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[Port] [6000.3] docg-8135: Reorder Node Library ToC to mirror Shader Graph UI
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Packages/com.unity.shadergraph/Documentation~/TableOfContents.md

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* [Flip](Flip-Node.md)
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* [Split](Split-Node.md)
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* [Swizzle](Swizzle-Node.md)
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* [Custom Render Texture Nodes](Custom-Render-Texture-Nodes.md)
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* [Custom Render Texture](Custom-Render-Texture-Nodes.md)
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* [Self](Custom-Texture-Self.md)
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* [Size](Custom-Texture-Size.md)
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* [Slice](Custom-Texture-Slice.md)
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* [Dropdowns](Sub-Graph-Dropdown-Node.md)
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* [Input](Input-Nodes.md)
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* Basic
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* [Boolean](Boolean-Node.md)
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* [Color](Color-Node.md)
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* [Constant](Constant-Node.md)
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* [Float](Float-Node.md)
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* [Integer](Integer-Node.md)
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* [Slider](Slider-Node.md)
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* [Time](Time-Node.md)
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* [Float](Float-Node.md)
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* [Vector 2](Vector-2-Node.md)
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* [Vector 3](Vector-3-Node.md)
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* [Vector 4](Vector-4-Node.md)
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* [Custom Depth Buffer](HD-Custom-Depth-Node.md)
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* [Diffusion Profile](Diffusion-Profile-Node.md)
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* [Exposure](Exposure-Node.md)
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* [HD Sample Buffer](HD-Sample-Buffer-Node.md)
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* [HD Scene Color](HD-Scene-Color-Node.md)
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* [HD Scene Depth](HD-Scene-Depth-Node.md)
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* [HD Sample Buffer](HD-Sample-Buffer-Node.md)
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* Lighting
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* [Ambient](Ambient-Node.md)
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* [Baked GI](Baked-GI-Node.md)
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* [Matrix 4x4](Matrix-4x4-Node.md)
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* [Transformation Matrix](Transformation-Matrix-Node.md)
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* Mesh Deformation
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* [Compute Deformation](Compute-Deformation-Node.md)
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* [Linear Blend Skinning](Linear-Blend-Skinning-Node.md)
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* Sprite Deformation
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* [Sprite Skinning](Sprite-Skinning-Node.md)
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* [Compute Deformation](Compute-Deformation-Node.md)
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* [Linear Blend Skinning](Linear-Blend-Skinning-Node.md)
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* [Sprite Skinning](Sprite-Skinning-Node.md)
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* PBR
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* [Dielectric Specular](Dielectric-Specular-Node.md)
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* [Metal Reflectance](Metal-Reflectance-Node.md)
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* [Fresnel Equation](Fresnel-Equation-Node.md)
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* Scene
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* [Camera](Camera-Node.md)
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* [Eye Index](Eye-Index-Node.md)
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* [Element Layout UV](element-layout-uv-node.md)
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* [Element Texture Size](element-texture-size-node.md)
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* [Element Texture UV](element-texture-uv-node.md)
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* [Keyword](Keyword-Node.md)
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* [Math](Math-Nodes.md)
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* Advanced
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* [Absolute](Absolute-Node.md)
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* [Posterize](Posterize-Node.md)
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* [Reciprocal](Reciprocal-Node.md)
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* [Reciprocal Square Root](Reciprocal-Square-Root-Node.md)
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* High Definition Render Pipeline
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* [Fresnel Equation](Fresnel-Equation-Node.md)
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* Basic
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* [Add](Add-Node.md)
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* [Divide](Divide-Node.md)
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* [Square Wave](Square-Wave-Node.md)
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* [Triangle Wave](Triangle-Wave-Node.md)
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* [Procedural](Procedural-Nodes.md)
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* [Checkerboard](Checkerboard-Node.md)
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* Noise
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* [Gradient Noise](Gradient-Noise-Node.md)
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* [Simple Noise](Simple-Noise-Node.md)
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* [Voronoi](Voronoi-Node.md)
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* Shapes
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* Shape
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* [Ellipse](Ellipse-Node.md)
