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[Port] [6000.0] docg-8241: clarify blank normal map for Normal Strength Node
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Packages/com.unity.shadergraph/Documentation~/Normal-Strength-Node.md

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## Description
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Adjusts the strength of the normal map defined by input **In** by the amount of input **Strength**. A **Strength** value of 1 will return the input unaltered. A **Strength** value of 0 will return a blank normal map.
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Adjusts the strength of the normal map defined by input **In** by the amount of input **Strength**. A **Strength** value of 1 will return the input unaltered. A **Strength** value of 0 will return a blank (flat) tangent-space normal: vector (0, 0, 1). When encoded as a texture color in the 0–1 range, this corresponds to (0.5, 0.5, 1.0) or 128, 128, 255 in 8-bit.
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## Ports
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