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[Port] [6000.0] docg-8349: Resolve duplicate handler entry by renaming second
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Packages/com.unity.visualeffectgraph/Documentation~/sample-content.md

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@@ -30,7 +30,7 @@ The helper scripts this sample includes are:
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- **VFXOutputEventPlayAudio**: When it receives an Output Event with the name you specify, this helper script plays a sound from an AudioSource
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- **VFXOutputEventPrefabSpawn**: When it receives an Output Event with the name you specify, this helper script spawns an invisible Prefab from a pool of Prefabs. It spawns them at a given position and rotation. It also manages the life of the Prefab based on the Event's [lifetime attribute](Reference-Attributes.md). When the Prefabs spawns, you can use **VFXOutputEventPrefabAttributeHandler** scripts to configure the Prefab's child elements. For more information, see [Using VFXOutputEventPrefabSpawn ](#using-vfxoutputeventprefabspawn).
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- **VFXOutputEventRigidBody**: When it receives an Output Event with the name you specify, this helper script applies a force to a [RigidBody](https://docs.unity3d.com/ScriptReference/Rigidbody.html).
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- **VFXOutputEventRigidBody**: When it receives an Output Event with the name you specify, this helper script triggers a [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html).
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- **VFXOutputEventUnityEvent**: When it receives an Output Event with the name you specify, this helper script triggers a [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html).
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### Using VFXOutputEventPrefabSpawn
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