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Fixed shader processor with pre-2019 unity versions
1 parent 0945992 commit c40d67a

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Analyzer/Processors/ShaderProcessor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -162,7 +162,7 @@ public void Process(AnalyzerTool analyzer, long objectId, Dictionary<int, int> l
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int decompressedSize = 0;
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if (reader["decompressedLengths"][0].IsArray)
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if (reader["decompressedLengths"].IsArrayOfObjects)
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{
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// The decompressed lengths are stored per graphics API.
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foreach (var apiLengths in reader["decompressedLengths"])

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