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juhomerjEvergreen
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Switch/Switch2 - Improve SRPTest coverage for supported threading modes
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Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/Tests/HDRP_Runtime_Graphics_Tests.cs

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@@ -44,6 +44,18 @@ public class HDRP_Runtime_Graphics_Tests
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"",
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graphicsDeviceTypes: new GraphicsDeviceType[] { GraphicsDeviceType.Metal }
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)]
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[IgnoreGraphicsTest(
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"003-VirtualTexturing$",
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"https://jira.unity3d.com/browse/UUM-131182 Both Switches fail on MultiThreaded (pass on Native Jobs)",
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runtimePlatforms: new RuntimePlatform[] { RuntimePlatform.Switch, RuntimePlatform.Switch2 },
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renderingThreadingModes: new RenderingThreadingMode[] { RenderingThreadingMode.MultiThreaded }
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)]
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[IgnoreGraphicsTest(
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"003-VirtualTexturing-Forward$",
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"https://jira.unity3d.com/browse/UUM-131182 Switch fails on MultiThreaded (pass on Native Jobs)",
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runtimePlatforms: new RuntimePlatform[] { RuntimePlatform.Switch },
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renderingThreadingModes: new RenderingThreadingMode[] { RenderingThreadingMode.MultiThreaded }
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)]
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[IgnoreGraphicsTest(
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"004-CloudsFlaresDecals$",
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"Area with cloud-coverage is blue on Intel-based MacOS (CI).",

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