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Copy pathApp.java
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91 lines (77 loc) · 3.61 KB
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import java.awt.CardLayout;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import classes.ScoreEntry;
import engine.ResourceManager;
import engine.ScoreManager;
import front.FlappyBirdPanel;
import front.MenuPanel;
import front.ScoresPanel;
public class App {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
//cargar recursos y puntajes al inicio
ScoreManager scoreManager = new ScoreManager();
scoreManager.loadScores();
ResourceManager.getInstance(); //carga unica de imagenes
//crea la ventana principal
JFrame frame = new JFrame("Flappy Bird");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
//configura el contenedor para alternar entre paneles
CardLayout cardLayout = new CardLayout();
JPanel mainPanel = new JPanel(cardLayout);
//crea los paneles
MenuPanel menuPanel = new MenuPanel();
ScoresPanel scoresPanel = new ScoresPanel();
FlappyBirdPanel gamePanel = new FlappyBirdPanel();
//agregar los paneles al contenedor
mainPanel.add(menuPanel, "MENU");
mainPanel.add(scoresPanel, "SCORES");
mainPanel.add(gamePanel, "GAME");
//boton para iniciar el juego
menuPanel.getStartButton().addActionListener(e -> {
gamePanel.stopEngine();
gamePanel.resetGame();
gamePanel.startGame();
cardLayout.show(mainPanel, "GAME");
gamePanel.requestFocusInWindow();
});
//boton de ver los puntajes
menuPanel.getScoresButton().addActionListener(e -> {
scoresPanel.getScores().clear(); //limpia la lista de puntajes y la vuelve a cargar del archivo
for (ScoreEntry entry : scoreManager.getTopScores()) {
scoresPanel.getScores().addElement(entry.toString());
}
cardLayout.show(mainPanel, "SCORES");
});
//boton de volver
scoresPanel.getBackButton().addActionListener(e -> cardLayout.show(mainPanel, "MENU"));
//boton de salir
menuPanel.getExitButton().addActionListener(e -> {
gamePanel.destroy();
frame.dispose();
System.exit(0);
});
//logica al perder la partida
gamePanel.setGameOverListener(finalScore -> {
//muestra un pop up para pedir el nombre del jugador
String name = JOptionPane.showInputDialog(frame, "Enter your name:", "You lose", JOptionPane.PLAIN_MESSAGE);
if (name == null || name.trim().isEmpty()) name = "Anonymous"; //si no ingreso nombre o solo ingreso espacios, se asigna "anonymous"
scoresPanel.clearScores(); //limpia la lista de puntajes
scoreManager.addScore(name, finalScore); //annade el puntaje
for (ScoreEntry entry : scoreManager.getTopScores()) { //vuelve a llenar la lista actualizada
scoresPanel.getScores().addElement(entry.toString());
}
cardLayout.show(mainPanel, "MENU"); //vuelve al menu
});
//muestra la ventana
frame.setContentPane(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
}