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Documentation/addressables-build-reports.md

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Each build report is generated a unique id that is used as the id in addressables_builds and build_id field in subsequent tables. This allows you to compare builds against each other.
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## Database Schema
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The Addressables build data is stored across multiple related tables in the SQLite database:
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## Concepts
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**Builds**
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**Other Assets**
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: these are assets that are included because an explicit asset depends upon them
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## Database Schema
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The Addressables build data is stored across multiple related tables in the SQLite database prefixed with addressables_.
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### Core Tables
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#### `addressables_builds`
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Addressables renames bundles to make it possible to do content updates. Internally bundles are still named by their internal hash and are cached based upon this name. If you want to lookup how a remote bundle will be cached in Unity's [cache](https://docs.unity3d.com/ScriptReference/Caching.html) you can use the addressables_build_cached_bundles view.
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```sql
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-- Find cache name for an addressables bundle
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SELECT cached_namei
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SELECT cached_name
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FROM addressables_build_cached_bundles
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WHERE name_in_catalog = 'sharedenvironment_assets_all_5935f9c20c9b10664721f1591e3d2036.bundle'
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AND build_id = 1;

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