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com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs

Lines changed: 3 additions & 1 deletion
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@@ -1350,6 +1350,9 @@ private bool CanStart(StartType type)
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}
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#if UNIFIED_NETCODE
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/// <summary>
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/// The world instance assigned to this NetworkManager instance.
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/// </summary>
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public NetcodeWorld NetcodeWorld { get; internal set; }
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private System.Collections.IEnumerator WaitForHybridPrefabRegistration(StartType startType)
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{
@@ -1420,7 +1423,6 @@ private bool UnifiedIsConfiguredCorrectly()
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}
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return true;
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}
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#endif
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/// <summary>

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