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8383## How to build
8484
85- The projects in this solution require the .NET 6 .0 SDK. You can use your favorite IDE to build them.
85+ The projects in this solution require the .NET 9 .0 SDK. You can use your favorite IDE to build them.
8686They were tested in Visual Studio on Windows and Rider on Mac.
8787
8888It is also possible to build the projects from the CLI using this command:
8989
9090` dotnet build -c Release `
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92- ### How to build on osx-arm64 (such as M1)
93-
94- The project depends on the ` System.Data.SQLite ` package which is not yet supported on osx-arm64. To build and run tests
95- on osx-arm64 you need to use the osx-x64 architecture instead. To do so:
96- 1 . Build Unity on your target platform:
97- ` ./jam MacEditor ` (the target MacEditor builds for the osx-x64 platform)
98- 2 . Copy UnityFIleSystemApi.dylib to the ` UnityDataTools/UnityFileSystem ` folder
99- 3 . To verify the setup in a terminal, run ` dotnet test -r osx-x64 ` in the ` UnityDataTools/UnityFileSystem.Tests ` folder
100- 4 . Configure your IDE test runner to use target architecture x64
101-
10292## Disclaimer
10393
10494This project is provided on an "as-is" basis and is not officially supported by Unity. It is an
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