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alex-vazquez-unity3dEvergreen
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[6.3][Yamato] URP's ReassignGameObjectMaterials_Succeeds_WhenMaterialCanBeSet test is timing out
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Packages/com.unity.render-pipelines.universal/Editor/Tools/Converters/ReadonlyMaterialConverter/ReadonlyMaterialConverter.MaterialReferenceChanger.cs

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@@ -206,7 +206,6 @@ public bool ReassignUnityObjectMaterials(Object obj, StringBuilder errors)
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{
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// Make sure the changes get saved
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EditorUtility.SetDirty(obj);
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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}
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else
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errors.AppendLine($"Could not reassign materials of {obj} with {obj.GetType()} type.");

Packages/com.unity.render-pipelines.universal/Tests/Editor/Tools/Converters/ReadonlyMaterialConverter/ReadonlyMaterialConverterTests.cs

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@@ -71,7 +71,6 @@ private void CheckMaterials(Material expected, Material actual)
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[Test]
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[Timeout(5 * 60 * 1000)]
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[UnityPlatform(exclude = new[] { RuntimePlatform.OSXEditor })] // Timing out on macos: https://jira.unity3d.com/browse/UUM-131234
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public void ReassignGameObjectMaterials_Succeeds_WhenMaterialCanBeSet()
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{
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var materialConverter = new ReadonlyMaterialConverter();

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