extends ed{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return An(.5,.5,.5)}setUpdateMatrix(){}generateUV(e,t){return t.build(e,!0===this.sampler?"vec3":"ivec3")}generateOffset(e,t){return t.build(e,"ivec3")}normal(e){return dT({texture:this,uv:e})}}const hT=un(cT).setParameterLength(1,3);class pT extends Zc{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}const gT=new WeakMap;class mT extends fi{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=ii.OBJECT,this.updateAfterType=ii.OBJECT,this.previousModelWorldMatrix=Aa(new a),this.previousProjectionMatrix=Aa(new a).setGroup(Ra),this.previousCameraViewMatrix=Aa(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=yT(r);this.previousModelWorldMatrix.value.copy(s);const i=fT(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){yT(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?kd:Aa(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(dc).mul(fc),s=this.previousProjectionMatrix.mul(t).mul(yc),i=r.xy.div(r.w),n=s.xy.div(s.w);return Oa(i,n)}}function fT(e){let t=gT.get(e);return void 0===t&&(t={},gT.set(e,t)),t}function yT(e,t=0){const r=fT(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}const bT=ln(mT),xT=gn(([e,t])=>ru(1,e.oneMinus().div(t)).oneMinus()).setLayout({name:"blendBurn",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),TT=gn(([e,t])=>ru(e.div(t.oneMinus()),1)).setLayout({name:"blendDodge",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),_T=gn(([e,t])=>e.oneMinus().mul(t.oneMinus()).oneMinus()).setLayout({name:"blendScreen",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),vT=gn(([e,t])=>xu(e.mul(2).mul(t),e.oneMinus().mul(2).mul(t.oneMinus()).oneMinus(),iu(.5,e))).setLayout({name:"blendOverlay",type:"vec3",inputs:[{name:"base",type:"vec3"},{name:"blend",type:"vec3"}]}),NT=gn(([e,t])=>{const r=t.a.add(e.a.mul(t.a.oneMinus()));return Fn(t.rgb.mul(t.a).add(e.rgb.mul(e.a).mul(t.a.oneMinus())).div(r),r)}).setLayout({name:"blendColor",type:"vec4",inputs:[{name:"base",type:"vec4"},{name:"blend",type:"vec4"}]}),ST=gn(([e])=>AT(e.rgb)),RT=gn(([e,t=Tn(1)])=>t.mix(AT(e.rgb),e.rgb)),ET=gn(([e,t=Tn(1)])=>{const r=Ia(e.r,e.g,e.b).div(3),s=e.r.max(e.g.max(e.b)),i=s.sub(r).mul(t).mul(-3);return xu(e.rgb,s,i)}),wT=gn(([e,t=Tn(1)])=>{const r=An(.57735,.57735,.57735),s=t.cos();return An(e.rgb.mul(s).add(r.cross(e.rgb).mul(t.sin()).add(r.mul(uu(r,e.rgb).mul(s.oneMinus())))))}),AT=(e,t=An(p.getLuminanceCoefficients(new r)))=>uu(e,t),CT=gn(([e,t=An(1),s=An(0),i=An(1),n=Tn(1),a=An(p.getLuminanceCoefficients(new r,Re))])=>{const o=e.rgb.dot(An(a)),u=su(e.rgb.mul(t).add(s),0).toVar(),l=u.pow(i).toVar();return yn(u.r.greaterThan(0),()=>{u.r.assign(l.r)}),yn(u.g.greaterThan(0),()=>{u.g.assign(l.g)}),yn(u.b.greaterThan(0),()=>{u.b.assign(l.b)}),u.assign(o.add(u.sub(o).mul(n))),Fn(u.rgb,e.a)}),MT=gn(([e,t])=>e.mul(t).floor().div(t));let BT=null;class FT extends cg{static get type(){return"ViewportSharedTextureNode"}constructor(e=md,t=null){null===BT&&(BT=new Q),super(e,t,BT)}getTextureForReference(){return BT}updateReference(){return this}}const LT=un(FT).setParameterLength(0,2),PT=new t;class UT extends ed{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.isPassTextureNode=!0,this.setUpdateMatrix(!1)}setup(e){return e.getNodeProperties(this).passNode=this.passNode,super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}class DT extends UT{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r,this.isPassMultipleTextureNode=!0}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e.gatherNode=this.gatherNode,e.offsetNode=this.offsetNode,e}}class IT extends fi{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._width=1,this._height=1;const i=new ne(this._width,this._height,{type:Te,...s});i.texture.name="output";let n=null;this.scope!==IT.DEPTH&&!1===s.depthBuffer||(n=new Z,n.isRenderTargetTexture=!0,n.name="depth",i.depthTexture=n),this.renderTarget=i,this.overrideMaterial=null,this.transparent=!0,this.opaque=!0,this.contextNode=null,this._contextNodeCache=null,this._textures={output:i.texture},null!==n&&(this._textures.depth=n),this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=Aa(0),this._cameraFar=Aa(0),this._mrt=null,this._layers=null,this._resolutionScale=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=ii.FRAME,this.global=!0}setResolutionScale(e){return this._resolutionScale=e,this}getResolutionScale(){return this._resolutionScale}setResolution(e){return d("PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead."),this.setResolutionScale(e)}getResolution(){return d("PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead."),this.getResolutionScale()}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){if("depth"===e)throw new Error("THREE.PassNode: Depth texture is not available for this pass.");t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=new DT(this,e),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=new DT(this,e,!0),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Sg(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Tg(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getOutputBufferType(),!0===e.reversedDepthBuffer&&null!==this.renderTarget.depthTexture&&(this.renderTarget.depthTexture.type=Y),this.scope===IT.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s;const i=t.getOutputRenderTarget();i&&!0===i.isXRRenderTarget?(s=t.xr.getCamera(),t.xr.updateCamera(s),PT.set(i.width,i.height)):(s=this.camera,t.getDrawingBufferSize(PT)),this.setSize(PT.width,PT.height);const n=t.getRenderTarget(),a=t.getMRT(),o=t.autoClear,u=t.transparent,l=t.opaque,d=s.layers.mask,c=t.contextNode,h=r.overrideMaterial;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);null!==this.overrideMaterial&&(r.overrideMaterial=this.overrideMaterial),t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.autoClear=!0,t.transparent=this.transparent,t.opaque=this.opaque,null!==this.contextNode&&(null!==this._contextNodeCache&&this._contextNodeCache.version===this.version||(this._contextNodeCache={version:this.version,context:Pu({...t.contextNode.getFlowContextData(),...this.contextNode.getFlowContextData()})}),t.contextNode=this._contextNodeCache.context);const p=r.name;r.name=this.name?this.name:r.name,t.render(r,s),r.name=p,r.overrideMaterial=h,t.setRenderTarget(n),t.setMRT(a),t.autoClear=o,t.transparent=u,t.opaque=l,t.contextNode=c,s.layers.mask=d}setSize(e,t){this._width=e,this._height=t;const r=Math.floor(this._width*this._resolutionScale),s=Math.floor(this._height*this._resolutionScale);this.renderTarget.setSize(r,s),null!==this._scissor?(this.renderTarget.scissor.copy(this._scissor).multiplyScalar(this._resolutionScale).floor(),this.renderTarget.scissorTest=!0):this.renderTarget.scissorTest=!1,null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport).multiplyScalar(this._resolutionScale).floor()}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i))}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i))}dispose(){this.renderTarget.dispose()}}IT.COLOR="color",IT.DEPTH="depth";class OT extends IT{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(IT.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap,this.name="Outline Pass"}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new Dg;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=L;const t=wc.negate(),r=kd.mul(dc),s=Tn(1),i=r.mul(Fn(fc,1)),n=r.mul(Fn(fc.add(t),1)),a=Ao(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=Fn(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}const VT=gn(([e,t])=>e.mul(t).clamp()).setLayout({name:"linearToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),kT=gn(([e,t])=>(e=e.mul(t)).div(e.add(1)).clamp()).setLayout({name:"reinhardToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),GT=gn(([e,t])=>{const r=(e=(e=e.mul(t)).sub(.004).max(0)).mul(e.mul(6.2).add(.5)),s=e.mul(e.mul(6.2).add(1.7)).add(.06);return r.div(s).pow(2.2)}).setLayout({name:"cineonToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),zT=gn(([e])=>{const t=e.mul(e.add(.0245786)).sub(90537e-9),r=e.mul(e.add(.432951).mul(.983729)).add(.238081);return t.div(r)}),$T=gn(([e,t])=>{const r=In(.59719,.35458,.04823,.076,.90834,.01566,.0284,.13383,.83777),s=In(1.60475,-.53108,-.07367,-.10208,1.10813,-.00605,-.00327,-.07276,1.07602);return e=e.mul(t).div(.6),e=r.mul(e),e=zT(e),(e=s.mul(e)).clamp()}).setLayout({name:"acesFilmicToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),WT=In(An(1.6605,-.1246,-.0182),An(-.5876,1.1329,-.1006),An(-.0728,-.0083,1.1187)),HT=In(An(.6274,.0691,.0164),An(.3293,.9195,.088),An(.0433,.0113,.8956)),jT=gn(([e])=>{const t=An(e).toVar(),r=An(t.mul(t)).toVar(),s=An(r.mul(r)).toVar();return Tn(15.5).mul(s.mul(r)).sub(Va(40.14,s.mul(t))).add(Va(31.96,s).sub(Va(6.868,r.mul(t))).add(Va(.4298,r).add(Va(.1191,t).sub(.00232))))}),qT=gn(([e,t])=>{const r=An(e).toVar(),s=In(An(.856627153315983,.137318972929847,.11189821299995),An(.0951212405381588,.761241990602591,.0767994186031903),An(.0482516061458583,.101439036467562,.811302368396859)),i=In(An(1.1271005818144368,-.1413297634984383,-.14132976349843826),An(-.11060664309660323,1.157823702216272,-.11060664309660294),An(-.016493938717834573,-.016493938717834257,1.2519364065950405)),n=Tn(-12.47393),a=Tn(4.026069);return r.mulAssign(t),r.assign(HT.mul(r)),r.assign(s.mul(r)),r.assign(su(r,1e-10)),r.assign(No(r)),r.assign(r.sub(n).div(a.sub(n))),r.assign(Tu(r,0,1)),r.assign(jT(r)),r.assign(i.mul(r)),r.assign(du(su(An(0),r),An(2.2))),r.assign(WT.mul(r)),r.assign(Tu(r,0,1)),r}).setLayout({name:"agxToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]}),XT=gn(([e,t])=>{const r=Tn(.76),s=Tn(.15);e=e.mul(t);const i=ru(e.r,ru(e.g,e.b)),n=Fu(i.lessThan(.08),i.sub(Va(6.25,i.mul(i))),.04);e.subAssign(n);const a=su(e.r,su(e.g,e.b));yn(a.lessThan(r),()=>e);const o=Oa(1,r),u=Oa(1,o.mul(o).div(a.add(o.sub(r))));e.mulAssign(u.div(a));const l=Oa(1,ka(1,s.mul(a.sub(u)).add(1)));return xu(e,An(u),l)}).setLayout({name:"neutralToneMapping",type:"vec3",inputs:[{name:"color",type:"vec3"},{name:"exposure",type:"float"}]});class YT extends pi{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}const QT=un(YT).setParameterLength(1,3);class KT extends YT{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}generateNodeType(e){return this.getNodeFunction(e).type}getMemberType(e,t){const r=this.getNodeType(e);return e.getStructTypeNode(r).getMemberType(e,t)}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}const ZT=(e,t=[],r="")=>{const s=new KT(e,t,r);return cn((...e)=>s.call(...e),s)};function JT(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Tc.z).negate()}const e_=gn(([e,t],r)=>{const s=JT(r);return Nu(e,t,s)}),t_=gn(([e],t)=>{const r=JT(t);return e.mul(e,r,r).negate().exp().oneMinus()}),r_=gn(([e,t],r)=>{const s=JT(r),i=t.sub(bc.y).max(0).toConst().mul(s).toConst();return e.mul(e,i,i).negate().exp().oneMinus()}),s_=gn(([e,t])=>Fn(t.toFloat().mix(da.rgb,e.toVec3()),da.a));let i_=null,n_=null;class a_ extends pi{static get type(){return"RangeNode"}constructor(e=Tn(),t=Tn()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=this.getConstNode(this.minNode),r=this.getConstNode(this.maxNode),s=e.getTypeLength(Ks(t.value)),i=e.getTypeLength(Ks(r.value));return s>i?s:i}generateNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}getConstNode(e){let t=null;if(e.traverse(e=>{!0===e.isConstNode&&(t=e)}),null===t)throw new Zl('THREE.TSL: No "ConstNode" found in node graph.',this.stackTrace);return t}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.getConstNode(this.minNode),n=this.getConstNode(this.maxNode),a=i.value,o=n.value,u=e.getTypeLength(Ks(a)),d=e.getTypeLength(Ks(o));i_=i_||new s,n_=n_||new s,i_.setScalar(0),n_.setScalar(0),1===u?i_.setScalar(a):a.isColor?i_.set(a.r,a.g,a.b,1):i_.set(a.x,a.y,a.z||0,a.w||0),1===d?n_.setScalar(o):o.isColor?n_.set(o.r,o.g,o.b,1):n_.set(o.x,o.y,o.z||0,o.w||0);const c=4,h=c*t.count,p=new Float32Array(h);for(let e=0;enew u_(e,t),d_=l_("numWorkgroups","uvec3"),c_=l_("workgroupId","uvec3"),h_=l_("globalId","uvec3"),p_=l_("localId","uvec3"),g_=l_("subgroupSize","uint");class m_ extends pi{constructor(e){super(),this.scope=e,this.isBarrierNode=!0}setup(e){e.allowEarlyReturns=!1,e.allowGlobalVariables=!1}generate(e){const{scope:t}=this,{renderer:r}=e;!0===r.backend.isWebGLBackend?e.addFlowCode(`\t// ${t}Barrier \n`):e.addLineFlowCode(`${t}Barrier()`,this)}}const f_=un(m_);class y_ extends gi{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.isContextAssign();if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}class b_ extends pi{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return d('TSL: "label()" has been deprecated. Use "setName()" instead.',new Vs),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return new y_(this,e)}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}class x_ extends pi{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}generateNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Pl(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}x_.ATOMIC_LOAD="atomicLoad",x_.ATOMIC_STORE="atomicStore",x_.ATOMIC_ADD="atomicAdd",x_.ATOMIC_SUB="atomicSub",x_.ATOMIC_MAX="atomicMax",x_.ATOMIC_MIN="atomicMin",x_.ATOMIC_AND="atomicAnd",x_.ATOMIC_OR="atomicOr",x_.ATOMIC_XOR="atomicXor";const T_=un(x_),__=(e,t,r)=>T_(e,t,r).toStack();class v_ extends fi{static get type(){return"SubgroupFunctionNode"}constructor(e,t=null,r=null){super(),this.method=e,this.aNode=t,this.bNode=r}getInputType(e){const t=this.aNode?this.aNode.getNodeType(e):null,r=this.bNode?this.bNode.getNodeType(e):null;return(e.isMatrix(t)?0:e.getTypeLength(t))>(e.isMatrix(r)?0:e.getTypeLength(r))?t:r}generateNodeType(e){const t=this.method;return t===v_.SUBGROUP_ELECT?"bool":t===v_.SUBGROUP_BALLOT?"uvec4":this.getInputType(e)}generate(e,t){const r=this.method,s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=[];if(r===v_.SUBGROUP_BROADCAST||r===v_.SUBGROUP_SHUFFLE||r===v_.QUAD_BROADCAST){const t=a.getNodeType(e);o.push(n.build(e,s),a.build(e,"float"===t?"int":s))}else r===v_.SUBGROUP_SHUFFLE_XOR||r===v_.SUBGROUP_SHUFFLE_DOWN||r===v_.SUBGROUP_SHUFFLE_UP?o.push(n.build(e,s),a.build(e,"uint")):(null!==n&&o.push(n.build(e,i)),null!==a&&o.push(a.build(e,i)));const u=0===o.length?"()":`( ${o.join(", ")} )`;return e.format(`${e.getMethod(r,s)}${u}`,s,t)}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}v_.SUBGROUP_ELECT="subgroupElect",v_.SUBGROUP_BALLOT="subgroupBallot",v_.SUBGROUP_ADD="subgroupAdd",v_.SUBGROUP_INCLUSIVE_ADD="subgroupInclusiveAdd",v_.SUBGROUP_EXCLUSIVE_AND="subgroupExclusiveAdd",v_.SUBGROUP_MUL="subgroupMul",v_.SUBGROUP_INCLUSIVE_MUL="subgroupInclusiveMul",v_.SUBGROUP_EXCLUSIVE_MUL="subgroupExclusiveMul",v_.SUBGROUP_AND="subgroupAnd",v_.SUBGROUP_OR="subgroupOr",v_.SUBGROUP_XOR="subgroupXor",v_.SUBGROUP_MIN="subgroupMin",v_.SUBGROUP_MAX="subgroupMax",v_.SUBGROUP_ALL="subgroupAll",v_.SUBGROUP_ANY="subgroupAny",v_.SUBGROUP_BROADCAST_FIRST="subgroupBroadcastFirst",v_.QUAD_SWAP_X="quadSwapX",v_.QUAD_SWAP_Y="quadSwapY",v_.QUAD_SWAP_DIAGONAL="quadSwapDiagonal",v_.SUBGROUP_BROADCAST="subgroupBroadcast",v_.SUBGROUP_SHUFFLE="subgroupShuffle",v_.SUBGROUP_SHUFFLE_XOR="subgroupShuffleXor",v_.SUBGROUP_SHUFFLE_UP="subgroupShuffleUp",v_.SUBGROUP_SHUFFLE_DOWN="subgroupShuffleDown",v_.QUAD_BROADCAST="quadBroadcast";const N_=dn(v_,v_.SUBGROUP_ELECT).setParameterLength(0),S_=dn(v_,v_.SUBGROUP_BALLOT).setParameterLength(1),R_=dn(v_,v_.SUBGROUP_ADD).setParameterLength(1),E_=dn(v_,v_.SUBGROUP_INCLUSIVE_ADD).setParameterLength(1),w_=dn(v_,v_.SUBGROUP_EXCLUSIVE_AND).setParameterLength(1),A_=dn(v_,v_.SUBGROUP_MUL).setParameterLength(1),C_=dn(v_,v_.SUBGROUP_INCLUSIVE_MUL).setParameterLength(1),M_=dn(v_,v_.SUBGROUP_EXCLUSIVE_MUL).setParameterLength(1),B_=dn(v_,v_.SUBGROUP_AND).setParameterLength(1),F_=dn(v_,v_.SUBGROUP_OR).setParameterLength(1),L_=dn(v_,v_.SUBGROUP_XOR).setParameterLength(1),P_=dn(v_,v_.SUBGROUP_MIN).setParameterLength(1),U_=dn(v_,v_.SUBGROUP_MAX).setParameterLength(1),D_=dn(v_,v_.SUBGROUP_ALL).setParameterLength(0),I_=dn(v_,v_.SUBGROUP_ANY).setParameterLength(0),O_=dn(v_,v_.SUBGROUP_BROADCAST_FIRST).setParameterLength(2),V_=dn(v_,v_.QUAD_SWAP_X).setParameterLength(1),k_=dn(v_,v_.QUAD_SWAP_Y).setParameterLength(1),G_=dn(v_,v_.QUAD_SWAP_DIAGONAL).setParameterLength(1),z_=dn(v_,v_.SUBGROUP_BROADCAST).setParameterLength(2),$_=dn(v_,v_.SUBGROUP_SHUFFLE).setParameterLength(2),W_=dn(v_,v_.SUBGROUP_SHUFFLE_XOR).setParameterLength(2),H_=dn(v_,v_.SUBGROUP_SHUFFLE_UP).setParameterLength(2),j_=dn(v_,v_.SUBGROUP_SHUFFLE_DOWN).setParameterLength(2),q_=dn(v_,v_.QUAD_BROADCAST).setParameterLength(1);let X_;function Y_(e){X_=X_||new WeakMap;let t=X_.get(e);return void 0===t&&X_.set(e,t={}),t}function Q_(e){const t=Y_(e);return t.shadowMatrix||(t.shadowMatrix=Aa("mat4").setGroup(Ra).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||(e.shadow.camera.coordinateSystem!==t.camera.coordinateSystem&&(e.shadow.camera.coordinateSystem=t.camera.coordinateSystem,e.shadow.camera.updateProjectionMatrix()),e.shadow.updateMatrices(e)),e.shadow.matrix)))}function K_(e,t=bc){const r=Q_(e).mul(t);return r.xyz.div(r.w)}function Z_(e){const t=Y_(e);return t.position||(t.position=Aa(new r).setGroup(Ra).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}function J_(e){const t=Y_(e);return t.targetPosition||(t.targetPosition=Aa(new r).setGroup(Ra).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}function ev(e){const t=Y_(e);return t.viewPosition||(t.viewPosition=Aa(new r).setGroup(Ra).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}const tv=e=>zd.transformDirection(Z_(e).sub(J_(e))),rv=zn("vec3","totalDiffuse"),sv=zn("vec3","totalSpecular"),iv=zn("vec3","outgoingLight"),nv=(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null},av=new WeakMap,ov=[];class uv extends pi{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=rv,this.totalSpecularNode=sv,this.outgoingLightNode=iv,this._lights=[],this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;te.sort((e,t)=>e.id-t.id))([...e.context.materialLightings,...this._lights]),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(e);else{let s=null;if(null!==r&&(s=nv(e.id,r)),null===s){const t=i.getLightNodeClass(e.constructor);if(null===t){d(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}!1===av.has(e)&&av.set(e,new t(e)),s=av.get(e)}t.push(s)}return t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){const t=e.getDataFromNode(this);return void 0===t.lightNodes&&(t.lightNodes=this.setupLightsNode(e)),t.lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=An(null!==l?l.mix(g,u):u)),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}class lv extends pi{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=ii.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){dv.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||bc)}}const dv=zn("vec3","shadowPositionWorld");function cv(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}function hv(e,t){return t=cv(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}function pv(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}function gv(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}function mv(e,t){return t=gv(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}function fv(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}function yv(e,t,r){return r=mv(t,r=hv(e,r))}function bv(e,t,r){pv(e,r),fv(t,r)}var xv=Object.freeze({__proto__:null,resetRendererAndSceneState:yv,resetRendererState:hv,resetSceneState:mv,restoreRendererAndSceneState:bv,restoreRendererState:pv,restoreSceneState:fv,saveRendererAndSceneState:function(e,t,r={}){return r=gv(t,r=cv(e,r))},saveRendererState:cv,saveSceneState:gv});const Tv=new WeakMap,_v=gn(({depthTexture:e,shadowCoord:t,depthLayer:r})=>{let s=rd(e,t.xy).setName("t_basic");return e.isArrayTexture&&(s=s.depth(r)),s.compare(t.z)}),vv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=(t,r)=>{let i=rd(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)},n=Jc("mapSize","vec2",r).setGroup(Ra),a=Jc("radius","float",r).setGroup(Ra),o=Sn(1).div(n),u=a.mul(o.x),l=Yx(yd.xy).mul(6.28318530718);return Ia(i(t.xy.add(Qx(0,5,l).mul(u)),t.z),i(t.xy.add(Qx(1,5,l).mul(u)),t.z),i(t.xy.add(Qx(2,5,l).mul(u)),t.z),i(t.xy.add(Qx(3,5,l).mul(u)),t.z),i(t.xy.add(Qx(4,5,l).mul(u)),t.z)).mul(.2)}),Nv=gn(({depthTexture:e,shadowCoord:t,shadow:r,depthLayer:s})=>{const i=Jc("mapSize","vec2",r).setGroup(Ra),n=Sn(1).div(i),a=t.xy,o=Co(a.mul(i).add(.5)).toConst();a.subAssign(o.sub(.5).mul(n));const u=r=>{let i=rd(e,a).offset(r).gather();return e.isArrayTexture&&(i=i.depth(s)),i.compare(t.z)},l=u(Rn(-1,1)).toConst(),d=u(Rn(1,1)).toConst(),c=u(Rn(-1,-1)).toConst(),h=u(Rn(1,-1)).toConst();return Ia(xu(l.x,d.y,o.x).add(l.y).add(d.x).mul(o.y),xu(l.w,d.z,o.x).add(l.z).add(d.w),xu(c.x,h.y,o.x).add(c.y).add(h.x),xu(c.w,h.z,o.x).add(c.z).add(h.w).mul(o.y.oneMinus())).mul(1/9)}),Sv=gn(({depthTexture:e,shadowCoord:t,depthLayer:r},s)=>{let i=rd(e).sample(t.xy);e.isArrayTexture&&(i=i.depth(r)),i=i.rg;const n=i.x,a=su(1e-7,i.y.mul(i.y)),o=s.renderer.reversedDepthBuffer?iu(n,t.z):iu(t.z,n),u=Tn(1).toVar();return yn(o.notEqual(1),()=>{const e=t.z.sub(n);let r=a.div(a.add(e.mul(e)));r=Tu(Oa(r,.3).div(.65)),u.assign(su(o,r))}),u}),Rv=e=>{let t=Tv.get(e);return void 0===t&&(t=new Dg,t.colorNode=Fn(0,0,0,1),t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.blending=re,t.fog=!1,Tv.set(e,t)),t},Ev=e=>{const t=Tv.get(e);void 0!==t&&(t.dispose(),Tv.delete(e))},wv=new $y,Av=[],Cv=(e,t,r,s)=>{Av[0]=e,Av[1]=t;let i=wv.get(Av);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,d,c,h)=>{(!0===i.castShadow||i.receiveShadow&&r===pt)&&(s&&(Js(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,d,c,h),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,wv.set(Av,i)),Av[0]=null,Av[1]=null,i},Mv=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanVertical"),a=Tn(0).toVar("squareMeanVertical"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Ia(yd.xy,Sn(0,l).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),d=d.x,n.addAssign(d),a.addAssign(d.mul(d))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),Bv=gn(({samples:e,radius:t,size:r,shadowPass:s,depthLayer:i})=>{const n=Tn(0).toVar("meanHorizontal"),a=Tn(0).toVar("squareMeanHorizontal"),o=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(2).div(e.sub(1))),u=e.lessThanEqual(Tn(1)).select(Tn(0),Tn(-1));Zp({start:_n(0),end:_n(e),type:"int",condition:"<"},({i:e})=>{const l=u.add(Tn(e).mul(o));let d=s.sample(Ia(yd.xy,Sn(l,0).mul(t)).div(r));s.value.isArrayTexture&&(d=d.depth(i)),n.addAssign(d.x),a.addAssign(Ia(d.y.mul(d.y),d.x.mul(d.x)))}),n.divAssign(e),a.divAssign(e);const l=So(a.sub(n.mul(n)).max(0));return Sn(n,l)}),Fv=[_v,vv,Nv,Sv];let Lv;const Pv=new zx;class Uv extends lv{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._currentShadowType=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Tn(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=r.biasNode||Jc("bias","float",r).setGroup(Ra);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z;else{const e=a.w;a=a.xy.div(e);const t=Jc("near","float",r.camera).setGroup(Ra),s=Jc("far","float",r.camera).setGroup(Ra);n=Rg(e.negate(),t,s)}return a=An(a.x,a.y.oneMinus(),s.reversedDepthBuffer?n.sub(i):n.add(i)),a}getShadowFilterFn(e){return Fv[e]}setupRenderTarget(e,t){const r=new Z(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t,camera:r}=e,{light:s,shadow:i}=this,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(i,e),o=t.shadowMap.type,u=t.hasCompatibility(E.TEXTURE_COMPARE);if(o!