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1 | | -using UnityEditorInternal; |
2 | 1 | using UnityEngine; |
3 | 2 | using UnityEngine.Rendering; |
4 | 3 | using UnityEngine.Rendering.Universal; |
5 | 4 |
|
6 | 5 | namespace UnityEditor |
7 | 6 | { |
8 | | - [CustomEditor(typeof(UnityEngine.Rendering.SortingGroup))] |
| 7 | + [CustomEditor(typeof(SortingGroup))] |
9 | 8 | [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] |
10 | 9 | [CanEditMultipleObjects] |
11 | 10 | internal class SortingGroupEditor2DURP : SortingGroupEditor |
12 | 11 | { |
13 | | - private static class Styles |
| 12 | + private enum SortType |
14 | 13 | { |
15 | | - public static GUIContent sort3DAs2D = EditorGUIUtility.TrTextContent("Sort 3D as 2D", "Clears z values on 3D meshes affected by a Sorting Group allowing them to sort with other 2D objects and Sort 3D as 2D sorting groups."); |
| 14 | + Default, |
| 15 | + SortAtRoot, |
| 16 | + Sort3DAs2D |
| 17 | + } |
| 18 | + |
| 19 | + private static class GUIStyles |
| 20 | + { |
| 21 | + public static GUIContent Default = EditorGUIUtility.TrTextContent("Sorting Type", |
| 22 | + "Default sorting based on sorting layer and sorting order."); |
| 23 | + |
| 24 | + public static GUIContent sortAtRootStyle = EditorGUIUtility.TrTextContent("Sorting Type", |
| 25 | + "Ignores all parent Sorting Groups and sorts at the root level against other Sorting Groups and Renderers"); |
| 26 | + |
| 27 | + public static GUIContent sort3DAs2D = EditorGUIUtility.TrTextContent("Sorting Type", |
| 28 | + "Clears z values on 3D meshes affected by a Sorting Group allowing them to sort with other 2D objects and Sort 3D as 2D sorting groups. This option also enables Sort At Root"); |
16 | 29 | } |
17 | 30 |
|
18 | | - private SerializedProperty m_SortingOrder; |
19 | | - private SerializedProperty m_SortingLayerID; |
20 | 31 | private SerializedProperty m_Sort3DAs2D; |
| 32 | + private SortType m_SortType; |
21 | 33 |
|
22 | 34 | public override void OnEnable() |
23 | 35 | { |
24 | 36 | base.OnEnable(); |
25 | 37 |
|
26 | | - alwaysAllowExpansion = true; |
27 | | - m_SortingOrder = serializedObject.FindProperty("m_SortingOrder"); |
28 | | - m_SortingLayerID = serializedObject.FindProperty("m_SortingLayerID"); |
29 | 38 | m_Sort3DAs2D = serializedObject.FindProperty("m_Sort3DAs2D"); |
| 39 | + |
| 40 | + // Initialize m_SortType |
| 41 | + m_SortType = m_Sort3DAs2D.boolValue ? SortType.Sort3DAs2D : m_SortAtRoot.boolValue ? SortType.SortAtRoot : SortType.Default; |
30 | 42 | } |
31 | 43 |
|
32 | | - public RenderAs2D TryToFindCreatedRenderAs2D(SortingGroup sortingGroup) |
| 44 | + void OnInspectorGUIFor2D() |
33 | 45 | { |
34 | | - RenderAs2D[] renderAs2Ds = sortingGroup.GetComponents<RenderAs2D>(); |
35 | | - foreach (RenderAs2D renderAs2D in renderAs2Ds) |
36 | | - { |
37 | | - if (renderAs2D.IsOwner(sortingGroup)) |
38 | | - return renderAs2D; |
39 | | - } |
| 46 | + serializedObject.Update(); |
40 | 47 |
|
41 | | - return null; |
42 | | - } |
| 48 | + SortingLayerEditorUtility.RenderSortingLayerFields(m_SortingOrder, m_SortingLayerID); |
43 | 49 |
|
44 | | - bool DrawToggleWithLayout(bool flatten, GUIContent content) |
45 | | - { |
46 | | - Rect rect = EditorGUILayout.GetControlRect(); |
47 | | - var boolValue = EditorGUI.Toggle(rect, content, flatten); |
