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| 1 | +package trackapi.compat; |
| 2 | + |
| 3 | +import net.minecraft.block.BlockRailBase; |
| 4 | +import net.minecraft.block.BlockRailBase.EnumRailDirection; |
| 5 | +import net.minecraft.block.state.IBlockState; |
| 6 | +import net.minecraft.util.math.BlockPos; |
| 7 | +import net.minecraft.util.math.Vec3d; |
| 8 | +import net.minecraft.world.World; |
| 9 | +import trackapi.lib.ITrackTile; |
| 10 | +import trackapi.lib.Util; |
| 11 | + |
| 12 | +public class MinecraftRail implements ITrackTile { |
| 13 | + |
| 14 | + private EnumRailDirection direction; |
| 15 | + |
| 16 | + public MinecraftRail(World world, BlockPos pos) { |
| 17 | + IBlockState state = world.getBlockState(pos); |
| 18 | + BlockRailBase blockrailbase = (BlockRailBase)state.getBlock(); |
| 19 | + this.direction = blockrailbase.getRailDirection(world, pos, state, null); |
| 20 | + } |
| 21 | + |
| 22 | + @Override |
| 23 | + public double getTrackGauge() { |
| 24 | + return Util.MINECRAFT_GAUGE; |
| 25 | + } |
| 26 | + |
| 27 | + @Override |
| 28 | + public double getTrackSlope() { |
| 29 | + return direction == EnumRailDirection.ASCENDING_EAST || |
| 30 | + direction == EnumRailDirection.ASCENDING_WEST || |
| 31 | + direction == EnumRailDirection.ASCENDING_NORTH || |
| 32 | + direction == EnumRailDirection.ASCENDING_SOUTH ? 1 : 0; |
| 33 | + } |
| 34 | + |
| 35 | + @Override |
| 36 | + public Vec3d getNextPosition(Vec3d currentPosition, float rotationYaw, float bogeyYaw, double distance) { |
| 37 | + if (distance < 0) { |
| 38 | + distance = -distance; |
| 39 | + rotationYaw = (rotationYaw + 180) % 360; |
| 40 | + bogeyYaw = (bogeyYaw + 180) % 360; |
| 41 | + } |
| 42 | + |
| 43 | + //TODO fill in the rest of the states |
| 44 | + |
| 45 | + switch (direction) { |
| 46 | + case ASCENDING_EAST: |
| 47 | + break; |
| 48 | + case ASCENDING_NORTH: |
| 49 | + break; |
| 50 | + case ASCENDING_SOUTH: |
| 51 | + break; |
| 52 | + case ASCENDING_WEST: |
| 53 | + break; |
| 54 | + case EAST_WEST: |
| 55 | + break; |
| 56 | + case NORTH_EAST: |
| 57 | + break; |
| 58 | + case NORTH_SOUTH: |
| 59 | + if (rotationYaw / 180 == 0) { |
| 60 | + return currentPosition.addVector(0, 0, distance); |
| 61 | + } |
| 62 | + return currentPosition.addVector(0, 0, -distance); |
| 63 | + case NORTH_WEST: |
| 64 | + break; |
| 65 | + case SOUTH_EAST: |
| 66 | + break; |
| 67 | + case SOUTH_WEST: |
| 68 | + break; |
| 69 | + } |
| 70 | + |
| 71 | + return currentPosition; |
| 72 | + } |
| 73 | + |
| 74 | + public static boolean isRail(World world, BlockPos pos) { |
| 75 | + return BlockRailBase.isRailBlock(world, pos); |
| 76 | + } |
| 77 | + |
| 78 | +} |
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