==ct&&o!==ht||!u?(n.minFilter=B,n.magFilter=B):(n.minFilter=le,n.magFilter=le),i.camera.coordinateSystem=r.coordinateSystem,i.camera.updateProjectionMatrix(),o===pt&&!0!==i.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(i.mapSize.width,i.mapSize.height,{format:$,type:Te,depthBuffer:!1}));let t=rd(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=rd(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const s=Jc("blurSamples","float",i).setGroup(Ra),o=Jc("radius","float",i).setGroup(Ra),u=Jc("mapSize","vec2",i).setGroup(Ra);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new Dg);l.fragmentNode=Mv({samples:s,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new Dg),l.fragmentNode=Bv({samples:s,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const l=Jc("intensity","float",i).setGroup(Ra),d=Jc("normalBias","float",i).setGroup(Ra),c=Q_(s),h=Fc.mul(d);let p;if(!t.highPrecision||e.material.receivedShadowPositionNode||e.context.shadowPositionWorld)p=c.mul(dv.add(h));else{p=Aa("mat4").onObjectUpdate(({object:e},t)=>t.value.multiplyMatrices(c.value,e.matrixWorld)).mul(fc).add(c.mul(Fn(h,0)))}const g=this.setupShadowCoord(e,p),m=i.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===m)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const f=o===pt&&!0!==i.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,y=this.setupShadowFilter(e,{filterFn:m,shadowTexture:a.texture,depthTexture:f,shadowCoord:g,shadow:i,depthLayer:this.depthLayer});let b,x;!0===t.shadowMap.transmitted&&(a.texture.isCubeTexture?b=Qc(a.texture,g.xyz):(b=rd(a.texture,g),n.isArrayTexture&&(b=b.depth(this.depthLayer)))),x=b?xu(1,y.rgb.mix(b,1),l.mul(b.a)).toVar():xu(1,y,l).toVar(),this.shadowMap=a,this.shadow.map=a;const T=`${this.light.type} Shadow [ ${this.light.name||"ID: "+this.light.id} ]`;return b&&x.toInspector(`${T} / Color`,()=>this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.texture,em()):rd(this.shadowMap.texture)),x.toInspector(`${T} / Depth`,()=>{const e=Jc("near","float",this.shadow.camera),t=Jc("far","float",this.shadow.camera);let r,s;return r=this.shadowMap.texture.isCubeTexture?Qc(this.shadowMap.depthTexture,em()).r:rd(this.shadowMap.depthTexture).r,s=this.shadow.camera.isPerspectiveCamera?Sg(r,e,t):_g(r,e,t),s=Tg(s,e,t),s.oneMinus()})}setup(e){if(!1!==e.renderer.shadowMap.enabled)return gn(()=>{const t=e.renderer.shadowMap.type;this._currentShadowType!==t&&(this._reset(),this._node=null);let r=this._node;return this.setupShadowPosition(e),null===r&&(this._node=r=this.setupShadow(e),this._currentShadowType=t),e.material.receivedShadowNode&&(r=e.material.receivedShadowNode(r)),r})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth);const a=n.name;n.name=`Shadow Map [ ${s.name||"ID: "+s.id} ]`,i.render(n,t.camera),n.name=a}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");Lv=yv(i,n,Lv),n.overrideMaterial=Rv(r),i.setRenderObjectFunction(Cv(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===pt&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,bv(i,n,Lv)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),Pv.material=this.vsmMaterialVertical,Pv.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),Pv.material=this.vsmMaterialHorizontal,Pv.render(e)}dispose(){this._reset(),super.dispose()}_reset(){this._currentShadowType=null,Ev(this.light),this.shadowMap&&(this.shadowMap.dispose(),this.shadowMap=null),null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null)}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}const Dv=(e,t)=>new Uv(e,t),Iv=new e,Ov=new a,Vv=new r,kv=new r,Gv=[new r(1,0,0),new r(-1,0,0),new r(0,-1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],zv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,-1),new r(0,0,1),new r(0,-1,0),new r(0,-1,0)],$v=[new r(1,0,0),new r(-1,0,0),new r(0,1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1)],Wv=[new r(0,-1,0),new r(0,-1,0),new r(0,0,1),new r(0,0,-1),new r(0,-1,0),new r(0,-1,0)],Hv=gn(({depthTexture:e,bd3D:t,dp:r})=>Qc(e,t).compare(r)),jv=gn(({depthTexture:e,bd3D:t,dp:r,shadow:s})=>{const i=Jc("radius","float",s).setGroup(Ra),n=Jc("mapSize","vec2",s).setGroup(Ra),a=i.div(n.x),o=zo(t),u=Ao(lu(t,o.x.greaterThan(o.z).select(An(0,1,0),An(1,0,0)))),l=lu(t,u),d=Yx(yd.xy).mul(6.28318530718),c=Qx(0,5,d),h=Qx(1,5,d),p=Qx(2,5,d),g=Qx(3,5,d),m=Qx(4,5,d);return Qc(e,t.add(u.mul(c.x).add(l.mul(c.y)).mul(a))).compare(r).add(Qc(e,t.add(u.mul(h.x).add(l.mul(h.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(p.x).add(l.mul(p.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(g.x).add(l.mul(g.y)).mul(a))).compare(r)).add(Qc(e,t.add(u.mul(m.x).add(l.mul(m.y)).mul(a))).compare(r)).mul(.2)}),qv=gn(({filterFn:e,depthTexture:t,shadowCoord:r,shadow:s},i)=>{const n=r.xyz.toConst(),a=n.abs().toConst(),o=a.x.max(a.y).max(a.z),u=Aa("float").setGroup(Ra).onRenderUpdate(()=>s.camera.near),l=Aa("float").setGroup(Ra).onRenderUpdate(()=>s.camera.far),d=Jc("bias","float",s).setGroup(Ra),c=Tn(1).toVar();return yn(o.sub(l).lessThanEqual(0).and(o.sub(u).greaterThanEqual(0)),()=>{let r;i.renderer.reversedDepthBuffer?(r=Ng(o.negate(),u,l),r.subAssign(d)):i.renderer.logarithmicDepthBuffer?(r=Rg(o.negate(),u,l),r.addAssign(d)):(r=vg(o.negate(),u,l),r.addAssign(d));const a=n.normalize();c.assign(e({depthTexture:t,bd3D:a,dp:r,shadow:s}))}),c});class Xv extends Uv{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===gt?Hv:jv}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i}){return qv({filterFn:t,depthTexture:r,shadowCoord:s,shadow:i})}setupRenderTarget(e,t){const r=new mt(e.mapSize.width);r.name="PointShadowDepthTexture",r.compareFunction=t.renderer.reversedDepthBuffer?M:A;const s=t.createCubeRenderTarget(e.mapSize.width);return s.texture.name="PointShadowMap",s.depthTexture=r,{shadowMap:s,depthTexture:r}}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.camera,o=t.matrix,u=i.coordinateSystem===h,l=u?Gv:$v,d=u?zv:Wv;r.setSize(t.mapSize.width,t.mapSize.width);const c=i.autoClear,p=i.getClearColor(Iv),g=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha);for(let e=0;e<6;e++){i.setRenderTarget(r,e),i.clear();const u=s.distance||a.far;u!==a.far&&(a.far=u,a.updateProjectionMatrix()),Vv.setFromMatrixPosition(s.matrixWorld),a.position.copy(Vv),kv.copy(a.position),kv.add(l[e]),a.up.copy(d[e]),a.lookAt(kv),a.updateMatrixWorld(),o.makeTranslation(-Vv.x,-Vv.y,-Vv.z),Ov.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),t._frustum.setFromProjectionMatrix(Ov,a.coordinateSystem,a.reversedDepth);const c=n.name;n.name=`Point Light Shadow [ ${s.name||"ID: "+s.id} ] - Face ${e+1}`,i.render(n,a),n.name=c}i.autoClear=c,i.setClearColor(p,g)}}const Yv=(e,t)=>new Xv(e,t);class Qv extends ng{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||Aa(this.color).setGroup(Ra),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=ii.FRAME,t&&t.shadow&&(this._shadowDisposeListener=()=>{this.disposeShadow()},t.addEventListener("dispose",this._shadowDisposeListener))}dispose(){this._shadowDisposeListener&&this.light.removeEventListener("dispose",this._shadowDisposeListener),super.dispose()}disposeShadow(){null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null),this.shadowColorNode=null,null!==this.baseColorNode&&(this.colorNode=this.baseColorNode,this.baseColorNode=null)}getHash(){return this.light.uuid}getLightVector(e){return ev(this.light).sub(e.context.positionView||Tc)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return Dv(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?sn(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}e.context.getShadow&&(r=e.context.getShadow(this,e)),this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}const Kv=gn(({lightDistance:e,cutoffDistance:t,decayExponent:r})=>{const s=e.pow(r).max(.01).reciprocal();return t.greaterThan(0).select(s.mul(e.div(t).pow4().oneMinus().clamp().pow2()),s)}),Zv=({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=Kv({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}};class Jv extends Qv{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=Aa(0).setGroup(Ra),this.decayExponentNode=Aa(2).setGroup(Ra)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return Yv(this.light)}setupDirect(e){return Zv({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}const eN=gn(([e=ql()])=>{const t=e.mul(2),r=t.x.floor(),s=t.y.floor();return r.add(s).mod(2).sign()}),tN=gn(([e=ql()],{renderer:t,material:r})=>{const s=bu(e.mul(2).sub(1));let i;if(r.alphaToCoverage&&t.currentSamples>0){const e=Tn(s.fwidth()).toVar();i=Nu(e.oneMinus(),e.add(1),s).oneMinus()}else i=Fu(s.greaterThan(1),0,1);return i}),rN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Nn(e).toVar();return Fu(n,i,s).uniformFlow()}).setLayout({name:"mx_select",type:"float",inputs:[{name:"b",type:"bool"},{name:"t",type:"float"},{name:"f",type:"float"}]}),sN=gn(([e,t])=>{const r=Nn(t).toVar(),s=Tn(e).toVar();return Fu(r,s.negate(),s).uniformFlow()}).setLayout({name:"mx_negate_if",type:"float",inputs:[{name:"val",type:"float"},{name:"b",type:"bool"}]}),iN=gn(([e])=>{const t=Tn(e).toVar();return _n(Eo(t))}).setLayout({name:"mx_floor",type:"int",inputs:[{name:"x",type:"float"}]}),nN=gn(([e,t])=>{const r=Tn(e).toVar();return t.assign(iN(r)),r.sub(Tn(t))}),aN=px([gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=Tn(s).toVar(),l=Tn(r).toVar(),d=Tn(t).toVar(),c=Tn(e).toVar(),h=Tn(Oa(1,o)).toVar();return Oa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"}]}),gn(([e,t,r,s,i,n])=>{const a=Tn(n).toVar(),o=Tn(i).toVar(),u=An(s).toVar(),l=An(r).toVar(),d=An(t).toVar(),c=An(e).toVar(),h=Tn(Oa(1,o)).toVar();return Oa(1,a).mul(c.mul(h).add(d.mul(o))).add(a.mul(l.mul(h).add(u.mul(o))))}).setLayout({name:"mx_bilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"}]})]),oN=px([gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=Tn(o).toVar(),m=Tn(a).toVar(),f=Tn(n).toVar(),y=Tn(i).toVar(),b=Tn(s).toVar(),x=Tn(r).toVar(),T=Tn(t).toVar(),_=Tn(e).toVar(),v=Tn(Oa(1,p)).toVar(),N=Tn(Oa(1,h)).toVar();return Tn(Oa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_0",type:"float",inputs:[{name:"v0",type:"float"},{name:"v1",type:"float"},{name:"v2",type:"float"},{name:"v3",type:"float"},{name:"v4",type:"float"},{name:"v5",type:"float"},{name:"v6",type:"float"},{name:"v7",type:"float"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]}),gn(([e,t,r,s,i,n,a,o,u,l,d])=>{const c=Tn(d).toVar(),h=Tn(l).toVar(),p=Tn(u).toVar(),g=An(o).toVar(),m=An(a).toVar(),f=An(n).toVar(),y=An(i).toVar(),b=An(s).toVar(),x=An(r).toVar(),T=An(t).toVar(),_=An(e).toVar(),v=Tn(Oa(1,p)).toVar(),N=Tn(Oa(1,h)).toVar();return Tn(Oa(1,c)).toVar().mul(N.mul(_.mul(v).add(T.mul(p))).add(h.mul(x.mul(v).add(b.mul(p))))).add(c.mul(N.mul(y.mul(v).add(f.mul(p))).add(h.mul(m.mul(v).add(g.mul(p))))))}).setLayout({name:"mx_trilerp_1",type:"vec3",inputs:[{name:"v0",type:"vec3"},{name:"v1",type:"vec3"},{name:"v2",type:"vec3"},{name:"v3",type:"vec3"},{name:"v4",type:"vec3"},{name:"v5",type:"vec3"},{name:"v6",type:"vec3"},{name:"v7",type:"vec3"},{name:"s",type:"float"},{name:"t",type:"float"},{name:"r",type:"float"}]})]),uN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=vn(e).toVar(),a=vn(n.bitAnd(vn(7))).toVar(),o=Tn(rN(a.lessThan(vn(4)),i,s)).toVar(),u=Tn(Va(2,rN(a.lessThan(vn(4)),s,i))).toVar();return sN(o,Nn(a.bitAnd(vn(1)))).add(sN(u,Nn(a.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_0",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"}]}),lN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=vn(e).toVar(),u=vn(o.bitAnd(vn(15))).toVar(),l=Tn(rN(u.lessThan(vn(8)),a,n)).toVar(),d=Tn(rN(u.lessThan(vn(4)),n,rN(u.equal(vn(12)).or(u.equal(vn(14))),a,i))).toVar();return sN(l,Nn(u.bitAnd(vn(1)))).add(sN(d,Nn(u.bitAnd(vn(2)))))}).setLayout({name:"mx_gradient_float_1",type:"float",inputs:[{name:"hash",type:"uint"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),dN=px([uN,lN]),cN=gn(([e,t,r])=>{const s=Tn(r).toVar(),i=Tn(t).toVar(),n=Mn(e).toVar();return An(dN(n.x,i,s),dN(n.y,i,s),dN(n.z,i,s))}).setLayout({name:"mx_gradient_vec3_0",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"}]}),hN=gn(([e,t,r,s])=>{const i=Tn(s).toVar(),n=Tn(r).toVar(),a=Tn(t).toVar(),o=Mn(e).toVar();return An(dN(o.x,a,n,i),dN(o.y,a,n,i),dN(o.z,a,n,i))}).setLayout({name:"mx_gradient_vec3_1",type:"vec3",inputs:[{name:"hash",type:"uvec3"},{name:"x",type:"float"},{name:"y",type:"float"},{name:"z",type:"float"}]}),pN=px([cN,hN]),gN=gn(([e])=>{const t=Tn(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_0",type:"float",inputs:[{name:"v",type:"float"}]}),mN=gn(([e])=>{const t=Tn(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_0",type:"float",inputs:[{name:"v",type:"float"}]}),fN=px([gN,gn(([e])=>{const t=An(e).toVar();return Va(.6616,t)}).setLayout({name:"mx_gradient_scale2d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),yN=px([mN,gn(([e])=>{const t=An(e).toVar();return Va(.982,t)}).setLayout({name:"mx_gradient_scale3d_1",type:"vec3",inputs:[{name:"v",type:"vec3"}]})]),bN=gn(([e,t])=>{const r=_n(t).toVar(),s=vn(e).toVar();return s.shiftLeft(r).bitOr(s.shiftRight(_n(32).sub(r)))}).setLayout({name:"mx_rotl32",type:"uint",inputs:[{name:"x",type:"uint"},{name:"k",type:"int"}]}),xN=gn(([e,t,r])=>{e.subAssign(r),e.bitXorAssign(bN(r,_n(4))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(bN(e,_n(6))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(bN(t,_n(8))),t.addAssign(e),e.subAssign(r),e.bitXorAssign(bN(r,_n(16))),r.addAssign(t),t.subAssign(e),t.bitXorAssign(bN(e,_n(19))),e.addAssign(r),r.subAssign(t),r.bitXorAssign(bN(t,_n(4))),t.addAssign(e)}),TN=gn(([e,t,r])=>{const s=vn(r).toVar(),i=vn(t).toVar(),n=vn(e).toVar();return s.bitXorAssign(i),s.subAssign(bN(i,_n(14))),n.bitXorAssign(s),n.subAssign(bN(s,_n(11))),i.bitXorAssign(n),i.subAssign(bN(n,_n(25))),s.bitXorAssign(i),s.subAssign(bN(i,_n(16))),n.bitXorAssign(s),n.subAssign(bN(s,_n(4))),i.bitXorAssign(n),i.subAssign(bN(n,_n(14))),s.bitXorAssign(i),s.subAssign(bN(i,_n(24))),s}).setLayout({name:"mx_bjfinal",type:"uint",inputs:[{name:"a",type:"uint"},{name:"b",type:"uint"},{name:"c",type:"uint"}]}),_N=gn(([e])=>{const t=vn(e).toVar();return Tn(t).div(Tn(vn(_n(4294967295))))}).setLayout({name:"mx_bits_to_01",type:"float",inputs:[{name:"bits",type:"uint"}]}),vN=gn(([e])=>{const t=Tn(e).toVar();return t.mul(t).mul(t).mul(t.mul(t.mul(6).sub(15)).add(10))}).setLayout({name:"mx_fade",type:"float",inputs:[{name:"t",type:"float"}]}),NN=px([gn(([e])=>{const t=_n(e).toVar(),r=vn(vn(1)).toVar(),s=vn(vn(_n(3735928559)).add(r.shiftLeft(vn(2))).add(vn(13))).toVar();return TN(s.add(vn(t)),s,s)}).setLayout({name:"mx_hash_int_0",type:"uint",inputs:[{name:"x",type:"int"}]}),gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(vn(2)).toVar(),n=vn().toVar(),a=vn().toVar(),o=vn().toVar();return n.assign(a.assign(o.assign(vn(_n(3735928559)).add(i.shiftLeft(vn(2))).add(vn(13))))),n.addAssign(vn(s)),a.addAssign(vn(r)),TN(n,a,o)}).setLayout({name:"mx_hash_int_1",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(vn(3)).toVar(),o=vn().toVar(),u=vn().toVar(),l=vn().toVar();return o.assign(u.assign(l.assign(vn(_n(3735928559)).add(a.shiftLeft(vn(2))).add(vn(13))))),o.addAssign(vn(n)),u.addAssign(vn(i)),l.addAssign(vn(s)),TN(o,u,l)}).setLayout({name:"mx_hash_int_2",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]}),gn(([e,t,r,s])=>{const i=_n(s).toVar(),n=_n(r).toVar(),a=_n(t).toVar(),o=_n(e).toVar(),u=vn(vn(4)).toVar(),l=vn().toVar(),d=vn().toVar(),c=vn().toVar();return l.assign(d.assign(c.assign(vn(_n(3735928559)).add(u.shiftLeft(vn(2))).add(vn(13))))),l.addAssign(vn(o)),d.addAssign(vn(a)),c.addAssign(vn(n)),xN(l,d,c),l.addAssign(vn(i)),TN(l,d,c)}).setLayout({name:"mx_hash_int_3",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"}]}),gn(([e,t,r,s,i])=>{const n=_n(i).toVar(),a=_n(s).toVar(),o=_n(r).toVar(),u=_n(t).toVar(),l=_n(e).toVar(),d=vn(vn(5)).toVar(),c=vn().toVar(),h=vn().toVar(),p=vn().toVar();return c.assign(h.assign(p.assign(vn(_n(3735928559)).add(d.shiftLeft(vn(2))).add(vn(13))))),c.addAssign(vn(l)),h.addAssign(vn(u)),p.addAssign(vn(o)),xN(c,h,p),c.addAssign(vn(a)),h.addAssign(vn(n)),TN(c,h,p)}).setLayout({name:"mx_hash_int_4",type:"uint",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"},{name:"xx",type:"int"},{name:"yy",type:"int"}]})]),SN=px([gn(([e,t])=>{const r=_n(t).toVar(),s=_n(e).toVar(),i=vn(NN(s,r)).toVar(),n=Mn().toVar();return n.x.assign(i.bitAnd(_n(255))),n.y.assign(i.shiftRight(_n(8)).bitAnd(_n(255))),n.z.assign(i.shiftRight(_n(16)).bitAnd(_n(255))),n}).setLayout({name:"mx_hash_vec3_0",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"}]}),gn(([e,t,r])=>{const s=_n(r).toVar(),i=_n(t).toVar(),n=_n(e).toVar(),a=vn(NN(n,i,s)).toVar(),o=Mn().toVar();return o.x.assign(a.bitAnd(_n(255))),o.y.assign(a.shiftRight(_n(8)).bitAnd(_n(255))),o.z.assign(a.shiftRight(_n(16)).bitAnd(_n(255))),o}).setLayout({name:"mx_hash_vec3_1",type:"uvec3",inputs:[{name:"x",type:"int"},{name:"y",type:"int"},{name:"z",type:"int"}]})]),RN=px([gn(([e])=>{const t=Sn(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=Tn(nN(t.x,r)).toVar(),n=Tn(nN(t.y,s)).toVar(),a=Tn(vN(i)).toVar(),o=Tn(vN(n)).toVar(),u=Tn(aN(dN(NN(r,s),i,n),dN(NN(r.add(_n(1)),s),i.sub(1),n),dN(NN(r,s.add(_n(1))),i,n.sub(1)),dN(NN(r.add(_n(1)),s.add(_n(1))),i.sub(1),n.sub(1)),a,o)).toVar();return fN(u)}).setLayout({name:"mx_perlin_noise_float_0",type:"float",inputs:[{name:"p",type:"vec2"}]}),gn(([e])=>{const t=An(e).toVar(),r=_n().toVar(),s=_n().toVar(),i=_n().toVar(),n=Tn(nN(t.x,r)).toVar(),a=Tn(nN(t.y,s)).toVar(),o=Tn(nN(t.z,i)).toVar(),u=Tn(vN(n)).toVar(),l=Tn(vN(a)).toVar(),d=Tn(vN(o)).toVar(),c=Tn(oN(dN(NN(r,s,i),n,a,o),dN(NN(r.add(_n(1)),s,i),n.sub(1),a,o),dN(NN(r,s.add(_n(1)),i),n,a.sub(1),o),dN(NN(r.add(_n(1)),s.add(_n(1)),i),n.sub(1),a.sub(1),o),dN(NN(r,s,i.add(_n(1))),n,a,o.sub(1)),dN(NN(r.add(_n(1)),s,i.add(_n(1))),n.sub(1),a,o.sub(1)),dN(NN(r,s.add(_n(1)),i.add(_n(1))),n,a.sub(1),o.sub(1)),dN(NN(r.add(_n(1)),s.add(_n(1)),i.add(_n(1))),n.sub(1),a.sub(1),o.sub(1)),u,l,d)).toVar();return yN(c)}).setLayout({name:"mx_perlin_noise_float_1",type:"float",inputs:[{name:"p",type:"vec3"}]})]),EN=px([gn(([e])=>{const 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T=r.clearColorValue;T.r=KN.r,T.g=KN.g,T.b=KN.b,T.a=KN.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(T.r*=T.a,T.g*=T.a,T.b*=T.a),r.depthClearValue=s.getClearDepth(),r.stencilClearValue=s.getClearStencil(),r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}}let JN=0;class eS{constructor(e="",t=[]){this.name=e,this.bindings=t,this.id=JN++}}class tS{constructor(e,t,r,s,i,n,a,o,u,l,d=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=r,this.transforms=d,this.nodeAttributes=s,this.bindings=i,this.updateNodes=n,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=u,this.hardwareClipping=l,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new eS(t.name,[]);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}}class rS{constructor(e,t,r=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=r}}class sS{constructor(e,t,r){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=r}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}class iS{constructor(e,t,r=!1,s=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=r,this.count=s}}class nS extends iS{constructor(e,t,r=null,s=null){super(e,t),this.needsInterpolation=!1,this.isNodeVarying=!0,this.interpolationType=r,this.interpolationSampling=s}}class aS{constructor(e,t,r=""){this.name=e,this.type=t,this.code=r,Object.defineProperty(this,"isNodeCode",{value:!0})}}let oS=0;class uS{constructor(e=null){this.id=oS++,this.nodesData=new WeakMap,this.parent=e}getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}setData(e,t){this.nodesData.set(e,t)}}class lS{constructor(e,t){this.name=e,this.members=t,this.output=!1}}class dS{constructor(e,t){this.name=e,this.value=t,this.boundary=0,this.itemSize=0,this.offset=0,this.index=-1}setValue(e){this.value=e}getValue(){return this.value}}class cS extends dS{constructor(e,t=0){super(e,t),this.isNumberUniform=!0,this.boundary=4,this.itemSize=1}}class hS extends dS{constructor(e,r=new t){super(e,r),this.isVector2Uniform=!0,this.boundary=8,this.itemSize=2}}class pS extends dS{constructor(e,t=new r){super(e,t),this.isVector3Uniform=!0,this.boundary=16,this.itemSize=3}}class gS extends dS{constructor(e,t=new s){super(e,t),this.isVector4Uniform=!0,this.boundary=16,this.itemSize=4}}class mS extends dS{constructor(t,r=new e){super(t,r),this.isColorUniform=!0,this.boundary=16,this.itemSize=3}}class fS extends dS{constructor(e,t=new i){super(e,t),this.isMatrix2Uniform=!0,this.boundary=8,this.itemSize=4}}class yS extends dS{constructor(e,t=new n){super(e,t),this.isMatrix3Uniform=!0,this.boundary=48,this.itemSize=12}}class bS extends dS{constructor(e,t=new a){super(e,t),this.isMatrix4Uniform=!0,this.boundary=64,this.itemSize=16}}class xS extends cS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class TS extends hS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class _S extends pS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class vS extends gS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class NS extends mS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class SS extends fS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class RS extends yS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}class ES extends bS{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}let wS=0;const AS=new WeakMap,CS=new WeakMap,MS=new WeakMap,BS=new Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,"uint"],[Uint16Array,"uint"],[Uint32Array,"uint"],[Float32Array,"float"]]),FS=e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0"),LS=e=>{if(e.writeUsageCount>0)return!0;if(void 0!==e.subBuildsCache)for(const t in e.subBuildsCache)if(LS(e.subBuildsCache[t]))return!0;return!1};class PS{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=new Set,this.sequentialNodes=new Set,this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.hardwareClipping=!1,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.types={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=Lb(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new uS,this.globalCache=this.cache,this.flowsData=new WeakMap,this.shaderStage=null,this.buildStage=null,this.subBuildLayers=[],this.activeStacks=[],this.subBuildFn=null,this.fnCall=null,Object.defineProperty(this,"id",{value:wS++})}isFlatShading(){return!0===this.material.flatShading||!1===this.geometry.hasAttribute("normal")}isOpaque(){const e=this.material;return!1===e.transparent&&e.blending===tt&&!1===e.alphaToCoverage}createRenderTarget(e,t,r){return new ne(e,t,r)}createCubeRenderTarget(e,t){return new tm(e,t)}includes(e){return this.nodes.has(e)}getOutputType(e=0){let t="vec4";const r=this.renderer.getRenderTarget();if(null!