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svc-reach-platform-supportEvergreen
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[Port] [6000.0] Fix BRG,GRD and EG on 16KiB cbuffer limited low end mobiles
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Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityDOTSInstancing.hlsl

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@@ -294,7 +294,7 @@ void SetupDOTSInstanceSelectMasks() {}
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#ifdef UNITY_DOTS_INSTANCING_UNIFORM_BUFFER
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CBUFFER_START(unity_DOTSInstancing_IndirectInstanceVisibility)
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float4 unity_DOTSInstancing_IndirectInstanceVisibilityRaw[4096];
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float4 unity_DOTSInstancing_IndirectInstanceVisibilityRaw[1024];
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CBUFFER_END
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#else
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ByteAddressBuffer unity_DOTSInstancing_IndirectInstanceVisibility;

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