Skip to content

Commit d2c9ff6

Browse files
ocarrereEvergreen
authored andcommitted
docg-7297: Clarify explicit LOD behavior in Sample Texture 2D LOD Node
1 parent 470b6df commit d2c9ff6

1 file changed

Lines changed: 3 additions & 1 deletion

File tree

Packages/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,9 @@
22

33
## Description
44

5-
Samples a **Texture 2D** and returns a **Vector 4** color value for use in the shader. You can override the **UV** coordinates using the **UV** input and define a custom **Sampler State** using the **Sampler** input. Use the **LOD** input to adjust the level of detail of the sample.
5+
Samples a **Texture 2D** and returns a **Vector 4** color value for use in the shader. You can override the **UV** coordinates using the **UV** input and define a custom **Sampler State** using the **Sampler** input.
6+
7+
Use the **LOD** input to set the exact mip level to sample. This replaces the GPU's normal LOD selection and can result in visible aliasing, particularly for distant objects.
68

79
To use the **Sample Texture 2D LOD Node** to sample a normal map, set the **Type** dropdown parameter to **Normal**.
810

0 commit comments

Comments
 (0)