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Packages/com.unity.render-pipelines.universal/Tests/Runtime/RuntimeTests.cs
@@ -53,6 +53,7 @@ public IEnumerator PipelineHasCorrectColorSpace()
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// When switching to Built-in it sets "" as global shader tag.
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#if UNITY_EDITOR // TODO This API call does not reset in player
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[UnityTest]
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+ [Ignore("Unstable: https://jira.unity3d.com/browse/UUM-122594")]
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public IEnumerator PipelineSetsAndRestoreGlobalShaderTagCorrectly()
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{
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AssetCheck();
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