==r){const s=r.textures[e].type,i=r.textures[e].format;let n="vec";s===R?n="ivec":s===S&&(n="uvec"),t=i===$e||i===We?s===R?"int":s===S?"uint":"float":i===$||i===qe?`${n}2`:i===Xe||i===Ye?`${n}3`:`${n}4`}return t}getOutputStructName(){}_getBindGroup(e,t){const r=t[0].groupNode;let s,i=r.shared;if(i)for(let e=1;ee.nodeUniform.node.id-t.nodeUniform.node.id);for(const t of e.uniforms)r+=t.nodeUniform.node.id}else r+=e.nodeUniform.id;const i=this.renderer._currentRenderContext||this.renderer;let n=AS.get(i);void 0===n&&(n=new Map,AS.set(i,n));const a=Gs(r);s=n.get(a),void 0===s&&(s=new eS(e,t),n.set(a,s))}else s=new eS(e,t);return s}getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of li)for(const s in r[e]){const i=r[e][s],n=t[s]||(t[s]=[]);for(const e of i)!1===n.includes(e)&&n.push(e)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${FS(n.r)}, ${FS(n.g)}, ${FS(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`THREE.NodeBuilder: Type '${i}' not found in generate constant attempt.`)}getType(e){return"color"===e?"vec3":e}hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new rS(e,t);return this.registerDeclaration(s),r.push(s),s}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}needsToWorkingColorSpace(){return!1}getComponentTypeFromTexture(e){const t=e.type;return!0===e.isDepthTexture?"float":t===R?"int":t===S?"uint":"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=js(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return BS.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof xt||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}getVectorFromMatrix(e){return e.replace("mat","vec")}changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}setActiveStack(e){this.activeStacks.push(e)}removeActiveStack(e){if(this.activeStacks[this.activeStacks.length-1]!==e)throw new Error("THREE.NodeBuilder: Invalid active stack removal.");this.activeStacks.pop()}getActiveStack(){return this.activeStacks[this.activeStacks.length-1]}getBaseStack(){return this.activeStacks[0]}addStack(){this.stack=Lb(this.stack);const e=fn();return this.stacks.push(e),mn(this.stack),this.stack}removeStack(){const e=this.stack;for(const t of e.nodes){this.getDataFromNode(t).stack=e}return this.stack=e.parent,mn(this.stacks.pop()),e}getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];if(0===this.subBuildLayers.length)return i;const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}getBufferAttributeFromNode(e,t,r=null){const s=this.getDataFromNode(e,"vertex");let i=s.bufferAttribute;if(void 0===i){const n=this.uniforms.index++;null===r&&(r="nodeAttribute"+n),i=new rS(r,t,e),this.bufferAttributes.push(i),s.bufferAttribute=i}return i}getStructTypeNode(e,t=this.shaderStage){return this.types[t][e]||null}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const a=this.structs.index++;null===r&&(r="StructType"+a),n=new lS(r,t),this.structs[s].push(n),this.types[s][r]=e,i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new sS(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new iS(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new nS(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,d(`TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new aS("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=this.renderer.backend;let r=CS.get(t);void 0===r&&(r=new WeakMap,CS.set(t,r));let s=r.get(e);if(void 0===s){s=new KT;const t=this.currentFunctionNode;this.currentFunctionNode=s,s.code=this.buildFunctionCode(e),this.currentFunctionNode=t,r.set(e,s)}return s}flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new Bb(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new uS,this.stack=Lb();for(const r of ui)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){d("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){d("Abstract function.")}getVaryings(){d("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e,t=!1){const r=[],s=this.vars[e];if(void 0!==s)for(const e of s)r.push(`${this.getVar(e.type,e.name,e.count)};`);return r.join(t?"\n":"\n\t")}getUniforms(){d("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){d("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}prebuild(){const{object:e,renderer:t,material:r}=this;if(!0===t.contextNode.isContextNode?this.context={...this.context,...t.contextNode.getFlowContextData()}:o('NodeBuilder: "renderer.contextNode" must be an instance of `context()`.'),r&&r.contextNode&&(!0===r.contextNode.isContextNode?this.context={...this.context,...r.contextNode.getFlowContextData()}:o('NodeBuilder: "material.contextNode" must be an instance of `context()`.')),null!==r){let e=t.library.fromMaterial(r);null===e&&(o(`NodeBuilder: Material "${r.type}" is not compatible.`),e=new Dg),e.build(this)}else this.addFlow("compute",e)}build(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}async buildAsync(){this.prebuild();for(const e of ui){this.setBuildStage(e),this.context.position&&this.context.position.isNode&&this.flowNodeFromShaderStage("vertex",this.context.position);for(const t of li){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this);await Tt()}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getSharedDataFromNode(e){let t=MS.get(e);return void 0===t&&(t={}),t}getNodeUniform(e,t){const r=this.getSharedDataFromNode(e);let s=r.cache;if(void 0===s){if("float"===t||"int"===t||"uint"===t)s=new xS(e);else if("vec2"===t||"ivec2"===t||"uvec2"===t)s=new TS(e);else if("vec3"===t||"ivec3"===t||"uvec3"===t)s=new _S(e);else if("vec4"===t||"ivec4"===t||"uvec4"===t)s=new vS(e);else if("color"===t)s=new NS(e);else if("mat2"===t)s=new SS(e);else if("mat3"===t)s=new RS(e);else{if("mat4"!==t)throw new Error(`THREE.NodeBuilder: Uniform "${t}" not implemented.`);s=new ES(e)}r.cache=s}return s}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${_t} - Node System\n`}needsPreviousData(){const e=this.renderer.getMRT();return e&&e.has("velocity")||!0===Js(this.object).useVelocity}}class US{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderId:0,frameId:0},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateBeforeMap,r);if(t.frameId!==this.frameId){const r=t.frameId;t.frameId=this.frameId,!1===e.updateBefore(this)&&(t.frameId=r)}}else if(t===ii.RENDER){const t=this._getMaps(this.updateBeforeMap,r);if(t.renderId!==this.renderId){const r=t.renderId;t.renderId=this.renderId,!1===e.updateBefore(this)&&(t.renderId=r)}}else t===ii.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateAfterMap,r);t.frameId!==this.frameId&&!1!==e.updateAfter(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateAfterMap,r);t.renderId!==this.renderId&&!1!==e.updateAfter(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===ii.FRAME){const t=this._getMaps(this.updateMap,r);t.frameId!==this.frameId&&!1!==e.update(this)&&(t.frameId=this.frameId)}else if(t===ii.RENDER){const t=this._getMaps(this.updateMap,r);t.renderId!==this.renderId&&!1!==e.update(this)&&(t.renderId=this.renderId)}else t===ii.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}class DS{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}DS.isNodeFunctionInput=!0;class IS extends Qv{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}class OS extends Qv{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:tv(this.light),lightColor:e}}}class VS extends Qv{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=Z_(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=Aa(new e).setGroup(Ra)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=Fc.dot(s).mul(.5).add(.5),n=xu(r,t,i);e.context.irradiance.addAssign(n)}}class kS extends Qv{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=Aa(0).setGroup(Ra),this.penumbraCosNode=Aa(0).setGroup(Ra),this.cutoffDistanceNode=Aa(0).setGroup(Ra),this.decayExponentNode=Aa(0).setGroup(Ra),this.colorNode=Aa(this.color).setGroup(Ra)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return Nu(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=K_(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(tv(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=Kv({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=rd(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}class GS extends kS{static get type(){return"IESSpotLightNode"}constructor(e=null){super(e),this._iesTextureNode=null}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);this._iesTextureNode=rd(r,Sn(e,0),0),s=this._iesTextureNode.r}else s=super.getSpotAttenuation(e,t);return s}update(e){super.update(e),null!==this._iesTextureNode&&this.light.iesMap&&(this._iesTextureNode.value=this.light.iesMap)}}class zS extends Qv{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=ud(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=YN(Fc,this.lightProbe);e.context.irradiance.addAssign(t)}}const $S=gn(([e,t])=>{const r=e.abs().sub(t);return Wo(su(r,0)).add(ru(su(r.x,r.y),0))});class WS extends kS{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=Tn(0),r=this.penumbraCosNode,s=Q_(this.light).mul(e.context.positionWorld||bc);return yn(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=$S(e.xy.sub(Sn(.5)),Sn(.5)),n=ka(-1,Oa(1,Oo(r)).sub(1));t.assign(_u(i.mul(-2).mul(n)))}),t}}const HS=new a,jS=new a;let qS=null;class XS extends Qv{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=Aa(new r).setGroup(Ra),this.halfWidth=Aa(new r).setGroup(Ra),this.updateType=ii.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;jS.identity(),HS.copy(t.matrixWorld),HS.premultiply(r),jS.extractRotation(HS),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(jS),this.halfHeight.value.applyMatrix4(jS)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=rd(qS.LTC_FLOAT_1),r=rd(qS.LTC_FLOAT_2)):(t=rd(qS.LTC_HALF_1),r=rd(qS.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:ev(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){qS=e}}class YS{parseFunction(){d("Abstract function.")}}class QS{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){d("Abstract function.")}}QS.isNodeFunction=!0;const KS=/^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i,ZS=/[a-z_0-9]+/gi,JS="#pragma main";class eR extends QS{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(JS),r=-1!==t?e.slice(t+12):e,s=r.match(KS);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=ZS.exec(i));)n.push(a);const o=[];let u=0;for(;u{let r=this._createNodeBuilder(e,e.material);try{t?await r.buildAsync():r.build()}catch(s){r=this._createNodeBuilder(e,new Dg),t?await r.buildAsync():r.build(),o("TSL: "+s)}return r})().then(e=>(s=this._createNodeBuilderState(e),i.set(n,s),s.usedTimes++,r.nodeBuilderState=s,s));{let t=this._createNodeBuilder(e,e.material);try{t.build()}catch(r){t=this._createNodeBuilder(e,new Dg),t.build();let s=r.stackTrace;!s&&r.stack&&(s=new Vs(r.stack)),o("TSL: "+r,s)}s=this._createNodeBuilderState(t),i.set(n,s)}}s.usedTimes++,r.nodeBuilderState=s}return s}getForRenderAsync(e){const t=this.getForRender(e,!0);return t.then?t:Promise.resolve(t)}getForRenderDeferred(e){const t=this.get(e);if(void 0!==t.nodeBuilderState)return t.nodeBuilderState;const r=this.getForRenderCacheKey(e),s=this.nodeBuilderCache.get(r);return void 0!==s?(s.usedTimes++,t.nodeBuilderState=s,s):(!0!==t.pendingBuild&&(t.pendingBuild=!0,this._buildQueue.push(()=>this.getForRenderAsync(e).then(()=>{t.pendingBuild=!1})),this._processBuildQueue()),null)}_processBuildQueue(){if(this._buildInProgress||0===this._buildQueue.length)return;this._buildInProgress=!0;this._buildQueue.shift()().then(()=>{this._buildInProgress=!1,this._processBuildQueue()})}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;void 0!==t&&(t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e)))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r||t.version!==e.version){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r,t.version=e.version}return r}_createNodeBuilderState(e){return new tS(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.hardwareClipping,e.transforms)}getEnvironmentNode(e){if(!1===this.renderer.lighting.enabled)return null;this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){rR[0]=e,rR[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(rR)||{};if(s.callId!==r){if(sR.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),sR.push(this.renderer.lighting.enabled?1:0),this.renderer.lighting.enabled){sR.push(t.getCacheKey(!0)),sR.push(this.renderer.shadowMap.enabled?1:0),sR.push(this.renderer.shadowMap.type);const r=this.getEnvironmentNode(e);r&&sR.push(r.getCacheKey())}const i=this.getFogNode(e);i&&sR.push(i.getCacheKey()),s.callId=r,s.cacheKey=zs(sR),this.callHashCache.set(rR,s),sR.length=0}return rR[0]=null,rR[1]=null,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===ce||r.mapping===he||r.mapping===we){if(e.backgroundBlurriness>0||r.mapping===we)return uy(r);{let e;return e=!0===r.isCubeTexture?Qc(r):rd(r),am(e)}}if(!0===r.isTexture)return rd(r,md.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&o("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Jc("color","color",r).setGroup(Ra),t=Jc("density","float",r).setGroup(Ra);return s_(e,t_(t))}if(r.isFog){const e=Jc("color","color",r).setGroup(Ra),t=Jc("near","float",r).setGroup(Ra),s=Jc("far","float",r).setGroup(Ra);return s_(e,e_(t,s))}o("Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Qc(r):!0===r.isTexture?rd(r):void o("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}getOutputNode(e){const t=this.renderer;let r;return r=e.isArrayTexture?this.backend.isWebGLBackend?rd(e,md).depth(dd("gl_ViewID_OVR")).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).depth(iR).renderOutput(t.toneMapping,t.currentColorSpace):rd(e,md).renderOutput(t.toneMapping,t.currentColorSpace),r}setOutputLayerIndex(e){iR.value=e}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new US,this.nodeBuilderCache=new Map,this.cacheLib={}}}const aR=new ut;class oR{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewMatrix=new a,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewMatrix=e.viewMatrix,this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i0&&(v("THREE.XRManager: WebGPU XR does not support MSAA yet. Disabling MSAA for this XR session."),null===this._currentSamples&&(this._currentSamples=e.samples),e._samples=0)}}async _initWebGPUSession(e){const t=this.getWebGPUBinding(),r=t.createProjectionLayer({colorFormat:t.getPreferredColorFormat(),depthStencilFormat:"depth24plus"});this._glProjLayer=r,e.updateRenderState({layers:[r]}),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._xrRenderTarget=new ne(r.textureWidth,r.textureHeight,{depth:2,minFilter:le,magFilter:le,depthBuffer:!0,multiview:!1,useArrayDepthTexture:!0,samples:0}),this._xrRenderTarget.texture.isArrayTexture=!0,!0===this._useMultiviewIfPossible&&v("THREE.XRManager: WebGPU XR does not support multiview yet. Disabling multiview for this XR session."),this._useMultiview=!1}_disposeWebGPUSession(){const e=this._renderer,t=this._xrRenderTarget;if(null===t||!0!==e.backend.isWebGPUBackend)return;const r=e.backend,s=e._textures,i=r.get?r.get(t):null;i&&(i.descriptors=void 0);const n=e=>{null!=e&&(r.delete&&r.delete(e),s.delete&&s.delete(e))};for(let e=0;eVl(e,i.toneMapping,i.outputColorSpace)}),bR.set(r,n))}else n=r;i.contextNode=n,i.setRenderTarget(t.renderTarget),t.rendercall(),i.contextNode=r}i.setRenderTarget(o),i._setXRLayerSize(a.x,a.y),this.isPresenting=n}getSession(){return this._session}async setSession(e){const t=this._renderer;!1===t.initialized&&await t.init(),this._gl=t.getContext();const r=this._gl;if(this._session=e,null!==e){if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),this._validateWebGPUSession(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._isWebGPUSession())await this._initWebGPUSession(e);else if(!0===this._supportsLayers){let s=null,i=null,n=null;const a=r.getContextAttributes();await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation()),t.depth&&(n=t.stencil?r.DEPTH24_STENCIL8:r.DEPTH_COMPONENT24,s=t.stencil?je:He,i=t.stencil?Ze:S);const o={colorFormat:r.RGBA8,depthFormat:n,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0),this._glBinding=this.getBinding();const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new Z(u.textureWidth,u.textureHeight,i,void 0,void 0,void 0,void 0,void 0,void 0,s,d);if(this._xrRenderTarget=new mR(u.textureWidth,u.textureHeight,{format:Ee,type:Ve,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:a.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._sessionUsesLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._sessionUsesLayers)for(const e of this._layers)e.plane.material=new fe({color:16777215,side:"cylinder"===e.type?L:St}),e.plane.material.blending=Rt,e.plane.material.blendEquation=it,e.plane.material.blendSrc=Et,e.plane.material.blendDst=Et,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{await t.backend.makeXRCompatible(),this.setFoveation(this.getFoveation());const s={antialias:t.currentSamples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,r,s);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new mR(i.framebufferWidth,i.framebufferHeight,{format:Ee,type:Ve,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=-5&i.layers.mask,a.layers.mask=-3&i.layers.mask;const o=e.parent,u=i.cameras;TR(i,o);for(let e=0;e=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}function SR(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}function RR(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views,t=this._isWebGPUSession()?this._getWebGPUViewData(e):null;null!==this._glBaseLayer&&null===t&&n.setXRTarget(a.framebuffer);let o=!1;e.length!==r.cameras.length&&(r.cameras.length=0,o=!0);for(let i=0;i{await this.compileAsync(r,t,e);const s=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,i=this._renderLists.get(e,t),n=this._renderContexts.get(s,this._mrt),a=e.overrideMaterial||r.material,o=this._objects.get(r,a,e,t,i.lightsNode,n,n.clippingContext),{fragmentShader:u,vertexShader:l}=o.getNodeBuilderState();return{fragmentShader:u,vertexShader:l}}}}async init(){return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new nR(this,r),this._animation=new zy(this,this._nodes,this.info),this._attributes=new tb(r,this.info),this._background=new ZN(this,this._nodes),this._geometries=new nb(this._attributes,this.info),this._textures=new Eb(this,r,this.info),this._pipelines=new hb(r,this._nodes,this.info),this._bindings=new pb(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new Xy(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Tb(this.lighting),this._bundles=new dR,this._renderContexts=new Sb(this),this._animation.start(),this._initialized=!0,this._inspector.init(),e(this)})),this._initPromise}get domElement(){return this._canvasTarget.domElement}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._handleObjectFunction,u=this._compilationPromises;null===r&&(r=e);const l=!0===e.isScene?e:!0===r.isScene?r:wR,d=this.needsFrameBufferTarget&&null===this._renderTarget?this._getFrameBufferTarget():this._renderTarget||this._outputRenderTarget,c=this._renderContexts.get(d,this._mrt),h=this._activeMipmapLevel,p=[];this._currentRenderContext=c,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=p,s.renderId++,s.update(),c.depth=this.depth,c.stencil=this.stencil,c.clippingContext||(c.clippingContext=new oR),c.clippingContext.updateGlobal(l,t),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t),l.onBeforeRender(this,e,t,d);const g=t.isArrayCamera?BR:MR;t.isArrayCamera||(FR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),g.setFromProjectionMatrix(FR,t.coordinateSystem,t.reversedDepth));const m=this._renderLists.get(l,t);if(m.begin(),this._projectObject(e,t,0,m,c.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&m.pushLight(e)}),m.finish(),null!==d){this._textures.updateRenderTarget(d,h);const e=this._textures.get(d);c.textures=e.textures,c.depthTexture=e.depthTexture}else c.textures=null,c.depthTexture=null;r!==e?this._background.update(r,m,c):this._background.update(l,m,c);const f=m.opaque,y=m.transparent,b=m.transparentDoublePass,x=m.lightsNode;!0===this.opaque&&f.length>0&&this._renderObjects(f,t,l,x),!0===this.transparent&&y.length>0&&this._renderTransparents(y,b,t,l,x),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._handleObjectFunction=o,this._compilationPromises=u;for(const e of p){const t=this._objects.get(e.object,e.material,e.scene,e.camera,e.lightsNode,e.renderContext,e.clippingContext,e.passId);t.drawRange=e.object.geometry.drawRange,t.group=e.group,await this._nodes.getForRenderAsync(t),this._nodes.updateBefore(t),this._geometries.updateForRender(t),this._nodes.updateForRender(t),this._bindings.updateForRender(t);const r=[];this._pipelines.getForRender(t,r),r.length>0&&await Promise.all(r),this._nodes.updateAfter(t),await Tt()}}async renderAsync(e,t){v('Renderer: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.render(e,t)}async waitForGPU(){o("Renderer: waitForGPU() has been removed. Read https://github.com/mrdoob/three.js/issues/32012 for more information.")}set inspector(e){null!==this._inspector&&this._inspector.setRenderer(null),this._inspector=e,this._inspector.setRenderer(this)}get inspector(){return this._inspector}set highPrecision(e){const t=this.contextNode.value;!0===e?(t.modelViewMatrix=hc,t.modelNormalViewMatrix=pc):this.highPrecision&&(delete t.modelViewMatrix,delete t.modelNormalViewMatrix)}get highPrecision(){const e=this.contextNode.value;return e.modelViewMatrix===hc&&e.modelNormalViewMatrix===pc}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getOutputBufferType(){return this._outputBufferType}getColorBufferType(){return v('Renderer: ".getColorBufferType()" has been renamed to ".getOutputBufferType()".'),this.getOutputBufferType()}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),o(t),this._isDeviceLost=!0}_onError(e){let t=`WebGPURenderer: Uncaptured ${e.api} ${e.type}`;e.message&&(t+=`: ${e.message}`),o(t)}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i,a),u=this.backend.get(o),l=s.version!==u.version;if(l||void 0===u.bundleGPU){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t{u.removeEventListener("dispose",e),l.dispose(),this._frameBufferTargets.delete(u)};u.addEventListener("dispose",e),this._frameBufferTargets.set(u,l)}const d=this.getOutputRenderTarget();l.depthBuffer=a,l.stencilBuffer=o,null!==d?l.setSize(d.width,d.height,d.depth):l.setSize(i,n,1);const c=this._outputRenderTarget?this._outputRenderTarget.viewport:u._viewport,h=this._outputRenderTarget?this._outputRenderTarget.scissor:u._scissor,g=this._outputRenderTarget?1:u._pixelRatio,f=this._outputRenderTarget?this._outputRenderTarget.scissorTest:u._scissorTest;return l.viewport.copy(c),l.scissor.copy(h),l.viewport.multiplyScalar(g),l.scissor.multiplyScalar(g),l.scissorTest=f,l.multiview=null!==d&&d.multiview,l.useArrayDepthTexture=null!==d&&d.useArrayDepthTexture,l.resolveDepthBuffer=null===d||d.resolveDepthBuffer,l._autoAllocateDepthBuffer=null!==d&&d._autoAllocateDepthBuffer,l}_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=this._handleObjectFunction;this.lighting.beginRender(e),this._callDepth++;const l=!0===e.isScene?e:wR,d=this._renderTarget||this._outputRenderTarget,c=this._activeCubeFace,h=this._activeMipmapLevel;let p;if(null!==s?(p=s,this.setRenderTarget(p)):p=d,null!