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?newGUIContent("Preview Variant Limit",EditorGUIUtility.IconContent("console.infoicon").image,$"The Preview Variant Limit is higher than the Shader Variant Limit in Project Settings: {actualLimit}. The Preview Variant Limit will be ignored.")
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:newGUIContent("Preview Variant Limit");
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?newGUIContent(Labels.previewVariantLimit.text,EditorGUIUtility.IconContent("console.infoicon").image,$"The Preview Variant Limit is higher than the Shader Variant Limit in Project Settings: {actualLimit}. The Preview Variant Limit will be ignored.")
vargraphTemplateWorkflowValue=EditorGUILayout.EnumPopup(newGUIContent("Graph Template Workflow","When creating a new Shadergraph asset from specific menu items, determine if a reference should use a variant of the newly created material sub-asset or the shader itself."),graphTemplateWorkflow);
varopenNewGraphOnCreationValue=EditorGUILayout.Toggle(newGUIContent("Open new Shader Graphs automatically","Choose whether new ShaderGraph assets should automatically open for editing."),openNewGraphOnCreation);
varnewNodesPreviewValue=EditorGUILayout.Toggle(newGUIContent("Expand Node Preview on Node creation","Choose whether newly added Nodes' Previews should be expanded."),newNodesPreview);
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