diff --git a/projects/ProvinceSystem/docs/identity/tfmcweb.md b/projects/ProvinceSystem/docs/identity/tfmcweb.md index 0ae5abf..1c05595 100644 --- a/projects/ProvinceSystem/docs/identity/tfmcweb.md +++ b/projects/ProvinceSystem/docs/identity/tfmcweb.md @@ -125,6 +125,7 @@ Rules: - **Shared mint cooldown (`skin` + `drink`):** owned by **TFMCWeb** only. Profile is not in the shared family. - **Command gate:** LP `tfmcweb.token.create`; staff perm `tfmcweb.token.create.staff`. - Skin and drink **upload** entitlements: TFMCWeb `player-meta.*` → `PUT /characters/plugin/rpc-player-meta`. +- TFMCWeb sends player meta on join, on config reload and with `/web syncmeta [player]`. About a second after LuckPerms recalculates an online player's permissions, or a group's (which checks every online player), it sends again, so a rank granted while they play (Patreon, staff panel or `/lp`) reaches the website without a rejoin. These LuckPerms-triggered sends skip a player whose meta has not changed since the last send, because LuckPerms recalculates every online player and group on each `sync-minutes` storage sync. Sends for one player are attempted one at a time, newest meta last. A timed-out send can still be applied by the website after a newer one, so after a failed send TFMCWeb resends that player's meta at every recalculation until one succeeds at least 10 minutes after the last failure. This repair is best effort and relies on recalculations happening, which the periodic sync provides. After restoring the website database, run `/web syncmeta` on each server: TFMCWeb cannot see the restore and would otherwise skip online players whose meta has not changed until they rejoin. ## Discord gate + RPCharacters freeze