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Copy pathClient.cpp
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169 lines (139 loc) · 4.15 KB
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Copy pathClient.cpp
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169 lines (139 loc) · 4.15 KB
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#include <winsock2.h>
#include <windows.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <iostream>
#include <unistd.h>
using namespace std;
#define DEFAULT_BUFLEN 1024
#define DEFAULT_PORT "95"
int __cdecl main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
char *buffer;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0)
{
cout << "WSAStartup failed with error: " << iResult << endl;
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (iResult != 0)
{
cout << "getaddrinfo failed with error: " << iResult << endl;
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next)
{
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET)
{
cout << "socket failed with error: " << WSAGetLastError() << endl;
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET)
{
cout << "Unable to connect to server!" << endl;
WSACleanup();
return 1;
}
int count = 0;
string username;
cout << "Enter your UserName: " << endl;
getline(cin, username);
iResult = send(ConnectSocket, username.c_str(), int(username.length()), 0);
if (iResult == SOCKET_ERROR)
{
cout << "send failed with error: " << WSAGetLastError() << endl;
closesocket(ConnectSocket);
WSACleanup();
}
string input;
do
{
// Send an initial buffer
cout << "Enter your commands: " << endl;
getline(cin, input);
iResult = send(ConnectSocket, input.c_str(), int(input.length()), 0);
if (iResult == SOCKET_ERROR || iResult <= 0)
{
cout << "send failed with error: " << WSAGetLastError() << endl;
closesocket(ConnectSocket);
WSACleanup();
count++;
if (count == 1)
continue;
else
break;
}
while (true)
{
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
{
recvbuf[iResult] = '\0';
cout << recvbuf << endl;
if (recvbuf[iResult - 1] == '#')
break;
else
{
iResult = 0;
continue;
}
}
else if (iResult == 0)
{
cout << "Connection closed" << endl;
cout << "Nothing to receive" << endl;
break;
}
else
cout << "recv failed with error: " << WSAGetLastError() << endl;
}
} while (input != "exit;");
cout<<"Connection Closing"<<endl;
// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR)
{
cout << "shutdown failed with error: " << WSAGetLastError() << endl;
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}