==p&&!0===p.depthBuffer){const e=this._textures.get(p);!0!==e.depthInitialized&&((!1===this.autoClear||!0===this.autoClear&&!1===this.autoClearDepth)&&this.clearDepth(),e.depthInitialized=!0)}const g=this._renderContexts.get(p,this._mrt,this._callDepth);this._currentRenderContext=g,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this._handleObjectFunction=this._renderObjectDirect,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls,this.backend.updateTimeStampUID(g),this.inspector.beginRender(this.backend.getTimestampUID(g),e,t,p),!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),t=this._updateCamera(t);const m=this._canvasTarget;let f=m._viewport,y=m._scissor,b=m._pixelRatio;null!==p&&(f=p.viewport,y=p.scissor,b=1),this.getDrawingBufferSize(AR),CR.set(0,0,AR.width,AR.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;g.viewportValue.copy(f).multiplyScalar(b).floor(),g.viewportValue.width>>=h,g.viewportValue.height>>=h,g.viewportValue.minDepth=x,g.viewportValue.maxDepth=T,g.viewport=!1===g.viewportValue.equals(CR),g.scissorValue.copy(y).multiplyScalar(b).floor(),g.scissor=m._scissorTest&&!1===g.scissorValue.equals(CR),g.scissorValue.width>>=h,g.scissorValue.height>>=h,g.clippingContext||(g.clippingContext=new oR),g.clippingContext.updateGlobal(l,t),l.onBeforeRender(this,e,t,p);const _=t.isArrayCamera?BR:MR;t.isArrayCamera||(FR.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(FR,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,g.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort,t.reversedDepth),null!==p){this._textures.updateRenderTarget(p,h);const e=this._textures.get(p);g.textures=e.textures,g.depthTexture=e.depthTexture,g.width=e.width,g.height=e.height,g.renderTarget=p,g.depth=p.depthBuffer,g.stencil=p.stencilBuffer}else g.textures=null,g.depthTexture=null,g.width=AR.width,g.height=AR.height,g.depth=this.depth,g.stencil=this.stencil;g.width>>=h,g.height>>=h,g.activeCubeFace=c,g.activeMipmapLevel=h,g.occlusionQueryCount=v.occlusionQueryCount,g.scissorValue.max(LR.set(0,0,0,0)),g.scissorValue.x+g.scissorValue.width>g.width&&(g.scissorValue.width=Math.max(g.width-g.scissorValue.x,0)),g.scissorValue.y+g.scissorValue.height>g.height&&(g.scissorValue.height=Math.max(g.height-g.scissorValue.y,0)),this._background.update(l,v,g),g.camera=t,this.backend.beginRender(g);const{bundles:N,lightsNode:S,transparentDoublePass:R,transparent:E,opaque:w}=v;return N.length>0&&this._renderBundles(N,l,S),!0===this.opaque&&w.length>0&&this._renderObjects(w,t,l,S),!0===this.transparent&&E.length>0&&this._renderTransparents(E,R,t,l,S),this.backend.finishRender(g),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,this._handleObjectFunction=u,this.lighting.finishRender(e),this._callDepth--,null!==s&&(this.setRenderTarget(d,c,h),this._renderOutput(p)),l.onAfterRender(this,e,t,p),this.inspector.finishRender(this.backend.getTimestampUID(g)),g}_setXRLayerSize(e,t){this._canvasTarget._width=e,this._canvasTarget._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._nodes.getOutputCacheKey();let r,s=this._quadCache.get(e.texture);if(void 0===s){r=new zx(new Dg),r.name="Output Color Transform",r.material.name="outputColorTransform",r.material.fragmentNode=this._nodes.getOutputNode(e.texture),s={quad:r,cacheKey:t},this._quadCache.set(e.texture,s);const i=()=>{r.material.dispose(),this._quadCache.delete(e.texture),e.texture.removeEventListener("dispose",i)};e.texture.addEventListener("dispose",i)}else r=s.quad,s.cacheKey!==t&&(r.material.fragmentNode=this._nodes.getOutputNode(e.texture),r.material.needsUpdate=!0,s.cacheKey=t);const i=this.autoClear,n=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderOutputLayers(r,e),this.autoClear=i,this.xr.enabled=n}getMaxAnisotropy(){return this.backend.capabilities.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}getAnimationLoop(){return this._animation.getAnimationLoop()}async getArrayBufferAsync(e,t=null,r=0,s=-1){if(null!==t&&t.isReadbackBuffer&&!1===this.info.memoryMap.has(t)){this.info.createReadbackBuffer(t);const e=()=>{t.removeEventListener("dispose",e),this.info.destroyReadbackBuffer(t)};t.addEventListener("dispose",e)}if(r%4!=0||s>0&&s%4!=0)throw new Error('THREE.Renderer: "getArrayBufferAsync()" offset and count must be a multiple of 4.');return await this.backend.getArrayBufferAsync(e,t,r,s)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._canvasTarget.getPixelRatio()}getDrawingBufferSize(e){return this._canvasTarget.getDrawingBufferSize(e)}getSize(e){return this._canvasTarget.getSize(e)}setPixelRatio(e=1){this._canvasTarget.setPixelRatio(e)}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||this._canvasTarget.setDrawingBufferSize(e,t,r)}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||this._canvasTarget.setSize(e,t,r)}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){return this._canvasTarget.getScissor(e)}setScissor(e,t,r,s){this._canvasTarget.setScissor(e,t,r,s)}getScissorTest(){return this._canvasTarget.getScissorTest()}setScissorTest(e){this._canvasTarget.setScissorTest(e),this.backend.setScissorTest(e)}getViewport(e){return this._canvasTarget.getViewport(e)}setViewport(e,t,r,s,i=0,n=1){this._canvasTarget.setViewport(e,t,r,s,i,n)}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return!0===this.reversedDepthBuffer?1-this._clearDepth:this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)throw new Error('THREE.Renderer: .clear() called before the backend is initialized. Use "await renderer.init();" before using this method.');const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.get(s,null,-1),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer;const t=this.backend.getClearColor();i.clearColorValue.r=t.r,i.clearColorValue.g=t.g,i.clearColorValue.b=t.b,i.clearColorValue.a=t.a,i.clearDepthValue=this.getClearDepth(),i.clearStencilValue=this.getClearStencil(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel(),!0===s.depthBuffer&&(e.depthInitialized=!0)}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){this.clear(!0,!1,!1)}clearDepth(){this.clear(!1,!0,!1)}clearStencil(){this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){v('Renderer: "clearAsync()" has been deprecated. Use "clear()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.clear(e,t,r)}async clearColorAsync(){v('Renderer: "clearColorAsync()" has been deprecated. Use "clearColor()" and "await renderer.init();" when creating the renderer.'),this.clear(!0,!1,!1)}async clearDepthAsync(){v('Renderer: "clearDepthAsync()" has been deprecated. Use "clearDepth()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!0,!1)}async clearStencilAsync(){v('Renderer: "clearStencilAsync()" has been deprecated. Use "clearStencil()" and "await renderer.init();" when creating the renderer.'),this.clear(!1,!1,!0)}get needsFrameBufferTarget(){const e=this.currentToneMapping!==m,t=this.currentColorSpace!==p.workingColorSpace;return e||t}get samples(){return this._samples}get currentSamples(){let e=this._samples;return null!==this._renderTarget?e=this._renderTarget.samples:this.needsFrameBufferTarget&&(e=0),e}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:m}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:p.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){if(!0===this._initialized){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._geometries.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose();for(const e of this._frameBufferTargets.keys())e.dispose();Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()})}this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}setCanvasTarget(e){this._canvasTarget.removeEventListener("resize",this._onCanvasTargetResize),this._canvasTarget=e,this._canvasTarget.addEventListener("resize",this._onCanvasTargetResize)}getCanvasTarget(){return this._canvasTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null);for(const e of this._frameBufferTargets.keys())e.dispose()}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return d("Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e,t);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls,this.backend.updateTimeStampUID(e),this.inspector.beginCompute(this.backend.getTimestampUID(e),e);const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.deleteForCompute(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s,this.inspector.finishCompute(this.backend.getTimestampUID(e))}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return v('Renderer: "hasFeatureAsync()" has been deprecated. Use "hasFeature()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasFeature() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){v('Renderer: "initTextureAsync()" has been deprecated. Use "initTexture()" and "await renderer.init();" when creating the renderer.'),await this.init(),this.initTexture(e)}initTexture(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initTexture() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateTexture(e)}initRenderTarget(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .initRenderTarget() called before the backend is initialized. Use "await renderer.init();" before using this method.');this._textures.updateRenderTarget(e);const t=this._textures.get(e),r=this._renderContexts.get(e);r.textures=t.textures,r.depthTexture=t.depthTexture,r.width=t.width,r.height=t.height,r.renderTarget=e,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,this.backend.initRenderTarget(r)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=LR.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void o("Renderer.copyFramebufferToTexture: Invalid rectangle.");t=LR.copy(t).floor()}else t=LR.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t),this._inspector.copyFramebufferToTexture(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n),this._inspector.copyTextureToTexture(e,t)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?BR:MR;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&LR.setFromMatrixPosition(e.matrixWorld).applyMatrix4(FR);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,LR.z,null,i)}}else if(e.isLineLoop)o("Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?BR:MR;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),LR.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(FR)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o0){for(const{material:e}of t)e.side=L;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=St;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=P}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n(t.not().discard(),e))(u)}}e.depthNode&&e.depthNode.isNode&&(l=e.depthNode),e.castShadowPositionNode&&e.castShadowPositionNode.isNode?o=e.castShadowPositionNode:e.positionNode&&e.positionNode.isNode&&(o=e.positionNode),r={version:t,colorNode:u,depthNode:l,positionNode:o},this._cacheShadowNodes.set(e,r)}return r}_updateCamera(e){const t=this.xr;if(!1===t.isPresenting){let t=!1;if(!0===this.reversedDepthBuffer&&!0!==e.reversedDepth){if(e._reversedDepth=!0,e.isArrayCamera)for(const t of e.cameras)t._reversedDepth=!0;t=!0}const r=this.coordinateSystem;if(e.coordinateSystem!==r){if(e.coordinateSystem=r,e.isArrayCamera)for(const t of e.cameras)t.coordinateSystem=r;t=!0}if(!0===t&&(e.updateProjectionMatrix(),e.isArrayCamera))for(const t of e.cameras)t.updateProjectionMatrix()}return null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===t.enabled&&!0===t.isPresenting&&(!0===t.cameraAutoUpdate&&t.updateCamera(e),e=t.getCamera()),e}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c,h,p,g,m,f=!1;const y=this._currentSourceMaterial;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){this._currentSourceMaterial=i;const e=t.overrideMaterial;if(f=!0,l=e.isNodeMaterial?e.colorNode:null,d=e.isNodeMaterial?e.depthNode:null,c=e.isNodeMaterial?e.positionNode:null,h=t.overrideMaterial.side,p=e.displacementMap,g=e.displacementScale,m=e.displacementBias,i.positionNode&&i.positionNode.isNode&&(e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.displacementMap=i.displacementMap,e.displacementScale=i.displacementScale,e.displacementBias=i.displacementBias,e.transparent=i.transparent||i.transmission>0||i.transmissionNode&&i.transmissionNode.isNode||i.backdropNode&&i.backdropNode.isNode,e.isShadowPassMaterial){const{colorNode:t,depthNode:r,positionNode:s}=this._getShadowNodes(i);this.shadowMap.type===pt?e.side=null!==i.shadowSide?i.shadowSide:i.side:e.side=null!==i.shadowSide?i.shadowSide:PR[i.side],null!==t&&(e.colorNode=t),null!==r&&(e.depthNode=r),null!==s&&(e.positionNode=s)}i=e}!0===i.transparent&&i.side===P&&!1===i.forceSinglePass?(i.side=L,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=St,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=P):this._handleObjectFunction(e,i,t,r,a,n,o,u),f&&(t.overrideMaterial.colorNode=l,t.overrideMaterial.depthNode=d,t.overrideMaterial.positionNode=c,t.overrideMaterial.side=h,t.overrideMaterial.displacementMap=p,t.overrideMaterial.displacementScale=g,t.overrideMaterial.displacementBias=m),this._currentSourceMaterial=y,e.onAfterRender(this,t,r,s,i,n)}hasCompatibility(e){if(!1===this._initialized)throw new Error('THREE.Renderer: .hasCompatibility() called before the backend is initialized. Use "await renderer.init();" before using this method.');return this.backend.hasCompatibility(e)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);if(u.drawRange=e.geometry.drawRange,u.group=n,null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}const l=this._nodes.needsRefresh(u);l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),this._pipelines.isReady(u)&&(this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u))}_createObjectPipeline(e,t,r,s,i,n,a,o){if(null!==this._compilationPromises)return void this._compilationPromises.push({object:e,material:t,scene:r,camera:s,lightsNode:i,group:n,clippingContext:a,passId:o,renderContext:this._currentRenderContext});const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}_onCanvasTargetResize(){this._initialized&&this.backend.updateSize()}get compile(){return this.compileAsync}}class DR{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}getVisibility(){return this.visibility}clone(){return Object.assign(new this.constructor,this)}}function IR(e){return e+(eb-e%eb)%eb}class OR extends DR{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t,this._updateRanges=[]}get updateRanges(){return this._updateRanges}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}get byteLength(){return IR(this._buffer.byteLength)}get buffer(){return this._buffer}update(){return!0}release(){this._buffer=null}}class VR extends OR{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}let kR=0;class GR extends VR{constructor(e,t){super("UniformBuffer_"+kR++,e?e.value:null),this.nodeUniform=e,this.groupNode=t,this.isNodeUniformBuffer=!0}set updateRanges(e){this.nodeUniform.updateRanges=e}get updateRanges(){return this.nodeUniform.updateRanges}addUpdateRange(e,t){this.nodeUniform.addUpdateRange(e,t)}clearUpdateRanges(){this.nodeUniform.clearUpdateRanges()}get byteLength(){return IR(this.buffer.byteLength)}get buffer(){return this.nodeUniform.value}}class zR extends VR{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[],this._updateRangeCache=new Map,this._addedIndices=new Set}addUniformUpdateRange(e){const t=e.index;if(this._addedIndices.has(t))return;let r=this._updateRangeCache.get(t);void 0===r&&(r={start:0,count:0},this._updateRangeCache.set(t,r)),r.start=e.offset,r.count=e.itemSize,this._addedIndices.add(t),this.updateRanges.push(r)}clearUpdateRanges(){this._addedIndices.clear(),super.clearUpdateRanges()}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r0?i:"";t=`${r.name} {\n\t${s} ${e.name}[${n}];\n};\n`}else{const t=e.groupNode.name;if(void 0===s[t]){const e=this.uniformGroups[t];if(void 0!==e){const r=[];for(const t of e.uniforms){const e=t.getType(),s=this.getVectorType(e),i=t.nodeUniform.node.precision;let n=`${s} ${t.name};`;null!==i&&(n=JR[i]+" "+n),r.push("\t"+n)}s[t]=r}}i=!0}if(!i){const s=e.node.precision;null!==s&&(t=JR[s]+" "+t),t="uniform "+t,r.push(t)}}let i="";for(const e in s){const t=s[e];i+=this._getGLSLUniformStruct(e,t.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==R){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return"fragment"===e&&0===s.length&&s.push(`layout( location = 0 ) out ${this.getOutputType()} fragColor;`),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${tE[s.interpolationType]||s.interpolationType} ${rE[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${tE[e.interpolationType]||e.interpolationType} ${rE[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getSubgroupSize(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupSize node")}getInvocationSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the invocationSubgroupIndex node")}getSubgroupIndex(){o("GLSLNodeBuilder: WebGLBackend does not support the subgroupIndex node")}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":"nodeUniformDrawId"}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=eE[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}eE[e]=t}return t}isFlipY(){return!0}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${this.format(s.result,i.getNodeType(this),"vec4")};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${this.format(s.result,i.getNodeType(this),this.getOutputType())};`)))}const n=e[t];if(n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t,!0),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r,"vertex"===t){const e=this.renderer.backend.extensions;this.object.isBatchedMesh&&!1===e.has("WEBGL_multi_draw")&&(n.uniforms+="\nuniform uint nodeUniformDrawId;\n")}}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new XR(i.name,i.node,s),u.push(a);else if("cubeTexture"===t||"cubeDepthTexture"===t)a=new YR(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new QR(i.name,i.node,s),u.push(a);else if("buffer"===t){i.name=`buffer${e.id}`;const t=this.getSharedDataFromNode(e);let r=t.buffer;void 0===r&&(e.name=`NodeBuffer_${e.id}`,r=new GR(e,s),r.name=e.name,t.buffer=r),u.push(r),a=r}else{let e=this.uniformGroups[o];void 0===e?(e=new WR(o,s),this.uniformGroups[o]=e,u.push(e)):-1===u.indexOf(e)&&u.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}}let nE=null,aE=null;class oE{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={[Pt.RENDER]:null,[Pt.COMPUTE]:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}setXRTarget(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}updateSampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}createUniformBuffer(){}destroyUniformBuffer(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}updateTimeStampUID(e){const t=this.get(e),r=this.renderer.info.frame;let s;s=!0===e.isComputeNode?"c:"+this.renderer.info.compute.frameCalls:"r:"+this.renderer.info.render.frameCalls,t.timestampUID=s+":"+e.id+":f"+r}getTimestampUID(e){return this.get(e).timestampUID}getTimestampFrames(e){const t=this.timestampQueryPool[e];return t?t.getTimestampFrames():[]}_getQueryPool(e){const t=e.startsWith("c:")?Pt.COMPUTE:Pt.RENDER;return this.timestampQueryPool[t]}getTimestamp(e){return this._getQueryPool(e).getTimestamp(e)}get hasTimestamp(){return!1}hasTimestampQuery(e){return this._getQueryPool(e).hasTimestampQuery(e)}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void v("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return;const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getDrawingBufferSize(){return nE=nE||new t,this.renderer.getDrawingBufferSize(nE)}setScissorTest(){}getClearColor(){const e=this.renderer;return aE=aE||new wb,e.getClearColor(aE),aE.getRGB(aE),aE}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:Ut(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${_t} webgpu`),this.domElement=e),e}hasCompatibility(){return!1}initRenderTarget(){}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}deleteBindGroupData(){}dispose(){}}let uE,lE,dE=0;class cE{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}class hE{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===R,id:dE++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new cE(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e{t.buffer=null,t._mapped=!1,t.removeEventListener("release",e),t.removeEventListener("dispose",e)};t.addEventListener("release",e),t.addEventListener("dispose",e),d=new Uint8Array(new ArrayBuffer(l)),t.buffer=d.buffer}else d=new Uint8Array(t);return n.bindBuffer(n.COPY_READ_BUFFER,u),n.getBufferSubData(n.COPY_READ_BUFFER,r,d),n.bindBuffer(n.COPY_READ_BUFFER,null),n.bindBuffer(n.COPY_WRITE_BUFFER,null),t&&t.isReadbackBuffer?t:d.buffer}_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}}class pE{constructor(e){this.backend=e,this.gl=this.backend.gl,this.enabled={},this.parameters={},this.currentFlipSided=null,this.currentCullFace=null,this.currentProgram=null,this.currentBlendingEnabled=!1,this.currentBlending=null,this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentPremultipledAlpha=null,this.currentPolygonOffsetFactor=null,this.currentPolygonOffsetUnits=null,this.currentColorMask=null,this.currentDepthReversed=!1,this.currentDepthFunc=null,this.currentDepthMask=null,this.currentStencilFunc=null,this.currentStencilRef=null,this.currentStencilFuncMask=null,this.currentStencilFail=null,this.currentStencilZFail=null,this.currentStencilZPass=null,this.currentStencilMask=null,this.currentLineWidth=null,this.currentClippingPlanes=0,this.currentVAO=null,this.currentIndex=null,this.currentBoundFramebuffers={},this.currentDrawbuffers=new WeakMap,this.maxTextures=this.gl.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.currentTextureSlot=null,this.currentBoundTextures={},this.currentBoundBufferBases={},this._init()}_init(){const e=this.gl;uE={[it]:e.FUNC_ADD,[It]:e.FUNC_SUBTRACT,[Dt]:e.FUNC_REVERSE_SUBTRACT},lE={[Et]:e.ZERO,[Ht]:e.ONE,[Wt]:e.SRC_COLOR,[rt]:e.SRC_ALPHA,[$t]:e.SRC_ALPHA_SATURATE,[zt]:e.DST_COLOR,[Gt]:e.DST_ALPHA,[kt]:e.ONE_MINUS_SRC_COLOR,[st]:e.ONE_MINUS_SRC_ALPHA,[Vt]:e.ONE_MINUS_DST_COLOR,[Ot]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}setCullFace(e){const{gl:t}=this;e!==jt?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===qt?t.cullFace(t.BACK):e===Xt?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}setMRTBlending(e,t,r){const s=this.gl,i=this.backend.drawBuffersIndexedExt;if(i)for(let n=0;n0?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}let mE,fE,yE,bE=!1;class xE{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},this._srcFramebuffer=null,this._dstFramebuffer=null,!1===bE&&(this._init(),bE=!0)}_init(){const e=this.gl;mE={[zr]:e.REPEAT,[_e]:e.CLAMP_TO_EDGE,[Gr]:e.MIRRORED_REPEAT},fE={[B]:e.NEAREST,[$r]:e.NEAREST_MIPMAP_NEAREST,[bt]:e.NEAREST_MIPMAP_LINEAR,[le]:e.LINEAR,[yt]:e.LINEAR_MIPMAP_NEAREST,[K]:e.LINEAR_MIPMAP_LINEAR},yE={[qr]:e.NEVER,[jr]:e.ALWAYS,[w]:e.LESS,[A]:e.LEQUAL,[Hr]:e.EQUAL,[M]:e.GEQUAL,[C]:e.GREATER,[Wr]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i,n=!1){const{gl:a,extensions:o}=this;if(null!==e){if(void 0!