@@ -350,10 +350,12 @@ fun CodeButton(
350350 propagateMinConstraints = true ,
351351 ) {
352352 Row (
353- Modifier .defaultMinSize(
354- minWidth = ButtonDefaults .MinWidth ,
355- minHeight = ButtonDefaults .MinHeight ,
356- ).padding(cp),
353+ Modifier
354+ .defaultMinSize(
355+ minWidth = ButtonDefaults .MinWidth ,
356+ minHeight = ButtonDefaults .MinHeight ,
357+ )
358+ .padding(cp),
357359 horizontalArrangement = Arrangement .Center ,
358360 verticalAlignment = Alignment .CenterVertically ,
359361 ) {
@@ -371,7 +373,13 @@ fun CodeButton(
371373 modifier = Modifier .fillMaxSize(),
372374 contentAlignment = Alignment .Center
373375 ) {
374- ProvideTextStyle (value = style.copy(color = colors.contentColor(enabled).value)) {
376+ ProvideTextStyle (
377+ value = style.copy(
378+ color = colors.contentColor(
379+ enabled
380+ ).value
381+ )
382+ ) {
375383 this @Row.content()
376384 }
377385 }
@@ -413,9 +421,7 @@ fun CodeButton(
413421 }
414422}
415423
416- @RequiresApi(Build .VERSION_CODES .TIRAMISU )
417- private val FROSTED_GLASS_SHADER = RuntimeShader (
418- """
424+ private val FROSTED_GLASS_SHADER = """
419425 uniform shader content;
420426 uniform float2 resolution;
421427 uniform float blurRadius;
@@ -435,21 +441,21 @@ private val FROSTED_GLASS_SHADER = RuntimeShader(
435441 return color;
436442 }
437443"""
438- )
439444
440445fun Modifier.frostedGlass (
441446 tint : Color = Color .White .copy(alpha = 0.1f),
442447 noiseStrength : Float = 0.03f,
443448 shape : Shape = RectangleShape
444449): Modifier = this .then(
445450 if (Build .VERSION .SDK_INT >= Build .VERSION_CODES .TIRAMISU ) {
451+ val shader = RuntimeShader (FROSTED_GLASS_SHADER )
446452 Modifier
447453 .drawWithContent {
448454 drawRect(tint)
449455
450- FROSTED_GLASS_SHADER .setFloatUniform(" resolution" , size.width, size.height)
451- FROSTED_GLASS_SHADER .setFloatUniform(" noiseStrength" , noiseStrength)
452- drawRect(brush = ShaderBrush (FROSTED_GLASS_SHADER ))
456+ shader .setFloatUniform(" resolution" , size.width, size.height)
457+ shader .setFloatUniform(" noiseStrength" , noiseStrength)
458+ drawRect(brush = ShaderBrush (shader ))
453459
454460 drawContent()
455461 }
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