Commit 9212716
Sample/hdrp mat decals (#9)
* Upgraded to 2021.2.0b6
* Rolled back to previous version (broken asset)
* Updated Project to 2021.2.0f1
* Updated Project + Added Milllisecond counter in UI
* Meteorite sample grass correction
Volume mask was applied provoking wrong buffer color for the grass
* Logo UI update
New logo for 2021
* BooGloo project import
Decal orientation correction + missing nodes + scene clean + lighting exploration
* VAT
* HDRP material tests
The workflow is broken it's terrible
* Material tests 2
* Updated to 21.2.3f1 + troubleshoot refraction
* Refraction Fix
* Material ready
* Material Iteration
* Ellen Skinned Mesh Sampling (#5)
* Mesh sampling sample import
* ProjectCleanup
deleted useless files
* clean 1
* Clean FBX
* Ellen Clean
Material + mesh changes
* Mesh Change
replaced Ellen game obj in scene
* Loader
screenshot + description
* hologram polish
alignment w camera adjustment
* Animations reimport
+clean useless ones
* Animations clean
* Timeline Rename
* final Clean
folders, namings, scene org
* Skinnedmesh animation
fire death anims replaced with mixamo anims
* Added to main scene
need screen, description and full samples test before push in staging
* Description+screenshot
* visual improvment for water sample
* Update to 21.2.3f1
* Sample polish
timeline polish
* Enabled TAA
* Fixed Ellen Layer back to TransparentFX
* Water sample polish
added fading + water drops rendering improvments
Co-authored-by: Thomas ICHÉ <4037271+peeweek@users.noreply.github.com>
Co-authored-by: Thomas Iché <thomasi@unity3d.com>
* Updated Changelog
* added 3rd Party notice file
* Depth orient test
* VAT shader
* Looping blop
it loops
* lights
* VFX Polish
Graph clean + comments, projectiles shader, various minor improvments
* Polish
* FolderCleanup 01
* Project Clean 02
* Updated to 2021.2.5f1
+Jacob's ladder excluded from TAA
* Added to Loader
+ corrected images Meteorite and Ellen skinned mesh
* added to build setting
* Forgot the mask
* Deleted non used folder
* Updated Changelog
* Decals normals
inverted Red Channel of puddle normal texture for better rendering
* Cleaning
deleting useless pass 1
* clean pass 2
* clean 03
+ deleted useless random block
* World Space
* Capacities
optimized capacities
* Bounds
* GooBall wall trace
* Updated to 2021.2.8f1
lastest LTS
* Slippery range
larger height range for slippy splashs
* Update to 2021.2.9f1
* Scene
Co-authored-by: Thomas Iché <thomasi@unity3d.com>
Co-authored-by: Thomas ICHÉ <4037271+peeweek@users.noreply.github.com>1 parent 0a42b48 commit 9212716
479 files changed
Lines changed: 96634 additions & 88 deletions
File tree
- Assets
- SampleLoader/Screenshots
- Samples
- GooBall
- ShadersTextures
- TheLabs-RealtimeGI
- TheLabs
- Materials
- Environment
- ListeningRoom
- ObservationRoom
- Models
- Environment
- ListeningRoom
- ObservationRoom
- Prefabs
- Environment
- ListeningRoom
- ObservationRoom
- Scenes
- TheLabs-RealtimeGI_Profiles
- TheLabs-RealtimeGI
- Textures
- Environment
- ListeningRoom
- ObservationRoom
- VFX
- MagicBook/VFX
- VFX Toolbox
- 2.1.0-preview
- Vertex Animation Textures (VATs)
- Mesh
- Shaders
- Packages
- ProjectSettings
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