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[Port] [6000.0] Add missing DEBUG_DISPLAY check to MixFogColor
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Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl

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@@ -392,9 +392,12 @@ float ComputeFogIntensity(float fogFactor)
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half3 MixFogColor(half3 fragColor, half3 fogColor, half fogFactor)
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{
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#if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2)
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if (IsFogEnabled())
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{
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half fogIntensity = ComputeFogIntensity(fogFactor);
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// Workaround for UUM-61728: using a manual lerp to avoid rendering artifacts on some GPUs when Vulkan is used
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fragColor = fragColor * fogIntensity + fogColor * (half(1.0) - fogIntensity);
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}
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#endif
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return fragColor;
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}

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