==a[e])return a[e];d("WebGLBackend: Attempt to use non-existing WebGL internal format '"+e+"'")}let u=null;s&&(u=o.get("EXT_texture_norm16"),u||d("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let l=t;if(t===a.RED&&(r===a.FLOAT&&(l=a.R32F),r===a.HALF_FLOAT&&(l=a.R16F),r===a.UNSIGNED_BYTE&&(l=a.R8),r===a.BYTE&&(l=a.R8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.R16_EXT),r===a.SHORT&&u&&(l=u.R16_SNORM_EXT)),t===a.RED_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.R8UI),r===a.UNSIGNED_SHORT&&(l=a.R16UI),r===a.UNSIGNED_INT&&(l=a.R32UI),r===a.BYTE&&(l=a.R8I),r===a.SHORT&&(l=a.R16I),r===a.INT&&(l=a.R32I)),t===a.RG&&(r===a.FLOAT&&(l=a.RG32F),r===a.HALF_FLOAT&&(l=a.RG16F),r===a.UNSIGNED_BYTE&&(l=a.RG8),r===a.BYTE&&(l=a.RG8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RG16_EXT),r===a.SHORT&&u&&(l=u.RG16_SNORM_EXT)),t===a.RG_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RG8UI),r===a.UNSIGNED_SHORT&&(l=a.RG16UI),r===a.UNSIGNED_INT&&(l=a.RG32UI),r===a.BYTE&&(l=a.RG8I),r===a.SHORT&&(l=a.RG16I),r===a.INT&&(l=a.RG32I)),t===a.RGB){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGB32F),r===a.HALF_FLOAT&&(l=a.RGB16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8:a.RGB8),r===a.BYTE&&(l=a.RGB8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGB16_EXT),r===a.SHORT&&u&&(l=u.RGB16_SNORM_EXT),r===a.UNSIGNED_SHORT_5_6_5&&(l=a.RGB565),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGB4),r===a.UNSIGNED_INT_5_9_9_9_REV&&(l=a.RGB9_E5),r===a.UNSIGNED_INT_10F_11F_11F_REV&&(l=a.R11F_G11F_B10F)}if(t===a.RGB_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGB8UI),r===a.UNSIGNED_SHORT&&(l=a.RGB16UI),r===a.UNSIGNED_INT&&(l=a.RGB32UI),r===a.BYTE&&(l=a.RGB8I),r===a.SHORT&&(l=a.RGB16I),r===a.INT&&(l=a.RGB32I)),t===a.RGBA){const e=n?Xr:p.getTransfer(i);r===a.FLOAT&&(l=a.RGBA32F),r===a.HALF_FLOAT&&(l=a.RGBA16F),r===a.UNSIGNED_BYTE&&(l=e===g?a.SRGB8_ALPHA8:a.RGBA8),r===a.BYTE&&(l=a.RGBA8_SNORM),r===a.UNSIGNED_SHORT&&u&&(l=u.RGBA16_EXT),r===a.SHORT&&u&&(l=u.RGBA16_SNORM_EXT),r===a.UNSIGNED_SHORT_4_4_4_4&&(l=a.RGBA4),r===a.UNSIGNED_SHORT_5_5_5_1&&(l=a.RGB5_A1)}return t===a.RGBA_INTEGER&&(r===a.UNSIGNED_BYTE&&(l=a.RGBA8UI),r===a.UNSIGNED_SHORT&&(l=a.RGBA16UI),r===a.UNSIGNED_INT&&(l=a.RGBA32UI),r===a.BYTE&&(l=a.RGBA8I),r===a.SHORT&&(l=a.RGBA16I),r===a.INT&&(l=a.RGBA32I)),t===a.DEPTH_COMPONENT&&(r===a.UNSIGNED_SHORT&&(l=a.DEPTH_COMPONENT16),r===a.UNSIGNED_INT&&(l=a.DEPTH_COMPONENT24),r===a.FLOAT&&(l=a.DEPTH_COMPONENT32F)),t===a.DEPTH_STENCIL&&r===a.UNSIGNED_INT_24_8&&(l=a.DEPTH24_STENCIL8),l!==a.R16F&&l!==a.R32F&&l!==a.RG16F&&l!==a.RG32F&&l!==a.RGBA16F&&l!==a.RGBA32F||o.get("EXT_color_buffer_float"),l}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,{state:n}=this.backend,a=p.getPrimaries(p.workingColorSpace),o=t.colorSpace===T?null:p.getPrimaries(t.colorSpace),u=t.colorSpace===T||a===o?r.NONE:r.BROWSER_DEFAULT_WEBGL;n.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),n.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),n.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),n.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,u),r.texParameteri(e,r.TEXTURE_WRAP_S,mE[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,mE[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,mE[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,fE[t.magFilter]);const l=void 0!==t.mipmaps&&t.mipmaps.length>0,d=t.minFilter===le&&l?K:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,fE[d]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,yE[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===B)return;if(t.minFilter!==bt&&t.minFilter!==K)return;if(t.type===Y&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.capabilities.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.normalized,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{state:i}=s,{textureGPU:n,glTextureType:a,glFormat:o,glType:u}=s.get(t),{width:l,height:d}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(a,n),i.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),i.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(a,0,0,0,l,d,o,u,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t0){const t=Yr(s.width,s.height,e.format,e.type);for(const i of e.layerUpdates){const e=s.data.subarray(i*t/s.data.BYTES_PER_ELEMENT,(i+1)*t/s.data.BYTES_PER_ELEMENT);r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,i,s.width,s.height,1,o,u,e)}e.clearLayerUpdates()}else r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,s.width,s.height,s.depth,o,u,s.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else if(e.isHTMLTexture)"function"==typeof r.texElementImage2D&&(3===r.texElementImage2D.length?r.texElementImage2D(r.TEXTURE_2D,r.RGBA8,t.image):r.texElementImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t.image));else{const n=e.mipmaps;if(n.length>0)for(let e=0,t=n.length;e0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();a.state.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),a.state.bindFramebuffer(o.READ_FRAMEBUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`THREE.WebGLTextureUtils: Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}dispose(){const{gl:e}=this;null!==this._srcFramebuffer&&e.deleteFramebuffer(this._srcFramebuffer),null!==this._dstFramebuffer&&e.deleteFramebuffer(this._dstFramebuffer)}}function TE(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}class _E{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}class vE{constructor(e){this.backend=e,this.maxAnisotropy=null,this.maxUniformBlockSize=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}getUniformBufferLimit(){if(null!==this.maxUniformBlockSize)return this.maxUniformBlockSize;const e=this.backend.gl;return this.maxUniformBlockSize=e.getParameter(e.MAX_UNIFORM_BLOCK_SIZE),this.maxUniformBlockSize}}const NE={WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-compression-astc",WEBGL_compressed_texture_etc:"texture-compression-etc2",WEBGL_compressed_texture_etc1:"texture-compression-etc1",WEBGL_compressed_texture_pvrtc:"texture-compression-pvrtc",WEBGL_compressed_texture_s3tc:"texture-compression-s3tc",EXT_texture_compression_bptc:"texture-compression-bc",EXT_disjoint_timer_query_webgl2:"timestamp-query",OVR_multiview2:"OVR_multiview2"};class SE{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;sthis.maxQueries)return v(`WebGLTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){o("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){o("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=new Map;for(const[t,r]of this.queryOffsets){if("ended"===this.queryStates.get(r)){const s=this.queries[r];e.set(t,this.resolveQuery(s))}}if(0===e.size)return this.lastValue;const t={},r=[];for(const[s,i]of e){const e=s.match(/^(.*):f(\d+)$/),n=parseInt(e[2]);!1===r.includes(n)&&r.push(n),void 0===t[n]&&(t[n]=0);const a=await i;this.timestamps.set(s,a),t[n]+=a}const s=t[r[r.length-1]];return this.lastValue=s,this.frames=r,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,s}catch(e){return o("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){o("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}class wE extends oE{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.currentSamples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new _E(this),this.capabilities=new vE(this),this.attributeUtils=new hE(this),this.textureUtils=new xE(this),this.bufferRenderer=new SE(this),this.state=new pE(this),this.utils=new gE(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.extensions.get("EXT_clip_control"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile"),this.drawBuffersIndexedExt=this.extensions.get("OES_draw_buffers_indexed"),t.reversedDepthBuffer&&(this.extensions.has("EXT_clip_control")?e.reversedDepthBuffer=!0:(d("WebGPURenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer."),e.reversedDepthBuffer=!1)),e.reversedDepthBuffer&&this.state.setReversedDepth(!0)}get coordinateSystem(){return c}get hasTimestamp(){return null!==this.disjoint}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&d("WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e]||(this.timestampQueryPool[e]=new EE(this.gl,e,2048));const r=this.timestampQueryPool[e];null!==r.allocateQueriesForContext(t)&&r.beginQuery(t)}prepareTimestampBuffer(e,t){if(!this.disjoint||!this.trackTimestamp)return;this.timestampQueryPool[e].endQuery(t)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor)this.updateScissor(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.scissor(0,0,e,r)}this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e)),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e{let a=0;for(let t=0;t1?t.renderInstances(r,s,i):t.render(r,s)}draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),null!==i.mrt&&null!==i.textures&&u.setMRTBlending(i.textures,i.mrt,s),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");o("WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&d("WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n,pipeline:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;eNE[t]===e),r=this.extensions;for(let e=0;e1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=Nb(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace,i=this.renderer._activeMipmapLevel;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,i)}else{n.framebuffers[x]=T;for(let r=0;r0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r0&&!1===this._useMultisampledExtension(s)){const n=i.framebuffers[e.getCacheKey()];let a=t.COLOR_BUFFER_BIT;s.resolveDepthBuffer&&(s.depthBuffer&&(a|=t.DEPTH_BUFFER_BIT),s.stencilBuffer&&s.resolveStencilBuffer&&(a|=t.STENCIL_BUFFER_BIT));const o=i.msaaFrameBuffer,u=i.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,o),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,n),d)for(let e=0;e0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){null!==this.textureUtils&&this.textureUtils.dispose();const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}const AE="point-list",CE="line-list",ME="line-strip",BE="triangle-list",FE="undefined"!=typeof self&&self.GPUShaderStage?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4},LE="never",PE="less",UE="equal",DE="less-equal",IE="greater",OE="not-equal",VE="greater-equal",kE="always",GE="store",zE="load",$E="clear",WE="ccw",HE="cw",jE="none",qE="back",XE="uint16",YE="uint32",QE="r8unorm",KE="r8snorm",ZE="r8uint",JE="r8sint",ew="r16uint",tw="r16sint",rw="r16float",sw="rg8unorm",iw="rg8snorm",nw="rg8uint",aw="rg8sint",ow="r16unorm",uw="r16snorm",lw="r32uint",dw="r32sint",cw="r32float",hw="rg16uint",pw="rg16sint",gw="rg16float",mw="rgba8unorm",fw="rgba8unorm-srgb",yw="rgba8snorm",bw="rgba8uint",xw="rgba8sint",Tw="bgra8unorm",_w="bgra8unorm-srgb",vw="rg16unorm",Nw="rg16snorm",Sw="rgb9e5ufloat",Rw="rgb10a2unorm",Ew="rg11b10ufloat",ww="rg32uint",Aw="rg32sint",Cw="rg32float",Mw="rgba16uint",Bw="rgba16sint",Fw="rgba16float",Lw="rgba16unorm",Pw="rgba16snorm",Uw="rgba32uint",Dw="rgba32sint",Iw="rgba32float",Ow="depth16unorm",Vw="depth24plus",kw="depth24plus-stencil8",Gw="depth32float",zw="depth32float-stencil8",$w="bc1-rgba-unorm",Ww="bc1-rgba-unorm-srgb",Hw="bc2-rgba-unorm",jw="bc2-rgba-unorm-srgb",qw="bc3-rgba-unorm",Xw="bc3-rgba-unorm-srgb",Yw="bc4-r-unorm",Qw="bc4-r-snorm",Kw="bc5-rg-unorm",Zw="bc5-rg-snorm",Jw="bc6h-rgb-ufloat",eA="bc6h-rgb-float",tA="bc7-rgba-unorm",rA="bc7-rgba-unorm-srgb",sA="etc2-rgb8unorm",iA="etc2-rgb8unorm-srgb",nA="etc2-rgb8a1unorm",aA="etc2-rgb8a1unorm-srgb",oA="etc2-rgba8unorm",uA="etc2-rgba8unorm-srgb",lA="eac-r11unorm",dA="eac-r11snorm",cA="eac-rg11unorm",hA="eac-rg11snorm",pA="astc-4x4-unorm",gA="astc-4x4-unorm-srgb",mA="astc-5x4-unorm",fA="astc-5x4-unorm-srgb",yA="astc-5x5-unorm",bA="astc-5x5-unorm-srgb",xA="astc-6x5-unorm",TA="astc-6x5-unorm-srgb",_A="astc-6x6-unorm",vA="astc-6x6-unorm-srgb",NA="astc-8x5-unorm",SA="astc-8x5-unorm-srgb",RA="astc-8x6-unorm",EA="astc-8x6-unorm-srgb",wA="astc-8x8-unorm",AA="astc-8x8-unorm-srgb",CA="astc-10x5-unorm",MA="astc-10x5-unorm-srgb",BA="astc-10x6-unorm",FA="astc-10x6-unorm-srgb",LA="astc-10x8-unorm",PA="astc-10x8-unorm-srgb",UA="astc-10x10-unorm",DA="astc-10x10-unorm-srgb",IA="astc-12x10-unorm",OA="astc-12x10-unorm-srgb",VA="astc-12x12-unorm",kA="astc-12x12-unorm-srgb",GA="clamp-to-edge",zA="repeat",$A="mirror-repeat",WA="linear",HA="nearest",jA="zero",qA="one",XA="src",YA="one-minus-src",QA="src-alpha",KA="one-minus-src-alpha",ZA="dst",JA="one-minus-dst",eC="dst-alpha",tC="one-minus-dst-alpha",rC="src-alpha-saturated",sC="constant",iC="one-minus-constant",nC="add",aC="subtract",oC="reverse-subtract",uC="min",lC="max",dC=0,cC=15,hC="keep",pC="zero",gC="replace",mC="invert",fC="increment-clamp",yC="decrement-clamp",bC="increment-wrap",xC="decrement-wrap",TC="storage",_C="read-only-storage",vC="write-only",NC="read-only",SC="read-write",RC="non-filtering",EC="comparison",wC="float",AC="unfilterable-float",CC="depth",MC="sint",BC="uint",FC="2d",LC="3d",PC="2d",UC="2d-array",DC="cube",IC="3d",OC="all",VC="vertex",kC="instance",GC={CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-clip-control",Depth32FloatStencil8:"depth32float-stencil8",TextureCompressionBC:"texture-compression-bc",TextureCompressionBCSliced3D:"texture-compression-bc-sliced-3d",TextureCompressionETC2:"texture-compression-etc2",TextureCompressionASTC:"texture-compression-astc",TextureCompressionASTCSliced3D:"texture-compression-astc-sliced-3d",TimestampQuery:"timestamp-query",IndirectFirstInstance:"indirect-first-instance",ShaderF16:"shader-f16",RG11B10UFloat:"rg11b10ufloat-renderable",BGRA8UNormStorage:"bgra8unorm-storage",Float32Filterable:"float32-filterable",Float32Blendable:"float32-blendable",ClipDistances:"clip-distances",DualSourceBlending:"dual-source-blending",Subgroups:"subgroups",TextureFormatsTier1:"texture-formats-tier1",TextureFormatsTier2:"texture-formats-tier2"},zC={"texture-compression-s3tc":"texture-compression-bc","texture-compression-etc1":"texture-compression-etc2"};class $C extends HR{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}class WC extends OR{constructor(e,t){super(e,t?t.array:null),this._attribute=t,this.isStorageBuffer=!0}get attribute(){return this._attribute}}let HC=0;class jC extends WC{constructor(e,t){super("StorageBuffer_"+HC++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ai.READ_WRITE,this.groupNode=t}get attribute(){return this.nodeUniform.value}get buffer(){return this.nodeUniform.value.array}}const qC=[null];class XC{constructor(e){this.backend=e,this._preferredCanvasFormat=null}getCurrentDepthStencilFormat(e){let t;return e.depth&&(t=null!==e.depthTexture?this.getTextureFormatGPU(e.depthTexture):e.stencil?!0===this.backend.renderer.reversedDepthBuffer?zw:kw:!0===this.backend.renderer.reversedDepthBuffer?Gw:Vw),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.currentSamples}else e.renderTarget&&(t=e.renderTarget.samples);t=this.getSampleCount(t||1);const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorFormats(e){return null!==e.textures?e.textures.map(e=>this.getTextureFormatGPU(e)):[this.getPreferredCanvasFormat()]}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?AE:e.isLineSegments||e.isMesh&&!0===t.wireframe?CE:e.isLine?ME:e.isMesh?BE:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.currentSamples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return null===this._preferredCanvasFormat&&(this._preferredCanvasFormat=navigator.gpu.getPreferredCanvasFormat()),this._preferredCanvasFormat;if(e===Ve)return Tw;if(e===Te)return Fw;throw new Error("THREE.WebGPUUtils: Unsupported output buffer type.")}}function YC(e,t){qC[0]=t,e.queue.submit(qC),qC[0]=null}class QC{constructor(){this.label="",this.layout=null,this.entries=[]}reset(){this.label="",this.layout=null,this.entries.length=0}}class KC{constructor(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}reset(){this.label="",this.size=0,this.usage=0,this.mappedAtCreation=!1}}class ZC{constructor(){this.label=""}reset(){this.label=""}}class JC{constructor(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}reset(){this.label="",this.colorFormats=null,this.depthStencilFormat=void 0,this.sampleCount=1,this.depthReadOnly=!1,this.stencilReadOnly=!1}}class eM{constructor(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}reset(){this.view=null,this.depthSlice=void 0,this.resolveTarget=void 0,this.clearValue=void 0,this.loadOp=void 0,this.storeOp=void 0}}class tM{constructor(){this.label="",this.colorAttachments=[],this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}reset(){this.label="",this.colorAttachments.length=0,this.depthStencilAttachment=void 0,this.occlusionQuerySet=void 0,this.timestampWrites=void 0,this.maxDrawCount=5e7}}class rM{constructor(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample=new sM,this.fragment=null}reset(){this.label="",this.layout=null,this.vertex=null,this.primitive={},this.depthStencil=void 0,this.multisample.reset(),this.fragment=null}}class sM{constructor(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}reset(){this.count=1,this.mask=4294967295,this.alphaToCoverageEnabled=!1}}class iM{constructor(){this.label="",this.code="",this.compilationHints=[]}reset(){this.label="",this.code="",this.compilationHints.length=0}}class nM{constructor(){this.label="",this.size={width:0,height:1,depthOrArrayLayers:1},this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats=[],this.textureBindingViewDimension=void 0}reset(){this.label="",this.size.width=0,this.size.height=1,this.size.depthOrArrayLayers=1,this.mipLevelCount=1,this.sampleCount=1,this.dimension="2d",this.format=void 0,this.usage=void 0,this.viewFormats.length=0,this.textureBindingViewDimension=void 0}}class aM{constructor(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}reset(){this.label="",this.format=void 0,this.dimension=void 0,this.usage=0,this.aspect="all",this.baseMipLevel=0,this.mipLevelCount=void 0,this.baseArrayLayer=0,this.arrayLayerCount=void 0,this.swizzle="rgba"}}const oM=new QC,uM=new KC,lM=new ZC,dM=new JC,cM=new tM,hM=new rM,pM=new eM,gM=new iM,mM=new nM,fM=new aM;class yM extends Yy{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:WA}),this.flipYSampler=e.createSampler({minFilter:HA}),uM.size=4,uM.usage=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,this.flipUniformBuffer=e.createBuffer(uM),uM.reset(),e.queue.writeBuffer(this.flipUniformBuffer,0,new Uint32Array([1])),uM.size=4,uM.usage=GPUBufferUsage.UNIFORM,this.noFlipUniformBuffer=e.createBuffer(uM),uM.reset(),this.transferPipelines={},gM.label="mipmap",gM.code="\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4f,\n\t@location( 0 ) vTex : vec2f,\n\t@location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,\n};\n\n@group( 0 ) @binding ( 2 )\nvar flipY: u32;\n\n@vertex\nfn mainVS(\n\t\t@builtin( vertex_index ) vertexIndex : u32,\n\t\t@builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array(\n\t\tvec2f( -1, -1 ),\n\t\tvec2f( -1, 3 ),\n\t\tvec2f( 3, -1 ),\n\t);\n\n\tlet p = pos[ vertexIndex ];\n\tlet mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );\n\tVarys.vTex = p * mult + vec2f( 0.5 );\n\tVarys.Position = vec4f( p, 0, 1 );\n\tVarys.vBaseArrayLayer = instanceIndex;\n\n\treturn Varys;\n\n}\n\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img2d : texture_2d;\n\n@fragment\nfn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2d, imgSampler, Varys.vTex );\n\n}\n\n@group( 0 ) @binding( 1 )\nvar img2dArray : texture_2d_array;\n\n@fragment\nfn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );\n\n}\n\nconst faceMat = array(\n mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x\n mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x\n mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y\n mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y\n mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z\n mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z\n);\n\n@group( 0 ) @binding( 1 )\nvar imgCube : texture_cube;\n\n@fragment\nfn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4 {\n\n\treturn textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );\n\n}\n",this.mipmapShaderModule=e.createShaderModule(gM),gM.reset()}getTransferPipeline(e,t){const r=`${e}-${t=t||"2d-array"}`;let s=this.transferPipelines[r];return void 0===s&&(hM.label=`mipmap-${e}-${t}`,hM.vertex={module:this.mipmapShaderModule},hM.fragment={module:this.mipmapShaderModule,entryPoint:`main_${t.replace("-","_")}`,targets:[{format:e}]},hM.layout="auto",s=this.device.createRenderPipeline(hM),hM.reset(),this.transferPipelines[r]=s),s}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size;mM.size.width=i,mM.size.height=n,mM.format=s,mM.usage=GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING;const a=this.device.createTexture(mM);mM.reset();const o=this.getTransferPipeline(s,e.textureBindingViewDimension),u=this.getTransferPipeline(s,a.textureBindingViewDimension),l=this.device.createCommandEncoder(lM),d=(e,t,r,s,i,n)=>{const a=e.getBindGroupLayout(0);fM.dimension=t.textureBindingViewDimension||"2d-array",fM.mipLevelCount=1;const o=t.createView(fM);fM.reset(),oM.layout=a,oM.entries.push({binding:0,resource:this.flipYSampler},{binding:1,resource:o},{binding:2,resource:{buffer:n?this.flipUniformBuffer:this.noFlipUniformBuffer}});const u=this.device.createBindGroup(oM);oM.reset(),fM.dimension="2d",fM.mipLevelCount=1,fM.baseArrayLayer=i,fM.arrayLayerCount=1;const d=s.createView(fM);fM.reset(),pM.view=d,pM.loadOp=$E,pM.storeOp=GE,cM.colorAttachments.push(pM);const c=l.beginRenderPass(cM);cM.reset(),pM.reset(),c.setPipeline(e),c.setBindGroup(0,u),c.draw(3,1,0,r),c.end()};d(o,e,r,a,0,!1),d(u,a,0,e,r,!0),YC(this.device,l.finish()),a.destroy()}generateMipmaps(e,t=null){const r=this.get(e),s=r.layers||this._mipmapCreateBundles(e);let i=t;null===i&&(lM.label="mipmapEncoder",i=this.device.createCommandEncoder(lM),lM.reset()),this._mipmapRunBundles(i,s),null===t&&YC(this.device,i.finish()),r.layers=s}_mipmapCreateBundles(e){const t=e.textureBindingViewDimension||"2d-array",r=this.getTransferPipeline(e.format,t),s=r.getBindGroupLayout(0),i=[];for(let n=1;n0)for(let t=0,n=s.length;t0){for(const s of e.layerUpdates)this._copyBufferToTexture(t.image,r.texture,i,s,e.flipY,s);e.clearLayerUpdates()}else for(let s=0;s0?(this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i,e.layerUpdates),e.clearLayerUpdates()):this._copyCompressedBufferToTexture(e.mipmaps,r.texture,i);else if(e.isCubeTexture)this._copyCubeMapToTexture(e,r.texture,i);else if(e.isHTMLTexture){const t=this.backend.device,s=this.backend.renderer.domElement,n=e.image;if("function"!