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* [Polygon](Polygon-Node.md)
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* [Rectangle](Rectangle-Node.md)
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* [Rounded Polygon](Rounded-Polygon-Node.md)
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* [Rounded Rectangle](Rounded-Rectangle-Node.md)
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* [Checkerboard](Checkerboard-Node.md)
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* [Sub Graphs](Sub-graph-Node.md)
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* [UVCombine](UVCombine-Node.md)
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* [Terrain Texture](Terrain-Texture-Node.md)
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* [UI](ui-nodes.md)
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* [Default Bitmap Text](default-bitmap-text-node.md)
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* [Default Gradient](default-gradient-node.md)
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* [Render Type Branch](render-type-branch-node.md)
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* [Sample Element Texture](sample-element-texture-node.md)
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* [Utility](Utility-Nodes.md)
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* Logic
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* [All](All-Node.md)
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* [And](And-Node.md)
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* [Any](Any-Node.md)
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* [Branch](Branch-Node.md)
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* [Branch On Input Connection](Branch-On-Input-Connection-Node.md)
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* [Comparison](Comparison-Node.md)
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* [Is Front Face](Is-Front-Face-Node.md)
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* [Is Infinite](Is-Infinite-Node.md)
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* [Is NaN](Is-NaN-Node.md)
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* [Nand](Nand-Node.md)
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* [Not](Not-Node.md)
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* [Or](Or-Node.md)
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* [Custom Function](Custom-Function-Node.md)
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* [Preview](Preview-Node.md)
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* High Definition Render Pipeline
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* [Emission](Emission-Node.md)
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* Eye
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* [ScleraLimbalRing](Sclera-Limbal-Ring-Node.md)
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* [ScleraUVLocation](Sclera-UV-Location-Node.md)
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* Fabric
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*[ThreadMapDetail](ThreadMapDetail-Node.md)
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* [UVCombine](UVCombine-Node.md)
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* [Custom Function](Custom-Function-Node.md)
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* [Keyword](Keyword-Node.md)
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* [Preview](Preview-Node.md)
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* [Subgraph](Sub-graph-Node.md)
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* [Subgraph Dropdown node](Sub-Graph-Dropdown-Node.md)
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* [ThreadMapDetail](ThreadMapDetail-Node.md)
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* Logic
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* [All](All-Node.md)
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* [And](And-Node.md)
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* [Any](Any-Node.md)
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* [Branch](Branch-Node.md)
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* [Branch On Input Connection](Branch-On-Input-Connection-Node.md)
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* [Comparison](Comparison-Node.md)
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* [Is Front Face](Is-Front-Face-Node.md)
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* [Is Infinite](Is-Infinite-Node.md)
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* [Is NaN](Is-NaN-Node.md)
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* [Nand](Nand-Node.md)
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* [Not](Not-Node.md)
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* [Or](Or-Node.md)
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* [UV](UV-Nodes.md)
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* [Flipbook](Flipbook-Node.md)
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* [Parallax Mapping](Parallax-Mapping-Node.md)
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* [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node.md)
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* [Polar Coordinates](Polar-Coordinates-Node.md)
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* [Radial Shear](Radial-Shear-Node.md)
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* [Rotate](Rotate-Node.md)
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* [Spherize](Spherize-Node.md)
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* [Tiling And Offset](Tiling-And-Offset-Node.md)
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* [Triplanar](Triplanar-Node.md)
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* [Twirl](Twirl-Node.md)
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* [Parallax Mapping](Parallax-Mapping-Node.md)
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* [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node.md)
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* [Block Nodes](Block-Node.md)
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* [Built In Blocks](Built-In-Blocks.md)
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* [Terrain Texture](Terrain-Texture-Node.md)
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* [Built In Blocks](Built-In-Blocks.md)
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* [Samples](ShaderGraph-Samples.md)
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* [Feature Examples](Shader-Graph-Sample-Feature-Examples.md)
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* [Production Ready Shaders](Shader-Graph-Sample-Production-Ready.md)

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