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Packages/com.unity.render-pipelines.core/Runtime/Vrs Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -7,7 +7,7 @@ namespace UnityEngine.Rendering
77 /// </summary>
88 [ Serializable ]
99 [ SupportedOnRenderPipeline ]
10- [ Categorization . CategoryInfo ( Name = "R: VRS - Runtime Resources" , Order = 1000 ) ]
10+ [ Categorization . CategoryInfo ( Name = "VRS - Runtime Resources" , Order = 1000 ) ]
1111 public sealed class VrsRenderPipelineRuntimeResources : IRenderPipelineResources
1212 {
1313 /// <summary>
@@ -18,6 +18,7 @@ public sealed class VrsRenderPipelineRuntimeResources : IRenderPipelineResources
1818 bool IRenderPipelineGraphicsSettings . isAvailableInPlayerBuild => true ;
1919
2020 [ SerializeField ]
21+ [ Tooltip ( "Compute shader used for converting textures to shading rate values" ) ]
2122 [ ResourcePath ( "Runtime/Vrs/Shaders/VrsTexture.compute" ) ]
2223 ComputeShader m_TextureComputeShader ;
2324
@@ -31,6 +32,7 @@ public ComputeShader textureComputeShader
3132 }
3233
3334 [ SerializeField ]
35+ [ Tooltip ( "Shader used when visualizing shading rate values as a color image" ) ]
3436 [ ResourcePath ( "Runtime/Vrs/Shaders/VrsVisualization.shader" ) ]
3537 Shader m_VisualizationShader ;
3638
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