48 | | - return boolValue; |
49 | | - } |
| 50 | + var prevSortType = m_SortType; |
| 51 | + var label = m_Sort3DAs2D.boolValue ? GUIStyles.sort3DAs2D : m_SortAtRoot.boolValue ? GUIStyles.sortAtRootStyle : GUIStyles.Default; |
| 52 | + m_SortType = (SortType)EditorGUILayout.EnumPopup(label, m_SortType); |
50 | 53 |
|
51 | | - void DirtyScene() |
52 | | - { |
53 | | - UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); |
54 | | - } |
| 54 | + if (prevSortType != m_SortType) |
| 55 | + { |
| 56 | + switch (m_SortType) |
| 57 | + { |
| 58 | + case SortType.SortAtRoot: |
| 59 | + m_SortAtRoot.boolValue = true; |
| 60 | + m_Sort3DAs2D.boolValue = false; |
| 61 | + break; |
| 62 | + |
| 63 | + case SortType.Sort3DAs2D: |
| 64 | + m_SortAtRoot.boolValue = true; |
| 65 | + m_Sort3DAs2D.boolValue = true; |
| 66 | + break; |
| 67 | + |
| 68 | + default: |
| 69 | + m_SortAtRoot.boolValue = false; |
| 70 | + m_Sort3DAs2D.boolValue = false; |
| 71 | + break; |
| 72 | + } |
| 73 | + } |
55 | 74 |
|
56 | | - void RenderSort3DAs2D() |
57 | | - { |
58 | | - EditorGUILayout.PropertyField(m_Sort3DAs2D, Styles.sort3DAs2D); |
59 | 75 | foreach (var target in targets) |
60 | 76 | { |
61 | 77 | SortingGroup sortingGroup = (SortingGroup)target; |
| 78 | + GameObject go = sortingGroup.gameObject; |
| 79 | + go.TryGetComponent(out RenderAs2D renderAs2D); |
| 80 | + |
62 | 81 | if (sortingGroup.sort3DAs2D) |
63 | 82 | { |
64 | | - GameObject go = sortingGroup.gameObject; |
65 | | - go.TryGetComponent<RenderAs2D>(out RenderAs2D renderAs2D); |
66 | | - |
67 | 83 | if (renderAs2D != null && !renderAs2D.IsOwner(sortingGroup)) |
68 | 84 | { |
69 | | - Component.DestroyImmediate(renderAs2D, true); |
| 85 | + DestroyImmediate(renderAs2D, true); |
70 | 86 | renderAs2D = null; |
71 | 87 | } |
72 | 88 |
|
73 | | - if(renderAs2D == null) |
| 89 | + if (renderAs2D == null) |
74 | 90 | { |
75 | 91 | Material mat = AssetDatabase.LoadAssetAtPath<Material>("Packages/com.unity.render-pipelines.universal/Runtime/Materials/RenderAs2D-Flattening.mat"); |
76 | 92 | renderAs2D = go.AddComponent<RenderAs2D>(); |
77 | 93 | renderAs2D.Init(sortingGroup); |
78 | 94 | renderAs2D.material = mat; |
79 | | - EditorUtility.SetDirty(sortingGroup.gameObject); |
| 95 | + EditorUtility.SetDirty(go); |
| 96 | + } |
| 97 | + } |
| 98 | + else |
| 99 | + { |
| 100 | + if (renderAs2D != null) |
| 101 | + { |
| 102 | + DestroyImmediate(renderAs2D, true); |
| 103 | + renderAs2D = null; |
80 | 104 | } |
81 | 105 | } |
82 | 106 | } |
| 107 | + |
| 108 | + serializedObject.ApplyModifiedProperties(); |
83 | 109 | } |
84 | 110 |
|
85 | 111 | public override void OnInspectorGUI() |
86 | 112 | { |
87 | | - serializedObject.Update(); |
88 | | - |
89 | 113 | var rpAsset = UniversalRenderPipeline.asset; |
90 | 114 | if (rpAsset != null && (rpAsset.scriptableRenderer is Renderer2D)) |
91 | | - { |
92 | | - SortingLayerEditorUtility.RenderSortingLayerFields(m_SortingOrder, m_SortingLayerID); |
93 | | - RenderSort3DAs2D(); |
94 | | - } |
| 115 | + OnInspectorGUIFor2D(); |
95 | 116 | else |
96 | 117 | base.OnInspectorGUI(); |
97 | | - |
98 | | - serializedObject.ApplyModifiedProperties(); |
99 | 118 | } |
100 | 119 | } |
101 | 120 | } |
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