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Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader
// This is a hacky solution for mitigating the radianceToIrradianceFactor based on the previous windowing operation.
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// The 1.125f exponent comes from experimental testing. It's the value that works the best when trying to match a bake and deringing done with the lightmapper, but it has no theoretical explanation.
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// In the future, we should replace these custom windowing and deringing operations with the ones used in the lightmapper to implement a more academical solution.
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