Skip to content

Commit d511bee

Browse files
committed
Updated changelog
1 parent f13ecb0 commit d511bee

1 file changed

Lines changed: 38 additions & 0 deletions

File tree

CHANGELOG.md

Lines changed: 38 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2,6 +2,44 @@
22
All notable changes to this project will be documented in this file.
33
Features marked with `*` require the UE4 plugin to work.
44

5+
6+
## [1.0.0] 2020-07-01
7+
### Added
8+
+ Added support for object and meshes metadata (custom properties in Blender).
9+
+ Added an option to prefer custom nodes to generate simpler graphs if you have the UE4 plugin.*
10+
+ Added new material nodes:
11+
- Texture Coordinates (partial support)*
12+
- Noise Texture (simulated, not entirely accurate)*
13+
- UV Map*
14+
- Geometry (partial support)*
15+
- Attribute
16+
- Combine/Separate RGB/XYZ
17+
- Combine/Separate HSV*
18+
- Math (some new nodes like SINH, COSH, etc...)*
19+
- Vector Math
20+
- Vector Math (Round, Wrap, Project, Reflect)*
21+
- Mapping (can now do 3d rotations, uses simpler variants when there is no XY rotation)*
22+
- Checker Texture*
23+
24+
+ **This is a big one:** Object animations are now exported in a Level Sequence.
25+
26+
27+
### Fixed
28+
* Fixed nodegroups with output node named different than "Group Output".
29+
* Names are now sanitized to be only alphanumeric.
30+
* Increased size for datasmith_curves image to allow for more baked curves (up to 1024)
31+
* All UV nodes are upcasted to Vector3 to better reflect Blender operations, and masked down to Vector2 when reading from them.
32+
* Improved images recollection flow. Unpacked files are directly copied and packed files are written from packed data instead of resaving them (this fixes some strange formats like RG8, which Blender can read and pack, but cannot save).
33+
* Improved behavior of **ColorRamp** and **RGBCurveLookup** nodes*
34+
* Improved behavior of RGB sockets connected to VALUE sockets
35+
* Math nodes with `Clamp` option are now wrapped with a `Saturate` operation.
36+
* Normal maps with strength different than 1 are now wrapped with a `FlattenNormal` operation.
37+
* Principled BSDF nodes now write the Specular values.
38+
* UV maps set as `Render Active` are now set at UV0 to be read as default UVs in UE4. \
39+
* Improved handling of some meshes with empty materials or no material slots.
40+
* Tested on **Blender 2.83.1**
41+
42+
543
## [0.4.0] 2020-03-26
644
### Added
745
+ Added support for exporting curves as geometry

0 commit comments

Comments
 (0)