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CMakeLists.txt
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142 lines (126 loc) · 6.52 KB
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# Created by SleepyFish on 19-3-2025 for the SimpleInjectionClientBase project
cmake_minimum_required(VERSION 3.28)
project(SimpleClientBase)
find_package(JNI REQUIRED)
find_package(OpenGL REQUIRED)
set(CMAKE_CXX_STANDARD 20)
add_library(SimpleClientBase SHARED
# asset files (read /assets/README.txt)
assets/fonts/sfuibold.h
assets/fonts/sfuiregular.h
# imgui classes
libraries/imgui/imconfig.h
libraries/imgui/imgui.cpp
libraries/imgui/imgui.h
libraries/imgui/imgui_draw.cpp
libraries/imgui/imgui_impl_opengl2.cpp
libraries/imgui/imgui_impl_opengl2.h
libraries/imgui/imgui_impl_win32.cpp
libraries/imgui/imgui_impl_win32.h
libraries/imgui/imgui_internal.h
libraries/imgui/imgui_tables.cpp
libraries/imgui/imgui_widgets.cpp
libraries/imgui/imstb_rectpack.h
libraries/imgui/imstb_textedit.h
libraries/imgui/imstb_truetype.h
# jni classes
libraries/jni/jawt.h
libraries/jni/jawt_md.h
libraries/jni/jdwpTransport.h
libraries/jni/jni.h
libraries/jni/jni_md.h
libraries/jni/jvmti.h
libraries/jni/jvmticmlr.h
libraries/jni/classfile_constants.h
# minhook classes
libraries/minhook/hde/hde32.cpp
libraries/minhook/hde/hde32.h
libraries/minhook/hde/hde64.cpp
libraries/minhook/hde/hde64.h
libraries/minhook/hde/pstdint.h
libraries/minhook/hde/table32.h
libraries/minhook/hde/table64.h
libraries/minhook/buffer.cpp
libraries/minhook/buffer.h
libraries/minhook/hook.cpp
libraries/minhook/minhook.h
libraries/minhook/trampoline.cpp
libraries/minhook/trampoline.h
# main dll classes
dllMain.cpp
source/me/sleepyfish/Client.h
source/me/sleepyfish/ClientMain.h
# module manager classes
source/me/sleepyfish/simpleClientBase/module/Module.h
source/me/sleepyfish/simpleClientBase/module/Manager.h
source/me/sleepyfish/simpleClientBase/module/setting/Setting.h
source/me/sleepyfish/simpleClientBase/module/setting/impl/BoolSetting.h
source/me/sleepyfish/simpleClientBase/module/setting/impl/ValueSetting.h
source/me/sleepyfish/simpleClientBase/module/setting/impl/ColorSetting.h
source/me/sleepyfish/simpleClientBase/module/impl/Auto_Clicker.h
source/me/sleepyfish/simpleClientBase/module/impl/Auto_Clicker.cpp
source/me/sleepyfish/simpleClientBase/module/impl/Text_Gui.h
source/me/sleepyfish/simpleClientBase/module/impl/Text_Gui.cpp
source/me/sleepyfish/simpleClientBase/module/impl/Player_Esp.h
source/me/sleepyfish/simpleClientBase/module/impl/Player_Esp.cpp
source/me/sleepyfish/simpleClientBase/module/impl/Module_Client.h
source/me/sleepyfish/simpleClientBase/module/impl/Module_Client.cpp
# java classes
source/me/sleepyfish/simpleClientBase/utils/Java.h
source/me/sleepyfish/simpleClientBase/utils/Mapper.h
source/me/sleepyfish/simpleClientBase/utils/unit/Vec3.h
source/me/sleepyfish/simpleClientBase/utils/unit/Matrix.h
source/me/sleepyfish/simpleClientBase/utils/RenderUtils.h
source/me/sleepyfish/simpleClientBase/utils/unit/Vec4.h
source/me/sleepyfish/simpleClientBase/utils/unit/Vec2.h
# util classes
source/me/sleepyfish/simpleClientBase/utils/Utils.h
source/me/sleepyfish/simpleClientBase/utils/ClickUtils.h
source/me/sleepyfish/simpleClientBase/utils/ClientUtils.h
source/me/sleepyfish/simpleClientBase/utils/Console.h
source/me/sleepyfish/simpleClientBase/utils/MinecraftUtils.h
# sdkm classes
source/me/sleepyfish/simpleClientBase/sdkm/SdkmClass.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/Minecraft.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/Minecraft.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/Entity.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/Entity.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/EntityLivingBase.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/EntityLivingBase.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/EntityPlayer.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/EntityPlayer.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/item/Item.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/item/Item.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/item/ItemStack.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/item/ItemStack.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/EntityPlayerSP.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/entity/EntityPlayerSP.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/util/MovingObjectPosition.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/util/MovingObjectPosition.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/world/World.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/world/World.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/world/WorldClient.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/world/WorldClient.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/util/CTimer.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/util/CTimer.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/render/RenderManager.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/render/RenderManager.h
source/me/sleepyfish/simpleClientBase/sdkm/impl/render/ActiveRenderInfo.cpp
source/me/sleepyfish/simpleClientBase/sdkm/impl/render/ActiveRenderInfo.h
source/me/sleepyfish/simpleClientBase/sdkm/java/FloatBuffer.cpp
source/me/sleepyfish/simpleClientBase/sdkm/java/FloatBuffer.h
source/me/sleepyfish/simpleClientBase/sdkm/java/JavaList.cpp
source/me/sleepyfish/simpleClientBase/sdkm/java/JavaList.h
# interface classes
source/me/sleepyfish/simpleClientBase/interface/Interface.cpp
source/me/sleepyfish/simpleClientBase/interface/Interface.h
source/me/sleepyfish/simpleClientBase/interface/hook/SwapBuffers.h
source/me/sleepyfish/simpleClientBase/interface/hook/Keypress.h
)
# leave winm in its there so you can call and use the windows api properly
# additional libraries can be added here
target_link_libraries(SimpleClientBase PRIVATE
winmm
${JNI_LIBRARIES}
opengl32
)