=typeof t.queue.copyElementImageToTexture)return;if(!r.hasPaintCallback)return r.hasPaintCallback=!0,void s.requestPaint();const a=i.size.width,o=i.size.height;2===t.queue.copyElementImageToTexture.length?t.queue.copyElementImageToTexture({source:n},{destination:{texture:r.texture},width:a,height:o}):t.queue.copyElementImageToTexture(n,a,o,{texture:r.texture}),e.flipY&&this._flipY(r.texture,i)}else if(s.length>0)for(let t=0,n=s.length;t0?e.width:r.size.width,l=a>0?e.height:r.size.height;EM.source=e,EM.flipY=i,wM.texture=t,wM.mipLevel=a,wM.origin.z=s,wM.premultipliedAlpha=n,CM.width=u,CM.height=l;try{o.queue.copyExternalImageToTexture(EM,wM,CM)}catch(e){}finally{EM.reset(),wM.reset(),CM.reset()}}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new yM(this.backend.device)),e}_generateMipmaps(e,t=null){this._getPassUtils().generateMipmaps(e,t)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0,a=0){const o=this.backend.device,u=e.data,l=this._getBytesPerTexel(r.format),d=e.width*l;NM.texture=t,NM.mipLevel=a,NM.origin.z=s,RM.offset=e.width*e.height*l*n,RM.bytesPerRow=d,CM.width=e.width,CM.height=e.height,o.queue.writeTexture(NM,u,RM,CM),NM.reset(),RM.reset(),CM.reset(),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r,s=null){const i=this.backend.device,n=this._getBlockData(r.format),a=r.size.depthOrArrayLayers>1,o=s&&s.size>0?s:null;for(let s=0;s]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i,DM=/([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi,IM={f32:"float",i32:"int",u32:"uint",bool:"bool","vec2":"vec2","vec2":"ivec2","vec2":"uvec2","vec2":"bvec2",vec2f:"vec2",vec2i:"ivec2",vec2u:"uvec2",vec2b:"bvec2","vec3":"vec3","vec3":"ivec3","vec3":"uvec3","vec3":"bvec3",vec3f:"vec3",vec3i:"ivec3",vec3u:"uvec3",vec3b:"bvec3","vec4":"vec4","vec4":"ivec4","vec4":"uvec4","vec4":"bvec4",vec4f:"vec4",vec4i:"ivec4",vec4u:"uvec4",vec4b:"bvec4","mat2x2":"mat2",mat2x2f:"mat2","mat3x3":"mat3",mat3x3f:"mat3","mat4x4":"mat4",mat4x4f:"mat4",sampler:"sampler",texture_1d:"texture",texture_2d:"texture",texture_2d_array:"texture",texture_multisampled_2d:"cubeTexture",texture_depth_2d:"depthTexture",texture_depth_2d_array:"depthTexture",texture_depth_multisampled_2d:"depthTexture",texture_depth_cube:"depthTexture",texture_depth_cube_array:"depthTexture",texture_3d:"texture3D",texture_cube:"cubeTexture",texture_cube_array:"cubeTexture",texture_storage_1d:"storageTexture",texture_storage_2d:"storageTexture",texture_storage_2d_array:"storageTexture",texture_storage_3d:"storageTexture"};class OM extends QS{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(UM);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=DM.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}class VM extends YS{parseFunction(e){return new OM(e)}}const kM={[ai.READ_ONLY]:"read",[ai.WRITE_ONLY]:"write",[ai.READ_WRITE]:"read_write"},GM={[zr]:"repeat",[_e]:"clamp",[Gr]:"mirror"},zM={vertex:FE.VERTEX,fragment:FE.FRAGMENT,compute:FE.COMPUTE},$M={instance:!0,swizzleAssign:!1,storageBuffer:!0},WM={"^^":"tsl_xor"},HM={float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3",vec2:"vec2",ivec2:"vec2",uvec2:"vec2",bvec2:"vec2",vec3:"vec3",ivec3:"vec3",uvec3:"vec3",bvec3:"vec3",vec4:"vec4",ivec4:"vec4",uvec4:"vec4",bvec4:"vec4",mat2:"mat2x2",mat3:"mat3x3",mat4:"mat4x4"},jM={},qM={tsl_xor:new YT("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a || b ) && !( a && b ); }"),mod_float:new YT("fn tsl_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }"),mod_vec2:new YT("fn tsl_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }"),mod_vec3:new YT("fn tsl_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }"),mod_vec4:new YT("fn tsl_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }"),equals_bool:new YT("fn tsl_equals_bool( a : bool, b : bool ) -> bool { return a == b; }"),equals_bvec2:new YT("fn tsl_equals_bvec2( a : vec2f, b : vec2f ) -> vec2 { return vec2( a.x == b.x, a.y == b.y ); }"),equals_bvec3:new YT("fn tsl_equals_bvec3( a : vec3f, b : vec3f ) -> vec3 { return vec3( a.x == b.x, a.y == b.y, a.z == b.z ); }"),equals_bvec4:new YT("fn tsl_equals_bvec4( a : vec4f, b : vec4f ) -> vec4 { return vec4( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }"),repeatWrapping_float:new YT("fn tsl_repeatWrapping_float( coord: f32 ) -> f32 { return fract( coord ); }"),mirrorWrapping_float:new YT("fn tsl_mirrorWrapping_float( coord: f32 ) -> f32 { let mirrored = fract( coord * 0.5 ) * 2.0; return 1.0 - abs( 1.0 - mirrored ); }"),clampWrapping_float:new YT("fn tsl_clampWrapping_float( coord: f32 ) -> f32 { return clamp( coord, 0.0, 1.0 ); }"),inverse_mat2:new YT("\nfn tsl_inverse_mat2( m : mat2x2 ) -> mat2x2 {\n\n\tlet det = m[ 0 ][ 0 ] * m[ 1 ][ 1 ] - m[ 0 ][ 1 ] * m[ 1 ][ 0 ];\n\n\treturn mat2x2(\n\t\tm[ 1 ][ 1 ], - m[ 0 ][ 1 ],\n\t\t- m[ 1 ][ 0 ], m[ 0 ][ 0 ]\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat3:new YT("\nfn tsl_inverse_mat3( m : mat3x3 ) -> mat3x3 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ];\n\n\tlet b01 = a22 * a11 - a12 * a21;\n\tlet b11 = - a22 * a10 + a12 * a20;\n\tlet b21 = a21 * a10 - a11 * a20;\n\n\tlet det = a00 * b01 + a01 * b11 + a02 * b21;\n\n\treturn mat3x3(\n\t\tb01, ( - a22 * a01 + a02 * a21 ), ( a12 * a01 - a02 * a11 ),\n\t\tb11, ( a22 * a00 - a02 * a20 ), ( - a12 * a00 + a02 * a10 ),\n\t\tb21, ( - a21 * a00 + a01 * a20 ), ( a11 * a00 - a01 * a10 )\n\t) * ( 1.0 / det );\n\n}\n"),inverse_mat4:new YT("\nfn tsl_inverse_mat4( m : mat4x4 ) -> mat4x4 {\n\n\tlet a00 = m[ 0 ][ 0 ]; let a01 = m[ 0 ][ 1 ]; let a02 = m[ 0 ][ 2 ]; let a03 = m[ 0 ][ 3 ];\n\tlet a10 = m[ 1 ][ 0 ]; let a11 = m[ 1 ][ 1 ]; let a12 = m[ 1 ][ 2 ]; let a13 = m[ 1 ][ 3 ];\n\tlet a20 = m[ 2 ][ 0 ]; let a21 = m[ 2 ][ 1 ]; let a22 = m[ 2 ][ 2 ]; let a23 = m[ 2 ][ 3 ];\n\tlet a30 = m[ 3 ][ 0 ]; let a31 = m[ 3 ][ 1 ]; let a32 = m[ 3 ][ 2 ]; let a33 = m[ 3 ][ 3 ];\n\n\tlet b00 = a00 * a11 - a01 * a10;\n\tlet b01 = a00 * a12 - a02 * a10;\n\tlet b02 = a00 * a13 - a03 * a10;\n\tlet b03 = a01 * a12 - a02 * a11;\n\tlet b04 = a01 * a13 - a03 * a11;\n\tlet b05 = a02 * a13 - a03 * a12;\n\tlet b06 = a20 * a31 - a21 * a30;\n\tlet b07 = a20 * a32 - a22 * a30;\n\tlet b08 = a20 * a33 - a23 * a30;\n\tlet b09 = a21 * a32 - a22 * a31;\n\tlet b10 = a21 * a33 - a23 * a31;\n\tlet b11 = a22 * a33 - a23 * a32;\n\n\tlet det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;\n\n\treturn mat4x4(\n\t\ta11 * b11 - a12 * b10 + a13 * b09,\n\t\ta02 * b10 - a01 * b11 - a03 * b09,\n\t\ta31 * b05 - a32 * b04 + a33 * b03,\n\t\ta22 * b04 - a21 * b05 - a23 * b03,\n\t\ta12 * b08 - a10 * b11 - a13 * b07,\n\t\ta00 * b11 - a02 * b08 + a03 * b07,\n\t\ta32 * b02 - a30 * b05 - a33 * b01,\n\t\ta20 * b05 - a22 * b02 + a23 * b01,\n\t\ta10 * b10 - a11 * b08 + a13 * b06,\n\t\ta01 * b08 - a00 * b10 - a03 * b06,\n\t\ta30 * b04 - a31 * b02 + a33 * b00,\n\t\ta21 * b02 - a20 * b04 - a23 * b00,\n\t\ta11 * b07 - a10 * b09 - a12 * b06,\n\t\ta00 * b09 - a01 * b07 + a02 * b06,\n\t\ta31 * b01 - a30 * b03 - a32 * b00,\n\t\ta20 * b03 - a21 * b01 + a22 * b00\n\t) * ( 1.0 / det );\n\n}\n"),biquadraticTexture:new YT("\nfn tsl_biquadraticTexture( map : texture_2d, coord : vec2f, iRes : vec2u, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n"),biquadraticTextureArray:new YT("\nfn tsl_biquadraticTexture_array( map : texture_2d_array, coord : vec2f, iRes : vec2u, layer : u32, level : u32 ) -> vec4f {\n\n\tlet res = vec2f( iRes );\n\n\tlet uvScaled = coord * res;\n\tlet uvWrapping = ( ( uvScaled % res ) + res ) % res;\n\n\t// https://www.shadertoy.com/view/WtyXRy\n\n\tlet uv = uvWrapping - 0.5;\n\tlet iuv = floor( uv );\n\tlet f = fract( uv );\n\n\tlet rg1 = textureLoad( map, vec2u( iuv + vec2( 0.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg2 = textureLoad( map, vec2u( iuv + vec2( 1.5, 0.5 ) ) % iRes, layer, level );\n\tlet rg3 = textureLoad( map, vec2u( iuv + vec2( 0.5, 1.5 ) ) % iRes, layer, level );\n\tlet rg4 = textureLoad( map, vec2u( iuv + vec2( 1.5, 1.5 ) ) % iRes, layer, level );\n\n\treturn mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );\n\n}\n")},XM={dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",mod_vec3:"tsl_mod_vec3",mod_vec4:"tsl_mod_vec4",equals_bool:"tsl_equals_bool",equals_bvec2:"tsl_equals_bvec2",equals_bvec3:"tsl_equals_bvec3",equals_bvec4:"tsl_equals_bvec4",inverse_mat2:"tsl_inverse_mat2",inverse_mat3:"tsl_inverse_mat3",inverse_mat4:"tsl_inverse_mat4",inversesqrt:"inverseSqrt",bitcast:"bitcast",floatpack_snorm_2x16:"pack2x16snorm",floatpack_unorm_2x16:"pack2x16unorm",floatpack_float16_2x16:"pack2x16float",floatunpack_snorm_2x16:"unpack2x16snorm",floatunpack_unorm_2x16:"unpack2x16unorm",floatunpack_float16_2x16:"unpack2x16float"};let YM="";!0!==("undefined"!=typeof navigator&&/Firefox|Deno/g.test(navigator.userAgent))&&(YM+="diagnostic( off, derivative_uniformity );\n");class QM extends PS{constructor(e,t){super(e,t,new VM),this.uniformGroups={},this.uniformGroupsBindings={},this.builtins={},this.directives={},this.scopedArrays=new Map,this.allowEarlyReturns=!0,this.allowGlobalVariables=!0}_generateTextureSample(e,t,r,s,i,n=this.shaderStage){return"fragment"===n?s?i?`textureSample( ${t}, ${t}_sampler, ${r}, ${s}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:i?`textureSample( ${t}, ${t}_sampler, ${r}, ${i} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateWrapFunction(e){const t=`tsl_coord_${GM[e.wrapS]}S_${GM[e.wrapT]}T_${e.is3DTexture||e.isData3DTexture?"3d":"2d"}`;let r=jM[t];if(void 0===r){const s=[],i=e.is3DTexture||e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===zr?(s.push(qM.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===_e?(s.push(qM.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===Gr?(s.push(qM.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,d(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),(e.is3DTexture||e.isData3DTexture)&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",jM[t]=r=new YT(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.cache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.is3DTexture||e.isData3DTexture?"vec3":"vec2",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new ku(new Ll(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.is3DTexture||e.isData3DTexture)&&(s.arrayLayerCount=new ku(new Ll(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new ku(new Ll("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s,i="0u",n){const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,i);return s&&(r=`${r} + vec2(${s}) / ${o}`),n?(this._include("biquadraticTextureArray"),`tsl_biquadraticTexture_array( ${t}, ${a}( ${r} ), ${o}, u32( ${n} ), u32( ${i} ) )`):(this._include("biquadraticTexture"),`tsl_biquadraticTexture( ${t}, ${a}( ${r} ), ${o}, u32( ${i} ) )`)}generateTextureLod(e,t,r,s,i,n="0u"){if(!0===e.isCubeTexture){i&&(r=`${r} + vec3(${i})`);return`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${e.isDepthTexture?"u32":"f32"}( ${n} ) )`}const a=this.generateWrapFunction(e),o=this.generateTextureDimension(e,t,n),u=e.is3DTexture||e.isData3DTexture?"vec3":"vec2";i&&(r=`${r} + ${u}(${i}) / ${u}( ${o} )`);return r=`${u}( clamp( floor( ${a}( ${r} ) * ${u}( ${o} ) ), ${`${u}( 0 )`}, ${`${u}( ${o} - ${"vec3"===u?"vec3( 1, 1, 1 )":"vec2( 1, 1 )"} )`} ) )`,this.generateTextureLoad(e,t,r,n,s,null)}generateStorageTextureLoad(e,t,r,s,i,n){let a;return n&&(r=`${r} + ${n}`),a=i?`textureLoad( ${t}, ${r}, ${i} )`:`textureLoad( ${t}, ${r} )`,a}generateTextureLoad(e,t,r,s,i,n){let a;return null===s&&(s="0u"),n&&(r=`${r} + ${n}`),i?a=`textureLoad( ${t}, ${r}, ${i}, u32( ${s} ) )`:(a=`textureLoad( ${t}, ${r}, u32( ${s} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(a+=".x")),a}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction&&this.renderer.hasCompatibility(E.TEXTURE_COMPARE)}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&e.type===Y||!1===this.isSampleCompare(e)&&e.minFilter===B&&e.magFilter===B||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i,n=this.shaderStage){let a=null;return a=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,i,"0",n):this._generateTextureSample(e,t,r,s,i,n),a}generateTextureGrad(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${i}, ${s[0]}, ${s[1]} )`:n?`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]}, ${n} )`:`textureSampleGrad( ${t}, ${t}_sampler, ${r}, ${s[0]}, ${s[1]} )`;o(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${a} shader.`)}generateTextureCompare(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return!0===e.isDepthTexture&&!0===e.isArrayTexture?n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${a} shader.`)}generateTextureGather(e,t,r,s,i,n){const a=!0===e.isDepthTexture?"":`${s}, `;return i?n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${i} )`:n?`textureGather( ${a}${t}, ${t}_sampler, ${r}, ${n} )`:`textureGather( ${a}${t}, ${t}_sampler, ${r})`}generateTextureGatherCompare(e,t,r,s,i,n){return i?n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s})`:n?`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureGatherCompare( ${t}, ${t}_sampler, ${r}, ${s})`}generateTextureLevel(e,t,r,s,i,n){return!1===this.isUnfilterable(e)?i?n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,n,s,i):this.generateTextureLod(e,t,r,i,n,s)}generateTextureBias(e,t,r,s,i,n,a=this.shaderStage){if("fragment"===a)return i?n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:n?`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s}, ${n} )`:`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;o(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${a} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"cubeDepthTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=WM[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(d("WebGPURenderer: Atomic operations are only supported in compute shaders."),ai.READ_WRITE):ai.READ_ONLY:e.access}getStorageAccess(e,t){return kM[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"cubeDepthTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);"texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new QR(i.name,i.node,o,n):new XR(i.name,i.node,o,n):"cubeTexture"===t||"cubeDepthTexture"===t?s=new YR(i.name,i.node,o,n):"texture3D"===t&&(s=new QR(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.mipLevel=s.store?e.mipLevel:0,s.setVisibility(zM[r]);if(!0===e.value.isCubeTexture||!1===this.isUnfilterable(e.value)&&!1===s.store||null!==e.gatherNode){const e=new $C(`${i.name}_sampler`,i.node,o);e.setVisibility(zM[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=this.getSharedDataFromNode(e);let u=n.buffer;if(void 0===u){u=new("buffer"===t?GR:jC)(e,o),n.buffer=u}u.setVisibility(u.getVisibility()|zM[r]),l.push(u),a=u,i.name=s||"NodeBuffer_"+i.id}else{let e=this.uniformGroups[u];void 0===e&&(e=new WR(u,o),e.setVisibility(FE.VERTEX|FE.FRAGMENT|FE.COMPUTE),this.uniformGroups[u]=e),-1===l.indexOf(e)&&l.push(e),a=this.getNodeUniform(i,t);const r=a.name;e.uniforms.some(e=>e.name===r)||e.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3","attribute"),this.getBuiltin("local_invocation_id","localId","vec3","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null,s=""){let i=`var${s} ${t} : `;return i+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),i}getVars(e,t=!1){let r="";t&&(r="");const s=[],i=this.vars[e];if(void 0!==i)for(const e of i)s.push(`${this.getVar(e.type,e.name,e.count,r)};`);return t?s.join("\n"):`\n\t${s.join("\n\t")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","builtinClipSpace","vec4","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];let i=0;for(let n=0;nr.value.itemSize;return s&&!i}getUniforms(e){const t=this.renderer.backend,r=this.uniforms[e],s=[],i=[],n=[],a={};for(const n of r){const r=n.groupNode.name,o=this.bindingsIndexes[r];if("texture"===n.type||"cubeTexture"===n.type||"cubeDepthTexture"===n.type||"storageTexture"===n.type||"texture3D"===n.type){const r=n.node,i=r.value;let a;(!0===i.isCubeTexture||!1===this.isUnfilterable(i)&&!0!==r.isStorageTextureNode||null!==r.gatherNode)&&(this.isSampleCompare(i)&&null!==r.compareNode?s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler_comparison;`):s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name}_sampler : sampler;`));let u="";const{primarySamples:l}=t.utils.getTextureSampleData(i);if(l>1&&(u="_multisampled"),!0===i.isCubeTexture&&!0===i.isDepthTexture)a="texture_depth_cube";else if(!0===i.isCubeTexture)a="texture_cube";else if(!0===i.isDepthTexture)a=t.compatibilityMode&&null===i.compareFunction?`texture${u}_2d`:`texture_depth${u}_2d${!0===i.isArrayTexture?"_array":""}`;else if(!0===n.node.isStorageTextureNode){const r=PM(i,t.device),s=this.getStorageAccess(n.node,e),o=n.node.value.is3DTexture,u=n.node.value.isArrayTexture;a=`texture_storage_${o?"3d":"2d"+(u?"_array":"")}<${r}, ${s}>`}else if(!0===i.isArrayTexture||!0===i.isDataArrayTexture||!0===i.isCompressedArrayTexture)a="texture_2d_array";else if(!0===i.is3DTexture||!0===i.isData3DTexture)a="texture_3d";else{a=`texture${u}_2d<${this.getComponentTypeFromTexture(i).charAt(0)}32>`}s.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var ${n.name} : ${a};`)}else if("buffer"===n.type||"storageBuffer"===n.type||"indirectStorageBuffer"===n.type){const t=n.node,r=this.getType(t.getNodeType(this)),s=t.bufferCount,a=s>0&&"buffer"===n.type?", "+s:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(n))i.push(`@binding( ${o.binding++} ) @group( ${o.group} ) var<${u}> ${n.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${a} >`;i.push(this._getWGSLStructBinding(n.name,e,u,o.binding++,o.group))}}else{const e=n.groupNode.name;if(void 0===a[e]){const t=this.uniformGroups[e];if(void 0!==t){const r=[];for(const e of t.uniforms){const t=e.getType(),s=this.getType(this.getVectorType(t));r.push(`\t${e.name} : ${s}`)}let s=this.uniformGroupsBindings[e];void 0===s&&(s={index:o.binding++,id:o.group},this.uniformGroupsBindings[e]=s),a[e]={index:s.index,id:s.id,snippets:r}}}}}for(const e in a){const t=a[e];n.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}return[...s,...i,...n].join("\n")}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=this.allowGlobalVariables,s=e[t];s.uniforms=this.getUniforms(t),s.attributes=this.getAttributes(t),s.varyings=this.getVaryings(t),s.structs=this.getStructs(t),s.vars=this.getVars(t,r),s.codes=this.getCodes(t),s.directives=this.getDirectives(t),s.scopedArrays=this.getScopedArrays(t);let i="// code\n\n";i+=this.flowCode[t];const n=this.flowNodes[t],a=n[n.length-1],o=a.outputNode,u=void 0!==o&&!0===o.isOutputStructNode;for(const e of n){const r=this.getFlowData(e),n=e.name;if(n&&(i.length>0&&(i+="\n"),i+=`\t// flow -> ${n}\n`),i+=`${r.code}\n\t`,e===a&&"compute"!==t)if(i+="// result\n\n\t","vertex"===t)i+=`varyings.builtinClipSpace = ${r.result};`;else if("fragment"===t)if(u)s.returnType=o.getNodeType(this),s.structs+="var output : "+s.returnType+";",i+=`return ${r.result};`;else{let e=`\t@location( 0 ) color: ${this.getType(this.getOutputType())}`;const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),s.returnType="OutputStruct",s.structs+=this._getWGSLStruct("OutputStruct",e),s.structs+="\nvar output : OutputStruct;",i+=`output.color = ${this.format(r.result,a.getNodeType(this),this.getOutputType())};\n\n\treturn output;`}}s.flow=i}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getBitcastMethod(e){return`bitcast<${this.getType(e)}>`}getFloatPackingMethod(e){return this.getMethod(`floatpack_${e}_2x16`)}getFloatUnpackingMethod(e){return this.getMethod(`floatunpack_${e}_2x16`)}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return HM[e]||e}isAvailable(e){let t=$M[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),$M[e]=t),t}_getWGSLMethod(e){return void 0!==qM[e]&&this._include(e),XM[e]}_include(e){const t=qM[e];return t.build(this),this.addInclude(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar varyings : VaryingsStruct;\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${YM}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${e.vars}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// vars\n${this.allowGlobalVariables?e.vars:""}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// local vars\n\t${this.allowGlobalVariables?"":e.vars}\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}const KM=new KC,ZM=new ZC,JM=new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int16Array,["sint16","snorm16"]],[Uint16Array,["uint16","unorm16"]],[Int32Array,["sint32","snorm32"]],[Uint32Array,["uint32","unorm32"]],[Float32Array,["float32"]]]);"undefined"!=typeof Float16Array&&JM.set(Float16Array,["float16"]);const eB=new Map([[xt,["float16"]]]),tB=new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[Uint16Array,"uint32"],[Float32Array,"float32"]]);class rB{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o,u=r.array;if(!1===e.normalized)if(u.constructor===Int16Array||u.constructor===Int8Array)u=new Int32Array(u);else if((u.constructor===Uint16Array||u.constructor===Uint8Array)&&(u=new Uint32Array(u),t&GPUBufferUsage.INDEX))for(let e=0;e1&&r.itemSize*u.BYTES_PER_ELEMENT%4!=0){const e=r.itemSize*u.BYTES_PER_ELEMENT;o=4*Math.floor((e+3)/4)/u.BYTES_PER_ELEMENT}if(void 0!==o){const e=r.itemSize,t=new u.constructor(r.count*o);for(let s=0;s1&&e%4!=0&&(e=4*Math.floor((e+3)/4))),!1!==s.normalized||s.array.constructor!==Int16Array&&s.array.constructor!==Uint16Array||(e=4),a={arrayStride:e,attributes:[],stepMode:t},r.set(n,a)}const o=this._getVertexFormat(s),u=!0===s.isInterleavedBufferAttribute?s.offset*i:0;a.attributes.push({shaderLocation:e,offset:u,format:o})}return Array.from(r.values())}destroyAttribute(e){const t=this.backend;t.get(this._getBufferAttribute(e)).buffer.destroy(),t.delete(e)}async getArrayBufferAsync(e,t=null,r=0,s=-1){const i=this.backend,n=i.device,a=i.get(this._getBufferAttribute(e)).buffer,o=-1===s?a.size-r:s;let u;if(null!==t&&t.isReadbackBuffer){const e=i.get(t);if(!0===t._mapped)throw new Error("THREE.WebGPUAttributeUtils: ReadbackBuffer must be released before being used again.");if(t._mapped=!0,void 0===e.readBufferGPU){KM.label=`${t.name}_readback`,KM.size=t.maxByteLength,KM.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,u=n.createBuffer(KM),KM.reset();const r=()=>{t.buffer=null,t._mapped=!1,u.unmap()},s=()=>{t.buffer=null,t._mapped=!1,u.destroy(),i.delete(t),t.removeEventListener("release",r),t.removeEventListener("dispose",s)};t.addEventListener("release",r),t.addEventListener("dispose",s),e.readBufferGPU=u}else u=e.readBufferGPU}else KM.label=`${e.name}_readback`,KM.size=o,KM.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,u=n.createBuffer(KM),KM.reset();ZM.label=`readback_encoder_${e.name}`;const l=n.createCommandEncoder(ZM);ZM.reset(),l.copyBufferToBuffer(a,r,u,0,o);if(YC(n,l.finish()),await u.mapAsync(GPUMapMode.READ,0,o),null===t){const e=u.getMappedRange(0,o).slice();return u.destroy(),e}if(t.isReadbackBuffer)return t.buffer=u.getMappedRange(0,o),t;{const e=u.getMappedRange(0,o);return new Uint8Array(t).set(new Uint8Array(e)),u.destroy(),t}}_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=tB.get(s);else{const e=(eB.get(i)||JM.