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com.unity.netcode.gameobjects Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -20,7 +20,7 @@ public class NetworkObjectEditor : UnityEditor.Editor
2020 private bool m_Initialized ;
2121 private NetworkObject m_NetworkObject ;
2222 private bool m_ShowObservers ;
23-
23+
2424 private static readonly string [ ] k_HiddenFields = { "m_Script" } ;
2525
2626 private void Initialize ( )
Original file line number Diff line number Diff line change @@ -1359,7 +1359,7 @@ private System.Collections.IEnumerator WaitForHybridPrefabRegistration(StartType
13591359
13601360 /// !! Initialize worlds here !!
13611361 /// Worlds are created here: <see cref="UnifiedBootStrap.Initialize"/>
1362- UnifiedBootStrap . CurrentNetworkManagerForInitialization = this ;
1362+ UnifiedBootstrap . CurrentNetworkManagerForInitialization = this ;
13631363 DefaultWorldInitialization . Initialize ( "Default World" , false ) ;
13641364
13651365 // This should not be needed at this point, but this is here in the event something changes.
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