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Update README.md
Corrected dotnet publish call to include binary name to avoid NETSDK1099 errors
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UnityDataTool/README.md

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@@ -20,7 +20,11 @@ Note that on Mac, you need to publish the UnityDataTool project to get an execut
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can do it from your IDE or execute this command in the UnityDataTool folder (not from the root
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folder):
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`dotnet publish -c Release -r osx-x64 -p:PublishSingleFile=true -p:UseAppHost=true`
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(On intel-based macs)
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`dotnet publish UnityDataTool -c Release -r osx-x64 -p:PublishSingleFile=true -p:UseAppHost=true`
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(On apple silicon macs)
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`dotnet publish UnityDataTool -c Release -r osx-arm64 -p:PublishSingleFile=true -p:UseAppHost=true`
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Also on Mac, you may be a warning that "UnityFileSystemApi.dylib" cannot be opened because the
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developer cannot be verified. In that case click "Cancel", then open the System Preferences -> Security &

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