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||o("WebGPUAttributeUtils: Vertex format not supported yet."),n}_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}}const sB=new QC,iB=new KC,nB=new aM;class aB{constructor(e){this.layoutGPU=e,this.usedTimes=0}}class oB{constructor(e){this.backend=e,this._bindGroupLayoutCache=new Map}createBindingsLayout(e){const t=this.backend,r=t.device,s=t.get(e);if(s.layout)return s.layout.layoutGPU;const i=this._createLayoutEntries(e),n=Gs(JSON.stringify(i));let a=this._bindGroupLayoutCache.get(n);return void 0===a&&(a=new aB(r.createBindGroupLayout({entries:i})),this._bindGroupLayoutCache.set(n,a)),a.usedTimes++,s.layout=a,s.layoutKey=n,a.layoutGPU}createBindings(e,t,r,s=0){const{backend:i}=this,n=i.get(e),a=this.createBindingsLayout(e);let o;r>0&&(void 0===n.groups&&(n.groups=[],n.versions=[]),n.versions[r]===s&&(o=n.groups[r])),void 0===o&&(o=this.createBindGroup(e,a),r>0&&(n.groups[r]=o,n.versions[r]=s)),n.group=o}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer,n=e.updateRanges;if(0===n.length)r.queue.writeBuffer(i,0,s,0);else{const e=Qr(s),t=e?1:s.BYTES_PER_ELEMENT;for(let a=0,o=n.length;a1&&(i+=`-${e.texture.depthOrArrayLayers}`),i+=`-${r}-${s}`,n=e[i],void 0===n){const a=OC;let o;o=t.isSampledCubeTexture?DC:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?UC:t.isSampledTexture3D?IC:PC,nB.aspect=a,nB.dimension=o,nB.mipLevelCount=r,nB.baseMipLevel=s,n=e[i]=e.texture.createView(nB),nB.reset()}}sB.entries.push({binding:i,resource:n})}else if(t.isSampler){const e=r.get(t.texture);sB.entries.push({binding:i,resource:e.sampler})}i++}const n=s.createBindGroup(sB);return sB.reset(),n}_createLayoutEntries(e){const t=[];let r=0;for(const s of e.bindings){const e=this.backend,i={binding:r,visibility:s.visibility};if(s.isUniformBuffer||s.isStorageBuffer){const e={};s.isStorageBuffer&&(s.visibility&FE.COMPUTE&&(s.access===ai.READ_WRITE||s.access===ai.WRITE_ONLY)?e.type=TC:e.type=_C),i.buffer=e}else if(s.isSampledTexture&&s.store){const e={};e.format=this.backend.get(s.texture).texture.format;const t=s.access;e.access=t===ai.READ_WRITE?SC:t===ai.WRITE_ONLY?vC:NC,s.texture.isArrayTexture?e.viewDimension=UC:s.texture.is3DTexture&&(e.viewDimension=IC),i.storageTexture=e}else if(s.isSampledTexture){const t={},{primarySamples:r}=e.utils.getTextureSampleData(s.texture);if(r>1&&(t.multisampled=!0,s.texture.isDepthTexture||(t.sampleType=AC)),s.texture.isDepthTexture)e.compatibilityMode&&null===s.texture.compareFunction?t.sampleType=AC:t.sampleType=CC;else{const e=s.texture.type;e===R?t.sampleType=MC:e===S?t.sampleType=BC:e===Y&&(this.backend.hasFeature("float32-filterable")?t.sampleType=wC:t.sampleType=AC)}s.isSampledCubeTexture?t.viewDimension=DC:s.texture.isArrayTexture||s.texture.isDataArrayTexture||s.texture.isCompressedArrayTexture?t.viewDimension=UC:s.isSampledTexture3D&&(t.viewDimension=IC),i.texture=t}else if(s.isSampler){const t={};s.texture.isDepthTexture&&(null!==s.texture.compareFunction&&null!==s.textureNode.compareNode&&e.hasCompatibility(E.TEXTURE_COMPARE)?t.type=EC:t.type=RC),i.sampler=t}else o(`WebGPUBindingUtils: Unsupported binding "${s}".`);t.push(i),r++}return t}deleteBindGroupData(e){const{backend:t}=this,r=t.get(e);r.layout&&(r.layout.usedTimes--,0===r.layout.usedTimes&&this._bindGroupLayoutCache.delete(r.layoutKey),r.layout=void 0,r.layoutKey=void 0)}dispose(){this._bindGroupLayoutCache.clear()}}class uB{constructor(e){this.backend=e}getMaxAnisotropy(){return 16}getUniformBufferLimit(){return this.backend.device.limits.maxUniformBufferBindingSize}}const lB=new class{constructor(){this.label="",this.layout=null,this.compute=null}reset(){this.label="",this.layout=null,this.compute=null}},dB=new class{constructor(){this.label="",this.bindGroupLayouts=null}reset(){this.label="",this.bindGroupLayouts=null}},cB=new JC,hB=new rM;class pB{constructor(e){this.backend=e}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:u}=n,l=this.backend,d=l.device,c=l.utils,h=l.get(n),p=[];for(const t of e.getBindings()){const e=l.get(t),{layoutGPU:r}=e.layout;p.push(r)}const g=l.attributeUtils.createShaderVertexBuffers(e);let m;s.blending===re||s.blending===tt&&!1===s.transparent||(m=this._getBlending(s));let f={};!0===s.stencilWrite&&(f={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const y=this._getColorWriteMask(s),b=[];if(null!==e.context.textures){const t=e.context.textures,r=e.context.mrt;for(let e=0;e1,hB.layout=E;const w={},A=e.context.depth,C=e.context.stencil;!0!==A&&!0!==C||(!0===A&&(w.format=S,w.depthWriteEnabled=s.depthWrite,w.depthCompare=N),!0===C&&(w.stencilFront=f,w.stencilBack=f,w.stencilReadMask=s.stencilFuncMask,w.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&_.topology===BE&&(w.depthBias=s.polygonOffsetUnits,w.depthBiasSlopeScale=s.polygonOffsetFactor,w.depthBiasClamp=0),hB.depthStencil=w),d.pushErrorScope("validation");const M=[{program:a,module:x.module},{program:u,module:T.module}],B=hB.label;if(null===t)h.pipeline=d.createRenderPipeline(hB),hB.reset(),d.popErrorScope().then(e=>{null!==e&&(h.error=!0,o(`WebGPURenderer: Render pipeline creation failed (${B}): ${e.message}`),this._reportShaderDiagnostics(M,B))});else{const e=new Promise(async e=>{try{let e=null,t=null;try{t=d.createRenderPipelineAsync(hB)}catch(t){e=t}if(hB.reset(),null!==t)try{h.pipeline=await t}catch(t){e=t}const r=await d.popErrorScope();if(null!==r||null!==e){h.error=!0;const t=r&&r.message||e&&e.message||"unknown";o(`WebGPURenderer: Async render pipeline creation failed (${B}): ${t}`),await this._reportShaderDiagnostics(M,B)}}finally{e()}});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a=s.getCurrentColorFormats(e),o=this._getSampleCount(e);cB.label=t,cB.colorFormats=a,cB.depthStencilFormat=n,cB.sampleCount=o;const u=i.createRenderBundleEncoder(cB);return cB.reset(),u}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e),{layoutGPU:s}=t.layout;a.push(s)}const u=e.computeProgram,l=`computePipeline_${u.stage}${u.name?`_${u.name}`:""}`;s.pushErrorScope("validation"),dB.bindGroupLayouts=a;const d=s.createPipelineLayout(dB);dB.reset(),lB.label=l,lB.compute=i,lB.layout=d,n.pipeline=s.createComputePipeline(lB),lB.reset(),s.popErrorScope().then(e=>{null!==e&&(n.error=!0,o(`WebGPURenderer: Compute pipeline creation failed (${l}): ${e.message}`),this._reportShaderDiagnostics([{program:u,module:i.module}],l))})}async _reportShaderDiagnostics(e,t){for(const{program:r,module:s}of e){const e=await s.getCompilationInfo();if(0===e.messages.length)continue;const i=r.code.split("\n");for(const s of e.messages){const e=s.lineNum>0?` at line ${s.lineNum}${s.linePos>0?`:${s.linePos}`:""}`:"",n=`WebGPURenderer [${t} / ${r.stage} ${s.type}]${e}: ${s.message}`;let a="";s.lineNum>0&&s.lineNum<=i.length&&(a=`\n ${i[s.lineNum-1]}`,s.linePos>0&&(a+=`\n ${" ".repeat(s.linePos-1)}^`)),("error"===s.type?o:d)(n+a)}}}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===Rt){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:nC},r={srcFactor:i,dstFactor:n,operation:nC}};if(e.premultipliedAlpha)switch(s){case tt:i(qA,KA,qA,KA);break;case Kt:i(qA,qA,qA,qA);break;case Qt:i(jA,YA,jA,qA);break;case Yt:i(ZA,KA,jA,qA)}else switch(s){case tt:i(QA,KA,qA,KA);break;case Kt:i(QA,qA,qA,qA);break;case Qt:o(`WebGPURenderer: "SubtractiveBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`);break;case Yt:o(`WebGPURenderer: "MultiplyBlending" requires "${e.isMaterial?"material":"blendMode"}.premultipliedAlpha = true".`)}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};o("WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case Et:t=jA;break;case Ht:t=qA;break;case Wt:t=XA;break;case kt:t=YA;break;case rt:t=QA;break;case st:t=KA;break;case zt:t=ZA;break;case Vt:t=JA;break;case Gt:t=eC;break;case Ot:t=tC;break;case $t:t=rC;break;case 211:t=sC;break;case 212:t=iC;break;default:o("WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case is:t=LE;break;case ss:t=kE;break;case rs:t=PE;break;case ts:t=DE;break;case es:t=UE;break;case Jr:t=VE;break;case Zr:t=IE;break;case Kr:t=OE;break;default:o("WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case hs:t=hC;break;case cs:t=pC;break;case ds:t=gC;break;case ls:t=mC;break;case us:t=fC;break;case os:t=yC;break;case as:t=bC;break;case ns:t=xC;break;default:o("WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case it:t=nC;break;case It:t=aC;break;case Dt:t=oC;break;case gs:t=uC;break;case ps:t=lC;break;default:o("WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?XE:YE);let n=r.side===L;return e.isMesh&&e.matrixWorld.determinant()<0&&(n=!n),s.frontFace=!0===n?HE:WE,s.cullMode=r.side===P?jE:qE,s}_getColorWriteMask(e){return!0===e.colorWrite?cC:dC}_getDepthCompare(e){let t;if(!1===e.depthTest)t=kE;else{const r=this.backend.parameters.reversedDepthBuffer?ar[e.depthFunc]:e.depthFunc;switch(r){case nr:t=LE;break;case ir:t=kE;break;case sr:t=PE;break;case rr:t=DE;break;case tr:t=UE;break;case er:t=VE;break;case Jt:t=IE;break;case Zt:t=OE;break;default:o("WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}class gB{constructor(){this.label="",this.type=void 0,this.count=0}reset(){this.label="",this.type=void 0,this.count=0}}const mB=new KC,fB=new ZC,yB=new gB;class bB extends RE{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,yB.label=`queryset_global_timestamp_${t}`,yB.type="timestamp",yB.count=this.maxQueries,this.querySet=this.device.createQuerySet(yB),yB.reset();const s=8*this.maxQueries;mB.label=`buffer_timestamp_resolve_${t}`,mB.size=s,mB.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,this.resolveBuffer=this.device.createBuffer(mB),mB.reset(),mB.label=`buffer_timestamp_result_${t}`,mB.size=s,mB.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ,this.resultBuffer=this.device.createBuffer(mB),mB.reset()}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return v(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder(fB);s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(YC(this.device,i),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r)),a={},o=[];for(const[t,r]of e){const e=t.match(/^(.*):f(\d+)$/),s=parseInt(e[2]);!1===o.includes(s)&&o.push(s),void 0===a[s]&&(a[s]=0);const i=n[r],u=n[r+1],l=Number(u-i)/1e6;this.timestamps.set(t,l),a[s]+=l}const u=a[o[o.length-1]];return this.resultBuffer.unmap(),this.lastValue=u,this.frames=o,u}catch(e){return o("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){o("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){o("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}class xB{constructor(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}reset(){this.view=null,this.depthLoadOp=void 0,this.depthStoreOp=void 0,this.depthClearValue=void 0,this.depthReadOnly=!1,this.stencilLoadOp=void 0,this.stencilStoreOp=void 0,this.stencilClearValue=0,this.stencilReadOnly=!1}}const TB={r:0,g:0,b:0,a:1},_B=new KC,vB=new ZC,NB=new class{constructor(){this.label="",this.timestampWrites=void 0}reset(){this.label="",this.timestampWrites=void 0}},SB=new gB,RB=new iM,EB=new class{constructor(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}reset(){this.querySet=null,this.beginningOfPassWriteIndex=void 0,this.endOfPassWriteIndex=void 0}},wB=new bM,AB=new bM,CB=new aM,MB=new xM;class BB extends oE{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=null,this.device=null,this.defaultRenderPassdescriptor=null,this.utils=new XC(this),this.attributeUtils=new rB(this),this.bindingUtils=new oB(this),this.capabilities=new uB(this),this.pipelineUtils=new pB(this),this.textureUtils=new LM(this),this.occludedResolveCache=new Map;const t="undefined"==typeof navigator||!1===/Android/.test(navigator.userAgent);this._compatibility={[E.TEXTURE_COMPARE]:t}}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const s={powerPreference:t.powerPreference,featureLevel:"compatibility",xrCompatible:e.xr.enabled},i="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(s):null;if(null===i)throw new Error("THREE.WebGPUBackend: Unable to create WebGPU adapter.");const n=Object.values(GC),a=[];for(const e of n)i.features.has(e)&&a.push(e);const o={requiredFeatures:a,requiredLimits:t.requiredLimits};r=await i.requestDevice(o)}else r=t.device;this.compatibilityMode=!r.features.has("core-features-and-limits"),this.compatibilityMode&&(e._samples=0),r.lost.then(t=>{if("destroyed"===t.reason)return;const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)}),r.onuncapturederror=t=>{const r=t.error,s=r&&r.constructor?r.constructor.name:"GPUError",i=r&&r.message||"Unknown uncaptured GPU error";e.onError({api:"WebGPU",type:s,message:i,originalEvent:t})},this.device=r,this.trackTimestamp=this.trackTimestamp&&this.hasFeature(GC.TimestampQuery),this.updateSize()}setXRRenderTargetTextures(e,t,r=null){this.set(e.texture,{texture:t,format:t.format,externalTexture:!0,xrViewDescriptors:r,initialized:!0})}get context(){const e=this.renderer.getCanvasTarget(),t=this.get(e);let r=t.context;if(void 0===r){const s=this.parameters;r=!0===e.isDefaultCanvasTarget&&void 0!==s.context?s.context:e.domElement.getContext("webgpu"),"setAttribute"in e.domElement&&e.domElement.setAttribute("data-engine",`three.js r${_t} webgpu`);const i=s.alpha?"premultiplied":"opaque",n=s.outputType===Te?"extended":"standard";r.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i,toneMapping:{mode:n}}),t.context=r}return r}get coordinateSystem(){return h}get hasTimestamp(){return!0}async getArrayBufferAsync(e,t=null,r=0,s=-1){return await this.attributeUtils.getArrayBufferAsync(e,t,r,s)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){const e=this.renderer,t=e.getCanvasTarget(),r=this.get(t),s=e.currentSamples;let i=r.descriptor;if(void 0===i||r.samples!==s){if(i=new tM,i.colorAttachments.push(new eM),!0===e.depth||!0===e.stencil){const t=new xB;t.view=this.textureUtils.getDepthBuffer(e.depth,e.stencil).createView(),i.depthStencilAttachment=t}const t=i.colorAttachments[0];s>0?t.view=this.textureUtils.getColorBuffer().createView():t.resolveTarget=void 0,r.descriptor=i,r.samples=s}const n=i.colorAttachments[0];return s>0?n.resolveTarget=this.context.getCurrentTexture().createView():n.view=this.context.getCurrentTexture().createView(),i}_isRenderCameraDepthArray(e){const t=e.camera;return e.depthTexture&&!0===e.depthTexture.isArrayTexture&&null!==t&&!0===t.isArrayCamera}_hasExternalTexture(e){const t=e.textures;if(null===t)return!1;for(let e=0;e1)if(!0===l){const t=e.camera.cameras;for(let e=0;e0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,SB.label=`occlusionQuerySet_${e.id}`,SB.type="occlusion",SB.count=s,i=r.createQuerySet(SB),SB.reset(),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:zE}),this.initTimestampQuery(Pt.RENDER,this.getTimestampUID(e),n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(_B.size=s,_B.usage=GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC,i=this.device.createBuffer(_B),_B.reset(),this.occludedResolveCache.set(s,i)),_B.size=s,_B.usage=GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ;const n=this.device.createBuffer(_B);_B.reset(),t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(YC(this.device,t.encoder.finish()),null!==e.textures){const t=e.textures;for(let e=0;eo&&(i[0]=Math.min(a,o),i[1]=Math.ceil(a/o)),n.dispatchSize=i}i=n.dispatchSize}o.dispatchWorkgroups(i[0],i[1]||1,i[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),YC(this.device,t.cmdEncoderGPU.finish())}_draw(e,t,r,s,i,n,a,o,u){const{object:l,material:d,context:c}=e,h=e.getIndex(),p=null!==h;u.pipeline!==s&&(o.setPipeline(s),u.pipeline=s);const g=u.bindingGroups;for(let e=0,t=i.length;e65535?4:2);for(let n=0;n0){const i=this.get(e.camera),a=e.camera.cameras,c=e.getBindingGroup("cameraIndex");if(void 0===i.indexesGPU||i.indexesGPU.length!==a.length){const e=this.get(c),t=[],r=new Uint32Array([0,0,0,0]);for(let s=0,i=a.length;s(d("WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new wE(e)));super(new t(e),e),this.library=new PB,this.isWebGPURenderer=!0}}class DB extends As{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}class IB{constructor(e,t=Fn(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new Dg;r.name="RenderPipeline",this._quadMesh=new zx(r),this._quadMesh.name="Render Pipeline",this._context=null,this._toneMapping=e.toneMapping,this._outputColorSpace=e.outputColorSpace}render(){const e=this.renderer;this._update(),null!==this._context.onBeforeRenderPipeline&&this._context.onBeforeRenderPipeline();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=m,e.outputColorSpace=p.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterRenderPipeline&&this._context.onAfterRenderPipeline()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(this._toneMapping!==this.renderer.toneMapping&&(this._toneMapping=this.renderer.toneMapping,this.needsUpdate=!0),this._outputColorSpace!==this.renderer.outputColorSpace&&(this._outputColorSpace=this.renderer.outputColorSpace,this.needsUpdate=!0),!0===this.needsUpdate){const e=this._toneMapping,t=this._outputColorSpace,r={renderPipeline:this,onBeforeRenderPipeline:null,onAfterRenderPipeline:null};let s=this.outputNode;!0===this.outputColorTransform?(s=s.context(r),s=Vl(s,e,t)):(r.toneMapping=e,r.outputColorSpace=t,s=s.context(r)),this._context=r,this._quadMesh.material.fragmentNode=s,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){v('RenderPipeline: "renderAsync()" has been deprecated. Use "render()" and "await renderer.init();" when creating the renderer.'),await this.renderer.init(),this.render()}}class OB extends IB{constructor(e,t){v('PostProcessing: "PostProcessing" has been renamed to "RenderPipeline". Please update your code to use "THREE.RenderPipeline" instead.'),super(e,t)}}class VB extends u{constructor(e){super(),this.name="",this.buffer=null,this.maxByteLength=e,this.isReadbackBuffer=!0,this._mapped=!1}release(){this.dispatchEvent({type:"release"})}dispose(){this.dispatchEvent({type:"dispose"})}}class kB extends N{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=le,this.minFilter=le,this.isStorageTexture=!0,this.mipmapsAutoUpdate=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}class GB extends Jx{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}class zB extends Cs{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new Ms(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):o(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(o("NodeLoader: Node type not found:",e),Tn()):new this.nodes[e]}}class $B extends Bs{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}class WB extends Fs{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}async parseAsync(e){this._nodesJSON=e.nodes;const t=await super.parseAsync(e);return this._nodesJSON=null,t}parseNodes(e,t){if(void 0!==e){const r=new zB;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new $B;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t 0 ) { - errorBadge.textContent = this.unreadErrors; + errorBadge.textContent = this.unreadErrors > 99 ? '+99' : this.unreadErrors; errorBadge.style.display = ''; } else { @@ -274,7 +274,7 @@ class Console extends Tab { if ( this.unreadWarns > 0 ) { - warnBadge.textContent = this.unreadWarns; + warnBadge.textContent = this.unreadWarns > 99 ? '+99' : this.unreadWarns; warnBadge.style.display = ''; } else { @@ -289,7 +289,7 @@ class Console extends Tab { if ( this.unreadErrors > 0 ) { - this.tabErrorBadge.textContent = this.unreadErrors; + this.tabErrorBadge.textContent = this.unreadErrors > 99 ? '+99' : this.unreadErrors; this.tabErrorBadge.style.display = ''; } else { @@ -304,7 +304,7 @@ class Console extends Tab { if ( this.unreadWarns > 0 ) { - this.tabWarnBadge.textContent = this.unreadWarns; + this.tabWarnBadge.textContent = this.unreadWarns > 99 ? '+99' : this.unreadWarns; this.tabWarnBadge.style.display = ''; } else { diff --git a/examples/jsm/inspector/tabs/Performance.js b/examples/jsm/inspector/tabs/Performance.js index 2d6258f8d6339b..9cfc4a1ba44872 100644 --- a/examples/jsm/inspector/tabs/Performance.js +++ b/examples/jsm/inspector/tabs/Performance.js @@ -26,7 +26,8 @@ class Performance extends Tab { const graph = new Graph(); graph.addLine( 'fps', 'var( --color-fps )' ); - //graph.addLine( 'gpu', 'var( --color-yellow )' ); + graph.addLine( 'cpu', 'var( --color-yellow )' ); + graph.addLine( 'gpu', 'var( --color-green )' ); graphContainer.append( graph.domElement ); // @@ -161,9 +162,22 @@ class Performance extends Tab { } - updateGraph( inspector/*, frame*/ ) { + updateGraph( inspector, frame ) { + + const fps = inspector.fps; + + this.graph.addPoint( 'fps', fps ); + + if ( frame ) { + + const cpuValue = Math.min( ( ( frame.cpu || 0 ) * fps ) / 1000, 1.0 ) * fps; + const gpuValue = Math.min( ( ( frame.gpu || 0 ) * fps ) / 1000, 1.0 ) * fps; + + this.graph.addPoint( 'cpu', cpuValue ); + this.graph.addPoint( 'gpu', gpuValue ); + + } - this.graph.addPoint( 'fps', inspector.fps ); this.graph.update(); } diff --git a/examples/jsm/inspector/tabs/Viewer.js b/examples/jsm/inspector/tabs/Viewer.js index 7828f85897b8cd..8ab7c6620aa2a8 100644 --- a/examples/jsm/inspector/tabs/Viewer.js +++ b/examples/jsm/inspector/tabs/Viewer.js @@ -2,6 +2,7 @@ import { Tab } from '../ui/Tab.js'; import { List } from '../ui/List.js'; import { Item } from '../ui/Item.js'; import { splitPath, splitCamelCase } from '../ui/utils.js'; +import { getItem, setItem } from '../Inspector.js'; import { RendererUtils, NoToneMapping, LinearSRGBColorSpace, QuadMesh, NodeMaterial, CanvasTarget, Vector2 } from 'three/webgpu'; import { renderOutput, vec2, vec3, vec4, Fn, screenUV, step, OnMaterialUpdate, uniform, float } from 'three/tsl'; @@ -108,6 +109,7 @@ class Viewer extends Tab { this.select = select; this.backBtn = backBtn; this.activeFullNodeId = null; + this.pendingRestoreView = true; backBtn.addEventListener( 'click', () => { @@ -126,6 +128,8 @@ class Viewer extends Tab { } + this.saveLastView(); + } ); select.addEventListener( 'change', () => { @@ -142,6 +146,8 @@ class Viewer extends Tab { } + this.saveLastView(); + } ); // Event forwarding setup for OrbitControls @@ -243,6 +249,7 @@ class Viewer extends Tab { e.stopPropagation(); this.select.value = canvasData.id; this.showNodeView( canvasData.id ); + this.saveLastView(); }; @@ -276,6 +283,8 @@ class Viewer extends Tab { } + this.saveLastView(); + }; wrapper.appendChild( domElement ); @@ -475,6 +484,8 @@ class Viewer extends Tab { if ( canvasData ) { + this.addNodeItem( canvasData ); + this.activeFullNodeId = nodeId; this.backBtn.style.display = 'flex'; @@ -625,25 +636,61 @@ class Viewer extends Tab { } - // Restore selection if still valid - let hasSelectedValue = false; + // Try to restore from saved view first on initial load + let restored = false; - for ( let i = 0; i < this.select.options.length; i ++ ) { + if ( this.pendingRestoreView ) { - if ( this.select.options[ i ].value === currentSelectedValue ) { + const savedView = getItem( 'viewerLastView' ); - this.select.selectedIndex = i; - hasSelectedValue = true; - break; + if ( savedView !