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christing12Evergreen
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[content automatically redacted] touching PlatformDependent folder
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Lines changed: 7 additions & 3 deletions

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Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader

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#pragma only_renderers d3d11 xboxone xboxseries vulkan metal webgpu
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#pragma only_renderers d3d11 xboxone xboxseries vulkan metal
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#define UNIFIED_RT_GROUP_SIZE_X 64
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#define UNIFIED_RT_GROUP_SIZE_Y 1
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Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader

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#pragma only_renderers d3d11 xboxone xboxseries vulkan metal webgpu
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#define UNIFIED_RT_GROUP_SIZE_X 64
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#define UNIFIED_RT_GROUP_SIZE_Y 1
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#pragma exclude_renderers webgpu
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ShaderVariablesProbeVolumes.cs.hlsl"

Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader

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#pragma only_renderers d3d11 xboxone xboxseries vulkan metal webgpu
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#pragma only_renderers d3d11 xboxone xboxseries vulkan metal
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#define UNIFIED_RT_GROUP_SIZE_X 64
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#define UNIFIED_RT_GROUP_SIZE_Y 1
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Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader

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#define UNIFIED_RT_GROUP_SIZE_X 16
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#define UNIFIED_RT_GROUP_SIZE_Y 8
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#include "Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/TraceRayAndQueryHit.hlsl"
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#pragma exclude_renderers webgpu
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UNIFIED_RT_DECLARE_ACCEL_STRUCT(_AccelStruct);
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Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader

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#define UNIFIED_RT_GROUP_SIZE_Y 8
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#include "Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/FetchGeometry.hlsl"
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#include "Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/TraceRayAndQueryHit.hlsl"
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#pragma exclude_renderers webgpu
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UNIFIED_RT_DECLARE_ACCEL_STRUCT(_AccelStruct);
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Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader

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#define UNIFIED_RT_RAYGEN_FUNC RayGenExecute
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#define UNIFIED_RT_CLOSESTHIT_FUNC ClosestHitExecute
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#define UNIFIED_RT_ANYHIT_FUNC AnyHitExecute
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#pragma exclude_renderers webgpu
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struct RayPayload
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{

Packages/com.unity.render-pipelines.core/Tests/Runtime/PathTracing/PathIteratorTest.urtshader

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#include "Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/PathTracing.hlsl"
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#pragma exclude_renderers switch switch2
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#pragma exclude_renderers switch switch2 webgpu
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uint g_SampleCount;
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