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kirill-titov-uEvergreen
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Added a new method to change Global Settings in Player
1 parent 4130ef4 commit fcf5c68

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Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs

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@@ -27,6 +27,9 @@ public partial class HDRenderPipelineAsset : RenderPipelineAsset<HDRenderPipelin
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/// <inheritdoc/>
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public override string renderPipelineShaderTag => HDRenderPipeline.k_ShaderTagName;
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/// <inheritdoc/>
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protected override bool requiresCompatibleRenderPipelineGlobalSettings => true;
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[System.NonSerialized]
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internal bool isInOnValidateCall = false;
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Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs

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@@ -1670,6 +1670,9 @@ public int numIterationsEnclosingSphere
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/// <inheritdoc/>
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public override string renderPipelineShaderTag => UniversalRenderPipeline.k_ShaderTagName;
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/// <inheritdoc/>
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protected override bool requiresCompatibleRenderPipelineGlobalSettings => true;
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/// <summary>Names used for display of rendering layer masks.</summary>
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[Obsolete("This property is obsolete. Use RenderingLayerMask API and Tags & Layers project settings instead. #from(2023.3)")]
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public override string[] renderingLayerMaskNames => RenderingLayerMask.GetDefinedRenderingLayerNames();
@@ -2037,5 +2040,6 @@ public bool isStpUsed
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;
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}
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}
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}
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}

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