== 'list' ) { + + for ( let i = 0; i < this.select.options.length; i ++ ) { + + if ( this.select.options[ i ].textContent === savedView ) { + + this.select.selectedIndex = i; + const nodeId = this.select.options[ i ].value; + this.showNodeView( nodeId ); + restored = true; + this.pendingRestoreView = false; + break; + + } + + } + + } else { + + this.pendingRestoreView = false; } } - if ( ! hasSelectedValue ) { + if ( ! restored ) { - this.select.value = 'list'; - this.showListView(); + // Restore selection if still valid + let hasSelectedValue = false; + + for ( let i = 0; i < this.select.options.length; i ++ ) { + + if ( this.select.options[ i ].value === currentSelectedValue ) { + + this.select.selectedIndex = i; + hasSelectedValue = true; + break; + + } + + } + + if ( ! hasSelectedValue ) { + + this.select.value = 'list'; + this.showListView(); + + } } @@ -804,6 +851,28 @@ class Viewer extends Tab { } + saveLastView() { + + const selectedValue = this.select.value; + + if ( selectedValue === 'list' ) { + + setItem( 'viewerLastView', 'list' ); + + } else { + + const selectedOption = this.select.options[ this.select.selectedIndex ]; + + if ( selectedOption ) { + + setItem( 'viewerLastView', selectedOption.textContent ); + + } + + } + + } + } export { Viewer }; diff --git a/examples/jsm/inspector/ui/Profiler.js b/examples/jsm/inspector/ui/Profiler.js index ace9ac53d5e126..1dae26840850a7 100644 --- a/examples/jsm/inspector/ui/Profiler.js +++ b/examples/jsm/inspector/ui/Profiler.js @@ -31,6 +31,18 @@ export class Profiler extends EventDispatcher { // Setup orientation change listener for mobile devices this.setupOrientationListener(); + this.checkHeaderScroll(); + + this.panel.addEventListener( 'transitionend', ( e ) => { + + if ( e.target === this.panel && ( e.propertyName === 'width' || e.propertyName === 'height' || e.propertyName === 'transform' ) ) { + + this.checkHeaderScroll(); + + } + + } ); + } getSize() { @@ -181,6 +193,7 @@ export class Profiler extends EventDispatcher { constrainDetachedWindows(); constrainMainPanel(); + this.checkHeaderScroll(); } ); @@ -397,6 +410,7 @@ export class Profiler extends EventDispatcher { } this.dispatchEvent( { type: 'resize' } ); + this.checkHeaderScroll(); }; @@ -774,7 +788,7 @@ export class Profiler extends EventDispatcher { // No tabs visible - set to minimum size if ( this.position === 'bottom' ) { - this.panel.style.height = '38px'; + this.panel.style.height = '32px'; } else if ( this.position === 'right' ) { @@ -793,7 +807,7 @@ export class Profiler extends EventDispatcher { if ( this.position === 'bottom' ) { const currentHeight = parseInt( this.panel.style.height ); - if ( currentHeight === 38 ) { + if ( currentHeight === 32 || currentHeight === 38 ) { this.panel.style.height = `${ this.lastHeightBottom }px`; @@ -815,6 +829,29 @@ export class Profiler extends EventDispatcher { } this.dispatchEvent( { type: 'resize' } ); + this.checkHeaderScroll(); + + } + + checkHeaderScroll() { + + const header = this.panel.querySelector( '.profiler-header' ); + + if ( header ) { + + const hasScroll = header.scrollWidth > header.clientWidth + 1; + + if ( hasScroll ) { + + this.panel.classList.add( 'has-horizontal-scroll' ); + + } else { + + this.panel.classList.remove( 'has-horizontal-scroll' ); + + } + + } } @@ -1624,11 +1661,20 @@ export class Profiler extends EventDispatcher { if ( this.tabs[ id ] ) { - this.tabs[ id ].setActive( true ); + const tab = this.tabs[ id ]; + + if ( ! tab.isVisible ) { + + tab.show(); + + } + + tab.setActive( true ); } this.saveLayout(); + this.checkHeaderScroll(); } diff --git a/examples/jsm/inspector/ui/Style.js b/examples/jsm/inspector/ui/Style.js index 48184770d4f5e8..6171b6cc73d89e 100644 --- a/examples/jsm/inspector/ui/Style.js +++ b/examples/jsm/inspector/ui/Style.js @@ -22,7 +22,7 @@ export class Style { --font-mono: 'Courier New', Courier, monospace; } - .profiler-panel *, .profiler-toggle * { + .profiler-panel *, .profiler-toggle *, .detached-tab-panel * { text-transform: initial; line-height: normal; box-sizing: border-box; @@ -699,31 +699,35 @@ export class Style { overflow-x: auto; overflow-y: hidden; - width: calc(100% - 134px); - height: 38px; + width: calc(100% - 120px); + height: 32px; user-select: none; -webkit-user-select: none; } + .profiler-panel.has-horizontal-scroll .profiler-header { + height: 38px; + } + /* Adjust header width based on panel position */ .profiler-panel.position-right .profiler-header, .profiler-panel.position-left .profiler-header { - width: calc(100% - 134px); + width: calc(100% - 120px); } .profiler-panel.position-bottom .profiler-header, .profiler-panel.position-top .profiler-header { - width: calc(100% - 134px); + width: calc(100% - 120px); } /* Adjust header width when position toggle button is hidden (mobile) */ .profiler-panel.hide-position-toggle .profiler-header { - width: calc(100% - 90px); + width: calc(100% - 80px); } /* Adjust header width when maximized (floating position toggle button is hidden) */ .profiler-panel.maximized .profiler-header { - width: calc(100% - 90px); + width: calc(100% - 80px); } /* ===== RULES FOR WHEN THERE ARE NO TABS ===== */ @@ -731,14 +735,14 @@ export class Style { /* Horizontal mode (bottom/top) without tabs */ .profiler-panel.position-bottom.no-tabs:not(.maximized), .profiler-panel.position-top.no-tabs:not(.maximized) { - height: 38px !important; - min-height: 38px !important; + height: 32px !important; + min-height: 32px !important; } .profiler-panel.position-bottom.no-tabs .profiler-header, .profiler-panel.position-top.no-tabs .profiler-header { width: 100%; - height: 38px; + height: 32px; border-bottom: none; } @@ -755,8 +759,8 @@ export class Style { /* Vertical mode (right/left) without tabs */ .profiler-panel.position-right.no-tabs:not(.maximized), .profiler-panel.position-left.no-tabs:not(.maximized) { - width: 45px !important; - min-width: 45px !important; + width: 40px !important; + min-width: 40px !important; } /* Vertical layout for header when no tabs */ @@ -784,7 +788,7 @@ export class Style { .profiler-panel.position-right.no-tabs .profiler-controls button, .profiler-panel.position-left.no-tabs .profiler-controls button { width: 100%; - height: 45px; + height: 40px; border-left: none; border-top: none; border-bottom: 1px solid var(--profiler-border); @@ -808,8 +812,8 @@ export class Style { /* Hide position toggle on mobile without tabs */ .profiler-panel.hide-position-toggle.position-right.no-tabs:not(.maximized), .profiler-panel.hide-position-toggle.position-left.no-tabs:not(.maximized) { - width: 45px !important; - min-width: 45px !important; + width: 40px !important; + min-width: 40px !important; } /* Hide drag indicator on mobile devices */ @@ -817,29 +821,69 @@ export class Style { display: none; } - .profiler-header::-webkit-scrollbar { - width: 8px; - height: 8px; + .profiler-header::-webkit-scrollbar, + .profiler-tabs::-webkit-scrollbar, + .profiler-content::-webkit-scrollbar, + .detached-tab-content::-webkit-scrollbar, + .console-log::-webkit-scrollbar, + .timelineTrack::-webkit-scrollbar, + .list-scroll-wrapper::-webkit-scrollbar { + width: 4px; + height: 4px; } - .profiler-header::-webkit-scrollbar-track { + .profiler-header::-webkit-scrollbar-track, + .profiler-tabs::-webkit-scrollbar-track, + .profiler-content::-webkit-scrollbar-track, + .detached-tab-content::-webkit-scrollbar-track, + .console-log::-webkit-scrollbar-track, + .timelineTrack::-webkit-scrollbar-track, + .list-scroll-wrapper::-webkit-scrollbar-track { background: transparent; } - .profiler-header::-webkit-scrollbar-thumb { - background-color: rgba(0, 0, 0, 0.25); - border-radius: 10px; - transition: background 0.3s ease; + .profiler-header::-webkit-scrollbar-thumb, + .profiler-tabs::-webkit-scrollbar-thumb, + .profiler-content::-webkit-scrollbar-thumb, + .detached-tab-content::-webkit-scrollbar-thumb, + .console-log::-webkit-scrollbar-thumb, + .timelineTrack::-webkit-scrollbar-thumb, + .list-scroll-wrapper::-webkit-scrollbar-thumb { + background-color: rgba(255, 255, 255, 0.15); + border-radius: 2px; } - .profiler-header::-webkit-scrollbar-thumb:hover { - background-color: rgba(0, 0, 0, 0.4); + .profiler-header::-webkit-scrollbar-thumb:hover, + .profiler-tabs::-webkit-scrollbar-thumb:hover, + .profiler-content::-webkit-scrollbar-thumb:hover, + .detached-tab-content::-webkit-scrollbar-thumb:hover, + .console-log::-webkit-scrollbar-thumb:hover, + .timelineTrack::-webkit-scrollbar-thumb:hover, + .list-scroll-wrapper::-webkit-scrollbar-thumb:hover { + background-color: rgba(255, 255, 255, 0.3); } - .profiler-header::-webkit-scrollbar-corner { + .profiler-header::-webkit-scrollbar-corner, + .profiler-tabs::-webkit-scrollbar-corner, + .profiler-content::-webkit-scrollbar-corner, + .detached-tab-content::-webkit-scrollbar-corner, + .console-log::-webkit-scrollbar-corner, + .timelineTrack::-webkit-scrollbar-corner, + .list-scroll-wrapper::-webkit-scrollbar-corner { background: transparent; } + .profiler-header, + .profiler-tabs, + .profiler-content, + .detached-tab-content, + .console-log, + .timelineTrack, + .list-scroll-wrapper { + scrollbar-width: thin; + scrollbar-color: rgba(255, 255, 255, 0.15) transparent; + } + .profiler-panel.dragging .profiler-header { cursor: grabbing !important; } @@ -858,52 +902,36 @@ export class Style { cursor: grabbing; } - .profiler-tabs::-webkit-scrollbar { - width: 8px; - height: 8px; - } - - .profiler-tabs::-webkit-scrollbar-track { - background: transparent; - } - - .profiler-tabs::-webkit-scrollbar-thumb { - background-color: rgba(0, 0, 0, 0.25); - border-radius: 10px; - transition: background 0.3s ease; - } - - .profiler-tabs::-webkit-scrollbar-thumb:hover { - background-color: rgba(0, 0, 0, 0.4); - } - - .profiler-tabs::-webkit-scrollbar-corner { - background: transparent; - } .profiler-controls { display: flex; position: absolute; right: 0; top: 0; - height: 38px; + height: 32px; background: var(--profiler-header-background); border-bottom: 1px solid var(--profiler-border); } + .profiler-panel.has-horizontal-scroll .profiler-controls { + height: 38px; + } + .tab-btn { position: relative; background: transparent; border: none; /*border-right: 1px solid var(--profiler-border);*/ color: var(--text-secondary); - padding: 8px 18px; + padding: 0 15px 2px 15px; + height: 100%; + box-sizing: border-box; cursor: default; display: flex; align-items: center; font-family: var(--font-family); font-weight: 600; - font-size: 14px; + font-size: 13px; user-select: none; transition: opacity 0.2s, transform 0.2s; touch-action: pan-x; @@ -918,7 +946,7 @@ export class Style { .tab-btn.active::before { content: '⋮⋮'; position: absolute; - left: 3px; + left: 2px; top: calc(50% - .1rem); transform: translateY(-50%); color: var(--profiler-border); @@ -938,7 +966,7 @@ export class Style { border: none; border-left: 1px solid var(--profiler-border); color: var(--text-secondary); - width: 45px; + width: 40px; height: 100%; cursor: pointer; transition: all 0.2s; @@ -1011,33 +1039,6 @@ export class Style { overflow: auto; /* make sure scrollbars can appear */ } - .profiler-content::-webkit-scrollbar { - width: 8px; - height: 8px; - } - - .profiler-content::-webkit-scrollbar-track { - background: transparent; - } - - .profiler-content::-webkit-scrollbar-thumb { - background-color: rgba(0, 0, 0, 0.25); - border-radius: 10px; - transition: background 0.3s ease; - } - - .profiler-content::-webkit-scrollbar-thumb:hover { - background-color: rgba(0, 0, 0, 0.4); - } - - .profiler-content::-webkit-scrollbar-corner { - background: transparent; - } - - .profiler-content { - scrollbar-width: thin; /* "auto" | "thin" */ - scrollbar-color: rgba(0, 0, 0, 0.25) transparent; - } .list-item-row { display: grid; @@ -1590,6 +1591,8 @@ export class Style { opacity: 1; visibility: visible; transition: opacity 0.2s, visibility 0.2s; + font-family: var(--font-mono); + font-size: 13px; } .profiler-panel:not(.visible) ~ * .detached-tab-panel, @@ -1601,9 +1604,9 @@ export class Style { .detached-tab-header { background: var(--profiler-header-background); - padding: 0 7px 0 15px; + padding: 0 3px 0 10px; font-family: var(--font-family); - font-size: 14px; + font-size: 13px; color: var(--text-primary); font-weight: 600; display: flex; @@ -1612,7 +1615,7 @@ export class Style { border-bottom: 1px solid var(--profiler-border); cursor: grab; user-select: none; - height: 38px; + height: 32px; flex-shrink: 0; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; @@ -1653,36 +1656,15 @@ export class Style { .detached-tab-content { flex: 1; - overflow: auto; + overflow: hidden; position: relative; background: var(--profiler-background); } - .detached-tab-content::-webkit-scrollbar { - width: 8px; - height: 8px; - } - - .detached-tab-content::-webkit-scrollbar-track { - background: transparent; - } - - .detached-tab-content::-webkit-scrollbar-thumb { - background-color: rgba(0, 0, 0, 0.25); - border-radius: 10px; - transition: background 0.3s ease; - } - - .detached-tab-content::-webkit-scrollbar-thumb:hover { - background-color: rgba(0, 0, 0, 0.4); - } - - .detached-tab-content::-webkit-scrollbar-corner { - background: transparent; - } .detached-tab-content .profiler-content { - display: block !important; + display: flex !important; + flex-direction: column !important; height: 100%; visibility: visible !important; opacity: 1 !important; diff --git a/examples/jsm/inspector/ui/Values.js b/examples/jsm/inspector/ui/Values.js index db255e3d5c7deb..ed0f5313d4e90d 100644 --- a/examples/jsm/inspector/ui/Values.js +++ b/examples/jsm/inspector/ui/Values.js @@ -276,6 +276,7 @@ class ValueSlider extends Value { this.slider.step = value; this.numberInput.step = value; + this.slider.value = parseFloat( this.numberInput.value ); return this; diff --git a/src/Three.TSL.js b/src/Three.TSL.js index 0199ee6fdc425f..1f48a9ceac4fe8 100644 --- a/src/Three.TSL.js +++ b/src/Three.TSL.js @@ -420,6 +420,8 @@ export const oscTriangle = TSL.oscTriangle; export const output = TSL.output; export const outputStruct = TSL.outputStruct; export const overloadingFn = TSL.overloadingFn; +export const overrideNode = TSL.overrideNode; +export const overrideNodes = TSL.overrideNodes; export const packHalf2x16 = TSL.packHalf2x16; export const packSnorm2x16 = TSL.packSnorm2x16; export const packUnorm2x16 = TSL.packUnorm2x16; diff --git a/src/materials/nodes/NodeMaterial.js b/src/materials/nodes/NodeMaterial.js index 6fc50daf772213..39e14d38a6e982 100644 --- a/src/materials/nodes/NodeMaterial.js +++ b/src/materials/nodes/NodeMaterial.js @@ -1157,6 +1157,26 @@ class NodeMaterial extends Material { /** * Setups the output node. * + * This method can be implemented by derived materials to extend the functionality + * of the material's output or replace it altogether. + * + * ```js + * class ColoredShadowMaterial extends MeshPhongNodeMaterial { + * constructor( parameters ) { + * super( parameters ); + * this._shadeColor = uniform( new Color( parameters.shadeColor ?? 0xff0000 ) ); + * } + * + * setupOutput( builder, outputNode ) { + * // Modify the native output of the MeshPhongNodeMaterial fragment shader + * const brightness = min( outputNode.r, 1.0 ); + * const mixedColor = mix( this._shadeColor, diffuseColor.rgb, brightness ); + * // Return new output back into NodeMaterial flow + * return super.setupOutput( builder, vec4( mixedColor, outputNode.a ) ); + * } + * } + * ``` + * * @param {NodeBuilder} builder - The current node builder. * @param {Node} outputNode - The existing output node. * @return {Node} The output node. diff --git a/src/nodes/Nodes.js b/src/nodes/Nodes.js index 82f7a49e80c69d..f1385ffb670638 100644 --- a/src/nodes/Nodes.js +++ b/src/nodes/Nodes.js @@ -26,6 +26,7 @@ export { default as NodeUniform } from './core/NodeUniform.js'; export { default as NodeVar } from './core/NodeVar.js'; export { default as NodeVarying } from './core/NodeVarying.js'; export { default as OutputStructNode } from './core/OutputStructNode.js'; +export { default as OverrideContextNode } from './core/OverrideContextNode.js'; export { default as ParameterNode } from './core/ParameterNode.js'; export { default as PropertyNode } from './core/PropertyNode.js'; export { default as StackNode } from './core/StackNode.js'; diff --git a/src/nodes/TSL.js b/src/nodes/TSL.js index fc3997d18bcfc3..ae6936b3eb7044 100644 --- a/src/nodes/TSL.js +++ b/src/nodes/TSL.js @@ -7,6 +7,7 @@ export * from './core/AttributeNode.js'; export * from './core/BypassNode.js'; export * from './core/IsolateNode.js'; export * from './core/ContextNode.js'; +export * from './core/OverrideContextNode.js'; export * from './core/IndexNode.js'; export * from './core/ParameterNode.js'; export * from './core/PropertyNode.js'; diff --git a/src/nodes/accessors/Position.js b/src/nodes/accessors/Position.js index e6d9a63ac9d571..dfd8fe946fe710 100644 --- a/src/nodes/accessors/Position.js +++ b/src/nodes/accessors/Position.js @@ -33,7 +33,11 @@ export const clipSpace = /*@__PURE__*/ ( Fn( ( builder ) => { export const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' ); /** - * TSL object that represents the vertex position in local space of the current rendered object. + * TSL object that represents the transformed vertex position in local space of the current rendered object. + * + * The term "transformed" indicates that an object or material's properties, such as skinning, batch, + * instancing, or displacement mapping, will change the vertex position of the node when present. + * To use the pre-transformed local space position of the object, use {@link positionGeometry}. * * @tsl * @type {AttributeNode} diff --git a/src/nodes/core/Node.js b/src/nodes/core/Node.js index f583b1076e1f36..03e7e58fa38cc6 100644 --- a/src/nodes/core/Node.js +++ b/src/nodes/core/Node.js @@ -631,7 +631,8 @@ class Node extends EventDispatcher { * This method is used during the build process of a node and ensures * equal nodes are not built multiple times but just once. For example if * `attribute( 'uv' )` is used multiple times by the user, the build - * process makes sure to process just the first node. + * process makes sure to process just the first node. It also handles + * node overrides if an override context is set. * * @param {NodeBuilder} builder - The current node builder. * @return {Node} The shared node if possible. Otherwise `this` is returned. @@ -641,7 +642,43 @@ class Node extends EventDispatcher { const hash = this.getHash( builder ); const nodeFromHash = builder.getNodeFromHash( hash ); - return nodeFromHash || this; + let sharedNode = null; + + if ( nodeFromHash && nodeFromHash !== this ) { + + sharedNode = nodeFromHash; + + } else if ( builder.context.overrideNodes ) { + + const callback = builder.context.overrideNodes.get( this ); + + if ( callback ) { + + const nodeData = builder.getDataFromNode( this ); + + if ( nodeData.isOverwritten !== true ) { + + nodeData.isOverwritten = true; + + // cancel the override for use the same node inside the callback + + sharedNode = callback( builder ).overrideNode( this, null ); + + nodeData.sharedNode = sharedNode; + + } else { + + // avoid recursive override calls + + sharedNode = nodeData.sharedNode; + + } + + } + + } + + return sharedNode || this; } diff --git a/src/nodes/core/OverrideContextNode.js b/src/nodes/core/OverrideContextNode.js new file mode 100644 index 00000000000000..eb6fad057ce285 --- /dev/null +++ b/src/nodes/core/OverrideContextNode.js @@ -0,0 +1,153 @@ +import ContextNode from './ContextNode.js'; +import { addMethodChaining } from '../tsl/TSLCore.js'; + +/** + * A specialized context node designed to override specific target nodes within a + * node sub-graph or flow. This allows replacing specific inputs (e.g., normal + * and position vectors) dynamically during compilation for a specific flow node, + * without having to reconstruct or duplicate the source nodes. + * + * ```js + * // Method chaining example: + * node.overrideNode( positionLocal, () => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * + * // Context assignment example: + * material.contextNode = overrideNode( positionLocal, () => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * ``` + * + * @augments ContextNode + */ +class OverrideContextNode extends ContextNode { + + /** + * Returns the type of the node. + * + * @type {string} + * @readonly + * @static + */ + static get type() { + + return 'OverrideContextNode'; + + } + + /** + * Constructs a new override context node. + * + * @param {Map} overrideNodes - A map mapping target nodes to their respective override callback functions. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + */ + constructor( overrideNodes, flowNode = null ) { + + super( flowNode, { + overrideNodes + } ); + + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @readonly + * @default true + */ + this.isOverrideContextNode = true; + + } + + /** + * Gathers the context data from all parent context nodes by traversing the hierarchy, + * merging the `overrideNodes` maps from all encountered `OverrideContextNode` instances. + * + * @return {Object} The gathered context data, containing the merged `overrideNodes` map. + */ + getFlowContextData() { + + const children = []; + + this.traverse( ( node ) => { + + if ( node.isOverrideContextNode === true ) { + + children.push( node.value.overrideNodes ); + + } + + } ); + + const overrideNodes = new Map( children.flatMap( ( map ) => Array.from( map.entries() ) ) ); + + const data = super.getFlowContextData(); + data.overrideNodes = overrideNodes; + + return data; + + } + +} + +export default OverrideContextNode; + +/** + * TSL function for creating an `OverrideContextNode` to override a single target node. + * + * ```js + * material.contextNode = overrideNode( positionLocal, ( builder ) => positionLocal.add( vec3( 1, 0, 0 ) ) ); + * ``` + * + * @tsl + * @function + * @param {Node} targetNode - The target node that should be overridden. + * @param {Function|Node|null} [callback=null] - A callback function returning the overriding node (which receives the builder as its argument), or the overriding node itself. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + * @return {OverrideContextNode} The created override context node. + */ +export function overrideNode( targetNode, callback = null, flowNode = null ) { + + if ( callback && callback.isNode ) { + + const node = callback; + + callback = () => node; + + } + + return new OverrideContextNode( new Map( [[ targetNode, callback ]] ), flowNode ); + +} + +addMethodChaining( 'overrideNode', ( flowNode, node, callback ) => overrideNode( node, callback, flowNode ) ); + +/** + * TSL function for creating an `OverrideContextNode` to override multiple target nodes. + * + * ```js + * material.contextNode = overrideNodes( [ + * [ positionView, customPositionView ], + * [ positionViewDirection, ( builder ) => customPositionViewDirection ] + * ] ); + * ``` + * + * @tsl + * @function + * @param {Map|Array>} overrides - The overrides mapping target nodes to callback functions or overriding nodes. + * @param {Node|null} [flowNode=null] - The node whose context should be modified. + * @return {OverrideContextNode} The created override context node. + */ +export function overrideNodes( overrides, flowNode = null ) { + + const overrideNodesMap = new Map(); + + for ( const [ node, value ] of overrides ) { + + const callback = value !== null ? typeof value === 'function' ? value : () => value : null; + + overrideNodesMap.set( node, callback ); + + } + + return new OverrideContextNode( overrideNodesMap, flowNode ); + +} + +addMethodChaining( 'overrideNodes', ( flowNode, overrides ) => overrideNodes( overrides, flowNode ) ); diff --git a/src/nodes/core/VarNode.js b/src/nodes/core/VarNode.js index 20bed3ac10c5cb..62ca51d883346a 100644 --- a/src/nodes/core/VarNode.js +++ b/src/nodes/core/VarNode.js @@ -175,6 +175,14 @@ class VarNode extends Node { const builder = params[ 0 ]; + const refNode = this.getShared( builder ); + + if ( this !== refNode ) { + + return refNode.build( ...params ); + + } + if ( this._hasStack( builder ) === false && builder.buildStage === 'setup' ) { if ( builder.context.nodeLoop || builder.context.nodeBlock ) {