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svc-reach-platform-supportEvergreen
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[Port] [6000.4] Adjust the header name on the VRS Runtime Resources graphics settings
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Packages/com.unity.render-pipelines.core/Runtime/Vrs/VrsRenderPipelineRuntimeResources.cs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ namespace UnityEngine.Rendering
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/// </summary>
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[Serializable]
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[SupportedOnRenderPipeline]
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[Categorization.CategoryInfo(Name = "R: VRS - Runtime Resources", Order = 1000)]
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[Categorization.CategoryInfo(Name = "VRS - Runtime Resources", Order = 1000)]
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public sealed class VrsRenderPipelineRuntimeResources : IRenderPipelineResources
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{
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/// <summary>
@@ -18,6 +18,7 @@ public sealed class VrsRenderPipelineRuntimeResources : IRenderPipelineResources
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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[SerializeField]
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[Tooltip("Compute shader used for converting textures to shading rate values")]
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[ResourcePath("Runtime/Vrs/Shaders/VrsTexture.compute")]
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ComputeShader m_TextureComputeShader;
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@@ -31,6 +32,7 @@ public ComputeShader textureComputeShader
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}
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[SerializeField]
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[Tooltip("Shader used when visualizing shading rate values as a color image")]
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[ResourcePath("Runtime/Vrs/Shaders/VrsVisualization.shader")]
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Shader m_VisualizationShader;
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