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AngelaDematteEvergreen
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Disable unstable Materials tests
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Packages/com.unity.render-pipelines.high-definition/Tests/Editor/DiffusionProfilesTests.cs

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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor.Rendering;
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namespace UnityEngine.Rendering.HighDefinition.Tests
@@ -75,6 +77,7 @@ private static void CreateMaterialAndSetProfile(string materialPath, DiffusionPr
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}
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[Test]
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[UnityPlatform(exclude = new RuntimePlatform[] { RuntimePlatform.WindowsEditor })] // Unstable: https://jira.unity3d.com/browse/UUM-132689
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public void DiffusionProfile_AutoRegister()
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{
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m_List.ReplaceWithArray(Array.Empty<DiffusionProfileSettings>());
@@ -128,6 +131,7 @@ public void NullDiffusionProfileSettingsAreRemovedWhenAddingANewDiffusionProfile
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}
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[Test]
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[UnityPlatform(exclude = new RuntimePlatform[] { RuntimePlatform.WindowsEditor })] // Unstable: https://jira.unity3d.com/browse/UUM-132689
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public void RegisterReferencedDiffusionProfiles()
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{
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GraphicsSettings.GetRenderPipelineSettings<DiffusionProfileDefaultSettings>().autoRegister = true;

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