| title | ByteCompanions |
|---|---|
| description | Companion collections, loadouts, Companion Studio, progression, particles, and integrations |
| published | true |
| date | 2026-10-25 00:00:00 UTC |
| tags | bytecompanions, companions, folia |
| editor | markdown |
| dateCreated | 2026-10-08 00:00:00 UTC |
ByteCompanions gives each player a collection of companions built from vanilla items and heads, with saved loadouts, particles, and optional attribute, buff, potion, progression, and booster features. Operators edit companion definitions in game with Companion Studio and change settings with the shared configuration editor or by saving the TOML files.
| Server software | Spigot, Paper, Purpur, Leaf, Folia, and Canvas |
| Minecraft | 26.1 through 26.3, including patch releases |
| Java | 25 or newer |
| Main command | /bytecompanions (/companions, /bc) |
| Config file | plugins/ByteCompanions/config.toml |
| Starter companions | bee, copper, lantern, mushroom, myself, rainbow, scout, warrior |
- Overview What the plugin does, first steps, and the most used commands
- Installation Requirements, first start, file locations, updating, and uninstalling
- Commands and permissions The
/bytecompanionstree and every permission node - Configuration Every
config.tomlsetting, the in-game editor, and hot reload - Languages Language files, placeholders, and the server default
- Shared language controls The picker, permissions, locale list, and editor {.links-list}
- Companions and collections Dashboard, collection, loadouts, personalization, interactions, trials, viewer settings, and starter setup
- Companion Studio Editing companion definitions and base bonuses in game
- Progression and boosters Companion levels, upgrade tracks, costs, boosters, and payment review
- Particles and features Feature switches, particles, decorations, attributes, buffs, and potion effects
- Integrations PlaceholderAPI, WorldGuard, Vault, Nexo, and ItemsAdder
- Diagnostics Status, debug dump, bStats, update notices, and common failures
- API getting started Compiling against the public API and listening to events {.links-list}