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|[Ambient](Ambient-Node.md)| Provides access to the Scene's Ambient color values. |
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|[Camera](Camera-Node.md)| Provides access to various parameters of the current Camera. |
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|[Fog](Fog-Node.md)| Provides access to the Scene's Fog parameters. |
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|[Baked GI](Baked-GI-Node.md)| Provides access to the Baked GI values at the vertex or fragment's position. |
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|[Object](Object-Node.md)| Provides access to various parameters of the Object. |
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|[Reflection Probe](Reflection-Probe-Node.md)| Provides access to the nearest Reflection Probe to the object. |
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|[Scene Color](Scene-Color-Node.md)| Provides access to the current Camera's color buffer. |
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|[Scene Depth](Scene-Depth-Node.md)| Provides access to the current Camera's depth buffer. |
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|[Screen](Screen-Node.md)| Provides access to parameters of the screen. |
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|-------------|------------------|
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|[Element Texture UV](element-texture-uv-node.md)| Provides the texture coordinates (UV) typically used to sample the texture assigned to a UI element. |
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|[Element Layout UV](element-layout-uv-node.md)| Provides the layout UV coordinates within a UI element's layout rectangle. |
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|[Element Texture Size](element-texture-size-node.md)| Provides the size of the texture assigned to a UI element. |
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|[Element Texture Size](element-texture-size-node.md)| Provides the size of the texture assigned to a UI element. |
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# Reflection Probe Node
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> [!NOTE]
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> The Reflection Probe node is deprecated. Use the [Custom Function node](Custom-Function-Node.md) instead to replicate the [generated code example](#generated-code-example).
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## Description
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Provides access to the nearest **Reflection Probe** to the object. Requires **Normal** and **View Direction** to sample the probe. You can achieve a blurring effect by sampling at a different Level of Detail using the **LOD** input.
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Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production. A [Node](Node.md) might be defined in one Render Pipeline and undefined in the other. If this [Node](Node.md) is undefined, it returns 0 (black).
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#### Unity Render Pipelines Support
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- Universal Render Pipeline
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- Universal Render Pipeline, if you use the Forward or Deferred rendering path. If you use the Forward+ or Deferred+ rendering path, the node returns the skybox instead of the nearest reflection probe.
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The High Definition Render Pipeline does **not** support this Node.
owner.AddValidationError(this.objectId,"Reflection Probe Node is deprecated. Use a Custom Function Node instead.",Rendering.ShaderCompilerMessageSeverity.Warning);
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